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Characters / Demons Souls Secondary Non Player Characters

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People found within the lands veiled in the Deep Fog who have found their way to the Nexus. Head back through here for other character pages. Unmarked spoilers ahead.

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    Nexus Residents 

Crestfallen Warrior

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"Still alive? I am impressed."
Voiced by: Matt Morgan
"You came for Demon Souls? Or to save this land, and be remembered as a Hero? Bah, it's all the same. You're just another prisoner of the Nexus."

A nameless soul who wallows in depression within the Nexus. He makes his seat in front of the Archstone leading to the Boletarian Palace.

  • Despair Event Horizon: Seems to have crossed it long ago, having lost any kind of drive to do anything productive, and wallows in the relative safety of the Nexus, which eventually drives him mad.
  • Deadpan Snarker: A vast majority of his dialogue is sarcastic jabs at the player, and their chances of actually getting something done.
  • The Eeyore: To the point that he loses himself and fades away after you face the Tower Knight should you exhaust all of his dialogue.
  • Lazy Bum: Gives this impression. Even Stockpile Thomas, someone's whose a non-combatant, and too afraid to wander into the world, still's contributes something to the quest to save the land. Crestfallen? Hangs in the nexus doing literally nothing, while everyone else is out slaying demons. It's heavily implied his lack of drive eventually kills him.
  • Mr. Exposition: While he does give more context to the situation, his version of events paint a different light on it.

Blacksmith Boldwin

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"Do come back alive. I need your business."
Voiced by: Mike Carter
"It's simple. Just bring me all the souls you can. In trade, I'll give you weapons. Or forge ones you already have. With your souls, I can eke out a living, and with my weapons, you can go on living."

A former resident of Stonefang Tunnel and twin brother to Blacksmith Ed. Both him and Ed carry a set of gauntlets named the Hands of God, which once belonged to a dragon slayer who was known as the Legendary Big M. His arms are lightly covered in scales, indicating that he left the Tunnel before the curse enveloping the Burrowers took a worse hold on him.

  • Ancestral Weapon: He carries a set of combat-specific gauntlets call the Hands of God, which belonged to the Legendary Big M. Whether they are copies or the originals is unknown, but his possession of them implies that he's related to Big M.
  • The Blacksmith: Serves as the primary craftsman of the game, upgrading and repairing the player's equipment.
  • Badass Baritone Speaks in a very deep, intimidating voice.
  • Badass Beard: A fine old grey one.
  • Bald of Awesome: Well, more like balding...
  • Cool Old Guy: When you catch him on a good day, anyway. He's still physically the oldest looking amongst the residence of the Nexus, and everyone needs his services.
  • Good Old Fisticuffs: Says that he used to beat up bearbugs with his bare hands. The loading screen showing him and Ed shows them sparring.
  • Muscles Are Meaningless: Despite how lanky he looks, he's still pretty damn strong. Although he says that his brother Ed is stronger than him.
  • Grumpy Old Man: Although not as bad as his brother.

Stockpile Thomas

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"You have a heart of gold. Don't let them take it from you."
"At the very least, I hope to lend my assistance to you brave slayers of Demons.I would be happy to lighten your load and look after any excess bagage. Rest assured. Your goods are safe and sound with me."

A former resident of the Boletaria Palace who watches over the extra belongings of Demon slayers. He's worried about his wife and daughter, who were left behind during the chaos when King Allant unleashed the Deep Fog.

  • Dirty Coward: Although not so much "dirty". He admits that he ran as fast and hard as he could to escape the Fog, and never leaves the Nexus out of fear.
  • Kick the Dog: Not giving it to him has him shrugging off his sentimentality, but his tone shows that he really wanted the Hairpin as a final keepsake.
  • Nice Guy: The friendliest NPC in the game. He always wishes you good luck after you use his services.
  • Pet the Dog: Giving him the Hairpin will grant him closure and you his deep gratitude and a Ring of Herculean Strength.
  • Tragic Keepsake: You can find his daughter's Jade Hairpin in the first fourth of the Boletarian Palace. Talking to him after obtaining it gives you the choice of either giving it to him or not.

Worshipper of God

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"Oh umbasa..."
"Back in the time when I lived below Boletaria castle, King Allant left on some strange business, then returned with horrible Demons in tow. Soon, the land was ravaged by Demons and soul-starved madmen. My spine shudders just to think about it."

A follower of Saint Urbain and former resident of the Boletarian Palace. Her grandfather was a traveler and miner, as she has his old pickaxe and a Pure Faintstone he once found in Stonefang Tunnel.

  • An Axe to Grind: Kinda. She fights using a pick-axe.
  • Berserk Button: Killing Urbain will cause her to attack you.
  • Tragic Keepsake: The Pure Faithstone her grandfather gave her, which she gives you if your Faith is high enough.

Acolyte of God

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" Lord, punish me."
"My! You have rescued the Honourable One! I express my deepest gratitude. You have relieved me of a great onus.Oh, thank God! Umbasa."

A follower of Saint Urbain, who went with him to the Shrine of Storms. He abandoned Urbain after Patches knocked the Saint into a pit and implores the player to rescue him.

  • Berserk Button: Killing Urbain will cause him to attack you.
  • Dirty Coward: After Patches kicked Urbain into the pit in the Shrine of Storms, the Acolyte ran away back to the Nexus.
  • Easily Forgiven: Averted with Patches, who he will warn the player to stay away from.
  • God Is Good: Shares this belief with Urbain.
  • Holier Than Thou: Once Saint Urbain is rescued, he immediately takes on this attitude.
  • Kick the Dog: Will put down the Maiden Astrea for abandoning her faith.
  • With Us or Against Us: Will implore the player to use Urbain's Miracles over Freke's Magic once you rescue Freke.

Disciple of God

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"May you enjoy victory in battle."
"A miracle is a heavenly act, but spells are the acts of Demons, the work of soul arts. They have similar effects, and yet, one is clearly evil, and the other is clearly good. Magicians, in the end, are mere servants of the Demons."

A follower of Saint Urbain, who teaches basic Miracles to the faithful (Faith stat above 10). He disappears once Saint Urbain is rescued.

Freke's Apprentice

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"I have no use for miscreants like yourself. Away with you!"
"Are you here to face the Demons? If so, please free Sage Freke the Visionary from the dungeon of Latria. I will help you however I can. I can teach you elementary spells."

A ward of Sage Freke, who teaches basic Spells to those interested in it (Magic stat above 10). He asks the player to rescue Freke from the Tower of Latria.

Yuria the Witch

Voiced by: Jenny Funnel
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"It is a dark art, but it is all that I can offer."
"I was branded a witch at a very young age, and since then, I have been persecuted as a threat to human society. Although I never had ill-intentions, this black craft of mine is intrinsically evil. If there is a God, he gave us souls to do good, not to practice witchcraft."

A witch who was born with a magical ring in her hand, she was persecuted from a young age as a threat. As she grew older, her hatred lead to a thirst for power, leading her to venturing into Boletaria. There, she was defeated and imprisoned within a tower of the Palace. Yuria is the only one other than Sage Freke to teach advanced Spells through the exchange of Demon's souls. Her Witchcraft is accomplished by using emotions to channel the raw power of a Demon's soul.

  • Always Someone Better: Sage Freke claims to be a better magician than her, although her spells tend to be better than his when the player uses them.
  • Ambition Is Evil: Her Lust for power is what got her imprisoned in the first place.
  • Bad Powers, Good People: She believes her witchcraft is evil, but otherwise is a nice person.
  • Broken Bird: Oh, so broken. She was defeated by Executioner Miralda and imprisoned within a tower for "special cases". Once there, she was ill-fed, tortured, and heavily implied to be raped by the Fat Officials.
  • Cute Witch: Despite wearing bug-infested clothes she seems to have an attractive face.
  • Designated Girl Fight: The reason she is imprisoned when you meet her is because Executioner Miralda beat her in a fight.
  • Green-Eyed Monster: A very, very subtle example. She envies Freke for being exalted for using the Soul Arts, whereas she was treated as a menace to society for the same thing.
  • Healing Hands: The Relief Spell.
  • Heel–Face Turn: She apparently lost her "lust for power" after she was defeated by Executioner Miralda, which resulted in her becoming much more timid.
  • I Owe You My Life: She pledges her Undying Loyalty to you when you rescue her.
  • Robe and Wizard Hat: She wears a robe and a very stereotypical witch hat.
  • Playing with Fire: The Firestorm and Ignite Spells.
  • Status Buff: The Curse Weapon and the Soul Thirst spells.
  • Your Soul Is Mine: The Soulsucker Spell.

Patches the Hyena

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"C'mon, let's be friends, what do you say! No need to drag each other down."
Voiced by: William Vanderpuye
"Well, what jolly travelling companions are we? Pleased to meet you; call me Patches. Oh, see that treasure over there? Go on and take it! My gift to you, just to show that we're friends. Phew, I'm glad to meet you. These soul starved imbeciles will drive you mad."

A graverobbing vagabond with a dislike for the clergy. He sets up shop in the Nexus should you meet him and escape from his traps.

  • Affably Evil: For a murderous Grave Robber, Patches is very laid back.
  • Bald of Evil: Very few morals, completely shaved head.
  • Berserk Button: He isn't fond of the clergy, to say the least.
  • Blade on a Stick: His Weapon of Choice is a longspear.
  • Blatant Lies: Plays dumb if the player confronts them after surviving his traps.
  • Chronic Backstabbing Disorder: His very existence seems to derive from deceiving trusting people, and looting their bodies afterwords.
  • Dirty Coward: He prefers to trick his marks into getting killed rather than take them in a direct fight, and quickly tries to gain favor when he realizes how outclassed he is. Even his weapons of choice, a spear and tower shield, are indicative of his cowardice.
  • Easily Forgiven: Relatively played straight with the player, if only because he sells a lot of useful things in the Nexus. Not so much with Saint Urbain and his wards.
  • Even Evil Has Standards: Patches may be a backstabbing, graverobbing bastard, but even he is wary of Yurt the Silent Chief.
  • Healing Factor: Given to him by the Adjudicator's Shield he carries.
  • Heel–Face Turn: Becomes a merchant in the Nexus. He disappears temporarily should you enter a world you can encounter him in until you escape his second trap.
  • Irony: Lore states that the Adjudicator would punish those who commit acts of cowardice, yet he cheerfully uses a shield bearing an image of the former and is a Dirty Coward.
  • Jerkass: Patches is an unpleasant, deceitful thug on a good day. Murderous, on a bad.
  • Laughably Evil: His cowardly nature, obvious lies, and overall ineffectual villainy against the player make him more silly than outright menacing.
  • Luckily, My Shield Will Protect Me: He holds an Adjudicator's Shield. All the better to hide behind as he pokes enemies with his spear.
  • Mugging the Monster: Twice he tries to lure Slayer of Demons into a trap. Not only is the Slayer tougher and/or smarter than most other people, but even if they do get killed, their Contractual Immortality ensures it's only a temporary inconvenience at most.
  • Oh, Crap!: Once you get out of his trap in the Shrine of Storms (which you will whether you survive it or not), he starts to get scared.
  • Plucky Comic Relief: As mentioned above, his too comedic to be taken as a real threat, and one of the game's major source of Black Comedy.
  • Robbing the Dead: His main motivation behind tricking people into traps is so he can rob their corpses afterwards.
  • Schmuck Bait: His favorite way to kill people is to lay an enticing prize in or around something very dangerous. He first tries to trick the Slayer of Demons into fetching a ring positioned right under an overhanging bugbear, and later tempts them to look into a pit where he claims some valuable trinkets are lying in wait.
  • Sinister Schnoz: He has a pretty impressively-sized nose, to say the least.
  • Suspiciously Specific Denial:
    Nothing here is stolen, I swear. I no longer partake in the whole "corpse-robbing" thing. Yeah… No, I'm completely free from my vice. My old mother would be proud indeed!

Sage Freke the Visionary

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"I thought my magic would give me an edge against these Demons, but how wrong I was…"
Voiced by: Mike Harbour
>-''"I know of three human leaders who became Demons. King Allant of Boletaria, Astraea of the Valley of Defilement,and the golden elder of Latria. They have proven that humans can evolve to a higher state. We were wrong to assume that only Demons could do demon work.

A powerful user of the Soul Arts who has a long-standing rivalry with Saint Urbain. He is friends with the enchanter Geri, who has made many magical artifacts. Freke originally set upon stopping the siege on the Tower of Latria, but was defeated and imprisoned. Sage Freke teaches advanced Spells through the exchange of Demon's souls. His Magic is accomplished by studying the essence of a Demon's soul.

  • Ax-Crazy: What he devolves into at the end of the game.
  • Defector from Decadence: His Sage's robes look like a set of altered and travel-worn Saint's robes, indicating that he was possibly once part of the same religious organization as Saint Urbain. This can also explain why the two have such a heated rivalry.
  • In the Hood: He wears a hood that obscures most of his face.
  • Jumping Off the Slippery Slope: He wants the Old One to stay awakened in order to use and study the Soul Arts to his heart's content.
  • Knife Nut: Carries a knife in his loading screen art, and gives you Geri's Stiletto when you free him.
  • Macross Missile Massacre: The Homing Soul Arrow Spell.
  • Non-Elemental: The Soul Ray spell.
  • Not So Different: Sage Freke and his followers despise Saint Urbain and his followers as fools worshiping a false and most definitely malevolent god. Likewise, Urbain condemns Freke and his ilk as heretics who rely on demon magic for power. Both sides are absolutely correct!
  • Plague Master: The Poison Cloud, Acid Cloud, and Death Cloud Spells.
  • Playing with Fire: The Fire Ball and Fire Spray Spells.
  • Status Buff: The Warding and Light Weapon Spells.
  • Transhuman Treachery: He wishes to uplift himself and the Demon Slayer, and by extension humanity (maybe) to a higher state of being and knowledge. Subverted however in that he's not going to do the actual betrayal, the player is.

Saint Urbain

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"But have no fear, God will cleanse us of evil."
Voiced by: Jon Keeble
"If you truly are a disciple, then you must have a talisman in God's image. Heavenly miracles occur in Boletaria through the talismans. God has granted this accursed land with a special power. It is God's way of telling us we must stand up to the Demons."

A high-ranking official in the Church, Saint Urbain led an entourage of clergymen into Boletaria to eradicate the Demons. He has a long-standing rivalry with Sage Freke. Saint Urbain teaches advanced Miracles through the "purification" of Demon's souls.

  • Auto-Revive: The Second Chance Miracle.
  • Badass Preacher: His loading screen art certainly gives this impression.
  • God Is Good: Urbain and his followers wholeheartedly believe that their God will save them from from the demons.
  • Good Shepherd: Whilst there's always been a sinister undertone to his Church, Urbain himself seems to be a morally upstanding cleric, concerned for the well-being of his flock, and the land in general.
  • Healing Factor: The Regeneration Miracle.
  • Healing Hands: The Recovery Miracle.
  • Holy Hand Grenade: The Wrath of God Miracle.
  • Light Is Not Good: Both Miracles and Magic are Soul Arts. Whether Urbain eventually figures this out is up to debate.
  • Man in White: Self-explanatory.
  • Not So Different: Sage Freke and his followers despise Saint Urbain and his followers as fools worshiping a false and most definitely malevolent god. Likewise, Urbain condemns Freke and his ilk as heretics who rely on demon magic for power. Both sides are absolutely correct!
    • By the endgame though, a distinction can still be made between them though. Freke goes mad with power, his obsession about the Soul Arts ultimately leading him to imploring the player to let the Old One remain active. In contrast, Urbain seems just a case of Bad Powers, Good People, adamantly believing that the damning rumors about Astrea are false.

Yurt the Silent Chief

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"Well, what have we here? Do you wish to die so soon?"
"I'm indebted to you, for your help in Latria. Without it, I would not have made it back to the Nexus.Now I can go on with my work, and for that I must thank you. What is it, I have no business with you. Not yet."

A warrior claiming to be a Demon slayer who is trapped in the Tower of Latria. He is actually a sociopathic mercenary under the employment of the Soul Society to slay all who know of the Soul Arts. If freed and not killed right away, he will start murdering the residents of the Nexus until you are the only one left.

  • Ax-Crazy: Although he carries a scimitar instead of an axe, Yurt is a murderous nutcase.
  • Badass Baritone: He has a deep voice.
  • Black Knight: He's got the dark armor and the often sinister personality that goes with it.
  • Cool Helmet: His greathelm is decidedly ornate, as well as horned.
  • Dark Is Evil: Wears a set of black plate armor, and is an Ax-Crazy Serial Killer.
  • Dual Wielding: Wields a sickle in unison with a parrying dagger.
  • Evil Is Deathly Cold: Yurt's armor apparently steals body heat, causing its user to shiver and emit visible breath.
  • Evil Sounds Deep: Is evil and has a deep voice.
  • False Innocence Trick: He pretends to be your ally and asks you to release him.
  • The Faceless: In-game, although concept art of his face exists.
  • Names to Run Away from Really Fast: When you look at the name "Silent Chief", it is hard to believe he's a good person. Of course he isn't.
  • Obviously Evil: The menacing voice... the Sauron-like armor... the sinister-looking weapon... the statement that "Life is not so precious." If he messes things up for you, you well and truly deserve it.
  • Psycho for Hire: He's killing off people in the Nexus for the Order of Souls, and it's never said why. If he came to Boletaria just to off a few people, he's clearly got more than a few loose screws.
  • Sinister Scimitar: His weapon of choice.
  • Spikes of Villainy: Let's put it this way; his helmet would make a fine spear.
  • Too Dumb to Live: If you attack him right after releasing him, he doesn't even bother to retaliate, but instead, he walks around as if nothing happened. In this way you can gut him down effortlessly.

Mephistopheles

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"Don't look at me with that ravenous countenance of greed."
Voiced by: Hannah McBride
"I can see, that you have killed in the past…No one can blame you for that. Demon souls are too precious to relinquish…Perhaps a knight like you, would have an interest in my offer?"

A mysterious woman who appears in the Nexus should Yurt be killed and the player have Pure Black Character Tendency. Mephistopheles is a high-ranking member of the Soul Society: a secretive order of individuals who meet to discuss the harnessing of Souls, whether to eradicate the practice or monopolize it for themselves is unknown. She wishes to employ the player to finish Yurt's job. Once accomplishing this, she will attack the player.

  • Cool Mask: Sports a golden mask.
  • Dark Action Girl: She wields a rapier to fearsome effect, knows some advanced spells as well, and is a very malevolent person.
  • Evil Sounds Deep: Has the deepest voice out of all female characters in the game.
  • Gender-Blender Name: Mephistopheles is hardly feminine, and is the name of a male demon from German folklore.
  • Level Drain: She's quite proficient in the Soul Arts and wields a rapier that in fact scales off her Magic stat.
  • Magic Knight: She uses a rapier that scales off her Magic stat
  • Malevolent Masked Men: Or woman in this case, as she wears a golden mask reserved only for the highest-ranking members of the Soul Society.
  • Meaningful Name: Mephistopheles is the name of a demon from German folklore, and was mentioned in passing in the Faust legend. Appropriate for such a sinister character who ultimately betrays you.
  • Mugging the Monster: She thinks she can take the Slayer of Demons on. Too bad for her that the Slayer has not only cut a bloody swath through many of the most powerful demons and took out all the people she wanted dead, but their big secret is they cannot be killed. Mephistopheles signs her own death warrant when she turns on you.
  • Royal Rapier: Her Epee Rapier, which gains strength based on the user's Magic stat.
  • The Omniscient Council of Vagueness: A high ranking member of the Soul Society, who seek to keep the Soul Arts a secret to all but themselves
  • You Have Outlived Your Usefulness: Within seconds of reporting the last assassination, she turns her sword on you.

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    Boletarian Palace Residents 

Dregling Merchant

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"But hell, at least the Demons don't send us to our deaths in battle!"
"Be you brave knight or depraved slave, the Demons will snatch your soul, then you'll go mad. And those who dare cling to their humanity are hunted down. It is the end of Great Boletaria as we know it."

A dregling who has kept sane in the Fog by selling wares to passing Demon slayers for souls.

  • Body Horror: Dreglings are bald, emaciated slaves dressed in rags. He is no different.
  • Brutal Honesty: He admits that his wares are taken from fallen slayers.
  • Nice Guy: A little...morbid in his humor, but is otherwise friendly and pleasant to the player, even remaining positive if the Slayer chooses not to buy anything from him.

Ostrava of Boletaria

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"No matter how far I venture, only the soul starved remain."
Voiced by: Josh Cohen
"At its peak, Boletaria was a grand kingdom. The king, his knights and his subjects were modest and plain, but also steadfast and compassionate. In the distant southern kingdom, Boletaria was known as paradise on earth. But look at what has become of us now!"

A knight in fluted armor wielding a rune sword and shield. His real name is Prince Ariona Allant, and he is the son of King Allant XII. He seeks his father's counsel, but kills himself after finding out that a demonic farce sits on the throne. Before doing so, he entrusts the player with his sword, shield, and the key to the Allant family mausoleum. He then turns into a Black Phantom and serves as the last obstacle before facing the False Allant.

  • Authority Equals Asskicking: The Crown Prince of Boletaria and one of it's finest warriors, Ostrava is capable of cutting through dreglings like a knife through butter, and does decently well if he runs into any Elite Mook.
  • Back from the Dead: Regardless of whether he commits suicide or dies earlier in the game, he comes back as a Black Phantom just before fighting False King Allant.
  • Badass Normal: Carves his way through the souless with his sword arm alone.
  • Cool Sword: The Runesword. You can get a very clear shot of it in his loading screen art. And then you can get one of your own from his Black Phantom form.
  • Despair Event Horizon: Crosses over it after finding the truth that his father plunged the kingdom into darkness willingly.
  • Distressed Dude: He will die without your help.
  • Driven to Suicide: Commits suicide after finding out what's happened to his father.
  • Face–Heel Turn: Attacks the player as a Black Phantom right before the elevator to the Final Boss
  • The Faceless: Played straight in-game, but concept art of his face exists.
  • King Incognito: Although it's a Paper-Thin Disguise.
  • Knight in Shining Armor: Not only is his a gallant individual highly concerned with the fate of the people, he wears the Fluted Knight Set, with even the Dregling Merchant remarking he must be a member of the nobility. [[spoiler: A Prince to be specific, but he still counts.
  • Mr. Exposition: He's quite knowledgeable about Boletaria's history, and more than willing to share it with you when he's in the Nexus.
  • Nice Guy: One of the nicest in the series.
  • Paper-Thin Disguise: It's not hard to figure out who he is, with him exclaiming "Father!" in later levels of the Boletarian Palace.
  • Royals Who Actually Do Something: Played with. He's the Crown Prince of Boletaria, but the "actually do something" finally overwhelms him in the end.
  • Supporting Leader: He is the Prince of Boletaria and only appears in the first world, which gives him as much relevance to the plot as the Maiden in Black and The Monumental.
  • Warrior Prince: Although this trope is stretched quite a bit, given how often he needs to be rescued.

Executioner Miralda

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"Are you dead already? Oh, you deserve it!"
"I have you now, wretched traitor to the king! I, Miralda, shall show you no mercy!"

King Allant's personal henchwoman, Miralda became a stain upon Boletaria. She follows the word of the False Allant without fail. Miralda's execution grounds becomes available after gaining either Pure White or Pure Black World Tendency for the Boletarian Palace. She wields a massive axe forged from a guillotine blade and wears a set of patchwork leather robes. Miralda appears as a human in a PWWT or as a Black Phantom in a PBWT.

  • An Axe to Grind: She carries a large axe.
  • Ax-Crazy: She attacks you on sight, calling you a traitor. She also literally uses an axe.
  • Badass Normal: She beat Witch Yuria, a powerful magic-user, and imprisoned her in the Palace.
  • Berserk Button: Disloyalty is a big one for her.
  • Dark Action Girl: One of the few female NPC's that fights purely with physical weapons.
  • The Dragon: Is King Allant's primary enforcer.
  • The Faceless: Her head is covered by a sack-like hood/mask with one eye hole cut out of it. As with Yurt, however, concept art of her face exists.
  • Giggling Villain: Literally.
  • Hellbent For Leather: Her executioner's outfit is just a set of patchwork leather robes.
  • Hero Killer: It was she who slew Vallarfax of the Twin Fangs.
  • Undying Loyalty: She is fanatically loyal to King Allant, and his change of allegiance to the Demons hasn't shaken it in anyway.

Biorr of the Twin Fangs

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"I am called Biorr, the elder of the Twin Fangs of Boletaria."
Voiced by: Mike Carter
"Our great King is a magnanimous leader. He is stolid, spirited, caring of his subjects. He fought vigilantly a against the vile and depraved. The seditious claims that our Lord brought this scourge upon us, they are mere fabrications woven by jealous conspirators."

Older brother of Vallarfax, Biorr and his brother were known as the Twin Fangs amongst the Knights of the Round Table of Boletaria. Biorr is a mountain of a man, wielding a great sword in his right hand and a massive crossbow in his left hand, even wearing a full suit of Brushwood Armor. Should he survive and fight his way through the Demon hordes, he meets his end against the Blue Dragon. Unless you kill the dragon faster than it kills him.

  • Battlecry: Lets out a boisterous scream if the player helps him slay the Blue Dragon.
"Boletariaaaa! Gahahahahahah!"
  • Big Damn Hero: Right after the big Oh, Crap! moment that is the Penetrator's entrance, Biorr rushes to your aid and helps you in the fight.
  • The Big Guy: His massive armor certainly gives him this appearance, and out of all the friendly characters in the game, Biorr exemplifies this trope in personality.
  • BFS: Hulks around a large Claymore, onehanded no less!
  • Boisterous Bruiser: Greatly enjoys a good scrap, going by his attitude when it comes to fighting giant enemies, and is very friendly, if rough, when around the Player.
  • Cool Old Guy: He's noted to be the older sibling in the Twin Fangs and still an incredibly powerful warrior. He even calls himself "old", should the player attacks him.
  • Bow and Sword, in Accord: Well, a claymore and a crossbow, at least.
  • Heavy Sleeper: Whenever he's not helping you take on powerful demons, he's either in the Nexus or taking a nice long nap.
  • Heroic Sacrifice: Acts as a distraction when the Blue Dragon is blocking your progress to False King Allant, screaming to the player to get out of her as he holds the Drake off alone. This has the possibility to be played straight, especially during subsequent New Game+ saves.
  • Katanas Are Just Better: The loading screen concept art shows Biorr wielding a katana. He never uses one in the final game.
  • Knight in Shining Armor: The only remaining human member of the Knights of the Roundtable, and a stalwart Knight Errant
  • Large Ham: See the Battlecry entry above.
  • Leave Him to Me: Says this word for word when he arrives to face the Blue Dragon in the last area of the Boletarian Palace.
  • Nice Guy: He's nothing but friendly to the player after they save his life. He's even kind to Yuria, approving of her rescue.
  • Sibling Team: Is infamous as the Twinfangs, alongside his younger brother, Vallarfax.
  • Sole Survivor: Is the only remaining Knight of the Roundtable still sane and human.
  • Undying Loyalty: To King Allant, absolutely refusing to believe the rumors about him, but unlike Miralda he remains on the side of good.

     Stonefang Tunnel Residents 

Filthy Man

https://static.tvtropes.org/pmwiki/pub/images/9mhepcs.jpg
"Heh heh heh, Hello there! Souls, souls! I trade fine goods for souls!"
"Our little town? Well, heh heh… It's a nice wee place. All those lizard-eyed townsfolk are busy tinkering with stone, and don't bother with old men like meself."

A strange, emaciated man who has somehow escaped the curse that has befallen the Burrowers. Like the Dregling Merchant, he stays sane by selling his stolen wares to Demon slayers for souls.

  • Body Horror: Just like the other Burrowers, albeit unlike them his sanity is still intact.
  • Brutal Honesty: He praises God for the "golden opportunity" to steal whatever wares he can from the cursed miners.

Blacksmith Ed

https://static.tvtropes.org/pmwiki/pub/images/mp683if.jpg
"I told you that I am busy!"
Voiced by: Mike Carter
"Hm? I haven't seen you around these parts. Bah, what does it matter? You need a blacksmith, show me some coin. If not, head straight for the door."

A resident of Stonefang Tunnel and twin brother to Blacksmith Boldwin. Both him and Boldwin carry a set of gauntlets named the Hands of God, which once belonged to a dragon slayer who was known as the Legendary Big M. He is covered in more scales than Boldwin. His greater single-minded focus on smithing is a result of the curse that corrupted the Burrowers into the Excavators.

  • Ancestral Weapon: He carries a set of combat-specific gauntlets call the Hands of God, which belonged to the Legendary Big M. Whether they are copies or the originals is unknown, but his possession of them implies that he's related to Big M.
  • The Blacksmith: Just like his brother Baldwin, though he takes more effort to find (is in a semi secret enclave within the Stonefang tunnels).
  • Body Horror: His body is covered in scales, indicating he's beginning to fall under the Curse of the Burrowers.
  • Badass Baritone: If you can believe it his voice is deeper then Baldwin.
  • Badass Beard: Like his brother.
  • Bald of Awesome: Well, more like balding...
  • Good Old Fisticuffs: The loading screen showing him and Boldwin shows them sparring.
  • Grumpy Old Man: You think Baldwin is rude? His brother makes him seem polite, and even Baldwin warns the player about his temper.
  • Muscles Are Meaningless: He's got the same build as Boldwin, but Boldwin says that Ed is a beast compared to himself.
  • Ultimate Blacksmith: Giving him the Flamelurker's Demon's Soul allows Ed to forge weapons infused with a Demon's Soul.

Scirvir the Wanderer

https://static.tvtropes.org/pmwiki/pub/images/fsqfwok.jpg
"You nearly frightened me to death!"
Voiced by: Jonathan Kydd
"My name is Scirvir. I seek treasures of the unknown. I'm impressed you've come this far. Were you guided by a sixth sense? Or a brash imprudence? Either way, you've more skill than I. Let us put that skill to work?"

A wanderer who seeks the treasures of the unknown. He has journeyed into Stonefang Tunnel in hopes of finding the Dragon Bone Smasher: a massive great sword that is without an edge. He only appears once the player has a Pure White World Tendency for the Stonefang Tunnels. He appears as a Black Phantom during a PBWT.

     Tower of Latria Residents 

Once Royal Mistress

https://static.tvtropes.org/pmwiki/pub/images/once_royal_mistress.jpg
"The church goddess may die, but never for long."
"Dear me, I shouldn't pry. Oh, perhaps you'd like something from my collection? I've had better days. I was once the wife of royalty, and I have some nice things to show for it."

A tortured soul within the Prison of Hope, she sings to pass the time and keep what sanity she has left. The Mistress is willing to sell off whatever she has left from the time before the Old Monk returned and took over the Tower.

  • Body Horror: Although her dress and mask hide it.
  • Broken Bird: A noblewoman whose been horrifically tortured and mutilated. She's barely able to hold whatever sanity she has left.
  • Cold-Blooded Torture: Suffered this.
  • One-Woman Wail: You'll know you're near her when you start hearing her sing.

Lord Rydell

https://static.tvtropes.org/pmwiki/pub/images/hhom6q5.jpg
"Ahh, and thus begins my final, eternal rest…"
"As you can see, the only thing that remains of me is my soul. My body is trapped in another cell; I fancy it a fine rotten mess by now. I've no interest in my corporeal flesh, but I left upon my person a keepsake of my late wife."

The spirit of a former Lord, he is also known as "Little Allant" and is possibly related to King Allant. Due to a curse placed on him, his spirit is trapped in a cell and unable to reach his corpse. He is known for his combat staff, the Phosphorescent Pole, which he stole from a sky witch. Rydell appears as a Blue Phantom during a PWWT, allowing his side quest, or a Black Phantom during a PBWT.

  • Badass Beard: In his loading screen art.
  • Dead to Begin With: By the time you meet him, he's locked in a cell as a phantom.
  • Guile Hero: While he was alive.
  • Hidden Eyes: His eyes are shadowed out in his loading screen art.
  • Last Request: He asks you to free him in order to recover a ring from his body.
  • Red Baron: Is referred to in-universe as "Little Allant".
  • Simple Staff: The aforementioned Phosphrescent Pole. You can get one of your own by slaying his Black Phantom.
  • Spell My Name with an "S": The loading screen art and subtitles have his name spelled as "Rydell", but when you talk to him he says it as "Rydyell".
  • Turns Red: His Black Phantom is wearing the Dull Rat's Ring, which boosts all of his defenses at low health.

     Shrine of Storms Residents 

Master Satsuki

https://static.tvtropes.org/pmwiki/pub/images/satsuki_9.jpg
"The Makoto is no sword for the faint of heart."
"Hmm, expecting the Makoto to warm up to you? Nonsense. Your very touch soils her impeccable hilt. May you plunge to the depths of hell for your unsavory insolence!"

A wandering swordsman seeking the magic sword Makoto, which he says is a family heirloom, for his father. He's lying. Should the player acquire the Makoto and return to Satsuki, he will attempt to take the blade for himself and attack. He can be seen perched atop a wall in all World Tendencies, but shall come down once a Pure White World Tendency is achieved. He appears as a Black Phantom during a PBWT.

  • Ancestral Weapon: Subverted. His father tried, and failed, to find the Makoto.
  • Beef Gate: Sort of. Between 2009 and 2012, an event turned all worlds Pure Black for all players connected online. His Black Phantom spawns right at the beginning of the Shrine of Storms, so any new players trying to get into the Shrine for the first time during the Halloween event have to go through a black phantom that could easily kill them in one hit.
  • Berserk Button: If you refuse to give him the Makoto or are equipped with it when you talk to him, he will get pissed and attack you immediately.
  • Blatant Lies: Satsuki claims the Makoto belongs to his family, but he's lying to your face.
  • Bitch in Sheep's Clothing: He shows his true colors as soon as the player acquires the Makoto.
  • Chronic Backstabbing Disorder: Will betray the player, regardless if they give him the Makoto or not.
  • Foreshadowing: It's said that those seeking souls only attack sane men. He's standing right next to a minion demon who ignores him. That should be your first clue that he's not as trustworthy as he first looks.
  • High Collar of Doom: The Shaman's Armor Set he wears has a sinister looking propped collar.
  • Katanas Are Just Better: His weapons of choice.
  • Morton's Fork: Anything you do with him will always end with Satsuki trying to kill you. Refuse to give him the Makoto? He'll take it from you by force. Give it to him? He'll decide to test out its capabilities on you. Approach him in Pure Black World Tendency? Then he'll become a hostile black phantom that you'll have to put down. Give him a whack on the head just because? You know the drill.
  • Treacherous Quest Giver: What he ends up being after you retrieve the Makoto.
  • Walking Spoiler: Most information about him surrounds the sidequest he gives, and completing it reveals a lot about him.
  • You Have Outlived Your Usefulness: He decides to "test" the Makoto on you if you give it to him.

Sparkly the Crow

An unseen bird whose nest is atop the highest point of the first area of the Shrine of Storms. She is willing to trade "sparkly, twinkly" items for supplies.

Graverobber Blige

https://static.tvtropes.org/pmwiki/pub/images/graverobber_blige.jpg
"Heavens, I can't believe I fell for that trap. I suppose I owe you now."
Voiced by: Rupert H. Evan
"This shrine was used in a ghastly ritual by an ancient tribe. They have long perished, and now Demons have put the souls to work. At least here you're killing things that are already dead, like skeletons and shadow lurkers."

A scavenger similar to Patches, he takes what he can from the dead to sell to passing Demon slayers. Wanting to be rid of his competition, Patches trapped Blige in a jail cell.

     Valley of Defilement Residents 

Filthy Woman

https://static.tvtropes.org/pmwiki/pub/images/filthy_woman.jpg
"My poor child is sick. He needs your help."
"Ever since that Demon witch came here, everything has turned foul. All the men worship her like she's the Virgin Mary. The same men who would snatch my child away from me!"

An old crone who is a native resident of the Valley. She salvages and sells the weapons and armor of the priests and temple knights who have fallen within the Valley, both from Astraea's entourage and from clergy warriors who journeyed to confirm the rumors of Astraea becoming a Demon.

  • Blatant Lies:
    • She constantly claims to have a sick child, in the hopes that the player character will feel sympathy and buy more of her wares. However, given that this child is nowhere to be seen, it seems likely that it's a sob story she's invented.
    • With the revelation that there was a cut model for an emaciated child in the game files, her "sob story" is more than likely true.
  • Green-Eyed Monster: Claims to have been the most desirable woman in the Valley until Astraea came. Now, she spends her time bad-mouthing the Demon Maiden, claiming that the Valley was better before Astraea arrived, and hoping that whatever slayer appears will kill her.
  • I Was Quite the Looker: Or so she claims.
  • Jerkass: Dosen't have a nice thing to say, about anything really. She's especially cruel and vindictive towards Saint Astraea.

Selen Vinland

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"Why, you are one of the sane ones, are you not?"
"This crest! That is a Vinland heirloom meant for my younger brother. So, my brother and Astraea have both strayed from the path of God…The poor souls. Perhaps their hearts were too pure."

A church warrior in search of her brother Garl, to tell him of their father's passing. She appears after the death of the Dirty Colossus and when the player achieves a Pure White World Tendency. Otherwise, she'll appear as a Black Phantom during a Pure Black World Tendency.

  • Action Girl: A powerful cleric in her own right.
  • Anti-Magic: Her Black Phantom is equipped with the Anti-Magic Field miracle.
  • Bling of War: Her set of Dull Gold Armor is extremely ornate, besides the fact it's literally made from solid gold. Like her brother's Dark Silver Armor, it is enchanted against magic, bleeding, and poisons.
  • Cool Sword: The Blind, which is capable of passing through shields, but has terrible durability.
  • Cool Helmet: One that gives her the district appearance of a Valkyrie.
  • The Dutiful Son: Gender bent variant of this trope. She's critical of Garl for abandoning his family duties, and is in search of him to give him their fathers final words.
  • Lady of War: Refined, beautiful, and one hell of a war cleric, Selen embodies this.
  • Magic Knight: Like Garl, she's a competent cleric, mixing miracles with fast swordplay.
  • Onee-sama: Her venture into the Valley of Defilement to tell her brother of their father's parting words shows just how determined she is to be a good sister.
  • Pet the Dog/Kick the Dog: Similar to Stockpile Thomas, you can either give her Garl's Crest of Vinland or refuse. If you accept, she'll thank you and give you several Dark Moon Grasses and a Ring of Devout Prayer. If you refuse, she'll tell you the item in question is of no use to you and ask you to reconsider, in which case you only receive one Dark Moon Grass and the ring. Refuse both times, and she concludes that this is God's punishment for her brother's actions.
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