Characters / Final Fantasy XIII

A list of characters from Final Fantasy XIII, Final Fantasy XIII-2, and Lightning Returns: Final Fantasy XIII. Be warned for unmarked spoilers. Trying to read this page before having played the games is not recommended.

For characters introduced in Final Fantasy XIII-2 go here. Characters introduced in Lightning Returns: Final Fantasy XIII are here.
    open/close all folders 

Main party

    Lightning Farron 

Eclair/Claire "Lightning" Farron

"It's not a question of can or can't. There are some things in life you just do."

Voiced by Maaya Sakamoto in Japanese and Ali Hillis in English.

The main character of Final Fantasy XIII. A former Sergeant of Cocoon's Guardian Corps who resigned so she could be free to rescue her beloved sister Serah from the clutches of the Pulse fal'Cie. Her weapon is a transforming gunblade called the Blazefire Saber. Her Eidolon is Odin, who transforms into a horse during his Gestalt Mode.

She changed her name to "Lightning" after the death of her parents as part of an effort to change herself into a stronger, more confident person capable of protecting both herself and her little sister. While her new Stoic personality was perfect for the Guardian Corp, she ended up developing a Married to the Job Ice Queen persona that hindered her Relationship Values and distanced her from Serah.

The first game centers around the defrosting of this persona as she is forced to confront her failings as a caretaker and as a sister.

  • A Birthday, Not a Break: Serah and Snow broke the news that Serah had become a l'Cie to Lightning during Lightning's birthday party. Lightning, not believing their story, drove Snow and Serah from the house in disdain, openly declaring it to be the "worst birthday ever." By the time Lightning realized that Serah was telling her the truth, it was too late: the Purge of Bodhum had begun, and Serah had been taken captive by the fal'Cie that branded her.
  • Action Girl: Throughout the games she takes down countless Mooks and destroys armies, aircrafts, and trains, all with quite some grace.
  • Anti-Hero: Starts as an Unscrupulous Hero, very briefly dabbles in being a Nominal Hero after her Berserk Button is smashed into oblivion, and transitions into a Pragmatic Hero about halfway through when she regains her senses and undergoes Character Development.
  • Affectionate Nickname: In the Japanese dialogue, Snow calls her "nee-san" ("big sis") - as in "sister-in-law." Lightning dislikes this immensely.
  • Aloof Big Brother: She's very protective of Serah, but she concentrates so much on shielding her from physical harm that she neglects areas like friendliness or affection.
  • Armor-Piercing Slap: Lightning punches Snow three times within the first three hours of the game, venting her pent up anger and frustration towards him.
  • Badass Normal: Look at the first cutscene, which is before she becomes a l'Cie. She takes on robots, monsters and Anima casually.
  • Badass Adorable: A beautiful woman who changed herself into a stronger, more confident person capable of protecting both herself and her little sister.
  • Badass Cape: The red cape dangling off her left shoulder is implied to not be Guardian Corps standard. Fortunately, she's fired during peaceful times that mean it's acceptable wear.
  • Berserk Button:
    • Do not mess around with Serah or Hope, you will not get a chance to regret it.
    • Betraying her isn't the best idea either.
    • With Snow only, she doesn't take kindly to him calling her "Sis". Mostly because she doesn't approve of him at first (and also because it's not technically true until the wedding).
  • BFS: In Gestalt mode, Lightning gets use of Odin's utterly monstrous sword Zantetsuken.
  • Bifauxnen:
    • Not in-game, but in a cross-promotion. She appeared in Japanese men's fashion magazine Arena Homme Plus modeling Prada's mens' summer collection.
    • A few costumes in the third game put her in suits, putting this trope into full effect.
  • Big Sister Instinct: For all of her faults, she's quite protective of Serah.
  • Big Sister Mentor: She acts as one for Hope and teaches him how to survive in the wild.
  • Blade Brake: Thrown in an uncontrolled manner by a massive Behemoth? No problem for Lightning. She'll just slam her gunblade into the ground with a single arm while flipping backwards and then proceed to steady herself quickly enough to pull off a badass pose seconds later before engaging in battle.
  • Broken Bird: Lightning's opinion about her moniker at the start of the game is that it reflects how destructive "Lightning" has been in regards her relationship with her sister, Serah.
  • By-the-Book Cop: One of the reasons she had such a problem with Snow was because she saw him as a jobless law-breaking thug.
  • Character Focus: Final Fantasy XIII only came out at the end of 2009, but Lightning has made several appearances in other media. She's not only appeared in several spin-offs, but her outfit appears as a promotional bonus outfit for The 3rd Birthday and Final Fantasy XIV, she's the leader of the new heroes in Dissidia 012 Final Fantasy, and she appears in the "Long Live Play" commercials for the Playstation 3. About the only domain left is a Kingdom Hearts showing.
  • Combat Parkour: She's very acrobatic in cutscenes (back-flipping, leap-frogging over people, hopping from airship to airship during Chapter 12, etc.) as well as during combat (Army of One is full of flips and other feats and her normal combo has her backflipping while firing her gunblade).
  • Cool Big Sis:
    • Serah's. Along with the overprotectiveness, strength, and lack of social grace normally given to big brothers. Heck, Snow calls her "Nee-san"! (Although in his case it is a reference to her being his (future) sister-in-law.)
    • To Hope, she's either this or a Parental Substitute.
    • Sazh refers to her as 'nee-chan' once in a while, though in his case it's less straightforward. The only time he actually says it to Lightning's face is when they've just met and he doesn't know her name — in Japan, addressing strangers as sister/aunt/grandmother depending on their age is pretty common. The rest of the time, he's talking to the others about her, which can be seen as Sazh encouraging them to think of Lightning as such.
  • Cool Sword: Her gunblades, which also double as a Cool Gun.
  • Custom Uniform: Her outfit is based on the standard Guardian Corps female variant, but with different colors, Fashionable Asymmetry, and a cape. The flavor text of the outfit in Lightning Returns calls it "Acceptable wear in times of peace", implying that if she were on the front lines, she'd probably be wearing something a bit more standardized.
  • Custom Uniform of Sexy: Lightning's variation of the Guardian Corps uniform only has one pauldron, is sleeveless, has Fingerless Gloves, Modesty Shorts instead of pantyhose and no Commissar Cap.
  • Deadpan Snarker: "Worst birthday ever."
  • Defrosting Ice Queen: At the start she spurns everyone, especially her future brother-in-law. By ch 10, she advocates True Companions.
  • Despair Event Horizon: Was about to cross it after Serah crystalized and Hope clung to her for help she couldn't provide, then Odin teleported to the area and smacked it out of her.
  • Determinator: Her motto for living can be boiled down to: keep moving no matter what.
  • Dub Name Change: Her real name, Eclair, was changed to Claire, due to the fact that an Eclair is a type of pastry over in English speaking countries.
  • Dual Wielding: Guns Akimbo in the opening scene, and when mounted on Odin, she dual wields BFSs.
  • Dull Surprise: A plot point in Lightning Returns is how she doesn't feel emotions as well as she used to, but Ali Hillis certainly sounded bored before then...
  • Effortless Amazonian Lift: Easily carries around the unconscious Serah at the beginning of the game, looking rather protective.
  • Elemental Powers: As a Ravager she can use them, specialising in lightning magic.
  • Embarrassing Tattoo: Her brand is on top of her left breast where her heart is, hidden under her shirt. You never actually get to see it until Aya Brea wears her costume in The 3rd Birthday.
  • Expy:
    • Character designer Tetsuya Nomura stated she was created as a "female Cloud." Along with their similar facial structures and brusque initial personalities, they're both former military soldiers that have gone rogue and joined with the resistance.
    • She shares the same weapon archetype and the initial aloof and cynical behavior of Squall, along with some of his jerkassery.
  • Fair Cop: She was a Sergeant of the Guardian Corps, and is quite beautiful.
  • Fingerless Gloves: She wears a pair, suiting her Action Girl status.
  • Flower Motifs: Roses turn up a lot with her; both beautiful and thorny.
  • Good Is Not Nice: While she shows a large capacity for kindness and caring, she also tends to be strict (according to Serah in XIII-2), harsh (seen with Hope as she scolds and reprimands him for showing emotion upon coming across slaughtered soldiers), and generally only hands out accolades when she feels morale is low or when someone meets her high standards. However, some of her more harsh tendencies stem from the fact that the entire world and the God-like beings that run it are out to kill her and her companions as well as the fact that she and her companions are ticking time-bombs. In this scenario, you either learn how to survive quickly or you end up dead just as fast.
  • Guilt Complex: She blames herself for not being around enough for Serah and she wholeheartedly believes that she failed to raise Serah; she has some serious Parting Words Regret over the birthday incident; in XIII-2 she blames herself for everything that has gone wrong, even though she is actively trying to protect the timeline and caused none of it to happen; the list goes on.
  • Gun Fu: Acrobatics with with a gun.
  • The Gunslinger: The woman has some Improbable Aiming Skills in cutscenes. In battle, the end of a normal combo has her shoot at the enemy. While backflipping.
  • Heroic Self-Deprecation: The further and further you get into the narrative of "The Lightning Saga", the more and more you'll discover that it doesn't matter what she does or accomplishes, Lightning will always find a way to cast herself in a negative light or at the very least downplay the whole thing. Taken even further in Lightning Returns, when she consistently claims it's her fault Serah died in XIII-2 because she requested Serah's help. In reality, Serah made her own choice to find Lightning and stop Caius and knew that she was at risk of death because of her ability to see the future.
  • Implausible Fencing Powers: Especially during XIII-2 where she deflects an entire energy based shockwave and an energy beam from a Chaos Bahumut with her sword.
  • Improbable Aiming Skills
    • Fang's Eidolith: a small crystal the shape of a flower petal and the size of the whole bloom. Lightning's position: twenty meters away from Fang, who just flung said Eidolith into the sky. Party's current situation: falling at terminal velocity. Shots fired: one. Dragons summoned: one.
    • Even her normal combo qualifies, considering the gunshot finisher is performed amidst a backflip.
  • Intimate Marks: While never shown on-screen in XIII proper, The 3rd Birthday allows Aya to wear Lightning's outfit (in turn, Lightning is able to don Aya's attire in Dissidia 012; this is because, in Japanese, they're both voiced by Maaya Sakamoto). Clothing Damage reveals that Lightning's l'Cie brand is located on the upper-left side of her chest, just above her breasts.
  • Jack-of-All-Stats: If fully developed, she has the second-best Strength and ties for second in Magic with Vanille. She also has the second-lowest overall HP, but learns Sentinel skills that allow her to dramatically increase her evasion to physical attacks, so she can step into any role easily.
  • Jerk with a Heart of Gold: Cold, distant, and extremely snarky to even those closest to her. However, she really does care deeply for them as she willingly joins The Purge to save Serah, is ready to sacrifice herself for Hope without a second thought, and feels so torn about Fang and Vanille's sacrifice that she immediately sets out to find a way to save them. She'll also generally try to do the right thing.
  • Knight in Sour Armor: She believes in doing what's right, which is not to say she's not incredibly bitter about just about everything.
  • Lady of War: Cool and collected while taking down enemies with graceful twirls and a gunblade. The clothes she wears are relative simple, yet radiate style.
  • Magic Knight: Equally skilled in sword melee and magic, and knows all four -strike moves.
  • Mama Bear: For Serah (the director stated Lightning has both maternal and sisterly feelings toward Serah, so it works both ways) and Hope. For Serah, she willingly volunteers to be "Purged"; proceeds to hijack a Purge train, taking out all the soldiers on board; plows through several more platoons of soldiers/monsters on her way; then proceeds to hijack a military barge to infiltrate the Pulse Vestige where she then fights off the monsters within; and then decides to take matters straight to the God-like fal'Cie all within the first two hours of the game. And for Hope? "Start running, I'll keep em' busy. You survive!". Luckily Fang and Snow showed up just in time.
  • Master Swordsman: Episode One states that only the best get to handle Gunblades.
  • Married to the Job: Her dedication to the Guardian Corps is a possible reason she has no canon love interests.
  • Meaningful Name: She changed her name to Lightning when her parents died to be a stronger person for Serah, but ended up alienating her and ruining their relationship. Lightning comments to Hope on this "Lightning. It flashes bright, then fades away. It can't protect. It only destroys." It is implied that Serah doesn't see it this way at all as not only does she refer to Lightning as "oneechan" in the Japanese version on a regular basis, she also hints that she saw Lightning as a role model/mentor in XIII-2 and never once gives any hint of resentment towards her elder sibling.
  • The Medic: She majors in the Medic role, but is less capable at it compared to other teammates.
  • Modesty Shorts: She wears black bike shorts under her miniskirts.
  • Morality Pet: Serah and Hope demonstrate the heart of gold inside the jerk.
  • More Dakka: Her gunblade, which usually is seen only to fire one bullet at a time, suddenly becomes a rapid fire machine gun during the Chapter 7 airship fight. It is surprisingly effective.
  • Muscles Are Meaningless: Has no problem doing flips, backflips, high jumps, and impressive feats of swordplay despite possessing tiny twig limbs, even before she becomes a l'Cie.
  • The Musketeer: When she isn't deflecting energy waves, cutting through an entire security fleet, and taking on 10 ton robotic scorpions and winning with her sword, she is shooting objects that are only a few inches in diameter, at a distance of several hundred feet while falling at terminal velocity, and only takng a second to line up the shot... without sights while upside down.
  • My Sister Is Off-Limits!: Serah is not marrying anybody if she has anything to say about it, and definitely not Snow!
  • Names to Run Away from Really Fast: Lightning!
  • Nice Shoes: Knee-high, elaborate boots.
  • Not So Different:
    • During the time when Hope wanted revenge against Snow, Lightning remarks how similar he is to her.
    • Noel certainly thinks Serah and Lightning are not that different from each other when they are angry after seeing her switch from being stern and focused to soft-spoken very quickly.
  • Not So Stoic: Her outbursts to Snow and her demeanor just before her confrontation with Odin. She also didn't take too kindly to Cid Raines' betrayal.
  • One Woman Army: Lampshaded; her signature skill is called Army of One. It's taken further in the sequel: her Limit Break is named Legion of One.
  • Parting Words Regret: In their last conversation, Lightning chewed Serah out for expecting her to believe her story about becoming a l'Cie and harshly drove her out of the house. The next time they see each other, Serah crystallizes in Lightning's arms before the latter can actually apologize.
    Lightning: Serah... I should have listened to you.
  • Pre Ass Kicking One Liner
    Lightning: [before using Army of One]: "I'm no one's slave!"
    Lightning: [before using Zantetsuken]: "The storm is here!"
    Lightning: Nice gun.
  • Perpetual Frowner: Variety 3: You can count on a single hand the amount of times Lightning truly smiled in XIII. Otherwise, her default expression is one of focus and alertness with a healthy amount of seriousness being conveyed. She smiles more frequently (or at least, more noticeably) in the Japanese version of the game. Either something got lost during the lip-synch editing for the English dialogue or it may have been an intentional decision to try and portray her as a more stoic character for Western appeal.
  • Promotion to Parent: Once legally for Serah, once metaphorically for Hope.
  • The Protagonist: Its her story, though the fragmented nature early on makes this difficult to see.
  • Resentful Guardian For Hope at first, as she considers him a burden and annoyance though she later becomes a Parental Substitute.
  • Red Mage: In the most traditional sense, her three major classes are Commando, Medic, and Ravager (considered the party's best, in fact), as well as having nigh equal magic and attack growths from both leveling and weapons, giving her all of a traditional Red Mage's abilities. Apparently she was built for the role.
  • Sergeant Rock: This was her rank in the Guardian Corps, pre-game, and she definitely has the harsh rock personality type.
  • She's Got Legs: This is accentuated by her Modesty Shorts.
  • The Stoic: She's very cold and standoffish, distancing herself from the others until she's defrosted.
  • Summon Magic: Lightning's Eidolon, Odin, who in this game is a Knight in Shining Armor instead of the Black Knight he is in previous games.
    "Odin... Cut us a path!"
  • Super Toughness: Becoming a l'Cie does this to a person as she takes a lot of hits. Taken much further in the sequel as Lightning is first slammed by a chunk of meteor, then smashed by the full force of a Chaos Bahumut punch, then takes an entire meteor to the face... and seems none the worse for wear because of it.
  • She-Fu: Lightning's fighting style involves much gymnastics with her sword and gun.
  • Shock and Awe: Her magic specialty is (of course) the thunder line of spells.
  • Speak Friend and Enter: In one of the early cutscenes, she pounds on a door that looks like a l'Cie Brand, and then apologizes and asks the door (or the fal'Cie controlling the door) nicely to open, which works. It is explained in Episode Zero that this door turns away those who are evil:
    “This door is a door of trials. It will turn away those who hold evil in their hearts, and lead on those who hold the holy spirit.” The girl with the eyes of an adult knelt before the door, and prayed. The girl with the eyes of a child followed suit. The symbol on the door glowed red, and the door opened.
  • Stepford Snarker: Sarcasm is definitely part of her personality and she even shows shades of being a Snark Knight. However, as she develops, it is revealed that some of her more jerk ass comments come from her own insecurities, feelings of guilt, and anger at the situation she has found herself in. She even apologizes to Snow later on in XIII for the numerous comments and healthy amount of disdain she showed him and immediately apologizes to Hope after making some of her harshest comments.
  • Still Wearing the Old Colors: She quit a minute or two before she boarded the train in the opening, and didn't have time to change.
  • Super Reflexes: While in Sentinel mode, she can use Elude which gives her a 50% chance of dodging an enemy attack.
  • Swiss Army Weapon: Her gunblade (unlike Squall's) is a weapon which can shift between its sword form to a submachine gun instead of being a bullet-powered Vibro Weapon.
  • Third-Person Seductress:
    • A beautiful aversion in her base-game and related appearances. She's attractive but is not played for fanservice nor is her outfit particularly revealing, especially in comparison to Vanille and Fang.
    • Played with in Lightning Returns, where she can don either more revealing outfits and show off her Jiggle Physics, or wear outfits that are even more modest than her original.
  • Transhuman: In XIII she goes from a Human to a L'cie. After XIII she goes from a L'cie to a human possessing the magic of a L'cie (according to "The Fragments After"). Just before the events of XIII-2, she goes from a human possessing the magic of a L'cie to merging with the Goddess Etro and being called a "Warrior Goddess" at one point and having the manual state she's "something more than human... almost a Goddess herself". During Lightning Returns, she will now serve as "The Soul Liberator" and has been said to be even more powerful than before. By the end of Lightning Returns, she has been considered something of a God or somewhere close to it.
  • Troubled, but Cute: She's a beautiful soldier who was forced to become the head of her house at a young age following her parents' death, and fought long and hard in order support and protect her younger sister, Serah. She puts up a cold, stern mask to hide her vulnerability, but in doing so estranges her from her sister.

Tropes present only in XIII-2

In XIII-2, Lightning has gone missing and is assumed dead by all but her sister Serah. The reality is that she has been whisked to the timeless plane of Valhalla, where she has ascended to become the protector to none other than the Goddess Etro.
  • Ascend to a Higher Plane of Existence: She has been pulled to the world of Valhalla (A.K.A. Land of the Dead) to protect Goddess Etro's temple.
  • Be All My Sins Remembered: Lightning considers her entire situation in Final Fantasy XIII-2 as something she deserves and feels that it will serve as her way to atone for all of her past sins.
  • Being Good Sucks: Caius even tells her in The Fragements After that she could live out her life with her friends and family in happiness without anything bad happening until hundreds of years later. However, she couldn't live with herself and knows that she could never face her loved ones by making such a choice, so instead She goes though endless 900 year loops fighting each and every day of her life in an unending, ultimately lost war.
  • The Beastmaster: The game's introduction shows her as The Leader of an army of monsters.
  • Big Good: As The Champion for the benevolent deity in this story, she is the highest authority, the ones Serah looks up to, and the only one that can truly match Cauis in battle.
  • Blade Lock: With Caius in their battles because they are equally matched.
  • Cool Horse: Odin, of course, though he only appears in the prologue.
  • Cool Sword: The one she has in the first game is upgraded by Etro along with her armor.
  • Decoy Protagonist: Though she has a short DLC episode in the form of "Requiem of the Goddess" to explain her side of the story a bit more, this game is very much about Serah.
  • Demoted to Extra: She has a scene in the prologue and narrates in new areas but otherwise she has no screen time.
  • Disc One Nuke: In her Knight of Etro armour, Lightning is a Commando with stats at level 1 comparable to Twilight Odin's stats at level 99. The only thing standing between the player and the complete Ruinga of the difficulty curve is a spoiler alert.
  • Feather Motif: Her costume and her gunblade summoning now involve copious amounts of feathers. Word of God confirms that this symbolizes a connection to the divine.
  • Gravity Master: One of the quick time events during the opening allows for Lightning to use the Graviga spell... which causes all of the surrounding sheets of metal and scrap to collapse in on Caius, crushing him. He doesn't die.
  • Fluffy Fashion Feathers: As part of her new Etro's Champion armor.
  • Heroic Sacrifice: Lightning is crystallized in the ending in order to protect Serah's will, according to Word of God.
  • Heroic Vow: "I made my choice. I will fight...I will never give up" This entails fighting an unwinnable battle for countless 900 year loops in which she remembers each one; leading army after army into battle; protecting every single last human across all the timelines, in every point in history; and essentially chains her to a life of death, sorrow, and hardship on top of precluding her from ever being with those she loves and cares about... heroic indeed.
  • Hero of Another Story: The fragments hint at many adventures in Valhalla and imply that she built the army seen in the prologue by fighting every single monster composing it.
  • Hyper Space Arsenal: Calls her new gunblade from thin air.
  • Legally Dead: Believed dead by everyone but Serah because of changes in the timeline.
  • Luckily, My Shield Will Protect Me: Another upgrade from Etro; she carries a shield for defense.
  • Mounted Combat: She can fight mounted on Odin and Bahamut.
  • Narrator She has a monologue at the start of each world and sometimes at the end.
  • No Sell: In the Requiem of the Goddess DLC, the Knight paradigm gives her the ability Immortality. Under its active protection, Lightning will block every attack that Caius/Chaos Bahamut can use and takes no damage.
  • Out of Focus: The Protagonist of the first and third games, but here the focus is on her sister.
  • Not Quite Human: The booklet states, “…she is something beyond human, almost a goddess herself.”
  • The Paladin: A knight charged with protection of the goddess Etro and her shrine.
  • Pet the Dog: For Mog. Mog is known as the weakest being of all the void and has lost every fight he has ever been in. After he ended up in Valhalla... he didn't fair much better as Odin goes as far as to refuse to follow the most basic understanding in Valhalla (i.e. the weak serve the stong) since Mog was so weak and leaves him behind. Despite not wanting to fight a creature obviously so weak, she can't bring herself to humiliate him and "fights" him. After winning, rather than leaving him behind as Mog expects, she takes him in and takes care of him.
  • Showgirl Skirt: It's made of Fluffy Fashion Feathers. It's an odd case because her legs are covered by greaves.
  • Summon Magic: She can summon her own version of Bahamut now as well as command of monsters.
  • Taken for Granite: Happens to her in the default ending and by her own decision. In one of the fragments you can find, it says she knew she couldn't avoid this fate, so she acknowledged her defeat and crystallized, with one wish in her heart. It was revealed in an interview that her wish is to protect Serah's will. Referring to protecting the future since her crystallization is the only thing keeping the world from being completely lost.
  • Transformation Sequence: How she got into all that fancy armor. It looks like a less-flashy version of a Magical Girl's transformation, complete with nudity.
  • Valkyries: Certainly in terms of design and considering Valhalla is considered the "Land of the Dead" it makes sense in terms of theme.
  • Vocal Evolution: Compared to the first game, Ali Hillis' Lightning is a bit deeper and raspier here, a shift that continued into the next game and Lightning's appearances in other titles.
  • Up to Eleven: When leveled up to level 10 for the Requiem of the Goddess DLC, her stats are HP = 999,999; Strength = 9,999; Magic = 9,999; and she has no damage ceiling.
  • Wolverine Publicity: She's the one on the box-art and the logo but The Hero of XIII-2 is really her sister Serah. The game trilogy as a whole is now the "Final Fantasy XIII: Lightning Saga" (Final Fantasy XIII, Final Fantasy XIII-2, and Lightning Returns: Final Fantasy XIII) and an entire event was planned during the 25th anniversary of Final Fantasy to announce the third of those, also known as "...the next Lightning game...".

Tropes present only in Lightning Returns

After the events of XIII-2, she crystallized herself for five hundred years so she would come back again in a later and more proper time. Now, she has to save the world from Chaos. She is the only playable character in the game.

Her personality has changed a bit from the first two games. She now is more emotionless and distant, but she still has a kind and good heart deep within her which slowly resurfaces as she does good and heroic deeds.

  • A God Am I: By the final battle, she's been groomed by Bhunivelze to become the new Goddess of Death to replace Etro. By the end of the final battle, she's become stronger than him. Although she gives it up in the end when convinced by Lumina and Serah that the new world wouldn't be complete without her.
  • All-Loving Hero: Her task has ultimately changed her into this. She tries to help everyone and bring the best out of everyone she meets.
  • Ambiguously Human: Lightning is unsure whether she's still human after her crystallization. In addition, she states numerous times that at points where she should feel something, she isn't, and doesn't really care. Even a vision of Serah didn't get emotion out of her, she noted, and is justifiably worried.
  • Apocalypse Maiden: The Children of Etro view her as the harbinger of the impending apocalypse.
  • Badass Boast: She doesn't think much of Noel's attempt to challenge her.
    Bring It on, Noel. I've been fighting destiny for a long time now, and I'm getting good at it.
    • Another example is Bhunivelze's challenge.
    "I'll become a Goddess of death, all right. But not the one you want. I'll be the Goddess who kills you!"
  • Badass Longcoat/Badass Long Robe: While what she wears in her default outfit can't actually be called a coat or a robe, it's clearly designed to invoke the imagery of one. Some of her other outfits have the more traditional longcoat or robe.
  • Broken Bird: In an interview, Yuji Abe and Motomu Toriyama state that Lightning is less rough and stoic than previous games due to her Guilt Complex finally catching up to her, and that some players might interpret that as her being more feminine.
  • Don't You Dare Pity Me!: She reveals in the "Stolen Things" sidequest that she always despised how people pitied her for being an orphan when she was young, so she walled away her emotions and worked to become The Stoic.
  • Dude Magnet: She gets a lot of compliments from guys she meets about her looks throughout her quest. One even goes so far to ask her out on a date, which the player has an option to agree or not.
  • Emotionless Girl: Lightning suspects God removed her emotions and Hope's to better go about their mission.
  • Even the Girls Want Her: If she's wearing one of the "suit" style garbs, passing by some women can cause them to remark "He's a cutie!" Other outfits like her Sphere Hunter outfit go right into the trope with women complimenting her legs and saying, "Sexy!" as she runs by.
  • Fanservice Pack: Square Enix increased the size of Lightning's breasts for this game since there would be outfits in that would show off more of her body than what players were used to seeing from her.
  • Futile Hand Reach: During the last day, she grabs for Hope's hand...and hers goes right through his as he starts to Disappear Into Light.
  • The Heroine: While her main motive for helping God save the souls' of humans is to save Serah, she still generally displays quite a lot of heroism throughout her quest, moreso than she ever has before - from helping anyone in need to encouraging anyone having a difficult time, and even making occasional quotes in battle such as "I fight to give people hope!" and "Evil has a price!". Fairly justified in that doing so helps her power grow. By the end of the game, she's undoubtedly a true heroine, risking everything to face the most powerful evil God in the universe to give all people a chance in the new world. Ultimately, she has ascended from being an anti-heroine from the first game into a true heroine.
  • Hero with Bad Publicity: She's originally accused as being an evil savior by everyone when she first starts her quest in Luxerion, and Noel tries to kill her. Her heroic actions later change his and the others' mind.
  • Hidden Heartof Gold: She clearly wants to do the right things and help others deep down, even if she claims to only be doing it for her sister. Proven for certain at the end, as she risks everything to kill the evil God Bhunivelze who only wants to let people whom he deems worthy live in his new world and kill the rest, and take his place as a new Goddess whom will allow a new world for everyone.
  • High Class Gloves: Some of her formal outfits include these.
  • Hotter and Sexier: Zigzagged. On the one hand some of her outfits are very skimpy and revealing with skirts, midriff-baring tops, and bikinis. On the other hand she can also wear more conservative and reasonable outfits that cover even more than her previous outfits.
  • Invincible Hero: It doesn't mattter if you throw a gigantic monster at her that had already killed a bunch of extremely strong warriors (which is actually a mission in Luxerion), or even the most powerful being in the universe (Bhunivelze). She'll take them all down all by herself without even breaking a sweat.
    • Further proven in that she's now able to take down any monster or opponent all on her own without teammates.
  • IKEA Weaponry / Luckily, My Shield Will Protect Me: Her shield neatly unfolds and expands for combat, as the opening cutscene shows.
  • Jiggle Physics: In some of her outfits, mainly ones with bikini tops, to go along with her increased breast size.
  • Leotard of Power: Her default outfit, combined with Showgirl Skirt
  • Messianic Archetype: The savior of the world awakened from death to bring innocent souls to a new and better world.
  • Ms. Fanservice: Some of her outfits are extremely skimpy and revealing, to an almost absurd degree, specifically the Mist Wizard and Dark Muse garb templates. The X-2 Yuna cosplay garb and the Miqo'te cosplay garb are also notable in this regard, but there's plenty more as well, some even being bikini styled. It's also worth noting that most of her sexier outfits (such as Electronia, Witching Hour, Amazon Warrior, Rhapsody in Rose, etc.) have better stats than the other ones, further encouraging players to wear them.
  • Multi-Melee Master: Her weapons are not limited to just different types of swords, she can also wield clubs, fans, axes, staves, Double Weapons and spears.
  • One-Handed Zweihänder: Lightning continues to use her regular battle stance and wields her weapons one handed, even if the weapon in question is bigger than her. Though when she has Greatswords such as the Buster Sword, Caius's Sword or the Behemoth sword equipped she holds it in one hand, but when physically attacking she uses both, but at the same time there are regular swords that are just as big as the Buster Sword.

    Snow Villiers 

Snow Villiers

Voiced by Daisuke Ono in Japanese and Troy Baker in English.

Snow is the leader of NORA, an armed neighborhood watch that fights local monsters. When the Purge starts, they rebel against the Sanctum. He is engaged to Lightning's sister, Serah. Snow fights with his bare hands and Ice magic. His weapon is a special coat developed by the government which can alter the strength of the wearer. His Eidolon is Shiva, which splits into two sisters, Styria and Nix. They transform into a motorbike during their Gestalt Mode.
General tropes and those present in the first game:

  • Always Save the Girl: Snow is very dedicated to rescuing Serah, to the point where he abandons the others to save her at one point.
  • Attack! Attack! Attack!: As a Commando.
  • Badass Biker: He rides Shiva as a motorcycle during their Gestalt Mode.
  • Badass Longcoat: Which is actually his weapon.
  • Barefisted Monk: Although it's obvious he relies more on brute strength than technique. There's some skill there though, just enough for him to be efficient about it.
  • Big Brother Instinct: Towards Hope, especially after they reconcile in Chapter 7. The only times he's not the one to comforting/protecting Hope is when Lightning gets there first, and in the third game is the ONLY former party member to inquire after Hope's well being to Lightning.
  • Big Damn Heroes: Literally. Considering how much he loves being a hero this had to happen sometime.
    Snow: Did someone call for a hero? I thought so.
  • The Big Guy: The tallest member of the party with one of the best stats in HP and physical attack.
  • Boisterous Bruiser: He's a self-proclaimed hero and very cheerful and loud, in contrast to Lightning.
  • Clothes Make the Superman: Before the L'cie did, anyway.
  • Companion Cube: Treats Serah's crystal tear as such, talking to it like Serah can hear him and encouraging the same from the other party members occasionally. It apparently worked, because in Episode One Serah confirms that, in her crystallized state, she could not only hear him, but also see the things he saw. She speculates it's indeed because he always carried her crystal tear with him.
  • Determinator: He never, ever, gives up. He never accepts his Focus or the idea of fulfilling it and vows that no matter what happens or what it takes, he will save Cocoon and bring back Serah. Lampshaded by Lightning, who mentions "He's too stubborn to die. And that's his best quality."
  • Does Not Know His Own Strength: Especially around Hope and Serah.
  • Dumbass Has a Point: Sure, his claims that being a hero will save the world ultimately lead them to doing everything that Barthandelus wanted them to do... but his point about doing nothing doesn't help anything rings true (i.e. they are ticking time bombs... time isn't exactly on their side).
  • Elemental Powers: While a Ravager, learning all ice and water spells.
  • Empowered Badass Normal: Twofold for Snow, since he clearly knows how to fight, the bullet proof strength enhancing coat lets him make the most of it. Being turned into l'cie with magic powers is just the cherry on the top.
  • Expy: Snow's outfit is identical to the clothes Seifer wears in the Kingdom Hearts series.
  • Fake Ultimate Hero: Claims to be a traditional 'save the world' hero when all he's done is trounce local wildlife. After transforming, he tries to be the real deal. He was some sort of revolutionary before the game started, and while his tactics were questionable, he was charismatic enough to garner followers. Not exactly a hero, but probably where he got the idea that he was heroic.
  • Five Stages of Grief: While Lightning is trapped in the anger stage following Serah's crystalization, Snow is stuck in the bargaining stage. He is convinced that he can free her from her fate if he just sacrifices something, anything.
  • Gentle Giant: Jokes about his shoe size aside, Snow is a determined romantic who believes in doing the right thing as a self-designated hero. Also, he insists on calling Lightning 'nee-san/sis' even though he isn't married to Serah yet and Lightning hates him.
  • The Hero: Deconstructed. He identifies himself as one, but at first the world is just so crapsack that he mostly serves as a source of irritation for Lightning until Character Development happens. At which point, he's the one to set their long term goal and gets them to acknowledge how much of a team they've all become. While Lightning leads more often then him, he's more traditionally heroic and steers them towards helping bystanders (often to the other's exasperation).
  • Heroic B.S.O.D.:
    • In Chapter 7, when Hope punctures his fake-it-till-you-make-it bravado and then reveals that he's Nora's son. Snow finally gives vent to all the fear and guilt he's been hiding.
    • Most pronounced after Barthandelus delivers a Break Them by Talking speech about Serah's Focus to the party after their first boss battle against him.
  • Hidden Depths: While he appears to be oblivious, arrogant, or thoughtless, he is in fact masking his intense fear of failure and guilt for those he's failed (Nora and Serah, in particular). Since he doesn't know how to make up for those deficiencies, he tries to be gregarious and active. He's so afraid that he'll never make up for it that he can't bring himself to apologize or acknowledge what he did that was wrong. Hope convinces him to be more mindful of his sins.
  • Hot-Blooded: He charges headlong into danger with nary a thought.
  • Huge Guy, Tiny Girl: Compared to Serah, Snow is huge.
  • Hunk: He's tall and very muscular. This is even lampshaded by Serah in XIII-2.
  • Fearless Fool: He dives headlong into danger with only a basic plan.
  • Glass Cannon: With a certain setup he can become a very powerful physical attacker by sacrificing some of his very high HP count.
  • An Ice Person: Like Lightning, his primary element is reflected in his name.
  • Ideal Hero: Leads to being an Idiot Hero, at first, since he doesn't consider anything other than ideals when trying to be heroic. However, as the most idealistic one in the team, he can also be the most clear-sighted, which becomes important after the Trauma Conga Line renders everyone doubtful and unsure.
  • Idiot Hero: Thinks he can save everyone with enthusiasm. His plans are never more complicated than: Summon Shiva, kick ass. He does show a practical mindset at times, but it's clear he tries to fight it.
  • Indy Ploy: He is quick on his feet, which is the only reason he gets away with the above.
    "Heroes don't need plans!"
  • Keet: Snow's a positively huge rough-and-tumble looking guy with an energetic personality akin to a kid's.
  • Hurricane Kick: His version of Blitz is one.
  • Large Ham: Just listen to his shouts, boasts, and cries!
  • The Leader: He tries to invoke this trope at the start by being a Type IV, but he just annoys everyone.
  • Mr. Fanservice: Judging by his Shirtless Scene.
  • Megaton Punch: The Sovereign Fist.
  • Memetic Hand Gesture: Snow's "right fist punches left palm" motion.
  • Nice Guy: Never has a bad word to say about his allies or the people of Cocoon. Even if they punch him in the face or are terrified of him.
  • No Sell: One of the Synthesis abilites available to him through his Feymark/Soul Blazer can render him immune to magic attacks; unfortunately, it can't be used to heal him either. A more conventional No Selling can be done through Paladin/Winged Saint, which increases the effectiveness of his Guard stances; the official guide claims in optimal conditions he takes 1% DAMAGE
  • One-Man Army: He protects Serah from the army of Cocoon, beats up trained soldiers by himself with his barehands, and saves Lightning and Hope in Palumpolom along with Fang, trashing every single PSICOM agent along the way.
  • The Paragon: He tries to be, and he can play the part, but by refusing to recognize his flaws or the challenges around him he endangers others as much as he tries to empower them. During his journey, once he actually thinks through his (rather dire) situation, he acts as one to the group, being the first to commit to rebelling against the fal'cie and by being continually cheerful in the face of the others' gloom. It pays off.
  • Perma-Stubble: He has perpetual stubble on his face.
  • Roundhouse Kick: His version of Blindside are these.
  • Shirtless Scene: When he's patched up in the Estheim house. Snow is ripped.
  • Slasher Smile: Has one in the cutscenes leading up to the final battle.
  • Stepford Smiler: He tries to keep on smiling after things go horribly wrong at the beginning, but to Hope this just comes off as being horribly insensitive to other people's suffering.
  • Stone Wall: Has the highest HP of any character, but the worst Magic and only slightly above-average Strength. He is best in the Sentinel role.
  • Summon Magic: Snow's Eidolon is Shiva, who in this game comes as pair of twin sisters called Nix and Stiria.
    "Cool them off!"
  • Throw Down the Bomblet: Before he gets l'cie powers, he uses hand grenades to deal area damage.
  • Understanding Boyfriend: Stands by Serah when she becomes a l'Cie, proposing to her shortly afterwards.
  • Wide-Eyed Idealist: Refuses to believe they'll either become Cie'th or commit genocide; always knew they'd save the day.
  • Wrong Genre Savvy: He self-identifies as the hero on a quest to save the world and his girlfriend, and presumes that if he just makes the most heroic choices and never gives up, somehow things will fall into place for him to succeed.
  • You Are Worth Hell: Firmly believes that Serah is worth it, even if she's a l'Cie.

Tropes present only in XIII-2

In XIII-2, Snow has put his marriage to Serah on hold while he looks for the missing Lightning at his fiance's request. He soon disappears altogether, having been whisked into the vortex of time.

  • '80s Hair: That is likely what it looks like without the hat.
  • Barrier Warrior: Like in the XIII, he's a Sentinel.
  • Big Damn Heroes:
    • In a cinematic action, no less during the forest arc.
    • In one of the Paradox Endings, he bursts into the Academy HQ with the Time Police just in time to arrest The Mole and stop Serah and Noel from falling into a trap, then whisks Serah away on his time-travelling motorbike to fight Caius up and down the timeline.
  • Dark Is Not Evil: At least, not when Snow's wearing it. He's as heroic as ever.
  • Demoted to Extra: One of the main heroes now has only one area.
  • Disappears into Light: Fixing the paradox in the forest area means that the events leading up to his arrival there never happened and so he disapears.
  • The Fettered: He can't keep himself from challenging a much stronger giant flan because it's a danger to Vanille and Fang.
  • Guest Star Party Member: When in the Sunleth Waterscape he can help Noel and Serah.
  • Hero of Another Story: The fragments state that he is on his own mission to stop Caius and doing things elsewhere and elsewhen while Serah and Nole do their thing.
  • Palette Swap: Notable as Final Fantasy XIII is always praised for its visuals, Snow's overall appearance isn't changing much other than coloration and hairstyle.
  • Took a Level in Badass: As a Guest Star Party Member early in the game, he's pretty lame. However, as a DLC boss, his punches hurt like hell and he can easily wreck your team with his Sovereign Fist if you don't use the proper strategy.

Tropes present only in Lightning Returns

After somehow making it out of the Void Beyond where he was trapped in XIII-2, Snow becomes the Patron of Yusnaan, described as the "City of Revelry" by becoming its protector as the last of the cursed l'Cie.

    Oerba Dia Vanille 

Oerba Dia Vanille

"Wishes can come true. But not if you just wait for miracles. Miracles are things we make for ourselves. Here, and now."

Voiced by Yukari Fukui in Japanese and Georgia van Cuylenburg in English.

A mysterious girl with red hair tied up in pigtails who, despite facing hardships, is an upbeat and caring person. Her weapon is a strange kind of fishing rod. Her Eidolon is the many-armed Hecatoncheir, and it transforms into a bipedal mech with four machine gun turrets in its Gestalt Mode. The resemblance to magiteck armor is a complete coincidence.

  • Action Girl: She's able to defeat gigantic monsters with powerful magic.
  • Ambiguously Gay: Her and Fang are both also openly very touchy-feely and comfortable with each other, to the point where Vanille can nonchalantly rest her hand on Fang's breast with neither one batting an eye. There's also the fact that the game ends with the both of them performing a Heroic Sacrifice together, transforming into crystal statues locked in an eternal embrace with Intertwined Fingers.
  • Apocalypse Maiden: Her Focus is to become Ragnarok.
  • Badass Adorable: The girl gets to fish enemies to death in the beginning of the game. She even learns Death. The adorable girl, who all but skips her way through the game learns the one spell your party can learn that will outright kill any opponent even the final boss in one hit. Badass Adorable indeed.
  • Bare Your Midriff: Her outfit exposes a lot of her stomach.
  • Beware the Nice Ones: She's a master of the Death Spell, her summon is a walking killstick, and she's a part of Ragnarok. Beware.
  • Black Mage: Second only to Hope in most magical classes, she's the only character in the first game to specialize in both the Ravager and Saboteur Paradigms. Hecatoncheir rounds out her Elemental Powers with its Earth damage, and she's the only playable character to obtain their Limit Break from the Saboteur Crystarium: Death.
  • Break the Cutie:
    Vanille: My name is Oerba Dia Vanille. I'm a l'Cie, from Gran Pulse. And to everyone on Cocoon... evil.
  • The Call Knows Where You Live: Vanille keeps silent and is willing to turn into a Cie'th rather than put Fang and the world in danger, and she unwittingly sucks the other four members of the cast into being l'Cie themselves.
  • The Chick: Female, cute, cheerful, and tries to support everyone.
  • The Chosen One: In Lightning Returns. While Lightning may have gotten Godlike power, Vanille as a Savior FAR outstrips what Lightning's capabilities. For perspective, Lightning searches the game hoping to save a handful of people, and, outside of one occurrence, unable to save the souls of the dead. Vanille, with a prayer, is able to save every single person that ever lived.
  • The Cutie: She's easily the motivator of The Team (along with Snow) and has various moments of Badass Adorable.
  • Combat Medic: Vanille is the best Medic in the early and middle stages of the game, but is eventually outpaced in terms of raw healing power by Hope. To compensate, her HP is considerably higher, improving her survivability. She is also capable of acting as a fairly good offensive mage and is the best debuffer in the game.
  • Dangerously Short Skirt: She wears an orange skirt under some fur.
  • Death Seeker: After Jihl shows Sazh that Vanille and Fang are responsible for Dajh being made a l'Cie, Vanille begs Sazh to shoot her.
  • Elemental Powers: While as a Ravager. She specializes in fire and ice.
  • Fish Out of Temporal Water: She, along with Fang, was crystallized five centuries ago and was just brought back to life 13 days before the beginning of the game.
  • Faking Amnesia: Vanille pretends that she's forgotten a substantial plot-relevant swath of memory in order to avoid having to share her Dark and Troubled Past (and its ramifications for their current situation) with the rest of the party. Her partner Fang, who really has forgotten, eventually tricks her into admitting it by pretending that she's also been faking her own amnesia.
  • Genki Girl: Consistently cheerful and energetic despite how long they march.
  • Girlish Pigtails: She wears her hair in pigtails, and is portrayed as both child-like and childish.
  • Girly Run: How she runs, emphasizing her femininity and childishness.
  • Green Eyes: Fittingly, they're paired with her red hair.
  • Heroic Sacrifice: Vanille is crystallized at the end of the game after completing her Focus. She was on an extended version of one for much of the beginning half of the game, too, by deciding not to become Ragnarok and become a Cie'th instead.
  • Implied Love Interest: To Fang.
  • Improbable Weapon User: It's a sort of whip-staff that is, apparently, supposed to be used for fishing.
  • Intimate Marks: Her l'Cie brand is on her upper, upper thigh - to the extent that the male members of the party sheepishly turn away when she reveals it.
  • The Medic: One of the best Medics in the party, able to learn all healing spells.
  • Ms. Fanservice:
    • While everyone else's l'Cie brand is on a reasonably harmless position (except for Lightning's), hers is right on the side of her rear end, meaning she has to lift her skirt to see and check it. Wonder why that is.
    • As a more meta example, her design in general, considering that Word of God says her outfit is based on Namibian Himban women. For anyone who doesn't know what the average Himban woman wears, it's...very revealing.
  • Narrator: She's the narrator of Final Fantasy XIII.
  • Nice Girl: Vanille is kind, sweet and always helpful. This, unlike her happiness, is actually genuine.
  • Nice Job Breaking It, Hero: Subverted; Vanille feigns Laser-Guided Amnesia in order to protect Fang from the truth of their past as well as keep Fang from completing their Focus (so she could save Vanille from becoming a Cie'th). This results in Dajh becoming l'Cie. Dajh ends up finding the Vestige — which leads to the Purge. However if Vanille never lied and told Fang the truth from the beginning, Fang would have attempted to complete their Focus (destroy Cocoon) which would would be much worse if it succeeded.
  • Nice Shoes: Fur-trimmed, square-toed cowboy boots with turned up soles.
  • One-Hit Kill: Her specialty skill is the Death spell.
  • Orgasmic Combat: During the Gaian Salvo attack.
  • Pink Means Feminine: Her top is pink, and she's probably the most girly character in the game.
  • Please Kill Me If It Satisfies You: To Sazh.
  • The Pollyanna: Unless this girl gets depressed, then everyone's screwed.
  • Pretty in Mink: She wears fur over her skirt.
  • Reality Is Unrealistic: There has been some complaints about how fake her Australian accent is, even though Georgia von Cuylenberg is actually Australian (and for one based abroad for so long, retains her normal accent). A likely reason is that she seems at times to be trying for the Hollywood Australian accent rather than her own authentic one, leading to Ooh, Me Accent's Slipping — by contrast, Fang's accent is unauthentic, due to her voice actress being an American, but it's consistent.
  • Really 700 Years Old: She's 519 years old, chronologically, thanks to being in crystal stasis for centuries.
  • Red Is Heroic: She has bright red hair, and is a heroine amongst the cast.
  • Romantic Two-Girl Friendship: With Fang. As behaviour typically seen in younger girls, it's a sad reminder of how fractured their childhood and development has been, living in war-torn Oerba as orphans, being forced to rely heavily for emotional support (Vanille more so than Fang), not to mention having a Focus that demanded they wipe out thousands to millions of lives.
  • She's Got Legs: Which are shown off by her short skirt.
  • Showgirl Skirt: Made from the pelt of a bear she killed herself.
  • Small Girl, Big Gun: Hecatoncheir's gun platform Gestalt Mode.
  • Standard Status Effects: And your best one mainly because she can get Improved Debuffs (which makes Poison, Deprotect and Deshell more successful) and Death.
  • Stepford Smiler: Type A. Vanille's cheerful attitude is just her way of running away from the fact that she knows that it is her Focus to destroy the world. Despite being always upbeat and positive, she has an authentic death wish and blames herself for everything that has happened.
  • Squishy Wizard: As a less extreme example than Hope.
  • Summon Magic: Vanille's Eidolon Hecatonchier is a strange many-armed earth creature named after a monster in Classical Mythology.
    "Come on, Hecaton!"
  • Token Nonhuman: Vanille serves as this for the first two chapters, being the only l'cie out of the playable characters. She loses this role when everybody else becomes l'cie.
  • Unusually Uninteresting Sight: Her tribal-looking outfit is wildly different than the machine-made modern clothing that everyone in Cocoon wears, and she speaks with an accent nobody else does. This clues in the player that her origins don't match the rest of the cast on the Purge train, but none of the other characters remark on it.
  • Whip It Good: Vanille's weapon of choice is a Binding Rod which is a whip combined with Magic Staff.

    Sazh Katzroy 

Sazh Katzroy

"You think you die, and that's that?! You think you die and everything'll be sugar and rainbows?!"

Voiced by Masashi Ebara in Japanese and Reno Wilson in English.

A professional airship pilot from Cocoon, he tags along with Lightning so that he can confront the fal'Cie. His weapons are dual pistols. His Eidolon is Brynhildr, a female Fire-elemental, who can turn into a race car in her Gestalt Mode.

  • Ace Pilot: He was a civilian pilot before the plot kicked off, but his skills are definitely top notch.
  • Afro Asskicker: He has an awesome afro, and can kick just as much ass as the rest of the party.
  • Action Survivor: His pistols are emergency survival weapons given to civilian pilots in case they crash in the wilderness—meaning he was trained, but his behavior in the early cutscenes implies that this is the first time he's actually put it to use in extended danger and survival situations.
  • Attack! Attack! Attack!: As a Commando. He even has the Blitz ability.
  • Bottomless Magazines: Never needs to reload, no matter how long the battle lasts.
  • Brown Eyes: He's the Only Sane Man and has brown eyes.
  • The Chew Toy: Poor Sazh just can NOT catch a break. In fact, of his two leitmotifs, one of them is called "Can't Catch a Break"
  • Crouching Moron, Hidden Badass: Sazh is foolish, kind, and cries easily. He's also a hardened veteran Ace Pilot who has a very firm grip on reality and two large pistols.
  • Deadpan Snarker: Not even close to the extent of Lightning or Fang, but he pulls off many a fantastic one-liner, which can be very redundant.
  • Death Seeker: Slips into this briefly in chapter 8, accepting that he'll be executed if he turns himself in but being willing to do it if he can see Dajh as a last request. Then goes over the Despair Event Horizon hard when Dajh turns to crystal before his eyes and Jihl reveals Vanille was the one who caused him to be branded. He puts his gun directly to his head, but can't bring himself to end it.
  • Department of Redundancy Department: In the Sunleth Waterscape: "This dampness is damp."
  • Elemental Powers: As a Ravager he specializes in lightning and fire spells.
  • Funny Afro: Which he shares with his son.
  • Guns Akimbo: Which combine to make a rifle for the combo finale once he gets his fourth ATB slot.
  • The Gunslinger: Sazh isn't nearly as skilled at using guns as the other entries, but has some elements of Vaporizer and Quick Draw.
  • Head Pet: Leads to some jokes by fans about how much chocobo shit he's gotta clean out.
  • Long-Range Fighter: As a Commando and Ravager he attacks from afar with his guns.
  • Mage Marksman: He wields guns and is the most potent spellcaster in regards to Status Buffs.
  • Manly Tears: When Dajh crystallizes in front of him.
  • Master of None: His Strength and Magic stats are both below average; they become the worst of all six characters in the postgame. On the other hand, he has the second-highest HP and compensates for his lack of power by Dual Wielding with a ranged attack and being the earliest character to get offensive Status Buffs. With a maxed Crystarium and Ultimate weapon, he can hit a single enemy up to 18 times, making him stronger than Snow.
  • More Dakka: His specialty skill, Cold Blood.
  • No Celebrities Were Harmed: Sazh's appearance is modeled after Richard Pryor, according to game designer Yoshinori Kitase.
  • Only Sane Man: Combined surprisingly with The Fool. He'll still make bad decisions and rely on flawed coping mechanisms, but he at least knows they are bad and that his propensity to crack wise or make light of things is a coping mechanism because he just doesn't know how to find a genuine solution. This is in contrast to the younger set, who tell themselves that their bad decisions and flawed coping mechanisms are the solution until outside events force them to admit otherwise.
  • Papa Wolf: He joins the Purge so that he can destroy whatever's in the Pulse vestige that's being shipped out, hoping that doing so will fulfill his son's Focus.
  • Playing with Fire: Fire attacks are his specialty.
  • Pre Ass Kicking One Liner: When using Cold Blood, Sazh tends to exclaim "Wish on THESE fireworks!"
  • Sad Clown: By far the most comedic character and deliberately designed after Richard Pryor, personality-wise. Also, probably the most tragic character too and at times outright suicidal.
  • Status Buff: Alongside Hope he's probably the best Synergist in the game, learning Haste early and almost every buff by the end of the game.
  • Stellar Name: Sazh's guns, much like in Final Fantasy XII, are named after stars.
  • Straight Man: Sazh, also serves as Only Sane Man in similar circumstances.
  • Summon Magic: Sazh's Eidolon Brynhildr is a Lady of War Valkyrie named from Norse Mythology as opposed to Ifrit.
    "I summon Brynhildr!"
  • Team Dad: Takes it upon himself to look after Hope and Vanille, and, to a lesser extent, Snow and Lightning.
  • Token Minority: Sazh and his son are the only black members in the cast of XIII, rather than just being Ambiguously Brown.

Tropes present only in XIII-2

Running an airship flight service, Sazh and Dajh were sucked into a temporal distortion. The "Heads or Tails" XIII-2 downloadable content shows that after spending some time in the casino at Serendipity, a place that is beyond time, they then enter a time gate and wind up even further in the future, and he aids Serah, Noel, and Hope as an airship pilot.

Tropes present only in Lightning Returns

Sazh now lives in the burnt-out wreck of a crashed airship in the northern reaches of the Wildlands. Between games at some point, Dajh's soul was fragmented and he fell into a coma. Sazh has been looking for the fragments to get his son back, but hasn't found a one.

  • Be Yourself: When all five of Dazj's soul fragments are returned to him, Sazh tries acting like his old cheerful self to get him to wake up at last. It works.
  • Demoted to Extra: Even worse than the last game and the other party members; Snow, Noel, Fang, Vanille, and Hope at least feature prominently in the main four questlines. Sazh is a sidequest and you can play the game without ever talking to him.
  • Despair Event Horizon: He's spent decades if not centuries watching over Dajh's body and trying to find the fragments of his soul. His inability to locate even one has worn Sazh down into a depressed recluse.
  • Wham Line: He dispels any doubts lingering from the last game that Chocolina is the Chocobo Chick when he directly calls the latter by name.

    Hope Estheim 

Hope Estheim

"And what if that gets people around you involved? What happens when your actions end up ruining someone's life? What if someone dies? What then, Snow? How do you pay for what you've done?"

Voiced by Yuuki Kaji in Japanese and Vincent Martella in English.

A young boy originally from a high-class family. His mother was killed while volunteering to help Snow and NORA, so for that he bears a grudge against Snow. His weapon is a boomerang. His Eidolon is Alexander, which has the ability to turn into a fortress in Gestalt Mode.

  • Cannot Spit It Out: For a good portion of the game, Hope cannot bring himself to say something about Snow's responsibility for the death of his mother, Nora.
  • Casual Danger Dialogue: Once he gets his head on straight, he starts doing this a fair bit, from summoning Alexander with "Need your help, big guy!" to dropping into the middle of a racetrack directly in front of an oncoming enemy mech which skids to a halt right in front of his face and saying nothing but "Hey there." He's clearly taking a leaf out of Fang's book.
  • Character Development: With time and traveling alongside the party he goes from a young boy depressed by the death of his mother to a Determinator.
  • Child Mage: (Eventually) the most powerful one; by end-game, the only magic class where he's weaker than Vanille is Saboteur, and only because she's got the Death spell.
  • Elemental Powers: The best Ravager in the game, learning all the elemental spells up to the -ga level.
  • Expy: His revenge storyline with Snow also seems heavily inspired by Ken and Shinjiro's.
  • Gadgeteer Genius: Alexander aside, Hope inexplicably has a knack for machines, activating a few Mini Mechas the party finds during the game to help them out.
  • Gender-Blender Name: Hope is a traditional "virtue" name (like Charity) given to girls.
  • Glass Cannon: He has the lowest HP of the part, but with some nice weapon upgrades and killer accessories, combined with having the highest natural magic stat in the game, he can slaughter enemies in seconds.
  • Hammerspace: Where his boomerang comes from and goes to before and after battle, is mysterious. He apparently shoves it down the back of his pants and it gives him no trouble.
  • The Lancer: In a Kid Sidekick sort of way to the old veteran Lightning.
  • Light 'em Up: His Last Resort spell looks like he's bombarding the enemy with light beams. It's also a direct Shout-Out to FFX's holy spell.
  • The Load: Played with. How competent or not Hope is depends on how the player uses him, but in the story he knows he's much less capable than Lightning, Snow or Sazh, and if he wants to survive and confront Snow he has to toughen up and learn to not be this. With Lightning's help training him, that's just what he does.
  • Long-Range Fighter: As a Ravager he attacks with devastating magic from afar.
  • Magikarp Power: Some players dismiss Hope as an inferior medic to Vanille because he doesn't get the higher-level healing spells until later in development. However, his magic power ultimately outstrips Vanille's.
  • Morality Pet: Lightning was a grouch and a sourpuss before circumstances made her take care of him. Then she becomes more earnestly heroic.
  • No Sell: You wouldn't think Hope'd be the sort to be able to do this, but his Simurgh/Tezcatlipoca weapons can render him immune to physical attacks if its Synthesis ability is activated.
  • Pre Ass Kicking One Liner
    Hope [before using Last Resort]: I decide my fate!
  • Precision-Guided Boomerang: Justified in that it works through futuristic technology, allowing Hope to control it with hand movements.
  • Revenge Before Reason: He blames Snow for his mothers death more than the Psicom soldiers that actually killed her, despite that she joined his revolt completely of her own volition. Understandable in that he's still a kid who just suffered a series of traumatic experiences, and he does get better as his character develops.
  • Red Mage: Hope will out do any characters magical abilities in any role with the exception of Vanille in Sabetour.
  • Roaring Rampage of Revenge: AKA Operation Nora is bringing Snow down for his role in Nora's death.
  • Squishy Wizard: By far outstrips the other characters in magic, having the highest Magic in the game and being the only character to learn all four Cure spells, all four "-ga" spells, and he learns all but four Synergist buffs. However, his HP is the lowest in the game.
  • Status Buff: Probably the best one in the game, being especially good with defensive buffs.
  • Summon Magic: Hope's Eidolon Alexander, who takes the appearance of a Mini-Mecha not unlike the Giant of Babil from Final Fantasy IV.
    "We need your help, big guy."
  • Tagalong Kid: He was in Bodhum for a vacation. In other words, the wrong place at the wrong time.
  • White Mage: Out of all the playable characters, he comes closest to a traditional White Mage as two of his three primary role specializations are built around healing and buffing/cleansing debuffs. He starts with both Medic (healing) and Synergist (buffs). He's the only character to have this combination as Vanille has Medic as a primary but lacks Synergist and Sazh has Synergist as a primary but lacks Medic. He even heals Fang with magic in a cutscene. In terms of offense, his Last Resort skill also resembles the Holy spell from Final Fantasy X, and his summon, Alexander, is a Light elemental in other games within the series, summoned here via creating a cross-shaped formation as a landing platform.
  • Whole Plot Reference: His circumstances and costume are largely modeled on Tidus from Final Fantasy X, from color scheme and daddy issues to adjusting to being taken out of his comfort zone and having his hometown blown up and separated from his parents by an evil government.
  • You Killed My Father: He believes Snow was responsible for his mother's death. He gets over it, eventually.

Tropes present only in XIII-2

In XIII-2, the 24-year old Hope is the director of the Academy, a scientific organisation born from the new provisional government of Cocoon. Together with his fellows, he is working on building a future for humanity based on human technology.

  • Adventure Archaeologist: He's re-introduced at an archeologyical dig by one-shotting a boss monster.
  • Badass Bookworm: The head of the Academy research group and still a monster buster.
  • Big Damn Heroes: Saves Noel and Serah from a monster with just his boomerang. This is the previous game's Squishy Wizard, by the way.
  • Big Good: A more mundane version than Lightning. The Academy researches paradoxes and temportal energy and so provide assistance and direction to Serah and Noel.
  • Bishōnen: Now that's he's grown up, he has become quite handsome in a refined manner.
  • Broken Bird: Hope tells Serah that everyone he cared about, has left him for most of his life.
  • Call Back: A very subtle and easily-missed example. In XIII, in an optional cutscene, Hope tells Vanille that her smile makes him happy. In XIII-2, during one of his Live-Triggers, one of the options is that he misses Vanille's smile.
  • Emperor Scientist: As the Director of Academy Hope is the undisputed leader of humanity. His rise to power makes more sense when you learn that his father Bartholomew and Rygdea were the ones who set up the provisional government and Academy after the fall of Sanctum.
  • He Is All Grown Up: Serah's surprised by his appearance; in 10AF he's taller than her.
  • Improbable Age: At 24 he is the head of Academy as well as Academia the new capital of the world making him humanity's de facto leader. The game Hand Waves this ahead of time in NPC dialog as the Academy caring more about abilities than age.
  • I Will Find You: Poor guy has dedicated himself to bringing back Fang, Vanille, and Lightning. Don't think he's forgotten about his mother.
  • Living Emotional Crutch: Strongly hinted to be the whole group, but most noticed with Lightning, Fang, and Vanille.
  • Meaningful Name: Snow lampshades it in a paradox ending; "The Future is Hope".
  • Mildly Military: Academy is said to work closely alongside the military but in the climax, Hope himself leads the charge against Caius's army of monsters.
  • Nice Job Breaking It, Hero: Hope's team builds Augusta Tower in order to create a manmade fal'Cie...which promptly kills him, his team, and proceeds to wipe out humanity hundreds of years in the future. Though it wasn't entirely his fault, as the fal'Cie traveled back in time to achieve this due to the appearance of a paradox.
  • Omnidisciplinary Scientist: Archeology, engineering, computer science/design, temporal physics, magic...
  • Our Presidents Are Different: As the Director he is President Action.
  • Regent for Life: A benign version. After spending time in suspended animation Hope can come back in the future and still be unquestioned in authority. However, Hope limits himself to an adviser role, generally staying out of the way of much of the Academy's business in 4XXAF since he understands that others in the future see him as a relic from the past.
  • Supporting Leader: Leader of the Academy but the main spotlight goes to Serah and Noel.
  • Static Stun Gun: His new boomerang has an electromagnetic pulse which stuns paradox creatures.
  • Stepford Smiler: Implied when Serah and Noel meet with him at the Yaschas Massif, considering next to everyone he was close friends with has disappeared from his life. Even more obvious in Academia at 4XX AF where he travels into the future on a one way trip, remarking that there was no-one left for him in his own time after his father's death and so there was nothing holding him to that time and that the only people who know who he really is are Serah and Noel.

Tropes present only in Lightning Returns

"Hope watches over Lightning from his base in the Ark, guiding the savior as she tries to carry out all-mighty Bhunivelze's divine mission. As Lightning's trusted partner, Hope provides key information throughout the quest. Mysteriously, Hope is no longer a grown man, but has instead turned back into the boy that Lightning first met."

  • Big Damn Heroes: Saves Lightning at the endgame, pulling her out of Chaos and leading her to everyone else's souls.
  • Break the Cutie: He spent 169 years being tortured and had his emotions destroyed so Bhunivelze could possess him. And before that, Bhunivelze spent a few centuries breaking down his sanity with illusions of Lightning. Just... damn.
  • Broken Bird: Becomes one even further after the events of the second game.
  • Crucified Hero Shot: Bhunivelze puts his soulless body in one at the end of the game, right before destroying it.
  • Demonic Possession: 169 years prior to the final game, Bhunivelze kidnapped him, tortured him, and reverted him back to his "innocent" form in preparation for serving as his vessel. Lightning frees his soul during the final battle.
  • Disappears into Light: When Bhunivelze discards him.
  • Driven to Madness: The novel states that Bhunivelze used an illusionary Lightning to mentally torment Hope for centuries, to the point he couldn't tell the difference between reality and fantasy.
  • Dying as Yourself: During the final day, Bhunivelze discards his body; freed from his Demonic Possession, Hope has enough time to say goodbye to Lightning before fading away.
  • Emotionless Boy: He has all his memories, but he's emotionally disconnected to them and the events of the world below. The only time he ever really shows emotion is around Lightning.
  • Fountain of Youth: He has regressed to his fourteen year old appearance. This is because Bhunivelze wanted to return him to his "innocent" form in preparation for serving as his vessel.
  • Hope Bringer: Prior to his ascension to the Ark 169 years previous, Hope was the shining beacon of humanity that kept reason and order throughout Nova Crystalia. This attracted Bhunivelze who took him and groomed him as his vessel and used the anarchy that his absence caused to establish the Order of Salvation.
  • Implied Love Interest: For Lightning.
  • Love Hurts: The novel all but flat-out states that he's been carrying a torch for Lightning for the past 500 or so years, and that it brought him nothing but pain. The highlight is Bhunivelze using his feelings for Lightning to kidnap, torture, and possess him.
  • Mission Control: Hope helps Lightning with her duties though wireless communication from the Ark.
  • Ship Tease: A lot with Lightning. See the entries under the Lightning Returns: Final Fantasy XIII page for more details.
  • The Soulless: Because Bhunivelze stole it, even though he still has his memories and is able to experience emotions to an extent due to his link with Bhunivelze. Lightning gets it back at the end of the game.
  • Take My Hand: To Lightning when he rescues her.
  • Walking Spoiler: It's impossible to say anything about the reasons behind Hope's current state without giving away heavy end-game spoilers.
  • You Have Outlived Your Usefulness: Once he's done with him, Bhunivelze tosses Hope aside like a piece of trash.
    Hope: I was just a pawn, and pawns are meant to be discarded.

    Oerba Yun Fang 

Oerba Yun Fang

"Let Cocoon get what's comin', better that than watch a friend go Cie'th!"

Voiced by Mabuki Andou in Japanese and Rachel Robinson in English.

A mysterious woman from Pulse who grew up with Vanille. Her weapon is a double-bladed spear that can be split into a three-section staff. Her Eidolon is Bahamut, who has no element, which also turns into a flying dragon in its Gestalt Mode.

  • Action Girl: Living on a world where everything wants you dead will make you one of these. She's the biggest tank amongst the party and has the highest damage-dealing capacity. Her summon is Bahamut, which adds to the badass factor.
  • Always Save the Girl
    "I'd tear down the sky if that's what it took to keep Vanille safe."
  • Beauty Mark: Under her right eye.
  • Blade on a Stick: A double sided one which separates into a three section staff.
  • Blood Knight: It's not extremely obvious, but she seems to really enjoy kicking her opponents around. One of her battle quotes is, "You're gonna squirm!"
    • She seems audibly excited when casting debilitating spells as a Saboteur.
  • Cutscene Incompetence: Downplayed example completely justified by Rule of Cool. Normally, flinging her Eidolith into the air is sufficient to summon Bahamut, but when the party is falling towards Gran Pulse, she has to have Lightning shoot it after doing just that.
  • Deadpan Snarker: "Who ordered the battalion?"
    • Another example would be, upon seeing two rather powerful monsters duking it out, "Wow. Look at 'em go."
  • Early-Bird Cameo: You can spot Fang at the bar right at the start of the day 11 flashback.
  • Fish Out of Temporal Water: Just like Vanille, she was frozen centuries pre-game.
  • Fluffy Tamer: "What a sweetheart!" in regards to Bahamut.
  • Glacier Waif: She has the highest Strength and above-average HP, but subpar magic. She is the best Commando in the game and the second-best Sentinel after Snow.
  • Heroic Sacrifice: Fang is crystallized at the end of the game to save Cocoon.
  • Land Downunder: Gran Pulse, a challenging world with unique wildlife? Check. Fang using an appropriate accent? Check. Devotee of Deadpan Snarking? Check.
  • Ms. Fanservice: Her outfit appears to be a sari over a bikini, leaving much of her body on view.
  • Muscles Are Meaningless: Slightly more built than Lightning, but her arms and legs are still surprisingly thin despite all the physical feats she can accomplish.
  • Mythology Gag: Has quite a few; her specialty skill Highwind resembles the signature command of the Dragoon Job and is named after the surname of many of the series' previous dragoons like Ricard, Kain, and Cid. Her ultimate weapon is Kain's Lance, and she even rides a Dragon as a mount like Ricard did.
  • No Sell: The straightest example; while not as resiliant as Snow, she can reduce damage quite a bit as a Sentinel, and has access to Dragoon Lance/Dragonhorn and Shamanic Spear/Heretic's Halberd, which can make Physical and Magical attacks respectively completely ineffective; she's the only one who can nullify both.
  • Really 700 Years Old
  • Paradigm System
  • Sixth Ranger: The final cast member to join the party. Before then, her allegiance appeared to be ambiguous—searching for someone unnamed, and later capturing Snow for a Sanctum unit. It's only after she meets Lightning that she says she doesn't fully trust Cid and that her goal is to save Vanille.
  • Slasher Smile: Has a habit of flashing these before boss battles start.
  • Statuesque Stunner: She's 5'9".
  • Summon Magic: As a Dragoon, it's only fitting that Fang's Eidolon is the king of dragons Bahamut himself.
    "Rain down hell!"
  • Super-Powered Evil Side: Like Vanille, she is capable of becoming Ragnarok and has even done so once in the past when she attacked Cocoon.
  • Sticks to the Back: Her spear curiously does this while most other weapons have carrying cases. There are straps near her waist, but they aren't large enough to keep the spear from jiggling everywhere.
  • Unkempt Beauty: Her hair looks like it's between the "blowdryer" and "brush it out" stages.
  • When All You Have Is a Hammer: While most of the other party members tend to agonize over solutions to their plight, Fang's solution for every problem seems to be to stab it until it stops twitching.
  • Wild Hair
  • Younger Than They Look: Completely ignoring that she's five centuries old Fang has the physical attributes of someone several years older (with her features, demeanor, and height- not to mention the scars on her right arm- would you believe she's only 21?).

Tropes present only in Lightning Returns

After Sazh rescued her and Vanille from the Crystal Pillar at the finale of XIII-2, Fang reappears in the Desert Dunes of Nova Chrysalia, now the leader of a brigade of thieves called Monoculus.

  • Benevolent Boss: She's the leader of a group of thieves.
  • Guest Star Party Member: She and the Angel of Valhalla are the only party members who fight alongside Lightning in battle.
  • Limited Wardrobe: Aside from Lightning and Snow, who seem to get differing wardrobes in each game, she's got the same attire as she did in XIII and XIII-2.
  • Outlaw Town/Thieves' Guild: Runs one.
  • Really 700 Years Old: Chronologically speaking she's 1521 years old. Lampshaded in-game when she states she "did the math" and notes this means she's "the oldest hag on the planet".

Friends & Family Members

    Serah Farron 

Serah Farron

"The point is, I have people I can count on. I'll make it through."

Voiced by Minako Kotobuki in Japanese and Laura Bailey in English.

Lightning's younger sister and Snow's finance, Serah was branded a l'Cie by the Pulse fal'Cie Anima prior to the game. Her Focus is what draws the party together, setting the plot in motion. Along with Dajh, she is revived from crystal stasis at the end of the game.

  • Body to Jewel: She sheds a crystal tear which Snow keeps with him for the duration of the game.
  • The Cutie: A sweet girl and Snow's finance.
  • Damsel in Distress: She's captured by Anima, forcing both of her protectors (Lightning and Snow) to follow her in a rescue attempt.
  • Demoted to Extra: She was originally meant to be the seventh party member, but problems with her implementation led to her being made an NPC, which resulted in Lightning's more serious personality and Fang's Gender Flip.
  • Deuteragonist: When the XIII trilogy is looked at as a whole, it's a story about Lightning and Serah, and their journey across time and space to find each other again.
  • Hair Decorations
  • Huge Guy, Tiny Girl: She is fairly average in height but anyone would look tiny next to Snow.
  • Feminine Women Can Cook: Between Lightning and Serah, Serah is the better cook.
  • The Lost Lenore: For Snow.
  • Only Mostly Dead: Lightning treats her crystallization as death, but it's later revealed that l'Cie can be unfrozen.
  • Parental Marriage Veto: Rather from the parental substitute. Lightning is so opposed to it that she thinks "I'm a l'Cie" is something Serah and Snow made up so that she would approve of their getting engaged.
  • Posthumous Character:
    • Subverted; she is largely developed as such, but crystallized l'Cie are indeed Only Mostly Dead, and she's revived along with Dajh during the ending.
    • Played straight in Lightning Returns.
  • You Are Worth Hell: Snow firmly believes she is and she's grateful.
  • Zettai Ryouiki

Tropes present only in XIII-2

Living with the rest of Team NORA in New Bodhum (Snow off searching for a way to free Vanille and Fang), Serah's world is shattered when monsters attack the village. Noel saves her, handing her a weapon so she can fight.

The two then set off to investigate Lightning's fate — everyone believes she's dead, but Serah's memory shows the opposite. What is behind these strange events?

  • Action Girl: Believe it or not she kicks a substantial amount of ass as the game's heroine.
  • Apologetic Attacker: She sometimes does this after killing an enemy.
  • Ascended Extra: Downplayed, but present: she goes from supporting character in XIII to playable character and heroine in this game.
  • Badass Adorable: Possesses fighting skills on-par with the original party members now, but she's no less cute while doing it. Her victory pose is catching Mog and giving him a hug. Aaaaaaw.
  • Badass Teacher: She scolds a school of miniflan into submission.
  • The Beastmaster: As with Lightning, she can collect crystals of monsters and raise them akin to Pokémon, the datalog explains this is a lesser form of Summon Magic.
  • Beware the Nice Ones: Among her students she has a reputation as a strict teacher and both Snow and Noel comment she is like Lightning when she is angry.
  • Black Mage: Serah specializes in the Ravager, Sentinel and Saboteur paradigms.
  • Bow and Sword, in Accord: They're technically the same weapon, but the effect remains.
  • Crazy Cat Lady: Some of her Live Triggers can invoke this, regarding her cat Snow. Because the cat is her only family!
  • Cool Sword: A shapeshifted Moogle that can also turn into a bow
  • Combat Pragmatist: One of her specialities is sabotaging the enemy to give herself an advantage. When a monster is staggered, she shouts "Go! Go! Go!" to make sure her teammates hit them harder.
  • Dojikko Not always noticeable, but she dashes her knee every time she comes out of a gate.
  • Dreaming of Things to Come: Saw Noel in her dreams before she met him.
  • Elemental Powers: As a Ravager, she learns all of the fire and lightning spells.
  • Empathic Weapon/Equippable Ally: Mog transforms into both her sword and bow.
  • Energy Bow: Sort of, it fires physical arrows that don't exist till after they've been fired.
  • Fangirl: Of Snow. Best demonstrated in an optional Live Trigger where Noel asks her what Snow means to her where she goes into a rapid rant about how awesome he is as seen here.
  • Gameplay and Story Segregation: Although she has never fought before in her life, she is just as useful as Noel, who has been fighting monsters all his life, from battle one. However, it was mentioned that she learned how to defend herself, which makes sense as she and the people of Bodhum chose to go off into the wilds of Pulse in search of a beach. Being a teacher by profession instead of a hunter, it doesn't come up as often.
  • Guys Smash, Girls Shoot: The developers have stated they wanted Serah's sword to turn into a bow to preserve her femininity.
  • The Heroine: XIII-2 is her story of tracking her sister through her time and helping people along the way.
  • The Hero Dies: During the ending, she has a vision that kills her.
  • Hotter and Sexier: Many of her outfits are skimpier than before.
  • I Regret Nothing: Even when she discovers that changing the future will eventually kill her, Serah remains unwavering and continues on her journey. Later after her death she reappears to Lightning and says she had no regrets because she made a promise to keep going on until they were reunited.
  • In the Blood: Takes charge after Lightning goes missing.
  • Mage Marksman/Magic Knight: Her specialty is magic but is also skilled at archery and swordplay.
  • Muscles Are Meaningless: As any real-world archer will tell you, it takes a decent amount of strength and stamina to pull a bowstring properly and effectively enough to use it as a weapon. Serah's arms don't look muscular in the slightest. However, The "bow" is just Mog shapeshifted. It's likely Mog used some kind of magic to enable Serah to operate him as a bow effectively. Also, look at how the bow is constructed, it has more in common with a NERF bow blaster than a traditional bow.
  • Pink Girl, Blue Boy: Pink to Noel's blue.
  • Platonic Life Partners: With Noel. They become very close over the course of the game but they have love interests in other people.
  • The Power of Love: Serah takes out several miniflans that were attacking Snow with no weapon whatsoever.
  • Rain of Arrows: With her Ultima Arrow skill.
  • Rule of Cool: Mog's "bow" form is some chaotic hybrid of a proper bow and a crossbow's propulsion mechanism; rather than a bowstring, it has a long chamber into which the arrows are loaded before firingnote  That would be horrendously impractical and easily ruined for any physical weapon; combined with the fact that it must be assumed the weapon is spring-loaded or something in order to give it any propulsion at all, which would be significantly weaker than a proper longbow.
  • Sacred Bow and Arrows: Her Ultima Arrow skill, which was "Artemis Arrow" in the Japanese release.
  • Seer She possesses the "Eyes of Etro" which enable her to see the future. This is Blessed with Suck because it eats up her life span.
  • Silk Hiding Steel: In the words of Noel she is an "angel hiding an ogre."
  • The Straight and Arrow Path: Many of the time periods she visits have guns as commonplace but she uses a bow. Justified as her bow is not a normal bow and her archery specific skills wouldn't work with a gun.
  • Stern Teacher: Her students in New Bodhum call her "Meanie Miss Farron."
  • Stripperific: Her outfit in XIII-2 shows significantly more skin than her one in XIII-1.
  • Swiss Army Weapon: Mog, which can transform into a sword or bow.
  • Took a Level in Badass: From Distressed Damsel in the original game and at game open to full-blown Action Girl by Chapter 2.
  • Transhuman: After the fall of Cocoon, Serah is one of the few who have developed natural magical abilities; by Noel's time this is said to be the norm.
  • "World of Cardboard" Speech: Delivers one to Caius
    Serah: "I know the truth, Caius. I know that every time I change things, I lose a part of my life. But don't you see? I don't care. I'm here to protect the future. And I will.

Tropes present only in Lightning Returns

After the brutal end of Final Fantasy XIII-2, Lightning is now working as God's savior, holding on to the promise that Bhunivelze will bring Serah back to life. Occasionally when Lightning returns to the Ark, a ghostly form of Serah will appear and talk to her.

  • Becoming the Mask: She may be a fake, but she states at the end that her attempt to think and act like the real Serah caused her to come to love Lightning as an older sister for real.
  • Break Them by Talking: When Lightning refuses to be honest in the end and keeps trying to justify becoming the new Goddess of Death, the fake Serah then reveals to Lightning that Lumina is the manifestation of all the weaknesses she forcibly tore away from herself when she was young, then tells her she deserves to be abandoned in the Chaos forever. This is what spurs Lightning to cry out for help.
  • Cloning Blues: The "Serah" that talks to Lightning whenever she returns to the Ark is a fake that was created by Bhunivelze. The real Serah does not appear until the very end of the game.
  • Death Is Cheap: The real Serah died in XIII-2, but is back by the end of LR, and is in college in the new world.
  • Go Out with a Smile: The last thing the fake does before vanishing forever is to tell Lightning she loves her.
  • Walking Spoiler: Partly due to the fact that she truly died in the previous game and the one presented here is a fake created by Bhunivelze.

    Team NORA 

Left to right: Gadot, Yuj, Maqui, Lebreau.

"The army's no match for NORA!"

Gadot: Voiced by Biichi Satou in Japanese and Zack Hanks in English.
Yuj: Voiced by Wataru Hatano in Japanese and Jeff Fischer in English.
Maqui: Voiced by Makoto Naruse in Japanese and Daniel Samonas in English.
Lebreau: Voiced by YūAsakawa in Japanese and Anndi McAfee in English.

A team of rebellious monster hunters from Bodhum. The name is an acronym for "No Obligations, Rules, or Authority" in the English version, but is a play on the word "noraneko" in Japanese (meaning stray cat). When the Purge breaks out, they become La Résistance to combat PSICOM and protect the Purge victims.

    Dajh Katzroy 

Dajh Katzroy
Voiced by Shotaro Uzawa in Japanese and Connor Villard in English.

Sazh's young son, he loves Chocobos, and Sazh purchases the Chocobo Chick for him as a gift. Showing extreme maturity for his age, he comforts his father over the untimely death of his mother. Shortly before the game started, he was branded by the Cocoon fal'Cie Kujata and was taken by Jihl Nabaat into PSICOM custody. He completes his Focus and is crystallized a third of the way through the game, nearly prompting Sazh to commit suicide. Along with Serah, he awakens from crystal stasis during the game's ending.

    Chocobo Chick 

Chocobo Chick

A baby chocobo Sazh bought for his son Dajh at Euride Gorge. It has human intelligence and frequently stands in as a physical form of Sazh's conscience.

    Nora Estheim 

Nora Estheim

"Moms are tough."

Voiced by Komina Matsushita in Japanese and Mary Elizabeth McGlynn in English.

Hope's mother.

  • Action Mom: She volunteers for Snow's militia and even saves Snow at one point.
  • Mama Bear: She covers for her son and goes out with a bang by virtue of saving Snow's ass with a bazooka.
  • Sacrificial Lamb: She's a minor character that dies in the prologue.

Sanctum Officials

    Galenth Dysley 

Primarch Galenth Dysley /Barthandelus

"Without our help, death is all of which you're capable. You saw the fools. A mindless mob drunk on fear of a few l'Cie."

Voiced by Masaru Shinozuka in Japanese and S. Scott Bullock in English.

The Primarch of Cocoon, he is revered and loved by his people as a wise and fair old ruler that protects them from the horrors of Pulse, even if it means Purging cities at times. However, he is much more than he seems to be, as the party discovers.

  • Badass Boast: Combines this with "The Reason You Suck" Speech, making for a truly awe-inspiring monologue when reveals his true nature to the heroes when they confront him for the first time. The Oh Crap! looks on the faces of the party are amazing.
    " I am fal'Cie. My name is Barthandelus; voice of the Sanctum, and Lord-Sovereign of the Cocoon fal'Cie. Your kind feared the darkness, so we gave you light. You begged us for the Purge, and did it not come to pass? Now you spurn our counsel? You must learn your place!"
  • Batman Gambit: Once he reveals his true hand in the game's events, he spends the rest of the game tricking the party into doing what he wants by playing to their sense of righteousness, such as relying on them to return to Cocoon to try and protect it when he tells them he's set it up to be destroyed without them.
  • The Battle Didn't Count: After the first battle with him, he just returns to his old man form and keeps talking.
  • Big Bad: One of the two, that is.
  • The Chessmaster: Notably, everything went according to his Evil Plan, but didn't get his goal anyway.
  • Climax Boss: In all of his incarnations.
  • Death Seeker: "Release... at last, release!" Like his ally Orphan, Barthandelus never intended to survive his plan.
  • Early-Bird Cameo: Although he doesn't physically appear until the third chapter, he can be heard speaking to the Purge victims at the very beginning of the game.
    • There's also a literal bird cameo as his Rukh Menrva shows up very early in the game.
  • Eldritch Abomination: His Fal'Cie form is a mechanical monstrosity with too many faces.
  • The Emperor: seeing as how he's been planning things out since the War of Transgression, it's likely that every Primarch over the centuries has been him changing forms to keep up the Masquerade and using his powers to manipulate the Sanctum to ensure he keeps getting into office.
  • Establishing Character Moment: His entire confrontation with the party aboard the Palamecia, but especially this exchange, his first words to them.
    Snow: "Monster! People are not yours to use!"
    Dysley: "What else does one do with tools?"
  • Evil Is Hammy: Particularly notable as his appearances in public portays him as a perfectly sane and competent leader. When he's alone with the party, all that slips away.
  • Evil Laugh: Whenever someone in the party tries to give him a Kirk Summation, he replies with an evil chuckle.
  • Evil Mentor: Has shades to the party. They got as far as they did because he was pulling strings to allow them to, and when they confront him he spells out plain for them that their Focus is to destroy Cocoon by becoming Ragnarok. Then he sends them off to Fifth Ark to train them up for the job by pitting them against the enemies within.
  • Evil Old Folks
  • Evil Plan: Manipulate Pulse l'Cie into destroying Cocoon. This was supposed to summon The Maker and kill him.
  • Familiar: His Rukh, Menvra.
  • Faux Affably Evil
  • Femme Fatalons: Even though he is disguised as a guy, those are some insanely long specimens.
  • Final Boss: The third and final battle with Dysley is the first stage of the game's final encounter.
  • First Church of Mecha: The Sanctum Government worships the fal'Cie like gods.
  • Frickin' Laser Beams: His main attack method. He never stops attacking with them. Then there's Thanatosian Laugh and Thanatosian Smile, which truly exemplify this trope.
  • Gold and White Are Divine: Leader of the Sanctum and most powerful human in Cocoon answering direct to the fal'Cie. His true form initially subverts this when it first appears, almost entirely black with little gold and white, then plays it straight when his later two fights have him appearing as white and silver with more gold.
  • Go Out with a Smile
  • Humans Are Morons/Humans Are the Real Monsters: "What can mere men do? Without our help, death is all of which you're capable. You saw the fools, a mindless mob drunk on fear of a few l'Cie."
  • Human Sacrifice: Created Cocoon for the entire reason of breeding humans to be the ultimate sacrifice to bring the absent Maker back to the world.
  • Kick the Dog: Constantly and fearlessly, in order to keep pissing off the party or drive them further into despair, either way making them easier to manipulate. At the end of the game he orders the Calvary into Orphan's Cradle to protect Orphan from the party, then turns them into Cie'th. The party speculates this is just a reminder from him that their time as l'Cie is almost up and they'd better give in to their Focus soon.
  • Kick the Son of a Bitch: Killing Jihl Nabaat earned him a lot of goodwill from players. Of course, he proceeds to totally squander it afterwards by being such a Manipulative Bastard.
  • Kill Steal: Ganks Jihl Nabaat before you get a chance to.
  • Leitmotif: Notably the only character outside the main cast (and Serah) with one.
  • Light 'em Up
  • Light Is Not Good: A religious figure dressed in white, and entirely void of empathy.
  • Loophole Abuse: The reason his entire plan hinges on manipulating the party into doing his work for him instead of doing it himself. As a fal'Cie he is bound by his own Focus to serve Cocoon and lacks the willpower to defy his Focus, but humans are not so restricted.
  • Manipulative Bastard: When the party tries to hide from their Focus, he tells them he's found a way to destroy Cocoon without them so they'll come back... and he can push them to fulfill their Focus.
  • Master of Illusion: Presents himself to the people of Cocoon as an old man, but is really a multi-faced fal'Cie. Also presents himself to the party as Serah at one point.
  • Mechanical Lifeform: He's actually a fal'cie.
  • Nice Hat: Wears a suitable pope-like hat with a fancy veil.
  • Ominous Latin Chanting: His battle theme.
  • Ominous Owl: Has a robotic and terrifying pet owl.
  • Physical God: Comes with being a fal'Cie.
  • President Evil: As seen above, the Primarch is an elected position.
  • Purple Is Powerful: His robes have a lot of purple in them, fitting for a world leader.
  • The Red Baron: Voice of the Sanctum, and Lord Sovereign of the Cocoon fal'Cie.
  • Recurring Boss: He's fought three times over the course of the story.
  • Running Gag: Whenever he encounters the party, Snow tries to throw a punch at him and gets thrown back by a barrier.
  • Sinister Minister: In the Japanese version his title is Great Pope.
  • Slasher Smile: How he always looks in his true form.
  • Spell My Name with an "S": Some fans romanize his real name as Baldanders, a mythological shapeshifter. The Spanish translation has that romanization as canon.
  • Staff of Authority: Although it seems to be just a badge of office it also doubles as a Magic Wand, although he doesn't ever use his human form to battle you.
  • Teleport Spam: Casually pops in and out while lecturing the party so he can speak to each member directly (and also to be an unnerving jackass).
  • Title Drop: When disguised as Serah, he recites the lyrics to his battle theme, "Fighting Fate".
  • Transforming Mecha: Though it's likely an extension of his powers as an overall shapeshifter.
  • The Unfettered: He's been waiting a very, very long time to put his plan into motion. though how long it's been for a fal'Cie, probably not as long as it seems to us.
  • Ungrateful Bastard: Invoked when he tells the party that after centuries of Cocoon prospering under fal'Cie rule, who are they to suddenly start questioning their government and being indignant about the fal'Cie controlling things? But considering they nurtured Cocoon to prepare for the day they destroyed it, he's just being a dick about it.
  • Unwitting Pawn: The party assumes he's just a puppet ruler doing what the fal'Cie tell him. They couldn't be further from the truth; he's a fal'Cie and the Sanctum and the party are his pawns unaware that he's manipulating them.
  • Villain with Good Publicity: If only the adoring public knew they were being bred as human sacrifices for his grand scheme.
  • Visionary Villain: Is out to see the world reborn by sacrificing all the fal'Cie and humans alike.
  • Walking Spoiler: Anything aside from the fact he's evil is off-limits for those wishing to be unspoiled.
  • Wham Line: "Why don't you leave, Jihl? Or rather, take your leave? Humans have no business here."
  • Xanatos Gambit: The reason the party follows the batman gambit is because they know he has other pawns he can use and will explore other methods to destroy Cocoon if they don't cooperate.
  • You Have Outlived Your Usefulness: He mercilessly slaughters Jihl Nabaat and his staff prior to revealing his true identity to the protagonists.

    Jihl Nabaat 

Lieutenant Colonel Jihl Nabaat

"Your son's a hero. We'll erect a memorial for him on Eden... and put his crystal on display!"

Voiced by Mie Sonozaki in Japanese and Paula Tiso in English.

A colonel in charge of running the military division PSICOM (Public Safety and Information Command) which are charged with the handling and containing Pulse activity, and as such opposes the party.

Is available as DLC for FF XIII-2's coliseum.

    Yaag Rosch 

Lieutenant Colonel Yaag Rosch

"Tell me, do you really think your life is worth more than the lives of millions of Cocoon citizens?"

Voiced by Hiroki Tochi in Japanese and Jon Curry in English.

Jihl Nabaat's second-in-command, Rosch is a field commander and regularly participates in battle alongside his troops, hence the scar on his forehead. Rebels against Sanctum in the end, presumably after learning of Bart's human sacrifice plan. He dies by blowing himself up to kill two King Behemoths.

    Cid Raines 

Brigadier General Cid Raines

"The public fears what it doesn't know... Strike down the phantoms before their eyes, and they sleep like babies."

Voiced by Yuuichi Nakamura in Japanese and Erik Davies in English.

A Brigadier General who runs a fleet of airships called the Cavalry. Cid, however, has secret machinations of seizing power in Cocoon and giving rule to the people rather than the fal'Cie, and helps the party in order to achieve this goal. Unfortunately, he is really a l'Cie and only helps the party on the orders of Barthandelus. He asks his Number Two to 'cut his strings' and kill him.

  • Adaptive Ability: Notably because he, like you, uses Paradigm Shifts to change his fighting style to better suit the battle, being a l'Cie and all.
  • Badass Army: His soldiers, the Cavalry.
  • Bishōnen: Prettiest Cid yet.
  • The Brigadier: His rank.
  • Dying as Yourself: Has Rygdea shoot him because he can never escape his life as a l'Cie.
  • Four-Star Badass: Cid is an extremely powerful general in the Guardian Corps famous airship fleet.
  • Gray Eyes
  • Heel–Face Turn: Subverted because he was never on your side to begin with, but played straight in the case of betraying his fal'Cie.
  • Holy Hand Grenade: His attack Seraphic Ray.
  • I Did What I Had to Do: In regards to challenging his fate as a l'Cie, which involves him opposing the group that he's supposed to help.
  • Kung-Fu Wizard: He fights entirely using his l'cie magic and martial arts.
  • Legacy Character: The Cid of XIII, and one who shakes up his traditional characterisation. Most Cids are heroic clever inventors who usually provide the airship or flying transport for the party, and some were/are playable characters. Dr. Cid Bunansa from the previous game broke the trend somewhat by being an antagonist, albeit one with good intentions who retained his association with airships and inventing. Cid Raines is an Anti-Hero, and a soldier (though a smart one) who never so much as picks up a toolbox, never mind inventing something; the fact his troops happen to work on airships is, along with his name, the only real tie he has to other versions of Cid.
  • Lightning Bruiser
  • Man in White: His uniform is primarily white with some dark greys. Initially, the party doesn't know if they can trust him, but when he wins them over by revealing his intentions to rebel against the Sanctum, it becomes Light Is Good. But really, it signifies that he's been untrustworthy all along and has merely been ferrying them around at Dysley's orders.
  • Noble Demon: 'Demon' is a big stretch, but shortly before he battles the party, he gives Lightning's gunblade back to her (via throw), having took it from her minutes ago.
  • One-Winged Angel: Upon confronting the party, he transforms into this and tries to kill you.
  • Power Gives You Wings: Six of them, in fact.
  • Screw Destiny: He turns his back on his Focus in order to stop you, but...
    • You Can't Fight Fate: He becomes a crystal for his efforts and is later revived, but still kept under Barthandelus' control.
  • Shadow Archetype: He can easily be described as the Anti-Snow. He's idealistic, but it was turned against him. Wants to defy his fate, but is forced to follow it. Fights with his fists. The only thing missing is a short fiancée. Snow himself later goes Cie'th himself, interestingly on the opposite arm to Cid.
    • Their Cie'th forms in general play with this, especially with how they both go through an extra transformation during their battles. Cid notably has a more angelic themed form while Snow has a more demonic form.
  • Suicide by Cop
  • Troubled, but Cute
  • Well-Intentioned Extremist: His reason for attacking you is because it's your Focus to destroy Cocoon.


Lieutenant Amodar

"Listen up, Farron! Your mission is to dominate this field of battle! I wanna hear that blade sing!"

Voiced by Yuji Ueda in Japanese and Dave Wittenberg in English.

A lieutenant in the Bohdum Security Regimen of the Guardian Corps and Lightning's immediate superior and mentor.

  • Adaptive Ability: For his battle in XIII-2 he can paradigm shift just like you letting him switch between, attacking, tanking and debuffing.
  • Badass Normal: He doesn't use any magic or even manadrives when you fight him, just his gun, some grenades and his bare hands.
  • BFG: His weapon is a gigantic gattling gun with a massive bayonet.
  • Genius Bruiser: He's an expert at trivia games as well as a powerful soldier.
  • DLC: Comes with the Lightning DLC in Final Fantasy XIII-2.
  • Interservice Rivalry: He makes mention of how he dislikes the PSICOM division of the military.
  • Mighty Glacier: He is a very powerful ally if you can get him to join your paradigm pack in XIII-2 but he's not the quickest.
  • Throw Down the Bomblet: He uses a lot of annoying grenades in battle which can inflict Standard Status Effects.
  • Pistol-Whipping: Although it's a pretty damn big gun to smack someone with!
  • Rapid-Fire Fisticuffs: His Iron Bear Claw Feral Link. The attack itself is a Shout-Out to Akuma's Raging Demon attack from Street Fighter.
  • Reasonable Authority Figure: See's NORA's technically illegal monster hunting as well meaning and lets them do their part in defending Bodhum and is a good boss for the troubled Lightning.
  • Stout Strength: He is notably heavy but physically he is very strong.
  • Subordinate Excuse: Maaya Sakamoto admitted to playing Lightning as though she had a crush on her superior officer. This was because the scene was recorded when Amodar's design hadn't been finalized yet, and in the beta version of the scene that Sakamoto was using as a reference, Amodar was actually a young handsome man wearing a Hawaiian shirt. She was quite shocked when Amodar's character model was finalized. For obvious reasons, this trope was never in effect for the English dialogue.


Captain Rygdea

"Damn idealism! Ya feed it blood and it howls for more!"

Voiced by Yasuyuki Kase in Japanese and Josh Robert Thompson in English.

A soldier in Cid Raines's airship fleet, he is Cid's right hand man and aids the party at his request.

  • The Captain
  • Head Swap: His model is a slightly modified version of the standard Cavalry trooper.
  • Mr. Fanservice: He got his difficult to model hair for this reason.
  • Mercy Kill: He performs this for Cid.
  • Number Two: To Cid.
  • Rebel Leader
  • Satellite Character: Although supplementary materials expands his behind the scenes role as one of the co-founders of Academy along with Hope's father Bartholomew.
  • What Happened to the Mouse?: The game does not elaborate to his fate after he mercy kills Cid. It was implied that he is among the men made into Sacrifice cie'th in Orphan's Cradle just prior to your arrival, but the sequel then implies he survived somehow.


    All fal'Cie 
The fal'Cie are god-like beings created by Pulse and Lindsei to run and maintain Gran Pulse and Cocoon. The fal'Cie create servants by branding humans are l'Cie, giving them a Focus to complete in service to the fal'Cie.

  • Big Bad: They collectively serve as the antagonists of the first game.
  • Blue and Orange Morality: Complete your Focus? Be turned into crystal until the fal'Cie revives you with a new Focus. Fail your Focus? Get turned into a zombie.
  • Crystal Prison: They crystallize their l'Cie that complete their Focus. Cocoon l'Cie are encased in crystal, Pulse l'Cie turn into crystal statues.
  • False Flag Operation: The Cocoon and Pulse fal'Cie purposefully cultivated hatred and fear between Gran Pulse and Cocoon in order to create war and open Etro's Gate.
  • Gem Heart: All fal'Cie have a crystal core.
  • Loophole Abuse: The reason they create l'Cie is for this reason. Like l'Cie, the fal'Cie have Focuses, but they cannot deviate from or act against their Focus. Human l'Cie can, so the fal'Cie create l'Cie to have servants that can do things they can't do themselves. The ambiguous visions are often purposeful, to make manipulating their l'Cie into doing specific tasks easier.
  • Mechanical Lifeforms: They're all some sort of bio-mechanical being.
  • Mythology Gag: Most fal'Cie are named for Summons in the series.


A fal'Cie sleeping inside the Pulse Vestige. When Serah Farron found it and it branded her l'Cie, the events of the game were set in motion.


A fal'Cie in charge of overseeing ecological evolution on Gran Pulse.

  • Attack of the 50-Foot Whatever: The Adamantoises and variants that tower over the party? They're the size of his fingers.
  • Bonus Boss: Titan's trials pit the party against them as sidequests.
  • The Social Darwinist: It eats or otherwise destroys species it decides are weak, and creates new, stronger ones.



"You overreach yourselves."

Voiced by Hiro Shimono in Japanese and Michael Sinterniklaas in English.

The fal'Cie powering Cocoon hidden within the capital city, He is in stasis while the other fal'Cie draw upon his massive power to cater to the whims of Cocoon's inhabitants.

  • And I Must Scream: It wasn't until Barthandelus's death that Orphan was truly "born"; until then he existed in a sort of in-between state, aware but unable to take action as the other fal'Cie took their power from him.
  • BFS: Its shell is one, and it rises up into the air to use it for Merciless Judgment.
  • Clipped Wing Angel: In comparison to his monstrous first form, his true form is quite tame.
  • Cold-Blooded Torture: Tortures Fang and Vanille to provoke one into become Ragnarok. Even worse, it heals them each time so it can do so again.
  • Creepy Child: Has a childlike face in the middle of an angelic wheel. Word of God says when he was designing Orphan, one of two guidelines he had was that its true form have such a face.
  • Death Seeker: He's spent centuries trapped in a sort of un-life state of And I Must Scream. When he's finally "born," he's ready to die.
  • Evil Orphan: The clue is in his name. His whole motif is based on this, his first form having a loving mother and father incorporated into his designs and his final Clipped Wing Angel true form having the visage of only of a child abandoned by the parental figures. Also factors into the lore, where he was apparently forgotten and abandoned by the Maker and other fal'Cie.
  • Eye Beams: He can spawn a single gigantic eye solely for this purpose.
  • Fan Disservice: He has a creepy giant, serpentine woman caressing him through the whole final battle.
  • Final Boss: Orphan is the actual final boss of FFXIII, with his two forms making up stages 2 & 3 of the final encounter after Barthandelus is defeated for the third time and absorbed onto him.
  • Gold and White Are Divine: It's a massive white and silver fal'Cie inside a golden wheel.
  • Greater Scope Villain: Has been used by all the other fal'Cie as Cocoon's Living Battery, making him to blame for Cocoon existing at all.
  • Heads I Win, Tails You Lose: Luckily he gets mauled another cutscene later.
  • I Am Legion: When fused with Barthandelus and a representation of Lindzei.
  • I Cannot Self-Terminate: The premise. If he could, there would be no need to train l'Cie, the main party, into killing him. So there would be no game.
  • Jerkass: In just one scene, he manages to give Barthandelus a run for his money!
  • Light Is Not Good: Like Barthandelus, his powers are light-based.
  • Living MacGuffin: He, or rather his death, is what Barthandelus spends most of the game grooming and manipulating the party for.
  • Meaningful Name:
    • As invoked by Orphan himself, he is the Abandoned One, created by the Maker to power Cocoon and then left in a state of un-life and forgotten about. His design was also made to invoke the idea that when his shell is destroyed and you face his true form, his "parents" in the shell have abandoned him to fight alone.
    • Orphan also ties into the "Ophanim", singular form "Ophan", a class of angels also known as Thrones for they carry the throne of god, and are depicted as giant flaming wheels covered in eyes.
  • Mechanical Lifeform: The fal'Cie are all these, machine like gods powered by a magical crystal.
  • My Name Is Inigo Montoya:
    • "Our name is Orphan! By our hand, the world shall know redemption!"
    • Additionally, the very impressive music that plays when he appears for the first time has an extremely big, dramatic, and loud opening, and the translation of the choir's Latin is "My name is Orphan! ORPHAN!"
  • No Sell: He's completely immune to all damage in his final form, until you Stagger him.
  • One-Hit Kill:
    • His final form has only one attack besides Doom, which he casts at the beginning of the battle, and repeatedly casts Death.
    • Also, it's possible to slaughter him with Vanille's Death if you're lucky.
  • Our Angels Are Different: Easily the most angelic-looking of the fal'Cie, as much as he can while still clearly being a Mechanical Lifeform anyway.
  • Powered by a Forsaken Child: He is the forsaken child powering Cocoon. Which is why he is out to destroy himself.
  • Sequential Boss: Orphan has two forms that need to be destroyed, with a long cutscene between them.
  • Slasher Smile: Right before the final battle.
  • Straw Nihilist: As noted by Lightning, it gave up on living before it was even really alive.
  • Timed Mission: Casts Doom on the party leader in the final battle, though with a much higher timer than usual.
  • Voice of the Legion: His shell speaks in male and female voices in unison, and refer to themselves in the plural.
  • Walking Spoiler: He's the final boss of the game, and is a Death Seeker as eager to die as Barthandelus is to have the party kill him.
  • Woobie, Destroyer of Worlds: Unlike Barthandelus, Orphan has been trapped in a purgatorial, tormented, "unborn" state for centuries, giving him ample personal reason to be a Death Seeker.
  • Yin-Yang Bomb: His first form is encased in a shell made of a light and gold image of a female Lindzei on the right, and a dark blue and black image of Barthandelus on the left. He also has the debuffing skill Consummate Darkness and the buffing skill Consummate Light.




The first god, and the mother of Bhunivelze. She was killed by him so he could Take Over The Mortal Realm.

  • All There in the Manual: She's never mentioned in the games proper with the exception of a single Fragment in XIII-2. In the Japanese version of Lightning Returns, Bhunivelze makes off-hand mention of her to Lightning as the world's destroyer whom he defeated, but never says her name except in the Bhunivelze+ fight on Hard Mode, where he references humanity as her children.
  • Antagonistic Offspring: Got offed by her boy.
  • Death by Origin Story: She was dead long before the events of the trilogy even started.
  • Death of the Old Gods: Her death paved the way for Bhunivelze to become the Top God of The Verse.
  • Meaningful Name: The word Mwyn means "gentle" or "kind" in Welsh.
  • Not Quite Dead: Bhunivelze always suspected that she wasn't dead yet, which was why he tasked Pulse to find the Door of Souls that led to the Unseen Realm. Turns out Etro found Mwynn first (thanks to her committing suicide and being sent to the Unseen Realm) and discovered Mwynn was still alive... of a sort. She got devoured by the Chaos, but managed to give Etro one final task.
  • Order Versus Chaos: She tasked Etro with preserving the balance between the two Realms, and if this balance should ever be broken, the universe would end. This was absolutely proven right when said balance was shattered at the end of Final Fantasy XIII-2.



The Goddess of Death who is said to be the creator of the human race, and one of the remaining fal'Cie. Etro does not actually appear within the series in person, but plays a very prominent role in the back story.

  • Character Death: As of the ending of the second game, her heart is pierced, causing the Chaos to flow between worlds and creating the setting for the final game.
  • Dark Is Not Evil: The pictures of her in Final Fantasy XV has her in all black, but she, inadvertently, created humanity and gave them their heart. Mind you the powers she may elect to further bless humanity with aren't all that great.
  • Despair Event Horizon: Being powerless compared to Pulse and Lindzei as well as thinking of Mwynn caused her to cross it in the myth.
  • Deus ex Machina: Specifically, her Deus Ex Machina actions at the end of Final Fantasy XIII break the laws of reality, which causes a Time Crash and unleashes Chaos into the world, which Etro must attempt to seal at the cost of her life.
  • Divine Intervention: She often takes pity on humanity in their struggles. Final Fantasy XIII-2 confirms that the ending of Final Fantasy XIII, in which the party members were de-crystallized and had their l'Cie brands removed, was the direct result of her intervention. This intervention came with a high price...
  • Driven to Suicide: Thanks to her Despair Event Horizon where she tore at her own body but thanks to that humanity was born from her blood.
  • Enigmatic Empowering Entity: She has gifted Lightning with godlike power, as well as granting Yeul and Serah with her eyes allowing them to see the future and Caius with her heart; granting him immortality.
  • God Is Good: Her mercy is frequently commented on and Yeul says that, unlike the Fal'cie, she grants super powers without turning people into slaves. The Cast from Lifespan aspect is not her fault.
  • God Is Inept: She tries to help but has a hard time doing anything without breaking reality, as shown by her Deus ex Machina at the end of the first game.
  • The Gods Must Be Lazy: Inverted. Etro causes problems by being too active. Saving the heroes from their crystalized fate and reuniting them with their loved ones at the end of the last game distorts the 'true' timeline which directly leads to the death of Yeul. She is a seeress whose visions shorten her life span and the distortions in time increase the frequency of her visions which leads to a premature death. This motivates Cauis to become the game's Big Bad. The power to see visions was given to her by Etro to better govern her city. The only thing she did that did NOT backfire was choose Lightning to be her champion.
  • Guardian Entity: Etro's duty is to watch over the Door of Souls.
  • Identical Grandson: Etro is said to be identical to her creator's mother Mwynn.
  • He Who Must Not Be Seen: Like Lindzei we never see Etro, only a painting of her in Final Fantasy XV and on murals in Lightning Returns.
  • Nice Job Breaking It, Hero: Etro broke the timeline when she awoke the main party from crystal stasis at the end of the original game.



The deity who is said to be the creator and master of Cocoon. He is the creator of the world in which the games take place and is such worshiped by the fal'cie of Cocoon.

  • Abusive Parents: He was a parental figure to the Cocoon fal'cie and abandoned them long before the game begins.
  • Ambiguous Gender: This varies depending on the language. The English version of Lightning Returns always refers to Lindzei as male, but his gender remains unspecified in the original Japanese. In addition, many of the representations and descriptions of Lindzei in the original Final Fantasy XIII describe Lindzei as a motherly figure, implying a female gender.
  • Final Solution: Lindzei and his Fal'Cie children Barthandelus, Orphan, and Gala seem to like commiting mass genocide. While Lindzei's reasons are unknown the others attempted it to open the Door of Souls.
  • Guardian Entity: According to the mythology, Lindzei was made to be the protector of Pulse. One can only wonder what the hell happened.
  • Have You Seen My God?: His disappearance is what drives the antagonists actions.
  • He Who Must Not Be Seen: We never actually see Lindzei, although it's represented by a symbol and various statues.
  • The Maker: He created Cocoon, the Cocoon Fal'cie as well as humanity itself out of his sister Etro's blood.
  • Riddle for the Ages: Why did Lindzei abandon Cocoon? Doubles as a bit of a Driving Question, especially to the Cocoon fal'Cie. Whether or not Lindzei is The Maker is also a bit of a puzzle.
  • Sigil Spam: Lindzei's mark is prominent throughout Cocoon, such as the head Dysley's Staff of Authority as well as Dajh and Cid's l'cie brands. It is essentially Cocoon and Sanctum's 'flag'.
  • Satan: To the people of Pulse, at any rate. The viper comparisons really drive it home.



The deity which the land Gran Pulse is named after. Appears in one scene where he turns the party except for Vanille into l'Cie.