Characters / Final Fantasy Tactics Advance

A list of characters from Final Fantasy Tactics Advance. Some spoilers are unmarked.
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    Residents of St. Ivalice 

Marche Radiuju

Voiced by: Yuka Imai (Radio Edition)
http://static.tvtropes.org/pmwiki/pub/images/Ffta-marche_small.jpg

Marche is the main protagonist of Final Fantasy Tactics Advance. At the beginning of the game, Marche is a New Transfer Student from a warm climate. He joined with his new friends Ritz and Mewt to read an old book, which turned out to be a magical grimoire; his new town of St. Ivalice is changed into the magical land of Ivalice. Of his friends, Marche's actions are geared toward reverting the world back to normal, rather than indulging in the new world.
  • Armor-Piercing Response: Gives one to Doned when Doned demands what Marche could possibly want that he doesn't have in Ivalice, then proceeds to tell Doned that he's forgetting that their parents paid attention to him while neglecting Marche.
    "I never said I "wanted" anything! I gave all the "I wants" and the "I don't wants" to you!"
  • Batman Gambit: He takes a prestigious job knowing that Doned will interfere, since this time, it's his goal to force a confrontation with him.
  • BFS: Marche's Judgesword in his artwork.
  • Expy: Marche has a resemblance to Final Fantasy Tactics' Ramza - both in appearance and in philosophy (doing what he feels is right rather than following everyone else), as well as being villified for his actions by the official records.
  • Fingerless Gloves: Part of his soldier outfit in Ivalice.
  • Heroes Prefer Swords: Or giant transparent geometrical bludgeons.
  • Idiot Hair: Ramza's ahoge taken Up to Eleven.
  • Kid Hero: Probably not older than twelve.
  • Long Haired Prettyboy
  • Meaningful Name: His name sounds incredibly similar to the German word "Marchen" meaning "fairy tale", the very foundation of Ivalice itself. In addition, Hans Christian Anderson's final, unpolished manuscript was called Marchen Meines Lebens, The Fairy Tale of My Life, fitting considering the fact that a fairy tale can be considered a fantasy.
  • New Transfer Student: His job was "New Kid" during the Snowball Fight.
  • Only Sane Man: Has shades of this throughout: Despite his lot in life being vastly improved by being in Ivalice, Marche doesn't want to spend the rest of his life in a make-believe world. His friends and brother, on the other hand, are dead-set on keeping fantasy!Ivalice at all costs because of personal problems they no longer have to deal with. Marche is initially the only one who recognizes this as an unhealthy avoidance tactic.
  • Say My Name: Ritz and Montblanc do this one after the other when Marche was sent to Prison during the Audio Adaptation.
  • Screw the Rules, I'm Doing What's Right!: Rejects Mewt's rule in favor of returning home.
  • Short Hair with Tail
  • Too Many Belts: Part of his costume.
  • Took a Level in Badass: Becomes considerably more confident and decisive in his time in Ivalice, in addition to getting more powerful.
  • The Resenter: Towards Donned due to the kid getting more attention from his parents. Marche understood that Donned needed to be looked after frequently due to his illness, but he still felt resentment since he didn't get much attention. Marche eventually confesses his resentment to Donned, causing the kid to break down in immense guilt after he realizes that he was being incredibly selfish while Marche had to stand by and watch.
  • The Un Favourite: Because his little brother Doned is handicapped, Marche's parents paid more attention to him than Marche himself.
    • Because You Can Cope: For his part, Marche does live with it, even if he's not happy about it, but when Doned asks him what he could possibly want that he doesn't have, Marche tells him the truth..
  • Warrior Therapist: The other kids accept his viewpoint—that they need to go home and deal with their problems—after he defeats them in battle.
  • "World of Cardboard" Speech: When faced with the prospect of having to face Babus alone.
    • And, of course, when he confronts the Queen/ Li-Grim.
    "I can't deny what you say. But this world is a dream, and I'm done dreaming."
  • You Said You Would Let Them Go: In a variation, he protests Cid taking his clan mates to jail, but can't do much to protest once Cid points out that they're his accomplices.

Ritz Malheur

Voiced by: Yumi Kakazu (Radio Edition)
http://static.tvtropes.org/pmwiki/pub/images/Ritz_small.jpg

Ritz is the Class Head of Marche's new class. At the beginning, Ritz was supposed to fight against Marche's team during the snowball fight, but soon switches to Marche's team. One of the bullies teases her as a "prissy grandma" due to her white hair, which she dyes red. When St. Ivalice changed into Ivalice, Ritz had natural red hair and leads a clan named "Clan Ritz" with her friend Shara.
  • Action Girl: Along with other Viera.
  • Amazon Brigade: Clan Ritz is entirely composed of Viera.
  • Bully Hunter: She takes it upon herself to stand up to the bullies when people like March and Mewt can't.
  • Class Representative: Ritz is the Class Head if you check her job during the Snowball Fight.
  • Hair Decorations: Ritz has a hairpin.
  • Hidden Depths: Ritz is significantly more emotionally vulnerable than she lets on, as well as a victim of bullying herself.
  • Fashionable Asymmetry: One of her arms is wearing armor.
  • Fiery Red Head: Not short-tempered, but quite outspoken with her opinions.
  • Fighting Your Friend: In the penultimate mission, she and her clan stand in Marche's way as he tries to pass through Siena Gorge to the Ambervale, forcing him to defeat her. She's not at all bitter about it, but simply says she can't support him on his quest.
  • Gamer Chick: She much prefers games over books.
  • Green Eyes
  • Guest-Star Party Member: She and Marche fight side-by-side (in two main-story missions and two optional ones), and she operates in this capacity during these bouts. The next time, they fight each other.
  • Hair Color Dissonance: During the epilogue, her hair was light violet, but her friend commented her hair "as white as snow".
  • He Is Not My Boyfriend: Ritz referencing Marche towards Doned in the game's Audio Adaptation.
  • Heterosexual Life-Partners: With Shara.
  • Magic Knight: Ritz gets to be a Fencer, a Red Mage, and an Elementalist throughout the whole game.
  • Mini Dress Of Power
  • Mystical White Hair: Her true hair color is pure white, but she dyes it red because her class mates bully her calling her a "granny."
  • Optional Party Member: Will join Marche in the post-game, remembering the snow ball fight they had at school.
  • Otaku Surrogate: She prefers video games to books.
  • Worthy Opponent: She gains a measure of respect for Marche as he comes to face her. While their previous storyline encounter had ended with them parting on bad terms, and they still disagree about turning the world back to normal, there's no real animosity here.
  • You Gotta Have Blue Hair: Ritz's hair color is red, really red.

Mewt Randell

Voiced by: Asami Sanada (Radio Edition)
http://static.tvtropes.org/pmwiki/pub/images/Ffta-mewt_small.jpg

Mewt is the one who triggered the power of the Gran Grimoire. He is one of Marche's new friends who was always bullied in school. When they were still in St. Ivalice, Mewt was hit by a lot of snowballs, including one with a rock, causing his forehead to bleed. He then introduces his friends Marche and Ritz an old book he found at a bookstore. In Ivalice, however, he is the Prince and was highly respected by its citizens. He even has Babus and Llednar to serve for him.
  • Adaptational Angst Upgrade: He screams more in the Audio Adaptation.
  • Armor-Piercing Question: The image of him asks Marche if Marche's father will ever come back, a poignant reminder that Marche's life won't necessarily change for the better once he goes home. Granted, it's an illusion, but it would be perfectly in character for Mewt to ask this.
  • Bookworm: Mewt is the class librarian, and his connection to grimoires indicates this.
    • It's also implied reading books makes one connected to magic in some way or is an indication that all mages are bookworms because they'd have to be smart to cast magic. Mewt's stats in the snowball fight show that he has a few points in Magic Attack while all the other children have no magic power at all.
  • The Caligula: Makes the laws harsher whenever he feels threatened by Marche's efforts, causing quite a bit of resentment toward him and the queen.
  • Collared by Fashion: Mewt wears a red collar.
  • Companion Cube: Mewt's teddy bear, which was given to him by his dead mother.
  • Facial Markings: On his forehead in Ivalice.
  • Happy Place: He shapes Ivalice to be this—a living mother, a father he can be proud of, and him in charge.
  • Horned Hairdo: In Ivalice.
  • Non-Action Guy: He doesn't have a job class, nor does he participate in battle. Queen Remedi makes him a Shadow Archetype instead. His real-world self is even worse, as he has a paltry 8 HP.
  • Not So Different: The image of him implies that he's this to Marche, since they're both always alone.
    "We're a lot alike, Marche. I know how it is..."
  • The Quiet One: Mewt usually quotes "..." during the beginning. Guess Mewt is sort of a Mute.
  • Screw the Rules, I Make Them!: Remedi will issue any edicts that Mewt wants to make. This comes into play as a game mechanic by increasing the number of laws during a battle after certain points in the story.
  • Spell Book: The Gran Grimoire, Mewt is s the only one who can truly command its Reality Warper powers.
  • Spikes of Villainy: He's not really a villain, but he was against Marche during the game.
  • Spoiled Brat: Mewt becoming a prince in Ivalice turned him into this. Anything he wants, his mother gives him and if she isn't around for it, Babus or Cid will grant Mewt's desires. When he hears how Marche is avoiding everything he throws at him, Mewt turns to his mother to make everything better and acts helpless if she isn't around.
  • Tragic Keepsake: His stuffed bear.
    • The reward for one of the postgame missions is a stuffed bear, which implies that he's left it behind and moved on.

Doned Radiuju

Voiced by: Hiromi Ishikawa (Radio Edition)

Marche's younger brother, who is confined to a wheelchair and has to go to the hospital on a regular basis. In Ivalice, neither applies to him.
  • Beat Them at Their Own Game: Late in the game, Marche goes after a very promising lead in the hopes of luring Doned out so that he can talk with him.
  • Ill Boy: He was born frail and sickly.
  • Knowledge Broker: A minor example being a street ear who gives clans tips and information.
  • My God, What Have I Done?: After Marche makes him realise just how ungrateful he's been concerning his family's efforts (and that he can still go on living despite how hard it is, possibly even being able to walk someday in the future), Doned breaks down in his older brothers arms and apologises for what he's been doing to him.
  • Non-Action Guy: Even able to walk, he's too young to be able to fight in a clan yet.
    • Adaptational Badass: In the radio drama, he is a contributing member of a clan, and a competent knife-fighter.
  • Spoiled Brat: Deconstructed. He sends people knowing they could well and truly kill his brother under some circumstances, but he also has a Freudian Excuse in that he especially doesn't want the world to return to normal. He is implied to be a bit of one in the real world as well, where he doesn't appreciate how much his family does for him.
  • Throwing Off the Disability: In Ivalice, crippled Doned could walk. Official artwork seems to have him and Marche standing in a photo together in the real world.
  • Ungrateful Bastard: Due to his crippling illness, all sorts of problems happened in his family: his mother hardly got home just to watch over him at the hospital, his father had fights with his mother until it's implied through Ritz they divorced and now passed custody of Marche and Doned to her, and Marche developed a sense of solitude because their parents focused more on Doned than on him What does Doned do in Ivalice? He makes Marche's life a living hell to the palace by telling on him constantly to keep them from ever leaving Ivalice behind so Doned is never bound to a wheelchair, and Doned has the gall to tell Marche to his face he had everything when in truth he was more miserable than Doned was. To Doned's credit, though, he honestly didn't realize this, and breaks down when he's confronted with how selfish he was acting.
  • The Unfought: He works against Marche by tipping him off to bounty hunters, guards or rival clans, but never faces him in combat. A wandering clan called the "Doned Faction" can be encountered, but he isn't in it. Justified that he is not old enough to engage, and alludes to this.
    • Averted in the radio drama, where he faces Marche directly twice.

Cid Randell

Voiced by: Yasuyuki Kase (Radio Edition)

Mewt's father, who sank into depression after the death of his wife. In Ivalice, he becomes the Judge Master and the highest authority besides Mewt and Remedi.
  • Bowdlerize: In the US version, he's only outright said to be having trouble at work, with anything else left to implication.
  • Cards of Power: His Advanced Law commands activate with these in addition he can assign red or yellow cards to send lawbreakers to prison.
  • Drowning My Sorrows: During the beginning of the game in the Japanese version. The English version has him meekly apologizing while getting scolded by his colleagues for making a mistake.
  • Heel–Face Turn: Or rather, he swears neutrality and service to the Law rather than to the Palace; however, he discreetly supports Marche's efforts to return the world to normal, aiding him for the rest of the main story.
  • The Judge: He serves as judge for the battle with the fourth and fifth Totemas, the first and third fights with Llednar, and the Final Battle.
  • Laser-Guided Amnesia: In Ivalice, he seems not to remember his past life, unlike the other people from Mewt's life, and implies that he did that to himself. When his memory returns, he endorses returning the world to normal.
  • The Mourning After: Whether drowning his sorrows or crying in the gutters this is the source of his turmoil.
  • Nice Guy: He's generally kind and well-mannered to others, and Marche quickly takes note of it, despite a less than optimal first impression of him.
  • Optional Party Member: Will join Marche in the post-game, after clearing all 300 missions and starting the final bonus quests involving the oppression of the renegade judges.
  • Parents as People: He cares for Mewt, but is too broken as a result of his grief to do his job as a parent well. In the English localization, Marche remarks that he seems like he cares for Mewt.
  • Passing the Torch: After finishing the very last mission, Cid offers Marche the chance to succeed him as Judge Master if Marche has the same moral character when he's older.
  • Shut Up, Kirk!: He does this with Marche after Marche turns himself in.
    Cid: Right, bring him and his friends in for questioning!
    Marche: Wait! The others have nothing to do with this!
    Cid: Oh, but they do—they aided a wanted fugitive!
    Marche: That's not fair!
    Cid: It's the law. You can choose to cooperate or not. Their fate is in your hands. (Marche silently concedes his point) You can explain everything at your leisure... in prison!

    Residents of Ivalice 

Montblanc

Voiced by: Kumiko Yokote (Radio Edition)
http://static.tvtropes.org/pmwiki/pub/images/Ffta-montblanc_small.jpg

Montblanc found Marche as soon as St. Ivalice experienced its transformation. He is very loyal to him, especially in Final Fantasy Tactics Advance Radio Edition.

Shara

Voiced by: Rie Kanda (Radio Edition)

One of Ritz's viera friends in her clan.

Babus Swain

Voiced by: Kumi Sakuma (Radio Edition)

http://static.tvtropes.org/pmwiki/pub/images/Babus_5410.jpg
Mewt's Nu Mou retainer.
  • Anti-Villain: He's characterized mainly by his loyalty to Prince Mewt and desire to keep Ivalice from being destroyed.
  • Battle Butler
  • Big Damn Heroes: In Bervenia Palace, he stops time for the guards and takes Marche directly to Mewt.
  • Carry a Big Stick
  • Collared by Fashion
  • Cutscene Power to the Max: He can stop time for everyone except himself and Marche in a cutscene.
  • Duel Boss: The second time he's confronted, although Marche's goal is to destroy the Exodus Fruits rather than defeat him.
  • Fire-Forged Friends: After the main story is over, one can take a mission which will end in him being recruitable. Following the fight against Li-Grim/Remedi, Marche offers him friendship despite their earlier clashes - after fighting side-by-side more recently, "why not?". Babus accepts, although he doesn't go as far as calling them "close friends", a sentiment Marche agrees with.
  • Foil: To Ezel.
  • Magic Knight
  • My Master, Right or Wrong: Says as much to Marche - he causes Mewt pain, and that's reason enough for him to oppose him. When he starts aiding Marche's efforts, he does so purely because he starts to believe it would be better for Mewt to face reality.
  • Optional Party Member: Will join Marche in the post-game, trying to clear out a personal mission involving the aftermath of the final battle.
  • Prematurely Bald: He sounds younger compared to Ezel and other Nu Mou have hair.
    • It is possible he has thin, white fur. Being a high-ranking royal servant, he would be more well-groomed than other Nu Mou.
  • Recurring Boss: Fought twice during the game.
  • Sugar and Ice Personality: He's relatively cold towards Marche and keeps things largely professional with Cid and the Queen, but deeply cares about Mewt.
  • Time Stands Still
  • You Rebel Scum!: He actually addresses Marche as, "You commoner scum" for impugning the word of Prince Mewt.

Nono

Voiced by: Masako Jō (Radio Edition)

Montblanc's younger brother, a gadgeteer who hopes to make his own airship.
  • Butt Monkey: In Mission 12, his airship gets wrecked in a hit-and-run, and you have to chase the perpetrators to the Jagds. In an optional mission, this happens again.
  • Gadgeteer Genius: He's of the Gadgeteer class.
  • Those Two Guys: With Montblanc during the Audio Adaptation.
  • Verbal Tic: Since he's a moogle, he automatically uses "kupo".

Ezel Berbier

Voiced by: Wataru Takagi (Radio Edition)
http://static.tvtropes.org/pmwiki/pub/images/imagesCAQ1LN24_5610.jpg
A mysterious Nu Mou who is responsible for the creation of Anti-Laws.
  • Crutch Character: He's as close you will get to see a physical-based Nu Mou, but his locked job prevents him from becoming a stronger force. That being said, he will always have a great rate of success at any dispatch missions.
  • Foil: To Babus.
  • Insufferable Genius: His attitude, not that anyone calls him out on it - he truly is quite brilliant.
  • Mad Scientist
  • Never Accepted in His Hometown: Cid notes that the Nu Mou consider him "an eccentric loony."
  • No Hero Discount: After you recruit him, the prices stay the same. It's also unclear how saving him affects his prices, but arguably, being let in on his secret shop can be considered a reward.
  • Optional Party Member: He joins Marche after completing a second personal request.
  • Rebellious Spirit
  • The Smart Guy: Of Marche's network of allies, since he seems to mainly serve as an informant and an expet in creating antilaws.
  • Spy Speak
  • Squishy Wizard: Unlike Babus he can't really take a hit.
  • Standard Status Effect: Azoth, which is his signature move. It's technically a Lamia's Night, except it only affects enemies instead of everyone but the user.
  • Troll: Thoroughly enjoys pissing judges off with his anti law cards or anything else to ruffle their feathers. He can't say no to people who make their lives a living hell, which is why he likes Marche so much.

Queen Remedi

Voiced by: Yoshiko Sakakibara (Radio Edition)

Mewt's dead mother. Brought Back from the Dead not. She's really the Li Grim, and the Final Boss. This article deals with both Remedi and the Li Grim posing as her Ivalice equivalent.

Llednar Twem

Voiced by: Hikaru Midorikawa (Radio Edition)

A boy whom the Queen brings in after Cid separates the judges from the palace.

    Radio Edition Exclusive Characters 
Below are exclusive characters who appear in Final Fantasy Tactics Advance Radio Edition.

Madam Kiri

Voiced by: Kiri Segawa

The Moogle Knight

Voiced by: Ryōkichi Takahashi

  • No Name Given: Even the credits simply named him "Moogle Knight."
  • Verbal Tic: Since he's a moogle, he automatically uses "kupo".
  • Vocal Dissonance: He is a moogle with a extremely low voice, being voiced by Ryoukichi Takahashi and all. But it might be because he is older than Montblanc, who was described as a "young moogle boy".

http://tvtropes.org/pmwiki/pmwiki.php/Characters/FinalFantasyTacticsAdvance