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Ninja857142 is a troper from North America, a Christian, and a lover of various, somewhat eclectic stories. The number in his name may seem completely arbitrary, but actually holds a certain numerical significance. He enjoys martial arts and video games. The stories he prefers most tend to be epic action-adventure stories, and stories of brokenness and healing.

This troper has created/launched these pages:


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Works I like:

    Anime & Manga 

    Fan Fiction 



    Live-action TV 


    Video Games 

    Web Animation 

    Web Comics 

    Web Original 

    Western Animation 

Favorites Lists:

    Favorite Video Games 

    Favorite Gaming Moments 
  1. True Final Level & Ending (Cave Story)
  2. Final Battles & Ending (The Legend of Zelda: Spirit Tracks)
  3. Pacifist Ending (Undertale)
  4. Solstice Ending (OneShot)
  5. Final Battles & Ending (The Legend of Zelda: Skyward Sword)
  6. Leaving the Ruins (Neutral Route) (Undertale)
  7. Venom II & True Ending (Star Fox 64)
  8. Macbeth: Mission Accomplished (Star Fox 64)
  9. Escaping the Ginso Tree (Ori and the Blind Forest)
  10. Getting the Spur (Cave Story)
  11. "The Great Invasion" (Super Smash Bros. Brawl)
  12. Leaving the Ruins (Pacifist Route) (Undertale)
  13. Spelling "Blitzkrieg" (Bookworm Adventures)
  14. First Two Chapters (Child of Light)
  15. Muffet Boss Fight (Undertale)
  16. Healing Grandma (The Legend of Zelda: The Wind Waker)
  17. "The Precipice" (Rayman 2)
  18. Gleeok Boss Fight (The Legend of Zelda: Phantom Hourglass)
  19. First Time Interacting with Virtual World (The Lab: Longbow)
  20. Ending (There Is No Game)
  21. "Hippopotomonstrosesquipedalian" (Bookworm Adventures)
  22. Raphael Raven Boss Fight (Super Mario World 2: Yoshi's Island)

    Favorite Fight Scenes (No Gameplay) 
  1. Airport Showdown (Captain America: Civil War)
  2. Brawl of Yoshi’s Island (Super Mario Bros. Z)
  3. The Battle of New York (The Avengers (2012))
  4. Round Table Fight (Ip Man 2)
  5. Shock 3 (Shock Series)
  6. Shock 1-2 (Shock Series)
  7. Hiccup & Toothless vs Red Death (How to Train Your Dragon)
  8. Hiccup & Toothless vs Bewilderbeast (How to Train Your Dragon 2)
  9. Vs. Tirek (My Little Pony: Friendship Is Magic, "Twilight’s Kingdom")
  10. Robot Riot (Phineas and Ferb The Movie: Across the 2nd Dimension)
  11. Doomship Assault (Super Mario Bros. Z)
  12. Clocktower and Traintop Battle (Spider-Man 2)
  13. Chen Zhen vs General Fujita (Fist of Legend)
  14. Freeway Attack (Captain America: The Winter Soldier)
  15. Volume 1 Finale Fight (RWBY)
  16. Project Retribution (Shock Series tribute by Sareth Waldrouk)
  17. "The Great Invasion" (Super Smash Bros. Brawl)
  18. Final Battle (Legend of the Guardians: The Owls of Ga'Hoole)
  19. Mario vs. Bowser (Super Mario Bros. Z Reboot)
  20. Qrow & Ruby vs Tirian (RWBY)
  21. Team CFVY's Intro (RWBY)

    Favorite Superpowers 

Tropes Lists:

    Tropes associated with Ninja857142 
  • Blood Knight: I love martial arts and action scenes in fictional works. But I don't want to hurt anyone innocent.
  • Cloudcuckoolander: Sometimes. Mostly because I daydream a lot, and can find it difficult to focus.
  • Martial Pacifist: I'm a black belt, and I do enjoy a good sparring match. But I don't really want to hurt anybody if possible.
  • Ninja: I was nicknamed this in high school. I liked that name.
  • Private Detective: I played one of these in a skit in a comedic high school play. That was fun.
  • The Quiet One: ...I guess.
  • Sarcasm-Blind: I have a hard time with this. But I'm getting better. Maybe too good...
  • Socially Awkward Hero: Well, I'm somewhat cautious in general, but I'm especially wary of social interaction. However, I love martial arts, and feel reasonably confident in a sparring match.

    Tropes I Like 
  • All-Loving Hero: True love for God and for your neighbor, no matter who they are, is what separates good from evil.
  • All of the Other Reindeer: I recall liking the story of Rudolph as a kid...
  • Ancient Evil/Sealed Evil in a Can: Okay yeah, this is a super common backstory at this point, but it can be an effective way to make the adventure epic in scale, and the story insidious in its arc.
  • Battle Couple: Because why not? I like seeing adorable couples work together, and what exercise is better than mowing down evil?
  • Better Than a Bare Bulb: Heh. I enjoy stories that make fun of how they are stories.
  • Bioluminescence Is Cool: Yes it is.
  • Building Swing/Grappling-Hook Pistol/Instant Knots/Variable-Length Chain: Almost as great a dream as flying. What's cool about abilities like this is that they can keep up the pacing and flow of a fight or action scene, and can transition momentum in all sorts of directions. And of course, video games make them fun to use. Of course, they all mesh well with the Wall Crawl.
  • Character Development/Dynamic Character: Of course. One of the greatest appeals of stories is seeing characters grow and change in interesting ways.
  • Cloud Cuckoo Lander: They can be quite funny and entertaining... but I don't like when Innocently Insensitive goes too far.
  • Color Motifs:
    • Blue: My favorite color. The color of the sky, and also the ocean and water. The more cyan shades evoke serenity, wonder, awe, coolness, immensity, significance, and hidden, mystical power. More true blue shades evoke sadness, melancholy, and depth.
    • Cyan-Green: Like spring green, aquamarine, or around there. The color of auroras. The color of ethereality, mystery, wonder, spirituality, otherworldliness, alienness, and transcendence. It seems like a forgotten mixed color comparable to orange (red-yellow) and purple (blue-magenta).
    • Yellow/Gold: A technical complementary color of true blue. The color of the Sun. The color of warmth, hope, sustenance, revelation, insight, and joy.
    • Orange: My second favorite color and a complementary color of blue. The color of fire. The color of excitement, drive, enthusiasm, eagerness, spunk, and determination.
  • Combat Pragmatist: Real fights have no rules, and I like the combination of power, skill, and tactics to win.
  • Crouching Moron, Hidden Badass: They'll never see it coming...
  • Cryptic Background Reference: Having interesting, mysterious details on the horizon is part of making a world feel immersive and exploration-worthy. The trick is in revealing the right amount of details so that the exploration of the world feels worth it, and that the details had a point, but not revealing so much that the mysterious magic is lost.
  • Desperately Looking for a Purpose in Life: I think I have a fondness for stories about characters finding their place in the world.
  • Ditzy Genius/Genius Ditz: No one's smart at everything.
  • The Epic: This is the story that it's all about. Admittedly, though, it can be difficult to make it consistently high quality from beginning to finally-arrived conclusion.
  • Even Better Sequel: I often like sequels more because they can build greater on what is already established, and further develop characters that I already have investment in. When it comes to video games, there are often opportunities for improvements and enhancements, especially in the gameplay mechanics.
  • Fantasy Kitchen Sink: I prefer variety in the worldbuilding, especially in long-running series.
  • Fight Scene: Awww yeah... there's an art to it. Its introduction can be surprising and engaging, but more importantly it has to properly establish the scenario and build viewer expectations. Then the meat of the clash has to have a proper balance with the flow between events and shocking moments that can escalate the action and surprise the audience. Downtime is also important; it can't just be constant chaos. The climax often benefits from being somehow shocking and memorable; it should ideally diffuse the remaining tension.
  • Friendship Tropes:
    • Badass Crew: It's just great when colorful characters with their own stories to tell come together to achieve something awesome. Friendship forged by adventure is appealing.
    • I Just Want to Have Friends: And what's better than truly finding them?
    • True Companions: For some reason, I think that 7 is the golden number of camaraderie. Too much less and there's not enough supporting company; too much more and it's too crowded. One and six others, or something at least close to that number, makes for a moving group of friends.
    • Sixth Ranger: Hey, why can't the new person sometimes stay, rather than leave out of obligation? New friends are nice!
  • God Is Good: As a Christian, this naturally goes without saying. However, it also depends on what exactly is meant by "God" in the story/setting.
  • Happy Ending/Earn Your Happy Ending/Bittersweet Ending: Obviously, it's nice to have a happy or somewhat happy ending. And it would be ideal to have characters do stuff to get it. What I think makes this especially appealing is to make the ending seem dreamlike, a far-off hope, and yet somehow, in the end, the heroes still manage to actually find it.
  • He's Back: From rock-bottom to awe-inspiring.
  • Humble Pie: When done correctly. If done right, it can be really satisfying and perhaps cause a believable change. Otherwise, it could come off as either insufficient, or just plain vindictive.
  • Karma Houdini Warranty: Finally...
  • Le Parkour: Parkour! Parkour parkour! It's cool for various purposes, like Combat Parkour and stealth.
  • Light Is Good: The symbol of beauty, warmth, insight, and hope.
  • Light/Darkness Juxtaposition: I like the aesthetic, like for instance in Chiaroscuro art.
  • Lost Technology: This is such a cool concept.
  • Love Dodecahedron: These are pretty funny to follow.
  • Magic A Is Magic A: Even kids are always wondering WHY CAN'T YOU JUST TELEPORT?!
  • Magnificent Bastard: These characters can potentially be quite entertaining, whether antagonistic or heroic. I think what is so appealing about them is how they subvert the system. They break the assumed order and defy expectations, often by smoothly planning out chains of events and elegantly bending and manipulating the system to their advantage.
  • Mickey Mousing: Synchronizing the music to the action can be oodles of fun; in an action scene it can assist in selling the weight of each event and contribute to the flow between moments.
  • Moe: Dawww...
  • Moe Couplet: I honestly don't get why there aren't more romance stories like this. Why do all these romance stories have to eat up the plot, cause prolonged drama and pointless miscommunication, and bring out the worst in people? Can't we just have a simple romance that is actually positive and simple cuteness?
  • Nice Guy/Nice Girl: This doesn't have to be boring!
  • Not So Invincible After All: I do NOT like the cruel and haughty in power, so it's satisfying to see them taken down.
  • Our Monsters Are Different:
    • Eldritch Abomination: Although I'd probably prefer Lovecraft Lite. These mysterious, surreal creatures add a lot of intrigue and variety to the world.
    • Giant Spider: I'm not an arachnophobe, but there is a disturbing factor to them. And giant spiders mean giant webs...
    • Our Dragons Are Different: In particular, I like the fast-flying rideable types, and the colossal, imposing wyrm varieties. And the cute, green egg-throwing kind. Aside from being the coolest pet ever, I think a major appeal is in how legendary they are, how they are so elusive, powerful, and dangerous.
    • Space Whale: They're quite mysterious...
    • Spark Fairy: You would not believe your eyes, if ten million fireflies...
  • Platform Game: Bouncy fun!
  • Power Palms: For some reason it's cool.
  • Pun: Heh heh.
  • The Quiet One/Shrinking Violet: Relatable. But I prefer more nuance in such characters, like reasons for their nature, Hidden Depths, and/or Character Development. There's many more ways to develop a character than verbal exposition.
  • Rounded Character: I don't like when a character or persona only exhibits one "mode" or disposition, like being incessantly ecstatic, optimistic, oblivious, smug, condescending, cynical, grouchy, etc. Exhibiting only one emotion all the time gets annoying, and makes one feel less like a genuine character and more like a generic archetype. It would be like if the emotions in Inside Out only expressed their namesake emotions; it wouldn't be very interesting, and it would get exhausting quickly. Make your characters rounded!
  • Sleep Cute: Key descriptor being "innocently."
  • Stealth Tropes: It's just another valid strategy. A cool one too.
    • Le Parkour: This can be coolly fashioned for stealth. Lurking and leaping through the shadows, or perched just above sight.
    • Ninja: Well, yeah.
  • Stock Superpowers:
  • Team Spirit: Also known as synergy. Obviously elegant teamwork is fun (and can be really cool and formidable), but in video games I especially love being able to efficiently control multiple characters to make them do awesome things in tandem. Of course, actually designing that to work is quite the challenge.
    • Super Team: If superpowers/skills are cool, this can make them exponentially cool.
  • Took a Level in Badass: I'm a fan of the meek and humble underdog who rises to defy expectations.
  • Video Game Caring Potential: There are people here to actually SAVE, right?
  • Weapon of Choice:
    • Fighting with Chucks: I learned to use these a bit, so it is kind of fun to watch them in use.
    • Sword Fight: Like many, I grew up enjoying pretend-fighting with sticks. Video games that let you live this out somehow are especially fun. But it doesn't have to be a basic sword; stick duels with staffs, sticks, clubs, spears, katanas, the Laser Blade, whatever works.
    • Telescoping Staff: Really cool, efficient yet simple weapon. And open for a lot of variety.
  • The Woobie: In particular, I like to see poor, huggable characters rise beyond their circumstances and become a strong force for good.

    Other Things I Like 
  • ASMR: Chill and relaxing.
  • Flying: I really enjoy flight scenes, chases, and combat done well. It's better especially when it has actual weight to it, with actual mechanisms and work involved in causing flight, like actual wings or rocket engines. Observable propulsion and wind resistance helps to sell it. Flight as a mere superpower without any tangible thing lifting you feels superficial. It doesn't feel as real.
  • Kinetic Energy Manipulation: This isn't a trope yet, but it actually could be a really cool superpower, if it were utilized more in fiction.
  • Martial Arts: As a martial artist, I quite enjoy these. Even some of the over-the-top ones.
  • Wonder: That feeling you get when you discover the ruins of a great, fallen civilization, or behold a vast landscape, or receive glimpses of an epic destiny. It is the vague, mysterious sense of coming across something grand and significant.


Example of: