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* ArcherArchetype: Veis. Though it's not her job class.

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* ArcherArchetype: Veis. Though it's not her job class.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Vikings also use hammers.

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Misuse


* OnlySaneWoman: As she was to Vaan in previous games.



* WomenAreWiser: As she was to Vaan in previous games.
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Per TRS.


* AuthorityEqualsAsskicking: She ''is'' the leader of Khamja, after all.

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Legitimate Businessmens Social Club TRS cleanup, disambiguating when appropriate.


* LegitimateBusinessmensSocialClub: For a supposed "agricultural collective," they sure do love to cause trouble.


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* TotallyNotACriminalFront: For a supposed "agricultural collective," they sure do love to cause trouble.

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* WalkingSpoiler: There's certainly more to her than being a ordinary hunter.



* HeroesPreferSwords: His exclusive Sky Pirate class specializes in bladed weapons, in particular swords, sabers, and blades.



* CanonCharacterAllAlong: Turns out the librarian with a magic book went on some adventures of his own.



* GoAndSinNoMore: [[spoiler:His final encounter with Frimelda ends with her sparing his life and him going out into the desert, seemingly in repentance for what he did.]]



* GameplayAndStoryIntegration: Each of the Heritor abilities have something to do with their life story, for example Ljda's ability to sway monsters to her side manifests as a Charm-inflicting ability, while Nessiaam, driven mad by his powers, gives Adelle an ability that damages and Addles the target.



* VillainWithGoodPublicity: [[spoiler:They are using the Karm Society, an organisation devoted to the protection of endangered species, as a cover.]]

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* VillainWithGoodPublicity: [[spoiler:They are using the Karm Society, Carm Mercantile, an organisation devoted to the protection of endangered species, as a cover.]]

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* AndNowIMustGo: At the end of one of Ezel's missions, "A Small Favor," Ezel decides to leave Jylland altogether, thanking Luso via a letter.


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* ButNowIMustGo: At the end of one of Ezel's missions, "A Small Favor," Ezel decides to leave Jylland altogether, thanking Luso via a letter.

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* GameplayAndStoryIntegration: Hurdy and Montblanc can normally change to any job the player wishes, with the sole exception of Chocobo Knight. This is because they don't have a chocobo riding animation, but the in game reason is that Hurdy doesn't like riding them.



A good-natured moogle traveller. He left Clan Centurio in order to search for the Gigas Pendant.

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A good-natured moogle traveller.traveler. He left Clan Centurio in order to search for the Gigas Pendant.



* AdventurerArchaeologist: Subverted when Montblanc says [[spoiler:"Please, kupo, let's be realistic here. My life is more than bauble-hunting!"]].

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* AdventurerArchaeologist: Subverted when Montblanc says [[spoiler:"Please, "Please, kupo, let's be realistic here. My life is more than bauble-hunting!"]].bauble-hunting!"



* GameplayAndStoryIntegration: Hurdy and Montblanc can normally change to any job the player wishes, with the sole exception of Chocobo Knight. This is because they don't have a chocobo riding animation, but the in game reason is that Montblanc just isn't good at riding.



A very ancient old Rev who lives in a cottage up in the mountains and knows a lot about most everything.

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A very ancient old Rev Revgaji who lives in a cottage up in the mountains and knows a lot about most almost everything.



* AncientKeeper / MrExposition: Lezaford explains most of Ivalice's lore during the missions and also tells Luso how to go back to his world.
* FigureItOutYourself: He tells Adelle [[spoiler:she has to deal with her Gifted abilities on her own]].
* HermitGuru: A renowned [[TheArchmage archmege]] that lives on a library, isolated from the towns.

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* AncientKeeper / MrExposition: AncientKeeper: Lezaford explains most of Ivalice's lore during the missions and also tells Luso how to go back to his world.
* TheArchmage: He is referred to as an extremely powerful mage with lots of ancient knowledge. He even has a unique job, the Runemaster, but we never actually see him in battle.
*
FigureItOutYourself: He tells Adelle [[spoiler:she has to deal with her Gifted abilities on her own]].
own]], but he does point her in the direction of Lennart.
* HermitGuru: A renowned [[TheArchmage archmege]] archmage]] that lives on in a library, isolated from the towns.towns.
* MrExposition: He gives a lot of background lore about the world and he is kept in the loop about Luso being from another world, so he helps Luso figure out how to go back home.
* MysteriousPast: He has a set of Judge armor in his home, perhaps indicating that he may have once been a Judge himself along with establishing their order. He makes a comment about apologizing for "a pact he misused," perhaps indicating a DarkAndTroubledPast and the reason why he left the order.
* OlderThanTheyLook: He already looks pretty old, but he is responsible for introducing the concept of Judges and Laws to Ivalice ''hundreds'' of years ago.


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* AndNowIMustGo: At the end of one of Ezel's missions, "A Small Favor," Ezel decides to leave Jylland altogether, thanking Luso via a letter.
* BunnyEarsLawyer: He has the general reputation of an eccentric loony but he is a brilliant mage and scientist who developed the Anti-Laws.

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The Jobs page has been combined with the jobs from ''VideoGame/FinalFantasyTacticsAdvance'' and can be found [[Characters/FinalFantasyTacticsAdvanceAndA2Jobs here]].



!!New Classes

[[folder:Parivir]]
!!Parivir
A Hume-exclusive class, they very much resemble samurai in both attire and choice of weaponry. They're the polar opposite of Paladins in that they're designed to dish out as much damage as possible while taking little in return.
----
* FireIceLightning: Wields all three.
* GlassCannon: Boasts some of the highest displays of single-target damage available to any Hume job, but are tied with Thieves and Mages in their terrible defense and their movement speed isn't anything to write home about either. They're strongest attacks require they get right next to their target too, rendering them useless if they can't catch up.
* HeroicSacrifice: Their Unburden Soul skill [=KOs=] the user to revive all party members and restore them to full health while eliminating all statuses.
* IaijutsuPractitioner: The way they sheath their swords after swinging them in their skill animations along with their Iai Blow skill points to this.
* KatanasAreJustBetter
* OneHitKill: Has a change to inflict this with Iai Blow.
* RazorWind: Wind Slash.
* {{Samurai}}: All in but name.
[[/folder]]

[[folder:Seer]]
!!Seer
A new class for the Humes, it is a stronger variation of the White Mage that uses High Magick and wears the Cat-Eared Hood typically belonging to the Devout class in previous games.
----
* HatOfPower: The Seer that teaches you how to do the job insists that the cat-eared hood is what allows Seers to use their Magicks. The item description for a hat of the same appearance admits it would probably work just as well without the ears, but then nobody would wear them.
* TheRedMage: They can wield offensive and curative magic in equal measure, and with their "Magick Frenzy" ability they can cast a spell and then whack their enemy with a book.
* ThrowTheBookAtThem: They can wield tomes as weapons and even use them to strike their foes with Magick Frenzy.
[[/folder]]

[[folder:Green Mage]]
!!Green Mage
A new class for the Viera, it focuses on buffing allies and weakening enemies with a variety of status effects. As their name implies, they wear green and wield Green Magic.
----
* BarrierWarrior: Can use both Protect and Shell magicks.
* DropTheHammer: One of the more physically oriented Viera classes despite their name, bringing maces and hammers to battle.
* FragileSpeedster: As per usual to this race, they have especially high Speed growth (second only to Assassins for Viera classes), but lack the armor to take many hits in battle.
* NonIndicativeName: Contrary to their title, Green Mages have absolutely horrendous magick growth for a wizard class, which thankfully is not necessary since they lack offensively oriented attacks.
* SupportPartyMember: Very lacking in the offensive or the defensive department but instead shine by improving the power of their teammates and leaving their enemies vulnerable.
[[/folder]]

[[folder:Spellblade]]
!!Spellblade
A new Viera job that specializes in inflicting status effects onto enemies with their enchanted rapiers using their Blade Arts skill.
----
* CastFromHitPoints: One of their support abilities is Blood Price, which allows the caster to sacrifice HP instead of MP for their spells.
* MagicKnight: Their abilities count as magickal attacks and must be cast at close range because of their rapiers. If used as a sub-skill on a bow-using class, however, that range restriction is lifted.
* PoisonousPerson: Poison Blade.
* RoyalRapier: Like the Fencer, this is their weapon of choice.
* SpellBlade: As their name implies, they enchant their rapiers to deal all kinds of StatusEffects along with damage.
[[/folder]]

[[folder:Cannoneer]]
!!Cannoneer
A new class for Bangaa, which wields massive cannons to specialize in ranged attacks.
----
* ChargedAttack: Wields a variety of stackable buffs that can augment their next standard attack, increasing its power, accuracy and area of effect.
* CombatMedic: They can use Potion Shell or Ether Shell to restore HP and MP.
* LongRangeFighter: The only non-Moogle gun-using class.
[[/folder]]

[[folder:Trickster]]
!!Trickster
Another new class for Bangaa, these fighters wield cards to attack from a distance and deal devastating status effects.
----
* CharmPerson: Charisma inflicts Charm.
* DeathDealer: They wield cards in battle, and they are the only job in the game capable of it.
* FragileSpeedster: The only Bangaa class that can be considered this, they have great speed and magick growths.
* InducedHypochondria: Their aptly-named Hypochondria ability convinces the target that they've been poisoned and makes it true.
* SquishyWizard: Interstingly, their stat growths set them up to be a much stronger yet frailer mage than a Bishop, but they have no offensive Magick in their own skillset to natively make use of that.
* YourMindMakesItReal: Seemingly the basis of the Trickster's abilities, since they deal status effects by convincing their enemies that they suffer from them.
[[/folder]]

[[folder:Master Monk]]
!!Master Monk
Another new class for Bangaa, an evolution of the White Monk delivering even more powerful punches.
----
* BareFistedMonk: Has the unique passive class feature of having the highest unarmed attack bonus of any other class in the game.
* CarryABigStick: Can equip poles as their weapons, but all but one actually lowers their attack compared to just fighting unarmed.
[[/folder]]

[[folder:Arcanist]]
!!Arcanist
A new class for the Nu Mou, a powerful magick using class that wields rods.
----
* CastingAShadow: They have access to Lv. 3 Dark, Lv. ? Shadow Flare, and Death.
* GravityMaster: They can use the Gravity spell.
* LifeDrain: Another spell in their repertoire is Drain.
[[/folder]]

[[folder:Scholar]]
!!Scholar
Another new class for Nu Mou that inflicts magickal damage to all units on the field, disregarding whether they are friend or foe.
----
* MadScientist: The name of one of their abilities, which grants the target a random buff.
[[/folder]]

[[folder:Chocobo Knight]]
!!Chocobo Knight
A new Moogle job, Chocobo Knights have no innate abilities of their own, and instead change their move set depending on what color chocobo they mount. They can, however, wield any non-ranged weapon type.
----
* FragileSpeedster: Sports the single highest speed growth rate in the entire game at 99% but have mediocre growths across the board in everything else, forcing them to focus more on the supportive capabilities they have more than the combat capabilities.
* HorsebackHeroism: Or birdback, more accurately.
* LogicalWeakness: As an enemy unit, Chocobos are weak to lightning, holy and water. Those weaknesses don't go away as a mount, so a chocobo rider will also be weak to lightning, holy and water unless they overwrite that with resistant gear.
* TheRedMage: Depending on the color of the Chocobo, Chocobo Knights can potentially wield a range of physical, magickal and supportive abilities.
[[/folder]]

[[folder:Flintlock]]
!!Flintlock
Another new Moogle job that can wield hand cannons. Unlike the similar Bangaa job Cannoneer, Flintlocks must "prime" their cannons before using any abilities, though they have powerful support capabilities.
----
* WeaksauceWeakness: "Prime" counts as a buff, so if they prime their cannons and an enemy unit dispels them, the Flintlock has essentially wasted their turn.
[[/folder]]

[[folder:Berserker]]
!!Berserker
One of the primary Seeq jobs, focusing on dealing massive damage and destroying the target's armor.
----
* GlassCannon: They have excellent Attack, Speed, and devastating attacks, but it doesn't take much to take them down.
* GroundPunch: One of their abilities does this and attacks enemies at a range.
* MakeMeWannaShout: Scream removes buffs from surrounding units.
* NonIndicativeName: Despite their name, only one of their abilities inflicts Berserk on them, and it's a support ability.
* WolverineClaws: Their weapon type is primarily this and knuckles.
[[/folder]]

[[folder:Ranger]]
!!Ranger
Another primary Seeq job, this fighter focuses on laying traps and using items to harry their enemies.
----
* CrutchCharacter: One of the best ways to use them, especially early game, is to make use of their Mirror Item ability which reverses the effects of different items. Suddenly those Hi-Potions that heal lots of HP can be used to devastating effect.
* ItemCaddy: Like Alchemists, they can also use items normally in battles.
* TrapMaster: Their primary focus in battles is setting various traps on different tiles.
[[/folder]]

[[folder:Lanista]]
!!Lanista
A secondary Seeq job specializing in various skills, from support to absorption and dealing heavy damage at the expense of their own health, making them the class in this game most similar to the series' standard Dark Knight.
----
* CastFromHitPoints: They have the Dark Knight's signature Souleater ability, which reduces the user's HP to deal damage to enemies.
* LifeDrain: Razzle-Dazzle absorbs the life force of surrounding units to restore the user's HP. Sword of Darkness does the same to a single target.
* ManaDrain: Sword of Light absorbs MP from a single target.
* OneHandedZweihander: By equipping the Monkey Grip support ability they can wield two handed weapons with one hand.
* SpikesOfVillainy: Kind of - they have a single spike that they wear on their head and otherwise don't wear clothes besides pants, like most Seeqs.
[[/folder]]

[[folder:Viking]]
!!Viking
Another secondary Seeq class that uses axes in and lightning magic in battle.
----
* DropTheHammer: Their other weapon option, along with axes.
* GeoEffects: Tsunami requires the user to be standing on a water tile.
* MagicKnight: The only Seeq class that can wield magick.
* MakingASplash: Their Tsunami ability deals water damage, but it is only useable if they are standing in water.
* ShockAndAwe: They have access to the Thunder, Thundara, and Thundaga spells.
* VideoGameStealing: They are able to steal gil (with Plunderer), items (Strong-Arm), and equipment (with Pillage), the latter two of which also deal damage.
[[/folder]]

[[folder:Geomancer]]
!!Geomancer
A secondary job available to the Gria, which enables them to use GeoEffects depending on the type of terrain on which they're standing.
----
* GeoEffects: All of their abilities rely on them standing on different types of terrain.
* ElementalPowers: They have access to several different elemental spells.
** AnIcePerson: Avalanche, which deals ice damage and puts targets to sleep. Can only be used when it's snowing.
** DishingOutDirt: Stone's Embrace, which deals earth damage and disables the target.
** GreenThumb: Life's Embrace, which calls upon the power of living earth to immobilize targets.
** MakingASplash: Venom Squall, which deals water damage and [[PoisonousPerson poisons]] enemies. Can only be used when it's raining.
** ManaBurn: Mist Storm deals damage to the target's mana and can only be used when the Mist runs thick.
** NonElemental: Nature's Embrace, which requires the user to be standing on any natural terrain, damages targets. Artifice's Embrace deals damage and slows the target but requires the user to be standing on any man-made terrain.
** PlayingWithFire: Shining Flare, which deals fire damage and can only be used when the [[PowerOfTheSun sun is shining]].
* SquishyWizard: Averted. Geomancers have the highest magick and defense growths of any class in the game. Furthermore, they are the only Gria class with access to magick.
[[/folder]]

[[folder:Raptor]]
!!Raptor
Another secondary class available to the Gria, it is generally regarded as an improved version of the Soldier and Warrior jobs.
----
* BlowYouAway: Cyclone deals wind damage to multiple targets. Whirlwind does the same but also inflicts Confuse.
* ShieldBash: Shield Bash attacks enemies with their equipped shield, dealing damage, knocking them back, and inflicting Disable. Oddly, they learn this from a two-handed sword, which keeps them from wielding a shield.
[[/folder]]

[[folder:Ravager]]
!!Ravager
Another secondary class available to Gria. They specialize in brutal physical damage with their Feralism abilities and wield greatswords.
----
* BackStab: They can use Sneak Attack, which deals extra damage from behind the target - much easier for a Gria who naturally has the ability to fly.
* {{BFS}}: Their weapon of choice.
* CounterAttack: En Garde puts them in a counter stance where they will counter any physical damage directed at them.
* SpinAttack: Sweeping Spin, which damages multiple targets.

[[/folder]]
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* SpoonyBard: His unique class. Final Fantasy Tactics A2 being job-based, it is possible to make him more badass, though Song abilities are actually fairly useful. [[SquishyWizard It is the job's stat growths that aren't very impressive.]]

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* SpoonyBard: QuirkyBard: His unique class. Final Fantasy Tactics A2 being job-based, it is possible to make him more badass, though Song abilities are actually fairly useful. [[SquishyWizard It is the job's stat growths that aren't very impressive.]]

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!!Villains

[[folder:Illua]]
!!Illua
[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/illua_4069.jpg]]
The BigBad of the game and the leader of the crime syndicate Khamja. Like Luso, she possesses a Grimoire. She has a grudge against Cid, but her motivations and goals are unclear.

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!!Villains

[[folder:Illua]]
!!Illua
[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/illua_4069.jpg]]
The BigBad
[[folder:The Gifted]]
!!The Gifted
A group
of the game people that possess supernatural abilities. They are not a formal organization; very few of them actually work together, and the leader exact number of them is unknown. Several are encountered during the crime syndicate Khamja. Like Luso, she possesses a Grimoire. She has a grudge against Cid, but her motivations and goals are unclear.Heritor quest line.



* TheAgeless: Gifted people don't age and are immune to disease.
* CharmPerson: Ldja's power is to do this to both people and monsters. She uses it on a group of monsters that were about to attack her to test Adelle's worthiness of wielding her weapon.
* CombatClairvoyance: Hilo uses it to tell the party how to fight the Magick Weapon.
* DuelBoss: Lennart, with [[spoiler:Adelle.]]
* FriendToAllLivingThings: Ldja is able to communicate with monsters.
* GreenEyedMonster: Gade sought ever greater power in hopes of surpassing a companion of his named Viola. His search continues on in undeath until Adelle comes along to put him out of his misery.
* HeroicSacrifice: Elpe sacrificed herself, turning her body into magical stones in order to keep monster attacks at bay. Her skill invokes this, sacrificing the user's life to revive and fully heal all other allies.
* InfinityPlusOneSword: Many of them possess (or possessed) the strongest weapon in several types (specifically, the strongest knife, sword, blade, knightsword, katana, and pole). One is given after each Heritor mission, and they all teach an ability for that class.
* NonElemental: All of the skills named after them. Even Wermut, which has the animation of a [[MakingASplash water-element spell]], is non-elemental.
* PosthumousCharacter: Viola and Elpe. According to Shoofa, Viola was even killed by her own powers and Adelle risks the same fate. Subverted with Gade, whose quest for greater power lasted beyond his death.
* PowersAsPrograms: Gifted and learn the abilities of other Gifted by wielding their weapons.
* {{Seers}}: Hilo has the ability to see likely futures and hires Adelle to prevent his vision of Goug's destruction by a giant robot.
* ScatterbrainedSenior: Wermut tries to pass himself off as this.
* SuperpowerfulGenetics: Downplayed. Lezaford states that the Gifted are born into their powers and agelessness, but the places where they grew up are also a factor.
* {{Telepathy}}: They're all capable of it with others of their kind.
* WhoWantsToLiveForever: Lennart refuses to make friends or join clans for this reason.
* WithGreatPowerComesGreatInsanity:
** Nesiaam WasOnceAMan, but became corrupted by his powers and turned into a monster.
** Gade, one of Viola's friends, seemed to have this happen to him by proxy. Viola died because of her powers, and Gade became obsessed with seeking out the source of them. His obsession was so strong that it continued into the afterlife, and he became a vengeful spirit who continues to look for it.
[[/folder]]

!!Villains

[[folder:Illua]]
!!Illua
[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/illua_4069.jpg]]
The BigBad of the game and the leader of the crime syndicate Khamja. Like Luso, she possesses a Grimoire. She has a grudge against Cid, but her motivations and goals are unclear.
----



[[folder:The Gifted]]
!!The Gifted
A group of people that possess supernatural abilities. They are not a formal clan; very few of them actually work together, and the exact number of them is unknown. Several are encountered during the Heritor quest line.

to:

[[folder:The Gifted]]
!!The Gifted
!!New Classes

[[folder:Parivir]]
!!Parivir
A group Hume-exclusive class, they very much resemble samurai in both attire and choice of people weaponry. They're the polar opposite of Paladins in that possess supernatural abilities. They are not a formal clan; very few of them actually work together, and the exact number of them is unknown. Several are encountered during the Heritor quest line.they're designed to dish out as much damage as possible while taking little in return.



* TheAgeless: Gifted people don't age and are immune to disease.
* CharmPerson: Ldja's power is to do this to both people and monsters. She uses it on a group of monsters that were about to attack her to test Adelle's worthiness of wielding her weapon.
* CombatClairvoyance: Hilo uses it to tell the party how to fight the Magick Weapon.
* DuelBoss: Lennart, with [[spoiler:Adelle.]]
* FriendToAllLivingThings: Ldja is able to communicate with monsters.
* GreenEyedMonster: Gade sought ever greater power in hopes of surpassing a companion of his named Viola. His search continues on in undeath until Adelle comes along to put him out of his misery.
* HeroicSacrifice: Elpe sacrificed herself, turning her body into magical stones in order to keep monster attacks at bay. Her skill invokes this, sacrificing the user's life to revive and fully heal all other allies.
* InfinityPlusOneSword: Many of them possess (or possessed) the strongest weapon in several types (specifically, the strongest knife, sword, blade, knightsword, katana, and pole). One is given after each Heritor mission, and they all teach an ability for that class.
* NonElemental: All of the skills named after them. Even Wermut, which has the animation of a [[MakingASplash water-element spell]], is non-elemental.
* PosthumousCharacter: Viola and Elpe. According to Shoofa, Viola was even killed by her own powers and Adelle risks the same fate. Subverted with Gade, whose quest for greater power lasted beyond his death.
* PowersAsPrograms: Gifted and learn the abilities of other Gifted by wielding their weapons.
* {{Seers}}: Hilo has the ability to see likely futures and hires Adelle to prevent his vision of Goug's destruction by a giant robot.
* ScatterbrainedSenior: Wermut tries to pass himself off as this.
* SuperpowerfulGenetics: Downplayed. Lezaford states that the Gifted are born into their powers and agelessness, but the places where they grew up are also a factor.
* {{Telepathy}}: They're all capable of it with others of their kind.
* WhoWantsToLiveForever: Lennart refuses to make friends or join clans for this reason.
* WithGreatPowerComesGreatInsanity:
** Nesiaam WasOnceAMan, but became corrupted by his powers and turned into a monster.
** Gade, one of Viola's friends, seemed to have this happen to him by proxy. Viola died because of her powers, and Gade became obsessed with seeking out the source of them. His obsession was so strong that it continued into the afterlife, and he became a vengeful spirit who continues to look for it.
[[/folder]]

!!New Classes

[[folder:Parivir]]
!!Parivir
A Hume-exclusive class, they very much resemble samurai in both attire and choice of weaponry. They're the polar opposite of Paladins in that they're designed to dish out as much damage as possible while taking little in return.
----
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[[folder:Moogle Porters

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[[folder:Moogle PortersPorters]]

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!!Secret Playable Characters



[[folder:Chita's Weaponers

to:

[[folder:Chita's WeaponersWeaponers]]

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