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Video Game / We Happy Restaurant

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Welcome to We Happy Restaurant Mega Group Inc.. Here you will have an opportunity to run your own restaurant and be a productive, profitable member of the corporate family.

We Happy Restaurant is a mobile game by ChillyRoom. It is a Restaurant Simulator, though the "food" often proves to be less than edible.

The premise of the game is that you have several lines of machines producing food. Every customer demands a specific set of food items. Over time, the customers will level up. This increases the money they spend in your restaurant, but also makes their demands more complicated. If you cannot give a customer what they want, they will stick around until you build the right machines.

Unrelated to We Happy Few.

This game provides examples of:

  • Abusive Advertising: The BADPIE persuades customers from all over time and space to come to your restaurant by brainwashing them.
    Finding what our customers what (sic) is our top mission. With BADPIE, we can tell our customers exactly what they what (sic)!
  • Amazing Technicolor Population: While customers start out with normal skin tones, their colors are often the first thing to change as they mutate. There are blue mantises, purple lizards, yellow multi-headed giants, orange Yithians and so on. There is also a green "Elite" version of every customer, giving bonus effects as long as they are in your restaurant. Depending on the customer type, they may turn red or blue when they mutate.
  • Amazing Technicolor Wildlife: The chicken you serve turns purple with the last upgrade.
  • Ambiguous Gender: It's unclear if the Fan really changes from male to female after their first transformation or if they just start Crossdressing.
  • Applied Phlebotinum: The green essence is marketed by the company as the "distilled effort of hundreds of scientists, the pinnacle of human intelligence, and the saviour product of the company". It helps with digestion and makes the restaurants food extremely addictive. It also causes mental disorders, mangled DNA sequences and the dissolve of muscle tissue.
  • "Arabian Nights" Days: One customer type wears a turban until his form becomes too monstrous to wear anything.
  • Barbie Doll Anatomy: Most customers lose their clothes when they mutate; those who are still humanoid don't have any nipples or genitallia.
  • Bishōnen Line: Parodied; one customer type starts out as a fat guy in nerdy clothing, then turns into a fat person in a maid costume for several stages, before their final transformation turns them into a stick figure.
  • Bizarre Alien Biology: Played with. The "Agent", who looks like a stereotypical alien, calls people's mouths "word-holes", despite having one himself. He also is surprised that humans survive contact with Dihydrogen monoxide, but are hurt by sulfuric acid.
  • Black Comedy: It's a game about a corrupt company brainwashing innocent customers into eating dangerous food that makes them mutate into horrible monsters and kills them in the long term, but it's all Played for Laughs.
  • Blob Monster: Some of the customers evolve into literal blobs over time. There's one customer type who completely turns into a purple, amorphous blob, and another who stays humanoid but clearly drips.
    Cook: Another day, another big, gelatinous pile of slop to fry up...unless it eats us first, of course. Dangerous work, but it's all worth it to come home to my kids' smiling mandibles.
  • Body Horror:
    • The customers slowly turn into all kinds of monsters while eating your food.
    • One series of furniture is flesh colored and composed of human eyes, noses and hands.
  • Brainwashed: All of the customers through the BADPIE and the addictive properties of the green essence.
    BADPIE redifined free will.
  • Brown Bag Mask: One of the customer types sports a Brown Bag Mask in their first form. It begins to rip in the second and is gone by the third.
  • Clothing Damage: Most customer types loose their clothing as they mutate. The shirts of the fat customers visibly tear in their second to last form and they go shirtless in their last form.
  • Colour-Coded for Your Convenience: The bright green versions of every customer type have special effects, and have a separate spot on the parade board that is the same as the normal customer spot, just colored green.
  • Company Cross References: The Warrior resembles the knight from ChillyRoom's other game, Soul Knight, in a non-Super-Deformed style. His mutation gradually makes him smaller and simpler until he is the knight.
  • Death by Gluttony: The goal of the game is to have the customers eat until they are "eternally satisfied", after which they explode into green slime.
  • Dem Bones: The Hazmat Suit customer type gradually turns into a walking skeleton.
  • Devolution Device: One of the customers starts out as modern human, before mutating into a caveman and then an ape.
  • Donut Mess with a Cop: Your "General Manager" bribes the cops with "free samples".
  • Eating Machine: Two of the customer types gradually turn into robots, but they still eat the food.
  • Everyone Calls Him "Barkeep": The staff you can buy with real money are only known by their job titles.
  • Extra Eyes: The multi-headed customers have two normal heads, another normal face on their back and one eye on each shoulder.
  • Eyes Do Not Belong There: One customer type first grows a second head, but then they grow giant eyes on their shoulders and a Belly Mouth.
  • Fish Eyes: The Peddler is mainly seen with a walleyed look, signifying that he's crazy.
  • Flaming Hair: The final form of the black customers has long flaming hair like a smokestack, so big it goes off their file frame.
  • Flying Saucer: When the Android 18 like customers mutate, they evolve into Little Green Men riding a flying saucer.
  • Food Eats You: One of the cook's dialogues has him mention a living hamburger running around and biting people's fingers.
    Now boss, you're gonna hear a lot of crazy talk about a hamburger running around biting fingers and stuff, but he's really not so bad when you get to know him. Go easy on the little guy, will ya?
  • Forced Transformation: BADPIE brainwashes all of your customers into eating more and more of the food that slowly turns them into monsters.
  • French Maid : The Fan wears maid costumes for stages two-four of their transformation.
  • Fun Size: The knight customers start out looking like normal humans, like every customer, but as the mutate, they just get smaller without any other changes.
  • Fun with Acronyms: BADPIE is short for Brainwave Ad Precision Implant Equipment
  • The Greys: The background of the game's loading screen shows some Grey Alien faces among various food items.
  • Happiness Is Mandatory: The BADPIE brainwashes the customers to be happy with the food. Every food purchase generates "happiness" until you can activate "joy mode", which causes the customers to give you even more money.
  • Hazmat Suit: One of the customer types wears these before they turn into walking skeletons.
  • Hoist by His Own Petard: One customer type constantly talks about smoking cigarettes but also their job as a fire fighter. When they mutate, they are set on fire.
  • Human Sacrifice: The Mad Scientist's laboratory includes an altar with a knife and what may be Alien Blood on it. There's also a Pentagram with a cauldron on it besides the altar.
  • Hyperactive Metabolism: Customers eat fairly fast, and they can even be sped up by clicking the "digest" button. This is explained through the green essence, as that speeds up digestion (among other things).
  • Invisibility: One customer type starts out darker-skinned and gradually turns invisible.
  • Irony: The cigarette-smoking firefighter-customers turn into burning monsters when they mutate.
Sigh. You know how it is though, right? Looking at all these filthy, lower flesh beings, leaving their scummy fingerprints all over our facilities. Don't you ever wonder what it would be like to just crush them all?
  • LEGO Genetics: According to the description, only 50% of the chickens genes are replaced by other genes. This makes them more resilient in the case of nuclear or zombie apocalypses and gives them more heads with every upgrade. And purple skin with the last one.
  • Magic Genetics: Alteration in the customer's DNA through green essence cause them to turn into robots, BlobMonsters, spaghetti monsters, and even stickmen, among others.
  • Magic Pants: The customers who only get fat loose their shirts because they get stretched to much, but their pants don't sustain any damage.
  • Masochist's Meal: Everything you serve ranges from unhealthily synthetic through horribly mutated to absolutely inedible and dangerous. For reference, one of the safest level 5 foods that you can serve is a tiny bit of fried rice that has been blessed by four elder priests. Somehow, it's glowing with a yellow aura.
  • The Men in Black: The "Szechuan Sauce Machine" is carried by two guys who look like typical Men in Black. The Divine machine has them joined by a sniper.
  • Microtransactions: Microtransactions can be used to buy money, green essence or additional staff for the restaurant. In addition, players can watch targeted video ads to earn the same points for free.
  • Multiple Head Case:
    • The chicken served gets more and more heads with every upgrade of the machine.
    • One customer-type starts out as a tall man, but then grows an additional head. Then, they grow a third, giant face on their thorax, with a Belly Mouth and bulging eyes on their shoulders. When they reach their last mutation, a fourth, normal-sized face on their back appears.
  • Non-Human Head: As of the September 2019 update, there is a guy with a camera head standing around. Clicking on him shows some statistics about your profits.
  • Nonhumans Lack Attributes: Most customers loose their clothes as they mutate, but by then they completely lack any genitals. Even females who clearly had breasts when they were still human and clothed only have slight bumps or are completely flat.
  • No OSHA Compliance: Naturally. The Biochef gives some insight with his monologues, where he mentions that he has to get skin grafts from time to time because of the highly mutagenic food he works with.
  • Palette Swap:
    • There is a bright green version of every customer type that provides special effects but costs green essence instead of money. Some of them use five customer slots and eat for free.
    • The cars in the game are palette swaps of each other, down to having the exact same license plate, with the exception of the taxis and the restaurant's cars, which have slightly altered models with different license plates.
  • People Jars: The Exotics Synthesizer is a giant glass jar with a creature inside. The food for most levels of the machine looks like a small version of the creature inside.
  • Plant Person: One type of customer starts out as normal woman, but turns green and transforms into a Waddling Head plant creature.
  • Police Are Useless: Not only do police men eat in your restaurant and fall for your brainwashing like everybody else, one of their quotes is, "Need help? Help yourself.".
    General Manager: Local law enforcement has been asking pesky questions lately. "Disappearances" they say, "Monster sightings" they say. Amusing. a few more free samples and they should be out of our hair.
  • Robo Speak: Invoked; the Accountant is able to speak normally, but fakes Robo Speak so that nobody finds out he's a Killer Robot.
    UUGH! MUST you touch me with your GREASY MEAT APPENDA-oh, it's you. Um, Buzzzz! Whirrrr! I am calculating at the maximum capacity! All the numbers are correct! Beep!
  • Robot Names: The Accountant's real name is "Accountron 99XP50".
  • Sickly Green Glow:
    • The burgers have a green glow to them and it gets stronger with every upgrade. The product of the Divine Burger Radiator, it's final stage, is just a block of green glowing material.
    • The first customer type, which only eats burgers, also starts to glow more and more with each mutation. When they eat, they are happy that they don't need artificial light anymore.
  • Simulation Game: It is a restaurant simulator, but it is far from realistic.
  • Single-Task Robot: The Accountant only makes customers give you a tip with each order and does nothing else. This is a case of Gameplay and Story Segregation, as he is really a Killer Robot who poses as a Robot Buddy and claims to do accounting.
  • Shout-Out:
    • One of the customer-types starts out as young girls in school uniforms, before gradually transform into walking versions of the Flying Spaghetti Monster. The monster is also depicted on the spaghetti machine.
    • The pigtailed cheerleader evolves into The Great Race of Yith. They reference the original story in some of their quotes.
    I've come from the shadow of time.
  • Super-Speed: The Szechuan sauce causes to go incredibly fast for a period of time.
  • Surfer Dude: The customers who turn invisible constantly talk about the beautiful beach and declare themselves the king of the beach. There is no beach in the game.
  • Technicolor Fire: The burning customers burn brightly red, their green version burns yellow.
  • Time Travel:
    • The BADPIE brings you customers from all over time and space.
    • In a reference to the source material, the "Great race of Yith" type customers have a text snippet where they exclaim "This food will be shared across time."
  • Toxic Waste Can Do Anything: Nuclear waste is the main ingredient of the burgers produced in the burger radiator. Like the other food, it slowly mutates your customers into monsters.
  • Trademark Favorite Food: Each type of customer has one or more types of food they desire, and it's up to the player to give them what they want.
  • Unconventional Smoothie: The "mercury" served looks like several types of drink or ice cream depending on the level of the machine. The divine version is served in a syringe.
  • Unfortunate Ingredients: What's sold as "tofu" is clearly made out of tortured animals.
  • Unreadable Disclaimer: According to the assistant, there is a disclaimer about the toxicity of mercury on the back door leading into the back alley.
    I'm sure our customers are dutifully noted and well aware of the potential dangers.
  • Unreliable Narrator: Every description in the game speaks about the BADPIE, green essence and the companies food like it would solve environmental problems and be completely harmless to the customers, all while dropping bits of information about the dangers as if they were good things.
  • Unsatisfiable Customer: The plant type customers always complain about the disgusting food even while eating more and more of it. The crab people sometimes do it, too.
  • Unusually Uninteresting Sight: None of the customers show any negative reaction to their mutations or those of their fellow customers. The only reactions are by the crabmen, who are happy that they can't type with claws and don't have to work anymore, and the normal guys who develop a Sickly Green Glow, who are happy that they can now read in the dark. The monologues of the staff reveal that there are indeed customers who complain about the negative health effects, but the company just bribes law enforcement to face no charges.
  • Unwilling Roboticization: One customer type slowly turns into a robot the more they eat, while another turns into a robot and then a Moai head.
  • Welcome to Corneria: All customer-types have a limited range of texts that they say when they cannot get the food they want. They sometimes talk while eating or getting food, also with a very limited range of texts.
  • World of Ham: Nearly every customer hams it up once they can't get the food they want, but they never do anything except wait for you to give them the food.
  • Xenomorph Xerox: The Divine Exotics Synthesizer contains a creature that looks suspiciously like a Xenomorph.
  • You All Look Familiar: There are 25 different customer types in the game and you can have as many customers of any type as you want. Every customer of the same type starts out with the same look and mutates in the same way.