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Arriving in a flash, with a shining solution! Mashin Sentai Kiramager!

The Kiramagers are a band of heroes chosen by the five Kiramai Stones hailing from the planet Crystalia. Each hero possesses a quirk and/or skill that attracts their respective stone, which forms their "Kiramental", leading them to be selected to fight off against the Yodonheim Empire which now seeks to invade Earth. They are later joined by a treasure hunter named Takamichi Crystalia also from Crystalia itself, who transforms into Kiramai Silver.

    General Tropes 
  • Bunny-Ears Lawyer: They all have certain quirks - ranging from obsessive drawing to obsessing about being "cool" all the time - and their fair share of cartoonish moments. Despite of this - or probably because of it - they're still massively competent fighters, often using their quirks and skills to take down MOTWs without problem.
  • Charles Atlas Superpower: Most of the "talents" they are chosen for are rather normal for humans and may not apply in actual combat (e.g., Shiguru's swordsplay is just acting, Tametomo's marksmanship only applies to gaming), as lampshaded by Mabushina. However, given that their Kiramental is implied to be an Imagination-Based Superpower in general, it somehow works out for them.
  • The Chosen Many: All of them are chosen by the Kiramai Stones to become the guardians of Crystalia and Earth.
  • Contrasting Sequel Main Character:
    • Unlike the Ryusoulgers who are ancient tribesmen and are well trained Experienced Protagonists, the Kiramagers are rangers from modern times and most of them are famous celebrities with Tametomo being a famous esports player, Sena being a famous athlete and Shiguru being a famous actor. While the Ryusoulgers became rangers years before their series even started and are trained to protect their village and earth from Druidion, the Kiramagers got their powers recently from a genie.
    • Like the Magirangers before them, the Kiramagers are magic-themed sentai in modern times. While the Magirangers were siblings who were descended from magic-users, with them merely unlocking their innate powers, the Kiramagers are complete strangers with not a single drop of magic in them, with their powers being granted by an outside source. In addition, the Kiramagers wield swords and guns and use wrist-devices to transform, in contrast to the Magirangers' staffs and their using flip-phones to transform. And while the Magirangers had a male Green Ranger and a female Blue Ranger, it is the reverse with the Kiramagers.
  • Hour of Power: The Go Kiramager forms only last 100 seconds.
  • Imagination-Based Superpower: The "Kiramental" ability that the team possesses is implied to be this; While its strength varies among members, it can boost unconventional fighting skills such as swordplay acting, gaming marksmanship or even just running fast, and allows them to be applied in actual combat. Juru's, being the strongest, allows him to bring almost any idea he has to life. That being said, it requires a shining spirit and strong determination to save others to be able to utilise it.
  • Jumped at the Call: All of them except Juru immediately agreed to become Kiramagers.
  • Meaningful Name/Punny Name: The Kiramagers have puns and special meanings in their names.
    • Juru's name is one letter off from how the English word "jewel" would be pronounced in Japanesenote . His last name also contains the kanji for "hot"note , referencing his mech Fire and the element Red Rangers are best known for.
    • Tametomo's full name means "shooting water for dawn", referencing his sharpshooting.
    • Hayami is very fastnote ; her full surname means "early sight".
    • Shiguru's last and first names mean "push-slash" and "times of rain" respectively.
    • Sayo's last and first names mean "great healing" and "little night" respectively.
    • Takamichi's first name means "treasure path", referencing his being a treasure hunter. His original last name, Hakataminami, is a play on the Hakata-Minami Line which references the connection between Crystalia and CARAT.
  • Light Is Good: Their main motif is "shining" and they are the Hero Protagonists of the series.
  • Mythical Motifs: Due to Juju being inspired by a legend at a shine from his childhood, their Go Kiramagers forms invoke the imagery and powers of The Phoenix, with the the Kiraful Go Arrow even taking the form of one when its being summoned.
    Juru: We're gonna revive, like the phoenix!
  • Named After Someone Famous:
    • Juru's given name is similar to the surname of James Prescott Joule, an English physicist, mathematician and brewer and the namesake of the joule unit of energy.
    • Tametomo gets his given name from Minamoto-no-Tametomo, a Heian-period archer.
    • Sena's given name is taken from the surname of Formula One driver Ayrton Senna.
    • Shiguru's name sounds somewhat like Sigurðr, the Norse name of the Germanic hero Siegfried.
    • Sayo's given name is derived from the Japanese word for "nightingale"note , which is also the surname of Florence Nightingale, the British nurse who pioneered modern nursing after serving in the Crimean War.
    • Takamichi's first name is taken from Kyogoku Takamichi, who was adopted into the Kyogoku daimyo clan, much like how Takamichi was adopted into the Crystalian royal family.
  • The Power of Friendship: In spite of their different backgrounds and personalities, the team goes along well and there is a lack of infighting especially compared to the previous teams, which allows them to overcome various obstacles they can't beat alone. This is even emphasized in their Super Mode, which is a team power-up instead of one mutually exclusive to their leader or just a few members.
  • Ragtag Bunch of Misfits: One of the more unique and varied teams Sentai has gotten in quite a while. This year, our team consists of an average high school student who gets easily gets lost in the world of his drawings regardless of his environment, an esports gamer with quite the chip on his shoulder, a star track runner with the excitable personality to match, an famous actor who is quite dedicated to his image of being "cool" no matter what, and an talented doctor who is much more dangerous than she lets on. That's not even getting to the literal genie princess from another planet, their adventurer Sixth Ranger who's her older brother and is obsessed with treasure hunting, and the eccentric CEO that supports them.
  • Super Mode: The Go Kiramagers forms, obtained via the Kiraful Go Arrow, which gives them a huge power up. However, it only lasts for 100 seconds.

Kiramagers

    Juru Atsuta/Kiramai Red 

Portrayed by: Rio Komiya (live), Shigeki Ito (suit)
Young Juru Portrayed by: Shigetora Takahashi

https://static.tvtropes.org/pmwiki/pub/images/jewelatsuta.png
https://static.tvtropes.org/pmwiki/pub/images/kiramared.png
The Creative Warrior! Shining Sparkling! Kiramai Red!
A happy-go-lucky Eccentric Artist and Ordinary High-School Student who was chosen by Mashin Fire to be his partner. While the youngest of the bunch, he was picked to be The Leader due to his high Kiramental, which allows him to bring any of his creations to life so long as he has the vision to do so.
  • A Child Shall Lead Them: He is a teenager and acts as the leader to his team.
  • Admiring the Abomination: His reaction to Lord Garza? That it's the coolest thing ever!
  • Ambiguous Situation: Despite Oradin telling him his link with the Crystalians and Imagination-Based Superpower is due to being The Chosen One of Crystalia after Galza, the final episode has his teammates pull out a theory that their resonance is actually a Contrived Coincidence based on their similar personalities and shared hobby of drawing, putting an ambiguous question of whether his Art Initiates Life ability was really Oradin's work all along.
  • Artsy Beret: Wears one in an outfit, as shown in the opening. He has not worn the outfit in the series proper yet though.
  • All-Loving Hero: He doesn't hate anyone and rarely gets angry.
  • Bad "Bad Acting": When the Kiramagers try to keep Takamichi's secret from Mabushina and she notices how odd they were all acting, Juru quite frankly demonstrates how terrible of a poker face he has. It's so bad that they had to kick him out of the base so he doesn't spill the beans by accident.
  • Beware the Nice Ones: He's very kind and eccentric when it comes to his drawings, but do not underestimate his willpower. He was able to take on Galza with his basic weapons and skill.
  • Brutal Honesty: He's normally careful about which words to say at the moment, but don't expect him to mince any words when it comes to art.
    • He also showcases this in #8, when he basically calls out the team for running him ragged, although he does forgive them shortly afterwards.
    • He also shows this off when confronting Takamichi about his treasure hunting, bluntly telling him that helping people is what makes him shine the most.
  • Cannot Keep a Secret: He'd much rather tell the truth more than anything as seen with his Brutal Honesty noted above. Unfortunately, this is a major problem in #18, where the team has to try and keep the secret that Mabushina is at risk of dying from Numajo's curse. As Juru pitifully proves, he sucks at acting, to the point where the team kicks him out of the base to keep Mabushina from finding out.
  • CharacterCatchphrase: "Hirameki~ng!", a combination of "Hirameki"/"flash (of inspiration)"note , "making", "ki~n"note , and "king". Depending on the fansub group, this is translated as either "Eureka-ing!" (TV-Nihon) or "Insparkleration!"(Over-Time)
    • Becomes a Borrowed Catchphrase whenever anyone else in the team comes up with their own inspirations or creative solutions to counter a dire situation. Sayo in particular turns it into "Hirame-queen!".
    • And then #42 and #43 reveal that it was used by Galza way back when he was a child and was still the destined Chosen Hero of Crystalia.
  • Contrasting Sequel Main Character:
    • Both Koh and Juru are cheerful nice guys who care deeply about protecting the earth and civilians, which makes the differences between them all the more striking: Koh was a Experienced Protagonist who was skilled in combat and became a ranger years before his series even started, while Juru is a Rookie Red Ranger with lack of fighting experience until he encounters his teammates. While Koh is a member of the Ryusoul tribe and is 209 years old with young adult looking appearance, Juru is just a Ordinary High-School Student.
    • Like Kai before him, Juru is the last Ranger to join the team, the Red Ranger/leader despite being the youngest, and also clashes with his team's Yellow Ranger on occasion. While Kai was a proficient soccer player with his own group of friends, Juru is a socially-awkward, loner artist and far from athletic. Juru is shown to be rather lacking in self-confidence, while Kai was overconfident to the point of suicidal recklessness.
  • Ditzy Genius: Goes along with his Keet tendencies and nature of Eccentric Artist. He excitedly draws the team mid-fight instead of running for safety. When the city is attacked by a giant monster and everyone is supposed to evacuate out of the school, he doesn't even notice there is anything unusual going on.
  • Dork Knight: He's awkward, bashful, and very prone to his dorky moments, but he's The Leader for a damn good reason.
  • Eccentric Artist: Once he gets an inspiration and starts drawing on the spot at any moment, it is very hard to get him to snap out of it.
  • Expy: Cast in the same mold as Riki and Kenta, as all three of them are Ordinary Highschool Student red rangers.
  • Heroic Self-Deprecation: He constantly does this to himself due to seeing himself as only an Ordinary High-School Student, compared to his Talented, but Trained teammates, despite having the highest Kiramental level amongst them. He needs quite a bit of encouragement to convince him he is capable of achieving much more than he thinks.
  • Hidden Depths: Episode 24 reveals that he practiced guitar for his school festival. And he's gotten pretty good at it too, playing the guitar accompaniment to Shiguru's song in #28.
  • Hot-Blooded: Just like many other Sentai Reds, Juru is hyperactive and energetic. However, he's more of a wide-eyed childlike type than a "run in without a plan while yelling your catchphrase as Blue rolls his eyes" type. This becomes Subverted as the series goes on as Juru takes on more of a levelheaded persona.
  • Imagination-Based Superpower: Combined with Reality Warper. His Kiramental is said to be the strongest in the team, its ability allowing him to bring almost any of his imaginations to life, described by Mabushina to be the same ability King Oradin had. This is commonly shown through him sketching out his inspirations onto his sketchbook before the art flashes and comes to life from there, and extends to even being able to remodel the Kiramai Stones into giant vehicles and bestowing them the ability to combine into Kiramaizin.
  • Informed Flaw: According to Muryo, he's "not a people person", but the series shows that he cooperates with people just fine. Although, an interpretation of this is that he was referring to Juru's occasional lack of tact around people.
  • Kid Hero: At 17, he just barely qualifies, being one of the youngest Reds in the whole franchise. And he slowly grows into being a certifiable badass in his own right.
  • Kidnapped by the Call: His Kiramai Stone was not taking no for an answer.
  • The Leader: He leads the Kiramagers despite being the youngest of his team. He's still maturing into the role, but seems to be shaping up to be level-headed leader, adapting his leadership style to suit and encourage the strengths of each of his teammates. He's different from the usual take on the idea of a Sentai leader - instead of being the one giving Attack Pattern Alpha type orders - something he readily admits Tametomo is better at - he's the one who helps the others be their best selves through the sort of advice The Obi-Wan would give. Worth noting here is that while he gets the usual Red role of unlocking new mecha like King Express, control can be delegated to someone more suitable like Sena.
  • Magnetic Hero: It does take a while for it to kick in, but as Muryo explains; he has a certain magnetism about him that allows others to work at their best. This, in turn, is what allowed the team to become a stronger unit in the end and what eventually gets Takamichi to join the team.
  • Nice Guy: He is very polite and understanding towards his teammates.
  • O.O.C. Is Serious Business: At the team's defeat at the hands of Yodonna, Juru is clearly shaken up by the event, not wanting to let the others get hurt or even die when they have bigger lives ahead of them. He actually lashes out at them when they want use Energia to power themselves up, rightfully saying that using Energia can be just as dangerous as Yodonna's power-up, maybe even worse if they aren't careful.
  • Ordinary High-School Student: Juru was just an ordinary high school student before becoming a Kiramager.
  • Rookie Red Ranger: Most of his teammates got their powers before the series even started, while Juru was just an Ordinary High-School Student by the time he encounters them. Though somewhat downplayed in that Episode 0 shows the others only really got their powers a few days at most before him and only really had a battle or two against some grunt soldiers before he joined up.
  • Seers: Is revealed to have witnessed Galza's betrayal and the fall of Crystalia in a dream.
  • Ship Tease: With his classmate Kakihara.
  • Shirtless Scene: Downplayed. He gets a Furo Scene in #14 where he is seen bathing at a bathhouse along with Takamichi, but it doesn't show much of his upper body.
  • Smarter Than You Look: Underneath his eccentricity, he's very astute at reading people.
  • Socially Awkward Hero: In Muryo's own words, Juru is "awkward, and bashful... not really a people person."
  • This Is Unforgivable!: Outright says this to Galza who used Mabushina's wish to see her father again, who he murdered, in order to obtain the White Kiramai Stone. To say Juru was furious for Mabushina in this situation would be an understatement.
  • Vocal Evolution: Rio Komiya (Juru)'s voice subtly but noticeably drops a little as the episodes progress. While this is obvious given he's a teenager, it coincides with the development of his character, from an awkward teenager into a confident leader.
  • You Remind Me of X: In addition to his Kiramental, Galza, Takamichi and Mabushiina see Juru's personality being almost a carbon copy to Oradin.

    Tametomo Imizu/Kiramai Yellow 

Portrayed by: Rui Kihara (live), Masato Tsutamune (suit)
Young Tametomo Portrayed by: Yusuke Kamio

https://static.tvtropes.org/pmwiki/pub/images/tametomoimizu.jpg
https://static.tvtropes.org/pmwiki/pub/images/kiramayellow.png
The Relaxing Warrior! Orientated Shooting! Kiramai Yellow!
An e-sports captain and star shooter who was chosen by Mashin Shovellow to be his partner. Cocky with a good heart, his quick thinking and pragmatic mindset allows him to form effective strategies against Yodonheim.
  • Affectionate Nickname: His name often gets shortened to "Tame" or "Tame-kun" by the others.
  • Badass in a Nice Suit: The Mashin Sentai Kiramager vs. Ryusoulger movie has him exchange his usual uniform for a fancy black suit with yellow underclothing.
  • Butt-Monkey: He becomes one for Juru shortly after the latter's arrival, due to his talent being rather niche and unknown to an Ordinary High-School Student like him. It gets to the point where Juru modeled his Mashin based on how the color yellow is related to construction vehicles, not based on his talent or personality unlike the others.
    Tametomo: Just the color!? What about the skillset!?
    • A heartwrenching example happens in #25 when he becomes attracted to a shrine maiden who later reveals herself to be Yodonna, distressing Tametomo a huge lot. As Juru cheers him up near the end of #26, Tametomo, in response, feels humiliated that he got the consolation from Juru of all people, to the others' amusement.
  • Combat Pragmatist:
    • Shows some shades of this in #11. Instead of taking on the MOTW head-on as per the norm, Tametomo just decides to shoot Reset Button Jamen's reset button an indefinite number of times until the Jamenshi just mentally breaks down from the repeated loop.
    • Has another shining moment in #34 with Shiguru. Instead of having a weakened Shiguru destroy the mask directly, Tametomo instead shoots at Shiguru, allowing him to make the final strike needed for the poison to wear off.
  • Contrasting Sequel Main Character: Both Tsubasa and Tametomo are the Yellow Rangers/Lancers of their teams with issues against their Red Rangers/leaders. While Tsubasa is an accomplished boxer, Tametomo is an e-sports gamer and a bit lacking on the physical side (not that it stops him from kicking ass).
  • Dance Battler: His fighting style is reminiscent of hip-hop dance moves.
  • Genre Savvy:
    • In Episode 4, he is the first to be skeptical of Galza's claim that he was brainwashed into serving Yodonheim, suspecting it to be a trap. He is later proven right.
    • He quickly figures out that he's in a "Groundhog Day" Loop thanks to the MOTW in #11 after just two loops. It takes him a few more loops to figure out how the MOTW is actually initiating the loop (thanks to the MOTW basically showing him the reset button).
  • The Gunslinger: He has incredible aim and is capable of impressive trick shots.
  • Hidden Depths: Episode 24 reveals that he has one heck of a singing voice.
  • I Know Mortal Kombat: He's a fantastic marksman thanks to his experience playing shooters in his esports career.
  • Jerk with a Heart of Gold: He's smug and not exactly the easiest guy to work with (especially if you're Juru or Takamichi), but he has good intentions and a good heart when it's all said and done.
  • The Lancer: Tametomo is cynical, sarcastic and down-to-earth, which contrasts Juru's idealistic, cheerful and hyperactive personality. He was The Leader before Juru joined the team, and keeps him accountable after that.
  • Large Ham: In most situations not usually, but his reactions are an entire different story.
  • Love Makes You Dumb: Tametomo became infatuated with Yodonna when she first appeared as a Miko, not even suspecting anything about her until after she made a Yodon Changer out of mud to contact Carantula, leaving him and the others royally screwed once she reveals her true colors.
  • Not So Above It All: Not even he can hide his utter glee of Sayo scoring a boyfriend/potential husband in #32.
  • Parting-Words Regret: His last words to his grandfather were him screaming that he hated him, just because the latter bought the wrong video game. Judging by his indulgence of Shovellow, he's still haunted by that incident.
  • Only Sane Man: Zigzagged. He regularly calls out the others whenever they're being particularly ridiculous, not that he's that much different.
  • The Smart Guy: While Juru directs the team, he's the one to come up with a battle plan and formulate the strategy to defeat the Monster of the Week.
  • Smug Super: He's pretty damn good at what he does and he knows it. This gets less obvious as the show goes on.
  • The Strategist: He is very analytical and skilled at making plans, due to his e-sports gaming nature. His focus episodes show off this trait in full-force.
  • This Looks Like a Job for Aquaman: In episode 17, Takamichi ropes him in to deal with a game-based Jamenshi - while Whac-A-Mole isn't quite close to the video gaming Tametomo normally deals with, it's actually his talent for Spotting the Thread that saves the day.

    Sena Hayami/Kiramai Green 

Portrayed by: Yume Shinjo (live), Ryoko Gomi (suit)
Young Sena Portrayed by: Yuzuki Nakamura

https://static.tvtropes.org/pmwiki/pub/images/senahayami.jpg
https://static.tvtropes.org/pmwiki/pub/images/kiramagreen.png
The Transmission Warrior! Charging Lightning! Kiramai Green!
A passionate and bubbly track-and-field athlete who was chosen by Mashin Mach to be his partner. Her speed is one of her greatest assets, allowing her to take on strong opponents with ease.
  • Action Girl: A given considering she's a Sentai ranger, but Sena is definitely the most athletic fighter on her team and is also considered as one of the best athletes in Japan.
  • Always Someone Better: Initially thought that Makino was this because of her impressive skill in karuta. It's eventually revealed that Makino was jealous of Sena because of the latter's sheer speed, even when Makino made the first move.
  • Awesomeness by Analysis: Demonstrates this when playing competitive karuta. Even when the other player made the first move, Sena was able to catch their movements at lightning speed, removing the card in no time.
  • The Big Girl: An athletic speedster who, despite her smaller stature, has impressive strength and stamina; and is the best for chasing down fast enemies.
  • Contrasting Sequel Main Character:
    • Just like Towa, Sena has unbelievable speed but she is skilled athlete with an positive attitude, while Towa was a talented pacifist but is Willfully Weak when using his abilities and has Big Brother Worship towards Bamba.
    • Makito, the towering eldest sibling of the Magirangers, was stern, responsible, and The Big Guy of his team who gave up his dreams to take care of his family. Sena, the second-to-youngest (along with Tametomo) and shortest Kiramager, is extremely free-spirited and vehement about following her desires as an athlete, even if it can be to the detriment of her teammates.
  • Cute Bruiser: A bubbly, young girl who can sweep through the enemies.
  • Fragile Speedster: Discussed between Mabushina and Mach. When Mach chose her for her high speed, Mabushina asks whether she can fight with that alone.
  • Genki Girl: She is hyperactive and energetic in contrast to Sayo who is mostly gentle and passive.
  • Hidden Depths:
    • It's revealed in #9 that she was a skilled karuta player before quitting to become a full-time athlete.
    • #24 reveals that she used to play piano as a kid and was pretty damn good at it.
  • Lightning Bruiser: Eventually turns out to be this. While speed is the forefront of her fighting style, she can hit just as hard.
  • Logical Weakness: While being an athlete, she's only able to perform short-ranged attacks since she's only used to running on short distances. In Kiramager VS Ryusoulger, while she is undoubtly fast, it's still hard for her to catch up with Towa, who has more stamina.
  • Lovable Jock: Is an well-accomplished track star with infectiously vibrant and sociable personality to go with it.
  • Ms. Fanservice: She's the shapeliest, leggiest Sentai heroine in some time, and occasionally appears in nothing but a sports bra and short shorts. #27 has several closeups of her body for good measure. No wonder since her actress is a well-known gravure idol (and she even did a gravure photoshoot as Sena wearing her SCRTC sportsgear that's reasonably easy to find with a bit of searching).
  • Older Than He Looks: It's easy to to mistake her for a high school student (or even younger because of her height), but Episode 27 establishes that she went to college with Natsume, establishing that she's at least in her twenties. Her profile in Tokyo Hero Max states that she's 21 making her one year younger than her actress.
  • Passionate Sports Girl: She's takes her track career very seriously, to the point of not showing up to the Kiramagers' battle against Rugby Jamen in Episode 2 so she wouldn't miss training for her track meet. Seeing this, Juru allows her to finish her meet first before they battle next time so she'll be able to pursue her passion.
  • Pintsized Powerhouse: The smallest of the team, but no less powerful than the others.
  • Red Baron: Was given the title of the "Supersonic Princess" back in her karuta days because of her sheer speed in removing the cards, even when the other player has made the first move.
  • Tomboy and Girly Girl: The sporty and active tomboy to Sayo's girly girl.
  • Tomboy with a Girly Streak: She's a passionate athlete who has no qualms with wearing typically "girly" clothing, such as skirts and kimonos. She also has typically "girly" looking items with her, like her wallet in #11.
  • When All You Have Is a Hammer…: In #9, she's called out for using her speed for everything instead of developing her other skills, but in the end, decides that's not such a bad thing, and wins the rigged karuta match by seeing which card the Monster of the Week was reaching for and grabbing it before he could. The lesson quickly goes from "you need to be more than just fast" to "if you're this fast, you don't."

    Shiguru Oshikiri/Kiramai Blue 

Portrayed by: Atomu Mizuishi (live), Yasuhiro Takeuchi (suit)

https://static.tvtropes.org/pmwiki/pub/images/shiguruoshikiri.jpg
https://static.tvtropes.org/pmwiki/pub/images/kiramablue.png
The Piercing Warrior! Unstoppable Blade! Kiramai Blue!
A popular celebrity chosen by Mashin Jetter to be his partner. Considered to be The Ace of the team due to his swordsmanship, he acts as a serious, emotionless person, even though deep-down - he's probably the farthest from that persona.
  • The Ace: He's clearly the most proficient fighter in the team. He's even considered to be the ace of the team in-universe.
  • The Big Guy: He's the go-to guy when there is a particularly strong enemy.
  • Butt-Monkey: It seems like the Shiguru-focused episodes are hellbent on making him as hilariously miserable as possible. To boot:
    • In #3, the guy gets a vice on his head because he got distracted and is clearly very worn out because of it, and yet still tries to work and fight despite the handicap. He also gets made fun of in the end of the episode because his ridiculously cute persona in his interview.
    • In #10, he has to fend off an obsessive stalker, gets called out by the Mashins for giving her false hope, gets rejected by his stalker via boot to the stomach in favor of Sayo by the end of the episode, and gets his sandwich eaten.
    • In general, Shiguru tends to be this for Sayo at times, ranging from her using aikido on him to make him keep quiet in #6 to her dragging him to see Iyo against his objections in #10, and even being aggresively scolded/threatened by her for his performance in #24.
    • In #23, he even ends up playing the role of a Butt-Monkey, as the "pitiful geek" Mr. Five from a Crystalian play.
    • In #40, after the MOTW took his appearance his teammates assumed he was the MOTW and start attacking him. He even suffered a nosebleed for all of their trouble!
    • He again has a moment in the movie where he is shown to have a vice got stuck in his head similar to how he suffered in #3.
  • Character Tic:
    • He does this lip-smack-kiss thing with his thumb whenever he needs to turn on the charm. It's most likely part of his screen idol schtick, and apparently lampshaded when he's revealed to have whole boxes of lip balm on hand at all times.
    • Similarly, when he wants someone to keep a secret, he does a finger-to-the-lip using his pinky rather than the index finger like how others would usually do.
    • Because he's actor he tends to take on "roles" when given a specific task to do. For example when he's given Takamichi's Shiny Breaker to finish off a monster in one episode because the latter is busy doing something else he takes on some of Takamichi's more hot blooded traits and tendency to add random English as well as his battle cry of "Shining!"
  • The Charmer: #14 shows that he can really turn on the charm if he wants to. After all, he is an actor...
    • He turns on the charm once again when Kakihara recognizes him in #20.
  • Cool Big Bro: Eventually becomes this. What he lacks in actual stoicism, he makes up for in sound advice and encouragement to his teammates.
  • The Comically Serious: Shiguru is taciturn and takes his job very seriously. He also breaks the fourth wall in #3 and is generally a riot with his facial expressions. This starts to get subverted pretty hard as the series goes on when Shiguru lets go of being "cool". He's still fairly serious when it counts, but he's more than willing to let himself go at times, although it's usually more out of stress.
  • Chick Magnet: Being a famous actor he has many female fans, and he is also capable of impressing middle and old-aged ladies.
  • Contrasting Sequel Main Character:
    • Both Melto and Shiguru are calm and composed individuals, but while Melto was relaxed and friendly towards his teammates, Shiguru is more akin to Bamba: stern, cold and aloof. However, as the series progresses, it's clear that Shiguru isn't really that stoic and aloof as he makes himself out to be. He ends up acting a lot more like Melto by the time #10 rolls around - calm, friendly, if not a little harsh, and prone to excitable bursts (Melto's out of excitement while Shiguru's is more out of duress). He can be as stern as Bamba - as seen in #7 - but he's more than willing to recognize when he's wrong when he gets called out for it.
    • While just as levelheaded and more youthful, Urara often showcased maturity Shiguru would like to think he has, but can come across as downright silly due to forcing his "cool" image. However, Shiguru is far less confrontational and has learned to be less stubborn about certain things, becoming more over-the-top in the process, while Urara tended to be more than a bit overbearing as the Team Mom despite being The Quiet One of her siblings.
  • Dork Knight: Skilled at swordsmanship, dedicated to his job, was called The Ace at one point...along with having a majorly dorky side that can compete with Juru thanks to his previous obsession with being "cool". After letting go of his stoicism, he is still very much a badass, but is far more willing to ham it up like the rest of them.
  • Drill Sergeant Nasty: Showcased in #7. He's very strict and treats Juru very harshly during training. He even suggests that Juru only get three hours of sleep in order to make room for training. Along with the others, he gets called out for this by Fire in #8.
  • Genius Bruiser: He's a talented fighter, can make effective strategies on the fly on par with Tametomo's, and has observation skills that are close to Juru's.
  • Happily Married: He gets married to Sayo in the Drama CD 4 special.
  • Hidden Depths:
    • #24 reveals that he can play bass from the knowledge he attained from a previous role.
    • #28 shows that he has one hell of a singing voice, beautifully shown off when he tries to serenade Hakobu.
  • Imagination-Based Superpower: He is shown to have achieved a degree of this with his Kiramental in #10, inventing a Finishing Move that extends his Kiramai Sword's blade to slash only his intended target from a long range while dissipating at certain areas to avoid hitting anything else. The came useful in a hostage situation that happens later on.
  • Jerk with a Heart of Gold: Surprisingly downplayed and quickly subverted. While it looks like this may be his character at first, and he is quiet and generally emotionless (though this is subverted later on), this is just him trying to appear cool. He's rather quick to jump at the chance to protect Earth, shows concern and sympathy to his comrades, and has no complaints with following orders, even from Juru.
  • Large Ham: When he isn't trying to be serious, he tends to be this. It's usually expressed as emotional outbursts more often than not, as seen in #3 and #10.
  • Master Swordsman: He's the best swordsman of the team by a wide margin.
  • Nice Guy: Turns out to be this. He does have his more stern moments here and there, but he's more or less a friendly person who serves as a reasonable elder figure in certain moments.
  • Not So Stoic: He starts to let go of his cool persona from #3-onwards after realizing that he can't always be the cool person he strives to be. While he's serious when it counts, he's way more open with his emotions and tends to have a lot more Large Ham outbursts.
  • Red Oni, Blue Oni: Has this dynamic with Juru, his cool and collected personality (Blue) contrasting the latter's bright and energetic one (Red). This is further reinforced by their Ranger colors. This gets subverted as the series goes on however, as Juru is shown to be immensely levelheaded under pressure while Shiguru starts to let go of himself more.
  • Rule of Cool: He follows it to a T as his way of life. He lets this go after some convincing from Juru.
  • The Stoic: A hard Deconstruction of the trope. While initially appearing as a serious, aloof person, #3 shows that he's probably the farthest from that. He's so determined to keep his "cool" attitude on at all times in public, including ignoring the searing pain coming from having a vice attached to his head, that he's willing to continue his job and his duties as a Kiramager despite of it. He eventually drops the act when he thinks he's alone and accidentally reveals his vulnerable side to the rest of the Kiramagers. By the end of the episode — with some encouragement from Juru — he's agreed not to hold back his emotions as much when he's around his teammates.
  • Tall, Dark, and Handsome: He's the tallest member (that is - until Takamichi debuts), quite easy on the eyes, and a stoic - well at least in the first few episodes. Hell, even his actor describes him as a "popular handsome action actor".
  • What the Hell, Hero?: Gets called out by the Mashins of all things when they point out that he gave his stalker Iyo false hope, leading to her partnering up and physically bonding with the MOTW for her supposed chance at stardom for the sake of getting together with him. This somehow leads to the idea that he can cut off the MOTW by "cutting" her off, thanks to his training from the morning before and his half-eaten sandwich.

    Sayo Ooharu/Kiramai Pink 

Portrayed by: Mio Kudo (live), Ayumi Shimozono (suit)
Young Sayo Portrayed by: Haro Asada

https://static.tvtropes.org/pmwiki/pub/images/sayooharu.jpg
https://static.tvtropes.org/pmwiki/pub/images/kiramapink.png
The Healing Warrior! Incredible Manipulation! Kiramai Pink!
A talented surgeon skilled in aikido chosen by Mashin Helico to be her partner. Graceful with the beauty to match, she hides a deadly side whenever a certain Trigger Phrase is uttered.
  • Action Girl: Can handle her opponents on her own in part to her background in aikido. She's notably the only member of the team that has the ability to fight without her powers and weapons (Shigeru and Tamatomo have strong sword/gun skills but obviously don't carry real weapons on them as civilians) and the few times the team loses their powers, she's the only one who can still hold her own.
  • Affectionate Nickname: Often gets called "Sayo-nee"note  by the others, namely Sena and Tametomo.
  • Badass in Distress: In #12, she forgets her Kiramai Changer at the base, leading to her getting a sprained ankle due to trying to climb the mountain by herself. Luckily, she catches the attention of Takamichi.
  • Beware the Nice Ones: She's a gentle soul who is extremely kind to everyone. She's also extremely badass in and out of suit, especially when a certain Trigger Phrase is uttered. And don't even get started on any of her teammates should they inadvertently get on her bad side (like Shiguru).
  • CharcterCatchphrase: Often says "what a mood" note  when something impresses or shocks her.
  • Contrasting Sequel Main Character:
    • Both Asuna and Sayo are kind and sweet, but whereas Asuna was much more aggressive and tomboyish than your typical pink ranger, Sayo is much better at hiding these traits under the more passive and professional role of a doctor.
    • Both Houka and Sayo are Pink Rangers with mecha associated with the air (Fairy and Helico, respectively); while Houka was a bit of a ditz, incredibly self-centered at times and (sometimes) worked as a fashion model, Sayo is level-headed, mature, selfless, and works full time as a doctor.
  • Cuteness Proximity: She fawns over Helico and Mabushina whenever she gets the chance.
  • Dare to Be Badass: She had this moment back when she was five, when a construction crew was about to bury her dojo's dog. This was the moment where she got her Trigger Phrase and Took a Level in Badass.
  • Determinator: Nothing will stop her from getting to her goal. Not even amnesia turning her into a technical five-year-old will stop her.
  • Easy Amnesia: In Episode 6, she loses all her memories except for the first five years of her life after she's hit on the head. At the end of the episode, she regains them the same way.
  • Empowered Badass Normal: Was already a black belt in aikido before becoming a Kiramager.
  • Even the Girls Want Her: When Iyo Kodera breaks up with Shiguru in Episode 10, she ends up running up to Sayo and asking her on a date instead. She responds by turning her down in a little bit of an ambigious manner.
  • Force and Finesse: The Mashin Sentai Kiramager vs. Ryusoulger movie has her be the Finesse to Asuna's Force, with her relying on more advanced technique and skill to deal with her enemies.
  • Happily Married: She gets married to Shiguru in Drama CD 4 special.
  • The Heart: Sayo is a gentle Cool Big Sis who cares deeply about her crew.
  • Hidden Depths: #24 shows Sayo in a band with her fellow doctors, playing the drums. In the same episode, it's also revealed that she can write some pretty good lyrics.
  • Hospital Hottie: She's very beautiful and a doctor. This gets lampshaded by the characters on occasion, namely Helico, Takamichi, and Juru.
  • Idiot Ball: Lampshades this in #12 when she forgets her Kiramai Changer, which led to her getting injured because she tried to go down the mountain by herself. On the upside, this led to her meeting Takamichi.
  • Improbable Age: Her character profile in Tokyo Hero Max states that she's 23, but she's already an accomplished doctor and skilled aikido user. She even managed to go abroad to America for med school! The aikido part is justified as it's shown that she's been training as a kid.
  • Instant Expert: Downplayed. While she borrows Takamichi's gear in episode 16, she accidentally unleashes a full finisher attack just to dig into the treasure spot she found, blowing Shiguru away, but still held her ground well enough to successfully unearth a new ally, Mashin Magellan.
  • Lady of War: Sayo is graceful and elegant when she fights, in contrast to Genki Girl Sena.
  • Silk Hiding Steel: Her approachable and dignified demeanor is very good at hiding her more deadly and fearsome nature which comes through in battle.
  • Super Doc: As mentioned below, Sayo can apparantly do anything and everything in the medical field and whenever a medical issue comes up she takes over CARAT's medical room to do it herself. She's a surgeon, but also functions as an X Ray tech, chemical analyst and even Dentist at one point. The episode she meets Takamichi actually starts because she goes out to the mountains to do EMT work because the actual EMT's just couldn't get by without her. Ironically Sayo's actual specialty, surgery she never ever uses because as Sayo points out in all cases where it's brought up, Yodonheim magical curses aren't something that can usually be surgically repaired.
  • The Main Characters Do Everything: Despite CARAT having a medical lab and full medical staff, whenever the Kiramager need medical attention or otherwise have physical problems caused by monsters Sayo always does it herself (even having a Doctor coat in the base for when she needs to take on the role) despite not actually being on CARAT's medical staff and the majority of the time being an area of her expertise. The only time CARAT's actual doctors do anything is the few times Sayo herself is part of the affected. While Sayo is a genius and probably smarter than the regular CARAT staff, nonetheless.....
  • The Smart Girl: Being a doctor, she can diagnose specifically what ailments the others can fall under by the Yodonheim's influence.
  • This Looks Like a Job for Aquaman: Her being a qualified doctor does come in handy considering this is still an action franchise, but only for very specific situations.
  • Tomboy and Girly Girl:
    • The serene and graceful girly girl to Sena's tomboy.
    • During the team up with Ryusoulgers she was the passive girly girl to Asuna's rough and aggressive tomboy.
  • Took a Level in Badass: Used to be a crybaby back in the day. Now she's a fearsome warrior and a doctor.
  • Trigger Phrase: Whenever "too late" and/or "life or death" is uttered around her, expect things to get dangerous.

    Takamichi Crystalia/Kiramai Silver 

Portrayed by: Kohei Shoji (live), Masashi Takada (suit)

https://static.tvtropes.org/pmwiki/pub/images/kirame_silver_official_reveal_002.jpg
https://static.tvtropes.org/pmwiki/pub/images/kiramai_silver_3.png
The Shining Breakthrough! Kiramai Silver!
A highly positive adventurer and Muryo's biological older brother, who was adopted into the Crystalian royal family as the prince following an otherwise fatal accident in his youth. To save his life, King Oradin infused with an unnamed silver Kiramai Stone. After leaving Crystalia and taking the Shiny Kiramai Changer and Shiny Breaker with him, he's not exactly on good terms with Mabushina. However, there may be more to this foster Crystalian prince than meets the eye...
  • Adventurer Outfit: Being a treasure hunter/adventurer, he's properly-geared for the job, with goggles and a big, puffy, silver jacket. His ranger form as well as his CARAT uniform retains the goggles and even has an external pocket for easy access.
  • Affectionate Nickname: Gets called "nii-nii" by his younger brother Muryo. He absolutely hates the nickname and prefers to be called by the more macho "aniki" instead.
  • Aloof Ally: While generally an upbeat guy and taking a liking to Sayo, Episode 13 shows that he doesn't want anything to do with the Kiramagers, despite having his own Mashin commissioned. He later begins to embrace his teammates in Episode 14.
  • Aloof Big Brother: Became this to Mabushina before he left Crystalia. Although, as Episode 15 shows, he's trying to make amends with her.
  • Ambiguously Human: Takamichi looks completely human despite being a Crystalian. #13 reveals he was originally the son of one of King Oradin's human friends; during an expedition trip on Earth, an unearthed Monstone lodged itself into Takamichi's body. In a bid to save his life, Oradin took him to Crystalia and infused him with a Kiramai Stone to regulate the Monstone's power, turning him into a Crystalian while adopting him as his new "son" in the process. The process apparently imbued him with some token superpowers like Super-Strength, being Made of Iron, and even telepathy.
  • Big Brother Instinct: When Mabushina gets caught in Carantula's trap in #15, his concern for her immediately skyrockets.
  • Brainwashed and Crazy: In #18, courtesy of Galza seizing control of the Monstone inside his body via Jamental. He thankfully gets better by the end of the episode.
  • Cool Old Guy: Despite being called a "full fledged Showa guy" by the virtue of being 47, he's pretty damn badass in his own right. That is, if he's not acting like a 47-year-old.
  • Contrasting Sequel Main Character:
    • Both Canalo and Takamichi are the Sixth Rangers who start out aloof towards their allies. While Canalo was generally more downbeat and serious which hid his more dorky traits, Takamichi is more upbeat and enthusiastic, especially when doing his job but often showcases the more somber and standoffish side of his personality when push comes to shove; Canalo had a good relationship with his sister Oto (albeit a bit overprotective on his part), while Takamichi and Mabushina are estranged. On a funny note, Canalo is first shown failing to win over a girl, whereas Takamichi kisses (and gets kissed by) Sayo by the end of his debut episode. Both of them are also Older Than They Look, though the "how" is interpreted differently here: Canalo is more than 100 years old due to him being a member of the ancient sea Ryusoul Tribe, whereas Takamichi is in his late forties but still retains his teenage looks due to him being turned into a half-Crystalian.
    • As was the case with Hikaru, Takamichi is noticeably older and more experienced than his teammates, but is much more of an Aloof Ally to the group until his Character Development; while Hikaru wholeheartedly acted as The Mentor to the Ozu siblings when he first joins the team. He's also much more self-centered and prefers being secretive about certain issues than Hikaru. In addition, while Hikaru was a pure-blooded Heavenly Saint, Takamichi was born human and artificially turned into a Crystalian.
  • Early-Bird Cameo: The pandemic threw the show's schedule out of whack, which led to Takamichi becoming likely the most hyped Sixth Ranger in Sentai history. He was teased multiple times during the show's hiatus, each revealing more extremely basic info about him (suit, arsenal, himself). A bunch of Kiramager merchandise featuring him was released before his physical debut: his changer and weapon, and a soundtrack box set with all six together on the cover. Needless to say, fans would have likely breathed a sigh of relief when Takamichi finally appeared in #12.
  • Experienced Protagonist: Implied in #12. He addresses the others as "kouhai" note  before transforming and quickly curb-stomps the MOTW (who combined with a Monstone earlier in the episode) and his mooks without breaking a sweat. Being around a decade or two older than the core five certainly helps.
  • Gentle Giant: Downplayed. He's the tallest of the team (with his actor coming in at 186 cm/6'1 ft) and is generally pretty nice after warming up to the group, if not very insensitive to the situation around him.
  • Gratuitous English: Tends to say "wonder" and variants of "shine" in English.
  • Happily Adopted: By King Oradin, until things in Crystalia suddenly turned not so happy.
  • Heroes Prefer Swords: Zigzagged. Takamichi is plenty proficient with a sword, but simply chooses not to use one. #38 reveals that this is due to regret over his last Grajewel with Galza, which was abruptly interrupted by Oradin before a winner could be determined.
  • Hidden Depths: It's heavily implied that his obsession for treasure hunting hides something much darker that he's not willing to reveal just yet. In Episode 17, it's revealed that he's looking for the Kanaema Stones in order to save Mabushina from being cursed, which is why he suddenly acted so distant towards Mabushina and the Kiramagers.
  • Hidden Heart of Gold: For all of his bluff about treasure hunting, there's a certain shine to him when he's saving people. Juru immediately sees through this and promptly calls him out for it.
  • Insistent Terminology: He would very much rather Muryo call him by the much more macho anikinote  than the childish term nii-niinote  the latter uses.
  • In Touch with His Feminine Side: #15 has a flashback that shows that he was pretty good at braiding Mabushina's hair.
  • I Work Alone: In #14, it is revealed that Galza had told him in Crystalia that he shined the most when he worked alone. As a result, he insists on this, to the point where he runs off into god-knows-where in order to keep his distance from the others; however #14 shows that he's beginning to embrace his teammates.
  • Jerkass Façade: Episode 17 reveals why he was so distant towards the Kiramagers: he's looking for the Kanaema Stones in order to save Mabushina from the curse that killed his adoptive mother years ago.
  • Jerk with a Heart of Gold: Acts as an aloof, prideful treasure hunter who insists on working alone, but he obviously has good intentions beneath it all and really likes saving people, as explained by Juru. He starts to soften on the "jerk" part after #14 and completely grows out of it in #17.
  • Likes Older Women: Downplayed because he himself is almost 50 so he's not technically older, but he's notably way more attracted to the middle aged violinist Akiko when he sees her again than when they were in high school. He's also somewhat attracted to Sayo who's only 23 but has a very mature and professional air about her compared to most of the other female characters.
  • Lord Country: He is a prince of the Crystalian royal family, and has the kingdom's name as his surname.
  • Made of Iron: He's unfazed by a building collapsing with him inside in Episode 14.
  • Muscles Are Meaningless: Despite being of an average build, he carries Sayo on his back effortlessly in #12, which is lampshaded by her when they are going down the mountain. On top of that, he actually boasts about it right back to her. Justified as the stones in his body gave him Super-Strength.
  • Never Got to Say Goodbye: Episode 16 - back when he still lived on Earth, he made a Valentine's Day promise to a girl, that he would give her something on White Day (exactly 1 month after). It was on the day before the incident that forced him to go to Crystalia happened.
  • Older Than He Looks: With the reveal that he is Muryo's older brother by two years, who had disappeared to Crystalia for over thirty years. It's explained by Muryo that being turned into half-Crystalian had stopped him from aging all these years.
  • O.O.C. Is Serious Business:
    • For being such a positive, upbeat guy, he loses the facade whenever somebody pokes him about treasure hunting - specifically, his reason behind it. When the subject changes, he's as capable of suddenly becoming upbeat again.
    • He also loses the upbeat front when confronting Galza in #13, implying that something happened between the two of them that clearly severed ties between them. One episode later, it's revealed that Galza essentially manipulated him for years, insisting that he worked better alone, which clearly was not true. It's no wonder he's so pissed at the general.
  • Properly Paranoid: Knowing how Numajo's curse on King Oradin worked to kill his closest kin instead of Oradin himself and that it affects the entire royal bloodline, Takamichi worries that Mabushina will be next due to being Oradin's next closest kin, or even due to being his own closest kin, which causes him to purposely distance himself away from her and strain their relationship in order to prevent the curse from activating. It was all in vain however, as the curse still managed to activate on her.
  • Red Eyes, Take Warning: Literally. His evil Ranger form is just red eyes painted over the visor, which is way more glaring than the recolored changer.
  • Sealed Evil in a Can: The silver Kiramai Stone he is infused with had kept the Monstone inside him suppressed, until Galza infused it with Jamental, causing it to evolve, break free and take control over Takamichi's body. In a bid to save him, Juru used a Kanaema Stone to extract the Monstone out of Takamichi's body, allowing him to destroy it for good.
  • Shirtless Scene: Spends most of #14 as this after the bathhouse exploded, coming out with nothing but a towel covering his lower body.
  • Sixth Ranger: Debuted in Episode 12.
  • Skewed Priorities: He's apparently only focused on treasure hunting and nothing else. Juru promptly calls him out on it.
  • Smug Super: He's pretty damn boastful and has the credentials to back it up.
  • Sole Survivor: He is one of the remaining survivors of Crystalia, being off-planet when Yodonheim invaded.
  • Summon to Hand: He is able to summon his Shiny Breaker by calling for it.
  • Super Prototype: His superior abilities are implied to be this to the core five, as his Shiny Kiramai Changer and powers existed for at least three decades before Muryo developed the modern Kiramai Changer used by the core five in the present.
    • Takamichi is himself the prototype as he had a Kiramei Stone implanted in him which then had a changer built to link to it's power into transforming him into a warrior. The core five by contrast manage to skip needing magical surgery to implant a stone and instead are linked to their partner Stones externally through the modern Changers to transform into warriors with a more stable connection, but this means they're slightly less powerful than Silver (until their upgrade) and don't have the added abilities outside of transformation that he does.
  • Telepathy: Revealed to be able to do this with Mabushina in #15.
  • This Is a Drill: His Shiny Breaker is in the form of a pneumatic drill, which performs as a drill, bladed weapon, and blaster all in one. It even serves as his transport.
  • Took a Level in Jerkass: According to Mabushina, he was a kind person until he found Oradin's book, suddenly proclaiming that his life is treasure hunting and nothing more. To add to that, he left Crystalia without a word in order to find the Kiramai Stones in the book, which obviously left a bad taste in Mabushina's mouth. This is then Subverted as of #17, as it's revealed that he only acts distant because he wants to find the Kanaema Stones in order to save Mabushina from Numajo's curse.
  • Used to Be a Sweet Kid: Mabushina's flashback shows that he used to be a sweet person that cheered her up more times than not. Compare that to the boastful Jerk with a Heart of Gold we have now, though it's heavily implied to be a facade.
  • Verbal Tic: He really likes the words 'wonder' and 'shiny/shine', even incorporating the latter into his battle cries.
  • "Well Done, Son" Guy: Or in this case, "Well Done, Nephew!" Guy. #38 reveals that Takamichi admired Galza in his youth, accepting a Grajewel challenge from him so he could gain his acknowledgement as a swordsman; years later, Takamichi is still haunted by his regret over the Grajewel being interrupted, which causes him to be bewitched by Illusia.
  • What the Hell, Hero?:
    • His apparent obsession with treasure hunting gets him called out by Mabushina, who believes that this was what led him to abandon Crystalia.
    • On a more humorous note, Tametomo calls him out in #14 for putting the team in danger.
    • Tametomo calls him out once again for being so distant in #17.
  • Why Did It Have to Be Snakes?: Marshmallows, due to an Unresolved Sexual Tension he caused between him and his crush just moments before the accident that forced him to migrate to Crystalia, leaving her hanging for over thirty years. He gets over it after reuniting with her in the present day and finally being able to give the marshmallows he intended to present her as an apology.

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