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The enemies and bosses found within the lands covered in the Deep Fog. Head back through here for other character pages. Unmarked spoilers ahead.

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     Boletarian Palace Enemies 

Dreglings

https://static.tvtropes.org/pmwiki/pub/images/1363077_dregling.png

Soul-starved slaves who were meatshields in life, they are poorly equipped with only a broken sword and a "shield" made of wood shavings. They mindlessly attack men for their souls.

  • Flaming Sword: Some of them wield broken swords covered in fiery Turpentine. They are often placed near explosive barrels.
  • The Goomba: The weakest sort of cannon fodder in the accursed land of Boletaria, and can be easily parried, backstabbed or otherwise killed. Even so, they're not entirely helpless: they have a nasty tendency to gang up on you and are partial to launching deadly ambushes as well.
  • With This Herring: They were expected to go into battle and die, so they were equipped with armor made of bits of wood, along with a makeshift shield and a sword so rusted and broken that its cutting edge has long been gone.

Boletaria Soldiers

https://static.tvtropes.org/pmwiki/pub/images/1056189_boletariasoldier_1.jpg

The soldiers of Boletaria who loyally served King Allant XII, they continue to serve him devoid of souls. The most basic variant wields a sword and shield, but there are others using different weapons as well.

  • An Axe to Grind: A rarer variant wields a battle axe, which can chew through your stamina if you attempt to block it.
  • Blade on a Stick: One variant wields a shield and Short Spear, with which they can block and attack at the same time. Another, rather rare variant wields a halberd.
  • Cool Hat: The spear wielders also wear a wide-brimmed, Kung Lao-esque hat.
  • Kill It with Fire: Every variant except for the crossbow users are capable of throwing Firebombs.
  • Luckily, My Shield Will Protect Me: Sans the crossbow wielders, all of them wield a rather sturdy Soldier's Shield.

Hoplites

https://static.tvtropes.org/pmwiki/pub/images/hoplite.png

The demonic reincarnation of Long Bow Oolan's soldiers, who serve her demon form Phalanx as they did in life by shielding her with their bodies.

  • Blob Monster: Featureless purple-black blobs with a greatshield for a "face".
  • Blade on a Stick: They wield javelins that they can either throw or jab with.
  • Bottomless Magazines: No matter how many javelins they throw, they always have more.
  • Luckily, My Shield Will Protect Me: They are nigh-invulnerable from the front, necessitating back-attacks.
  • Money Spider: Not money necessarily, but they are prone to dropping shards of Hardstone and Sharpstone for upgrading.
  • Undying Loyalty: Even as demons, they serve Long Bow Oolan faithfully.
  • Weak to Fire: They are extremely weak to fire. Even an unupgraded weapon, if imbued with fire, can kill them in a few hits.

Blue-Eye Knights

https://static.tvtropes.org/pmwiki/pub/images/1365589_blueeyesknight.png

Demonic Knights who serve King Allant XII. Wearing full black platemail with glowing eyes, they are intimidating to new players.

  • BFS: There is a variant that foregoes its shield for an enormous claymore. Their standard Knight's Sword isn't very small either.
  • Heal Thyself: If low on health and left alone, they will often retreat to munch some grass and regain health.
  • Luckily, My Shield Will Protect Me: Unless they're attacking, they're almost always turtling behind their quite sturdy Knight's Shield.
  • Power Glows: Their eyes glow blue, and their swords will also gain a blue aura when they do their heavier attacks.
  • Shield Bash: One of their main attacks. Doesn't do much damage but ruins your stamina if it connects with your shield, setting you up for another attack.

Red-Eye Knights

https://static.tvtropes.org/pmwiki/pub/images/red_eye_knight.jpg

Elite demonic knights who serve King Allant XII. They wear the same full black platemail as the blue-eye knights, but are rarer and have red eyes.

  • Achilles' Heel: They are very weak to magic.
  • Beef Gate: There is one placed in the very first level, guarding a gate that won't even be openable until much later in the game.
  • BFS: The second variant two-hands an enormous Greatsword.
  • Blade on a Stick: One variant wields a Winged Spear that comes with a nasty multi-hit charging attack.
  • Boss in Mook Clothing: Early on at least. They are more than capable of one or two-shotting a new character.
  • Heal Thyself: Like their blue-eyed cousins, they can heal themselves by eating grass.
  • Luckily, My Shield Will Protect Me: Also like their blue-eyed cohorts, the spear-wielders carry a sturdy Knight's Shield.
  • Red Eyes, Take Warning: They look intimidating for a reason.

Attack Dogs

https://static.tvtropes.org/pmwiki/pub/images/dogs___demons_souls_english_wiki___2019_08_06_191157_3.png

Soul-starved dogs employed by Boletaria's troops as a type of footsoldier. They are fast and aggressive.

  • Attack! Attack! Attack!: Their modus operandi. They don't really ever stop attacking.
  • Goddamned Bats: Not very strong individually, but they show up in numbers.
  • Zerg Rush: You will never encounter an attack dog alone unless you're playing extremely carefully or have the Thief's Ring on.

Fat Officials

https://static.tvtropes.org/pmwiki/pub/images/fat_official.jpg

The demonic remnants of Boletaria's royalty, they order around the soldiers and knights and wear distinctive garb.

  • An Axe to Grind: One version wields a two-handed Crescent Axe to great effect.
  • Bait-and-Switch Boss: You tail one through the entirety of 1-3, but by the time you catch up to him, he gets killed by The Penetrator.
  • Fat Bastard: They're all quite portly, and are definitely not nice.
  • Giggling Villain: They're always laughing. They sometimes even laugh as they die.
  • Glasgow Grin: They all sport permanent rictus grins.
  • Mook Lieutenant: They appear to command the various mooks you encounter throughout Boletaria and Stonefang.
  • Playing with Fire: All of them can cast both the Flame Toss and Ignite spells, depending on your proximity to them.
  • Weak to Fire: Ironically, despite their Playing with Fire spells.
  • Whip It Good: The other variation wields a riding crop that doesn't do much damage, but greatly saps stamina if it hits your shield.

Imperial Spies

https://static.tvtropes.org/pmwiki/pub/images/1553783_imperial_spy_8.jpg

The most dangerous of Boletaria's ranks, the spies are highly trained assassins wielding daggers, throwing knives and claws along with dangerous martial-arts techniques.

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     Stonefang Tunnel Enemies 

Scale Miners

Once the living miners under the rule of the Burrow King. After the demon takeover, they lost their humanity and mindlessly continue working as they did in life, devoid of their souls.

  • Achilles' Heel: They are very weak to magic and piercing attacks, but No-Sell pretty much anything else.
  • An Axe to Grind: Pickaxe, that is. They hurt to boot.
  • BFS/Flaming Sword: One variant wields a half-forged blade that is still red-hot and deals fire damage.
  • Dishing Out Dirt: Some of them can hurl enormous boulders that they pick up from the ground.
  • Drop the Hammer: A rarer variant wields a large two-handed hammer that can easily guard break you.
  • Good Old Fisticuffs: The weakest variant of them wields no weapons, and attacks with their scale-hardened fists.
  • Mighty Glacier: They all hurt if they hit you, but can't usually move faster than a walking pace.
  • Money Spider: One variant wields a sack full of ore as a weapon. They only spawn once per playthrough and drop valuable upgrade materials.
  • Our Dwarves Are Different: They're essentially this setting's equivalent of dwarves, being a nonhuman race who live in mountains and base their civilization around mining, but they're scaly lizard monsters rather than your standard fantasy dwarf.
  • Was Once a Man: They all used to be human, but succumbed to the demons and became lizard creatures instead.

Fire Lizards

https://static.tvtropes.org/pmwiki/pub/images/fire_lizard_2.jpg

Fiery demon lizards that inhabit the upper reaches of Stonefang Tunnel.

Bearbugs

https://static.tvtropes.org/pmwiki/pub/images/bearbug1_4.jpg

Stone and lava beetle-like creatures that come in several different sizes. Characterized by their stone-like, nigh-impenetrable hide.

  • Achilles' Heel: They are only weak to magic or poison/plague. Everything else is an annoyance to them.
  • Action Bomb: The large and giant variants charge up and explode upon dying. The giant variant's explosion is so big that it can cause the framerate to dip!
  • Hell Is That Noise: If you hear the buzzing of wings, you are about to be set upon by a group of the flying variant.
  • Stone Wall: The small ones not so much, but the large and especially giant Bearbugs are this. If you have no source of magic damage, you are going to be spending a long time whittling away at their titanic health pool and airtight defense.
  • Ugly Cute: Oddly adorable for what are essentially lava-beetles, thanks to their stubby legs and rotund frame.

Rock Worm

https://static.tvtropes.org/pmwiki/pub/images/rock_worm.png

Worm-like creatures with a stony exterior, much like the Bearbugs. Also like the Bearbugs, completely capable of internalizing magma and using it.

  • Attack Its Weak Point: Their bodies are nigh-invulnerable, so you have to hit them in the head to do decent damage.
  • Jump Scare: They have a tendency to pop up from the ground as you approach, accompanied by the loud noise of the earth shifting to let them out.
  • Lamprey Mouth: They have a distinct sucker-mouth with five nodules around it.
  • Magma Man: They are capable of spewing lava out of their mouth. There is a variant that only appears in one location that will spray it into the air instead, coating the entire area around it with lava.

     Tower of Latria Enemies 

Mind Flayers

https://static.tvtropes.org/pmwiki/pub/images/mind_flayer_2.jpg

Squid-like beings wearing white robes, they act as the jailers of the Prison of Hope, ensuring the prisoners never escape. They are very proficient in magic.

  • Cthulhumanoid: They're octopus-headed people with a propensity for spell-casting, much like their inspiration from Dungeons & Dragons.
  • Demonic Spiders: Especially to new players, as they can fire a stun projectile which is hard to avoid and precipitates an extremely powerful tentacle stab.
  • Hitbox Dissonance: The sonic boom attack they use at close range has a very janky hitbox that lingers long after the animation is over.
  • Soul Power: Capable of firing a Soul Ray as a projectile, which does large damage.
  • Squishy Wizard: Not particularly strong on the defensive front, and easy to stagger.

Prisoners

The soul-deprived prisoners of the Prison of Hope. Nearly mindless, some will attempt to worship you, others will strike from the shadows. Serves mostly as a distraction, but can be fatal if they block your way from escaping.

  • Attention Whore: Ignoring the unarmed variant for too long results in them punching you.
  • Blade on a Stick: A very rare version wields a long spear that they can use to stab you between the bars of their cell.
  • Knife Nut: Some of them wield shivs that they pull on you when you get close. These look otherwise identical to the unarmed "worshipers".
  • Living MacGuffin: Of a sort. A total of eight of them magically hold the Old Monk's giant, heart-shaped demon forge womb in place. With them gone, the thing plummets with nothing to support it.
  • Noodle Incident: How did some of them get stuck in those iron maidens without dying?
  • Poisonous Person: Some of their knives are slathered in poison.

Man Centipedes

https://static.tvtropes.org/pmwiki/pub/images/man_centipede_large_4.jpg

One of the Old Monk's artificial demons, these man-faced bugs live in the swamp surrounding the tower, along with inhabiting the monk's heart itself.

  • An Arm and a Leg: When low on health, the large ones lose their tails and become quicker, but lose their tail stab attack.
  • Big Creepy-Crawlies: Ayup. Enormous, nasty centipede creatures.
  • Body Horror: Giant centipedes with several human faces locked in a permanent scream expression. The large ones have a total of six(!) faces.
  • Hollywood Acid: They can spew acid that corrodes your gear if it connects.

Gargoyles

https://static.tvtropes.org/pmwiki/pub/images/gargoyle_9.jpg

Another of the Old Monk's artificial demons. These are stone statues brought to life via the infusion of a human soul. Able to fly, they either fight with a rapier or snipe with a crossbow.

  • Giant Flyer: They're twice as tall as the player character and made of stone, yet somehow able to fly.
  • Good Bad Bugs: Their pathing AI is rather spotty, and occasionally they'll do a complete 180 and fly away from you instead of towards.
  • Money Spider: They always, always drop either an Unknown Soldier's Soul or Unknown Hero's Soul, making them good for farming.
  • Royal Rapier: Not really royal, though they do wield a quite powerful Spiral Rapier.
  • Taken for Granite: Not that it slows them down at all.

Prisoner Hordes

https://static.tvtropes.org/pmwiki/pub/images/prisoner_horde.jpg

An enormous ball of mashed-together corpses and limbs, it functions as an optional miniboss for the first two stages of the Tower of Latria.

  • Body Horror: At least a couple dozen bodies, all mashed-together with several limbs sticking out, some for walking and some for slashing with swords. Notably, they also fade into a shower of blood when killed, unlike every other enemy that fades.
  • Multi-Armed and Dangerous: Getting too close causes it to reveal several limbs, each armed with a blade.
  • Soul Power: At long range, they can fire a quite powerful Soul Ray projectile. However, it has a long charge-up time and is heavily telegraphed by a loud, high-pitched noise.
  • Unique Enemy: There are only two in the entire game. They do respawn, however.
  • Weaksauce Weakness: They can both be cheesed with bows, if you've the patience.

     Shrine of Storms Enemies 

Silver Skeletons

Silver-blue skeletons inhabited by the spirits of the Shadowmen of ages past. Even in death, they continue to protect the Shrine of Storms from intruders.

  • Improbable Aiming Skills: The bow-wielders' arrows will actually curve to track you.
  • Rolling Attack: The moment the sword-wielders spot you, they will roll quickly to your position, which harms you if you aren't blocking.
  • Sinister Scimitar: Well, Falchion, but close enough.
  • Soul Power: The bow-wielders' arrows are enchanted with magic.
  • Undying Loyalty: To the shrine itself. Being dead doesn't stop them from defending it one bit.

Gold Skeletons

https://static.tvtropes.org/pmwiki/pub/images/xnquc2u_2.jpg

One step up from the low-rank silver warriors, the gold skeletons guard the cliffsides of the shrine, ensuring that those they fight fall to the depths below.

  • BFS: They wield absolutely enormous cleavers. They're as long as the skeletons are tall, and can easily chew through your stamina.
  • Cool Sword: That said, the cleavers are also very well-designed, with a handle near the top to make them viable to use as a blocking instrument.
  • Fake Ultimate Mook: Due to being gold and having the largest weapon of them all, you could be forgiven for thinking the Gold Skeletons are the strongest of the skeleton enemies. However, they are susceptible to stunlocking and when taken away from their advantage (the cliffside they can knock you off of) they aren't very difficult.
  • Mighty Glacier: They hit hard and swing strong, but don't move or swing very quickly.

Black Skeletons

https://static.tvtropes.org/pmwiki/pub/images/demonssouls_dualkatanaskeleton.jpg

The elite of the Shadowmens' ranks, these black skeletons wear ornate armor and wield dual katanas.

  • Dual Wielding: Katanas, and woe betide you if they land a hit.
  • Katanas Are Just Better: The best even, in this case. They have a chance to drop them too.
  • Lightning Bruiser: In contrast to their gold counterparts, the Black Skeletons swing fast and move at a decent clip. Taken Up to Eleven at Pure Black World Tendency, when Black Phantoms of them spawn.
  • Rare Random Drop: The Black Skeletons in 4-2 are the only enemies that have a chance to drop the Pure Bladestone.
  • Red Eyes, Take Warning: Glowing red eyes and sinister black bones should be a good warning to new players to stay away.

Storm Beasts

https://static.tvtropes.org/pmwiki/pub/images/c6f9a5b3_o.png

The offspring of the Storm King, these flying manta ray-like creatures are normally passive, but will fire large barbs when you approach. They are one of the only sources of Cloudstone.

  • Giant Flyer: Huge, flying manta rays.
  • Glass Cannon: They hurt, but they can only take one good arrow shot before they're down.
  • Homing Projectile: The enormous barbs that they fire will home in on you slightly.

Reapers

The physical embodiment of death itself, these scythe-wielding sorcerers are the source of the Shadowlurkers past the Adjudicator's Archstone.

  • The Grim Reaper: An homage to the cloaked, scythe-wielding skeleton itself.
  • Keystone Army: Kill the Reaper, and every Shadowlurker in its vicinity dies with it.
  • Sinister Scythe: To complete the reaper motif.
  • Soul Power: They can use a strong Soul Arrow attack at range.
  • Touch of Death: They're reapers, so of course they have this ability.
  • Weak to Fire: Oddly weak to fire attacks, though strong against magic.

Shadowlurkers

Tall, translucent beings that appear to be made of water. They are summoned and controlled by the Reapers, and can utilize strong magic and melee attacks.

  • Critical Hit: The "female" variant will do this to YOU if you let them get behind you.
  • Frickin' Laser Beams: The version with a purple eye-light can fire an enormous soul beam, which will devastate you if it hits.
  • Good Old Fisticuffs: The normal variant is unarmed, fighting you with its fists.
  • Keystone Army: They will continue to resurrect after death, and will only die permanently if you kill the Reaper controlling them. Often, however, you will have to kill several before you can even reach its Reaper commander.

Phosphorescent Slugs

Large slugs inhabiting both the Shrine of Storms and Valley of Defilement. A good source of Sticky White Stuff and Suckerstone.

  • Poisonous Person: They can spit a glob of poisonous fluids at you.
  • Unique Enemy: One of them sits all alone, and drops a set of Dull Gold Armor when killed.
  • Zerg Rush: Once you destroy their nest to claim the Large Sword of Moonlight, they'll all be on the ground waiting.

     Valley of Defilement Enemies 

Depraved Ones

Short, dirty looking humanoids inhabiting the Valley of Defilement, they come in Knife-wielding, flaming pole using, and Shaman varieties.

Giant Depraved Ones

Giant versions of the Depraved Ones wielding massive clubs. They hang around the swamps of the Valley, killing all who trespass in their diseased home.

Plague Baby

Seemingly reanimated fetuses or infants, they live in the swamps nearby Maiden Astaea and Garl Vinland.

     Boletarian Palace Bosses 

Phalanx

https://static.tvtropes.org/pmwiki/pub/images/rsz_phalanx_5832.png

The corrupted form of the tribeswoman Long Bow Oolan, one of the Knights of the Round Table of Boletaria. She was a great archer, although the only reason she chose to become one was to ensure that she never had to put her life in danger on the front-lines. The legionaries that protected her in life have now become Hoplites: spineless blobs wielding a large shield and spears. Oolan herself has now become the helpless, spineless core blob "Phalanx". She is protected by her Hoplites like she was in life.

  • And I Must Scream: The Fog turned her into a helpless giant blob.
  • Blade on a Stick: Throws an enormous one out of the front gate after you open it. Her Hoplites are also armed with them.
  • Blob Monster: Yahtzee Crowshaw described it as "a giant, slow-moving cow pat".
  • Bow and Sword, in Accord: Subverted with the actual boss battle, but fights this way when you encounter the Black Phantom form of her human self in 1-4.
  • Dirty Coward: As a human and as a Demon. The weapon made with her Demon's soul is also a coward's weapon: a spear designed to destroy an enemy's equipment rather than fighting with skill.
  • Flunky Boss: Phalanx herself won't attack you, but the Hoplites protecting her will.
  • Keystone Army: Her Hoplites are this. Kill her, and all remaining Hoplites go down instantly.
  • Luckily, My Shield Will Protect Me: Any Hoplites that are nearby will cling to her body and form a protective shell of shields and spears.
  • Weak to Fire: Primarily vulnerable to fire damage.
  • Zero-Effort Boss: Even if you wipe out all of her Hoplites before going after her, she will never attack.

Tower Knight

https://static.tvtropes.org/pmwiki/pub/images/rsz_tower_knight_4332.jpg

The corrupted form of the Knight of the Tower, Alfred, a Knight of the Round Table of Boletaria. He was renowned for his unique Tower Shield, forged to stop almost any physical or magical attack. Once he became a Demon, he grew to a great height and wields a larger form of his shield.

  • Luckily, My Shield Will Protect Me: Played straight if you decide to attack from the upper levels of the arena. His gigantic tower shield completely blocks all damage.
  • Shield Bash: If you attack up close, he might slam his shield on the ground as an attack.
  • Tin Tyrant: Is completely encased in a massive suit of armor.

Penetrator

https://static.tvtropes.org/pmwiki/pub/images/rsz_penetrator_9074.jpg

The corrupt form of the Knight of the Lance, Metas, a Knight of the Round Table of Boletaria. As a human, he wielded a straight-sword longer than most spears. As a Demon, he still wields his unique sword, albeit a version bolstered by Demon's souls.

False King Allant

https://static.tvtropes.org/pmwiki/pub/images/rsz_false_king_allant_8751.jpg
Voiced by: Peter Marinker

A Demonic doppelganger created by the real Allant to rule Boletaria in his stead and spread the Deep Fog. The False King wields a false duplicate of the Soulbrandt, and his Demon Soul is used to reforge the Demonbrandt and Soulbrandt into the Northern Regalia.

  • Actually a Doombot: The name above his life meter reads "Old King Allant", but defeating him or keeping Ostrava alive through the previous three segments reveals that he's a demonic duplicate of the real Allant.
  • Badass Beard: He has a neat silver goatee and moustache.
  • Badass Longcoat: White with gold trim and epaulettes.
  • Boss Remix: His battle theme is a less-hectic, pipe organ version of the intro theme.
  • Cool Sword: The aforementioned Soulbrandt.
  • Easy Level Trick: While one of the hardest bosses in game, if not the hardest, if you have the Thief's Ring and the Poison Cloud spell, you can actually poison him to death without even aggroing him at all (the ring cuts the range at which you aggro an enemy in half, and the spell is the only reliable way to instantly poison a boss, and has a surprisingly far casting range and Ao E). It will, however, take forever, and multiple casts of said spell.
  • Having a Blast: When he sticks his sword into the ground, he starts charging up a huge explosion. You can either get as far away from him as you can, or try to hit him as hard as you can to stagger him out of it.
  • Level Drain: The Soulsucker spell.
  • Light Is Not Good: He wears white clothing and a pair of energy trails coming from his shoulders can resemble ethereal angel wings.
  • Lightning Bruiser: The fastest and most-dangerous opponent in the game, although not as relentlessly aggressive as Flamelurker.
  • Magic Knight: His deadly sword attacks are enhanced with wind magic and he's capable of unleashing devastating blasts, as well as sucking out your souls.
  • Man in White: Very much a case of Light Is Not Good.
  • Neck Lift: Does this to you if you happen to get by his Soulsucker spell.
  • Razor Wind/Sword Beam: One of his most common attacks.
  • Stab the Sky: This indicates that he's about to do a series of dash attacks.
  • Videogame Dashing: His primary method of horizontal movement. Always followed by a slash or Razor Wind.
  • White Hair, Black Heart: He's a demonic replica of the real Allant. Of course he's going to have a black soul.

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     Stonefang Tunnel Bosses 

Armor Spider

https://static.tvtropes.org/pmwiki/pub/images/rsz_armored_spider_8664.jpg

A mysterious Demon spider that casts fire magic and is strong against it, but is weak towards other kinds of magic. It is the possible source of Spiderstone found within the Tunnel.

  • All Webbed Up: Can fire web shots that will slow you down if they hit.
  • Attack of the 50-Foot Whatever: A very, very big spider. Its body is big enough; factor in the size of its legs and it's among the larger beings in the game (although still dwarfed by the Dragon God of course).
  • Boss Corridor: Subverted in that it's actually part of the boss room.
  • Breath Weapon: Has a variety of fireballs at its disposal.
  • Exactly What It Says on the Tin: It's called the Armor Spider. It's a Giant Spider. It's covered with armor.
  • Giant Space Flea from Nowhere: Every other named boss in the game is either stated or speculated to be a corruption of a human character, a revived form of a long-dead being, a manifestation of a mythical being, or an artificial monster. The Armor Spider, however, is simply that; a gigantic armored spider.
  • Giant Spider: Dunno what to tell you, it's a spider, it's gigantic, it'll give any arachnophobe the shakes.
  • Playing with Fire: It spits fireballs at you, either a single large one, or barrages of three.
  • Stationary Boss: The spider doesn't move from its position- the main problem is getting to it as it shoots fireballs and entangling webs down the corridor leading up to its chamber.

Flamelurker

https://static.tvtropes.org/pmwiki/pub/images/rsz_flamelurkerscreen_5664.png

A Demon trapped within the Tunnel, along with the Dragon God. Its origins are shrouded in mystery. One fan theory is that it is the Demon-corrupted soul of the Legendary Big M, a strongman who could slay dragons with his bare fists. A second theory is that it is the corrupted form of the last King of the Burrowers, as the Flamelurker's head resembles the shape of the Burrower King's head and circlet depicted on the Stonefang Archstone. Its soul can be given to Blacksmith Ed, allowing him to forge more powerful weapons.

  • Incendiary Exponent: Everything it does creates blasts of flame.
  • Lightning Bruiser: The fastest and most aggressive boss in the game.
  • Megaton Punch: Often, and often combined with Having a Blast.
  • Playing with Fire: It's a flame demon with flames all over its body that attacks with blasts of flame, natch.
  • Turns Red: Damage it enough, and the flames surrounding it become more intense and its attacks become more aggressive.
  • Wake-Up Call Boss: If you've been playing the game in order (1-1, 1-2, 2-1). He isn't stationary like the Armored Spider, and is much faster than the Phalanx and Tower Knight, while hitting harder than those 3 bosses, so you must use other methods besides a shield to survive his attacks. Ironically enough, clever usage of the thief's ring and poison cloud can actually make this the easiest boss in the game, as you can literally stand right behind him without him even knowing you're there.
  • Weaksauce Weakness: The Flamelurker is considered one of the three hardest bosses in the gamenote  and often considered the hardest because of his relentless aggression, but he's cripplingly weak to magic damage, to the extent that it almost trivialises him.

Dragon God

An ancient dragon whose bones were contained and worshiped within the deepest depths of Stonefang Tunnel. The Burrowers feared that their God would resurrect, and built a special temple around its skeleton with enchanted ballistae stationed so that they could fell it. Their fears were well founded, as when the Colorless Fog reached the chamber, it tapped into the innate power within the bones and resurrected the Dragon God as a malicious Demon. Its skeleton, fossilized by the lava which it resided, is one of the sources of Dragonstone, alongside the rest of the dragon skeletons deep underground.

  • Boss Corridor: He even lets out a roar the first time you enter it, just so you know that he means business.
  • Breath Weapon: It's a gigantic dragon; the scorching flames go without saying. Even after you pin it down with the ballistas and render it mostly helpless, the little puffs of flame escaping its maw can damage you when you run up to its face to kill it.
  • Final Boss Preview: If you kill the Vanguard at the end of the tutorial, he will be waiting for you at the bottom of a flight of stairs, more than willing to send you to the Nexus.
  • Impaled with Extreme Prejudice: This is the only way you can win his boss fight.
  • Megaton Punch: Puts you on the receiving end of one, should you beat the Vanguard.
  • One-Hit Kill: Don't let it see you. Just don't.
  • Physical God: To the Burrowers.
  • Puzzle Boss: By comparison to every other boss in the game. You can't even get close enough to attack it without pinning it down first, and you have to switch between clearing out debris and hiding behind pillars so he doesn't annihilate you.
  • More Teeth than the Osmond Family: Has two sets of teeth.
  • Red Eyes, Take Warning/Roar Before Beating: If this happens, get back behind a pillar quickly.
  • Stationary Boss: Even before you pin it down, it doesn't budge an inch from its position clinging to the wall above a pool of lava. It may not even be able to move anywhere in its cramped prison.

     Tower of Latria Bosses 

Fool's Idol

https://static.tvtropes.org/pmwiki/pub/images/fool_1344.jpg

A Demon marionette created by the Old Monk with the soul of his wife to trick the prisoners into believing the Queen was still alive. There is a mage dregling prisoner overlooking the chapel, claiming to be of no trouble. He's lying, he was bound there to resurrect the Fool's Idol should anyone fell it in combat. The Idol will only be completely defeated should the dregling be killed.

  • Cute Monster Girl: In an Uncanny Valley sense; it's a relatively-convincing mannequin replica of a beautiful woman.
  • Death Is Not Permanent: At least not until you kill the prisoner that endlessly resurrects her.
  • Does Not Like Shoes: She does not wear anything on her feet, which is justified as she floats instead of walking.
  • Doppleganger Attack: Will summon clones of itself every time it exits a teleport.
  • Easter Egg: The book she's holding appears to be a copy of the Book of Kells, based on the pages that's visible.
  • Evil Laugh: She constantly gives off a creepy giggle.
  • Flunky Boss: In addition to her clones, there are several prisoners in her boss room.
  • Frickin' Laser Beams: Her main attack is spamming soul arrows.
  • Multi-Armed and Dangerous: For some reason, she was made with two pairs of arms, holding a book containing a peculiar Easter Egg in her upper right hand and a rather thickly rolled scroll in her lower right hand.
  • Teleporters and Transporters: She can blink all over the place between attacks, which makes it even harder to keep track of her among her doppelgangers.
  • Trap Master: She's a fan of trap runes that cause momentary paralysis.

Maneater

https://static.tvtropes.org/pmwiki/pub/images/rsz_maneaters_640.jpg

A gargoyle-like chimera Demon created by the Old Monk. It has a man's face, a muscular body, wings, and the tail of a serpent. Partway through the battle, a second one appears.

  • Dual Boss: Just when you think fighting the Maneater isn't so hard, the second one sweeps in to make your life hell.
  • Easy Level Trick: If you have a bow, you can literally stand all the way to the right of the fog gate and snipe the first Maneater to death, leaving you to only fight one (the second is just out of range of even the White Bow with a certain ring equipped).
  • Frickin' Laser Beams: If the snake tail is intact, it can fire three green soul arrows that will home in towards a target.
  • Glowing Eyes of Doom: The very first thing you're going to see when facing the Maneater is a pair of eyes shining in the darkness rapidly advancing to your position.
  • Make Me Wanna Shout: Its sonic wave attack.
  • Megaton Punch: Serves as its most basic attack.
  • Mix-and-Match Critters: Like most everything else in the Tower of Latria, the Maneater is one of the Old Monk's artificial Demons.
  • Status Buff: Power Boost, the upper body of the Demon will glow yellow, signaling a significant increase in damage. It can only use this if its snake tail is still attached.

Old Monk

https://static.tvtropes.org/pmwiki/pub/images/old_monk_7380.jpg

The husband of the late Queen, he was exiled for unknown reasons. During his exile, he came across a Golden Robe, which imbued him with Demonic power. He eventually returned to Latria, and using his newfound power, overthrew his wife and her family. He transformed the Tower into a combination of prison and Demon factory. Upon reaching the throne room, it is revealed that the Old Monk has withered to a corpse, and the Golden Robe is the actual Demon.

  • Bait-and-Switch Boss: Rather than fighting the Old Monk himself, you fight a Black Phantom he summons with his last breath.
  • Body Horror: The Old Monk has withered away to an emaciated corpse.
  • Demonic Possession: Implied by the Golden Robe.
  • Frickin' Laser Beams: Comes with an endless supply of Homing Soul Arrows.
  • Grand Theft Me: Try to Summon or get invaded? He intervenes and sends them to the top of the tower to control them.
  • Mirror Boss: Due to being a Black Phantom. Sometimes said Black Phantom is another player.
  • Nice Hat: The Golden Robe turns into a Headwrap, which counts.
  • Turns Red: The more damage he takes, the more Homing Soul Arrows he fires at a time.
  • Wolverine Claws: The weapon of choice for the AI Black Phantom. Can be subverted if the opponent is human.

     Shrine of Storms Bosses 

Adjudicator

https://static.tvtropes.org/pmwiki/pub/images/adjcat_6949.jpg

The first stage in the ritual that the Shadowmen performed to appease the Storm King required the dead to be judged by the Adjudicator. It is a large, blubbery creature with a reptilian tongue. It wields a pair of giant cleavers, the left one of which is broken. Atop its head sits a crown with a golden crow on it. Similar to the Golden Robe being the true Demon rather than the Old Monk, the golden crow is the true Demon rather than the creature it sits upon. The crow would judge the fallen, and ordered its host to eat the corpses of the cowardly and of those who ate birds in their diet.

  • Body Horror: More out of grossness than out-and-out horror, the Adjudicator is obscenely morbidly obese.
  • Dual Wielding: Subverted. The Adjudicator has a Cleaver in each hand, but one is broken. You can see the broken half impaled in its stomach.
  • Fat Bastard: The Adjudicator is so obscenely obese.
  • Noodle Incident: Just how did the Abjudicator get its own weapon stabbed into its body?
  • Overly Long Tongue: That is uses to knock you off the higher platforms in the boss room.
  • Pivotal Boss: It's a large opponent in a small room. There won't be much moving for it to do.
  • Weaksauce Weakness: Much like the Vanguard, its attacks can be avoided by circling it clockwise while staying close to it. Since it doesn't have the shockwave that the Vanguard does, it's less of a threat.

Old Hero

https://static.tvtropes.org/pmwiki/pub/images/old_hero_3543.jpg

The second stage in the ritual that the Shadowmen performed to appease the Storm King was that the dead who passed judgement be laid upon an altar during a storm and be purified. The Old Hero, also known as the Searcher of Storms, was potentially the only one to not go through with the ritual after having fallen out of favor with his clansmen. His body is found chained to a wall overlooking the shrine, forced to "watch" as more worthy warriors were honored. After the Deep Fog spread to the Shrine, it touched the spark within the Old Hero's decayed body, allowing him to emerge from it in a soul form. During life, he was a blind warrior who, with the help of his crystal sword, spent his life surviving by luck and an acute awareness of his surroundings. His Demon form also has these limitations.

  • BFS/Sinister Scimitar: An enormous curved sword made of crystal.
  • Do Not Taunt Cthulhu: While the safest strategy is attacking from a distance, shooting him with arrows in rapid succession will alert him to your position, making him charge right at you.
  • Facial Horror: His lips were ripped off at some point when he was alive. An unused texture still in the game files shows him with his lips.
  • The Fool: As noted above, he relied heavily on his luck to stay alive. His fortune will rub off on you if you make his weapon. Despite the sword's crappier damage output compared to the weapon used to forge it, ore farmers will make and use it due to the fact that it doubles your Random Drops.
  • Handicapped Badass: He's blind, but it never stopped him in either life or death.
  • Unskilled, but Strong: His basic attack pattern is "walk a few steps, then take a swing at the first sound you hear", and BOY does it pack a punch if it hits.
  • Weaksauce Weakness: His method of following the nearest sound can be used against him if you bring the Demon Prank spell along. Using the Thief's Ring (found earlier in the level) will make him unable to hear you moving about.

Storm King

https://static.tvtropes.org/pmwiki/pub/images/rsz_storm_king_load_screen_2046.jpg

The last stage in the ritual that the Shadowmen performed to appease the Storm King was that the purified body be set upon a final altar for the Storm King to consume. The Storm King is a rather massive version of the regular Storm Beasts encountered. It leaves part of the fighting to its minions, and will only step in after each wave of minions is killed. Its only weakness is the Stormruler blade found along the beach among the grave markers. While only in this specific area, the Stormruler will emit a wave of energy said to be able to rend storms as a means to combat the Storm King and its minions.

  • Eldritch Abomination: It's a creature of pagan belief magically given physical form.
  • Flunky Boss: You have to kill quite a few Storm Beasts before the Storm King itself appears.
  • Flying Seafood Special: It's a gigantic flygin stingrayesque creature.
  • Giant Flyer: Possibly the single biggest creature in the game, although getting an exact sense of its scale is a bit difficult as it never descends low enough for you to get near it. It may even be bigger than the Dragon God.
  • Macross Missile Massacre: The small ones shoot barbs at you. The Storm King hails them on you.
  • Physical God: The Storm King is the pagan god of the Shadowmen, given a physical form by the Fog of Doom.

     Valley of Defilement Bosses 

Leechmonger

https://static.tvtropes.org/pmwiki/pub/images/leech_5250.jpg

The corrupted form of the fallen Risaia of Istarel, one of the wards of Maiden Astraea. After she met her death at the hands of three Giant Deprived Ones, Risaia's body fell into a mass of leeches, which feasted upon it. The Fog touched the soul-enhanced leeches, creating the Leechmonger.

  • Healing Factor: Will rebuild itself with more leeches and recover HP in the process.
  • Stationary Boss: It's trapped in the middle of a round well-like arena and if you descend to the bottom to fight it in melee it just pivots on the spot to swing at you. It doesn't appear to even have any legs.
  • The Worm That Walks: It's a massive legion of leeches. Although it doesn't "walk" anywhere.

Dirty Colossus

https://static.tvtropes.org/pmwiki/pub/images/dirty_8747.jpg

A mysterious golem made from the corruption inhabiting the Valley. Faceless, asymmetrical in build, covered in "armor" made of broken shells and wood. Its right "hand" is an infected growth and its left is a void which fires out flies. Some speculate that it was made from the corpse of Vito the Moonlight Knight, one of Astraea's wards.

  • Bee Bee Gun: Sorta. Its primary method of attack is shooting swarms of flies from one of its fists.
  • Spikes of Villainy: Its entire upper-right side, including what passes for its right "hand", is a mess of dirty jagged spikes that look like some kind of chitin.
  • Weak to Fire: Like the Leechmonger, the Colossus' fire defence is extremely low, meaning some Turpentine on your weapon will make quick work of it. Also, there are torches stationed around the arena you can use to briefly set yourself on fire if you get swarmed by its flies to get them off, which considering that they drain your helf for 15 seconds if you don't, is probably a good idea.

Maiden Astraea and Garl Vinland

https://static.tvtropes.org/pmwiki/pub/images/rsz_1rsz_garl_astrea_3140.jpg
Voiced by: Clare Corbett (Saint Astraea); Josh Cohen (Garl Vinland)

The Sixth Saint of the Church, Astraea set out on a pilgrimage to find the Valley of Defilement. Upon reaching the Valley, Astraea took pity upon the abandoned masses. Her and her closest bodyguard, Garl Vinland, set off to help bring comfort to those awaiting their death. When the Fog arrived, Astraea's faith shattered. She wholly accepted the Fog, becoming a Demon martyr. Despite the rest of the clergy and the Church turning against her, Garl stood by her side the entire time.

Once the player starts Selen's side quest, Garl is encountered as a Black Phantom.

  • Anti-Villain: Both are a TypeIV.
  • Atop a Mountain of Corpses: Maiden Astraea spends the entire fight sitting at the foot of a pile of bodies.
  • Bad Powers, Good People: Maiden Astraea uses her powers to help the abandoned and ultimately poisons and summons demons to protect them.
  • Bling of War: Garl wears a full-body set of Dark Silver Armor and wields a Dark Silver Shield and the Bramd war mace. His reasons are justified, as all his equipment is enchanted to resist magic, bleeding, poisons, and the plague.
  • Bodyguard Crush: Garl is implied to have one towards Astraea, if they aren't outright lovers.
  • Boss Banter: Subverted, since the protagonist doesn't talk, but both Maiden Astraea and Garl Vinland have plenty to say.
  • Childhood Friends: Lore notes and item descriptions mention Astraea and Garl having known each other since she was a young girl.
  • Dark Is Not Evil: They dwell at the bottom of the darkest, most disgusting area in the game, surrounded by poison water, mutant fetuses, and rotting corpses, but they're the most sympathetic bosses you fight against.
  • Driven to Suicide: Should you defeat Garl first, Astraea will commit suicide. Should you defeat Astraea first, you can either kill Garl as well, or start to leave the area. Garl will then commit suicide out of grief.
  • Drop the Hammer: Garl's weapon of choice, the Bramd, which is a massive metal maul.
  • The Faceless: Garl Vinland, though artwork of him without his helmet can be found in the official guidebook, where, surprisingly, he's a Long-Haired Pretty Boy.
  • Impaled Palm: In Astraea's official artwork, her hands are bleeding down her clothes, implying something like this. Interestingly, this gives her otherwise-white priest robes the red trim common among Final Fantasy White Mages, a role which Astraea herself fits very well.
  • Healing Factor: Maiden Astraea will gradually heal herself as she takes damage, which can be particularly bothersome if you decide to use a bow to attack her. Garl prefers the use of healing miracles rather than a gradual approach.
  • Kaizo Trap: It's possible to catch and die from Plague while waiting for Astraea to exhaust her dialogue and kill herself out of grief.
  • Lady and Knight: A tragic Anti-Villain example.
  • Luckily, My Shield Will Protect Me: Garl Vinland's Dark Silver Shield, which has high Magic Defense.
  • Meaningful Name: Astraea is the name for the ancient Greek goddess of innocence.
  • Sad Battle Music: Their boss theme, which makes you feel even worse for killing them.
  • Significant Anagram: Rearrange the letters in Astraea's name and replace two a's with another e, and you get "Teresa," as in Mother Teresa of Calcutta.
  • Softspoken Sadist: Garl's voice is rather calm and low in tone. While the sadist part is mostly subverted, he has his share of morbid one-liners...
    Garl Vinland: "Plunge to your death... And let the acid melt the flesh from your bones!"
  • Stone Wall: Garl basically never goes on the offensive against you, instead opting to block the path to Astraea with his shield raised and swat you away when you come close.
  • Together in Death: Quite literally. The player only need kill one of the two to win the boss fight, as the other will commit suicide upon the death of their companion.
  • Undying Loyalty: Garl to Astraea.
  • What the Hell, Hero?:
    Garl Vinland: "We live humble lives. Leave us be!"
    Maiden Astraea: "This is our home. We have done no harm to you!"
  • White Mage: Astraea is a very rare boss version of this trope, preferring to rely on her Healing Factor and only joining in the fight if you somehow got past Garl and attacked her without killing him first.

     Optional Bosses 

Old King Doran

Voiced by: Chris Fairbanks

The founder of Boletaria, Doran is also known as the Last Hero and the Everlasting One. After his death, he became a demigod and was charged to protect both the royal family and their greatest treasure: the Northern Regalia. When King Allant sought out the Old One, he went to the mausoleum and split the weapon into its two halves: Demonbrandt and Soulbrandt. Allant took the Soulbrandt for his own, leaving the Demonbrandt behind. Doran wields a spectral replica of the Northern Regalia and still wears his Ancient King's armor, although the bronze armor has long since turned green from oxidization.

  • The Adjective One: Everlasting One, in this case.
  • All-Powerful Bystander: He's a great hero and demigod, possibly strong enough to give any Demon what for. Instead of that, he spends the whole game guarding the family mausoleum.
  • Authority Equals Asskicking: The first king of Boletaria is a mighty swordsman.
  • Bonus Boss: You can easily complete the game without even seeing him. Impressing him with your mettle will get you the Demonbrandt. Killing him gets you his armor and a powerful ring.
  • Boss in Mook Clothing: He may not look like much, but he's got a lot of health and can one-hit kill you very easily, making him a very tough fight.
  • Cool Helmet: It's an all-encompassing mask of a stern bearded man wearing a crown.
  • The Faceless: Unless you count the face of the mask he's wearing.
  • Non-Lethal K.O.: You don't need to kill him to get the Demonbrandt, as he'll concede and stop fighting if a set portion of his health is drained. That said, all of his loot only drops if you managed to piss him off enough to get him to fight you for real, and then kill him.
  • Power Echoes: He's an immortal and peerless warrior, and his voice echoes to reflect it.
  • Ye Olde Butcherede Englishe: Has a very old fashion speech pattern. Expect to hear a lot of thous and thines when talking to him.

Red and Blue Dragons

https://static.tvtropes.org/pmwiki/pub/images/rsz_red_blue_dragons_3872.jpg

The "pets" of the False Allant that he brought with him to Boletaria. They make their roost among the mountains beside the Cliff Pathway, using the Palace as their feeding grounds. Their only appearance is in the Boletarian Palace world, and they disappear until the next playthrough once the False Allant is killed.

  • Breath Weapon: Three guesses.
  • The Dragon: Both literal and played straight with the Blue Dragon, as he's your last major obstacle before False King Allant.
  • Red Oni, Blue Oni: The red dragon stands at its nest in an attack position, searching for prey to torch. The blue dragon, meanwhile, is taking a nap and won't bother you, although its tail is twitching and will slam into the ground if you approach it. While the red dragon will hound you for the first half of the Boletarian Palace, the blue dragon will only attack once you reach the King's Tower.

Vanguard

https://static.tvtropes.org/pmwiki/pub/images/rsz_vangaurd_8624.jpg

A large Demon with a rather Cthulhu-like appearance, a horned head, and three eyes. It wields a massive battle axe. A weaker version is faced as the boss of the Tutorial area, while the stronger version is faced in the Shrine of Storms.

  • An Axe to Grind: Swings a gigantic axe called the Dozer Axe that you can craft yourself with its soul. It's strong, but has no scaling.
  • Degraded Boss: Appears a second time as a miniboss in the Shrine of Storms. The miniboss version is actually stronger, but it still counts as degraded because you're much stronger than when you first fought it.
  • Early-Bird Boss: Why the one in the tutorial is nominally a Hopeless Boss Fight- it's not very strong, but you're pathetically weak.
  • Ground Pound: prone to hovering up into the air with its tiny wings then crashing down to create shockwave.
  • Heads I Win, Tails You Lose: If you defeat the tutorial one, you're killed by another monster in a cutscene shortly thereafter, because you have to die for the plot to get started.
  • Hopeless Boss Fight: That you can win, if you are good enough.
  • Fat Bastard: It's an evil and very portly demon.
  • Stationary Boss: The one at the Shrine of Storms never leaves his spot.
  • Warmup Boss: The Vanguard is a very simple opponent with a predictable and easy to learn attack pattern. However, the one in the tutorial will still hit hard enough to potentially One-Hit Kill the unleveled starter player and is tough enough to take many, many hits to defeat, so it still shouldn't be taken lightly.
  • Weaksauce Weakness: All of its attacks (save the ground-pound shockwave) can be avoided by circling it clockwise while staying close to it.

Primeval Demon

Gigantic maggot-like newborn Demons, they only appear in worlds where you have a near-Black or Pure Black World Tendency. Only five can be encountered in each playthrough of the game. Their Colorless Demon's Souls are described as "powerless" and are used to upgrade certain legendary weapons.

  • Metal Slime: The reason you want to kill them is so that you can pilfer the Colorless Demon Souls from their bodies, which can be used to upgrade special weapons.
  • Zero-Effort Boss: A welcome thing in Boletaria, given what everything else does.

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     Below the Nexus 

Fallen King Allant

Voiced by: Peter Marinker

The deteriorated form of King Allant, a result of the deaths of the Old One's Archdemons. His depression led to the reawakening of the Old One, Allant playing off his personal suffering as belonging to the world. In the end, he wishes the world destroyed as an escape from his suffering. Even in his horrific state, he clings to the Soulbrandt.

  • And I Must Scream: Cut off from the souls that fed and empowered both he and the Old One, he's reduced to a hideous malformed thing that can do little more than crawl around and wallow in despair.
  • Body Horror: He has devolved into a grotesque, toad-like thing due to his lust for power.
  • Death Seeker: He was ready to die before the game even began. And was ready to take the world with him.
  • Despair Event Horizon: He implicitly crossed this a long time ago, falling into a deep nihilistic depression that led him to willfully abandon his humanity and plunge the world into chaos by bringing forth the Old One.
  • Despair Speech: Pretty much lays it on you once you meet him face to face. It's about all he can do at that point.
    "Surely you have seen for yourself, the pain and suffering that fills this world! But fight poison with poison. God is merciful, and so created the Old One. The Old One will feed upon our souls, and put an end to our tragic realm of existence. You fool. Don't you understand? No one wishes to go on..."
  • The Dragon: To the Old One. He awakened it to begin with, and in order to lull it back to slumber, you have to eliminate Allant first.
  • A Fate Worse Than Death: By the time you reach him, Allant's been reduced to such a helpless and pathetic creature that death would be a blessing. Although considering his nigh suicidal attitude, he considered death a blessing even before undergoing his hideous transformation.
  • Laser-Guided Karma: After profiting for so long through the soul arts, Allant is morphed into a grotesque, toad-like creature by those arts. Even better, it is all due to the player slaying the Archdemons, who were providing a steady stream of souls for Allant and the Old One.
  • Post-Final Boss: Is technically the final challenge you face in the game, but he's a helpless pathetic blob that poses less of a threat than almost anything you've killed to get to this point.
  • Shut Up, Hannibal!: The player silences his endless speeches of the futility of existence permanently.
  • Straw Nihilist: He summoned the demons in the first place because he saw life as meaningless.
  • Zero-Effort Boss: He can kill you if you do nothing, but he is still pathetically and intentionally easy, and you are supposed to beat him untouched with not much trouble.

The Old One

https://static.tvtropes.org/pmwiki/pub/images/rsz_the_old_one_7979.png

An ancient being, almost as old as the Maiden in Black, which appears as an enormous tree. Its origins are unknown, its will is unknown. The Old One is the source of all Soul Arts.

  • The Adjective One: It has no name or formal title. It is simply called "The Old One."
  • Big Bad: The cause behind the Colorless Fog, the spread of the demons, the fall of Boletaria, and the slow death of the world.
  • Botanical Abomination: The form we see it take looks like a mass of trees and brambles.
  • Eldritch Abomination: It's ancient, it's powerful, it looks like a great tree but is capable of moving like an animal, it devours souls, and its motives are completely unknowable.
  • God Is Evil: Subverted. The god which Saint Urbain and his followers worship and the Old One are one and the same, but Allant claims the Old One is, itself, a creation of God.
  • World Tree: It resembles a gigantic mass of tangled vegetation.
  • Your Soul Is Mine: Its modus operandi is to devour mortal souls.

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