History Characters / FinalFantasyXIII

29th Aug '16 12:50:08 AM OmegaNemesis13
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* AGodAmI: By the final battle, [[spoiler:she's been groomed by Bhunivelze to become the new Goddess of Death to replace Etro.]] By the end of the final battle, [[spoiler:she's become ''stronger'' than him.]] [[spoiler: Although she gives it up in the end when convinced by Lumina and Serah that the new world will be better without Gods/Goddesses.]]

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* AGodAmI: By the final battle, [[spoiler:she's been groomed by Bhunivelze to become the new Goddess of Death to replace Etro.]] By the end of the final battle, [[spoiler:she's become ''stronger'' than him.]] [[spoiler: Although she gives it up in the end when convinced by Lumina and Serah that the new world will wouldn't be better complete without Gods/Goddesses.her.]]
21st Aug '16 4:52:05 PM ArchwizardDrake
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* BlackMage: Second only to [[WhiteMage Hope]] in most magical classes, she's the only character in the first game to specialize in both the Ravager and Saboteur Paradigms. [[SummonMagic Hecatoncheir]] rounds out her ElementalPowers with its [[DishingOutDirt Earth]] damage [[labelnote:*]] The only other source of Earth damage the party can access is the Quake TP ability[[/labelnote]], and she's the only playable character to obtain their LimitBreak from the Saboteur Crystarium: [[OneHitKill Death]].

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* BlackMage: Second only to [[WhiteMage Hope]] in most magical classes, she's the only character in the first game to specialize in both the Ravager and Saboteur Paradigms. [[SummonMagic Hecatoncheir]] rounds out her ElementalPowers with its [[DishingOutDirt Earth]] damage [[labelnote:*]] damage[[labelnote:*]] The only other source of Earth damage the party can access is the Quake TP ability[[/labelnote]], and she's the only playable character to obtain their LimitBreak from the Saboteur Crystarium: [[OneHitKill Death]].
21st Aug '16 4:51:38 PM ArchwizardDrake
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* BlackMage: Second only to [[WhiteMage Hope]] in most magical classes, she's the only character in the first game to specialize in both the Ravager and Saboteur Paradigms. She's also the only character who can deal [[DishingOutDirt Earth]] damage without casting Quake (via [[SummonMagic Hecatoncheir]]) to round out her ElementalPowers, one of the first to ''learn'' Quake, and the only one to obtain their LimitBreak from the Saboteur Crystarium: [[OneHitKill Death]].

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* BlackMage: Second only to [[WhiteMage Hope]] in most magical classes, she's the only character in the first game to specialize in both the Ravager and Saboteur Paradigms. She's also the only character who can deal [[SummonMagic Hecatoncheir]] rounds out her ElementalPowers with its [[DishingOutDirt Earth]] damage without casting [[labelnote:*]] The only other source of Earth damage the party can access is the Quake (via [[SummonMagic Hecatoncheir]]) to round out her ElementalPowers, one of the first to ''learn'' Quake, TP ability[[/labelnote]], and she's the only one playable character to obtain their LimitBreak from the Saboteur Crystarium: [[OneHitKill Death]].
21st Aug '16 4:44:59 PM ArchwizardDrake
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* BlackMage: Second only to [[WhiteMage Hope]] in most magical classes, she's the only character in the first game to specialize in both the Ravager and Saboteur Paradigms. She's also the only character who can deal [[DishingUpDirt Earth]] damage without casting Quake (via [[SummonMagic Hecatoncheir]]) to round out her ElementalPowers, one of the first to ''learn'' Quake, and the only one to obtain their LimitBreak from the Saboteur Crystarium: [[OneHitKill Death]].

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* BlackMage: Second only to [[WhiteMage Hope]] in most magical classes, she's the only character in the first game to specialize in both the Ravager and Saboteur Paradigms. She's also the only character who can deal [[DishingUpDirt [[DishingOutDirt Earth]] damage without casting Quake (via [[SummonMagic Hecatoncheir]]) to round out her ElementalPowers, one of the first to ''learn'' Quake, and the only one to obtain their LimitBreak from the Saboteur Crystarium: [[OneHitKill Death]].
21st Aug '16 4:44:30 PM ArchwizardDrake
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* BlackMage: Second only to [[WhiteMage Hope]] in most magical classes, she's the only character in the first game to specialize in both the [[ElementalPowers Ravager]] and [[StandardStatusEffects Saboteur]] Paradigms. She's also the only character to obtain their LimitBreak from the Saboteur Crystarium: [[OneHitKill Death]].

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* BlackMage: Second only to [[WhiteMage Hope]] in most magical classes, she's the only character in the first game to specialize in both the [[ElementalPowers Ravager]] Ravager and [[StandardStatusEffects Saboteur]] Saboteur Paradigms. She's also the only character who can deal [[DishingUpDirt Earth]] damage without casting Quake (via [[SummonMagic Hecatoncheir]]) to round out her ElementalPowers, one of the first to ''learn'' Quake, and the only one to obtain their LimitBreak from the Saboteur Crystarium: [[OneHitKill Death]].



* WhiteMage: Out of all the playable characters, he comes closest to a traditional White Mage as two of his three primary role specializations are built around healing and buffing/cleansing debuffs. He starts with both Medic (healing) and Synergist (buffs). He's the only character to have this combination as Vanille has Medic as a primary but lacks Synergist and Sazh has Synergist as a primary but lacks Medic. He even heals Fang with magic in a cutscene. In terms of offense, his Last Resort skill also resembles the [[LightEmUp Ultima]] spell from ''VideoGame/FinalFantasyX'', and his summon, Alexander, is a [[HolyHandGrenade Holy]] elemental in other games within the series, summoned here via creating a cross-shaped formation as a landing platform.

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* WhiteMage: Out of all the playable characters, he comes closest to a traditional White Mage as two of his three primary role specializations are built around healing and buffing/cleansing debuffs. He starts with both Medic (healing) and Synergist (buffs). He's the only character to have this combination as Vanille has Medic as a primary but lacks Synergist and Sazh has Synergist as a primary but lacks Medic. He even heals Fang with magic in a cutscene. In terms of offense, his Last Resort skill also resembles the [[LightEmUp Ultima]] [[HolyHandGrenade Holy]] spell from ''VideoGame/FinalFantasyX'', and his summon, Alexander, is a [[HolyHandGrenade Holy]] [[LightEmUp Light]] elemental in other games within the series, summoned here via creating a cross-shaped formation as a landing platform.
21st Aug '16 4:20:58 PM ArchwizardDrake
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* BlackMage: Second only to Hope in terms of magical stats, she also specializes in the [[ElementalPowers Ravager]] and [[StandardStatusEffects Saboteur]] Paradigms. She's also the only character to obtain their LimitBreak from the Saboteur Crystarium: [[OneHitKill Death]].

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* BlackMage: Second only to Hope [[WhiteMage Hope]] in terms of most magical stats, she also specializes classes, she's the only character in the first game to specialize in both the [[ElementalPowers Ravager]] and [[StandardStatusEffects Saboteur]] Paradigms. She's also the only character to obtain their LimitBreak from the Saboteur Crystarium: [[OneHitKill Death]].
21st Aug '16 4:18:25 PM ArchwizardDrake
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* TheRedMage: She's considered the best Ravager (i.e. the XIII equivalent of the Black Mage) by many and is also quite skilled as a Medic (i.e. the XIII equivalent of the White Mage) on top of being a great Commando (i.e. physical attacker). Later on, she even gains access to buffs and debuffs.



* RedMage: In the most traditional sense, her three major classes are Commando, Medic, and Ravager, as well as having nigh equal magic and attack growths from both leveling and weapons, giving her all of a traditional Red mages abilities. Apparently she was built for the role.

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* RedMage: In the most traditional sense, her three major classes are Commando, Medic, [[MagicKnight Commando]], [[WhiteMage Medic]], and Ravager, [[BlackMage Ravager]] (considered the party's best, in fact), as well as having nigh equal magic and attack growths from both leveling and weapons, giving her all of a traditional Red mages Mage's abilities. Apparently she was built for the role.
21st Aug '16 4:09:51 PM ArchwizardDrake
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* BadassAdorable: The girl gets to ''fish enemies to death'' in the beginning of the game. She even learns ''[[OneHitKill death]]''. The adorable girl, who all but skips her way through the game learns the one spell your party can learn that will outright kill ''any'' opponent even the final boss in one hit. BadassAdorable indeed.

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* BadassAdorable: The girl gets to ''fish enemies to death'' in the beginning of the game. She even learns ''[[OneHitKill death]]''.Death]]''. The adorable girl, who all but skips her way through the game learns the one spell your party can learn that will outright kill ''any'' opponent even the final boss in one hit. BadassAdorable indeed.



* BlackMage: Second only to Hope in terms of magical stats, she also specializes in the [[ElementalPowers Ravager]] and [[StandardStatusEffects Saboteur]] Paradigms. She's also the only character to obtain their LimitBreak from the Saboteur Crystarium: [[OneHitKill Death]].



* TheCallKnowsWhereYouLive: [[spoiler: Vanille keeps silent and is willing to turn into a Cie'th rather than put Fang and the world in danger, and she unwittingly sucks the other four members of the cast into being L'cie themselves.]]

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* TheCallKnowsWhereYouLive: [[spoiler: Vanille keeps silent and is willing to turn into a Cie'th rather than put Fang and the world in danger, and she unwittingly sucks the other four members of the cast into being L'cie l'Cie themselves.]]



* WhiteMage: Out of all the playable characters, he comes closest to a traditional White Mage as 2 of his three primary role specializations are built around healing and buffing/cleansing debuffs. He starts with both Medic (healing) and Synergist (buffs). He's the only character to have this combination as Vanille has Medic as a primary but lacks Synergist and Sazh has Synergist as a primary but lacks Medic. He even heals Fang with magic in a cutscene.

to:

* WhiteMage: Out of all the playable characters, he comes closest to a traditional White Mage as 2 two of his three primary role specializations are built around healing and buffing/cleansing debuffs. He starts with both Medic (healing) and Synergist (buffs). He's the only character to have this combination as Vanille has Medic as a primary but lacks Synergist and Sazh has Synergist as a primary but lacks Medic. He even heals Fang with magic in a cutscene. In terms of offense, his Last Resort skill also resembles the [[LightEmUp Ultima]] spell from ''VideoGame/FinalFantasyX'', and his summon, Alexander, is a [[HolyHandGrenade Holy]] elemental in other games within the series, summoned here via creating a cross-shaped formation as a landing platform.
11th Aug '16 5:50:16 PM AuraXtreme
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* RuleOfCool: Mog's "bow" form is some chaotic hybrid of a proper bow and a crossbow's propulsion mechanism; rather than a bowstring, it has a long chamber into which the arrows are loaded before firing[[note]]By "loaded" we mean "materialized", but ignore that for a moment.[[/note] That would be horrendously impractical ''and'' easily ruined for any physical weapon; combined with the fact that it must be assumed the weapon is spring-loaded or something in order to give it any propulsion at ''all'', which would be significantly weaker than a proper longbow.

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* RuleOfCool: Mog's "bow" form is some chaotic hybrid of a proper bow and a crossbow's propulsion mechanism; rather than a bowstring, it has a long chamber into which the arrows are loaded before firing[[note]]By "loaded" we mean "materialized", but ignore that for a moment.[[/note] [[/note]] That would be horrendously impractical ''and'' easily ruined for any physical weapon; combined with the fact that it must be assumed the weapon is spring-loaded or something in order to give it any propulsion at ''all'', which would be significantly weaker than a proper longbow.



* ArtisticLiscenceGunSafety: They tend to walk around New Bodhum with their fingers on the triggers, even when they're standing in front of (or ''in'') a crowd of civilians (many of whom are armed and holding their guns similarly).

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* ArtisticLiscenceGunSafety: ArtisticLicenseGunSafety: They tend to walk around New Bodhum with their fingers on the triggers, even when they're standing in front of (or ''in'') a crowd of civilians (many of whom are armed and holding their guns similarly).
11th Aug '16 5:47:58 PM AuraXtreme
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* CoolSword: A shapeshifted Moogle

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* CoolSword: A shapeshifted MoogleMoogle that can also [[MixAndMatchWeapon turn into a bow]]



* RuleOfCool: Mog's "bow" form is some chaotic hybrid of a proper bow and a crossbow's propulsion mechanism; rather than a bowstring, it has a long chamber into which the arrows are loaded before firing[[note]]By "loaded" we mean "materialized", but ignore that for a moment.[[/note] That would be horrendously impractical ''and'' easily ruined for any physical weapon; combined with the fact that it must be assumed the weapon is spring-loaded or something in order to give it any propulsion at ''all'', which would be significantly weaker than a proper longbow.



* SternTeacher: Her students in New Bodhum call her "Meanie Miss. Farron."

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* SternTeacher: Her students in New Bodhum call her "Meanie Miss. Miss Farron."



* ArtisticLiscenceGunSafety: They tend to walk around New Bodhum with their fingers on the triggers, even when they're standing in front of (or ''in'') a crowd of civilians (many of whom are armed and holding their guns similarly).



* TheFashionista: Yuji.

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* TheFashionista: Yuji.Yuj.
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