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Injustice: Gods Among Us

DLC

    Lobo 

Lobo

Voiced by: David Sobolov (English)note 

https://static.tvtropes.org/pmwiki/pub/images/lobo_3.png

A ruthless space biker and Czarnian mercenary. The last of his kind in the universe... because he killed all the others. Fragged the whole planet for his science fair project, gave himself an A. Incredibly strong and possesing a powerful healing factor, Lobo is a perpetual thorn in the side of the heroes of the DC Universe, and is willing to do anything for the right price.


    Batgirl 

Batgirl / Barbara Eileen Gordon

Voiced by: Kimberly Brooks (English)note 

https://static.tvtropes.org/pmwiki/pub/images/batgirl.png

The daughter of Gotham City Police Department Commissioner James Gordon, Barbara was inspired by Batman to put on a costume and aid him in his crimefighting. One fateful day, in an effort to drive the Commissioner insane, the Joker shot and paralyzed Barbara in front of her father. Now confined to a wheelchair, Barbara became Oracle, the DCU's number one technology expert and information broker. Now, however, she has recovered and is back in the field as Batgirl.


  • Action Girl: Discounting Catwoman, she's the main female member of the Batman family.
  • And the Adventure Continues: Much like Batman, after she wins a match, she heads to the rooftops of Gotham to stand triumphantly in a storm.
  • The Apprentice: To Batman.
    Batgirl: Admit I'm a great student!
    Batman: Lesson one's humility.
  • Badass Normal: Much like Batman, she fights superhumans with nothing but her gadgets and martial arts skills.
  • Black Comedy: One possible clash between her and Dick Grayson Nightwing brings this exchange-
    Batgirl: Look alive, Richard!
    Dick: Alive and kicking, Ms. Gordon!
  • Blade Below the Shoulder: She wields gauntlets projecting a batarang-shaped blade past her wrist.
  • Create Your Own Hero: Superman's Regime executing Commissioner Gordon, her father, led to her stepping up from Oracle to Batgirl.
  • Daddy's Girl: Maintains a close relationship with her father in the comics.
  • Dark Is Not Evil: Like Batman, she dresses in mostly dark colors, but is still a hero and is in fact nicer and friendlier than Batman.
  • Death by Origin Story: Commissioner Gordon's murder by the Regime was what motivated Barbara into becoming Batgirl.
  • Does Not Like Guns: Given what the Joker did to her in The Killing Joke, this isn't surprising. She even treats a particular Interactive Object on Stryker's Island the same way Batman does.
  • The Dog Bites Back: One of her S.T.A.R. Labs missions has her laying a smackdown on the Joker (who is aided by the Scarecrow) in long-overdue retaliation for The Killing Joke.
  • Grappling-Hook Pistol: Part of her arsenal that allows her to teleport around the screen and drop down on her enemies.
  • Pay Evil unto Evil: Seems intent on killing the Joker, and after what he did to her, she's well within her rights to do so.
  • Purple Is Powerful: She wears a purple batsuit and is a highly trained and formidable superhero.
  • Ship Tease: When fighting Nightwing (Dick), she'll call him "babe" or "darling". Some of the unique clash quotes can be flirty, as well.
  • Shock and Awe: She can retract her Blade Below the Shoulder and switch to electrified knuckles that do additional damage to blocking opponents.
  • The Smart Guy: In the Injustice reality, she started out as Oracle, the cybersecurity expert for superheroes, before becoming Batgirl instead of vice-versa.
  • Smoke Out: She uses a smoke bomb in tandem with her Grappling-Hook Pistol to create the illusion of teleportation.
  • Smug Super: One of her mid-battle quotes is "I'm a real pain in the ass, huh?"
  • Suffer the Slings: Her Super Move involves harnessing her enemy to a giant sling hooked into the ground, raising them high up into the air, and watching them rocket back into the pavement, with her heels landing on their back immediately after.
  • The Mourning After: The tie-in comic implies that she was in a relationship with the now-deceased Dick Grayson.
  • Thou Shalt Not Kill: Her Clash Quotes with the Joker suggest she's willing to subvert this in his case after the events of The Killing Joke.
    Joker: Careful not to miss me!
    Batgirl: I won't, nobody will!
    And...
    Batgirl: Gonna send you to hell!
  • Wrestler in All of Us: Her Clash animation is a dropkick.
  • You Killed My Father: In the Injustice continuity, she turns into Batgirl in retaliation for her father's death.

    Scorpion 

Scorpion / Hanzo Hasashi

Voiced by: Patrick Seitz (English)note 

https://static.tvtropes.org/pmwiki/pub/images/scorpion_5.png

A Guest Fighter from the Mortal Kombat series. Born Hanzo Hasashi, in life he was an assassin in Earthrealm's Shirai Ryu ninja clan. One day, his clan was entirely slaughtered, including his wife and son. Raging with grief, Hanzo accepted a deal with the sorcerer Quan Chi to become his servant and was told that the one responsible for his family's murder was Bi-Han, the Lin Kuai assassin known as Sub-Zero. Tracking down Sub-Zero and challenging him in kombat, Scorpion was defeated and killed, with Quan Chi resurrecting him as a vengeful revenant. Challenging Sub-Zero once more, this time he killed his enemy in kombat, only to learn that he wasn't responsible for the tragedy; Quan Chi was. Revolting against the sorcerer, Scorpion dedicated his undeath to protecting Earthrealm and redeeming himself by protecting Bi-Han's younger brother, the new Sub-Zero, Kuai Liang.

In Injustice, however, Scorpion is just about to finish Sub-Zero before he is mysteriously transported to the DC Universe. Confused and enraged, he now seeks to find out what happened and return to his own realm.


  • Animal Motifs: His new costume, designed by Jim Lee, looks even more like a scorpion. His chain and spear is a scorpion's tail and stinger, his swords handles and gauntlet spikes are legs, and there's even a scorpion making up his chest armor.
  • Arch-Enemy: To Sub-Zero, and reflected in his Battle Intro, which has him teleported to the DC Universe just as he's about to kill Sub-Zero in Outworld.
  • Asskicking Leads to Leadership: In his Classic Battles ending, Scorpion assumes control of Trigon's demon army after killing him.
  • Author Appeal: The fact that Ed Boon says he's his favorite MK character also may have to do with it, hence why he's the mascot of NetherRealm Studios. Not to mention Jim Lee, a Scorpion fanboy himself, redesigning his armor for the game.
  • Catchphrase: His most famous line, "GET OVER HERE!", is carried over to this game and uttered when he performs his Bloody Spear attack.
  • The Cameo:
    • Sub-Zero appears briefly in Scorpion's intro animation, just barely spared from a Fatality due to Scorpion being teleported to the DC Universe. Shao Kahn is also shown watching this.
    • Raven's father Trigon appears in his arcade ending.
  • Chain Pain: He has his trademark chain whip.
  • Cool Mask: A ninja mask that, when removed, shows that his head is actually a skull.
  • The Cynic: One of his quotes is "There is no justice!", which is a reference to the despair he felt after his clan was decimated.
  • Dark Is Evil: Downplayed. He's an undead Ninja wearing a partially black outfit, but is an Anti-Villain in his own series.
  • Defector from Decadence: Accused of pulling this off by Trigon. This is the reason why he's sent to the DC universe.
  • Designated Hero: Invoked meta example: until Patch 1.06 was released, his official position on the select roster (with four Season Pass characters) put him on the heroes' side, even though there's really nothing heroic about him. He moves on over to the villains' side when all DLC has been dowmloaded, although its also a bit of a stretch to call him a villain either.
  • Did You Just Punch Out Cthulhu?: Kills both Regime Superman and Trigon in his ending.
  • Dual Wielding: Wields two swords that are sheathed on his back.
  • Dragged Off to Hell: The fate of his opponents is to be thrown into the Netherrealm by Scorpion himself, with him immediately following to add injury to insult.
  • Finish Him!: Subverted in his Battle Intro, wherein he's teleported to the Injustice Universe just before he finishes off Sub-Zero. Needless to say, he's pissed off about it.
  • Guest Fighter: From Mortal Kombat, with his fighting style taken from the 2011 reboot.
  • I'll Kill You!: He swears to kill his opponents in a painful manner in most of his clash quotes.
    "Your soul will burn!"
    "I bring death."
    "I will crush your bones!"
    "I will end your pain!"
  • Impaled with Extreme Prejudice: Aside from his traditional spear attack, his ending animation involves shoving a sword into his opponent before opening up a portal to the Netherrealm, throwing them into it, and landing on their back after following in afterwards.
  • Kill It with Fire: Scorpion utilizes hellish flames both for direct attack and for more utilitarian purposes, such as teleporting.
  • Large Ham: He's almost always shouting in his dialogue.
  • Malevolent Masked Man: As a ninja, he wears a mask at all times, and is completely merciless when confronting his foes. Ironically, his mask conceals his demonic skull face, which is far more menacing.
  • Metronomic Man Mashing: His super move involves flinging his opponent back and forth a few times with his chains into the molten rock walls of the Netherrealm.
  • Monochromatic Eyes: As a side-effect of his undead nature, his eyes are a bright orange.
  • Mythology Gag:
    • His winning quote is "To hell with you!", the same line he told to Bi Han!Sub-Zero in Mortal Kombat 9 before sending him to the Netherrealm to finish him.
    • His victory animation has him throw his opponent into the Netherrealm and land on top of their body, exactly copying the pose he sports in the NetherRealm Studios logo.
    • His Super has him and his opponent being sent to the Netherrealm, then Scorpion impaling him with his kunai, then flinging them through a pair of rock pillars. The whole thing is a reference to Mortal Kombat: Shaolin Monks where he does the same to Kung Lao/Liu Kang, should one of them dies at his hand, only that KL/LK is then slammed onto another pillar where some demons eat their flesh until they die.
    • He gains his Mortal Kombat X skin as a mobile-exclusive skin.
  • Ninja: Of the Shirai Ryu clan to be exact.
  • Playing with Fire: Can summon Hellfire at will. He looks to have brought back the ability to coat himself in hellfire from Mortal Kombat vs. DC Universe.
  • Portal Cut: Subverted with his throw. It looks like he's preparing for one, but it's only to get his opponent low enough to be stomped on (and consequently pushed all the way through).
  • The Rival: To both Batman and Superman. In his Clash quotes, he is shown to furiously reject their ideal of justice.
  • Skull for a Head: As seen whenever he removes his mask, his face is a skull with flaming eyes.
  • Teleport Spam: A lot of his moves involve teleporting, including his Battle Intro (unwitting on his part), his throw, and even his Klash charge.
  • Whole Costume Reference: His outfit here bears a passing resemblance to the outfit of another MK character, Noob Saibot.
  • Wolverine Publicity: His status as one of the most well-known MK characters contributed to his inclusion as a DLC character.
  • You Will Not Evade Me: Invoked with his classic yell upon snagging the opponent with his harpoon.
    GET OVER HERE!

    General Zod 

General Dru-Zod

Voiced by: Nolan North (English)note 

https://static.tvtropes.org/pmwiki/pub/images/general_zod_6.png

A power-hungry military general and would-be conqueror from the planet Krypton, he survived the planet's destruction due to being imprisioned in the Phantom Zone. Once he was freed and learned of Superman's survival, he became one of the Man of Steel's most dangerous foes as he seeks to conquer Earth and prove Kryptonian superiority.


  • Beard of Evil: Stylishly patterned, too, which is befitting such a powerful and ruthless dictator.
  • Combo Platter Powers: He possesses the same powers as Superman, which includes Super-Strength, Flight, heat vision and invulnerability, in addition to other Phantom Zone-based abilities.
  • Dark Is Evil: He dresses primarily in black and dark blue, and is an Evil Counterpart to Superman.
  • Deface of the Moon: By way of shoving his opponent through it during his Supermove.
  • Evil Counterpart: To Superman, serving as an example of what it would look like if a Kryptonian became a ruthless dictator. The similarities between him and Regime Superman are plentiful.
  • Eviler than Thou: Sees himself as this to Regime Superman over ruling Earth, as seen their quotes when clashing or taunting post-combo.
    Regime Superman: Earth is mine, Zod!
    Zod: Not for long!
    Zod: (After a combo on Regime Superman) It's my world now.
  • Eye Beams: Zod extensively uses heat beams fired from his eyes in his moveset.
  • Flight: Downplayed. Unlike other characters who regularly show flight like Superman, Wonder Woman, and Hawkgirl, Zod stands instead of floats, and even runs at his opponent during his clash instead of flying at them.
  • Four-Star Badass: The "General" title isn't just for lengthening his name.
  • Flying Brick: As with all Kryptonians, Zod's power of flight comes along with incredible strength and nigh invulnerability.
  • Giving Someone the Pointer Finger: Zod does this to his opponent as part of his clash animation.
  • Goggles Do Nothing: Well, not in gameplay. In the comics, they allowed him to see in the Phantom Zone.
  • Guns Akimbo: Like Deathstroke, he uses two pistols at once.
  • Hyperspace Arsenal: He literally grabs his guns and other weapons from rips in the fabric of space. Justified, as he summons his weapons from the Phantom Zone through dimensional pockets as taught to him by a fellow prisoner.
  • Ironic Echo: Zod's most famous line? "Kneel before Zod." Regime Superman's victory quote? "Kneel before me." When Regime Superman defeats Zod...
  • Kneel Before Zod: The Trope Namer. He uses his Eye Beams to force his opponent down as he says this as part of his throw.
  • Meteor Move: His Supermove is similar to Superman's in that it involves taking his opponent into space. However, he one-ups Supes by shoving his enemy through the moon and then blasting them back to Earth.
  • Mythology Gag: Many of his lines are lifted directly from Superman II.
  • Phantom Zone: He used to be imprisoned there. His character trait also lets him summon a mook from the Zone, as well as a move that lets him trap his opponent briefly in it for an And I Must Scream before punching them back out. The Phantom Zone is also where he keeps his Hyperspace Arsenal.
  • Red Eyes, Take Warning: Downplayed. Though his eyes are normally black, they ominously glow red when he is about to use his heat vision, which he extensively uses in his moveset.
  • Reverse Arm-Fold: His primary stance. He holds it when he uses his heat vision too.
  • Sealed Evil in a Can:
    Superman: Back to the Phantom Zone!
    General Zod: Never again!
  • Smug Super: He proudly displays both his confidence and arrogance, as exemplified by his victory quote: "I win! I always win!" Though ironically, in Superman II, he utters this line in disappointment at how easy it was to conquer Earth.
  • Superhero Packing Heat: He utilizes laser guns in combat.
  • Super-Speed: He doesn't show it much in his moveset, but Zod can move just as fast as Superman.
  • Super-Strength: When he puts away his equipment and decides to bring out his fists, his opponents are in for a hurting.
  • Take Over the World: He is shown conquering Earth in his outro and in his Classic Battle ending, by overthrowing Regime Superman and rebuilding Earth as a new Krypton.

    Martian Manhunter 

Martian Manhunter / J'onn J'onzz / "John Jones"

Voiced by: Carl Lumbly (English)note 

https://static.tvtropes.org/pmwiki/pub/images/martian_manhunter.png

J'onn J'onzz, the last survivor of the Martian people and founding member of the Justice League of America. An extraordinarily powerful telepath and shapeshifter, J'onn is often seen tending to the Watchtower, but can more than hold his own in a fight when he needs to.


  • A Form You Are Comfortable With: His standard appearance makes him look like a green Rubber-Forehead Alien. This is due to his Voluntary Shapeshifting, however; his true Martian appearance is significantly more alien. He's seen in his human disguise in his Battle Intro.
  • Amazing Technicolor Population: He's a green-skinned Martian from Mars.
  • The Cameo: Outside of being a DLC fighter, he hovers in the background of the bridge section of the Watchtower.
  • Hero of Another Story: In his Classic Ending, he fights the Regime from behind the scenes, and during the assault on Gotham and Metropolis, he leads rescue operations.
  • Red Eyes, Take Warning: His eyes are glowing red and pupil-less even when not unleashing his Eye Beams.
  • Rubber Man: His trait allows him to stretch his limbs or enlarge them to get more damage.
  • Shapeshifter: His true form is only seen during his victory cutscene. His body can also shapeshift during the battle for various attacks.
  • Sizeshifter: After knocking the opponent into the air during his supermove, he finishes it up by growing to a massive size and smashing them between a pair of boulders.
  • Unfazed Everyman: During his cameo on the Watchtower, he just floats around observing the fight and never once intervenes or shows any real emotion.
  • Voluntary Shapeshifting: Demonstrates it in his Super Move, where he temporarily takes the image of his opponent while attacking them.
  • Walking Shirtless Scene: He's bare-chested, save for some straps that his cape is attached to.

    Zatanna 

Zatanna Zatara

Voiced by: Lacey Chabert (English)note 

https://static.tvtropes.org/pmwiki/pub/images/zatanna.png

The daughter of powerful Golden Age sorcerer Giovanni Zatara, Zatanna is a powerful mage herself who can cast all kinds of spells by speaking backwards, and has a day job as an actual stage magician. A frequent ally and member of the Justice League and Justice League Dark, Zatanna is your go-to for stopping mystical threats.


Mobile Exclusive Characters

    Arkham Knight 

Arkham Knight / Jason Peter Todd


  • Ascended Extra: Jason Todd became a DLC character in the sequel, Injustice 2 though under his usual alias of Red Hood.
  • Guest Fighter: From Batman: Arkham Knight. However it is a subversion in that his real identity is revealed to be that of Jason Todd, a canon character, and also made a full fledged character in the sequel.
  • The Gunslinger: Much like in the game of origin for this character's title and the person beneath the mask.

    Batgirl (Cassandra Cain) 

    The Batman Who Laughs 

The Batman Who Laughs / Bruce Wayne (Earth -22)


  • Fallen Hero: He's a Joker-corrupted Batman from another universe.
  • Omnicidal Maniac: He wants to go around killing as many people as possible.

    The Flash (Wally West) 

    Green Lantern (Jessica Cruz) 

Green Lantern/Jessica Cruz


  • Affirmative Action Girl: Double Subverted. She is preceded by numerous other females in the Green Lantern corps, and thus isn't the first female to become a member. However, she is the first female from Earth and considering her Latina/Hispanic heritage, is the first of that ethnic group to become a Green Lantern corps member.
  • Imagination-Based Superpower: Has this ability like the rest of the Lantern corps.

    Killer Croc 

Killer Croc / Waylon Jones

  • Mighty Glacier: Bar none the slowest hitter in the game, but packs good attacking power and a passive that can grant ridiculous amounts of health for tagging in and using specials.

    Static 

Injustice 2

DLC

    The Atom 

Ryan Choi/The Atom

Species: Human

Voiced By: Matthew Yang King (English)note 

https://static.tvtropes.org/pmwiki/pub/images/atom3.jpg
I've still got a small advantage.

Physics prodigy Ryan Choi took on the mantle of the Atom when his mentor — and previous Atom — Ray Palmer mysteriously disappeared. Now armed with quantum shrinking technology, Ryan will use the subatomic power of the quantum bio-belt to seek out his lost friend and further the fight for justice.


  • And the Adventure Continues: After defeating Brainiac, he resumes his search for Dr. Palmer after he went missing in the Microverse, though this time using Brainiac's technology.
  • Affirmative-Action Legacy: He's a Chinese-American taking on the title of Atom from the white Ray Palmer.
  • Ambiguous Situation: Ray Palmer is missing, and Ryan Choi doesn't know where he is. The tie-in comic indicates he was killed by nanobots inside of AMAZO's head.
  • Asian and Nerdy: A Chinese-American physicist and Science Hero.
  • Attack of the 50-Foot Whatever: Part of his Super Move involves him turning into a giant and crushing his opponent with his fist.
  • Badass Teacher: Of quantum mechanics. He freely offers to teach it to his combatants.
  • The Cameo: Appears in the background of the Insurgency stage in the first game, working at some kind of computer terminal.
  • Celebrity Paradox: An especially blatant one. He makes reference to playing the Mortal Kombat games, despite Sub-Zero and Raiden appearing as playable characters in this game.
  • Combo Platter Powers: In addition to his usual size-based abilities and the variety they offer, this game also gives him the ability to grow to the size of a giant and shrink his enemies.
  • Composite Character: He can increase his size and strength, an ability usually reserved for Atom Smasher.
  • Dude, Where's My Respect?: Despite Batman apparently considering him a member of his team, Jay Garrick and Green Arrow prod him by calling him "Atom Jr." or Ray Palmer's Sidekick. Choi sounds rather hurt by that.
  • Gameplay and Story Segregation: Some of his intro quotes have him state that he "can't get bigger; only smaller." This is despite the fact that he absolutely can, as shown in his Super Move.
  • Good Cannot Comprehend Evil: In some of his intros with villains like Black Manta, Brainiac, the Joker, Mr. Freeze, Poison Ivy or Reverse Flash, he's confused as to why they chose to commit evil deeds.
  • Good Is Not Soft: During his Arcade Ending, he enters inside Brainiac's brain and performs a surgery to prevent him from using his Skullship. Atom might be a good guy, but he is not to be messed with.
  • Hammerspace: Averted. When the Atom pulls out something to use (including even environment interactibles) he's visibly pulling it from his belt where he evidently had shrunken it down for storage.
  • Handicapped Badass: Underplayed, but Ryan Choi is asthmatic.
  • Heart Is an Awesome Power: When it comes to brawling, the ability to become smaller isn't the first power most would think of as useful, but he gets a lot of mileage out of it.
  • Hong Kong: Where Ryan hails from. One of his battle cries is "Hong Kong represent!"
  • Humble Hero: When opponents ask him if he's something special, he responds that he's "just a really good student".
  • Hurricane of Puns: The titles of nearly all of his listed moves are goofy science or size puns, including "Doesn't Matter", "Take a Cell-Fie", "Micro Aggression", "Up and Atom", and "Overreacting".
  • Hyperspace Arsenal: He keeps his equipment shrunken down in his belt compartments, materializing them when needed.
  • Improbable Weapon User: In some of his combos he'll bash the opponent with a microscope.
  • Incredible Shrinking Man: He is able to shrink himself to the size of an atom, while still retaining normal to superhuman strength.
  • Legacy Character: The second (or third, depending on the continuity) Atom.
  • Pintsized Powerhouse: While shrunken, the Atom is still capable of dealing powerful blows at opponents larger than him.
  • Primary-Color Champion: His default outfit is red and blue.
  • Science Hero: In addition to his size-shifting powers, he uses flammable chemicals and some kind of stasis ray as weapons.
    Atom: This looks like a job for quantum physics!
  • Shrink Ray: He has access to a ray gun that, in addition to holding opponents in place, can also slightly shrink or grow their models.
  • Sizeshifter: Unlike most versions of the Atom, this one can grow as well as shrink. He can also manipulate his density; one attack has him jumping up, increasing his density, and toppling his opponent over with the resultant quake.
  • Teen Genius: Dialogue in some of Choi's intros implies that he's still a teenager. As for the second half of this trope, it was already a given.
  • Undying Loyalty: To Ray Palmer. His Arcade Simulator ending has him using Brainiac's tech to enter the Microverse to look for him.

    Black Manta 

David Hyde/Black Manta

Species: Human

Voiced by: Kane Jungbluth-Murry (English)note 

https://static.tvtropes.org/pmwiki/pub/images/black_manta.png
Atlantis will pay!

David is a pirate and assassin better known as "Black Manta". As Aquaman's nemesis, he has developed a high-tech suit of armor outfitted with powerful weapons that allows him to fight the king of Atlantis on equal footing, even in the deepest depths of the ocean.


  • Adaptational Nice Guy: Downplayed. While he's nowhere near as evil as he is in the comics, he's still a scumbag which is saying something about the Black Manta from the comics.
  • Arch-Enemy: He is Aquaman's most hated foe and completely devoted to destroying him.
  • Ascended Extra: He was originally a background character from one of Atlantis' stage hazards before being promoted to DLC.
  • Asshole Victim: Invoked on him by Grodd, who claims he could kill him and no-one would fault him for it.
  • Ax-Crazy: In one of his intro quotes, he notes that Vixen picked a good time to show up. "I haven't killed anything all day."
  • Badass Normal: He loves to boast how he's only a human with advanced tech that can take down the likes of superpowered beings.
  • Bald of Evil: Revealed to be this in his Arcade Ladder ending.
  • Best Served Cold: His Arcade Ending has him stealing a digitized Atlantis from Brainiac and leaving it to be forgotten and lost in revenge for his father's death. His revenge, however, is not complete so long as Aquaman lives.
  • Card-Carrying Villain: Despite being significantly "nicer" than his comics counterpart, he's still pretty proud of his villainy. In a reference to one of his famous comic lines, he calls himself a "totally depraved son of a bitch". Jay Garrick even says he finds it "refreshingly old-fashioned" that he doesn't try to act like he's a good guy. There's also this exchange with Hellboy:
    Black Manta: Are you my ghost of Christmas future?
    Hellboy: Depends. You been a bad boy?
    Black Manta: I've been the worst, Hellboy.
  • Color Character: Black Manta.
  • Composite Character: He's primarily based on his incarnation since The New 52, but has armor and shoulder mounted rocket launchers akin to his appearance in Young Justice.
  • Cool Helmet: His distinctive diving helmet, which can be modified or replaced by gear options.
  • Dark Is Evil: As if his name wasn't enough indication, he also wears an all-black suit with red eyes.
  • Deadpan Snarker: He has his moments.
    Grid: Your form is horribly misshaped.
    Manta: ...It's a helmet, you idiot.
  • Disproportionate Retribution: Aquaman (accidentally) killed his father? He'd better destroy everything he loves in revenge!
  • Dual Wielding: Manta uses two long knives in close quarters combat.
  • Even Bad Men Love Their Mamas: Manta will do anything and everything for his late father, even if it means destroying everything Aquaman values. If his Ladder ending is of any indication, he also mourns the old man when he visits his grave.
  • Even Evil Has Loved Ones: The one person he cares about is his late father, who he will only consider avenged once he's destroyed everything Aquaman has.
  • Even Evil Has Standards:
    • One battle intro has Reverse-Flash suggesting that they team up to kill their respective foes. Manta voices his disgust toward Thawne and quashes the offer, although this may have more to do with his Fantastic Racism towards enhanced beings than any moral standards, as Manta has no problem killing innocents.
    • Judging by his interactions with several of the Regime remnants, he's not a big fan of them.
    • Like other villains, Joker manages to give even him the creeps.
    Black Manta: That smile just freaks me out.
    The Joker: I just have one of those faces.
    Black Manta: Maybe I should cut it off.note 
    • In one of his battle intros with Darkseid, Darkseid gives Manta his demands to swear loyalty to him. Manta not only refuses, but tells Darkseid that he'd sooner kneel before Aquaman. Manta clearly acknowledges that as much as he hates Arthur Curry, he knows Darkseid is far worse.
  • Evil Cannot Comprehend Good: He views Sub-Zero's turn to heroism as a downgrade.
    Black Manta: So you're an assassin-turned-hero?
    Sub-Zero: I now defend the defenseless.
    Black Manta: What a waste of material...
  • Evil Sounds Deep: He has a Darth Vader-sounding voice due to his armor.
  • Evil Versus Evil: His Arcade ending ends with him preparing to face Superman and Wonder Woman while pursuing Aquaman who goes to them for help. He is undeterred, stating that Brainiac was tougher than any of them and the world will have him to thank once he's beaten them, though it's left ambiguous if he means this in the context of them being Regime or being an alien, a metahuman and an Atlantean.
  • Eye Beams: Black Manta can shoot them from his helmet as special moves and during some of his regular attacks and combos.
  • The Faceless: Outside of his Arcade ending, he never removes his helmet during gameplay.
  • Fantastic Racism: He dislikes enhanced beings pretty uniformly; metahumans, magic-users, aliens, Atlanteans, Ninja Turtles...
    (to Starfire) Another alien invader. Nobody invited you to this planet.
    (to Doctor Fate) Magic freaks like you belong dead.
    (to Brainiac or Supergirl) Aliens are no better than Atlanteans.
    (to Michelangelo) Reptilian freak.
    (to Superman) No, alien. You should be careful.
  • Foil: To Black Lightning. Both lost their fathers, but Black Lightning used it to become a hero.
  • Good Scars, Evil Scars: As his Arcade ending reveals, his face is scarred below his helmet.
  • Grappling-Hook Pistol: The harpoon gun in his arsenal functions as one.
  • Horrifying the Horror: He finds Harley Quinn and The Joker's smiles disturbing in a couple of his intros with them.
  • I'm a Humanitarian: In a Shout-Out to the original Ninja Turtles cartoon, an intro with Donatello has Black Manta declare his intentions to turn him into turtle soup. Then again, this qualifies more as What Measure Is a Non-Human?
  • Insult Backfire: Against the Joker.
    Joker: We've more in common then you'd care to admit.
    Black Manta: Then maybe you should avoid me.
  • It's Personal: Holds a personal grudge against Aquaman for killing his father, even though it was by accident.
  • I Work Alone: Makes this clear to Grodd, who considers him an Ineffectual Loner.
    Gorilla Grodd: There's a place for you in the Society.
    Black Manta: I don't socialize.
    Gorilla Grodd: Then you're in the wrong business.
  • Jet Pack: He utilizes one to hover in the air for a limited time. It can be altered through various gear options.
  • Making a Splash: He seems to hold water in his suit, as his launcher involves him shooting a jet stream of water from his suit while his teleport uppercut involves him resurfacing under the opponent with a water effect. His custom moves include detonating an offscreen explosive that sends in a current and using an Atlantean Pearl to create a whirlpool.
  • Mythology Gag: His armor includes two shoulder-mounted rocket launchers, similar to his Young Justice counterpart.
  • Never Be Hurt Again: Strongly implied in one exchange with Starfire.
    Starfire: You hide a wounded heart.
    Black Manta: I buried my heart with my father.
    Starfire: Vengeance cannot bring him back.
  • "Not So Different" Remark:
    • Believes this of himself and Mister Freeze.
    Freeze: I'm a scientist, not a psychopath!
    Manta: We've both got the same dead eyes.
    Joker: We've more in common then you'd care to admit.
    Black Manta: Then maybe you should avoid me.
  • Other Me Annoys Me: In a Mirror Match confrontation, he notes that he hates the multiverse, a sentiment that his alternate self agrees with.
  • Out of the Inferno: In his victory animation, he fires his Eye Beams towards the viewer, filling the whole screen with flames as he walks off in the other direction.
  • Powered Armor: One designed for deep-sea combat that can also go toe-to-toe easily with superpowered beings like Aquaman.
  • Red Eyes, Take Warning: His helmet's visors glow red and he is a supervillain. Some of his shaders change the color to a more subdued orange, blue or white, however.
  • Revenge Myopia: Aquaman killing his father is one thing, but it was an accident, and it definitely doesn't justify the lengths Manta is willing to go to in the name of revenge. Especially not leaving Atlantis trapped and alone with no chance of rescue purely to spite his enemy.
  • Ruthless Modern Pirates: A sea based criminal who would be willing to kill his own son and has an advanced suit with shoulder mounted rocket launchers, he ticks all three boxes.
  • Scary Black Man: While not immediately evident in gameplay due to his obscuring armor, his face is only visible during his Arcade Ending. And he is definitely a cold-hearted killer.
  • Shoulder Cannon: His armor has two.
  • The Sociopath: Manta, by his own admission, is a selfish, depraved son of a bitch who cares nothing for anyone but himself.
  • Threat Backfire: He tries to warn Deadshot off fighting him by mentioning he knows where Zoe lives. Instead of what he was going for, Deadshot's Papa Wolf attitude kicks in.
  • Trap Master: Two custom moves involve him dropping mines from above and detonating offscreen explosives that unleash a current, suggesting he had the foresight to litter the arena with traps.
  • Walking Armory: He's outfitted with Eye Beams, a pair of shoulder cannons, a Grappling-Hook Pistol, an extendable trident, and a pair of knives. His custom moves allow him to utilize hidden mines, a whirl pool generator and explosives that unleash a deadly current.
  • Would Hurt a Child:
    • In some of his intros with Deadshot, he threatens his daughter, Zoe.
    • When Captain Cold tells him he should follow the Rogues Code of not killing women or children, he replies he only kills witnesses.
  • You Killed My Father: His hatred for Arthur is due to him having accidentally killed Manta's father.
    Aquaman: Atlantis is off limits.
    Black Manta: So was my father.

    Darkseid 

Uxas/Darkseid

Species: New God

Voiced by: Michael Leon Wooley (English)note 

https://static.tvtropes.org/pmwiki/pub/images/darkseid_0.png
Why should Darkseid fear you?

The master of Anti-Life, invincible ruler of Apokolips, and the wielder of the inescapable Omega Beams. His army of Para-Demons subjugates billions and eats through anything remotely intelligent, all under his dictate and by the power of his supreme, transcendent hatred. While monstrously evil, he comes to Earth to exact revenge on Superman for killing his son Kalibak.


  • Abusive Parents: Surprisingly downplayed in his interactions with Kalibak, whom he normally berates, tortures and disowns. Here he's mostly just a condescending jerk to him and truly loves him, as seen in Year Four where his villainous actions are due to Kalibak's death at the hands of Superman.
  • Adaptational Attractiveness: A Downplayed case. He still has his rock-like face, but unlike most appearances that tend to give him rather blocky features, his face is somewhat more human-looking here.
  • Adaptational Nice Guy: A downplayed example; he usually doesn't give a crap about his son Kalibak, but here he wants to avenge his death.
  • Adaptational Wimp: In the comics, Darkseid's Omega Beams are impossible to dodge or block, and inflict a guaranteed One-Hit Kill with No Saving Throw. In Injustice 2, his Omega Beams do a decent amount of damage, can be crouched under or jumped over, and can be punished if blocked at close range.
  • A God Am I: The god of gods, in his own words. And he's got the muscle and power to back it up. In his arcade ending, he even considers Brainiac to be nothing more than an "errant intellect" who is beneath the power of a Physical God.
  • Arch-Enemy: The closest Superman has to one, due to Lex Luthor of the alternate universe being a good guy.
  • Arson, Murder, and Jaywalking: Inverted; when he lists off his grudges against Superman, the most galling is reserved for last.
    Darkseid: Superman refused to submit to my will, denied my conquest of Earth, and killed my son, Kalibak.
  • Art Evolution: In Injustice: Gods Among Us, his cameo features him reusing his model from Mortal Kombat vs. DC Universe. This game gives him an entirely new model, based much more closely off of his comics appearance, and is much more detailed.
  • Ascended Extra: He is initially playable in the mobile version of the first Injustice and was made a Pre-Order Bonus/DLC character in Injustice 2.
  • Assist Character: Darkseid can summon a variety of Parademons to help him as his special trait, and each has color-coded Tron Lines to distinguish their function:
    • Action Bomb: The red Parademon stays in place where it is spawned, and can be triggered to self-destruct.
    • Airborne Mook: The blue Parademon hovers in place and can be triggered to fire a high-angle projectile to assist in air combos.
    • Use Your Head: The green Parademon charges into the stage and headbutts the enemy.
  • Avenging the Villain: His feud with Superman is motivated by his desire to avenge Kalibak's death. Pretty remarkable, since Kalibak is well known for being The Unfavorite, though in the comics, Darkseid would always resurrect him since Kalibak was the last piece of his wife Suli (the only person Darkseid ever loved) the Dread Lord has left, meaning he lost more than a son to Superman's fury. So great is his hatred for Superman that in his Arcade Ending, he Omega Beams Brainiac to prevent a Kill Steal, destroys Superman, has Supergirl tortured into his evil minion and uses Superman's DNA to make new invincible Parademons. When Darkseid takes revenge, he plays hardball.
  • Badass Army: His Parademons are this already, but it gets even better. In his ending, he creates an all-new army of Parademons using Superman's DNA. Can't get much more badass than having DNA from the Man of Steel.
  • Badass Back: Turns around for his Super Move, then hits the other player with his Omega beams anyway.
  • Badass Boast: Every other intro dialogue he has is some form of this.
  • Bald of Evil: Some of his helmets expose the top of his head and reveal his baldness.
  • Best Served Cold: In his Arcade ending, not only does he kill Superman to avenge the death of his son Kalibak, he harvests his DNA to create a new army of Parademons and turns Supergirl into a Female Fury, finally conquering Earth.
  • Call a Human a "Meatbag": Sometimes.
    Darkseid: Your compliance is mandatory, Earthling.
  • The Cameo: In the first game, he appears as a stage transition hazard at the Hall of Justice via Boom Tube to his throne room. When characters teleport to his throne room, his attacks translate as a "get out" to those unfortunate who end up there.
  • Card-Carrying Villain: As usual, Darkseid makes no secret of being an evil bastard.
  • Catchphrase Insult: Has one in "worm" and the less offensive "fool".
    Darkseid: (during his intro) "What are you saying, worm?"
    (during a clash, defense wager) "Enjoy your last moments, worm!"
    (during a clash, attack water) "You will suffer, fool!"
  • Chest Insignia: His armor includes a stylized Omega symbol.
  • The Chessmaster: Attempts this in the prequel comic.
  • Cold-Blooded Torture: To Black Racer in the prequel comic.
  • The Comically Serious: His serious as a heart attack demeanor makes for easy comedy when contrasted against a more lively character, whether they be snarking, or simply panicking at facing him.
  • Cool Chair: His throne on Apokolips, which is seen in his Ladder Ending.
  • Cool Helmet: Wears his traditional helmet and has a plethora of similar designs available as gear.
  • Dark Is Evil: Just look at his name!
  • Disappointed by the Motive: Scoffs at Brainiac's motives, claiming that knowledge is useless without power.
  • The Dreaded: Played for Laughs in this GameStop promo. Deadshot, Poison Ivy, and Bane all step up to face their challenger... only to high tail it out of there when they see their opponent is, well, Darkseid.
  • Do Wrong, Right: He voices his disapproval of the Joker's claim that they're not so different, referring to himself as a tyrant and identifying the Joker as a madman instead.
  • Dystopia Justifies the Means: Darkseid's response to critics of how cruel his empire is? States that it is built on the hatred and suffering of others.
  • Even Evil Has Loved Ones:
    • See Avenging the Villain. The one thing even-remotely sympathetic about him.
    • One of his Epic Gear headpieces is called "Grieving Helm of Suli's Widower", a nod to the fact that Kalibak's mother was the only person Darkseid has ever loved.
    • After Kalibak is killed by Superman, Darkseid hires Lobo to avenge him, and later tries to do it himself by allying with Ares and Hera, telling Superman during their confrontation that he wants to get back at Superman "for what you did to my son..." and that he will make Superman suffer "in Kalibak's name." Darkseid's uncharacteristic fury and grief over his son's death appears to have passed by the events of Injustice vs. Masters of the Universe, though, as when Superman brings Kalibak up in that, all Darkseid says in response is that Superman "sullied" his reputation by killing Kalibak.
  • Even Evil Has Standards: As with all other villains, even Darkseid of all people agrees that the Joker is mad.
  • Evil Sounds Deep: As usual, Darkseid speaks in a deep, baritone voice befitting someone of his stature.
  • Evil Overlord: Spelled out in his character description, he rules the hellish planet of Apokolips and is out to impose order through the universe. And with the Anti-Life Equation at his hands, he wants to remove all free will and subjugate everyone to slavery.
  • Eviler than Thou: Views himself as this to everyone. He routinely commands most of the other characters to kneel before him, remarks that Brainiac is a lesser threat than him because he's obsessed with knowledge, not power, and dismisses Joker, the most notorious mass murderer the Earth has ever known, as "pathetic". One intro with Enchantress implores that she wants to banish him to the Source Wall, though he has managed to get out of it many times. His Ladder Ending sums up his relationship with Brainiac nicely.
    Darkseid: The Coluan Brainiac was a genius without peer... but I. Am. A god.
    • In a clash quote with Raiden, he disses Shinnok as a weak, false god.
  • Eye Beams: Thanks to the Omega Effect, he's capable of firing beams from his eyes with extreme precision and accuracy, and firing omega beams at particular angles encompasses half of his moveset. His Super Move uses them to launch their opponent into space and trash them with satellites, before using a Boom Tube to grab them back into the arena.
  • Expy: In gameplay. His fighting style, particularly his stance, causes him to resemble General Zod from the first game.
  • Galactic Conqueror: As with other incarnations of the character, Darkseid wishes to acquire the Anti-Life Equation and dominate all life across the universe.
  • Gameplay and Story Integration: Darkseid's complete lack of combo potential in-game is actually accurately reflected in the prequel comics (specifically Year Four, issues 21 and 22). There his blows clearly affect Superman whenever he lands them, but he can only land a couple in total and never follows up on them properly, while Superman lands many and is pretty handily trouncing Darkseid every time their bout is purely hand to hand. Darkseid's Omega Beams even the odds.
  • Glowing Eyes of Doom: His eyes glow reddish-white when he's about to charge up his Omega Beams.
  • God of Evil: Naturally.
  • Goomba Stomp: One of his most common follow-up attacks is simply to boom tube behind his enemy and just fall on them, feet-first.
  • Greater-Scope Villain: He's the driving force behind Ares' manipulations in Year 4.
  • Hates Everyone Equally: When Bizarro or Starfire ask why he hates everybody, he tells them that he hates all creatures, great and small.
  • Homing Lasers: The functionality of his Omega Beams, which happen to provide the trope image, though here it's downplayed - Darkseid's Omega Beams don't specifically home in on their target, but they still travel in chaotic, angular patterns that make them difficult to dodge. One notable move involves Darkseid firing the beams backwards so they'll wrap around the stage and hit his opponent in the back. His Super Move can actually be guided, either to hit someone midair, or sort of just flop about on the ground because you did it wrong.
  • I Have You Now, My Pretty: Downplayed. While some intros with female characters carry this vibe, since he threatens to break them by turning them into his Furies which is what he actually does to Supergirl in his Arcade Ending, it's not that different from how he threatens male characters, and it's entirely possible he just wants them as a powerful minion. The closest instance to this trope is in a Poison Ivy intro, which he claims she will make "a fine slave".
  • It's Personal: His beef with Superman. Defying him and preventing his conquest of Earth was bad enough, but things only got worse when Supes killed Kalibak.
    Superman: You don't belong here!
    Darkseid: Kalibak's death will be avenged.
  • Jerkass Gods: Doesn't even begin to describe him.
  • Join or Die: Although he usually commands his opponents to surrender or be obliterated, he'll sometimes give an ultimatum to female characters, telling them that they have the option to join the ranks of Granny Goodness's Furies. Nobody ever takes him up on it, and the offer is promptly rescinded.
    • Some intros, however, feature his opponent offering their services to him: Cheetah, for example, because she thinks that humans are sheep that deserve to be subjugated. In such cases, Darkseid replies that the coming fight will be a test of his opponent's worth.
  • Karma Houdini: He suffers no punishment for his actions, at least until Injustice vs. Masters of the Universe.
  • Kirby Dots: Fittingly, the effect shown when his Omega Beams impact.
  • Large and in Charge: He's the ruler of an intergalactic empire and a rather large fellow, to boot. He stands more than head taller than his Parademons.
  • Long-Range Fighter: Fitting of his distaste for lowering himself to direct combat, Darkseid has a rather dreadful melee game and poor combos. That said, he has multiple ways to create a lot of distance without even needing a meter burn, and his Omega Beams are not only incredibly flexible, but have priority over most other projectiles.
  • Metronomic Man Mashing: How he handles you on your way out of the Hall of Justice.
  • Mighty Glacier: Darkseid is incredibly strong (his melee attacks deal a lot of damage per hit and he has the highest strength stat in the game by default), but he has the slowest walk speed in the game and his melee attacks have a lot of start-up frames, limiting his approach options and combo potential. This is why he's so dependent on his Omega Beams.
  • Moral Myopia: Darkseid cites Kalibak's death at the hands of Superman as one of the reasons why he specifically wants him dead. This ignores the fact that Kalibak was killed in an invasion that Darkseid himself approved of and that he had no problem sentencing billions of people to die to add another planet to his empire.
  • Neck Lift: Does this to Superman in his Arcade ending before Omega Beaming him into thin air, at the same time as pinning Supergirl down with his foot.
  • Noble Demon: A rather bizarre case. An intro with Hellboy has Darkseid declaring (to the former's confusion) that while he schemes, he never cheats, and will ensure that his opponent's death comes fairly.
  • No-Nonsense Nemesis: Nothing sways him from stoic, grim-faced intimidation. He doesn't even accuse his doppelgänger of being an impostor or pretender in his Mirror Match intros, like other characters tend to do; each Darkseid just commands the other to die or swear fealty.
  • No-Sell: His Omega Beams can deflect ranged attacks such as Wonder Woman throwing her shield at him.
  • No Sense of Humor: Aside from one mildly humorous clash quote when fighting Sub-Zero, Darkseid's interactions with every character are a litany of humorless threats and statements.
  • Not So Above It All: Despite acting grimly serious everywhere else, one of his clashes with Sub-Zero suggests he's not above mocking tropes from the latter's universe.
    Sub-Zero: You lack a god's prowess, Darkseid.
    Darkseid: Should I rip out your spine to prove it?
  • "Not So Different" Remark: The Joker tries to do this in one of their pre-fight intros. Darkseid isn't exactly sold on the idea.
    Darkseid: I'm a God. You're a madman.
    Joker: Not mad, differently sane.
  • Obviously Evil: The name says it all.
  • The Only One Allowed to Defeat You: Kills Brainiac in his ending because he saw Superman as his and his alone to kill.
  • Pet the Dog: His actions in Year Four are for the purpose of taking revenge on Injustice!Superman for Kalibak's death.
  • Physical God: As always, Darkseid identifies himself as this. He isn't bluffing.
  • Power Palms: One of his moves involves channeling energy into his palms and striking his opponent with them.
  • Pretender Diss: He is incredibly dismissive of any gods other than himself.
    Raiden: I will trap you as I did Shinnok!
    Darkseid: That false god was a weak fool.

    Raiden: The Elder Gods will stand against you.
    Darkseid: Your toothless serpents cannot stop me.

    Supergirl: My god Rao will protect me!
    Darkseid: There is no Rao, only Darkseid.

    Wonder Woman: I have wrestled with gods.
    Darkseid: The Old Gods, perhaps.

    Doctor Fate: The Lords know your fate.
    Darkseid: Lies! I am the God of Gods!
  • Promoted to Playable: From a stage transition character in the first game and a background villain in its prequel comic to a fully playable character in the sequel.
  • Red Eyes, Take Warning: His eyes are always red thanks to his Omega Beams.
  • Reverse Arm-Fold: A staple of the character, Darkseid does this constantly.
  • Shoulders of Doom: He's rocking some pretty big shoulder pauldrons.
  • Shut Up, Kirk!: A specialty of his.
    Darkseid: My Parademons arrive soon.
    Batman: Think I haven't planned for this?
    Darkseid: Plans are of no use to a dead man.

    Darkseid: You are Earth's last line of defense?
    Blue Beetle: Just me and my alien war machine.
    Darkseid: This war is over, boy.

    Darkseid: Your Lin Kuei cannot match my Parademons.
    Sub-Zero: To think so demonstrates your ignorance.
    Darkseid: To think otherwise seals your fate.
  • Smug Super: Naturally as this is Darkseid, he's a god and has an ego to match. Reflected in his fighting style, which consists mostly of just standing there in a Reverse Arm-Fold firing his Omega Beams at people, rather than to lower himself to dirtying his hands in close quarters. Even when he does get hands-on, there's a distinct lack of effort on his part, leading to his slow attacks and limited combo capabilities, encouraging his player to stay at arms length and use his Omega Beams more.
  • Suicidal Overconfidence: Darkseid invokes this on anyone who isn't afraid of him.
    Darkseid: Your lack of fear displays ignorance, not bravado.
    • This is particularly notable when he's put up against characters obviously below his level; in some intros he almost sounds annoyed.
      Deadshot: Any last words?
      Darkseid: Shoot yourself and spare me the trouble.
  • Super-Strength: As reflected in his grabbing a character sent his way and casually hurling them through a Boom Tube.
  • Teleport Spam: The main tactic of many a Darkseid player. Darkseid is quite slow and tends to get juggled around up close, so effective and frequent use of his Boom Tubes are required to make full use of his abilities. The key is knowing when to teleport safely, as doing so leaves him vulnerable for the second-long start-up animation, which can easily turn into a combo in the opponent's favor.
  • That Makes Me Feel Angry: In some of his clashes, Darkseid stoically tells his opponent how amusing the unfortunate soul's demise will be.
    Darkseid: Darkseid laughs as you perish.
  • Third-Person Person: Darkseid often refers to himself like this to further demonstrate his superiority.
  • Tranquil Fury: Darkseid is a mass of violence who will kill at even the slightest provocation or perceived sign of disrespect, but has an air of calm whenever he speaks apart from raising his voice.
  • Villain Respect: In his ending he admits Brainiac is a genius without peer. Doesn't stop Darkseid from killing him though.
  • Villain Teleportation: Has the ability to teleport himself and his enemy around the battlefield via boom-tubes.
  • Volcanic Veins: Some of his arm and head pieces give him glowing veins.
  • We Can Rule Together: Aside from offering his opponent the chance to join him and "rule galaxies" occasionally, he tries this on Brainiac. The Coluan begs to differ.
    Darkseid: Together we can crush Superman!
    Brainiac: Earth's history suggests otherwise.
  • Whole Costume Reference: His model is reused from Mortal Kombat vs. DC Universe.
  • With My Hands Tied: Darkseid seems to want to literally beat his opponent with one hand behind his back. They aren't even tied; he just doesn’t bother moving them in front of him unless it is to strike someone or grab them, and generally has them crossed behind his back.
  • The Worf Barrage: He proclaims that his Omega Beams can kill anything, but Superman manages to tank several of them in the Year Four prequel comic without injury, much to his shock.
  • Worthy Opponent: Considers Brainiac to be this, but Brainiac doesn't share this sentiment. Darkseid's arcade ending reveals that despite considering the Coluan to be a "genius without peer," he's nothing more than an "errant intellect" who simply got in the way of his revenge against Superman.
    • He also seems to have some villainous respect for Sub-Zero and John Stewart; for the former, actually referring to Kuai Liang by his title of Grandmaster instead of just straight up dismissing him, and for the latter, being interested in just what a former Marine is capable of after noting John managed to survive against all odds.
  • Would You Like to Hear How They Died?: Inverted. When he kills Superman in his Ladder Ending, he tells him what will happen after he dies before he kills him to really twist the knife.
  • You Fool!: In typical villain fashion, Darkseid doesn't shy away from letting his adversaries know how foolish they are.
  • Your Approval Fills Me with Shame:
    • He's not having any of the Joker's praise for his evil nature, considering Joker an anarchic madman in contrast to the ordered methods of his evil.
    • Despite giving Brainiac Villain Respect, Darkseid scoffs at his MO of collecting worlds to be "useless without power." Also, as shown in his arcade ending, Darkseid even considers the Coluan as nothing more than an "errant intellect" who pales in comparison to the power of a Physical God.
  • Your Size May Vary: The climax of his Supermove involves crushing his opponent with a moon-sized fist, which reaches out from an equally-massive boom-tube. However, he then pulls his fist back through the portal to the match arena, where he, his opponent and even the boom-tube are once again human size. Seeing how Boom tubes work in the comics (changing the size of those who enter them), this isn't anything out the ordinary all things considered.
  • You Will Not Evade Me: In addition to the fact that his Omega Beams are inescapable, he will also grab a character sent his way before they have a chance to flee.

    Enchantress 

June Moone/The Enchantress

Species: Human

Voiced By: Brandy Kopp (English)note 

https://static.tvtropes.org/pmwiki/pub/images/enchantress_render.jpg
You've never met a hag like this.

June Moone was taken over by a demonic sorceress known as The Enchantress that also seeks to take over the world. She fights for control of her body and to use her powers for good, or else risks her soul being consumed by this dark entity.


  • Armor-Piercing Question: To Superman, asking when did he start caring about others when he didn't do so as the Regime's dictator.
    June Moone: I can't help it, she has to come out!
    Superman: But you'll hurt innocent people!
    Enchantress: Since when is that a problem for you?
  • Assist Character: A tall undead minion (resembling the Eyes of the Adversary from Suicide Squad (2016)) can be summoned as a special move.
  • Badass Boast: Delivers a good one to Scarecrow during one of their intros.
    Enchantress: You may inspire fear, but I am fear.
  • Card-Carrying Villain: She calls herself an "evil hag".
  • Celebrity Paradox: During her ending, June is shown drawing the NetherRealm Studios logo (which depicts Scorpion), despite two Mortal Kombat characters appearing as DLC in Injustice 2, not to mention how NRS is this game's developer.
  • Dark Action Girl: Even though June is a good person, the Enchantress is an extremely evil sorceress aspiring to world domination.
  • Dark Is Evil: Even though green is her primary color, she's always accompanied by a black cloud.
  • Death Seeker: June actually begs for Sub-Zero and Red Hood to kill her just to be released from the Enchantress in one of their intros.
  • Demonic Possession: The Enchantress is a malevolent entity who's taken over June's body.
  • Downer Ending: June is consumed by the Enchantress when it appears she finally has been freed from her, and she goes on to conquer not only the Injustice!Earth but the Multiverse.
  • Enemy Mine: One of Enchantress' interactions with Gorilla Grodd implies this between June and Enchantress. It's implied that the two of them hold Grodd in such utter contempt that they work together in coordinating their intro, with June addressing Grodd in a threatening and menacing tone (in one of the only cases of this happening) and Enchantress telling him to go to Hell immediately after. This is in dramatic contrast to their typical intros where June warns most of her opponents about Enchantress before the sorceress takes over her body.
  • Enemy Without:
    • Every intro where she speaks twice, June speaks first (usually to warn her opponent) and the Enchantress speaks last before taking control of her body.
    • Briefly done in her throw, where Enchantress leaps out of June's body to wail on the enemy before leaping back into her.
    • Also, her losing animation shows her falling out of June's body as they both collapse on the ground.
  • Even Evil Has Loved Ones: She does imply to care more for June than she lets on. It's true that Enchantress needs some kind of vessel to remain interactive on the physical plane and it probably could be anyone, but she didn't really need to tell Black Adam to watch his mouth when addressing June. She'll also refer to her as "sister" during some of her mirror match intros.
  • Even Evil Has Standards:
    • In a blink-and-you'll-miss-it intro dialogue, she makes it clear that, like everyone else, she loathes the Joker.
    • Even Enchantress dislikes Superman's hypocritical response to June's wish to try and set her out of her body.
    Superman: [in response to June] But you'll hurt innocent people!
    Enchantress: Since when is that a problem for you?
  • Evil Laugh: Gets in a good one during her introduction in the Fighter Pack 3 trailer.
  • Evil Sorcerer: She is a demon in a human body.
  • Expy: In terms of gameplay, she's a Composite Character of Shang Tsung and Quan Chi with a bit of Ermac thrown in due to her soul/body controlling moves. Sub-Zero even lampshades her similarities to Shang Tsung.
  • Geometric Magic: A few of her spells appear to be based around line-drawn symbols or prisms, including one move where she traps her enemy in a spell-based diamond before it explodes.
  • Godzilla Threshold: Though June consciously tries to resist the Enchantress' control over her most of the time, intros that involve villains like the Joker, Scarecrow and Brainiac have her realize how bad the situation is, prompting her to deliberately call on the Enchantress for aid.
  • Hope Spot: In her Ladder ending, after defeating Brainiac, the Enchantress seems to disappear for quite a while, to June's relief. Free from her influence, June goes home to finally lead a normal, peaceful life... until the Enchantress returns unexpectedly, takes over her body completely, and sets out to take over the multiverse.
  • Hypocritical Heartwarming: Enchantress acts like a big sister, bullying June while refusing to let anyone else bully her. Just look at her battle intros against Black Adam and Darkseid.
    June: My name's June Moone.
    Enchantress: NOBODY talks to June like that but ME!

    June Moone: We're both going to regret this.
    Darkseid: I am your new god, woman.
    Enchantress: NOBODY talks to June like that but ME!
  • I Am the Noun: When Raiden tells her that a war is coming, she responds that she is the war. Ditto with Scarecrow, in that while he may inspire fear, she is fear.
  • An Ice Person: A minor case, but a meter burn combo allows her to trap the opponent in a block of ice.
  • Idle Animation: Notable in that she casts magic while in it, which actually deals (extremely insignificant) unblockable damage to her enemy.
  • I Know Your True Name: She catches Hellboy off-guard by calling him by his birth name, Anung Un-Rama.
  • In the Hood: Dons a dark one in her transformed state. However, certain gear pieces remove it.
  • Kick the Dog: When Starfire tells her that Tamaraneans don't hide their emotions, she cruelly speculates that that's why they're all dead.
  • Kubrick Stare: Gives a pretty chilling one at the camera during her victory outro.
  • Kung-Fu Wizard: While heavily reliant on her spells, she does pull off a lot of kicks and backflips in physical combat.
  • Lady of Black Magic: A dark-magic user that happens to be female.
  • Lunacy: She has a moon motif going around. Her civilian self is named June Moone, wears a crescent moon pendant on her neck and a moon headdress in her transformed state.
  • Me's a Crowd: A custom move allows her to conjure two duplicates of herself to aid in attacking the opponent, much like Zatanna in the previous game.
  • Mistaken for Gay: In ones of her intros, Harley notes that married couples start looking alike. Enchantress retorts:
    Enchantress: June is my possession, not my bride!
  • More than Mind Control: She can entrance her opponent into dropping their guard and slowly walk towards her.
  • Most Common Superpower: Inverted. June/Enchantress not only has small breasts by the standards of female characters in this game, but a decidedly average (perhaps even below-average) bust by real-life standards.
  • Ms. Fanservice: Initially averted. Her default outfit and most of her gear options cover up the most of any female character in the game, showing little skin and being rather bulky instead of skin-tight. However, certain gear pieces lower her neckline and/or raise her hemline, discard additional fabric, and potentially make her downright Stripperiffic.
  • Multiversal Conqueror: After defeating Brainiac and regaining control of June in her Arcade ending, she plans to bewitch all 52 worlds in the multiverse.
  • Mythology Gag: Several allusions to Suicide Squad (2016) are present in interactions with Harley and Deadshot, such as the Enchantress having betrayed the team. Also her hatred of technology is referenced when fighting Cyborg and Grid.
  • Oh, Crap!: June fears Enchantress, but upon encountering villains like the Joker or Scarecrow, she'll summon her immediately.
  • People Puppets:
    • She can control her enemies' bodies and during her Super Move, she snatches their souls and uses them to punch down the opponent's physical bodies.
    • June herself is a puppet. Enchantress will sometimes tell an opponent during her intro quote, "June is my possession, not my bride."
  • Random Effect Spell: Her "Hex" special move places one out of four different debuffs on the opponent if fully channeled, all of which are useful, but come randomly. Ehwaz (horizontal lines) causes them to take damage from jumping and crouching, Mannaz (thick prismatic lines) prevents them from gaining meter and Clashing, Fehu (thinner prismatic lines) prevents them from using special moves entirely, and Hagalz (circles) causes them to take damage when using meter.
  • Sickly Green Glow: Enchantress' default color motif. Like Raiden's lightning, it changes depending on her shader.
  • Soul Power: She has the power to control souls, and even have them attack their own bodies.
  • Split Personality: The kind-hearted June who just wants to be normal and the Enchantress, a witch in every sense of the word.
  • Stone Wall: She's a defensive type character due to her several parry moves.
  • Succubi and Incubi: When Hellboy asks if she's a succubus, Enchantress admits due to being a witch and a devourer of souls.
  • Summon Bigger Fish: Her Ladder Ending shows June unleashing the Enchantress upon Brainiac, who does not survive the encounter.
  • Villain Has a Point: Dismisses Superman's hypocritical claim that she'll harm innocent people, asking if he was any different during his time as the Regime's High Councilor.
  • Voice of the Legion: Her voice echoes as if there are two (June and the Enchantress herself) speaking at the same time.
  • Wicked Witch: Downplayed. While she isn't ugly by any stretch (she looks just like June, who's quite attractive herself), she's definitely creepy and is repeatedly described as an "evil hag" or some such — including by herself. That said, she looks a lot uglier when she vacates June's body and kills Brainiac in her Arcade ending.
    Enchantress: The witch is back!
  • Yank the Dog's Chain: Just when it seems June is free from Enchantress and free to live a normal life, Enchantress regains control of her and plans to become a Multiversal Conqueror.
  • Your Soul Is Mine!: One of her moves allows her to absorb her opponent's soul to increase her health by a small amount. For bonus points, she quotes this trope word to word, and extra points if she's speaking to Sub-Zero or Raiden, whose enemy Shang Tsung is the trope namer. Sub-Zero even lampshades it by asking if she actually is Shang Tsung.

    Hellboy 

Anung Un-Rama/Hellboy

Species: Demon

Voiced By: Bruce Barker (English)note 

https://static.tvtropes.org/pmwiki/pub/images/hellboy_6.png
Whatever you've got, I've seen worse.

Summoned by Nazi wizards during World War II, Anung Un-Rama was adopted by an American scientist who raised him to be a heroic demon. Now under the title of "Hellboy", he fights with the United States Bureau for Paranormal Research and Defense to protect the world from the malevolent forces of the underworld.


  • Ambidextrous Sprite: Hellboy's Power Fist has a tendency to switch arms depending on which way he's facing and what moves he's using, tending toward whichever arm is facing the player, but not exclusively. This even changes during specific moves. However, during the Player Select screen, Hellboy will backhand his opponent if on the left side of the screen, or straight out punch them if on the right.
  • And the Adventure Continues: His Arcade Ending. After defeating Brainiac, he manages to return to his Earth and continues on fighting monsters, though on his own this time rather than with the Bureau.
  • Anti Anti Christ: He's supposed to be the demon who kickstarts the Apocalypse. Instead, he fights eldritch abominations, other demons, and cultists to prevent it.
  • Art Shift: His ending visuals are drawn in the style of his own comic.
  • BFG: His trusty Good Samaritan.
  • The Big Guy: Hellboy easily towers over most of the cast, is almost as big as Darkseid, and relies mostly on brute strength and his fists in combat when not using revolvers or magic relics.
  • Big Red Devil: He has the appearance of one, except his horns are shorn. His special trait restores them, on fire. Some Gear options allow him to grow them back out, to varying lengths.
  • Bullet Catch: More like missile catch in the Fighter Pack 2 trailer, where he grabs one of Black Manta's missiles with his signature Right Hand of Doom just to light up his cigarette.
    Hellboy: Thanks for the light, pal.
  • Cigar Chomper: He really does love them. Although here, he uses a cigarette.
  • Cool Sword: Makes use of Excalibur in certain moves, through a method of Summon to Hand.
  • Dark Is Not Evil: Hellboy might be a demon and destined to be The Antichrist, but because he was raised by humans, he became a hero instead.
  • Deadpan Snarker: Has a bit of a seen it all attitude.
    Atrocitus: I'll show you hellish hate!
    Hellboy: Whatever you got, I've seen worse.
  • Dragged Off to Hell: His Super move has him using a special seal to pull his opponent down into Hell and punching them during free-fall just before he gets an axe to finish them off.
  • Everyone Has Standards:
  • Fantastic Racism: Leonardo assumes Hellboy is prejudiced against turtles, only for Hellboy to correct him by saying it’s frogs he has a problem with.
  • Flaming Sword: Although he fights primarily with his fists, Hellboy is capable of summoning a flaming Excalibur as a special move, and uses a fire axe to finish off his enemies during his Super.
  • Gentle Giant: One of the tallest characters in the game, yet a very chill and laidback dude that you'd love to have a beer with (unless you're a supervillain fighting him).
  • Green Thumb: Not to the same level as Poison Ivy or Swamp Thing, but he can summon wood branches from the ground to immobilize his opponents.
  • Guest Fighter: He's a Dark Horse Comics character in a DC Comics fighting game.
  • Half-Human Hybrid: He is actually a half-demon, having a human mother and demon father.
  • Hidden Depths: His demonic heritage seems to be a bit of a sensitive topic for him. He admits in some battle intros that he's "never been sure where be belonged", he sometimes speaks with a mix of concern and annoyance whenever his opponent brings up how he looks like a devil, and Atrocitus even believes Hellboy hates himself because of his heritage, which Hellboy denies but Atrocitus isn't convinced.
  • Holy Hand Grenade: Holy water is deployed as another projectile weapon.
  • Hot Blooded Sideburns: Combined with a thin black goatee.
  • Hunter of Monsters: He is experienced in fighting supernatural threats and monsters due to his upbringing by the BPRD, and he often asks opponents in intro dialogue if they need any help with this. During his ending, he doesn't feel the same as before after helping the DC heroes lock up some supervillains and opts to walk his Earth in search of monsters to fight alone.
  • Immune to Flinching: His special trait awakens his demonic heritage and allows him to stand strong to attacks.
  • Leaning on the Fourth Wall: "This just got a whole lot more interesting." Is he talking about the fight between him, Black Manta, and Raiden or the fact that he, a non-DC Comics affiliated comic book character, is in this game to begin with? Yes.
  • Megaton Punch: His victory animation has two demons trying to attack him, only for him to take them out with a single hook.
  • Mr. Fanservice: Some of his Gear options allow him to doff his tank top, baring his well-muscled chest.
  • Non-Standard Character Design: His face is more stylized than the other characters, who are all relatively realistic. He looks more like his comics self than Ron Perlman. Toned down significantly in the game footage itself, though, where he has more detailed features. His Arcade Ending has a drastically different artstyle compared to others, being similar to Mike Mignola's art from his original comic.
  • Only Sane Man: Hellboy will often dismiss posturing by some of the Darker and Edgier fighters as pretentious bullshit, primarily because he's Seen It All — and worse.
  • Power Fist: His Right Hand of Doom, naturally.
  • The Right Hand of Doom: He is the Trope Namer, after all. His stone hand is called the Right Hand of Doom and originally belonged to the deity Anum, who used it to seal away the Ogdru Jahad. Hellboy mainly uses it for punching. However, it changes to whichever arm is facing the player depending on which direction he is facing. One of his basic attacks is, of course, "Right Hand of Doom". Its appearance can be altered with the gear system.
    Hellboy: What do you bring to this fight, exactly?
    Black Canary: Good looks, quick wit, and a killer right hook.
    Hellboy: [Grins] Wait 'til you see mine.
  • Revolvers Are Just Better: Makes use of a revolver based on the "Good Samartian" of his film incarnation. He uses it in his Devil's Revolver ranged move.
  • Seen It All: Hellboy gives off his trademark attitude of just not caring at all about the beings he fights in Injustice 2, given he's fought far worse already and is a member of The BPRD.
  • Sir Swears-a-Lot: By the standards of this game he's pretty foul-mouthed, despite his principle curse-word being crap.
  • Supernatural Gold Eyes: Well, he is a demon, so "supernatural" goes without saying.
  • Talk to the Fist: His response to Brainiac wanting him to be part of his collection. And since it was his right hand, it was a big fist.
  • Top-Heavy Guy: Compared to his imposing, muscular torso, his legs are almost comically short and scrawny.
  • Truer to the Text: His character design is based more on the comic books than Ron Perlman's take on the character, such as fully yellow eyes and a slightly slimmer build.
  • Van Helsing Hate Crimes: Ironically for a paranormal investigator, he is more often the victim of this trope in certain intros against Raiden and Dr. Fate, who attack him because he is a demon. On the other hand, he does mistake Swamp Thing and Atrocitus for monsters to be slain, when the former is actually a guardian of nature and the latter is an alien who isn't really that evil.
  • Touché: When talking to Cyborg.
    Hellboy: Heard you don't take a lot of crap.
    Cyborg: Getting your city nuked'll do that to you.
    Hellboy: Can't argue with that logic.
  • Walking the Earth: Hellboy hits the road in his Arcade Ending, as he thinks fighting supervillains aren't really his thing, but fighting supernatural threats after returning home doesn't feel the same anymore. He settles on Africa to fight against monsters on his own.
  • Walking Shirtless Scene: He has some Gear options that show him without a shirt.
  • What Could Possibly Go Wrong?: In a Mirror Match, one Hellboy will ask this verbatim about having two Hellboys running around. Considering Hellboy alone tends to be a Walking Disaster Area and/or a Weirdness Magnet...
  • Wouldn't Hurt a Child: He says this to Blue Beetle in one of his intros. Unless, of course, you happen to be old enough.
    Hellboy: Y'know, fightin' kids isn't my thing.
    Blue Beetle: Hey I'm old enough to drive!
    Hellboy: Well, in that case, let's do this.
  • You Remind Me of X: Starfire reminds him of Liz Sherman due to both being pyrokinetics.

    Raiden 

Raiden

Species: God

Voiced by: Richard Epcar (English)note 

https://static.tvtropes.org/pmwiki/pub/images/injustice2_raiden.png
You face the true God of Thunder.

The God of Thunder and guardian deity of Earthrealm, Raiden is wholeheartedly dedicated to the protection of his realm and its people. Time and again, he lead champions of Earthrealm to victory against the Outworld konqueror Shao Kahn and the deposed Elder God Shinnok.


  • Alternate Self: When Raiden fights himself, one of the intros references the Mortal Kombat timeline diverging due to the events of Mortal Kombat 9.
    Raiden 1: In my world, Liu Kang and Kitana rule Edenia.
    Raiden 2: In mine, they govern the Netherrealm.
    Raiden 1: Whose incompetence led to this folly?
  • Arch-Enemy: Though absent in Injustice 2, the fallen Elder God Shinnok is Raiden's greatest enemy and is repeatedly referenced in intros involving other characters, with Raiden seeking out allies among superheroes to fight him and refers to certain supervillains like Darkseid, Joker, Scarecrow, and Enchantress as "minions of Shinnok", as well as Hellboy erroneously due to him being a demon, despite him being a hero too.
  • Badass Cape: His default appearance gives him a cape.
  • Blue Is Heroic: Just like fellow Kombatant Sub-Zero, Raiden wears blue robes and is the Big Good in his respective franchise, and he has not regressed into Dark Raiden yet.
  • Call-Back: One of his fight intros against Sub-Zero references the possibility of the return of Dark Khan.
  • Celibate Hero: He ignores Catwoman's charms due to being free from any mortal temptation.
  • Cleavage Window: A rare male example with his default appearance, having a large cutout in the center of his torso showing off his pecs.
  • Composite Character: Much like Sub-Zero's example, Raiden's moveset here combines various abilities spread across his three variations from Mortal Kombat X: he has some Teleport Spam abilities from his Displacer variant and has chargeable combo hits from his Thunder God variant accessible as his default character power. His custom moves allow him to use his traps from his Master of Storms variation and a ground pound akin to Jax. One of his gear sets also gives him his classic tunic and rice hat to wear.
  • Cool Mask: Has a ninja-esque face-concealing cowl in some of his gear options, along with a human-looking metallic mask and a samurai-esque face guard .
  • Domino Mask: Unique to this game, Raiden wears an angular, superhero-esque domino mask in his default appearance.
  • Early-Bird Cameo: Prior to his addition to the game, he was mentioned in one of Black Adam's Clash Quotes with the Joker (who incidentally shares the same voice actor):
    Joker: Meet that other lightning guy?
    Black Adam: With the bamboo hat? Yes.
  • Everything's Better with Samurai: One of his gear sets gives him a samurai motif, complete with a face guard.
  • For Want Of A Nail:
    • According to his Arcade Ending, Raiden was the one who defeated Shinnok in Mortal Kombat X instead of Cassie Cage, and he ended up being transported to the Injustice Earth while cleansing the Jinsei. Because of this, he was not corrupted and turned into Dark Raiden.
    • One alternate version of Raiden in a Mirror Match mentions that Liu Kang and Kitana ruled Edenia together instead of the Netherrealm. He calls out the other Raiden's folly for allowing this to happen to his realm.
  • A Friend in Need: According to his Ladder Ending he defeated Shinnok, but began having visions of Brainiac collecting the Injustice Earth and stepped in to help them, though at least partially because Brainiac's success would somehow lead to the destruction of The Multiverse in its entirety. After he beats Brainiac, he hears from a dying Kent Nelson that the Lords of Order had intended for Brainiac's success to wipe the slate clean and return the multiverse to a "perfectly ordered state", and decides to stay on in the Injustice universe to counter their efforts with the aid of the Justice League Dark.
  • God of Thunder: He's based on a god of thunder from Japanese Mythology.
  • Good Is Not Soft: In a true Mortal Kombat fashion, Raiden is a saint even next to traditional superheroes and devoted to safeguard humanity. With that said, he takes no one's shit, specially from supervillains and they might not even make it out alive from a fight with him.
  • Guest Fighter: Like Sub-Zero (and Scorpion in the first Injustice game) before him, he's brought in from the Mortal Kombat universe.
  • Lightning Can Do Anything: Such as teleport himself to long distances.
  • Multiple-Choice Past: Depending on his intro dialogue, such as with himself, he's either from the timeline of Mortal Kombat 9 and Mortal Kombat X, another timeline where they may not have happened, the Raiden that fought Dark Kahn, or even the last two combined.
  • My Name Is Inigo Montoya: Used quite often in his intro dialogues.
    Raiden: I am Raiden, God of Thunder/Master of Truth and Light.
  • Mythology Gag: Just like Sub-Zero, several of his intros reference Mortal Kombat:
    • In one intro with Sub-Zero, he references Dark Kahn as the one most likely responsible for stranding them in another world. He also mentions having interacted with Superman before his fall from grace.
    • He mentions not being afraid of cybernetic warriors (in reference to the Cyber Lin Kuei) while fighting Cyborg.
    • An intro with Bane has Raiden comment that Kano has apparently recruited him to the Black Dragon.
    • He remarks on Black Canary's Canary Cry and Starfire being royalty as reminding him of Sindel, in addition to Starfire's fire reminding him of Scorpion.
    • In a conversation between him and Darkseid, the latter refers to the Elder Gods as "toothless serpents", similar to what Shao Kahn called them in Mortal Kombat 9.
    • An intro with Blue Beetle references his transformation into Dark Raiden:
      Raiden: I am Raiden, Master of Truth and Light.
      Blue Beetle: Not after your heel turn, bro.
  • Nice Guy: He's certainly not Dark Raiden here, coming to the Injustice Earth's aid and politely seeking allies against Shinnok. In his ending he leads an effort against Brainiac, tends to the wounded afterwards and after hearing the Lords of Order intend to destroy the Injustice-verse to "return it to perfect order", joins the Justice League to halt their plans and balance the scales between Order and Chaos. Also, during one of his intros with Flash, he reassures Flash that he's looking for allies, not minions.
  • Oh, My Gods!: "To the Netherrealm with you!"
  • Physical God: As usual. He is the God of Thunder, no less.
  • Pragmatic Hero: He is, by the sound of some of his intros (if you take into account how things work in the parent Mortal Kombat universe), willing to kill villains in the name of protecting the Injustice-verse from their evil, yet otherwise is plenty heroic. He "dispatches" Brainiac, which seems like a euphemism for killing him, but then tends to his allies and tries (and fails) to save Kent Nelson.
  • Shock and Awe: Raiden is a Thunder God and lightning incarnate.
  • Shoulders of Doom: Has some pretty prominent shoulder pads across several gear options.
  • Signature Headgear: Retains a stylized version of his signature rice hat. It can be customized via gear options.
  • Trap Master: Raiden can place electric orbs across the battlefield which create fields that electrify enemies that cross them. This is a takeover from his "Master of Storms" variation from Mortal Kombat X, though he also gains a unique move that places an entire square barrier around the enemy.
  • We Used to Be Friends: He is saddened to see Superman is not the man he fought side-by-side with on Apokolips. Maybe even literally.
  • Yellow Lightning, Blue Lightning: In his default color scheme, most of his attacks use white lightning with a blueish tint, while the lightning dragon he creates for his Super and victory animation is blue. Most of his shaders change the color of both to shades such as purple, green, red and orange. Contrast with Black Lightning, whose lightning has a yellow shade instead.
  • You Remind Me of X: In two separate intros, he compares Starfire and Black Canary with Sindel (the former due to being a royal lady like her and the latter due to having a sonic super-scream). He also compares Starfire with Scorpion due to having flame powers, which she takes as an insult to being compared to a revenant.

    Red Hood 

Jason Peter Todd/Robin II/Red Hood

Species: Human

Voiced by: Cameron Bowen (English)note 

https://static.tvtropes.org/pmwiki/pub/images/red_hood_00.png
Can't fight crime without cracking a few skulls.

The second Robin, who was killed by the Joker and returned to life as the gun-toting vigilante Red Hood. Too violent for Batman's allies and too unreliable for Superman's Regime, Red Hood works alone to protect innocents and bring justice to criminals, without mercy.


  • Abnormal Ammo: Makes his own rounds, “titanium composite hollow point bullets with a C4 kicker.”
  • And the Adventure Continues: After defeating Brainiac in the Battle Simulator, Red Hood goes back to impose his own brand of injustice while the Regime and the Insurgency continue their war. At the end of the day, it's business as usual for Red Hood.
  • Back from the Dead: Once killed by the Joker, then resurrected by a Lazarus Pit years later.
    Deadshot: Heard you died?
    Red Hood: Guess I got better.
  • Badass Normal: No powers, but compensates by being a deadly combatant with both his dual pistols and advanced martial arts skills.
  • Berserk Button: The Joker. Jason's response to a Power Struggle with him makes it clear with two words.
    Red Hood: Die Joker!
  • Came Back Wrong: The Jason Todd that once fought for justice alongside Batman is dead. The Jason Todd that is alive now, thanks to the Lazarus Pit, is a dangerous vigilante with a skewed sense of morality.
  • Camera Abuse: His victory pose has him shooting at the camera, cracking the lens.
  • Color Character: Red Hood... although several of his gears have no red whatsoever.
  • Cool Helmet: Has a variety of helmet designs available to wear.
  • Deadpan Snarker: It's easier to list his intro lines that aren't snarky.
  • Dual Wielding: Wields a pair of customized pistols as his primary weapons.
  • Everyone Has Standards: While Red Hood has completely abandoned the Batfamily's Martial Pacifist creed, he refuses to kill women and children. The fact that the Regime has taken things too far is one sole point of agreement he has with his former mentor's beliefs. And on the comic, he was OK with working with Ra's Al Ghul up as a "dark Batman" up until the man started to genocide innocent bystanders and kidnap families for leverage.
    Red Hood Can't fight crime without cracking a few skulls.
    Cyborg: So why are you fighting me?
    Red Hood: The Regime cracked more than a few.
  • The Faceless: He never removes his helmet during gameplay or his Arcade ending.
  • Fantastic Racism: Tells Power Girl that "There are no good Kryptonians."
  • Foil: To Damian Wayne. Both are former Robins who eventually broke away from Batman, and both use lethal force. However, while Damian uses a sword, Jason uses a pair of pistols. Additionally, while Damian defected to the fascist Regime, Jason disagrees with their extreme methods, and forms his own path in his arcade ending.
  • Friendly Enemy: Implied in some of the battle intros to have this relationship with his former mentor, as while Batman firmly opposes Jason breaking away from the no-killing rule, he at least trusts Jason enough to help train his younger allies.
  • Genius Bruiser: Like Batman, he builds his own weapons, including his custom made bullets.
  • Gun Fu: He mixes things up between (sometimes electrified) pistol whips and shooting his guns.
  • The Gunslinger: Packing dual pistols, as per usual. They can be customized via the gear system.
  • Hand Cannon: His pistols are fairly large in size.
  • Heel–Face Turn: Several intro dialogues imply that he used to work with the Regime. If that's true, he likely left after he felt that their methods were getting too extreme.
  • In the Hood: Despite the name, his default headgear is a helmet, though he can get an actual hood through gear.
  • Malevolent Masked Man: A Punisher-esque anti-hero who wears a bright red mask.
  • McNinja: He is an American that combines ninja training with gunplay.
  • Men Are the Expendable Gender: Indirectly expressed in an intro where he states that he draws the line when it comes to killing women and children (although the former is contradicted by dialogue with female opponents, unless he counts them as exceptions due to being able to defend themselves).
  • Mythology Gag:
    • One of his victory round quotes references the infamous call-in poll that led to his demise. Given his bitterness, could double as a Take That, Audience!.
  • O.O.C. Is Serious Business: Judging by his softer speech tone during his intro dialogues with Starfire, it appears even Jason is sad over Dick's death.
  • Not in This for Your Revolution: He only wants to defeat Brainiac and has no interest in Batman's conflict with Superman.
  • Pet the Dog: It appears that Jason sympathizes with Starfire over the loss of Dick.
  • Pistol-Whipping: He continues carrying his guns in melee combat, usually gripping them by the barrel to allow for some quick and stylish Gun Fu. Many of them are adorned with electrified spikes for added impact.
  • Revolvers Are Just Better: His Legendary Gear changes his pistols into something resembling revolvers.
  • Screw This, I'm Outta Here: As soon as he defeats Brainiac in the Battle Simulator, Batman and Superman get back at each other's throats once again. Red Hood decides to leave them to their own devices and go back to doing his own thing.
  • Shock and Awe: The bottoms of his pistol grips can be electrified to enhance his melee capabilities as part of his character trait.
  • Stock Ninja Weaponry: In addition to his Guns Akimbo, he utilizes shuriken barrages at range.
  • Superhero Packing Heat: Defined as a hero, he mixes in his two handguns with hand-to-hand combat on an almost equal level, standing in stark contrast to the norm for superheroes.
  • Take a Third Option: He's pretty much the only heroic/anti-heroic character not to have picked a side in Superman and Batman's big debate, instead sticking to his own code which combines elements of Batman's We Help the Helpless and Superman's Pay Evil unto Evil approaches. In his Ladder ending, he kills Brainiac, then leaves the World's Finest to their "pissing contest" and strikes out on his own, protecting the innocent and punishing the guilty (as seen when he saves a girl, implied to be Scarlet, from Professor Pyg, then prepares to gun him down in turn).
  • Throw-Away Guns:
    • Throws away two guns in his victory animation.
    • One of his moves has him aim a gun at the opponent, only to throw the gun after he finds out it's empty, which ejects the empty magazine. He then catches the gun, reloads it, and shoots the opponent.
  • Throw Down the Bomblet: Uses quite a few explosives in his moveset, and two in his super.
  • Unscrupulous Hero: Unlike Batman, Red Hood doesn't believe in second chances.
  • Voice of the Legion: His helmet adds a mild filter to his voice.
  • Wouldn't Hit a Girl: Well, barring combatants, anyway. One of his rules is "no women".
  • Wouldn't Hurt a Child: One of his rules is "no children." Presumably, he makes an exception for combatants in their teens.
  • You Bastard!: His scathing mid-battle quote that sounds like a shot at those who called for his head the first time he died.

    Starfire 

Koriand'r/Kory Anders/Starfire

Species: Tamaranean

Voiced by: Kari Wahlgren (English)note 

https://static.tvtropes.org/pmwiki/pub/images/starfire_1.png
This princess fights her own battles.

The crown princess of her planet, Starfire possesses superhuman strength, flight and can shoot energy bolts from her body. As the next Queen of Tamaran, Princess Koriand’r found herself the victim of her fratricidal sister's vengeful plot that resulted in their planet being conquered. Now a royal exile on Earth, Koriand’r uses her ability to absorb and convert ultraviolet energy as the hero Starfire.


  • Amazing Technicolor Population: Her people have bright orange skin.
  • Armor-Piercing Question: Issues one to Damian in an intro (Though other characters have asked the same question and he replies by pointing out that it was an accident).
    Robin: I've got no regrets.
    Starfire: Not even over Dick's murder!?
  • Back from the Dead: In Cyborg's arcade ending.
  • Beam Spam: Many of her attacks are starbolts fired at rapid succession, including her Super Move.
  • Berserk Button: Robin becomes this to her, as she has never forgiven him for the accidental death of Nightwing, even though Damian feels remorseful about it.
  • Bittersweet Ending: Starfire's arcade ending; see Her Heart Will Go On.
  • Boisterous Bruiser: When facing off against Firestorm, she's excited to have a "fire vs. fire" battle.
  • Cloud Cuckoo Lander: Due to being unaware of Earth's customs of course. She thinks pizza parties are actually "mustard parties" and that pizza are just ancillary and served on the bottom.
  • Continuity Nod: Black Adam reminds her that the last time they fought, she lost. Starfire naturally promises a different result.
  • Continuity Snarl: Her presence in the game is rather unexplained given the original game's prequel comic stated she was trapped in the Phantom Zone by Superman and the second game retconned that she died in Metropolis. Neither of this is acknowledged by Superman or Cyborg in their intros with Starfire.note  The tie-in comic to Injustice 2 does confirm that she was trapped in the Phantom Zone, but none of her match intros ever reference this nor address her supposed death. Her ending also makes reference to Beast Boy being missing and presumed dead. However, as revealed in the comic, not only was Beast Boy at Metropolis when The Joker's nuke detonated, he died in Superboy's arms.
  • Did You Just Punch Out Cthulhu?: According to an exchange with Darkseid, she fought Trigon and won.
  • Elemental Rivalry: With Sub-Zero.
    Starfire: Like fighting fire?
    Sub-Zero: I will freeze your soul.
    Starfire: Give up or get lit up.
  • Fiery Redhead: Tamaraneans are very open with their emotions and Starfire is no exception. Bonus points for the ends of her hair glowing, as if literally on fire.
    Starfire: I cannot help the fire. It is part of me.
  • Friendly Rival: Multiple interactions indicate that she sees Firestorm as this.
  • Her Heart Will Go On: In her ending. She laments how her teammates were either dead or went evil and that she is the last remaining member of the Teen Titans. However, following Brainiac's defeat, she decides to start all over with and befriends Blue Beetle, Firestorm and Supergirl.
  • Ink-Suit Actor: She bears resemblance to her voice actress, Kari Wahlgren.
  • It's Personal: Has personal grudges against Hal Jordan, Superman, and especially Damian Wayne.
    • Her grudge against Damian is because he was responsible for Dick Grayson's death (though it's an accident and that Damian legitimately regrets doing it), combined with the fact that he betrayed Batman by siding with Superman.
    • With Superman, it's because he's not only a tyrannical dictator, but also because he mortally wounded Superboy and banished the rest of the Titans to the Phantom Zone.
    • With Hal Jordan, she never thought highly of the Green Lantern Corps in general (Though through their intro dialogue she's at least civil with John Stewart), especially since they didn't help Tamaran while it was being invaded. Of course, joining the Regime didn't improve her opinion of him.
    • Averted with Cyborg. Only one of their interactions has her calling him out for being a part of the Regime. Some smack of attraction, another has her inviting him to share a pizza afterward.
  • I Will Show You X!:
    Starfire: And I will show you third-degree burns!
  • Last of Her Kind: Her ending arcade suggests that Starfire is the last of the Teen Titans, with her teammates either becoming evil (Raven and Cyborg), dead (Dick Grayson), or missing and presumed dead (Beast Boy).
  • The Lost Lenore: She was in love with Dick Grayson, whom Damian Wayne accidentally killed.
  • Malaproper: Downplayed. Starfire occasionally throws "Friends don't let friends join the Regime," as if it's a criticism of Regime members when technically it's actually a criticism of her own failure (she's the friend who shouldn't have let her friends join the regime).
  • The Multiverse: A Mirror Match Starfire will state she's from the Multiverse. The other Starfire will warn her to return as soon as possible, though her tone of voice doesn't make it clear whether it's a threat or a warning.
  • Ms. Fanservice: Her default outfit without any gears alterations is one of the most scantily-clad of all female characters in the game and her victory animation has her performing a Supermodel Strut right after spinning and displaying her voluptuous physique. Even when getting into the gear customization system, it's very, very rare for any of her gear options not to be Stripperific on some level. Given that Starfire traditionally serves this role in DC Comics, it comes to no surprise.
  • Mythology Gag: Starfire has a bunch of references to the Teen Titans cartoon.
    • Her Supermove, where Starfire throws starbolts at the enemy, is lifted right from the opening.
    • Her Multiverse ending has a couple more references, including the Titans members from her tenure and the fact that her Trademark Favorite Food is mustard.
    • Her "emoticlone" shaders that change her hair color comes from an episode of Teen Titans Go!, where each titan is split into five core personality traits by Robin.
  • Other Me Annoys Me: Starfire does not get along with herself. Potentially justified, she often thinks the other her is actually Blackfire, aka Komand'r.
  • Navel-Deep Neckline: More than a few gear pieces give her a plunging neckline.
  • Palette Swap: Her other skins change the color of her hair, a reference to her other emotional incarnations.
  • Power Floats: Starfire floats in place during the whole time, but she descends upon the ground in her victory pose.
  • Proud Warrior Race Girl: Tamaran is home to a warrior people and in certain intro matches, she says she will settle the differences with her opponent just like back home.
  • Purple Is Powerful: Her default outfit is as purple as ever.
  • Putting the Band Back Together: She indicates several times that she means to restore the Titans, like during her Multiverse ending and intros with Jaime and Choi.
  • Retcon: In one flashback scene in the story mode, Cyborg claims Starfire died in Metropolis' destruction, even though the tie-in comic of the first game establishes that not only she survived, but participated alongside Cyborg in the funeral ceremony of all Titans that died in the disaster and was last seen been sent to the Phantom Zone along with her teammates by Superman in Year 3's Annual issue. The Injustice 2 comic acknowledges the latter version instead, which is the possible explanation why she left.
  • Rubber-Forehead Aliens: Unlike Superman and Supergirl, who look nearly indistinguishable from humans, Starfire's people are fairly humanoid except for their orange skin-tone, glowing bright eyes and seemingly fiery red hair.
  • Significant Green-Eyed Redhead: She is an alien princess with literally Fiery Redhead hair, completely green eyes, and superpowers.
  • Spectacular Spinning: She likes to spin a lot in gameplay as well as in intros where she speaks once.
  • Statuesque Stunner: In true Starfire fashion she's one of the taller characters in the game and noted for her beauty.
  • Stripperific: Downplayed, however. Her outfit has her usual Navel-Deep Neckline and bared midriff with an Impossibly-Low Neckline, but her chest isn't the focus of her costuming. If anything, her hair steals the show.
  • Supermodel Strut: In her Victory Pose, she actually ceases floating and lands on the ground just so she can do a sultry sashay towards the camera.
  • Sympathy for the Devil: Feels bad for Superman in some of her openings with him, and tells him he can redeem himself, but has to want to change first.
  • This Is Unforgivable!:
    • She acts very hostile towards Damian for Dick Grayson's murder, and for willfully abandoning his father.
    • She won't accept Hal's reformation, either, saying just because Batman forgives him, she doesn't.
    • She also believes that the former Regime members are tyrants.
  • Unexplained Recovery: Either she is dead or sent to the Phantom Zone, its never elaborated what happened to her. Deadshot is the only one who brings it up in her intro match, but she doesn't give a direct answer. Though due to her being a DLC character, the canonicity of her appearance is ambiguous.
  • Verbal Backspace: Her pre-fight banter with Catwoman.
    Starfire: There's more to you than base desires.
    Catwoman: I see it, I want it, it's mine!
    Starfire: Or maybe that's all there is.
  • We Used to Be Friends: Cyborg, her teammate in Teen Titans who has joined the Regime.
  • You Remind Me of X:
    • One of her interactions with Black Canary has her ask about Canary's fighting style.
    Canary: Good looks, quick wit, and a killer right hook.
    Starfire: Oh! Just like Beast Boy.
    • She has a similar opinion of Vixen, due to her animal-based powers.
    • There's also this exchange between her and Red Hood.
    Starfire: You remind me of Dick Grayson.
    Red Hood: I don't think so, Kori.
    Starfire: It is all in the way that you fight.

    Sub-Zero 

Kuai Liang/Sub-Zero

Species: Cryomancer

Voiced by: Steve Blum (English)note 

https://static.tvtropes.org/pmwiki/pub/images/sub_zero.png
I seek a worthy kombatant.

A mysterious ninja from another universe who has the magical ability to control ice. Kuai Liang only took the title of Sub-Zero to avenge the death of the original, his brother Bi-Han, by defeating the warrior Scorpion. However, his feud would lead him into becoming one of Earthrealm's greatest protectors as he stood against threats from Outworld and the Netherrealm. Sub-Zero currently serves as the Grandmaster of the Lin Kuei, seeking to reform the clan's reputation.


  • And the Adventure Continues: In his Battle Simulator ending, the portal Batman was planning to send Sub-Zero through accidentally releases Superman and his forces from the Phantom Zone. This forces Sub-Zero to postpone his journey to return home in order to help the Justice League defeat the Regime.
  • Anti-Hero: While he's willing to fight for the safety of others, he has few qualms about outright killing some of his opponents, though he makes it clear that he takes no pleasure in doing so.
  • Asskicking Leads to Leadership: Earned his keep as the Grandmaster of the Lin Kuei.
  • The Atoner: His revised bio states that he's trying to redeem his clan's honor, and comes after Brainiac for that reason.
  • Badass Cape: His new outfit comes with one by default.
  • Badass Teacher: Earned this as his role as the Lin Kuei Grandmaster. Becomes one too to the younger members of the Justice League in his ending, training them in new forms of kombat.
    • Interestingly enough, some of his intros have his opponent seeking him out for training. These fighters can include Blue Beetle, Firestorm, Supergirl, Leonardo, and even the more experienced Hellboy.
  • Blue Is Heroic: His outfit is predominantly blue, and is one of the more heroic characters in his home series. His stoic, taciturn demeanor doesn't hurt either.
  • Celibate Hero: Judging by the way he brushes off Starfire or Poison Ivy propositioning him. The latter is just common sense, but he seems more annoyed than anything by the former as well.
  • Composite Character:
    • The gear Sub-Zero wears in promotional images has elements of Noob Saibot's Mortal Kombat 9 costume, Scorpion's Injustice 1 costume, and his "Blue Steel" alternate costume from Mortal Kombat X.
    • From a gameplay standpoint, much of his fighting style is a composite of moves spread across his three variants from MKX: he has the weapons of Cryomancer and his Grandmaster ice clones are his character trait here. His custom moves add the barriers of Unbreakable and the ability to send out attacking clones (such as a clone of himself sliding or dive-kicking) in a manner akin to Noob Saibot.
  • Cool Mask: Has a variety available in gear options, including the two klassic designs from the first three Mortal Kombat games.
  • Deadpan Snarker: On occasion:

    Gorilla Grodd: From which Earth are you?
    Sub-Zero: One where apes are as nature intended.

    Firestorm: We're going nuclear!
    Sub-Zero: Of that I am painfully aware.
  • Don't Make Me Destroy You: "You will withdraw, or be buried here."
  • Elemental Rivalry: With Firestorm, playing up with fire vs ice theme.
    Firestorm: I'm ready to fight with fire.
    Sub-Zero: The cold will freeze your flames.
  • Elemental Weapon: Sub-Zero can form weapons out of ice, such as ice swords and hammers. The appearance of these can be altered via gear.
  • Face Death with Dignity: He expresses that he feels death in battle is inherently honorable.
  • Good Is Not Soft: He's a heroic character and very relaxed for the most part, but is quite willing to kill if it will protect innocents, reflected in a common refrain he uses against villainous characters.
    "For the safety of all, you will die."
  • Gory Discretion Shot: His victory pose has him perform his infamous Spine Rip fatality from his home series on the loser. However, it is done from the loser's point of view without any visible blood, allowing it to bypass the T rating.
  • Guest Fighter: Hailing from the Mortal Kombat universe, he follows in the footsteps of his rival Scorpion, who appeared in the first Injustice.
  • Humans Are Warriors: Warns Brainiac not to underestimate the warriors of Earthrealm.
  • An Ice Person: His codename implies as much.
  • Legacy Character: Both Batman and Joker are surprised to see Sub-Zero alive. Sub-Zero points out that he's Kuai Liang, Bi-Han's brother.
  • Magic Versus Science: Sub-Zero discusses this trope, as he and Mr. Freeze compare their ice powers.
    Sub-Zero: My magic is stronger than your science.
  • Mistaken Identity: Several interactions have him assert that he's Kuai Liang and not his brother Bi-Han, particularly when it comes to more aggressive allegations.
  • Mythology Gag:
    • His new attire has shades of Scorpion's costume from the first game in addition to the MK9 outfit of his older brother Noob Saibot.
    • In his Battle Simulator outro he describes his defeat of Brainiac as a Flawless Victory.
    • His shaders reference several characters from the MK series: "Grandmaster Kuai Liang" is himself, both versions of "Secret Kombatants" are Reptile (green) and Rain (purple), "God" references Scorpion and Tremor, both versions of "Demon" reference Ermac, "Bi-Han Resurrected" references both Noob Saibot and Smoke's cyber form, both "Cyber Initiative" reference Cyrax and Sektor and both "LK-52O" reference Cyber Sub-Zero.
    • Some of his intro dialogues (mostly against Flash, Catwoman, Batman, Superman and Darkseid) reference Mortal Kombat vs. DC Universe.
    • Some other intro dialogues reference fellow kombatants Johnny Cage (against Hal Jordan), Sindel (against Black Canary), Shang Tsung (against John Stewart and himself), Erron Black (clash against Deadshot), and even his brother Bi-Han (Batman, Atrocitus, The Joker, Scarecrow and himself).
    • His victory animation has him doing a censored version of the Spine Rip.
    • His ending references Mortal Kombat X's story mode as he reveals he became trapped on this Earth after fighting off Kotal Kahn and his hordes during the climax when the Outworld Emperor tried to sacrifice Earthrealm to appease Shinnok.
    • His Mythologies and Peerless Cryomancer gear sets allow him to wear the robes and mask of the klassic ninja design from Mortal Kombat II and Mortal Kombat 3 respectively.
  • Promoted to Playable: Initially was The Cameo in Scorpion's Injustice intro. He now joins the battle with a new comic book-esque design.
  • Prophet Eyes: Much like his appearance in MKX, he has solid white eyes.
  • Self-Duplication: Much like in his home series, he's able to create immobile ice clones of himself that freeze his enemies on contact. However, some of his ice gear changes the statues into other objects such as ice blocks and statues of penguins and polar bears to name a few. He's also able to simply chuck them at his enemies à la Mortal Kombat X.
  • Swiss-Army Superpower: His Cryomancy can be used to slide across the battlefield, create weapons and freeze opponents.
  • Xtreme Kool Letterz: As per MK series tradition, his vocabulary swaps almost all uses of the letter "C" with "K". For example, his Self-Duplication sculptures are called "Ice Klones".
  • You Remind Me of X: Invokes this multiple times, sometimes word for word. He compares Robin to Scorpion (for their Hot-Blooded natures), Black Canary to Sindel (for their similar scream abilities), Cheetah to Kintaro (for their catlike physiologies), and Hal Jordan to Johnny Cage (for their overconfidence, not to mention the general physical resemblance and both characters having a green light/shadow theme to their entire moveset). Subverted with Deadshot, however, during one of their clash dialogues.
    Deadshot: Got a bullet with your name on it.
    Sub-Zero: You are no Erron Black.

    Teenage Mutant Ninja Turtles 

Teenage Mutant Ninja Turtles (Leonardo, Donatello, Raphael, and Michelangelo)

Species: Mutated Turtles

Voiced By: Corey Krueger (Leonardo), Ben Rausch (Raphael), Ryan Cooper (Michelangelo), Joe Brogie (Donatello)

https://static.tvtropes.org/pmwiki/pub/images/tmnt_injustice_2_render.png
It's turtle time!

A quartet of radical anthropomorphic human-sized turtle dudes — Leonardo, Michaelangelo, Raphael, and Donatello — who were mutated by a mysterious ooze and trained in the arts of ninjutsu by their father, Master Splinter. They end up in the Injustice universe after their enemies Krang and Shredder force them through a portal which was meant to banish them to Dimension-X. Instead they landed in an alternate Earth with awesome superheroes and another oppressive invader for them to stop.


Tropes applying to the group as a whole
  • Alpha Strike: The Turtles' Supermove is a No-Holds-Barred Beatdown with all four brothers attacking at once.
    All: SHELLSHOCK!
  • Assist Character: One Turtle fights at any given time, with his brothers coming out to help on meter burn moves, throws, and the like. Furthermore, Leo's character trait lets him call the others to perform specific attacks: Donnie performs an overhead smash, Raph throws his sais, and Mikey races by on his skateboard, hitting low.
  • Bait-and-Switch: Two of them in their reveal trailer. When Enchantress and Atom are about to duke it out, a sai blade suddenly hits the floor, implying that the third fighter is Mileena. Then the assailant appears before them sporting a fedora and trenchcoat; could it be Rorschach? And then the shadowy figure removes his coat to reveal that he's none other than Raphael.
  • Barefoot Cartoon Animal: Like nearly all TMNT media, the Heroes in a Half-Shell are portrayed unshod, with didactyl (only two-toed) feet.
    • Subverted: Some armor choices do give the turtles boots to wear.
  • Blasphemous Boast: One of Raphael's common comebacks is "Gods have nothing on New Yorkers!"
  • Camera Abuse: The victory animation has a pizza being thrown at the camera, with the cheese and toppings splattered all over the screen. Fans of the 80's cartoon will recognize the sequence.
  • Came Back Strong: In the Ladder Mode ending for the Turtles, the brothers end up returning to their world hopped up on 5-U-93-R thanks to Harley Quinn putting some on their pizza. It gives them the strength to give Krang and the Foot Clan a serious beat down.
  • Catchphrase: Each of the turtles says "Turtle Power" at some point.
  • Coat, Hat, Mask: Every intro where they speak twice has them wearing a Rorschach-styled trenchcoat and hat like in the first movie, and they all use their distinctive ninja masks.
  • Color-Coded for Your Convenience: As is custom for the Turtles (blue = Leo, red = Raph, orange = Mikey, purple = Donnie).
  • Composite Character: NRS drew primarily from the IDW comics in terms of the Turtles' backstory for the game (it uses the designs for Shredder and Krang for that continuity and also refers to Krang as an Utrom), but the dynamic was also intentionally designed to be reminiscent of the original cartoon in depicting Shredder and Krang as frequent allies. Primarily, they seem to be based appearance-wise on the original live-action film, whilst giving them some of the more stylized facial expressions of the original cartoon, as well as round belt buckles where an initial should be and colored knee and shoulder pads for the non-player Turtles. They're also bigger and taller than the Turtles usually are depicted, somewhat like the 2014 film. There also seem to be elements of the original Mirage, Archie, and Nickelodeon continuities as well, since various gear pieces name drop characters from those continuities and Don references the Triceraton gladiator fights from the original comics. Further, the trenchcoat and fedora outfit they all share is copied from Raphael's disguise in the first live-action movie.
  • Divergent Character Evolution:
    • Inverted. Unlike the Turtles' other media outings in the 2010s, such as the 2012 cartoon and 2014 film and its 2016 sequel, they all have the same body type and mold, likely to better integrate them into the game's gear system, similar to previous comic and screen incarnations, looking most similar to their first live-action film counterparts. Personality-wise, however, they all have the same dynamic as in other incarnations. However, their appearances can be altered wildly via the game's gear system.
    • Within the game itself, the Turtles share some normal moves and three special moves, but are made distinct thanks to each having two unique moves and completely different character traits, as well as their weapons affecting their range and playstyle:
      • Leonardo is a mid-range fighter whose unique moves include a sword-based Shoryuken and a multi-hit rush, while his character trait lets him call the other three Turtles in to perform specific attacks.
      • Donatello focuses on space control thanks to his bō staff and his specials include a different rush move and an anti-air grab, with his trait being "The Bugzapper", a machine he throws on the ground that can absorb projectiles, suck the enemy in, or electrify the ground and prevent the enemy from jumping temporarily.
      • Raphael is a close-range brawler with a Counter-Attack and a move called "Get Hype" that enhances his character trait, a rather brutal auto-combo that can be meter burn-cancelled at different points to perform different combos.
      • Michelangelo is a high-risk high-reward fighter with a nunchuck rush move and a breakdance move that hits low, while his character trait has him use his skateboard for a variety of attacks.
  • Dual Wielding: Three of Turtles fight with a weapon in each hand. The exception, Donatello, wields a two-handed bō staff.
  • Excuse Me While I Multitask: One of the Turtle's gears moves has them pull out a pizza; they can either eat a slice to regain health, or throw it at the opponent.
  • Guest Fighter: The Teenage Mutant Ninja Turtles are the intellectual property of Nickelodeon and their comic book license is currently owned by IDW Publishing.
  • Fighting Clown: Mikey is no doubt the silliest of the bunch, but they're all pretty goofy compared to the rest of the playable characters. Unsurprising, since their most famous adaptation is the unapologetically ridiculous 1987 kid's cartoon.
  • Fish out of Water: They ended up trapped by Krang in the Injustice Earth, which is populated by even more powerful beings, or, as Michelangelo puts it, "way awesomer".
  • Human Hammer-Throw: The meter burn version of the Shellicopter move has the Turtle in question perform this move after tackling the opponent.
  • Lame Pun Reaction: Michelangelo comments during their Ladder Ending that their visit to the Injustice-verse gave their Turtle Power "one shell of an upgrade". Cue the other three groaning and telling him that was a terrible joke.
  • Leaning on the Fourth Wall:
    • Raphael commenting "Now that looks like fun! Mind if we play?" can be taken as him having watched how fun Injustice 2 is and if they can join the roster.
    • Mikey uses a lot of gamer slang, with one intro saying "You'll be Rage Quitting in a heartbeat!" and another having him ask Aquaman when he got Nerfed.
  • Mechanically Unusual Fighter: While they're all classified as one character, in practice, they qualify as four separate ones; you get to pick one of the Turtles, each with their own distinct character trait, to fight (even in modes that disallow the use of gear). This gives them a feel similar to the character variation system from Mortal Kombat X. It also basically makes them an inverted Moveset Clone, being four movesets filed under one character, instead of multiple characters filed under one moveset, similar to Triborg in MKX being an amalgamation of Cyrax, Sektor, and Cyber-Smoke.
  • Mythology Gag:
    • Their victory animation (in which they toss an entire pizza at the camera) is nearly identical to a shot from the original cartoon's opening, right down to the mushrooms and pepperonis sticking to the screen. As a bonus, Raphael is the one to do it in their gameplay trailer, just like in the intro.
    • This one's easy to miss, but look closely at Mikey's skateboard and you'll see a "Big Apple" and "3 AM" sticker. This is a reference to the "BIG APPLE, 3 AM" screen from Turtles in Time.
    • When a Turtle gets knocked out, one animation has a circle of stars form above his head and his whole body blinks momentarily, a nod to the classic game over animation from the various TMNT beat 'em up games (Their other defeat animation has them hide in their shell).
    • When fighting Atrocitus, Mikey will comment that he should have worn his red mask for the fight. In the original Mirage comics, all 4 turtles wore matching red masks and wouldn't wear distinguishing clothing until the first cartoon.
    • One of their Round 1 victory animations sees the player turtle bow to a rat that scurries onto and off the screen in a nod to Master Splinter.
    • One of their Legendary Gear sets is called "Secret of the Ooze", and it consists primarily of mutagen-Powered Armor in a nod to the integral role that said mutagen plays in their Origin Story.
  • Named After Somebody Famous: Each of them is named after a famous painter/sculptor from the Renaissance.
  • Nice Job Fixing It, Villain: Krang attempted to dispose of the Turtles by sending them to Dimension X, but they were accidentally transported to the Injustice Universe. After defeating Brainiac, Harley Quinn feeds them pizza laced with the nanotech strength enhancer, which allows them to beat the snot out of Krang and Shredder upon returning home.
  • Non-Standard Character Design: They look less realistic than the rest of the cast, bearing a strong resemblance to their first live-action film incarnations in terms of their body designs and overall appearances, but the shape of their heads and expressions recall the original cartoon, albeit slightly polished to fit the game's artstyle.
  • Powered Armor: The "Secret of the Ooze" Gear set is this for all of them, with its main power source being the Mutagenic Goo that made them into what they are.
  • Rolling Attack: All four Turtles have a Blanka-esque attack called Shellicopter, with gear providing low and aerial variations.
  • Stock Ninja Weaponry: As is customary for the Ninja Turtles, each one has their own weapons.
  • Techno Babble: Donnie digresses into this twice in their Arcade ending as he explains their predicament, prompting Raph to interrupt him both times (calling the trope by name).
  • Theme Naming: Each Turtle is named after a Renaissance artist.
  • Totally Radical: Much like the 80’s series, several of the turtles use slang, particularly Mikey and Donatello with their usage of “Cowabunga” and “Bossanova” being the most prominent.
  • Trademark Favorite Food: Where there are Teenage Mutant Ninja Turtles, there is pizza. It's one of the stickers on Mikey's skateboard, and each Turtle enjoys a slice in their victory animation — and each of them has their own individual "Mmm-mmm-mmm" sound of pleasure. In their ending, after defeating Brainiac, Harley gets them pizza which turns out to be laced with the Regime's nanotech that allows them to take back on Krang and Shredder.
  • "YEAH!" Shot: A lot of them. An assist character will even "high three" the main turtle as they leave.

LeonardoThe Leader in blue of the TMNT and the oldest brother. Armed with twin katanas.
  • Assist Character: More so than the other turtles, Leonardo heavily utilizes his brothers during combat, as his character power revolves around summoning the turtles to help out.
  • Katanas Are Just Better: Wields a pair of katanas as is custom for his character.
  • Jack of All Stats: Out of all the Turtles, Leo is the most evenly balanced gameplay-wise.
  • The Leader: The leader in blue, does anything it takes to get his ninjas through. This is reflected by his character power, which allows him to call upon the other Turtles for attacks.
  • Meditation Powerup: Leonardo meditates in a yoga position with his swords if he "enters" first.
  • Mythology Gag: His Legendary Katana are called “Katana of La Costa Nostra” in reference to the police force Future Leonardo leads in the Archie comics.
  • Nice Guy: "Master's always taught us to be polite."
  • Swords Are Heroic: As usual, Leonardo utilizes a pair of swords in combat as the leader of the team. He’s also the turtle with the most assist moves as well.
  • Worthy Opponent: Generally treats his heroic opponents like this, acting confident but also respectful and intrigued. His pre-battle quotes include lines such as "I'll earn your respect" and "I want to study combat with the best".

DonatelloThe Smart Guy of the Turtles. Does machines. Armed with a bō staff.
  • Boring, but Practical: The biggest advantage he has over the other Turtles is that his bō staff not only has the longest reach of any Injustice 2 character, but it can keep opponents helpless in the air for a long time.
  • Character Tic: His intro animation shows him adjusting his mask in a similar fashion to one adjusting their glasses.
  • Gadgeteer Genius: Fitting his status as the most intelligent member of the turtles, Donatello’s character power has him utilize a bug zapper-like device with three variants available to control the space of the battlefield by destroying projectiles, preventing jumping or keeping the opponent in place with a forcefield. His Legendary staff upgrades the device to include a variant that damages the opponent on contact.
  • Launcher Move: Donatello is one of the best juggling fighters in the game, keeping his opponent in the air with his bō staff a very long time.
  • The Smart Guy: As usual, Donatello is the brains of the bunch, with several intros and quotes alluding to his scientific interests and pursuits.

RaphaelThe Big Guy of the Turtles. Cool but rude, has the most attitude on the team. Armed with twin sai blades.
  • Blood Knight: As usual. One midround knockdown animation may have Raphael trying to join, with his brother holding him back as if to say, "No, I got this."
    Raphael: Now that looks like fun! Mind if we play?
  • Brooklyn Rage: Unsurprisingly, with his noticeable New York accent and tough personality, and he's proud of it too. Leonardo notes Atrocitus is interested in Raph as a Red Lantern recruit due to this, too.
  • The Brute: You can usually count on Raphael to throw the first punch. And personality-wise, he's cool but rude, and his intro dialogues reflect this by being abrasive and confrontational towards almost everybody. Gameplay-wise, he differentiates from his brothers by having a much more aggressive, in-your-face fighting style.
  • Bring It: Raphael actually weaponizes it; activating "Get Hype" will buff his Sai Special Move. The more the Special Move is buffed, the longer and more powerful the Special Move gets.
  • Eye Scream: Raphael is pulling his sai out of the eyes of one of Braniac's robots if he enters first.
  • Lightning Bruiser: Not to the extent of Mikey, but he has some quick strike combos, too.

MichelangeloThe youngest brother, a laid-back party dude who loves pizza, comics, video games, and slacking off on his ninjitsu training. Armed with dual nunchucks.
  • Bizarre Taste in Food: Several intros with his brothers make light of Mikey having odd choices of ingredients in his pizza, to the point Leonardo assumes in a mirror match that his opponent is a result of Mikey’s cooking.
  • Catchphrase: As always, "Cowabunga!"
  • Cool Board: Mikey has a rocket-powered skateboard that he uses for some of his unique moves, including his character trait.
  • Improbable Weapon User: In addition to his classic nunchucks, several of Mikey's attacks involve the use of a rocket-powered skateboard.
  • Keet: His status as the youngest brother is reflected by his personality, which is brimming with youthful exuberance and positivity.
  • Lethal Chef: Implied in an intro with Donatello and one of Leonardo’s mirror intros, who blame Mikey’s bizarre pizzas for their current state.
  • Lightning Bruiser: Mikey specializes in this with his nunchuks. The developers call him a "high risk, high reward" character.
  • Mythology Gag: What's his line upon taking a bite of pizza in his victory animation? "Get over here."
  • Obfuscating Stupidity: He vaguely implies that he uses his goofball personality as (at least partially) a means to throw his opponents off-balance. He even encourages some of his foes to take him seriously for their own benefit.
  • Troll: One of Michelangelo's pre-battle quotes is that he'll have the opponent "rage quitting in a heartbeat", and has a few moves, such as his skateboard tricks, designed to effectively humiliate his opponent.

Premier Skins

The Premier Skins who appear in Story Mode are marked with a *.

    Bizarro 

Kent Clark/El-Kal/Superman – Bizarro Bizarro

Species: Kryptonian Clone

Voiced By: Patrick Seitz (English)note 

https://static.tvtropes.org/pmwiki/pub/images/injustice_bizarro.jpg
Bizarro number one, not Superman!

Created by Lex Luthor, Bizarro is a strange clone of Superman. He possesses similar abilities to the Man of Steel, but is also his opposite, having none of his intelligence or compassion. It's likely this Bizarro is Trapped in Another World, since the Injustice Bizarro was killed by Doomsday.


  • Adaptational Intelligence: One can argue he's been given a very VERY small degree of this, but the fact that he occasionally takes breaks from his "opposite speech" and tries to talk in a more straight-forward matter suggests that he's at least somewhat aware that his usual way of talking tends to confuse people. Of course, it's occasionally unclear when he's dropped the opposite speech and when he hasn't.
  • Adaptational Superpower Change: In the prequel comic of the first game, Bizarro had the exact same powers as Superman. In Injustice 2, he has fire breath and ice vision (Like in the main DC comics), as opposed to Superman and Injustice!Comic!Bizarro's frost breath and heat vision.
  • Ambiguously Evil: It's unclear whether this Bizarro is evil like his counterpart, good, or just plain dumb. His "opposite speech" doesn't exactly help.
    • Ambiguous Situation: He tells Reverse-Flash he wants to save Lois (who is long dead at this point), and when The Joker asks if destroying Metropolis is still Bizarro's plan, Bizarro retorts, "NO! Me save Metropolis!" (Metropolis, too, is long gone at this point.) He tells The Joker that he is Superman, so it could be Bizarro still retains Superman's memories. Though of course, he is Bizarro, trying to make sense of what he's saying is pretty much always a big Mind Screw. As such, it's not quite clear if Bizarro is looking to help people or not.
  • Antagonistic Offspring: Bizarro tells Jay Garrick he's looking for his "bald father". For what purpose isn't known.
  • Bad Is Good and Good Is Bad: Downplayed. Bizarro retains his signature "opposite speech", but it's limited to certain words (Ex. "Friend" and "enemy", "hero" and "villain", "protect" and "destroy", and his signature "Booray!"). When and how often he does this is inconsistent though, making him more confusing.
  • Badass Boast: Bizarro gets in a good one versus the Flash or Reverse-Flash. When he asks if either Barry or Eobard can fly, both of them retort they run so fast they don't need to. Bizarro's response to both? "Me teach you how fly!" (And follows through on that threat if he uses his Super Move on them!)
    • One mid-match taunt of his against Superman has him say "Bizarro Number One, not you!"
  • Blue-and-Orange Morality: It's nearly impossible to understand what Bizarro really values as he makes statements about wanting to protect people and destroy them, so it's ambiguous as to which one he really is.
  • Breath Weapon: His "heat breath" move, in opposition to Superman's ice breath.
  • Character Catchphrase: "Me am worst villain, here to destroy!" and "Bizarro am number one!"
  • Character Tic: He becomes much more coherent when he's pissed off, which can be so jarring that it can be viewed as a Wham Line with how normal his speech becomes.
  • Chest Insignia: He wears a backwards S shield in his chest and in his cape. Its explained in the original comic that he wanted to see the "S" properly in a reflection, so it was sewed backwards.
  • Creepy Blue Eyes: Bizarro's eyes have a permanent blue glow due to his freezing rays, unlike Superman's, that glow red, and only when he uses his heat vision.
  • Dumb Muscle: He has Superman's brute strength, but a very child-like mind. Hence why he's called the Idiot of Steel.
  • Even Evil Has Loved Ones: Much like his genetic template, he still has Lois on his mind. The only difference is that Bizarro himself is unaware she died long ago (Or maybe he is and him saying she's alive actually means he's saying she's dead, or... yeah, Bizarro gets confusing to understand very easily). He also cares a lot about puppies, especially Krypto. This is how Darkseid managed to piss him off.
  • Even Evil Has Standards: To his credit, he does try to be somewhat heroic... maybe. Also he's completely appalled by Darkseid's hatred and planned genocide of all creatures, including Krypto.
  • Evil Knockoff: As always, he is one to Superman, although the one from the Injustice Universe qualifies as evil too. Though considering how confusing his thought process and morality can get, "Stupid Knockoff" is probably more apt.
  • Evil Sounds Raspy: In addition to his You No Take Candle speech manners, his raspy voice sounds like a cement mixer.
  • Eye Beams: He can shoot freezing rays from his eyes.
  • Hair-Trigger Temper: It don't take much to piss Bizarro off.
  • Large Ham: Bizarro doesn't control his speaking volume at all.
  • Palette Swap: A premier skin for Superman. He plays the same, but with different voice acting and dialogue. However, his moves do differ from Superman. Fire breath replacing Superman's cold breath and Ice vision replacing Superman's Heat vision, and he's held by Blue Kryptonite cuffs instead of Green.
  • Pet the Dog: He’s really fond of dogs, especially Krypto, so don’t hurt them. He will do all he can to protect them.
  • Poor Communication Kills: A vast majority of his interactions are imply that his fights are because they legitimately don't understand what he's saying.
  • Smarter Than You Look: In one battle intro, June tells Bizarro that she doesn't need his brand of "help" only for Bizarro to clarify point-blank that he wants to protect people from her, prompting Enchantress to mockingly praise him for being this trope.
  • Unexplained Recovery: Bizarro was killed by Doomsday in the previous game's prequel comic. Considering his nature as a clone, this may be another Bizarro.
  • You No Take Candle: His manner of speech is very caveman-esque.
  • Villainous Crush: Hinted to have one for Power Girl, since he apparently proposed to her before one match intro. Though considering he's Bizarro, that might have been him saying he hates her. Though in his mind, hate is love, and... look, just don't think too hard about it.

    Black Lightning 

Jefferson Pierce/Black Lightning

Species: Metahuman

Voiced by: Kane Jungbluth-Murry (English)note 

https://static.tvtropes.org/pmwiki/pub/images/black_lightning_11.jpg
You're getting struck by Black Lightning.

Jefferson Pierce donned a costume that allowed him to conduct electricity, and became the hero Black Lightning to combat organized crime in the Metropolis slum he grew up in.


  • Action Dad: A father of two and still an active superhero.
  • Age Lift: Jefferson appears a lot younger here than his Injustice comics counterpart. His look is actually based on the design for the TV series staring Cress Williams.
  • Armor-Piercing Question: Gives one to Hal Jordan during calling him out for joining both the Regime and Sinestro Corp after he says that we've all made mistakes.
    "How many died because of yours?"
  • Badass Teacher: He's a schoolteacher in his day job, and occasionally refers to his fights along these lines.
    Supergirl: What kind of teacher are you?
    Black Lightning: (powers up) Strict, but fair.
  • Blue Is Heroic: He wears a blue suit styled with gold lightnings in it, and is one of the most unquestionably heroic characters in the game alongside Jay Garrick.
  • Broken Pedestal: He continually begs Superman to be the hero he used to be.
    Superman: This world needs me.
    Black Lightning: We need the old you, Superman!
  • The Cape: One of the few unambiguously heroic characters in the game.
  • Clothes Make the Superman: He originally needed his costume for his lightning powers before discovering he had the meta-gene and could use his powers without his suit.
  • Color Character: Yep.
  • Continuity Nod: Since Black Lightning was a former member of The Outsiders, Batman is very happy to see him.
  • Domino Mask: He wears a golden one with lenses.
  • Electric Black Guy: The Trope Maker no less, since he was the original, intentional African-American superhero with electrical powers. Most other examples of this trope are expies of him.
  • Giant Hands of Doom: His super move and victory pose replace Raiden's dragon with a giant electric fist.
  • Our Presidents Are Different: In issue 27 of the comic, due to him being a senator and the President along with his cabinet killed by Aqualad, he becomes the new President by being the closest in line.
  • Palette Swap: A premier skin for Raiden. He has his own unique voice acting and dialogue, but plays the same as Raiden. His super move and his victory animation are slightly different than Raiden's; as stated above, a giant fist replaces the dragon seen in Raiden's variations, and he does not teleport to Raiden's Sky Temple for his super move, instead staying on whatever stage he is fighting on.
  • "The Reason You Suck" Speech: When Black Manta says he buried his heart with his father, Black Lightning scoffs, "My father's death gave me purpose."
  • Shock and Awe: One of the definitive electric superheroes.
  • Urban Legend: Ryan Choi remarks he thought BL was one of these.
  • Yellow Lightning, Blue Lightning: Despite the name, his lightning is yellow-white as opposed to Raiden's blue-white. The giant hand that replaces Raiden's electric dragon is yellow instead of blue.note 

    The Flash (Jay Garrick) 

Jason Peter "Jay" Garrick/The Flash

Species: Metahuman

Voiced by: Travis Willingham (English)note 

https://static.tvtropes.org/pmwiki/pub/images/jaygarrick_5.jpg
I'm not some old fuddy-duddy.

Jay Garrick is the first hero to take on the identity of "The Flash". After a bizarre lab experiment goes awry, he becomes able to tap into the Speed Force, allowing him to move at incredible speeds, a power he uses to fight crime.


  • Ambiguous Situation: It's not clear where Jay comes from here. Some of his intros with Barry and Superman state that he comes from a different Earth, but his intros with Doctor Fate and Black Canary show a past with them, with references to the JSA. An intro with Fate also implies that he is stuck in the present and needs to get back to the past, while he says 'I prefer to remember you as you were' in an intro with Superman, implying that he witnessed the Man of Steel's fall from grace. There's evidence for both the "Flash of another world" idea and the "40s Flash that Barry follows in the footsteps of" idea. A Mirror Match will have Jay telling his counterpart that they're in the future — and the Timey-Wimey Ball has them both around at the same time. This was further complicated by the publication of the Injustice: Year Zero prequel comic, which revealed that Jay had been killed by the Joker some time before Superman's Face–Heel Turn.
  • Ass Shove: But family-friendly in expression. Jay is thoroughly unimpressed with Red Hood, calmly telling him he's going to put his foot "in your posterior".
  • The Cape: Holds firm to straightforward heroics, never descending into Anti-Hero tendencies or cynicism. In the Injustice universe, this really stands out.
  • Captain Patriotic: Very slightly. He mentions in his pre-fight dialogue with Grodd that the only authority figures he acknowledges are presidents. Fitting for a member of the original Justice Society of America.
  • Catchphrase Insult: Inverted. His go-to "insult" towards his opponents is calling them "chum", which is a less formal version of "friend".
  • Comes Great Responsibility: In one intro, he might tell Barry and Blue Beetle that their powers have a big responsibility.
  • Cool Old Guy: He's the Golden Age Flash, old enough to be a grandfather but still mighty enough to stay in action.
  • Determinator: When Starfire asks him if he has what it takes to be a warrior, he proudly proclaims, "A Justice man never gives up!"
  • Does Not Like Guns: He will proclaim that there's too many guns in the world today. When Black Lightning agrees, he says, "We stand united against evil!"
  • Good Cannot Comprehend Evil: In one of his pre-match intros with The Joker, he thinks that a psychopathic brute like the Monster Clown can be redeemed, completely unaware that attempts to rehabilitate the Clown Prince of Crime never worked.
  • Gosh Dangit To Heck: As seen in Ass Shove above, he doesn't like swearing, and tells Vixen off for using the word "bastard".
  • Happily Married: To Joan Allen, as he explains to Starfire, see Not Distracted by the Sexy.
  • Helmets Are Hardly Heroic: Subverted. Not only does he naturally come with a helmet, he's one of the few heroes who unabashedly holds to The Cape ideals.
  • Iconic Outfit: Jay stands out from all the other characters in that his outfit is almost exactly how it is in the comics, with the only touchup being minor gray areas on his pants.
  • Ideal Hero: He acts every bit like the noble Golden Age superhero he is, which really stands out in the Darker and Edgier world of Injustice.
  • Innocently Insensitive: There are times when his values and mores, being derived from The Golden Age of Comic Books means that he will at times say something that offend someone, mainly Raiden and Hellboy, much to his own chastisement. That said he's rather egalitarian as when Black Canary and Vixen call him out on supposed sexist views he responds with "Well then...Partners it is."
  • Lighter and Softer: Along with the Ninja Turtles, Jay is without a doubt the most lighthearted and endearing character on the roster.
  • Nice Guy: He genuinely displays sympathy towards villains like Captain Cold and thinks all of them can be redeemed, The Joker included. Also, and without a hint of irony or sarcasm, he offers Vixen to be his Sidekick. She replies she's been the star of her own books, to which he responds, "Partners it is!"
  • Not Distracted by the Sexy: Jay will question Starfire's appearance, to which Starfire will ask, "Are you blushing, Jay Garrick?" Jay will retort that he's completely faithful to Joan. Poison Ivy's appearance doesn't affect him either.
  • Open Mouth, Insert Foot: He accuses himself of doing this trope whenever he accidentally says something inaccurate or insensitive.
    Jay Garrick: You enjoy hurting people?
    Hellboy: Judging the book by its cover, pal.
    Jay Garrick: Way to stick your foot in it, Jay...
  • Palette Swap: A premier skin for Barry Allen. He has his own unique voice acting and dialogue, but plays the same as Barry.
  • Parental Substitute:
    • Starfire will complain that Jay is being too much of a babysitter. He'll respond he can't help being a little old-fashioned.
    • He also refers to Barry as "son" in many of his lines, and fully supports his attempts to redeem himself while also steering him away from things like "trying to travel back in time to fix everything", as that would just annoy the Speed Force.
  • Primary-Color Champion: Retains his Iconic Outfit of blue pants and a red shirt adorned with a yellow lightning bolt (or yellow with red in his alternate shader).
  • Signature Headgear: Jay wears his iconic winged Mercury helmet.
  • Super-Speed: Being the original Flash, he naturally shares their defining trait.
  • Timey-Wimey Ball: Jay realizes there's something seriously wrong with the multiverse and time stream. That said, it's unclear if he himself is from the past of this Earth or hails from another one entirely.
  • Vague Age: In tandem with the Ambiguous Situation entry above, Jay will sometimes claim to have been around since at least WWII, but his model doesn't look quite that old. Other times, he'll claim to be from a contemporary Earth-2 and only just a bit older than Barry, likely having about a decade or two on him, which would line up with his appearance in-game. The Year Zero comic mentions the JSA having been lost in an alternate dimension for some unspecified amount of time, which may exlpain Jay's relatively youthful appearance.
  • What the Hell, Hero?: Albeit in a kinder way than most. He calls out Barry Allen and Superman for their actions, but unlike others who just want to judge them, he believes they can redeem themselves. While Barry agrees that he still has a long way before he can fully redeem himself, it's very tough with Superman, as he's still too deep in I Let Gwen Stacy Die mode and perceives traditional superheroics to be outdated.
  • Wrong Genre Savvy: In a Mirror Match, he might mistakenly assume his duplicate is actually the Thinker trying to deceive him, and he assumes Hellboy is evil when they first meet.

    Green Lantern (John Stewart) 

John Stewart/Green Lantern

Species: Human

Voiced by: Phil LaMarr (English)note 

https://static.tvtropes.org/pmwiki/pub/images/gl_js.png
The Guardians sent me to clean up this mess.

A former architect and US Marine sniper from Detroit, Michigan, John Stewart was chosen by the Guardians to serve as a secondary Green Lantern for Earth, alongside Hal Jordan. He has since gone on to become one of the most renowned Green Lanterns of his sector.

During Year Two of the Injustice conflict, he was killed by Sinestro to provoke Hal Jordan into killing Guy Gardner, so it's likely that this Stewart is an alternate universe version Trapped in Another World.


  • And I'm the Queen of Sheba: His reaction to Harley telling him she's working for Batman. "Sure, and I'm a ballerina."
  • Badass Boast: He gets a pretty good one against Captain Cold.
    Green Lantern: Carrying that gun doesn't make you a badass.
    Captain Cold: This gun can stop The Flash!
    Green Lantern: Good thing I'm the Green Lantern!
  • Back from the Dead: He was killed by Sinestro in the tie-in comics, and this is referenced in some of his intros. John himself doesn't give a clear explanation, but it's likely he's Trapped in Another World. He even tells Mari, "I'm still the same John you knew."
  • Comic-Book Fantasy Casting: He looks an awful lot like Idris Elba in this game.
  • Custom Uniform: His logo is quite different from Hal's and the standard GL outfits, being a lot bigger and not enclosed in a white circle.
  • Friendly Enemy: Some of his intros with Hal call to mind their prior friendship.
    Hal Jordan: I'll say it... "This is awkward."
    John Stewart: This isn't my choice, Hal.
    Hal Jordan: Feeling's mutual.
  • Glowing Eyes: Has green ones as a result of long-term exposure to his ring.
  • Good Is Not Nice: John is firmly on the side of justice, but when all you have is a hammer...
  • Hidden Depths: John is normally characterized as gruff and businesslike, but every once in a while, he'll pop a quip or two, especially if he's facing Hal or Barry. He gets very flustered by Mari, having dated her.
  • Military Superhero: He formerly served in the Marines, as noted by Power Girl.
    Power Girl: Finally, a professional soldier.
  • Mythology Gag: References are made to him dating Hawkgirl and Vixen, relationships taken straight from the Justice League cartoon.
  • Palette Swap: A special alternate skin for Hal Jordan in the game's ultimate edition. While he plays the same, he has his own unique voice acting, just like how he was a DLC extra in the first game. He also has new unique dialogue.
  • Sarcasm Mode: His response to some clash quotes against Hal.
    Hal Jordan: Am I making you look bad?
    John Stewart: Very funny, Hal.
  • Semper Fi: He won't hesitate to remind anyone of his background as a Marine, even quoting from the Rifleman's Creed to describe his Lantern ring.
    There are many like it, but this one's mine!
  • Smug Super: A downplayed heroic example — he's very confident in his abilities as a Green Lantern, with good reason. His smugness wilts in the presence of Vixen, though.
  • What the Hell, Hero?: He gives a strong one of these to Cyborg, who hails from the same city as him.
  • You Could Have Used Your Powers for Good!: He tells Freeze he could've used his talents for something better. Freeze retorts that he did, and it got him where he is today.

    Grid* 

Grid

Species: Robot

Voiced by: Khary Payton (English)note 

https://static.tvtropes.org/pmwiki/pub/images/grid.png
I am your vast memory and intellect, liberated from the weakness of flesh and emotion.
A digital construct created by Brainiac from Cyborg's database. He believes that Cyborg is marred by his humanity, and that he is the next step in evolution.
  • Color Contrast: He has a lot of green detailing to contrast Cyborg's red.
  • Computer Virus: A sentient one.
  • Cybernetics Eat Your Soul: Grid is Cyborg with the human element expunged.
  • Enemy Without: Brainiac brings him forth by creating a duplicate of Cyborg with the man himself as a template.
  • Even Evil Has Standards: Like most of the villains, he agrees that the Joker is mad.
    Grid: I am rational. You are mad.
  • Evil Sounds Deep: Grid speaks in a cold, deep Machine Monotone that only serves to highlight his lack of humanity.
  • Glowing Eyes: His right eye glows gray while his left eye glows green.
  • Icy Gray Eyes: Grid's right eye (from his perspective) is a dull grey, nearly blending in with his skin, revealing the absence of emotion in his heart due to his nature as the mechanical part of Cyborg separated from any humanity.
  • Lighter and Softer: Believe it or not, his origin in Injustice is actually this compared to the comic, in which he was born when he physically tore off Cyborg's cybernetics to form his own body.
  • Machine Monotone: Just like his comic counterpart, he's incapable of feeling emotions, so he always talks in a droning monotone.
  • Palette Swap: A special alternate skin for Cyborg that can be unlocked by linking to the mobile game.
  • Sanity Has Advantages: Grid seems to somewhat advocate for this trope, going as far as to tell John Stewart and Black Lightning that they have a 'marginal advantage' over him because they're more rational people than most.
  • Secondary Color Nemesis: While Cyborg has (by default) red lights on his body, Grid swaps them out for a Sickly Green Glow.
  • Tin Man: Atrocitus, during one of his battle intros with Grid, seems to believe that Grid only thinks he's incapable of emotion.

    Mr. Freeze 

Victor Fries/Mr. Freeze

Species: Human

Voiced by: Jim Pirri (English)note 

https://static.tvtropes.org/pmwiki/pub/images/mrfreeze_5.jpg
I will freeze the world to save Nora.

Dr. Victor Fries was a gifted cryogenics expert who sought a means to save his beloved wife, Nora, from a mysterious illness. An experiment gone horribly wrong caused his body temperature to drop, leaving him unable to survive outside of frigid environments. Creating a means to regulate his body temperature, Fries would go on to craft a ice gun and become a criminal, stealing precious diamonds to fund his research as the notorious "Mr. Freeze".


  • Adaptational Badass: Typically, it's quite obvious that Freeze is rather encumbered by his life-support suit. Here, though, not only is said suit remarkably smaller and more form-fitting than how it is usually portrayed, but as Freeze is a costume-swap for Captain Cold in this game, but he is every bit as agile and spry as the latter.
  • Adaptational Villainy: Downplayed, since he's had depictions like this before, but while he still has the classic "save his wife" goal, a lot of his intro dialogues feature him exhibiting a sadistic streak he isn't depicted with too often. His grief also manifests here as more angry and vengeful rather than sorrowful and broken like it usually is.
  • An Ice Person: Duh. He even used to provide the trope image.
  • Composite Character: This version of Freeze combines elements of his New 52 and pre-Flashpoint designs, and has a slight German accent akin to his portrayal in the 60s show and Batman & Robin, plus the turn-to-crime-to-save-his-wife motive that first appeared in Batman: The Animated Series.
  • Cool Helmet: No pun intended, although he didn't wear a helmet in the first version of the game, much to the dismay of some fans. A later patch would eventually fix this and give him his signature headwear.
  • Early Installment Character-Design Difference: He initially didn't wear his iconic helmet in earlier versions of the game, before being given a helmet in a later patch.
  • Even Evil Has Standards: Like most of the villains, even he despises the Joker for his nuking of Metropolis, all For the Evulz.
    • He also gets offended when Black Manta implies that the two of them are similar.
    • Also, one battle intro implies that he's appalled that Captain Cold abandoned his usual code of honor.
    Mr. Freeze: (to Captain Cold) I expected your heart to be less frozen!
  • Herr Doktor: As noted above, Freeze speaks with a slight German accent, possibly as a nod to Arnold Schwarzenegger in Batman & Robin.
  • I'm a Doctor, Not a Placeholder:
    Mr. Freeze: I'm a scientist, not a psychopath!
  • It's All About Me: His desire to save his wife has given him a selfish streak a mile wide. He's coldly indifferent to the suffering of others, and if he has to rob, experiment on or just plain kill people for the knowledge and/or technology to get her back, he'll do it without hesitation. And on top of that, he's only concerned with saving his Nora — he doesn't give a damn about her counterparts in other universes.
  • Lame Pun Reaction: Even he groans when Blue Beetle says it's "so cool" to meet him.
  • Love Makes You Evil: His number one motive is to save Nora (his version of her) by any means necessary.
  • Mad Scientist: Even though he has sympathetic motivations, several of his intros discuss how he's going to dissect his opponents and turn them into test subjects.
  • Palette Swap: A special skin for Captain Cold. While he plays the same, he has his own unique voice acting and dialogue.
  • Pungeon Master: It just wouldn't be Freeze without some ice puns thrown in there.
  • Red Eyes, Take Warning: This Tragic Villain wears a pair of goggles that perpetually glow red.
  • The Rival: To Captain Cold. Both have lines commenting on the other's inferiority.
  • Tragic Villain: As with most continuities, his villainous actions are motivated by a desire to cure his cryogenically-frozen wife. However, in a Mirror Match, he'll snort that he doesn't give a damn about the other Freeze's Nora.

    Power Girl 

Karen Starr/Kara Zor-L/Power Girl

Species: Kryptonian

Voiced by: Sara Cravens (English)note 

https://static.tvtropes.org/pmwiki/pub/images/6suwp9ue1nwy.png
Who's ready for roughhousing?

Kara Zor-L hails from Earth-2, and is her universe's version of Earth-1's Kara Zor-El. Even though they are biologically the same person, Power Girl is more mature and level-headed than her other self, but also more aggressive in combat.


  • Adaptational Modesty: Power Girl's outfit from the comics was a legless leotard that showed off her legs, compared to this version's full body suit (albeit still retaining the famous boob window).
  • Alternate Self: To Supergirl.
  • Blood Knight: Is much more fight-happy than her counterpart.
  • Buxom Beauty Standard: As usual, her ample chest size is one of her most notable features. Hal Jordan apparently couldn't stop himself from staring at them.
  • Composite Character: In terms of her outfit, which seems to draw more from the initial New 52 outfit, but includes the Cleavage Window and blue boots from her classic outfit.
  • Deadpan Snarker: She's every bit as snarky as Supergirl, if not moreso.
  • Even Girls Want Her: Poison Ivy shamelessly flirts with her in Intros and clashes.
  • Form-Fitting Wardrobe: Along with revealing her cleavage, her costume pretty much hugs her entire figure.
  • Jerkass: She's pretty rude and talks down to most of her opponents.
  • Lady in a Power Suit: Unlike Supergirl, Power Girl's Kara dresses in business wear, albeit low-cut.
  • Malaproper: In her intro with Starfire, she asks if the latter is Tasamanian instead of Tamaranean.
  • Ms. Fanservice: Cleavage Window? Form-Fitting Wardrobe? Most Common Superpower? Yep, she definitely fits. Hell, even her civilian outfit has her cleavage exposed in contrast to Kara's.
  • My Eyes Are Up Here: Comments in these exact words when battling Hal Jordan's Green Lantern.
  • Palette Swap: A special alternate skin for Supergirl in the game's deluxe and ultimate editions. While she plays the same, she has her own unique voice acting and dialogue.
  • Pretender Diss: Downplayed. She knows that Injustice Superman is still Superman, but still isn't fond of him because he's nothing like her Superman, who's still a good guy.
  • Red Oni, Blue Oni: The Blue to Supergirl's Red, as demonstrated in their intro dialogues and clash quips, where Power Girl displays a colder and more cynical outlook in contrast to Supergirl's more hopeful and idealistic views. Also expressed in their victory animations; Supergirl is shown flying off with a faint smile on her face, whereas Power Girl appears to be scowling.
  • Smug Super: She certainly isn't lacking any confidence in her abilities or appearance.
  • Trapped in Another World: Some of her intros have her stating she's stranded in this universe.
    • She also seems to agree with Reverse-Flash on this (as both are stuck and can't go back home), as exemplified by this intro:
    Power Girl: Are you from another other Earth?
    Reverse Flash: I'm from another time altogether.
    Power Girl: Well, aren't we a couple of misfits.
  • You Can't Go Home Again: Like Reverse-Flash, she's stranded in this universe, but is aware that something's wrong with the Injustice-verse.
  • Your Princess Is in Another Castle!: Says this verbatim in this intro:
    Brainiac: Kara-Zor-El, the elusive specimen.
    Power Girl: Your princess is in another castle, Brainiac.
    Brainiac: Your defeat will be painful.

    Reverse Flash* 

Eobard Thawne/Reverse Flash

Species: Metahuman

Voiced by: Liam O'Brien (English)note 

https://static.tvtropes.org/pmwiki/pub/images/reverse_flash.png
I can never go home... but at least I can hurt you!

Eobard Thawne hails from the 25th century. A brilliant but sociopathic scientist, Thawne harnesses a corrupted version of the Speed Force, one that allows him to run through time itself. He uses this power to torment the present-day Flash, Barry Allen, going as far as to murder Barry's mother.

In the story of Injustice 2, he travels back to the past in order to antagonize Barry once more after he returned to battle as the Flash. Unfortunately, because of a temporal paradox created by the death of one of his ancestors by the Regime, he is no longer able to return to his own time. For the time being, he has joined forces with the Society.


  • And Your Little Dog, Too!: In an intro with Hal Jordan, he expresses a desire to kill the Green Lantern just to devastate Barry Allen.
  • Arch-Enemy: He's a much more personal adversary of the Flash than any of his other foes.
  • Badass Boast: Gives a pretty dark one to Barry in one of his intros.
    Reverse-Flash: I'm every bad day you've ever had.
  • Composite Character: A remark he makes to Starfire regarding Wally West indicates that he's been combined with Hunter Zolomon.
  • Enigmatic Minion: It's never revealed why he is working for Grodd (though he likely joined so he could torment Barry when the latter made his return).
  • Even Evil Has Standards:
    • Like most villains, he despises the Joker. In his case, he's frustrated with the clown for screwing up the timeline. He’s also hateful against Superman and the rest of the Regime for similar reasons.
    • He also calls out Damian for his murders.
    • Like the rest of The Society, he draws the line at helping Brainiac destroy Earth and abandons Grodd once he discovers his ties to the Coluan.
  • Evil Counterpart: To the Flash — as his name indicates (not that he ever uses it himself).
  • Evil Is Petty
    • He notes that the only reason he went back to Barry's time was to hurt him.
    • As stated above, he will gleefully kill Hal Jordan just to get a reaction out of Barry.
  • For the Evulz: He admits he came back in time just to screw with Barry.
  • Jerkass: It's the Reverse Flash. Even if he has the legitimate complaint of being unable to return to his own time, it still does nothing to hide the horrible person he is.
  • I Will Show You X!:
    Reverse Flash: Show me a hero and I'll show you a tragedy.
  • Kick the Dog: He's rather harsh towards Bizarro in one of their intros.
    Reverse-Flash: If it isn't freak of the week.
    Bizarro: Bizarro crush you, save Lois!
    Reverse-Flash: Oh, it's way too late for that.
  • Laser-Guided Karma: In one battle intro, Doctor Fate implies to Thawne that him being Trapped in the Past is to be considered karma for Thawne's own abuse of time travel.
    Doctor Fate: The Lords know your fate.
    Reverse-Flash: The future I'm from no longer exists.
    Doctor Fate: Order requires it.
  • Meaningful Name: He may have the Flash's powers, but in terms of costume and personality, he truly is the complete opposite of the Scarlet Speedster.
  • Mythology Gag: His backstory of being Trapped in the Past is a shout out to his story in Season 1 of The Flash, where he's in a very similar situation. There are also elements of the Flashpoint storyline, where he declares since he's in a time paradox, he can kill Barry with no repercussions.
  • O.O.C. Is Serious Business: He drops his smug attitude once - when he brings up the fact that You Can't Go Home Again. Even when he says he can still hurt Barry, at that point he's clearly anguished over it all.
  • Palette Swap: A special alternate skin for the Flash in the game's ultimate edition. While he plays the same, he has his own unique voice acting and dialogue.
  • Paradox Person: As he himself notes, he's trapped in a Time Paradox due to the fact that while he was in Barry's time, the Regime killed one of his ancestors, meaning he technically shouldn't even exist. He notes that being a paradox, he can now kill Barry without consequences.
  • Shoulders of Doom: Has what appear to be metallic shoulder pads as part of his outfit.
  • Smug Super: While he has the same powers as the Flash, he's far more arrogant, routinely boasting that he is the fastest man alive.
  • Super-Speed: Wouldn't be the Flash's Evil Counterpart without it.
  • They Changed It, Now It Sucks!: Evoked by him in-universe. Thawne's disappointed that the Injustice Earth has strayed so far from the history of the traditional DCU.
  • Trapped in the Past: He can't return to his original timeline due to The Regime killing off one of his ancestors. Suffice it to say, he's not too happy about it.
  • Villain Has a Point: While he's not happy being trapped in a Time Paradox thanks to the Regime killing one of his ancestors, he notes the permanent damage Joker's nuking of Metropolis has caused to the timeline. Suffice to say, he despises the clown for this.
  • Villainous Breakdown: Encountered in the midst of one. Thanks to the damage Joker caused, Thawne can no longer rely on the Speed Force to shield him from the consequences of his Paradox Person status, and his encounter with Barry within the story clearly demonstrates he’s cracking under the pressure and lashing out in the desperate hopes of regaining some semblance of control.
  • Yellow Lightning, Blue Lightning: Has red lightning as opposed to Barry and Jay's yellow lightning.
  • You Can't Go Home Again: Thanks to the Regime, one of Thawne's ancestors is dead, trapping him in a Time Paradox so he can't return to his own timeline. On the bright side, however, he can still torture Barry.
    Reverse-Flash: I ran a long way from the future to hurt you, Barry. But this timeline? It's all wrong.
    Flash: So go back to your own time, "Reverse-Flash"...
    Reverse-Flash: [violently kicks the Flash] YOU THINK I HAVEN'T TRIED?! Your Regime buddies killed one of my ancestors—and now I'm trapped in a paradox! I can never go home... but at least I can HURT YOU!
  • You Killed My Father: "How's your mother, Barry?"

    Vixen 

Mari Jiwe McCabe/Vixen

Species: Metahuman

Voiced by: Megalyn Echikunwoke (English)note 

https://static.tvtropes.org/pmwiki/pub/images/vixen_6.jpg
You can't beat the entire animal kingdom.

Mari Jiwe McCabe is a Zambesi-born businesswoman who fights crime as "the Vixen", using the power of the Red given to her by the Tantu Totem to draw upon the combined might of the animal kingdom. She's working with Ra's al Ghul in the comic series.


  • Action Fashionista: She's a model outside of her superhero identity and occasionally makes comments about fashion or picturing her opponents on the runway.
  • Ambiguous Situation: She's working with Ra's al Ghul in the comic series, which casts doubt on which Earth the gameplay Vixen comes from.
  • Anti-Villain: She's portrayed this way in the tie-in comic, as she shares Ra's al Ghul's desire to save the environment from humanity. No longer the case after Damian convinces her and Animal Man to leave Ra's side after AMAZO's attack on Delhi.
  • Battle Couple: Fights against John Stewart come off as this, as its obvious they're still close, regardless of relationship status.
  • The Cape: She's one of the few heroes who believes in straightforward heroic ideals. She genuinely admires Jay Garrick when they encounter each other. She even tries to calm Bizarro down and take him to Batman.
  • Did Not See That Coming: Apparently she didn't actually think Ra's would start committing genocide as part of his plan to save the planet.
  • Everyone Has Standards: Her comic book version got so fed up with poachers that she killed a few and jumped on Ra's bandwagon willingly, but she stops feeling so good about her decision once Ra's pulls out the "genocide" tactics, kidnapping of families to keep people under control (and annihilating said families and lying to said people that they are still alive to maintain it).
  • Gameplay and Story Segregation: Vixen can fight in the style of any animal, but since she's a Palette Swap to Cheetah, her moves are limited to big cats.
  • Good Counterpart: To Cheetah, obviously.
  • Mythology Gag: References are made to her relationship with John Stewart in Justice League Unlimited.
  • Palette Swap: A premier skin for Cheetah. She plays the same, but with different voice acting and dialogue.
  • Twisting the Words: Calls out Swamp Thing for twisting her words when she calls for the Green and Red to band together.
    Vixen: The Green and Red should cooperate!
    Swamp Thing: The Green bows to no one!
    Vixen: I said "cooperate", not "be dominated".
  • What the Hell, Hero?: Played for Laughs when she asks John why he hasn't called her in a while. John sheepishly apologizes.
  • You Are Better Than You Think You Are: Believes Jason Todd should return to Batman. She even tries to appeal to Bizarro's better nature.

Mobile Exclusive Characters

    Batwoman 
  • Palette Swap: She's just a reskin of Batgirl from the first Injustice, and was later palette-swapped herself into Batwoman the Drowned.
  • Mythology Gag: She's modeled on Ruby Rose's rendition of Batwoman from the Arrowverse.

    Hush 

    Robin King 

    Silver Banshee 

    White Canary 

    Peacemaker 

Alternative Title(s): Injustice 2 DLC

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