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Tropers / Ninja 857142

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A troper from North America, a Christian, and a lover of various, somewhat eclectic stories. The number in the name may seem arbitrary, but actually holds a certain numerical significance. Enjoys well-rounded forms of story-telling, video games in particular. Seeks engaging stories of epic conflict and action, mystery and adventure, brokenness and healing, trials and growth, greatness and wonder, loneliness and friendship, and hatred and love.


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Works I like:

    Comics/Graphic Novels 


    Literature/Fan Fiction 


    Short Movies/Series 

    Video Games 

Other Things I Like:

    Tropes I Like 
  • All-Loving Hero: Love for God and for your neighbor separates good from evil.
  • All of the Other Reindeer: I recall liking the story of Rudolph as a kid...
  • Better Than a Bare Bulb: Heh. I enjoy stories that make fun of how they are stories.
  • Bioluminescence Is Cool: Yes it is.
  • Color Motifs:
    • Blue: The color of the sky, and also the ocean and water. The more cyan shades evoke serenity, wonder, awe, coolness, immensity, significance, and hidden, mystical power. More true blue shades evoke sadness, melancholy, coldness, and depth.
    • Cyan-Green: Like spring green, aquamarine, or around there. The color of auroras. The color of ethereality, mystery, wonder, spirituality, otherworldliness, alienness, and transcendence. It seems like a forgotten mixed color comparable to orange (red-yellow) and purple (blue-magenta).
    • Yellow/Gold: A technical complementary color of true blue. The color of the Sun. The color of warmth, hope, sustenance, revelation, insight, and joy.
    • Orange: A complementary color of blue. The color of fire. The color of excitement, drive, enthusiasm, eagerness, spunk, and determination.
  • Combat Pragmatist: It's the creativity of a Fight Scene that can throw you for a loop!
  • Coming-of-Age Story: There's inherent appeal in young characters growing stronger and more mature in their journey. I prefer it to be somewhat gradual, rather than just a sudden timeskip like in a lot of two-hour movies.
  • Cryptic Background Reference: Having interesting, mysterious details on the horizon is part of making a world feel immersive and exploration-worthy. The trick is in revealing the right amount of details so that the exploration of the world feels worth it, and that the details had a point, but not revealing so much that the mysterious magic is lost.
  • Defeating the Undefeatable: Making this incredible yet believable is a recipe for catharsis.
  • Desperately Looking for a Purpose in Life: I think I have a fondness for stories about characters finding their place in the world.
  • Even Better Sequel: Sequels can build more on what is already established, and further develop characters with preexisting investment. When it comes to video games, there are often opportunities for improvements and enhancements, especially in the gameplay mechanics.
  • Fantasy Kitchen Sink: I prefer variety in the worldbuilding, especially in long-running series.
  • God Is Good: As a Christian, this goes without saying. However, it also depends on what exactly is meant by "God" in the work in question.
  • Happy Ending/Earn Your Happy Ending/Bittersweet Ending: Make the happy ending seem like a far-off, distant, impossible dream, and yet somehow, in the end, the protagonists still manage to actually find it.
  • Heal the Cutie: I launched this one!
  • Light 'em Up: Bright flashes, project illusions, turn Invisible, see other wavelengths of light, unleash laser beams, lots of laser beams, really big laser beams... Unfortunately, light powers seem to be relatively underutilized in fiction.
  • Light Is Good: The symbol of beauty, warmth, insight, and hope.
  • Light/Darkness Juxtaposition: I like the aesthetic, like for instance in Chiaroscuro art. Thematically, I have a taste for a juxtaposition between cutesy light stuff and depressing dark stuff.
  • Lost Technology: The idea of a civilization long before us with cooler toys creates a powerful sense of wonder.
  • Love Dodecahedron: These are pretty funny to follow.
  • Magnificent Bastard: I think what is so appealing about them is how they subvert the system. They break the assumed order and defy expectations, often by smoothly planning out chains of events and elegantly bending and manipulating the system to their advantage.
  • Mickey Mousing: Synchronizing the music to the action can be oodles of fun; in an action scene it can assist in selling the weight of each event and contribute to the flow between moments.
  • Ninja: Well, yeah.
  • Our Monsters Are Different:
    • Eldritch Abomination: Although I'd probably prefer Lovecraft Lite. These mysterious, surreal creatures add a lot of intrigue and variety to the world.
    • Giant Spider: I'm not an arachnophobe, but there is a disturbing factor to them. And giant spiders mean giant webs...
    • Kraken and Leviathan: What if there isn't a bigger fish?
    • Our Dragons Are Different: I think the core idea of the dragon is a manifestation of some force that's powerful, elusive, and dangerous. It's a daunting task to conquer it... or to tame and use it.
    • Space Whale: Quite mysterious.
    • Spark Fairy: You would not believe your eyes, if ten million fireflies...
  • Pun: Can't get enough of these.
  • The Quiet One/Shrinking Violet: Most of what you say doesn't come out of your mouth.
  • Video Game Caring Potential: Games have yet to scratch their potential for storytelling.

    Other Things I Like 
  • ASMR: Chill and relaxing.
  • Flying: I really enjoy flight scenes, chases, and combat done well. It's better especially when it has actual weight to it, with actual mechanisms and work involved in causing flight, like actual wings or rocket engines. Observable propulsion and wind resistance helps to sell it. Flight as a mere superpower without any tangible thing lifting you feels superficial. It doesn't feel as real.
  • Kinetic Energy Manipulation: This isn't a trope yet, but it actually could be a really cool superpower, if it were utilized more in fiction. Something like Gambit.
  • Martial Arts: As a martial artist, I appreciate these. Even some of the over-the-top ones.
  • Wonder: That feeling you get when you discover the ruins of a great, fallen civilization, or behold a vast landscape, or receive glimpses of an epic destiny. It is the vague, mysterious sense of encountering something grand and significant.
  • Other Things I Like:
    • Recursion: Haha, get the joke?
    • Other Things I Like: Okay, I'll stop now.


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