Follow TV Tropes

Following

Characters / Injustice: The Insurgency/Justice League

Go To


    open/close all folders 

    As a whole 
"In my years fighting crime, I've learned one truth: that every villain is the hero of his own story."
Bruce Wayne

In the wake of Superman's Start of Darkness, Batman formed a group of heroes to stand against him if it came to that — the Insurgency. Most of its members died or abandoned the cause, but eventually the Regime fell with help from the heroes of a parallel universe. Now, Batman calls on friends new and old to help him rebuild a world ravaged by war and fight against both a resurgent Regime and a new group called the Society that plan to take their place.


  • Action Duo: Most of the team can be divided into three duos:
  • Animal-Themed Superbeing: Batman, Black Canary, and Blue Beetle are of the Type II 'Animal Alias' variation.
  • Armor-Piercing Question: In response to the Regime scoffing at Batman's no-kill policy and how it’s outdated post-Metropolis, Batman and his allies question them whether killing in the name of justice always worked, and how constantly breaking the no-kill rule has desensitized them to violence and turned them into pariahs.
  • Badass Crew: A team of heroes who keep the world safe from every threat known to man.
  • Brainwashed and Crazy: Frequently happens to some of their members during the Story Mode.
    • Firestorm is brainwashed by Brainiac in Chapter 11 alongside Swamp Thing.
    • Black Canary, Green Arrow and Blue Beetle are mind-controlled by Gorilla Grodd in Chapter 10.
    • Harley Quinn gets influenced by Poison Ivy's pheromones in Chapter 7.
    • Batman in the Absolute Power ending and Injustice vs. Masters of the Universe where Superman is victorious.
  • Color Character: Green Lantern, Black Canary, Green Arrow, and Blue Beetle are all here on Batman's side.
  • Color-Coded for Your Convenience: Black, blue, red, and green are the main colors on this team.
  • Defector from Decadence: The Flash and Green Lantern were formerly part of the Regime before defecting here.
  • Enemy Mine: Allies with their mortal enemy, Superman's Regime, to fight off Brainiac and his forces. It's an uneasy alliance for both sides, and sure enough, once Brainiac is defeated, they go right to war with each other over the fate of the world.
  • Foil: To the Regime. Both factions want to make the world a better place, but while Batman's team consists of traditional heroes (and Harley Quinn) who want to better it by standard superheroic means, the Regime consists of fallen heroes (and Supergirl) who want to take over the world and will go to extremes to do so.
  • Order Reborn: After the fall of the Regime, Batman's group is as close as his world can get to the Justice League and are unofficially referred to as such. In the Absolute Justice ending, it would appear Batman is heading towards reviving the League, starting with inviting Supergirl.
  • Ragtag Bunch of Misfits: As Harley Quinn put it:
    Harley Quinn: Don't worry Bats. With this crew on the job, what can go wrong?
  • La Résistance: They are the only ones keeping the world safe against the Regime, the Society and Brainiac.
  • The Team: As the closest thing the Injustice universe has to the old Justice League, at least until Batman revives it as implied by the Absolute Justice ending, they have a team dynamic. Batman is The Leader, being the one who keeps everything together and has the ultimate authority and respect of his followers. Harley Quinn is The Lancer who helps Batman out in any way she can. Black Canary and Green Arrow are relatively new but experienced and volunteer to infiltrate the Society. Firestorm and Blue Beetle are the Big Guys, being the most powerful of the bunch directly, and also babies of the team being the youngest members, and incidentally they are token minorities as the only non-whites of the initial roster (Black and Latino respectively), who are used when things get really serious. The Flash and Green Lantern are Sixth Rangers who join late, and are distrusted for their shady pasts as former Regime members, but ultimately prove to be good and atone for their history. All the while, Catwoman is their secret mole in getting information on the Society. If the ending of Absolute Justice is anything to go by, these people alongside Supergirl will be the founding members of the new Justice League.
  • Teeth-Clenched Teamwork: Batman is shown to not be fully trusting of all the members, especially the Flash and Green Lantern (for good reason, as both were former Regime members, and since the latter was also The Dragon to Superman before his Heel–Face Turn), but realizes that he can't do this by himself.
    • On another note, Batman forms a temporary alliance with Superman to fight off Brainiac and the Society. It's an uneasy alliance from the get-go, as once Brainiac is defeated, they go right to war with each other on dealing with the Coluan.
  • Thou Shalt Not Kill: Consistently follows this rule as their credo. One of the bigger reasons why they and the Regime have come to blows is the argument of when and where is breaking this rule beneficial and nobody finding a middle ground... or backing down. While the Regime followers despise them for their lack of conviction when it comes to killing in the name of justice, their argument is negated by the fact that not killing avoids Jumping Off the Slippery Slope and entering He Who Fights Monsters territory.
  • Two Girls to a Team: Black Canary and Harley Quinn. Though subverted, as Catwoman turns out to be a mole and later Supergirl is implied to join following the Absolute Justice ending.
  • Weak, but Skilled: In contrast to the Regime consisting mainly of massive powerhouses, Batman's team (at least until Flash and Green Lantern show up and even then, they're not fully trusted) consists mostly of Badass Normals and low-level metas apart from Firestorm (powered by nuclear energy and can become a living atom bomb) and Blue Beetle (has an alien war machine giving him the capability to destroy cities or even planets), both of whom are used for the Godzilla Threshold. This is actually a major reason why Batman frees Superman and allies with the remnants, because this alone is simply not enough to fight Brainiac.
  • We Used to Be Friends: The cracked JLA table reflects the current relationship between Superman and Batman post-Metropolis. Despite their Enemy Mine situation, the two sides haven't patched up yet and immediately start arguing on how to deal with Brainiac.
  • What the Hell, Hero?: They frequently give these out to the Regime loyalists for their hardline stance on crime and questionable behavior.

    Batman 

Bruce Thomas Wayne/Batman

Species: Human

Voiced by: Kevin Conroy (games) Anson Mount (animated film) (English)note 

https://static.tvtropes.org/pmwiki/pub/images/batman_6.png
There are lines we don't cross. That's the very thing that separates us from those we've dedicated ourselves to fighting.

A billionaire avenging the death of his parents, Batman's largely the same as in all the other books, movies, and shows about him. He's intimidating, smart, determined, and will never kill. Problem is, this universe has a Superman that's itching to send every criminal into the Sun, so Batman had to lock him and all his allies up. Now, Batman has to rebuild world security with his close circle of trust, a bit of Kryptonite, and a whole lot of surveillance cameras.


  • Action Dad: The current Robin - Damian Wayne - is his own biological (albeit disowned) son. In this version, he also has a daughter named Athanasia al Ghul, who is nothing like him in terms of morality.
  • Adaptational Badass: In his ending he goes through Aquaman, Black Adam, Wonder Woman and Superman one after the other, with only a brief respite and a suit of powered armor for the latter two. Even as one of the most formidable heroes of the Justice League, normally just one of those people would overwhelm Batman in a normal fight.
  • Adaptational Personality Change: Batman's dedication to his Thou Shalt Not Kill rule is taken to the extreme, as the comic shows him criticizing Clark for killing parademons; while Batman has always believed he should never kill anyone, exceptions have existed. It's justified here because Clark's madness all began the day he decided taking one monstrous life was justified, which made Batman double down on his own philosophy.
  • Arrogant Kung-Fu Guy: Very self-confident and assured of victory and his own righteousness, which may explain his tendency towards Lame Comebacks when other people point out his shortcomings. Grodd of all people lampshades it — not that he's exactly humble himself.
    Gorilla Grodd: Your arrogance is unbearable.
  • Asskicking Leads to Leadership: Defied. In the ending, it's mentioned that Batman has been offered a place in politics for helping to get rid of Knight Templar Superman, but Batman declines, saying that he doesn't belong in politics.
  • At Least I Admit It: One of the few differences between him and Superman. Batman knows and admits that he made mistakes in his war against Superman even if he maintains that his intentions are for the best, while Superman always either deflects the blame for his atrocities or doubles down on why they were "necessary".
  • Badass Boast: He gets a pretty good one on Firestorm in an intro.
    Batman: Everyone has a weakness.
    Firestorm: (smugly), Yeah, what's mine?
    Batman: You're about to find out!
  • Badass Cape: Batman uses his iconic cape in his counter move, by entangling his opponent's limb.
  • Badass in a Nice Suit: A Bruce Wayne skin lets Batman fight in a business suit.
  • Badass Normal: As one of the "Gadget" type characters, Batman fights aliens and demigods with nothing but his martial art skills and weapons, like his trademark batarangs.
  • Baritone of Strength: As is always the case with Kevin Conroy voicing the character that made him famous.
  • Battle Boomerang: Utilizes his traditional Batarangs, which are bat-shaped blades that can be thrown at enemies from a long distance.
  • Battle Couple: He was in a brief relationship with Catwoman, whom he had recruited to fight against the Regime. However, a succession of losses causes her to defect, and, by the time the game's story mode starts, the two are holding a grudge against each other.
  • Berserk Button: He isn't too keen on heroes breaking the Thou Shalt Not Kill rule, especially when Robin slashed Victor Zsasz' throat.
    • In one of his pre-battle intros with Scarecrow, mentioning his Dark and Troubled Past or his deceased parents in a bad way riles him.
  • Big Ego, Hidden Depths: He is very antagonistic towards Superman and Robin/Nightwing and claims not to care about Damian anymore; even so, Raiden claims that Batman is saddened by Damian going rogue and does want him back, and he admits to Supergirl that he regrets not being able to prevent Superman's corruption at the Joker's hands and misses their friendship. In Robin's ending, he sacrifices himself to save Damian, who seizes the chance to kill Brainiac. He and Superman are then seen grieving over Batman's body.
  • Big Good: He's leading the resistance to stop Superman's reign of terror. Later he leads the last remaining heroes left that refused to cross the line and is the only person everyone else looks up to.
  • Blasphemous Boast: Gives one to Doctor Fate after beating him in the Story Mode if the player picks him for the fight.
    Batman: I don't answer to your Lords of Order.
  • Bullying a Dragon: Pressing Wonder Woman's Berserk Button definitely qualifies.
    Wonder Woman: This is the last time, Bruce. No more secrets, no more schemes!
    Batman: Schemes? I'm not the one who stoked Clark's worst fears.
  • Car Fu: His Supermove involves keeping his opponent stunned until the Batmobile runs them over.
  • Catchphrase: He occasionally talks about "expanding his circle of trust."
  • Character Development: Becomes more idealistic as the story goes on, as seen when he forgives and trusts Hal Jordan.
  • Character Exaggeration: While Batman has always followed Thou Shall Not Kill pretty strictly, never has he been as strict with it as in the Injustice series. To the point where he gets mad at Superman for killing the Always Chaotic Evil parademons early on in the series. This is Justified in the context of the game as this Batman has seen how much killing The Joker destroyed Superman and turned him into a monstrous tyrant.
  • Cool Car: The Batmobile.
  • Cool Helmet: Some of his Gear options include fully-encompassing helmets that obscure his face.
  • Cool Plane: In his supermove, the opponent is lifted into the air by a balloon and shot back down by the Batwing.
  • Costume Evolution: Wears a far more conventional, less armored Batsuit in all-black in the second game, after spending the first game wearing a somewhat primitive, battle-damaged getup.
  • Crazy-Prepared: Batman hid an anti-Superman weapon in the walls of the Batcave, disguised as a regular rock, filled the walls with lead so Superman could never see it and, to make sure he didn't do it on a whim, locked it with the biosigns of Wonder Woman, Green Lantern, Aquaman, Green Arrow and himself as the key. The last part backfired somewhat when Superman killed Green Arrow and the others joined him in his tyranny, so he had to get get their alternate universe counterparts to assist.
  • Dark Is Not Evil: He's a scary guy, no question, but he's working to topple Superman's Regime.
  • Dating Catwoman: Implied to have happened for a time, but following Catwoman's joining the Regime, he gives up on her.
  • Deadpan Snarker: He certainly has his moments in his intro and clash dialogue. There's also this exchange in the Story Mode.
    Superman: Why'd you keep it?
    Batman: Keep what?
    (Superman removes the cover on the table, revealing the Justice League logo)
    Batman: Hmm. Forgot that was there.
  • Deal with the Devil: Made a deal with Etrigan in order to get close enough to Clark and put him in a Lotus-Eater Machine in the Year Three Prequel Comics.
  • Despair Event Horizon: Batman loses all hope of toppling the Regime after Lex's death, but his alternate self knocks some sense into him and convinces him to teleport the good Superman to assist them, which ultimately results in the Regime's downfall.
  • Determinator: When Superman tells him to give up right before their last fight, he gives this line:
    Batman: You of all people know, Clark. I never quit!
  • Dramatic Irony: After the Metropolis tragedy, while talking to the Joker, he's confident that despite what happened to him, Superman will remain a hero and one of the "best men he knows." The exact opposite happens: Superman kills Joker with his bare hands right in front of Batman and takes a flying leap off the slippery slope.
  • The Dreaded: Surprisingly defied. Ever since his identity was exposed, he can no longer prey on a criminal's superstition and terror like before, as reflected by his intros with Captain Cold, who dismisses him for wearing the mask while still being "Bruce", and Scarecrow, who notes that he used to fear him, but nobody fears Bruce Wayne.
  • Earn Your Happy Ending: In the Absolute Justice ending, he finally defeats Superman and imprisons him in the Phantom Zone. He even enlists Supergirl in order to reform the Justice League.
  • Enemy Mine: The villainous Deathstroke and Harley Quinn are accepted into his Insurgency, though the latter is in the process of a Heel–Face Turn.
  • Expy: Of Batman from Batman: The Dark Knight Returns, being a Batman living in a Crapsack World who alongside Green Arrow opposes an oppressive version of Superman and leads a resistance. His armor also gives him a little more bulk than the main universe Batman.
  • Failure Hero: Only in the comics, as he constantly fails to stop villains from acting on their plans and if he does foil their plans, it comes at the price of several decimated areas and a high amount of casualties. In the game proper, he’s much more careful and competent in regards to threats.
  • Fatal Flaw: Pride. He's very self-confident, and assured of victory and his own righteousness, which may explain his Lame Comebacks when others point out his shortcomings. A major secondary flaw is his inability to communicate empathetically with other people; his persistent failure to open up and be emotionally honest with people he loves is a major factor in his failure to save Superman from himself and ultimately destroys his relationship with his son.
  • Fate Worse than Death: In the Absolute Power ending, Superman forcibly turns him into a brainwashed cybernetic minion using Brainiac's technology.
  • Final Boss: Of the Absolute Power ending.
  • General Failure: The comics show him repeatedly failing in nearly every fight with the Regime, unrealistically insisting on a "no-kill" rule against supers who can and will kill. He's also incapable of coming up with solutions against threats that only Superman can tackle (Darkseid, the Greek Gods etc.) and by the start of Year Five, Catwoman tells him straight up that he can't beat Superman no matter how hard he tries. By the time of the game, he's forced to teleport heroic versions of his fallen companions to his world, just to finally turn the tide of the war in his favor.
  • Get It Over With: In the Absolute Power ending, he tries to invoke the Strike Me Down with All of Your Hatred! trope on Superman, telling him to show how far the Man of Steel has fallen. Having learned his lesson with Lex Luthor and Shazam, Superman instead condemns him to a Fate Worse than Death by turning him into a brainwashed minion.
  • Godzilla Threshold: When it becomes clear that he can't beat Brainiac with just his allies (relatively weak in comparison to the members of the Regime), he elects to release Superman to help stop the threat to the planet.
  • Good Angel, Bad Angel: In the comics, he tries to dissuade Superman from becoming a tyrant. He eventually loses, since the Man of Steel allows himself to be influenced by Wonder Woman and Sinestro.
  • Good Is Old-Fashioned: He adamantly sticks to traditional superheroics and his no killing rule, even after the events of Supes' Heel–Face Turn.
  • Grappling-Hook Pistol: Used for several moves, like zipline kicks or slamming an airborne foe into the ground.
  • The Hero: Alongside with the main universe Batman, he is the main force opposing the Regime until the main universe Superman comes taking the call.
  • Hero Antagonist: If Superman is the Player Character in the final chapter, Batman is the final enemy he must defeat in order to restore the Regime.
  • Heroic Sacrifice: In an AU comic, Lois is able to survive Joker's plot to have Superman kill her and their unborn child. After hearing he plans to "play" with Superman some more and, fearing what Clark would do if he succeeded, Batman kills the Joker, then publicly reveals his identity before turning himself in, preventing every death and subsequent tragedy that the Regime causes. However, the 'sacrifice' part is somewhat averted as he eventually gets out of jail for doing the time and marries Wonder Woman, who's now the president.
  • Hero with Bad Publicity: In what appears to be Gotham, a blimp has "Batman Wanted" written across it. The story trailer confirms that after the New Regime shows up, he becomes a wanted man.
  • He Who Fights Monsters: He fears becoming this more than most, which is why he strong holds to his Thou Shalt Not Kill rule.
  • Hidden Depths: He keeps the table the Justice League used to use for their meetings in the Batcave even though it's broken and could be thrown away with no problem, showing how as much as he fights the Regime as much as he can, he truly misses the Justice League.
  • Honor Before Reason: His no-killing policy has him being called out for it many times by the Regime. Because Batman refuses to kill, villains like the Joker and Brainiac are free to run around causing chaos and kill anyone they want to and, according to the Regime, can only be fought back with absolute power and order.
  • Hypocrite:
    • Most of his motivation is going against Superman is that he feels that Superman has no right to force his will on people. Forcing his will on those close to him could very well form almost the entirety of Batman's personality in this universe.
    • He disowned Damian for accidentally killing Dick, even though he was clearly remorseful for it and says he can't forgive him for the people he's killed, even though Damian didn't rack up much of a body count. Yet among his supporters, he has Harley Quinn, a former sidekick of the Joker who was party to the nuking of an entire city and the murder-by-proxy of a pregnant woman, and he seems to have forgiven her just fine, to the extent of making her his confidante and offering to make her his sidekick. And despite drawing a line at killing, he doesn't seem to have much problem with heroes that do kill like Sub-Zero and Raiden (A Lin Kuei warrior and a deity respectively, that make no bones about ending their opponents' lives) or Hellboy (whose job is to hunt demons and monsters, but also fought and killed Nazis during his career), as all three join the League in their respective endings in one way or another.
    • There's also the fact that he has no problem inflicting to others what’s no better than that. This includes traumatic brain injuries and chucking them at the Phantom Zone, which is a Fate Worse than Death.
    • Later, when he first meets Supergirl, he looks annoyed that he never found out Superman has a cousin. As Damian points out, Batman is all about keeping secrets.
    • Batman was initially unwilling to accept Hal Jordan's reform, but was more than willing to trust Harley Quinn. It cannot be forgotten that Harley Quinn followed Joker for years and aided him in destroying Metropolis by tricking Superman into killing a pregnant Lois Lane. She has a lot of blood on her hands, probably even just as much or even more than Hal Jordan, yet Batman was willing to accept her reform.
    • His conviction to his Thou Shalt Not Kill rule is justifiable, but apparently it's only personally killing people that he objects to; letting super-villains who gladly kill people For the Evulz go after you catch them is, apparently, an acceptable act.
    Batman: You killed a man, Clark.
    Superman: I did! And every time you let that madman live, how many more did you condemn?
    • He expects the Insurgency to blindly follow his every word, yet refuses to trust them in return, even with his secret identity, which is noted by Huntress. He even deliberately withholds information from them, having not told them that their plan to target Hawkgirl was a ploy to plant Martian Manhunter among the ranks of Superman's followers.
  • Icon of Rebellion: He leads a resistance against the New Regime led by Superman and Wonder Woman.
    Lex Luthor: Batman is the face of the Insurgency. If he dies, it dies with him.
  • I Have No Son!: Batman disowns Damian after the boy accidentally causes Dick Grayson's death.
  • Incorruptible Pure Pureness: Despite his rough and dark exterior, Batman is a noble and just man who refuses to kill criminals. Unfortunately, once the Joker caught onto this, he changed enemies and forced Superman to have a Face–Heel Turn. Superman's main reason for hating Batman is that he didn't kill Joker years before he decided to target Lois and drive him crazy. In Superman's mind, Batman was enabling Joker by making a show of resisting Joker's attempt to taunt him to break his one rule.
  • It's All My Fault: He feels that Superman's present state is his own doing because he couldn't stop him from Jumping Off the Slippery Slope.
  • Jerkass Has a Point: The sad thing is that he's right when he states that Damian's temper killed Dick. It was an unwitting murder, but Damian attacked Dick during the battle after the latter tried to calm him down. Batman also points out that Damian doesn't seem as interested in fulfilling the Regime's intentions as he claims.
  • Knight in Sour Armor: This Batman has lost one son to the hands of another, been betrayed by a misguided love interest, and seen his best friend morph into the Big Bad and corrupt the rest of his associates or kill them. He's also cynical and hopeless enough to show a profound lack of faith in any Superman besides his own. However, all the above doesn't stop him from fighting the good fight and holding to his code.
  • Lame Comeback: Although he frequently calls out others for their faults, he's not so good when they draw attention to his own. For example:
    • In the prequel comics, Superman points out how Batman saw the worst in him from the start and they could have worked together to achieve greatness instead of being at each other's throats, and that Batman is no more qualified to rule than he is because he's still traumatized by his past experiences with his parents' death and has no one who will speak against him. Leaving aside Superman's Never My Fault attitude by shifting the blame, Batman concedes that Superman is right, as he still has hang-ups and instead decides to have a council working with the world governments.
    • Many of the Society's members point out to Batman how and why Arkham is a worthless Cardboard Prison.
  • Lock-and-Load Montage: After receiving a threatening message from Brainiac, he dons his Batsuit and puts on many of its tech and parts in before using the Batwing to flee from the Batcave (and destroys many of Braniac's betas while doing so).
  • Meal Ticket: Played for laughs when Poison Ivy lampshades the relationship between Bruce and Selina. It's even funnier when you realize that Batman doesn't deny this accusation at all.
    Poison Ivy: Selina's billionaire sugar daddy.
    Batman: Green with jealousy?
    Poison Ivy: Don't flatter yourself.
  • Mecha-Mooks: His special ability is to summon robotic bats, helping in ways like a spinning barrier or as homing projectiles.
  • The Mentor: Batman is the one who trained Robin and Nightwing, and his teachings proved so efficient that both became very competent heroes in their own right.
  • Morality Chain: Desperately tries to be this to Superman after his Face–Heel Turn, but he's not too successful.
  • Morality Pet: In a twisted way, he still is this to Regime Superman. He seems to be the only person that Superman still treats as his equal. It's also implied that he is able to hurt him, but unable to kill him.
  • Murder by Inaction: Wonder Woman, Cyborg, Superman, and Robin all accuse him of this, pointing out how his adherence to Thou Shalt Not Kill enables psychopathic villains like Brainiac or the Joker to just keep on killing.
    Robin: You coward! We are at war with these animals! You think you're better than him?! You let the Joker keep on killing! You couldn't save Lois, or Jason, or ANYONE!
    Wonder Woman: None of us wanted this. But the Joker forced our hand. Metropolis changed the world. Now WE have to change with it!
    Superman: Metropolis and Coast City are gone. How many more innocent people have to die before YOU accept that some lives need to be TAKEN?!
    Cyborg: My friends were in Metropolis, Batman! Starfire, Beast Boy, gone... We do this, that never happens again.
  • My Greatest Failure: Batman views both his inability to stop The Joker from nuking Metropolis and not being able to prevent Superman's fall to evil as his greatest failure. He frequently talks about how he couldn't stop what happened and how he lost his best friend that day and how he wishes things could have gone better. This interaction with Supergirl especially shows this.
    Batman: He was a good friend once. I trusted him with my life. But the Joker got to him, and I wasn't there to stop it. I lost my friend Clark, and... I've missed him ever since.
  • Mythology Gag: Batman's supermove has him calling in the Batwing, which drags his opponent into the night sky, with the Batwing lignering in front of the moon and appearing as a silhouette before dropping back down to gun at his opponent, a reference to the iconic climax of Batman (1989).
  • Never Heard That One Before: He's tired of hearing Bane say "I will break the Bat" and tells him to get a new catchphrase, but Bane doesn't care.
  • "Not So Different" Remark: In the tie-in comics, he is compared to Superman by a US senator who accuses Batman of constantly acting on his own without any input of people around him, which lead to catastrophic consequences and hammers home that the only real difference between him and Superman is that Superman was more effective than Batman. On a much darker side, he elects to use Kryponite-infused fear toxin against Zod when he goes into Papa Wolf mode, the exact same weapon that Joker used on Superman to cause so many problems for the world in the first place.
  • Not So Stoic: His reaction when Superman kills the Joker. Also when he has to spell it out for the president that he's being Too Dumb to Live concerning his way of dealing with Superman's Face–Heel Turn.
    Batman: The police won't think to look for your body on Saturn!
  • O.O.C. Is Serious Business: To say he reacts negatively to Dick Grayson's death is a massive understatement.
  • Odd Friendship: With the Flash. A stubborn, brooding, and antisocial Jerk with a Heart of Gold paired up with an affable, humorous, and laid-back Nice Guy. Made all the more odd Batman's great respect, trust and treatment of him, to the point where he pardoned him before the events of the game, gave him a job at a research center, and is more than willing to accept his help when an invasion or attack occurs.
  • Offscreen Teleportation: His Battle Intro has his entry hidden by a swarm of bats, and his victory cutscene hides his actual exit with a swish of his cape.
  • Old Friend: Not only was he still friends with Superman in this continuity, but Superman apparently wanted Batman to be his son's godfather before The Joker ruined his life.
  • Outliving One's Offspring: The deaths of Dick Grayson and Tim Drake have clearly left Bruce more brooding.
  • Papa Wolf: He's understandably not happy when Zod murders Tim Drake right in front of him.
  • Parental Substitute: To Nightwing, being the one who raised him after his parent's deaths. He even says that Nightwing was a son to him.
  • Perpetual Frowner: Batman is never seen smiling. Considering he lives in a world ruled by a mad tyrant who labeled him as a criminal, this is understandable.
  • Pet the Dog: Being an Anti-Hero, he has his moments:
    • Rebuilds both Gotham and Metropolis after the Regime’s invasion of both cities after the events of the first game.
    • Finally trusts Harley Quinn when she finally redeems herself as a hero.
    • Pardons the former Regime member Barry Allen and gives him a job at the Luthor/Wayne Climate Research Center years before the game begins.
    • Due to their reconciliation, he also pardons Catwoman years before the game begins, and gets a Relationship Upgrade after he strains their relationship in the first game.
    • Forgives former Sinestro Corps member Hal Jordan and lets him join the Insurgency to help combat Brainiac.
    • Releases Superman from his cell and builds an Enemy Mine with the Regime to help combat Brainiac. Unfortunately, they were planning behind each other’s backs the whole time.
    • After Superman’s banishment to the Phantom Zone, offers Supergirl a chance to join the new Justice League to make up for her failure to help her cousin.
  • Post-Victory Collapse: After defeating Superman in his Story ending, he falls to his knees.
  • Powered Armor: He gets a cool looking suit of it for final battle against Superman and Wonder Woman. The green linings suggest it's somehow laced with Kryptonite.
  • Power Fist: His "transition" attack has been updated from a kick to punching with a glove made of Kryptonite.
  • Pragmatic Hero: Batman is not above playing dirty to win, as shown with constructing Brother Eye and forging a gold Kryptonite dagger.
  • Precision F-Strike: His response when Damian slashes Victor Zsasz' throat right in front of him.
    Batman: Dammit, Damian! This is a line we do not cross!
    • Played completely straight when Zod kills Tim in the prequel comic and he dons his powered mech to go on a Roaring Rampage of Revenge.
      Batman: You should fear me... Because I am going to *** you up.
  • Principles Zealot: Exaggerated. As seen many times, he constantly clings to his Thou Shall Not Kill rule, contrasting the Regime's claim that Murder Is the Best Solution. This includes wanting to spare Brainiac of all people, though he justifies it with how they may need Brainiac's help to restore the collected cities. This is somewhat nullified by the fact that Brainiac's Too Powerful to Live and that Cyborg could easily just hack the Skull Ship to restore the city.
  • Protagonist: To Supergirl's Deuteragonist and Green Lantern - The Flash's Tritagonist. He is the overall main Hero Protagonist of the series as well as The Leader of the Insurgency.
  • Rags to Riches: In the original game and the prequel comics, Bruce's company and assets had been seized by Superman. In this game, Bruce is once again a billionaire.note 
  • Reckless Pacifist: He may not kill anyone, but he seems to have no problem with beating people down badly enough to cause traumatic injury or threatening Superman with being crippled if he doesn't comply with his wishes. Damian calls him out on the former and Batman has no answer.
  • Reforged into a Minion: Using Brainiac's tech after killing him in the "Absolute Power" ending, Superman condemns Batman to a Fate Worse than Death by turning him into a brainwashed minion. He even threatens Supergirl with a similar fate if she refuses to become The Dragon to his newly restored Regime.
  • Retired Badass: Semi-retired in his Arcade ending. Because he is too busy leading the recovery effort after Brainiac's invasion, Batman can no longer work with the Justice League the way he used to. Still, he dedicates himself to preparing countermeasures for the day Superman breaks out of the Phantom Zone, or if another threat like Brainiac shows up.
  • Shock and Awe: He tasers his opponent during his Supermove.
  • Shut Up, Hannibal!: In his Clash quote with Regime Superman, the latter prepares to deliver a threatening speech, but is interrupted by the former.
    Regime Superman: You'll regret the day you—
    Insurgency Batman: Just shut up and fight!
  • Silent Scapegoat: Superman feels that Batman should have been this for the superhuman community. In Injustice Year Three 13-14, he imagines a world where Joker's attack failed and Batman later killed Joker and turned himself in, and so prevented Superman from killing Joker. The fact that Superman can't imagine himself doing time for his murder and taking responsibility for his actions, even in his fantasy, shows the ultimate difference between Injustice Supes and Injustice Bats.
  • The Stoic: Very grim, brooding, and humorless, but given his past and chosen career, it's not surprising.
  • Strike Me Down with All of Your Hatred!: Tries to invoke this on Superman in the Absolute Power ending, telling him to "show me what a villain looks like." His exact motives for doing this are not clear, but whatever they are, Superman instead knocks him out instead, noting that doing so would just make him a martyr.
  • Superheroes Wear Capes: One of the Trope Codifiers.
  • Technical Pacifist: As Damian points out in the first chapter of the Story Mode, Batman may not be willing to kill any one, but that doesn't mean he's unwilling to severely cripple them.
  • Thou Shalt Not Kill: His golden rule, but extremely exaggerated to the ridiculous level. Tragically, he becomes one of the only superheroes who maintains this when things go to hell. Also a deconstruction in this game and the sequel. Firstly, he never finds any other way to solve Joker's Karma Houdini problem, which backfires horribly; he insists on applying this even in such fights where he's completely outclassed (Apokoliptians, Parademons, Superman, etc.), even prompting Huntress to ask him out whether Clark's killing parademons and saving Earth (and saving Oliver and Dinah) is a bad thing.
    • Played at almost deconstructive level, if the outcome wasn't so grim. The moment he gives up trying to reconcile with Superman is after Superman killed thousands of mindless Parademons that were attacking every country on Earth and killing thousands of people. Even knowing this, he is completely horrified, bitter and, for some reason, personally insulted that Superman did this, claiming that "there is no more redemption for him now". Not even the Huntress, one of his closest friends, can't help but point out how absurdly ridiculous, self-centered, and completely centered on her personal morals this is.
  • This Is Unforgivable!: In one of Batman's exchanges with Robin before the battle begins, the former states that he can't overlook the murders his son has committed.
  • Tragic Hero: Despite his meanness and hypocrisy, he's the one of the only heroes, who survived. And he constantly fails to stop the Regime, ending in constant losing friends. Even Catwoman deserted him.
  • Tragic Keepsake: In the 2 comics, Batman kept the $5 given to Damian during his trial. Damian tried to refuse it, but it became a symbol to Bruce that he Used to Be a Sweet Kid.
  • Tron Lines: Some of his epic skins and, in Story Mode, the bat-suit he uses to fight Superman have green accents in this style from all the kryptonite Batman has stuffed into them.
  • True Companions: With Lex Luthor, of all people. While their relationship is not highlighted as much in the game's events due to Lex's status as The Mole within the Regime, it is clear that the two have a great amount of respect and trust for one another. This is shown in subtle ways, such as Luthor insisting on getting and using the kryptonite weapon without Batman's knowledge so he wouldn't have to risk his life, knowing that he would have insisted on using it himself if he had known. Additionally, in Batman's ladder ending, as well as the fully canon tie-in comic for the second game, he bequeathes his vast fortune onto Batman so he can help rebuild the world. Their understated frienship is also subtly hinted at in the posthumous video message he leaves Batman along with his fortune, musing that in an ideal world, the two might be laughing at the video message together while sipping champagne, rather than Batman receiving it after his death at the hands of a crazed Superman.
  • Underestimating Badassery: Despite his previous victories, most of his opponents (especially the superpowered ones) are quick to assume he's outclassed against them. He's reached a point where just before fighting Black Adam in the Absolute Justice chapter, Adam starts mildly acknowledging that underestimating Batman is a stupid idea.
  • Ungrateful Bastard: Treats Superman killing all the Parademons attacking Earth as crossing a line — even though not only did Superman save the world by doing so, but Batman and his team reaped the benefits of it as well, as they were on the verge of being killed by those same Parademons. Huntress calls him out on this.
    Huntress: Go on. Tell Green Arrow and Black Canary why their being alive offends you.
  • We Used to Be Friends: Batman and Superman were best of friends, but once the Regime started, they became worst enemies in a global war. Tragically, Bruce will occasionally attempt to get Clark to stop his madness, and voice genuine desire to help him, but it falls on deaf ears.
  • What the Hell, Hero?:
    • He tries this after Superman kills the Joker, but Superman won't have any of it.
    • Batman's judgmental nature has led to other heroes calling him out.
  • You Are Better Than You Think You Are:
    • In a way. He tells Superman that had he experienced everything he had he probably would have ended up becoming a Knight Templar too, when in fact he has Incorruptible Pure Pureness that he doesn't seem to recognize. This is shown because in fact Batman does experience a loss similar to Supermans when Damian accidentally kills Dick Grayson in the process. And yet Batman does not succumb the way Superman did.
    • He tries to convince Superman to not go down the road he's currently going by saying that while Batman might've gone down that path if he was inflicted by such a tragic loss as what Superman experienced, Superman shouldn't because he's supposed to be the better man. He fails.
    Insurgency Batman: Crime took my family too, Clark.
    Regime Superman: But you weren't the gun.

    The Flash 

Batholomew Henry "Barry" Allen/The Flash

Species: Metahuman

Voiced by: Neal McDonough (Injustice: Gods Among Us), Taliesin Jaffe (Injustice 2), Yuri Lowenthal (animated film) (English)note 

https://static.tvtropes.org/pmwiki/pub/images/flash_8.png
All day I've been reminded how I failed to be a hero.

The Flash worked under Superman's Regime until he saw Supes bore a hole through Shazam's head, which the Fastest Man Alive thought was unbecoming and morally wrong. Even though he defected from there on, he still has penance to consider, so he's been barred from using his superpowers ever again. But when the entire world is in danger, he might just overlook that rule to save the day.


  • Adaptational Wimp: In the comics, Flash has the potential to be the most powerful hero in all of DC and when using the full Speed Force he's practically a Physical God. In fact, the only reason he has any real trouble in most cases is because he severely limits his speed so he doesn't end up blowing a hole in the space-time continuum. Here, his Injustice counterpart can be beaten by lucky Badass Normals in cutscenes. Deadshot takes him down with a single bullet (keep in mind that in the comics he can trade blows with Superman), and his Super-Reflexes have also taken a hit; Deadshot stabs him with a knife in a melee attack after he got shot, both of which he could easily dodge. For as improbably good at marksmanship as Deadshot is, he would still miss against a running Flash. The animated adaptation is this trope to the game Flash and definitely comic Flash in that he easily gets killed by one of Joker's traps. As in, he gets a whiff of fear gas, some skeleton hands pop up and grab his legs, and then a buzzsaw decapitates him.
  • And the Adventure Continues: After defeating Brainiac in the Arcade mode, Flash reunites with the Flash Family (including his main universe counterpart) and sets out to stop an incoming crisis.
  • Anti-Villain: When he was part of the Regime, he was this at worst. Barry joined the Regime to serve as the Morality Chain to Superman and never participated in the Regime's worst crimes. After Superman brutally murdered Shazam for standing up to him, Barry decided enough was enough and makes a full Heel–Face Turn and returns to being a traditional hero.
  • Armor-Piercing Response: Flash's response when Cyborg insists that the Regime did the right thing? "Two words: Billy Batson", referencing Superman's cruel execution of Shazam.
  • The Atoner: While the Insurgency has largely been forgiving of his Regime days, Flash still beats himself up over it and even agrees with characters like Captain Cold who tell him he has blood on his hands. He even admits at one point that he feels like a Dirty Coward for not standing up to Superman originally.
  • Badass Arm-Fold: During his "Fists of Fury" special move, he throws a series of punches so fast that they continue to hit the opponent after The Flash stops moving and folds his arms confidently. He also does this in his intro, if he's the fighter on the right side of the screen.
  • Been There, Shaped History: If his super move is any indication, he was responsible for breaking the Sphinx's nose, via time travel.
  • Berserk Button:
    • He knows he messed up bad by joining the Regime, but he really doesn't like having it rubbed in his face too much.
    • It's played for laughs, but he apparently really doesn't like it when people call him chicken.
  • Beware the Superman: When with the New Regime. He also seems to acknowledge the existence of this trope more than just about anyone else.
  • Blow You Away: He can create mini-cyclones by spinning his arms rapidly.
  • Broken Pedestal: Most Regime heroes joined out of belief in Superman, but Barry finally realized how far Superman fell after he murdered Shazam in cold blood and it hit hard.
    The Flash: I lost my nerve when I didn't stand up to you the first time, Clark. Never again.
    Superman: (after the fight) Stand up to that.
  • Bullet Time: The Flash's special move allows him to briefly enter the Speed Force, causing the screen to take a yellow hue, causing him to go so fast that everything else appears to be barely moving at all.
  • Comes Great Responsibility: If they face each other, Jay Garrick may tell him that their power comes with responsibility. Barry's response?
    Just the way I like it.
  • The Cowl: In his non-canonical ending, he starts secretly acting as a vigilante in Central City, where he comes to be known as "the Ghost".
  • Death by Adaptation: He is killed by a trap left by the Joker in the animated film, becoming a Forgotten Fallen Friend as no one mentions his death due to the focus on Superman and Lois.
  • Defector from Decadence: He abandons the New Regime after Superman kills Shazam.
  • Dodge the Bullet: He casually dodges two of Deadshot's bullets in a cut-scene, looking more bemused than anything.
  • Easily Forgiven: Batman and his allies are largely forgiving of his role with the Regime, to the point where it appears the only hero who hasn't forgiven him is Barry himself. Justified since Barry eventually defected to the Insurgency and helped take the Regime down. It helps that he was also never involved in the Regime's more atrocious activities and had clearly been in denial for a long time. He does remark that his colleagues at the research station besides Dr. Randall are less willing to forgive him, which he's implied to agree with, but Dr. Randall assures him that they'll come around eventually.
  • Evil Costume Switch: Uses a slightly different version of his costume during his time with the Regime.
  • Gameplay and Story Segregation: If his Super Move is any indication, this incarnation of Flash has no reservations using his powers to travel back in time. Yet during the story mode Barry never even once considers using such ability to warn Batman of the impending arrival of Brainiac, or even better, prevent the Joker from nuking Metropolis and thus causing everything wrong with the Injustice universe.
  • Going Commando: Claims to be wearing nothing under his costume to Captain Cold. Cold really didn't need to know that.
  • Good Costume Switch: As part of the Regime, his costume is covered in armor plating, with sharper, longer wings on the sides of his cowl. In the second game, he's sporting a much more conventional Flash suit, with little in the way of armor.
  • Heel–Face Turn: He defects to the Insurgency after Superman murders Shazam for trying to talk him out of commiting a series of terrorist attacks.
  • Heel Realization: He suffers this after Superman kills Shazam for trying to reason with him.
    Flash: I let myself believe we were making things better. But we're not.
  • High-Speed Missile Dodge: The Flash can vibrate fast enough to phase through incoming projectiles.
  • Historical In-Joke: Flash's super move involves time travelling to the construction of the Sphinx and smashing its nose.
  • Hurricane Kick: Flash can rev up and launch into the air kicking in a circle, launching anyone the kick hits.
  • I Let Gwen Stacy Die: Minor example, but Shazam acts as this. They were frequently seen together in the first Injustice and his death finally made Barry realize the Regime had gone too far. In Injustice 2 it still clearly affects Barry, since he angrily brings up Shazam to several of his former Regime cohorts when they try to defend the Regime's actions.
  • Insult Backfire: When Sinestro mocks him for deserting the Regime at such a late time, Barry concedes and tells him that he should have left sooner.
    Sinestro: Desertion, Flash? Poor timing, don't you think?
    Flash: You're right. I should have done this sooner.
  • The Leader: Shares this with Hal in Batman's arcade ending. Batman accepts the President's offer to lead the emergency response to Brainiac's attack, and the job's demands require him to leave the Justice League in the duo's hands. Together, the two work to mold Supergirl, Firestorm, Blue Beetle, and Harley Quinn into better heroes.
  • Legacy Character: He is not the first Flash in the Injustice universe; Jay Garrick held the mantle first.
  • Loophole Abuse: In his Ladder Ending. He doesn't kill Brainiac, but he does drop him off at the end of history without his ship and advanced technology, leaving him unable to come back and effectively removing him as a threat.
  • Made of Iron: He manages to survive being thrown several yards away by Sinestro.
  • Meteor Move: His Supermove involves running around the world really fast, launching his opponent into the air at an arc, and then punching him/her back to where s/he stood before s/he sails away.
  • Monumental Damage: The Flash's supermove involves him dragging his opponent back in time to the construction of The Sphinx and smashing them into it's nose, explaining why it's The Noseless to this day.
  • My Greatest Failure: He feels this way about his time with the Regime, particularly when confronting the consequences of the Regime's behavior in his fights with Captain Cold and Reverse Flash. He frequently laments that he should have left the Regime sooner.
    The Flash: All day I've been reminded of how I failed to be a hero.
  • Nice Guy: There’s a reason why he’s in Batman’s circle of trust way before Lucius told him about it. Even as a member of the Regime, the Flash was one of the more humane members, constantly asking himself whether their actions were truly justified.
  • Not What I Signed Up For: Said almost verbatim during Story Mode after watching Superman kill Shazam for calling him out.
  • Oh, No... Not Again!: One of the Flash's pre-battle banter with Sub-Zero starts off with him saying this trope, realizing who he is.
  • Rapid-Fire Fisticuffs: So fast the punches keep landing after he's stopped moving.
  • Red Is Heroic: His costume is almost entirely red, and, his time with the Regime aside, you don't get much more heroic than Barry Allen.
  • Red Ones Go Faster: Red-costumed hero known for his Super-Speed.
  • Reformed, but Rejected: A relatively minor case, but despite being pardoned, Barry admits at the beginning of his chapter that people at the research station where he's been living aren't thrilled about living alongside him.
  • Roundhouse Kick: Used for some of his heavier attacks.
  • Running Gag: As usual, the Fastest Man Alive is never on time for anything.
    The Flash: Sorry I'm late.
    Vixen: How are you never on time?
    The Flash: Super-fast doesn't equal punctual.
  • Shock and Awe: In a move taken from the TV show, he can throw his lightning at his enemies after running in a circle to build up the energy for it.
  • Sixth Ranger: The Flash joins the Insurgency at the tail end of the story, long after the main universe characters have formed an alliance with them.
  • The Snack Is More Interesting: After depleting one of his opponent's health bars, he'll quickly run off, then run back to the stage sipping from a drink or eating a hot dog before throwing it away and continuing the fight.
  • Stable Time Loop: Most likely finds himself in one in his Super Move, as chances are, he only goes to smash the Sphinx's nose because said nose has been gone for a long time now.
  • Super-Speed: His power set takes this to the logical extreme; almost all of his special moves incorporate his speed or his ability to enter the Speed Zone. Additionally, if Player 1 chooses The Flash at the character select screen, the two characters trade a single attack (as they all do), but while all the other characters will slow down on impact, The Flash remains at full speed as he laughs at the opponent.
  • Super-Strength: He can knock out and even dismantle Brainiac's betas with one hit. He can also slam Eobard into cars so hard that the car doors get heavily dented and their windows broken.
  • Swiss-Army Superpower: Superhuman speed (through his connection to the Speed Force) is his "only" superpower, but he is capable of shooting electricity, generating wind storms, and time travelnote  with it.
  • Sympathy for the Devil: He deeply regrets Captain Cold having been so utterly consumed by bitterness and anger that he's joined the Society. Flash understandably feels responsible for it as a former part of the Regime and tries to appeal to his old frenemy in the story and battle intros. In Cold's arcade ending, they make amends and team up as crimefighters.
  • Tempting Fate: Barry has this to say after tangling with Captain Cold, Deadshot and Reverse Flash: "I don't know how many more reunions I can take." Cue Hal showing up!
  • Time Travel:
    • His super move involves dragging his opponent to the Sphinx, (smashing its nose in the process), then taking them to the dinosaurs, then coming back to before he left and slamming them into themselves.
    • In some of his intros, he mentions how he can go back in time and fix everything; Jay and Hal don't exactly approve of this.
  • Time Traveler's Dinosaur: His super move involves him grabbing his opponent and using his Super-Speed to warp them across time and space to slam them into various objects, one of which being a T-Rex in its native time period.
  • Tritagonist: To Batman's Protagonist and Supergirl's Deuteragonist. He share this role with Green Lantern as well as Sixth Ranger who want to redeem himself due to a part of the Regime as the second chance for deflect to Insurgency.
  • Token Good Teammate: Along with Shazam within in the Regime. In the prequel comics he was desperately trying to becoming a Morality Chain to Superman but eventually he failed.
  • What the Hell, Hero?: Captain Cold calls him out for having previously supported the Regime that executed Cold's friends and sister. Despite his Heel–Face Turn Barry notably doesn't disagree.
  • Your Approval Fills Me with Shame: Scarecrow and Grodd give him Baddie Flattery about making people fear him and getting to rule the world, to which he replies that a) he'll have to fix that and b) he wouldn't wish it on his worst enemy. In response to that, a) Scarecrow is mystified as to why he wouldn't want to be feared, and b) Grodd scoffs that as Barry's worst enemy, he's disappointed by his lack of ambition.

    Green Lantern/Yellow Lantern 

Harold "Hal" Jordan/Green Lantern

Species: Human

Voiced by: Adam Baldwin (Injustice: Gods Among Us) Steve Blum (Injustice 2), Brian T. Delaney (animated film) (English)note 

https://static.tvtropes.org/pmwiki/pub/images/green_lantern.png
My will is stronger than my hate.

Hal Jordan was the Green Lantern of Earth, using his willpower to work a magical ring, until Sinestro convinced him to take a Yellow Power Ring powered by Hal's cowardice. Hal agreed and became a Yellow Lantern. He joined Superman's Regime and served as his right-hand man, but now that he's been put through the trials of the Green Lanterns once again, Hal overcame his fears and returned to duty, ready to let any evildoers face his wrath.


  • Anti-Villain: He shows legitimate regret for his actions as a member of the Regime. He simply lacks the same courage as Flash has to actually leave it. Justified since he has to rely on Sinestro for power, so he wouldn't get far before being killed. It isn't until the good Superman confronts him that he owns up to his terrible actions.
  • The Atoner: Is trying to make up for his time working for Superman.
  • Attack Backfire: During the ending. He throws a punch at Superman, who catches it and proceeds to break all the fingers on his ring hand, taking him out of the fight.
  • Badass Creed: The Green Lantern oath, which he recites when Atrocitus tries to make him give into his rage.
  • Be All My Sins Remembered: When Atrocitus asks how he could possibly forgive himself for betraying and hurting his Green Lantern allies, Hal candidly states that he can't.
  • Beehive Barrier: In his Gods Among Us intro.
  • Believing Their Own Lies: Heavily implied with him after Superman kills Shazam. Hal justifies his death by saying it is a "casualty of war, acceptable loss," but the forced way he says it and the sad look he gives after The Flash angrily says it's not, heavily suggests that Hal, deep down, knows what Superman did was wrong but is so scared to stand up to him that he is trying to convince himself that Shazam's murder was justified.
  • Beware the Superman: Now that he has joined the New Regime, he wields the yellow light of fear.
  • Birds of a Feather: Hal develops a kinship with Barry in their reunion, both being fallen heroes who once served the Regime and are on the path of redemption.
    Barry: All day I've been reminded how I've failed to be a hero. How hard it's gonna be to regain people's trust. Guess we're both on that path.
    Hal: We have a long way to go, Barry. It'd be a lot easier if we're together.
  • Bright Is Not Good: He's gained the power of the yellow light, coloring in his constructs and parts of his suit with the vibrant hue in the process.
  • Broken Ace: Once he was a paragon of courage, now he serves Superman out of fear. At least until his Heel–Face Turn.
  • Carry a Big Stick:
    • One of his constructs is some kind of spiked club/bat.
    • Starts off his Supermove with a gigantic hammer.
  • Character Catchphrase: "Green Lantern's got this!" Lampshaded when Green Arrow "borrows" it in one of their intro dialogues.
  • Closest Thing We Got: By his own admission in some of his battle intros, this is at least partially why he was rehabilitated by the Guardians of the Universe. Despite his betrayal the Green Lantern Corps is still decimated due to its battle with the Regime. They needed Hal back.
  • Co-Dragons: With Regime Wonder Woman to Superman. Unlike her, his loyalty gets frailer and frailer as the game progresses.
  • Conflicting Loyalty: In Year Two of the prequel comics between the Green Lantern Corps and Superman. He eventually chooses Superman in issue # 8.
  • Cowardly Yellow: His alternate counterpart who's still a Green Lantern calls him out for becoming a Yellow Lantern and considers him a coward for it. It's implied throughout the story that he has become one, as it's shown that he's unable to take a stand against Superman and leave the Regime, unlike Flash. He overcomes this when the Guardians rehabilitate him and makes him a Green Lantern.
  • The Dark Side Will Make You Forget: He turned against Sinestro after it became apparent he was keeping the peace on Korugar through fear. As part of the New Regime, Hal took on the Yellow Lantern Ring of Fear, and eventually started a dictatorship as bad as Sinestro's.
  • Dirty Coward: Green Lantern views him as this, claiming that he's taken on "the color of cowardice". In fact, Yellow Lantern does show shades of this. When the Flash chooses to leave after Superman kills Shazam, Yellow Lantern is clearly shown to lack the same courage.
  • Domino Mask: As per tradition with Hal's Green Lantern outfit.
  • Easily Forgiven: It depends. Given that Hal sided with Superman's Regime over the Green Lantern Corps and was indirectly responsible for the deaths of countless Green Lanterns, John Stewart and Ganthet, and actually did kill Guy Gardner, some characters are shocked that the Guardians were willing to forgive Hal. Batman is far slower to trust Hal than Barry and Black Canary in particular never lets Hal forget his crimes in their battle intros. Hal concedes that "desperate times" were why he was given a second chance.
  • Emerald Power: The light of willpower in the emotional spectrum is green.
  • Emotional Powers: Hal's Gear shader customizations correspond to the entire Lantern emotional spectrum: green (willpower), red (rage), pink (love), violet (compassion), orange (avarice), blue (hope) and yellow (fear); though he essentially remains a traditional Green Lantern no matter what color he's wearing. Hal also mentions to various characters that he had to "go through hell" to get his green ring back from the Guardians, which means the sincerity and strength of his willpower must have been exceptional.
  • Empowered Badass Normal: Not only is he gifted amazing abilities through his Green Lantern Ring, but he's also an ace U.S. Air Force veteran with several powerful attacks that don't specifically rely on said ring.
  • Epic Flail: Not very big, but it does the job.
  • Even Evil Has Standards: Even after becoming a Yellow Lantern and betraying the Green Lantern Corps in favor of Superman and his Regime, he still makes it clear to his alternate counterpart that he still believes in order like the Guardians. His counterpart believes that this still doesn't excuse his betrayal, as he sarcastically tells him that he's sure they're proud of him.
  • Everyone Has Standards: In one of his battle intros with Gorilla Grodd, Grodd says that Sinestro should have hired him. Green Lantern answers that even Sinestro has his standards.
  • Evil Costume Switch: Replaces his Green Lantern Ring and uniform with that of the Sinestro Corps whilst under the New Regime.
  • Evil Former Friend: To Batman and any other heroes who oppose the New Regime.
  • Evil Twin: Yellow Lantern becomes this to the version of Hal that never had a Face–Heel Turn.
  • Expy: Of Sinestro following his Face–Heel Turn. Being a former member of the Green Lanterns who enforces a dictatorship in the name of peace who currently wields a yellow power ring.
  • Face–Heel Turn: Like most of the other heroes, he goes over to the New Regime.
  • Face Your Fears: A major part of Hal's redemption. He does this both before the events of the game proper when the Guardians put him through the Trials of the Green Lanterns once more, and it could be said that facing Superman counts as this too given how cowed by him Hal was in the first game as part of the Regime.
  • Fingore: In the Absolute Power ending, Superman crushes Hal's hand, breaking his fingers and leaving him unable to use his ring.
    • He also loses his right middle finger when a Guardian cuts it off to take off his Red Lantern Ring. As all his finger are intact in the game proper, it was somehow reattached.
  • Flight: One of the powers provided by his Green Lantern Ring. Like several characters, his default stance is hovering just above the ground.
  • Foil:
    • In a way, Hal and Barry are this to Harley and Ivy. Both duo's friendships eventually went south in the Injustice universe. However, while Harley and Ivy never mend their friendship, with the latter even mortally poisoning the former at one point, Hal and Barry reconcile and agree to help each other out on the road to redemption.
    • He becomes one to Superman in the final chapter. Both heroes lost both the women they loved and their home cities. However, while Superman crossed the Despair Event Horizon and killed the Joker, Hal refuses to give into his rage, and agrees with Batman that Brainiac should be spared.
  • The Friend Nobody Likes: Apart from fellow Regime defector Flashnote , most of the fellow cast, including his teammates as part of Batman's crew, and Batman himself, are wary of Hal because of his history as Superman's right-hand man in the Regime, and have not forgiven him for his checkered past. That said, he does prove that he isn't that kind of person anymore, and likely becomes part of the new Justice League that Batman is rebuilding in the Absolute Justice ending.
  • Gatling Good: Like his mainstream counterpart, he can summon a plane's mini-gun.
  • Good Costume Switch: Switches back to a more classic Green Lantern costume after ditching the Regime.
  • Heel–Face Turn: After serving the Regime in the first game, he's returned to the Green Lantern Corps and is back to being a hero.
  • Heroic Willpower: Atrocitus tries to goad him into giving into his inner rage in certain parts of the Story Mode but Hal resists every single time. In his Arcade mode, he has to rely on it to avoid fully succumbing to the yellow light of fear in order to infiltrate the Sinestro Corps.
  • Hero Killer: Murders Guy Gardner, who at that point was far more heroic than he was.
  • It's Personal: In some intros against Atrocitus for killing Abin Sur.
  • Instant Awesome: Just Add Mecha!: For his new Super Move, he creates parts for a giant robot which he simultaneously uses to attack his enemy and then assemble them on himself. The complete mecha then attack the enemy.
  • Insult Backfire: Calls Green Arrow a "billionaire social justice warrior" in one of their intros, and his response his I'll Take That as a Compliment, which only causes frustration for Lantern.
  • Just Following Orders: How he behaves throughout the comics and main game, at least in relation to Superman. He's not personally evil or ambitious, but he is cowardly and unlike Injustice Flash never stands up against the Regime.
  • Know When to Fold 'Em: Faced with the main universe Superman and a depowered Sinestro of his own universe, Yellow Lantern wisely decides to just hand over his own Sinestro Corps ring.
  • The Leader: Shares this with Barry in Batman's arcade ending. Batman accepts the President's offer to lead the emergency response to Brainiac's attack, and the job's demands require him to leave the Justice League in the duo's hands. Together, the two work to mold Supergirl, Firestorm, Blue Beetle, and Harley Quinn into better heroes.
  • Light Is Not Good: Wields the yellow light of fear.
  • Lock-and-Load Montage: His Battle Intro does the closest equivalent for a Yellow Lantern: charging up with his Power Battery.
  • Locked Out of the Loop: Although he knows who Atrocitus is, he's doesn't know his backstory. Hearing it appears to upset him. Justified because the Guardians suppressed all knowledge of that event.
    Atrocitus: Their Manhunters killed my people!
    Green Lantern: ...You better be bluffing!
  • Luckily, My Shield Will Protect Me: He conjures up a shield with the Sinestro Corps symbol to protect him from arrow constructs launched at him by Green Lantern.
  • Macross Missile Massacre: Uses several missiles across his moveset, both as regular moves and during his Supermove.
  • Meaningful Rename: He's the only playable character to have a different name based on what costume he's wearing. Appropriately, this Hal Jordan lacked the courage that defines the heroic one.
  • Metronomic Man Mashing: Much like Grodd, Green Lantern can use his lantern powers to pick up and slam his opponents as a special move.
  • Military Superhero: He formerly served in the U.S. Air Force.
  • The Mole: In his Arcade ending, Sinestro escapes from Oa and reforms his Corps. Since a frontal assault is out of the question, Hal offers to infiltrate the Sinestro Corps, putting on the yellow ring once again.
  • My Greatest Failure: His time with the Regime to an even greater degree than Flash, to the extent that he admits to Atrocitus that he hates himself for it. See Once Done, Never Forgotten below.
    Green Lantern: I betrayed my Corps, my planet, and my friends. That's the worst part.
  • Nonindicative Name: Like several other Color Characters, shaders can make him different colors but his name remains the same. See Emotional Powers above.
  • Off the Wagon: In his Arcade ending, he likens to a yellow ring to an addiction and feels he has relapsed after spending so much time working towards redemption.
  • Oh, No... Not Again!: In-game, this isn't the first time he's been coaxed to wield a red ring. In Issue #55, one of the red rings chooses Hal as its host.
  • Once Done, Never Forgotten: Despite having shed his past as a Regime member and having become a genuine Green Lantern and hero again, he still can't live down the fact that he once served Superman and wore the Yellow Power Ring. Apart from Flash, many of the other characters don't trust him, and his battle intros often consist of others refusing to accept him, much to his dismay.
  • Palette Swap: His Sinestro Corps uniform is just a re-skinned version of his secondary Green Lantern costume.
  • Ramming Always Works: Uses a jet engine as a flying battering ram with several of his moves. His Supermove uses buses and whole fighter planes as well.
  • Rebuilt Pedestal: Once Done, Never Forgotten and My Greatest Failure issues aside, he does prove that he's atoning for his time in the Regime, and likely joins the Justice League that Batman is rebuilding in the Absolute Justice ending.
  • Redemption Quest: Like Flash in the first game, Green Lantern is actively trying to regain his lost honor — which is further complicated by the appearance of Atrocitus, who wants to make him a Red Lantern like Sinestro made him go Yellow.
  • Red Eyes, Take Warning: When Atrocitius enhances Hal's rage to try and coax him into becoming a Red Lantern, his eyes give off a menacing crimson glow.
  • Reformed, but Rejected: Batman and Barry initially don't trust him upon his return, though both don't take long to come around (albeit after a fight in Barry's case). Hal understands that they have every reason to be skeptical, although one pre-fight exchange between him and Batman has him telling Bats he's fed up with being doubted. Hal also mentioned that he had to go through hell to get his Green Lantern ring back.
  • Ring of Power: Has exchanged his old Green Lantern Ring for a Qwardian one. The reason is not because he wished to but because that the guardian Ganthet stripped his Green Lantern Ring powers... when both Hal and Carol (after retrieving her back from Guy Gardner) are still in the sky. As they fall Hal asks Sinestro (as in certain events their relationship mended) to save Carol. Instead of just saving him, Sinestro offers him a yellow ring. With no other choice, Hal wears it and saves her thus becoming Yellow Lantern.
  • Secret Character: Subverted in that it's not a secret that he's in the first game, but you need to win 1 Ranked match online in order to unlock the Yellow Lantern costume. While the Battle Intro stays the same, there is a different victory scene, and the setting of his Super Move changes from Oa to Qward. Despite having the exact same moveset as the Green Lantern, these cosmetic changes effectively make Yellow Lantern his own character.
    Yellow is power!
  • Sheep in Sheep's Clothing: Almost everyone of the main cast is wary of him and suspect that he may have only used and manipulate the Guardians to regain willpower, and therefore, a Green Lantern ring. All of them are proven wrong as he remains loyal to the Insurgency after the threat imposed by Brainiac and the Regime has been dealt with. He even helps train the members of Batman’s new Justice League.
  • Shoulders of Doom: A mild case with his Sinestro Corps outfit.
  • Shut Up, Hannibal!: Hal gives a good one when he defiantly rebukes Superman in Injustice 2, showing how much he's changed as a person.
    Superman: Think about Carol, Hal. Brainiac has to pay!
    Hal: No, Clark. My rage won't bring Carol back. Just like yours couldn't bring back Lois.
  • Spontaneous Weapon Creation: He has a Qwardian Lantern Ring in place of his Green Lantern Ring.
  • The Straight and Arrow Path: Green Lantern launches a number of arrow constructs at Yellow Lantern.
  • Super-Strength: His ring allows him to execute feats of strength on par with the likes of Superman if he so wishes.
  • That Man Is Dead: Hal invokes this when convincing Batman that he's no longer Yellow Lantern.
    Green Lantern: I'm not that guy anymore.
  • There Was a Door: Forcefully invoked in his throw, wherein he constructs a brick wall specifically to smash his opponent through it.
  • Those Two Guys: It's a subtle touch, but Hal and Barry are usually seen side by side in the arcade endings.
  • Tractor Beam: He can simply latch onto his opponent with his ring's light without making a restraining construct.
  • Training from Hell: Outright stated by Green Lantern that this is what the Guardians put him through in order for him to gain readmission into the Green Lantern Corps.
    Green Lantern: I get why you don't trust me, but you should trust the Guardians. This ring means something. They put me through hell to get it back.
  • Tritagonist: To Batman's Protagonist and Supergirl's Deuteragonist. He share this role with The Flash as well as Sixth Ranger who want to redeem himself due to a part of the Regime and his betrayal to Green Lantern Crops as the second chance
  • Tron Lines: Both his primary and secondary designs feature this, particularly his secondary.
  • Underwear of Power: His Sinestro Corps costume has the outline of such with glowing Tron Lines.
  • What the Hell, Hero?: He's called out by multiple heroes and even a few villains who accuse him of simply masquerading as a hero due to the atrocities he was part of as Yellow Lantern. Like Flash, he stoically takes it and doesn't defend himself.
  • Your Approval Fills Me with Shame: His reaction whenever someone brought up his days as a Yellow Lantern.

    Harley Quinn 

Harleen Frances Quinzel/Harley Quinn

Species: Human

Voiced by: Tara Strong (games), Gillian Jacobs (animated film) (English)note 

https://static.tvtropes.org/pmwiki/pub/images/harley_quinn_7.png
Ready for some slapstick?

Since the fall of the Regime, Harley Quinn has found little solace in the incarceration of Superman. Still feeling a tremendous void left by Joker's death, Harley remains an unstable and uneasy ally. Resolute in her conviction, she refuses to let fugitives, assassins, or even criminals she once called friends stand in the way of her exacting revenge upon the man who silenced The Joker’s laugh.


  • Acquired Poison Immunity: Though it's only a resistance, she has one to Scarecrow's fear gas. From using it as a recreational drug.
  • Adaptational Heroism: She's practically a full-fledged hero in this game, and even joins the Justice League in her arcade ending. In the comics, she's not a full-fledged villain like The Joker, but is far from a saint and usually has to be pressed into doing heroic actions not regarding her Morality Pets.
  • Adaptational Skimpiness: Up top, she only wears a jacket that's too short for her and a shirt that only covers her breasts.
  • Adaptational Jerkass: In the animated film she does join Batman's side still but ends up getting none of the Character Development she got in the games, feels no remorse for any of her crimes and only joins Batman to get revenge on Superman for Joker's death making her a full example of a Nominal Hero.
  • Adaptational Wimp: A minor example, but the Acquired Poison Immunity to toxins that most versions of Harley have is reduced to merely a resistance, as in the Story Mode she falls victim to both Scarecrow's fear gas and Poison Ivy's pheromones.
  • Aesop Amnesia: A big part of her Character Development in the first game and its prequel comic was learning to get over the Joker and enact a Heel–Face Turn. Here, she's not only back to her old tricks, but her character bio says she's right back to wanting to get back at Superman for killing him. Ultimately subverted in her Arcade ending, where she finally breaks out from Joker's control and even disposes of the face paint.
  • Affably Evil: She's actually a rather pleasant, fun-loving person. She has quite a nice conversation with Green Arrow. After she just hijacked a cop car and attempted to kill him twice.
  • Anti-Hero: Her role now that she's working with Batman. She still retains some Ax-Crazy tendencies but for the most part directs all of it into saving lives than taking them. She even notes that she does good things and is perfectly okay with it.
  • Assist Character: Her hyenas Bud and Lou support her in battle, rushing at her opponent when she whistles and throws a treat, and chewing on her opponent during her super.
  • At Least I Admit It: In story mode, Wonder Woman calls Harley out for lecturing her on justice and asks her how much blood is on her hands. Harley bluntly admits that she has plenty of blood on her hands and it came from trying to impress the Joker. Just like how Diana tries to impress Superman.
  • Badass Normal: One of the "Gadget" type characters.
  • Baddie Flattery: She thought that Green Arrow using an arrow to jam her gun was cool. Heck, she even asked him to do it again.
  • Batter Up!: A new addition to her arsenal is a baseball bat used in several moves, including a Kick Them While They're Down beatdown akin to Joker's crowbar attack in the first game.
  • Because You Were Nice to Me: She is fiercely loyal to Batman. Compared to Joker, he treats her much better, to the point that when Scarecrow's version of Joker tries to force her into killing an image of Batman, she drops the knife and beats Joker to a bloody paste instead.
  • Berserk Button: Do not in any way reference her past with the Joker.
    The Flash: The Joker's protege.
    Harley Quinn: Don't you ever call me that!
  • Big Sister Mentor: Some of her battle intros imply she wants to play this role toward Supergirl.
  • Blaming the Victim: At first Harley blamed Superman for the incident, under the strange "logic" that he should have stopped us.
  • Blood-Splattered Wedding Dress: In her Classic Battle ending, she rescues the alternate universe Joker from prison and returns to the Regime world to be wedded. However, she snaps during the cake cutting ceremony and kills the Joker via Slashed Throat. She is then imprisoned in Arkham Asylum, still wearing her wedding dress.
  • Boom, Headshot!: Her Insurgency costume in the iOS game has the move "Line Of Fire" where she does this with both her pistols.
  • Brooklyn Rage: As usual, Harley has a distinct New York accent and is not a gal you want to mess with.
  • Bullying a Dragon: When it comes to Black Adam, she really doesn't know when to quit.
    Black Adam: You dare mock me, child?
    Harley Quinn: (in a childish-sounding falsetto) You dare mock me, child?
  • Cartwright Curse: Her first love interest, the Joker, was killed by Superman. Her second love interest, Poison Ivy, betrays her for the Society.
  • Character Development: She's given a lot more focus compared to the first game. Being around people like Batman and Black Canary help ground the once Ax-Crazy Joker sidekick and bring out her compassionate side. Mister J's influence is almost broken on her, to the extent where she refuses to revert back to her mad persona under the influence of Scarecrow's toxins. She still has a long way to go, but the future is starting to look a lot brighter for Harleen Quinzel.
    Joker: You're nothing to me!
    Harley: (rolls eyes) And wow, I'm still standin'!
  • Cloudcuckoolander: Come on, this is Harley Quinn we're talking about. Though is very ambiguous how much is legitimate mental illness and how much is a brilliant, trained psychiatrist pretending to be crazy to mess with people. She'll crack jokes and witty remarks at god-like beings and is unable to be intimidated at all. But don't call her crazy, unless you have "C-word privileges".
    Harley: You got a campfire on your head.
    Firestorm: Let's go, crazy woman.
    Harley: You're not one of those who can call me that.
  • Combat Medic: In the mobile version, she can use her Bag-o-Tricks Special to heal her allies if she gets a rose and her .357 Dual Pistols allowing her to heal her team for a portion to a quarter of their health and heals even more if she combines this with the Bag-o-Tricks Rose.
  • Combat Sadomasochist: Going hand-in-hand with her Anti-Hero persona, she admits to the urge to bash heads when she gets going and asks to be electrocuted more after being resuscitated by a defibrillator the same way a child asks to get on a roller coaster. She also welcomes the pain that comes with having a life-threatening wound cauterized by Supergirl's heat vision, but not without screaming.
  • Costume Evolution: She gets a noticeably different look compared to the first Injustice appearance coinciding with her overall redesign to resemble her Suicide Squad (2016) appearance.
  • The Cuckoolander Was Right: When Black Canary gives birth, Harley showers them with gifts, one of which is a dog muzzle. Black Canary is both confused and shocked by this until Harley explains herself. Black Canary has a sonar scream and if the baby inherits that power...
  • Dark Horse Victory: Her Injustice 2 Arcade Mode Ending says that she's absolutely the last person that anyone expected to actually be able to defeat Brainiac.
  • Dating Catwoman: The Injustice 2 prequel comics reveal that she was once in a relationship with Poison Ivy. In the game, while Harley clearly still has (more along the lines of friendly) affection for her, Ivy has lost any affection she once had for her, treating her more as an enemy than anything else.
  • Did You Just Flip Off Cthulhu?: Picks a fight with Wonder Woman to save Cheetah. It ends with a sword through Harley's gut.
  • The Dog Bites Back:
    • She's pretty much had enough of all of the crap the Joker's put her through. When she sees alternate Joker, she's not happy. Unfortunately, she's unable to stop herself from falling for his charms again, but she realizes she shouldn't be doing so and ultimately throws him off completely - nearly killing him in the process. In her Classic Ending, she tries to marry him, but then totally snaps and kills him for real in response to his abuse.
    • She displays this a lot when it comes to her battle intros with the Joker, to see how over him she really is.
    Harley Quinn: (through gritted teeth) Mistah J wants to play?
    Joker: How 'bout a little roughhousing?
    Harley Quinn: I'll rough your house for good!
  • Domino Mask: Sports one in the prequel comics.
  • Easily Forgiven: Depends who you ask. Considering she was party to the Joker's destruction of Metropolis and killing of Lois, Batman and associates are absurdly magnanimous towards her. Various members of the Regime, however, haven't forgiven her at all, especially not Superman, and Dr. Fate notes that "there is blood on [her] hands" despite her insistence on not being like the Joker. When confronted by the main universe Jon Kent, he outright refuses to forgive her, but acknowledges her efforts in atonement.
  • Enemy Mine: Superman killed Mister J. Batman wants to stop Superman. Hence, Harley joins up with the Bats. Subverted in that by Injustice 2, Harley has almost completely gotten over Joker and does good for the sake of being good.
  • Et Tu, Brute?: After discovering that her longtime friend, Poison Ivy, has joined Gorilla Grodd's Society, Harley is clearly heartbroken.
    Harley Quinn: (voice breaking) Red? You're with them?
  • Even Evil Has Standards:
    • Nightwing's death, shockingly, did NOT sit well with her.
    • As much as she loves the Joker she knew he'd be a horrible father. Harley never told him she was pregnant and hid her daughter with her (Harley's) sister in the Midwest.
    • Also in the comics she seen with a group of rebels who invoke the Joker's name in their struggle. Batwoman arrives to defuse the situation before the rebels do something stupid and Harley helps her, saying she was only there to "keep an eye on them". The leader agrees to disarm and abandon the Joker and then Superman shows up, they cheer the Joker's name, and Superman fries them alive.
    • When Ra's confronts her about her crimes Harley admits that she never expected it to actually work. She fully believed Superman would save the day like he always did and was horrified when things failed.
  • Evil Parents Want Good Kids: Downplayed. Back when she was a supervillain, she had a daughter named Lucy with the Joker whom she gave for her sister to raise since she felt it wouldn't be right for a child being brought up by supervillain couple. By the time of Injustice 2, Harley isn't a villain anymore, but she hasn't told Lucy yet that she is her biological mother instead of her crazy aunt instead.
  • Fighting Clown: Literally too! Her Supermove involves her placing an exploding pie under the opponent's feet.
  • Foil:
    • In a way, Harley and Ivy are this to Hal and Barry. Both duo's friendships eventually went south in the Injustice universe. However, while Hal and Barry reconcile and agree to help each other out on the road to redemption, Harley and Ivy never mend their friendship, with the latter even mortally poisoning the former at one point.
    • Harley also fills this role to Wonder Woman. Harley was a hopelessly-codependent criminal who committed unspeakable atrocities in the hopes of impressing her Love Interest, and eventually realized what sort of monster she'd become in the process after being away from his influence long enough to break the codependency. She throws her lot in with Batman, wholeheartedly, and embraces every chance for redemption that comes her way. By the end of Injustice 2, her status as a hero is unquestionable to the point of playing Trickster Mentor to Supergirl, and in her Arcade Ending she ends up joining the Justice League. Although an important difference, is that Wonder Woman is the manipulator of her relationship with Superman, rather than the victim.
  • The Gadfly: Pretty much half of her dialogue is her trying to push her opponent's buttons.
  • Gameplay and Story Integration: Her character trait in the first game involved either kissing a portrait of the Joker or sniffing a rose given to her by Poison Ivy. In the second game, since she has grown to despise the former and is no longer friends with the latter, her trait has been updated to summon her pet hyenas instead.
  • Genius Ditz: In the comics she successfully psychoanalyzes Lobo into letting her go (after he's KO'd via decapitation and tied up by Green Arrow and Black Canary) by getting him to admit that Superman made him feel emasculated and then reminding him that he's still "the main man" and doesn't have to follow Superman's orders, especially not for a small fry like her. She is a doctor, after all.
  • Genki Girl: Par for the course for Harley.
  • Good Feels Good: Despite the occasional urge to bash some skulls, Harley ultimately admits she enjoys being one of the good guys in her Arcade ending. She even name drops this trope.
    Harley: Y'know, being good feels good!
  • Guns Akimbo: As with the previous game. Her unique Gear accessory influences the appearance of said guns.
  • Hammerspace: Her iconic mallet is again part of her moveset and again manifests out of nowhere when she needs to use it during combat.
  • Heel–Face Revolving Door: She pulls one after The Joker's death, then falls back into Mad Love soon after the alternate universe Joker arrives, then reverts back to being a hero after the Joker nearly executes her for failing to defeat Lex Luthor, with Luthor saving her and stopping her from killing him back.
  • Hyperspace Mallet: Whereas most characters have their weapons on their person or in a utility belt, Harley's mallet (which is at least as big as her torso) is conspicuously absent from her character model, appearing out of nowhere when used.
  • Hypocrite:
    • As Wonder Woman points out, her lecturing people about obeying Batman's no-killing rule after what she and Joker did in the past (even before what they did to Superman and Metropolis but especially including it) is downright comical. She at least has the self-awareness to admit this is the case. It really doesn't help that she cites the no-killing rule while brandishing guns, another thing Batman is famous for hating.
    • Also touched on in the comic when Ra's al Ghul turns her criticism of him around on her.
    Ra's al Ghul: We're not creating a dystopia. Quite the opposite.
    Harley Quinn: Really? To me, it sounds like you're talking about genocide.
    Ra's al Ghul: You should know. I know what you and the Joker did. Metropolis. Four million dead. Where was your concern for humanity that day?
  • If You Kill Him, You Will Be Just Like Him!: Lex Luthor convinces Harley to spare the Joker after he turns on her, helping her return to the heroic path.
  • Impaled with Extreme Prejudice: She gets a sword up her gut from Wonder Woman after telling her they are similar. She survives thanks to Supergirl quickly cauterizing the wound and taking her to a hospital.
    Blue Beetle: So, did Wonder Woman's sword leave any scars?
    Harley: Ginormous ones. Wanna see?
  • Insane Troll Logic: Once the Flash is captured by the Regime, she is put in charge of reforming him... so she decides to use electro-shock therapy and puppets.
  • Insanity Immunity: Grodd can't read her mind because it's too damn crazy. He'll settle for shutting it off.
  • Joisey: Comically, the accent is only pronounced when she's crushing on the Joker.
  • Karma Houdini: Still hasn't answered for what she helped the Joker do in Metropolis. The closest she comes to it is getting stabbed through the stomach by Wonder Woman, only for Supergirl to save her life by cauterizing the wound with heat vision. On the other hand it IS clear that she did genuinely regret it, and it won't stop her from fighting for justice now that she's started to. She flat out tells Wonder Woman in one intro that even if she hasn't paid in full, she's not going to stop trying.
  • Kick Them While They Are Down: Literally does this to a defeated opponent.
  • Lame Comeback: When Ra's al Ghul lectures her about her culpability in Superman's Start of Darkness, she responds by headbutting him, which is a weak rebuttal considering what he's pointing out about her.
  • The Lancer: Is effectively Batman's number two for much of the game, briefing Dinah and Ollie on the situation at the start of the game, being trusted to manage Brother Eye, and doing a lot of ground work in Bruce's place. This all while being her quirky, Cloudcuckoolander self.
  • Love Martyr: No, not for the Joker this time (she pretty much got over him), but for Poison Ivy in this game. Its evident Harley has feelings that transcend normal friendship with Pamela, but the latter cares more about the Green than for any people she knew before, and acts cold and apathetic towards Harley at best and brainwashes her to fight her allies and tries to have her killed at worst.
  • Made of Explodium: Has explosive cupcakes in her arsenal and her Supermove is a pie bomb.
  • Mad Love: Harley's standard relationship with the Joker and her main problem. It's shown that without his influence, she's able to pull Heel–Face Turn. Her Insurgency self relapses into this after the alternate Joker arrives, but snaps out of it thanks to Lex Luthor.
  • Mama Bear: As the prequel comics show, she's VERY protective of Lucy.
  • The Millstone: In the prequel comics, she becomes this to the League of Assassins when she is forced to work for them, especially after they kidnap her daughter, by repeatedly making things difficult for them on purpose and help the heroes when they can. It gets to a point when one of their leaders thinks she is too much of a hassle and tries to execute her, to not avail.
  • Missing Mom: The comics reveal the Joker got her pregnant. She disappeared for almost a year and the Joker apparently didn't notice — "funny joke, huh?" — and she gave birth to a daughter whom she gave to her sister.
  • Monster Clown: Not so much in appearance, but being the Joker's right hand...
  • Morality Pet: Batman is hers after she joins up with him, up to the point that when the hallucination of Joker conjured up by Scarecrow's fear gas tries to force her into killing a hallucination of Batman, she can't go through with it. Her daughter Lucy is another one to her.
  • Moral Myopia: Seems to hold herself above Superman and accuses him of holding a pointless grudge, yet doesn't seem to cope to it that he has genuine reasons to hate her, chiefly being an old associate of the Joker and an accomplice in his sick scheme to destroy everything Superman held dear for an easy win. Not helping her case is her stating she "changed career paths" as if that somehow means she doesn't have to answer for her past actions even as she lectures him and his allies about killing people.
  • Moving Beyond Bereavement: Her character arc revolves around her getting over The Joker's death in order to become a true heroine. By the time the sequel rolls around, she has come to accept that he was an irredeemable monster, and refuses to be associated with him.
  • Ms. Fanservice: She is beautiful and many of her costumes are made of tight leather.
  • My God, What Have I Done?: A possible reason she stays in Arkham in her wedding dress in her Classic Ending is that she's distressed that she killed the Joker herself and has lost the will to escape.
  • My Greatest Failure: As of the Injustice 2 prequel comic, issue 47, her part in Metropolis's destruction is this to her. Pulling what looks to be a sacrifice play to continue helping to evacuate Delhi during Amazo's rampage, while both Batman's team and the Regime remnants are on the business end of a Curb-Stomp Battle. Dinah reminds her that she and Ollie aren't the only parents, and thus shouldn't get preferential treatment over Harley, Harley replies with the following, further both cementing her later role as a foil to Wonder Woman and showing her Heel–Face Turn is genuine:
    Harley: Because there are other kids out there, too. And because I already let one city die.
  • My Secret Pregnancy: In Injustice 2 it's revealed that the Joker impregnated her prior to the events of the first game. Not wanting to Joker to know she had a child, she left Gotham and gave birth to a daughter named Lucy, who was put into the care of her sister. Lucy does not know Harley is her mother, but is more introduced to her as her "crazy aunt Harleen".
  • Mythology Gag: As in the recent comics, she's redesigned to resemble her Suicide Squad (2016) counterpart. She even looks an awful lot like Margot Robbie face-wise.
  • Never My Fault: Played With. At first she refused to accept responsibility for her part in Metropolis's destruction, arguing "Superman should have stopped us", over time she began to accept her true responsibility for the incident.
  • Nice Girl: With the possible exception of Green Arrow, Harley is actually one of the nicest members on Team Batman, even if she does show it in her own way. She worries for Ollie and Dinah after they're taken to Brainiac's ship and helps a weakened Cheetah when she's about to be executed by Wonder Woman. Her ending also shows that she loves her daughter Lucy and hopes to tell her of their true relationship one day.
  • Nightmare Fetishist: Tells Scarecrow she used to huff his fear gas for kicks, and her tolerance shows she's not bluffing. Also appears to enjoy getting electrocuted and having a wound cauterized with heat vision (although that last one did make her scream). She also thinks Atrocitus would make a darn cute plushie.
  • Nominal Hero: She works for the Insurgency, but that doesn't mean she likes the Joker and his violent philosophy any less. Eventually mostly Subverted by Injustice 2.
  • Noodle Incident: One of her pre-fight banters in Injustice 2 has her mention that she apparently blew Lobo's head off at some point.
  • Odd Friendship: With Supergirl. While it's not touched on in too much detail, Supergirl seems to take a liking to Harley during the meeting to discuss Brainiac, and Harley looks out for Supergirl during the fight in Metropolis.
  • Of Corsets Sexy: Gear options for her torso include various corsets.
  • O.O.C. Is Serious Business: In a clash between her and Catwoman, the latter asks the former about Ivy. Harley responds by calling her a lost cause. She says this not in her usual high pitched and excited voice, but a quiet and bitter one. It shows just how upset she is about her old friend's betrayal.
  • Perky Female Minion: Even after her Heel–Face Turn, she fits. She's working for Batman instead of the Joker and has inherited her boss's Thou Shalt Not Kill rule, but she still covers all the bases; a cheerful, energetic, highly-competent and vaguely psychotic second-in-command to a dark, gloomy leader. Who happens to be a hero for a change.
  • Perpetual Smiler: Per being a Monster Clown.
  • Plot Armor: On display to a painful extent during the prequel comics, as increasingly ridiculous plot contrivances crop up over time to keep her alive despite the best efforts of "Batman" and her giving Ra's every reason to be rid of her. Even worse in the game, where she has several near-death experiences yet is inexplicably kept alive each time.
  • Plucky Comic Relief: Much of her involvement in the prequel comic has been this. Mixed with being Joker's Dragon.
  • Psychological Projection: She is sure that Wonder Woman is the same as she used to be. A poor fool who became a villain, being manipulated by Superman, without realizing that Wonder Woman was the one who manipulated Superman to begin with.
  • Psychopathic Manchild: If her general demeanor wasn't enough, there's also the fact that she's still got Mad Love related issues with the Joker.
  • Pungeon Master: Her intros and in-game banter involve a lot of puns. Her opponents usually react with groans (if heroes) or threats (if villains).
  • Reformed, but Rejected: In the comics the Kents rather coldly refuse to invite her inside, saying "you're not welcome in this house." Something which is completely understandable given the part she played in not just the destruction of Metropolis, but the death of their daughter-in-law and unborn grandchild, and by proxy, the transformation of their beloved son from Earth's greatest hero into a genocidal dictator.
  • Replacement Goldfish: Downplayed. In the comics, Harley started developing feelings for Injustice Green Arrow before he died; Some of her intros with the Green Arrow that Black Canary brought back with her indicate that Harley has transferred these feelings over to him.
  • Revenge Myopia: Says she wants to go after Superman for killing the Joker, which means this. Firstly because the Joker brought it on himself when he deliberately antagonized and tormented Superman into doing it. Secondly because it's an objective fact that the Joker was a sociopathic monster and Superman's killing of him was perfectly justified even without the personal grievance against him that the man himself created. Worse still, she was there for and participated in the act that drove Superman to do it, so there's a streak of Never My Fault too.
  • Right-Hand Attack Dog: Harley's pair of hyenas, Bud and Lou, serve as Assist Characters during her super move and as her unique trait.
  • Rock Beats Laser: She's both low-tech and lacks any significant super powers, a fact that gets lampshaded in her Arcade ending when she says that no one, not even her, expected her to be able to beat someone like Brainiac.
  • Running Gag: In the comics she regularly brings up a fake mustache. According to her, no one should have to justify a fake mustache, though there is some justification since it's also a lock pick.
  • Sarcasm-Blind: If her reaction to Brainiac's Stealth Insult is any indication:
    Harley: Where am I on that scale of yours?
    Brainiac: At best, a fourth level intellect.note 
    Harley: Only three spots from number one.
  • Save the Villain: Prevents Wonder Woman from killing Cheetah in the Story Mode.
  • Serious Business: Harley Quinn doesn't appreciate Dr. Fate using the title despite not being that kind of doctor. Since she actually earned her degree, she refuses to let Fate use the title and exclusively calls him "Mister Fate".
  • Sexy Jester: One of her secondary outfits, being based off of her classic look.
  • Smarter Than You Look: It's easy to forget that she was an aspiring, young psychologist with an actual Ph.D.
    Dinah: [referring to Brother Eye] Must take a real genius to operate.
    Harley: [swivels herself into view] I dunno about "genius", but I do got a Ph.D.!
  • Stripperific: Her Insurgency costume gives her a bare midriff, partially exposed thong, and a tramp stamp.
  • Token Evil Teammate: Played With. Harley used to be a psychotic murderer, but she reformed and even became good friends with Black Canary some time ago. In her Arcade Ending, she is even formally inducted into the Justice League by Batman, however, she mentions that once in a while she still feels the urge to bash skulls.
  • Trapped in Villainy: She's forced to join Ra's al Ghul's Suicide Squad in the prequel comics, under the threat of her and Lucy's lives.
  • Undying Loyalty: To Batman and his allies. When she was hallucinating the Joker taunting her of what she had become she resisted and turned on him. Later, when Wonder Woman was holding Cheetah, Harley reminded her that Batman said no killing.
  • Unflinching Walk: Her victory screen has her toss a bundle of dynamite behind herself as she struts toward the camera, deliberately invoking this trope.
  • Villain Has a Point: A comedic example. She accurately points out to Green Arrow that as arrows are inanimate objects, having an "Arrow Cave" doesn't make any sense and that it would be better to call it "The Quiver".
    Green Arrow: That is actually better.
    • Black Canary also agrees with Harley and later when Black Canary gives birth to her and Green Arrow's child Harley shows up at the hospital with baby gifts, including a tiny muzzle. Black Canary is confused and annoyed until Harley points out the baby might have sonic scream powers and babies scream a lot...
  • Villainous Crush: Had one on Insurgency Green Arrow.
  • Villainous Harlequin: As per usual but downplayed to a large extent in the game's story mode and her arcade ending.
  • What Could Possibly Go Wrong?: Expresses this to Batman just before the start of her story mode chapter.
    Harley Quinn: Don't worry, Bats. With this crew on the job, what can go wrong?
  • What Does He See in Her?: A platonic example. Many characters in-game are confused as to how she managed to become The Lancer to Batman or how Bats manages to tolerate her despite her crimes.
  • What Happened to the Mouse?: After narrowly surviving being eviscerated by Wonder Woman and being subsequently taken to a hospital by Supergirl, Harley isn't seen or even mentioned in the ending. That said, in one of her battle intros with Blue Beetle she talks about Wonder Woman's attack on her as if it already happened and she survived and recovered; It's unknown whether this is canon or not.

    Green Arrow (Injustice Universe) 

Green Arrow/Oliver Queen

Species: Human

Voiced by: Alan Tudyk (Injustice: Gods Among Us), Reid Scott (animated film) (English)

https://static.tvtropes.org/pmwiki/pub/images/insurgency_green_arrow_1.png

    Deathstroke 

Deathstroke the Terminator/Slade Wilson

Voiced By: J.G. Hertzler (English)note 

https://static.tvtropes.org/pmwiki/pub/images/insurgency_deathstroke.png
It's payback time.

  • Awesomeness by Analysis: Deathstroke uses his knowledge of the former hero's tactics to his advantage. He even does two Punch Catches on Regime Wonder Woman in a row, just from knowing her fighting style.
  • Badass Normal: Deathstroke is one of the "Gadget" type characters, meaning he fights many of the game's superpowered beings with nothing but guns, swords, traps and his own martial skills. In the story mode, his cunning tactics lets him triumph over the likes of Killer Frost, Wonder Woman, the Flash and Shazam.
  • Being Tortured Makes You Evil: Inverted Trope. It is being tortured by the Regime that makes him do good.
  • Cold-Blooded Torture: He is first seen being tortured by Raven and Cyborg as punishment both for his past crimes and his unwillingness to join their group, hence his feud with the Regime.
  • Defiant to the End: Even as Regime!Raven and Regime!Cyborg are torturing him, he gives them nothing but backtalk.
  • Enemy Mine: While he cannot claim to be a friend of Batman or the Justice League, he still works with them against the common enemy that is the Regime. Once it ends, however, his ending shows that he gathers the remaining Regime soldiers to form the New Titans.
  • Eye Scream: During Green Lantern's chapter, Deathstroke is seen without his eyepatch as he is being tortured by Raven, and his right eye socket is black, scarred and amorphous.
  • Eyepatch of Power: Deathstroke wears an eyepatch whenever he doesn't have his mask, which adds to his appearance as a ruthless and skilled assassin.
  • Grenade Launcher: His scoped rifle can shoot grenades in an arc.
  • Guns Akimbo: He's got a scoped rifle with a grenade launcher attachment, a pair of SMGs, and dual pistols.
  • Improbable Use of a Weapon: His Supermove has him throw his sword into the air and kick it at his opponent as it comes back down.
  • In the Back: He uses a gun on his opponent's back for his throw.
  • It's Personal: The reason why he sides with the Insurgency is because two of the Regime members, Cyborg and Raven, tortured him in cold blood.
    Insurgency Lex Luthor: After so many refusals, why now?
    Insurgency Deathstroke: They made it personal.
  • Not in This for Your Revolution: He doesn't care about the Insurgency at all. The only reason he's working with them is for revenge, which is why he leaves them after he's done.
  • Older Than They Look: He served in Vietnam, yet his healing factor has slowed his aging.
  • Revenge: Seeks it on the Regime for torturing him.
  • Sniper Rifle: Has a scoped rifle of some sort, though it has a high rate of fire and a Grenade Launcher attachment.
  • Spin Attack: One of his attacks involves him spinning vertically in the air with his blade.
  • Sword and Gun: While he does not wield both at the same time, he can alternate between then readily enough and also lampshades his diverse arsenal with the line "Do you prefer steel or lead?"
  • There Is No Kill Like Overkill: His Supermove includes a slash across the stomach, double headshot, kicking the sword into the opponent's gut from a distance, and unloading a lot of bullets with dual SMGs.
  • Walking Armory: Deathstroke is always carrying a sword, scoped rifle/grenade launcher, dual pistols and dual SMGs.
  • What Happened to the Mouse?: Pretty much disappears from the story after acquiring a weapon for Luthor on board the Watchtower. He's not seen again after his scheme comes to fruition. However, he does have a reason not to appear: he just doesn't care about the majority of the conflict, just fulfilling his revenge. After that, it's not his job anymore.
  • Wild Card: While Deathstroke is working with the Insurgency, he only joins them to get back at the Regime for torturing him. He goes outside of the Insurgency's plan during their mission to free Batman and sabotages the Watchtower to explode, putting the Insurgency's plan in jeopardy. Despite that, the Watchtower exploding deals a big blow to the Regime.

    Lex Luthor 

Lex Luthor

Voiced by: Mark Rolston (English)note 

https://static.tvtropes.org/pmwiki/pub/images/insurgency_lex_luthor.png
May fortune favor the foolish.

  • Adaptational Heroism: In this universe, he's Superman's best friend who is actually the money behind the Insurgency. He and Superman have been friends since Smallville and Lex seems to feel the same responsibility for stopping him that Batman feels. Additionally, he notes that he has never partaken in any of the kind of villainous plotting that the mainstream Luthor has, and his turning against Superman is due to the latter's own villainous actions.
    Lex Luthor: Superman doesn't suspect his best friend is funding the Insurgency.
  • Badass Normal: Beneath that Powered Armor is a human no more physically imposing than your average businessman.
  • Brought to You by the Letter "S": He has a giant letter "L" on his Insurgency armor.
  • Cutscene Power to the Max: In some cutscenes, Luthor's suit uses lasers fired out of his gauntlets and shoulder-mounted missile launchers, neither of which appears in his in-game moveset. Additionally, his alternate suit closes from the front, yet his victory cutscene has him exiting from the back like his primary costume.
  • Dead Alternate Counterpart: Becomes this to the main universe Luthor after Superman kills him in a fit of rage.
  • Defiant to the End: After Shazam fries his suit and Superman destroys it, catching Luthor dead to rights, Superman is furious at his betrayal after he brought peace to the world. That Luthor is barely able to choke out his last words makes them all the more powerful.
    Luthor: "Your peace... Your peace is a joke..."
  • Deflector Shields: Can activate an all-encompassing energy shield that protects him from a single attack.
  • Distant Reaction Shot: The explosion from his Supermove can be seen from space.
  • Do Not Taunt Cthulhu: Lex is fully aware that doing so is complete suicide as shown in the above quote, but he knows it'll probably be the only way he can get Superman into the range of his Kryptonite weapon. Unfortunately, a still conscious Shazam dashes his efforts and Luthor pays the ultimate price.
  • Energy Ball: His Supermove features a huge one, charged up via Kill Sat.
  • Energy Weapon: Can call one down from his Kill Sat as a special move.
  • Everyone Has Standards: He shows disgust on Joker's lunatic behavior, as he knows he was the cause of Superman's twisted personality, he also convinced Harley to stop her from following him, even he saves her from being murdered, and prevent her to killing him. He even lampshaded it to Joker himself:
    • " Maybe Superman had the right idea about you."
  • Evil Versus Evil: Subverted. He and the Joker trade blows a couple times, but it's with the Good Counterpart Luthor from the Regime universe.
  • Evil Twin: Inverted. He is a version of Lex that never became evil.
  • Fiction 500: Which he bequeaths to Batman in the Dark Knight's ending.
  • Genius Bruiser: Though the second part is only due to his Powered Armor. In issue # 20 of the prequel comics, he also knows the secret identities of all members of the Justice League, to their surprise.
  • Good Angel, Bad Angel: At least he tries being the voice of consciousness to Injustice Superman during the events of Year Two in the prequel comics. It doesn't work.
  • Heroic Sacrifice: Dies trying to disable Superman with a Kryptonite gun when he was fatally wounded by Shazam and killed by Superman. This was exactly why he wouldn't allow Batman to take on Superman.
  • I Fight for the Strongest Side!: Subverted. He claims that he joined the Regime because "he always chooses the winning side", but it turns out he's actually The Mole for the Insurgency.
  • Jerk with a Heart of Gold: He shares the main universe Luthor's arrogance, but was never a villain, and is definitely a Nice Guy at heart.
  • Jet Pack: His Powered Armor has flight rockets on his back, gloves, and boots.
  • Kill Sat: While he can zap his opponents with one as a special move, his Supermove gets an interesting variation. Lex has the beam target himself so he can concentrate its power into an Energy Ball to personally chuck it at his opponent, the explosion from which gets a Distant Reaction Shot.
  • La Résistance: Serves as The Mole in Superman's Regime for the Insurgency.
  • Macross Missile Massacre: Doing a Meter Burn while calling down his orbital laser will replace it with three missiles.
  • The Mole: Serves as one for the Insurgency, infiltrating the ranks of the Regime.
  • Mighty Glacier: Slow, above average power wise, and has great reach.
  • Nice Guy: In stark contrast to his mainstream counterpart. This Luthor was never a criminal, and while the mainstream Luthor is polite and compromising as a means of being condescending and manipulative, this Luthor is polite, though arrogant at times, and compromising and is totally sincere. This is best exemplified in a scene during the plot where Regime Superman comes by to talk to him - even through he is at that very moment plotting to take him down, he still gives Superman some very heartfelt words about Lois.
  • The Paragon: He is just an ordinary man who could have spent his life enjoying the lucrative benefits of being The High Councilor's best bud, but instead chose to fund the Insurgency, and when it came down to it fight for it. And just look at Nice Guy above for more reasons. The Insurgency Red Shirt Army (Regime troopers who are still loyal to Luthor) even wear his sigil, a stylized L on their chest. It is killing him that breaks Superman's reputation as The Paragon himself.
  • Powered Armor: He wears a bulkier rendition of his trademark armor.
  • Sheep in Sheep's Clothing: This is done especially well, as — used to this sort of thing from Luthor — the player is probably sitting by waiting for Luthor to betray them, especially as he does some secretive actions that make it seem like he is about to... and then he never does. Instead, the 'betrayal' happens towards Regime Superman, and from Regime Superman's point of view, Luthor is a Bitch in Sheep's Clothing.
  • Shock and Awe: He has a technological polearm that can shoot electrical blasts. He can also lay electric mine traps.
  • Sincerity Mode: As a testament of how much of a Nice Guy he truly is, his status as The Mole for the Insurgency doesn’t prevent him from telling sincere words to Superman.
  • Static Stun Gun: His Supermove begins with an electrified palm strike that restrains his opponent long enough for his Energy Ball to charge up.
  • The Smart Guy: Alongside Cyborg, he fills this role in Story Mode.
  • Super-Strength: Thanks to artificial enhancement by his Powered Armor.
  • Token Flyer: He is the only member of the Insurgency (not counting those brought over from the Main Universe) who has the ability to fly, though using his suit to do so. This stands in contrast to the Regime where most of the members have the ability to fly.
  • You Will Not Evade Me: Has some kind of short-range Tractor Beam that draws opponents closer.

    Ares 

Ares

Voiced by: J.G. Hertzler (English)note 

https://static.tvtropes.org/pmwiki/pub/images/injustice_ares.png
If you truly wish to help them, you'll heed me.

  • Affably Evil: He's really quite polite and somewhat honest when speaking to the heroes, but they all still know better than to trust him.
  • Amazing Technicolor Population: His skin is charcoal grey, the comics reveal he had a Caucasian skin tone before becoming the God of War.
  • Anti-Hero: Used to be this in the past, before Zeus rejected to join the call against an unknown evil, and refused Ares's pleading to participate.
  • As Long as There Is Evil: A deconstruction of this trope is what gives him reason to help fight the Regime, as the High Councilor's reign would deprive him of the conflict needed to sustain his own life.
  • Badass Bystander: Played with in the issue of the prequel comic he appears in. While he is observing what's happening, he's also the cause of it.
  • Break the Haughty: Wonder Woman cuts off his hand and runs him through. To add insult to injury, he realizes deep down that if Wonder Woman and Superman succeed in their goals, he's screwed.
  • Brought Down to Badass: The Regime's firm control has eliminated most of the conflict that Ares feeds upon, severely weakening him in the process. Of course, he's still a War God, so he's still a formidable foe.
  • The Cameo: Makes a brief appearance in the Injustice 2 comics mocking Wonder Woman's current situation and warning her about Ra's Al Ghul's threat.
  • Clap Your Hands If You Believe: He needs wars to fuel his powers. This is why he's opposed to the One Earth Government, since their plans will render him powerless.
  • Deus ex Machina: He appears out of nowhere to help Aquaman and Wonder Woman, transporting the former to the Insurgency (who didn't know how to contact him in Atlantis) and the latter to Themyscira (as she didn't know about the amassing Amazon army).
  • Doppelgänger Gets Same Sentiment: Despite being from a different universe, main universe Wonder Woman treats him with the same contempt and mistrust as her universe's Ares, still considering him the same person who bewitched her mother in the past.
  • Enemy Mine: Tries to claim this to the main universe Wonder Woman for helping her against the Regime. She knows better, however, asserting that his actions were purely selfish in nature and that their interests merely aligned.
  • The Faceless: Oddly averted. Though this is the character's standard look, both of his costumes show his face quite clearly. Played straight in the prequel comic though where only his red eyes are visible. In the comic his face from when before he became the God of War is shown.
  • Fluffy the Terrible: Mockingly invoked by Wonder Woman in the prequel comic, who taunts him by saying that after she and Superman bring true, lasting peace to the world he'll stop being the God of War and become the "God of Ponies".
  • God of Evil: Or rather, War, which ends up ruining the lives of most the characters in the game.
  • Heel–Face Revolving Door: Though he is ultimately on his own, he woke up Superman and later was on their side before starting to help Insurgents.
  • Impaled with Extreme Prejudice: By Wonder Woman in the prequel comic. Diana is unconcerned since Ares' status as a God ensures that it won't kill him.
    • Also done in his victory cutscene to his defeated opponent with a flurry of swords.
  • Informed Attribute: In the character selection screen, Ares' alternate costume identifies him as a member of the Regime. However, the god of war has never joined Superman's organization; in fact, he is shown to oppose the Man of Steel during the entirety of the story mode.
  • Moral Myopia: He's afraid of the union between Superman and Wonder Woman, but not because they'll become fascist dictators. Rather, it's because they'll deprive him of the wars that he feeds off of.
  • Nominal Hero: He is only aiding the Insurgency because he wants wars in the world, and knows that Superman's strict Regime will prevent any long-lasting conflicts.
  • Pragmatic Villainy: It's explicitly stated that the only reason he helps the Insurgency is that if Superman wins there will be no more wars to fuel his powers.
  • Shipper on Deck: Mockingly towards Superman and Wonder Woman. Then when he realizes what their union means for the world, he becomes very afraid of this.
  • Spikes of Villainy: Played with. Ares wears a spiky armour, befitting his status as the God of War and his malicious nature. However, the circumstances have forced him to cooperate with the heroes, and he does not perform any villainous acts through the entirety of the Story Mode.
  • Stable Time Loop: In his Classic Mode ending. After aiding the heroes backfires and the Insurgency helps create a different peaceful utopia, he captures Brainiac-5 and forces the robot to put him into a loop beginning right when the heroes arrived and ending right as they win, allowing him to savor endless war.
  • Token Evil Teammate: To the Insurgency, with Wonder Woman explicitly pointing out that it's just an alignment of interests that has them working together, rather than any true affiliation.
  • War God: Being the DC version of the Trope Codifier, he patronizes belligerent warfare.
    Regime!Raven: As a strategist, he's no Athena.
  • War Is Glorious: His world view in a nutshell. The idea of a world that cannot fight terrifies him.
  • Worf Had the Flu: Aquaman notes upon defeating him that Ares is surprisingly weak for being a War God. Ares explains that the Regime's rule has almost completely eliminated conflict on the planet, leaving him nearly powerless as a result.

    Black Canary 

Dinah Laurel Lance-Queen/Black Canary

Species: Metahuman

Voiced by: Vanessa Marshall (English)note 

https://static.tvtropes.org/pmwiki/pub/images/black_canary_8.png
I couldn't be there to finish the fight against Superman. I'm damn sure finishing this one.

Black Canary fought against Superman and his allies, but got sent to another universe when Dr. Fate intervened to save her life. There, she met another Green Arrow, whom she married, and the two returned to her universe of origin to help Batman secure the world once the Regime was toppled.


  • Action Fashionista: Like Vixen, she'll often critique the costumes of other characters.
  • Action Mom: In this continuity, Dinah and Oliver have a son named Connor. Her Arcade ending reveals he inherited Dinah's Canary Cry, so she works with the Justice League to teach her son in how to use it properly.
  • Ass Shove: Threatens to do this to certain opponents in a clash:
    Black Canary: Gonna shove my fist up your...
    Brainiac: Humans are obsessed with scatology.
  • Badass Biker: Her single-line intros have her resting on her motorcycle.
  • Berserk Button: Isn't too keen on those threatening her son Connor, alongside viewing the former Regime members as despotic tyrants.
  • Charged Attack: Her Canary Cry trait builds up passively over time. The longer you go without using it, the stronger its effect, ranging from weak but quick damage, to stunning the opponent and leaving them open for a combo, to blowing them to the other side of the screen while crumpling to the ground.
  • Crusading Widow: Subverted. Superman killed her lover, Green Arrow. Fortunately, she was transported to another universe where his Alternate Self is still alive and married him, but she still bears a grudge against Superman.
  • Dark Is Not Evil: Her costume is dark in appearance and she is heroic in her own right.
  • Deadpan Snarker: When she's not fighting, her Sarcasm Mode is almost always on. She can go toe-to-toe with the Bat on this one. Actually, she did:
    Black Canary: New rule, no gadgets.
    Batman: Indoor voices only.
  • Domino Mask: Some of her Gear options can have her wear one.
  • Earn Your Happy Ending: After everything she's been through, in her arcade ending she's reunited (after a fashion) with Ollie, has a Super Family Team and the Earth is at peace.
  • Empowered Badass Normal: She is an excellent hand-to-hand fighter on top of her sonic powers.
  • Fantastic Racism: She exhibits some distaste towards Kryptonians in general.
    Black Canary: Any more Kryptonians here?
    Supergirl: Two is all we need!
    Black Canary: Wrong. It's two too many!
  • Foil
    • She's one to Wonder Woman. Both are experienced fighters who constantly put themselves on the line for what they believe in (freedom for Canary, the Regime's totalitarian control for Wonder Woman) and hold a grudge for those who they deem traitors. Even their first and last names sound similar (Diana, Dinah / Prince, Lance)! However whereas Dinah is shown to care for her teammates and the innocent victims involved in Brainiac's invasion, Diana has no problem in sacrificing either concept by justifying it as a sacrifice to the greater good. Most notably, Dinah is a seen as a barroom fighter with a Dark Is Not Evil theme, whereas the Amazon Princess is a much more traditionally trained warrior with a Bright Is Not Good theme.
    • She can also be one to Supergirl - Dinah has a lot more combat experience, so much so that it's made her cynical to the extent (it doesn't help that her world's version of Ollie was killed by one of their former friends), whereas Kara is a newbie still trying to train in what her powers can do and is far more hopeful for what the future can bring.
    • She's also one to Harley Quinn. Both are blonde Action Moms who lost the men they loved to Superman. However while Harley's relationship with the Joker was extremely abusive, Dinah was Happily Married with Green Arrow. And while Harley has completely gotten over the Joker and even rejects a Scarecrow induced hallucination of him, Dinah now has a Replacement Goldfish in an Ollie from an alternate Earth. Finally, while Harley gave Lucy to her sister, as she knew the Joker would be a terrible father, Dinah and Ollie raise Connor together.
  • Going Commando: In her customizable gear, a certain pair of pants leave a large gap at her hips, suggesting this. Alternatively though, others show her wearing black boyshorts under her pants if given a leotard that cuts too much cheek, to avoid showing off too much.
  • Hellbent For Leather: Her default Gear has her wearing a leather jacket.
  • Hidden Depths: While she may come off as abrasive and cynical, her interactions with Atrocitus, Flash, Green Lantern and Superman show that Dinah still harbors plenty of rage against the Regime and those who supported it. She's also extremely protective of her son given her arcade ending and her interactions with Wonder Woman and Scarecrow. Finally, she's an extremely loyal friend to Batman and has no qualms beating down anyone who threatens him to perpetual disablement.
  • Hypocrite: She still hates Superman for killing her husband and Green Lantern for having stood by him despite this. She would have a better case for her hatred if she weren't currently friends with Harley Quinn, who was an accomplice to the murder of Superman's wife. Especially egregious because Lois' murder set in motion the events that eventually led to Superman killing Ollie. This is somewhat justified by the tie-in comics, which showed how she became friends with Harley and had her personally witness Harley's Redemption arc and Heel–Face Turn, as well as showed that she was not so immediately forgiving of her.
    • She's also still furious at Green Lantern for his role in the Regime, even though she's remarkably cordial with Flash in battle intros considering Flash joined the Regime as well. Flash's role in ultimately taking down the Regime may factor into this, whereas Green Lantern was only rehabilitated after it fell. There's also the fact Hal was her and Oliver's best friend, making it more a personal betrayal for her.
  • Insult Backfire: In an intro with Black Manta, he calls her "another metahuman freak". Dinah's response? "Damn right I am."
  • It's Personal: She is out for Superman's blood due to Green Arrow's murder and her near death at his hands, although Superman points out she tried to kill him too.
  • Kick Chick: More than any other female fighter; most of her attacks that aren't ranged sonic screams involve her cartwheeling and spinning her boots right into her opponents' heads.
  • Leaning on the Fourth Wall: If Black Canary critiques Firestorm's costume, he'll point out she wears fishnets as part of her costume. She'll reply, "I don't hear my fans complaining."
  • Legacy Character: Her mother Dinah Drake was the first Black Canary.
  • Ms. Fanservice: She wears a leather outfit and fishnets that really accentuate her figure.
  • Nice Job Breaking It, Hero:
    • Broadcasts Superman killing her and wearing a Sinestro Corps ring to the world in an attempt to discredit him in their eyes. Mostly she just makes them afraid of him, giving him a massive power source that allows him to and kill Ganthet and Mogo, after he shrugged off direct hits from both. She and Oracle cost the Insurgency any chance of victory.
    • Atrocitus and Brainiac of all people call her out for her ill-advised decision not to kill Superman when she had the chance. She insists she wanted him alive and it's what good guys do, but they point out she nearly got herself killed and put all of Earth in peril as a result.
  • Out of Focus: Prominent in Chapters 2 & 3, but after getting captured by Brainiac she subsequently disappears from the plot, only showing up once much later as a Brainwashed and Crazy minion, and never appears again.
  • People Puppets: Is controlled by Gorilla Grodd's psychic powers during the invasion of Kahndaq.
  • Replacement Goldfish: She is technically one to her husband, an alternate-universe Green Arrow, who lost his own Dinah Lance. He is also this for her, so it evens out.
  • Reports of My Death Were Greatly Exaggerated: She expresses this to Deadshot in one of her intros.
  • Revenge: She wants vengeance for Green Arrow's death.
  • Scars Are Forever: In one of her intros with Superman, Dinah claims that she still bears the heat vision scars from their last fight. Though its revealed she doesn't have them by Gear customization that exposes her midriff.
  • She's Back: After being mortally wounded by Superman, she was revived by Dr. Fate and sent to another universe, but now she has returned to her home reality.
  • Steel Ear Drums: A Required Secondary Power, considering she is not deafened by her own Canary Cry.
  • Super-Scream: Uses her signature Canary Cry sonic attack in battle as her unique trait. Appropriately enough, Mortal Kombat representatives Sub-Zero and Raiden compare her to their universe's own screaming warrior, Sindel.
  • This Is Unforgivable!: She's still very angry at Hal Jordan in their battle intros despite his Heel–Face Turn.
  • Thou Shalt Not Kill: She hates Superman and dearly wishes him dead, but Batman asks her not to kill him, she later keeps her word and after defeating Superman with a Kryptonite Bullet she summons Ganthet, but she turns her back and Superman gets a Yellow Ring that frees him enough so that he can kill her with his laser vision.
  • Undying Loyalty: She considers Batman to be her family and regrets not being there for him since she was gone.
  • Violently Protective Girlfriend: When she, Ollie and Hal Jordan visited a bar and a guy tried to hit on her and later attacked Ollie, she told that guy that only she, gets to "touch him inappropriately."
  • What Happened to the Mouse?: Both she and Green Arrow completely disappear from the main story after being freed from Gorilla Grodd's mind control. The Arcade ending for Dinah shows she was fighting Brainiac's minions on her way back home.

    Green Arrow (Another Universe) 

Oliver Jonas Queen/Green Arrow

Species: Human

Voiced by: Alan Tudyk (English)note 

https://static.tvtropes.org/pmwiki/pub/images/green_arrow.png
This is one for the bucket list.

The Green Arrow of the Injustice-verse died after an ill-advised decision to shoot Superman with an arrow backfired horribly when he accidentally wounded Pa Kent on the rebound. This Green Arrow, however, is from another universe, one in which he lost his wife, his fortune and his chance to be a superhero. Introduced to an alternate version of his wife who came with another him's baby in her arms, he enjoyed happiness for years until the threat of new parties forced Dr. Fate to bring him and Dinah to the Injustice-verse to help Batman face them. Having inherited all of his Alternate Self's fortune and equipment, Oliver Queen once again takes to the field as Green Arrow, a champion of the common man as gods battle for the fate of the world.


  • Action Survivor: It's kind of his thing. Just ask about the time he spent a year stranded on a desert island.
  • Alternate Self: The Injustice universe's Green Arrow is dead, but this version of Green Arrow comes from the same universe that Dr. Fate hid Black Canary in.
  • Ambiguously Bi: He loves Dinah, and in an intro can jokingly admit to having a crush on her... but he'll also say the same thing to Jay Garrick. Which may be reciprocated.
    Jay: I fight for a freer, more just society!
    Green Arrow: I think I have a crush on you.
    Jay: Well then, partners it is!
  • Badass Boast: Gets off a particularly epic one versus Batman.
    Green Arrow: This is going to hurt.
    Batman: I'll go easy on you.
    Green Arrow: Didn't say it was going to hurt me.
  • Badass Normal: An ordinary human with archery skills and a whole lot of gadgets.
  • Berserk Button: Don't threaten his family in front of him.
  • But Now I Must Go: His Arcade Ending. He returns to his home dimension to warn them about a potential attack from Brainiac only to witness one underway. However, his Earth is saved by a Justice League from different dimensions composed by Flashpoint Wonder Woman, a Soviet Batman and the Earth-23 Superman. Green Arrow agrees to join the League into stopping Brainiac all across the multiverse.
  • Comically Missing the Point: Played for laughs at one point in the story mode:
    Catwoman: You have no idea what you're doing!
    Green Arrow: Sure I do. I'm in Gorilla City, fighting a lady in a cat-suit. This is one for the bucket list!
  • Dead Alternate Counterpart: Inverted. He is the still living counterpart to the Injustice Green Arrow, who was killed by Superman.
  • Deadpan Snarker: In true Green Arrow fashion.
    Green Lantern: Billionaire social justice warrior.
    Green Arrow: I'll take that as a compliment.
    Green Lantern: (sigh) You and your bleeding heart...
  • Fish out of Temporal Water: Downplayed, but still there. He regularly comments on the subtle differences between this world and his and frequently notes that on his world he's still friends with most of the Regime characters.
  • Happily Married: To Black Canary, to whom he technically serves as a Replacement Goldfish for his Injustice universe counterpart.
  • Head-Tiltingly Kinky: They may be Happily Married, but combat dialogue between them will indicate their fights are almost akin to foreplay.
  • Henpecked Husband: Subverted in that Ollie knows he's at Dinah's beck and call — and enjoys it. Often played for laughs as well:
    Doctor Fate: Oliver Queen. You must flee this Earth before the thread of your fate unravels.
    Green Arrow: Would love to do that, but I only take orders from her.
  • Hey, That's My Line!: Says this verbatim when Harley steals his "Time for the grand finale" quote in a clash.
    Green Arrow: Whatcha gonna do about it, chum?
  • Hypocritical Humor: As mentioned above, he chastises Harley for stealing his line, yet in an intro with Green Lantern, he steals his "Green Lantern's got this" (he swaps 'Lantern' for 'Arrow', for obvious reasons) quote.
  • I'll Take That as a Compliment: His reaction to Hal calling him a "billionaire social justice warrior", to the latter's frustration.
    Green Lantern: *sigh* You and your bleeding heart...
  • It's Personal: He's got an axe to grind against this dimension's Superman for nearly killing Black Canary and killing his alternate self.
    Green Arrow: I heard you killed the other me.
    Superman: That was an accident.
    Green Arrow: Like the one you're about to be in.
  • Just Like Robin Hood: A man born into wealth who now tries to fight for the little guy with a bow and arrow. He admits as much to Captain Cold, who approves of sticking with the classics.
  • Know When to Fold Them: Aboard Brainiac's ship, Black Canary tries to resist capture by using her signature attack on the ship's owner to little effect. Brainiac retaliates by using one of his tentacles to strangle her, causing a terrified Green Arrow to beg him to stop as long as they desist. Brainiac complies and tells them his motivation for coming to Earth.
  • Lethal Joke Item: His normal signature ability is to loose a normal arrow at his opponent that does a bit of damage and causes them to flinch, using a meter burn to power it up turns it into a boxing glove arrow, which does significantly more damage and explodes causing the opponent to fall down.
  • Nice Guy: A friendly and jovial man, even to his opponents.
  • Nonindicative Name: Like several other Color Characters, shaders can make him different colors but his name remains the same.
  • Obfuscating Stupidity: His jovial nature and constant snarking almost make him come across as a Cloudcuckoolander, but he's actually quite analytical and perceptive, especially in the rare instance when he stops joking around (see O.O.C. Is Serious Business below).
  • O.O.C. Is Serious Business: The only time Green Arrow drops his light-hearted nature is when the Joker mention's Ollie's family.
    Stay away from them, you son of a bitch.
    You do not want to go there.
  • Open Mouth, Insert Foot: He nonchalantly refers to this world's Batman and Cyborg as much broodier and much less mellow respectively, only to be reminded by both that they've both lost a lot of people they've loved. Green Arrow contritely apologizes in both cases.
  • Out of Focus: Prominent in Chapters 2 & 3, but after getting captured by Brainiac he subsequently disappears from the plot, only showing up once much later as a Brainwashed and Crazy minion, and never appears again.
  • People Puppets: Is controlled by Gorilla Grodd's psychic powers during the invasion of Kahndaq.
  • Rags to Riches: In his home universe, Green Arrow lost everything, going from Riches to Rags and living out of a cabin in the woods. When he accompanies Dinah to the Injustice world, Batman points out that all the wealth that belonged to the deceased local Green Arrow now belongs to him, restoring his billionaire status.
  • Reimagining the Artifact: Despite the darker setting, Ollie can break out his infamous boxing glove arrow as a Meter Burn move. In-universe, it's attributed to his smartass sense of humor. Oh, and it's explosive (as mentioned above).
  • Replacement Goldfish: The basis of his relationship with this world's Black Canary. Both his Black Canary and her Oliver Queen died, so these two got together.
  • The Rival: Like most forms of media, he has a bit of a rivalry with Deadshot:
    Deadshot: Who's the better shot, Arrow?
    Green Arrow: Let's put apples on our heads and find out.
    Deadshot: I'm aiming for center of mass.

  • Smoke Out: Gear customization can provide a Smoke Arrow that functions like this.
  • Troll: He enjoys lightheartedly pushing the buttons of the more serious characters. Grodd seems to be one of his favorite targets:
    Green Arrow: Are we a happy monkey?
    Gorilla Grodd: I AM A KING, IMBECILE!
    Green Arrow: Don't go climbing any tall buildings!
  • What Happened to the Mouse?: Both he and Black Canary completely disappear from the main story after being freed from Gorilla Grodd's mind control.
  • William Telling: His victory animation is taking a bite out of an apple, tossing it into the air, and hitting it with an arrow.
  • Your Brain Won't Be Much of a Meal: Grodd implies he thinks this way.
    Green Arrow: Stop reading my mind!
    Gorilla Grodd: I've already finished.

    Blue Beetle 

Jaime Reyes/Blue Beetle

Species: Human

Voiced by: Antony Del Rio (English)note 

https://static.tvtropes.org/pmwiki/pub/images/blue_beetle_9.png
I'm ready to level up.

Jaime Reyes loves superheroes, so his life could only get better when the robotic Scarab attached itself to his back, although carrying around a weapon of mass destruction all the time is a little stressful. Still, if it gives him the chance to serve with Batman, Jamie's ready to put away any reservations and any maturity to become a superhero.


  • Accidental Murder: Accidentally kills a pregnant thylacine and El Diablo in Issue #23 of the tie-in comic.
  • Adaptation Relationship Overhaul: Him and Firestorm have never interacted with each other in canon, but here they're portrayed as an Action Duo for Batman's team, being The Big Guys that are used when things get serious and Heterosexual Life-Partners to each other in a manner not seen outside of a Fan Works.
  • Affirmative-Action Legacy: He's Latino, while the previous two Blue Beetles were white.
  • Age Lift: Downplayed, but still there. Blue Beetle is usually portrayed as being in the 15-16 range, while here he explicitly states to Wonder Woman that he's 18.
  • Arm Cannon: He can form these with his Scarab armor, his super even combining them into a larger, combined cannon.
  • Armor-Piercing Response: He gets one against Supergirl during the story, giving Kara her first clue that something isn't right with her cousin.
    Supergirl: We need Kal's help, kid. You have no idea what Brainiac can do!
    Blue Beetle: No, but I know what Superman can do!
  • The Baby of the Bunch: He's a high school student, while the rest of the roster are adults with the majority being above thirty.
  • Berserk Button: He's not too keen on people disrespecting their familia, as Nightwing finds out when he insults his father.
    Blue Beetle: You should respect your familia.
  • Beware the Nice Ones: One of the most genuinely kindhearted members of the cast who can also go toe to toe with the likes of Wonder Woman, Black Adam, Cyborg, and Supergirl.
  • The Big Guy: One of the two heavy hitters for Batman's team, the other being Firestorm.
  • Blade Below the Shoulder: He can transform his arm armor into blades, both for special moves and as his trait, remaining active in blade form for an extended period.
  • Blue Is Heroic: His suit is heavy on the blue, highlighting his idealism and cool-headed personality.
  • Broken Pedestal: He mentions to both Wonder Woman and Green Lantern that he admired both of them prior to their joining the Regime. Raiden is possibly one, given this exchange:
    Blue Beetle: Scarab doesn't say nice things about you.
    Raiden: I am Raiden, Master of Truth and Light.
    Blue Beetle: Not after your Heel turn, bro.
  • Chivalrous Pervert: Endlessly amused with Supergirl's comments about "tickling" her.
    Blue Beetle: I'm no fan of hitting girls.
    Supergirl: Heh, you'll be lucky to tickle me.
    Blue Beetle: Yup. I kinda would be.

    Supergirl: (in a Clash) Still trying to tickle me?
    Blue Beetle: (laughs) Yeah.
    • There's also this clash with Starfire:
    • He does get a little nervous when Harley Quinn flirts with him, though:
    Harley: Ahh, aren't you cute.
    Blue Beetle: I am so gonna regret this.
    Harley: I'll show you the ropes.
    Poison Ivy: Eyes up here, kid.
    Blue Beetle: Focus, Jaime!
  • Clothes Make the Superman: His powers come from his scarab armor.
  • Deadpan Snarker: You'd be hard-pressed to find an intro where he doesn't make a good quip.
  • Foreign Cuss Word: Downplayed — he calls Nightwing a "mocoso" in the story mode in an angry tone, giving this impression. However, "mocoso" only means "brat" in Spanish.
  • Gratuitous Spanish: Has a few words peppered throughout, like saying "familia" instead of "family" on his Arcade ending.
  • Heterosexual Life-Partners: From the looks of it, Blue Beetle is beginning to become this with Firestorm.
  • Hopeless Suitor: Played for laughs in some of his battle intros:
    Blue Beetle: Blue Beetle, coming at'cha!
    Brainiac: You are of no interest to me.
    Blue Beetle: Says every girl at school.
  • Humble Hero: Played straight at the conclusion of his arcade story, where he turns down membership in the Justice League to go back home to El Paso and go to school with his family, but averted otherwise as he can be quite cocky in his intros.
  • Hypocrite: One of his pre-battle quotes is "Scarab doesn't say nice things about you", which is usually accurate — but the Scarab in question, according to Hal, is wanted for a crime spree spanning 17 sectors of space, very likely including murder given what we know of the Reach, and is only on Batman's side because its user is. Alien war machines in glass houses shouldn't throw stones.
  • Invisibility Cloak: Gear customization can provide Blue Beetle with the move "Alien Cloak", allowing him to camouflage or turn invisible for a time.
  • Just a Kid: People constantly remark on his youth and inexperience as a hero, some using it as an excuse not to take him seriously in spite of the Scarab on his back.
    Aquaman: You talk boldly for someone so young.

    Black Manta: Go back to the kiddie pool.

    Doctor Fate: You're a mere boy, Jaime.

    Darkseid: This war is over, boy.
  • Kid Hero: A teenage hero among a roster consisting entirely of full-grown adults.
    Wonder Woman: Batman sends a child against me?
    Blue Beetle: Hey! I'm old enough to drive.
  • Kirk Summation: He calls out Nightwing/Damian for callously abandoning and disrespecting his father (Batman).
  • The Knights Who Say "Squee!": His Arcade ending narration has him pretty much going "Oh My God, I Beat Brainiac!" and being excited that Batman is grateful for his actions.
  • Legacy Character: He is not the first Blue Beetle. Dan Garrett and Ted Kord were the Blue Beetle before him.
  • My God, What Have I Done?: In the prequel comic. He deeply regrets his accidental genocide of several endangered species that the League of Assassins were taking care of.
  • Nice Job Breaking It, Hero: In issue 23, shattering the glass ceiling just to find another entrance which leads him to unintentionally and accidentally harming and killing the most if not all of the endangered wildlife which instigated a fight between Vixen and the rest of the group.
  • Nonindicative Name: Like several other Color Characters, shaders can make him different colors but his name remains the same.
  • People Puppets: Is controlled by Gorilla Grodd's psychic powers during the invasion of Kahndaq.
  • Red Oni, Blue Oni: He is the Blue Oni to Firestorm, though more obviously Jason Rusch than Martin Stein.
  • Retired Badass: In his Arcade ending, he takes a break from superheroics to reunite with his family and go back to school. Still, the offer to join the Justice League remains open.
  • Secret-Keeper: In the prequel comic, he learns of Supergirl's existence, but she makes him promise not to tell Batman.
  • Spider Limbs: He can extend mechanical appendages the Scarab on his back to attack his opponent.
  • Spike Balls of Doom: A variation of his Blade Below the Shoulder has him form large spiky balls around his hands.
  • Stance System: Blue Beetle's trait toggles on and off his arm blades, which give him longer reach, but disable some of his special attacks while active.
  • Superpower Lottery: He has Super-Strength, Super-Toughness, Flight, a degree of Voluntary Shapeshifting that enables him to create blades and extra limbs, and Arm Cannons.
  • Underestimating Badassery: To Grodd. He arrogantly calls him a "big, dumb monkey", a woefully inaccurate description of Grodd, who of course takes great offense. In Story Mode, however, where their power levels are not equalized for gameplay reasons, Grodd is able to completely dominate his mind and uses him like a puppet, implying Beetle fought him offscreen and lost.
  • Unreliable Narrator: It's unlikely Batman offered to have him lead the Justice League, even if he took down Brainiac.
  • Unskilled, but Strong: Deconstructed. Despite his lack of experience, the Scarab gives him a wide variety of potent powers that allow him to hold his own in battle. That said, Jaime's youth and inexperience are often played for grimly realistic effect. In the comics, his reckless attempt to help out when things seem to go badly on his end ends up ruining Alfred's attempts to bring peace between Batman and Ra's al Ghul by accidentally killing the pregnant thylacine at Ra's' sanctuary and his efforts during the ensuing punch-up just make things worse when he ends up killing El Diablo (again, accidentally) which gets every animal in the sanctuary wiped out, all of them endangered species, which fills Ra's with such rage that he vows to make things even worse if Batman interferes with his plans again. In the game, meanwhile, he tends to be cocky and reckless in his pre-battle intros, believing he can beat anyone he meets with ease. Outside his and Firestorm's chapter in Story Mode, however, he doesn't fare very well and Grodd and Brainiac make him their Muppet.
  • Voluntary Shapeshifting: His Scarab armor allows him to create a variety of bladed weapons.

    Firestorm 

Jason Rusch & Martin Stein/Firestorm

Species: Metahuman

Jason Voiced by: Ogie Banks (English)note 

Stein Voiced by: Fred Tatasciore (English)note 

https://static.tvtropes.org/pmwiki/pub/images/firestorm.png
Leave. Now. Or you'll get a helluva lot worse than a sunburn...

A young jock and a well-aged professor, Jason Rusch and Martin Stein have little in common, except that they both make up half the mind of Firestorm, a physical representation of the infinite radio-alchemical dimension known as the Firestorm Matrix. They fuse together to release these unrivaled powers to make fire for Batman.


  • Adaptation Relationship Overhaul: Him and Blue Beetle have never interacted with each other in canon, but here they're portrayed as an Action Duo for Batman's team, being The Big Guys that are used when things get serious and Heterosexual Life-Partners to each other in a manner not seen outside of a Fan Works.
  • Atomic Superpower: His primary power is to manipulate radioactive energy. He uses to generate Kryptonite radiation to weaken Supergirl, but it doesn't work and later on its revealed he has been able to replicate gold Kryptonite.
  • Beware the Nice Ones: Firestorm is a traditional hero, with that said, if the situation gets bad enough he is not above threatening his enemies with excessive force such as nuking them, making him the only one of Batman's allies to consider such measure.
  • The Big Guy: One of the two heavy hitters for Batman's team, the other being Blue Beetle.
  • Blood Knight: Firestorm is very intense sometimes. While his pal Blue Beetle is friendly and more traditionally heroic, Firestorm likes to boast about what a badass he is and how people will get wrecked if they step up to him in his pre-fight dialogue.
  • Brainwashed and Crazy: Alongside Swamp Thing on Brainiac's ship, when Superman and Batman board it. Fortunately, the signal jammer devised by Cyborg snaps them both out of it once they've been pacified.
  • Broken Pedestal: Cyborg seems to be this to him; in a few of their battle intros Firestorm mentions that Cyborg was his idol, but otherwise taunts or insults him. He also feels this way towards Superman, as shown by one of their clash exchanges.
    Firestorm: You used to inspire me!
    Superman: Now you'll fear me!
  • Chekhov's Skill: Firestorm is able to synthesize green kryptonite using his radioactive powers, which he uses in an attempt to incapacitate Supergirl. Towards the climax, Batman reveals that he had Firestorm use that same ability to create a dagger made of gold kryptonite, to be used against Superman after Brainiac's defeat.
  • Composite Character: Firestorm is comprised of Jason Rusch and Martin Stein, but the description of their relationship seems more similar to the one shared between Dr. Stein and Ronnie Raymond. His personality, meanwhile, is more in line with Jefferson Jackson from The CW's Arrowverse.
  • Continuity Nod: Jason will reference his predecessor Ronnie every so often during combat.
  • Downer Ending: His Ladder Ending, to put it mildly, does not go well. Yes, Brainiac is dead, but the collateral damage is unsalvagable, countless innocents died because of Jason and Stein's recklessness and both of them are too ashamed of themselves to continue being Firestorm.
  • Elemental Rivalry: Although Firestorm tells Captain Cold that he thinks the fire vs ice dynamic is overplayed, he plays it almost completely straight with Sub-Zero. They seem to press each other's buttons just the right way:
    Firestorm: Let's turn up the heat.
    Sub-Zero: It will be met with unrelenting cold.
    Firestorm: Prepare to get burned.

    Sub-Zero: Is there no end to your magic?
    Firestorm: Can't put out these flames.
  • Flying Firepower: His/Their main power set.
  • Godzilla Threshold: What happens the Regime remnants break into Superman's prison and he is surrounded with no way to fight them off? He threatens to nuke the entire complex if they don't back down. He makes it clear that he isn't bluffing too.
  • Heterosexual Life-Partners: From the looks of it, Firestorm is beginning to become this with Blue Beetle.
  • Ink-Suit Actor: Jason Rusch (while out of the suit) is the spitting image of Ogie Banks.
  • Kill It with Fire: His super move sends his opponent into a hellish area of fire and brimstone, where Firestorm launches his opponent into the air with an eruption of fire from underneath them before smashing him between two gigantic flame-engulfed atoms.
  • The Knights Who Say "Squee!": In his pre-fight dialogue with Superman. Supes being a tyrannical dictator now notwithstanding, Firestorm unbashfully calls his boast of having walked on the sun to be "seriously freaking cool."
  • Last-Name Basis: Martin Stein is almost always referred to by his last name.
  • Nice Job Breaking It, Hero: To defeat Brainiac in the Arcade mode, Firestorm unleashes an attack that destroys Brainiac's ship, including all the cities he had captured. Ashamed by the disaster caused by their hubris, Jason and Professor Stein resign from the Justice League. However, they will still answer Batman's call should he need them in the future.
  • Playing with Fire: His main attacks focus around his atomic fire.
  • Red Is Heroic: Red is the most visible color in his uniform. His fire motif doesn't hurt either.
  • Red Oni, Blue Oni: He is the Red Oni to Blue Beetle. He technically qualifies as this trope himself with Jason being the Red Oni and Stein the Blue Oni.
  • Reckless Sidekick: Shows signs of this. On two separate occasions he resorts to really dangerous solutions to achieve victory at any cost. Oddly enough, both times it's the professor who suggests these ill-advised plans.
    • In Story Mode, he tries to prevent Superman's escape from prison by attempting to nuke the whole complex. Only the timely arrival of Batman prevents him from following through on it and Bats later chews him out for it.
    • In his Ladder Ending, he decides to weaken Brainiac by overheating his ship's drive core. This time Batman isn't there to stop him and he ends up destroying the Skull Ship and all the cities aboard. Jason and Stein are so ashamed of themselves over this that they quit the Justice League to avoid making any more such mistakes. However, they will still be there for Batman in case he needs them in the future.
  • Socially Awkward Hero: In some dialogue with Harley Quinn, she jokes that he has difficulty talking to pretty girls. Jason denies this but confirms that Stein has such a difficulty.
  • Two Beings, One Body: Firestorm is a single superpowered body shared between the brash Jason Rusch and the reserved Martin Stein.
  • Unskilled, but Strong: Like Blue Beetle, and also deconstructed. His vast power set makes him presumptuous of victory, but when it's not his turn to win, he gets his ass kicked by Grodd and/or Brainiac, and is seen under Brainiac's control before Batman and Superman free him from it. Also, he resorts to reckless and dangerous solutions without first making sure it's a good idea to do so. In Story Mode, it almost leads to him trying to save the day by nuking the Regime into oblivion, and in his Ladder ending it outright causes him to get billions of innocent people killed trying to stop Brainiac.
  • What the Hell, Hero?: Batman admonishes Firestorm for almost blowing the complex up and calls his action reckless.
  • Worthy Opponent: Some intro dialogue with Starfire seems to indicate that he views her as this.

    Catwoman 

Selina Kyle/Catwoman

Species: Human

Voiced by: Grey DeLisle (games), Anika Noni Rose (animated film) (English)note 

https://static.tvtropes.org/pmwiki/pub/images/catwoman.png
I've got nine lives, Dinah. I'm only a traitor in most of them.

With no loyalty to the Regime, cat burglar Selina Kyle switches loyalty to Grodd's Society, with little care for her former lover Batman.


Injustice: Gods Among Us

  • Adaptational Villainy: Though her normal version isn't exactly a hero, she still has Anti-Hero moments, whereas this one sides with Superman to try to make sure Batman isn't hurt, and turns against Batman completely when he rejects her offer to leave the city with her for good.
  • Animal Motifs: Cats, unsurprisingly.
  • Badass Normal: One of the "Gadget" type characters.
  • Battle Couple: She wants desperately to be this with Batman, but he refuses to associate with her after she joins the Regime.
  • Bittersweet Ending: Her Classic Battle ending. Superman is defeated, but her pride keeps her from trying to make amends with Batman. However, inspired by his reconstructive efforts, she dedicates herself to helping defend the streets until she and Batman are ready to speak again.
  • Cat Girl: Or "Woman," as the case may be. She's of the "cat-themed suit" variety.
  • Crazy-Prepared: In the comics it's revealed that she had kryptonite earrings and sound dampeners in her suit so Superman couldn't hear her heartbeat.
  • Dark Action Girl: Even moreso than in general after joining up with a dictatorship.
  • Dating Catwoman: She tries desperately to invoke this, but thanks to her Adaptational Villainy Batman's not having any of it.
  • Despair Event Horizon: After many deaths and failures of Insurgency, she realizes they are fighting a losing war and joins the Regime.
  • Femme Fatale: It helps her when dealing with people like Batman and Main Cyborg, who she tricks into blowing his cover by alluding to a romantic history with Injustice Cyborg that never happened.
  • Genre Blindness: She genuinely believes that Batman would agree with her offer of leaving with her and abandoning the fight with Superman.
  • Goggles Do Nothing: At the very least, they seem to play no role in combat.
  • Heel–Face Revolving Door: She's initially with the Insurgency, than with the Regime, and then in her ending becomes an Anti-Hero again.
  • Knight Templar: Subverted. She's with the Regime but still doesn't have the mindset of this trope.
  • La Résistance: She joins Batman's resistance but it doesn't last. By the time the game begins, she is a member of the Regime.
  • Love Makes You Evil: Also makes you crazy: She apparently joins the Regime because she doesn't want Batman hurt, believing this will somehow let them live peacefully together. She ultimately fulfills her Regime obligations to fight him purely out of spite for his completely understandable rejection.
  • Leotard of Power: She wears this with pants underneath, resulting in just a sliver of skin at her hips.
  • Old Maid: Regime Nightwing invokes this in his Clash System quote when he calls her an "old lady".
  • Pride: It keeps her from apologizing to Batman right away in her ending. She's overcome this between this game and the sequel.
  • Purple Is Powerful: Her Regime costume is lavender-colored.
  • Screw This, I'm Outta Here: She quits the Insurgency after repeated failures and Superman unleashing Serial Escalation each time. She sees it as a losing fight and calls it quits.
  • Sensual Spandex: As if her cat motif wasn't strong enough, she wears a Spy Catsuit.
  • Ship Tease: She pretends to be in a relationship with Main Universe Cyborg to trick him into revealing his true identity. Their interactions imply that Injustice Selena and Victor actually hate each other.
  • Villainesses Want Heroes: Her attraction to Batman has become this due to her Adaptational Villainy
  • Wolverine Claws: She has metallic cat claws attached to each finger of her gloves.

Injustice 2

  • Age Lift: She clearly looks more like someone in middle life, with graying hair and a few wrinkles if looked at closely, whereas most other versions are in the prime of their lives, usually the same age as Batman.
  • Animal-Themed Superbeing: Animal Alias. She and Cheetah dig into each other over it in their intro dialogues.
    Cheetah: You're too domesticated.
    Catwoman: I don't like roughing it.

  • Badass Biker: One of her moves has her riding on a bike, grabbing her opponent with her whip and dragging them around.
  • Classy Cat-Burglar: One of the most triumphant examples, if not the Trope Codifier.
  • Comical Overreacting: Angrily tells Harley to take back calling her outfit "just alright" in an intro.
  • Cool Mask: Some gear options give her a face-covering cat mask.
  • Cool Old Lady: Downplayed, but she looks more in middle age rather than the same age as Bruce.
  • Dark Action Girl: While a skilled fighter, she's also a thief.
  • Dating Catwoman: Despite being a thief, her attraction to Bruce still remains. Unfortunately, they break things off in her Arcade mode. She even says her relationship was interesting because it was forbidden.
  • Depending on the Writer: Her relationship to Batman varies greatly depending on what context. Her intro dialogues often switch between flirtatious and confrontational, with some comments indicating playful banter between the two whereas others indicate Bruce still doesn't fully trust her after the last game. Whereas in the main story she's The Mole in the Society, firmly on Bruce's side, and even has enough security clearance to override the Batcave's defense systems when they react to Cyborg, as well as serving as his co-pilot in the Batwing when attacking Brainiac's ship (a spot formerly held by Damian). Her Arcade mode ending has her settle down with Bruce, only to quickly get bored and end up leaving him because she preferred their romance being the forbidden sort. Whereas in the comics, she and Bruce quickly pick up their romance from where it left off and they all but act like a married couple, with Selina being quite content living with him.
  • Divergent Character Evolution: In the original game, her gameplay revolved around the use of clawed gloves, true to her name. In Injustice 2, she makes far more use of her whip, with the pure clawed cat-girl style being offloaded to Cheetah.
  • Easily Forgiven: Sort of. Some of her intro dialogues indicate Bruce hasn't fully forgiven Selina for joining the Regime. In the main story he seems to fully trust her again. Meanwhile in the comics, their first meeting post-Regime has her stopping Bruce from going too far in punishing a thug, whereby she promptly states she joined the Regime to keep Bruce alive, feeling hurt that Bruce refused to acknowledge that. His next action is to take her straight to the Batcave and introduce her to Brother Eye. The next time the two are seen they're in bed together.
  • Enhanced Archaic Weapon: Her whip can be modified with gear options.
  • Enigmatic Minion: While she could be motivated by greed, there is some heavy doubt over her true allegiance to the Society. She is actually working as a spy for Batman.
  • Good All Along: When Harley gets taken prisoner at Gorilla City, Selina frees her, revealing herself to be Batman's mole in the Society.
  • Heel–Face Turn: After working with the Regime in the first game, she's now back on Batman's side, serving as the mole in the Society.
  • Hypocrite: In her pre-match dialogue with Cyborg, she calls him a killer — a funny position to take considering she's been shown as part of Grodd's Society, almost every other member of which has also killed a lot of people, including Grodd himself though this might be the point, considering she's not really a member. And most glaring of all, she used to be a Regime member herself.
    • Her interactions with Green Lantern also shows this as both of them used to be part of the Regime.
  • In the Hood: Some gear options give her a hood with cat ears.
  • It Will Never Catch On: During one intro with Harley, she'll tell her a Gotham City Sirens team will never catch on.
  • Male Gaze: Her Super ends with a nice view of her posterior.
  • The Mole: She's actually working for Batman. She joined the Society to try and figure out what Grodd's plans were.
  • Morality Pet: Has one in Harley, as she's very protective of her when fighting against the Joker or Poison Ivy.
    • It's Personal: Her Story Mode role when selected even has her calling Ivy out for both mortally poisoning Harley and breaking off their friendship.
  • Ms. Fanservice: Even Brainiac views her as attractive. It helps that she's curvy in all the right areas, always wearing skin-tight outfits, and shows a varying amount of skin in them.
  • Navel-Deep Neckline: Her default outfit and many gear options give her a plunging neckline.
  • Silver Fox: Caatwoman looks closer to middle age here, but is still very attractive.
  • Ship Sinking: Gets together with Bruce in her Arcade ending, only to dump him after getting bored with the mundane lifestyle.
  • Sticky Fingers: She is a thief, this is a given. In her Arcade ending, she steals a Mother Box.note 
  • Victory Is Boring: Her Arcade ending. She defeated Brainiac, got the guy, and her fame and fortune mean that she can get anything she wants without having to work for it... which leaves her bored out of her skull and without a purpose in life. So she leaves Bruce and goes back to being a thief.
  • Wanting Is Better Than Having: Feels this way about her relationship with Bruce Wayne in her arcade, where she liked the relationship better when it was forbidden by her life of crime.
  • Whip of Dominance: Her trademark whip reappears, alongside her usual domineering attitude and black leather gear, with many costumes playing up the Dominatrix image.

    Supergirl 

Kara Zor-El/Supergirl

Species: Kryptonian

Voiced by: Laura Bailey (English)note 

https://static.tvtropes.org/pmwiki/pub/images/supergirl_6.png
I punch above my weight.

Kara Zor-El was a teenager when Brainiac destroyed her home planet of Krypton, and although that was thirty years ago, Kara is still just a girl thanks to time trapped in "hypersleep." She would be horrified to see what her cousin has become, but thanks to the half-truths of Black Adam and Wonder Woman, Supergirl is convinced her cousin is a helpless victim who must be freed to bring hope to humanity.


  • Accidental Innuendo: invoked In one of her interactions with Blue Beetle, he says he's not a fan of hitting girls, to which she responds "You'll be lucky to tickle me". While intended as a Badass Boast, Beetle's reaction makes it quite clear what it really sounds like.
  • Action Girl: Superman’s female cousin, who has all of his powers and badassery despite being (physically) a teenager.
  • Adaptational Late Appearance: This Supergirl arrived much later in Superman’s career.
  • Ambiguous Situation: In both the Absolute Power ending and in Superman's ladder ending, it's left vague on whether she reluctantly joined the Regime under pain of death or was forcibly cyberized by her cousin.
  • Analogy Backfire: She attempts to reason with Superman by reminding him that he is the son of Jor-El, who fought against General Zod's attempt to take over Krypton rather than supporting it. Superman flatly replies that in his opinion, maybe Jor-El should have listened to Zod instead.
  • Armor-Piercing Question: Gives an absolutely riveting one to Superman.
    Supergirl: Whose son are you? Jor-El’s? or General Zod’s?
  • Ass Kicks You: One of her combos ends with her hip-checking her opponent backwards, leading with the super derriere.
  • The Atoner: Zigzagged. She isn't trying to atone for her own evil actions, but Superman's. After defecting to Batman's side, she makes it her personal mission to restore the House of El symbol that she wears on her chest as a beacon of hope for humanity rather than the beacon of fear it had become due to Superman's actions as leader of the Regime.
  • The Big Guy: Arguably the strongest member of the cast in Story Mode, after Superman and Brainiac.
  • Big Sister Instinct: Towards Kal-El. Even then, this instinct is still not enough to help her to redeem Clark, who screws his chance to pull a Heel–Face Turn. They even develop a Cain and Abel dynamic despite being cousins.
  • Blow You Away:
    • One of her moves has her spin in place, creating a vortex of wind that lifts her opponent into the air Kitana-style.
    • She also shares Superman's powerful breath, including the ice breath variation. In addition to combat, she uses the latter for her character select intro.
  • Blue Is Heroic: Her default outfit has a lot of blue, and she's the Token Good Teammate of the Regime.
  • Brainwashed and Crazy: She becomes a brainwashed Female Fury for Darkseid in his Arcade ending after Superman is killed in front of her and she is tortured into being evil by Desaad.
  • Cain and Abel: Despite being cousins instead of siblings, Superman and Supergirl slowly develop this dynamic in Story Mode and in pre-fight intros.
  • The Cameo: This version of Supergirl appears as a player avatar in Ready Player One.
  • The Cape: She wishes to actually give people hope (and make them trust the House of El again), not be a Well-Intentioned Extremist dictator.
  • Clark Kenting: Her match intro animation has her in disguise as Kara Danvers, only to speed offscreen and change into her costume, grabbing her glasses in the air before they can fall to the ground. As far as the story goes, however, she has only just arrived on Earth, and thus she has yet to invent Kara Danvers or any other civilian identity.
  • Cute Bruiser: Lampshaded in dialogue with Atrocitus.
    Atrocitus: You appear feeble.
    Supergirl: I punch above my weight.
  • Deadpan Snarker: She has her share of sassy dialogue, like commenting that Batman looks grumpy or comparing Atrocitus' Breath Weapon to baby spit.
  • Decoy Protagonist: She was set up as the new main protagonist by the trailers depicting her as the member of the House of El that is an actual example of The Cape unlike her cousin, as well as being featured in the game's opening scene surviving Krypton's destruction. Instead, she's only playable in the story in Chapter 9, which has little consequence outside of her personal development. Instead, the game once again focuses more upon her cousin and his rivalry with Batman, and how that relationship changes in response to Brainiac's invasion.
  • Determinator: In her own words, "Kryptonians don't surrender!" In the context of that statement, being able to withstand (albeit barely) an assault by Firestorm of the kryptonite that brings any Kryptonian to their knees definitely qualifies her.
  • Deuteragonist: To Batman's Protagonist and Green Lantern - The Flash's Tritagonist. She's the overall second most important character in the story, as her development from realizing that Superman isn't a force for good as she thought is an important Character Development.
  • The Dragon:
    • In the "Absolute Power" ending, Superman orders her to become the Number Two to his newly restored Regime, but threatens to turn her into a brainwashed cyborg — as he's done with Batman — if she says no.
    • In Darkseid's arcade ending, she becomes a brainwashed Female Fury after Superman is killed in front of her and she is tortured into being evil by Desaad.
  • Earn Your Happy Ending: After defeating Brainiac in the Arcade mode, Supergirl takes her cousin's place in the Justice League and works towards restoring the lost cities of Krypton, becoming the symbol of hope she always wanted to be. The Absolute Justice ending also gives her a pretty bittersweet start... but she's part of Batman's circle of trust. It's just a matter of time.
  • Evil Costume Switch: In Darkseid's Arcade ending, Supergirl wears a costume that is similar to the one she wore in Superman/Batman: Apocalypse after becoming a Female Fury.
  • Eye Beams: Her special trait, allowing her to zap her opponents quickly, continuously, or all the way to Earth in her supermove.
  • Eye Scream: Came unnervingly close to being on the receiving end of one courtesy of Cheetah's claws.
  • Fight Off the Kryptonite: When Firestorm creates Kryptonite in his hands to try to make her back down, she is in agony, but forces through and punches him regardless.
  • Flash Step: One of her moves is a Scorpion-style "appear on opposite side of opponent" uppercut.
  • Forced into Evil: In the Bad Ending, Superman offers her to be The Dragon to his restored Regime or be converted into a cyborg if she refuses. Being that she's depowered in a red sun cell, the Tyrant of Steel notes that she'll join one way or another.
  • Hair of Gold, Heart of Gold: Kara is kind, sweet and pure and also happens to be blonde-haired, which makes her stand out more in the company of jaded and cynical Knight Templars.
  • Heal It With Fire: Supergirl uses her heat vision to cauterize Harley Quinn's stomach after Wonder Woman stabs her in the gut.
  • Healing Factor: She was slashed in the face and then stabbed at the waist by Cheetah, but doesn't have the scratch on her after Wonder Woman defeats the latter.
  • Heel–Face Turn: Not that you could rightly call her a heel in the first place, but she ultimately turns against the Regime and joins up with Batman in the endgame. How well this works out for her depends on the ending.
  • Hope Bringer: Before leaving Krypton, her mother reminded her that the House of El stands for hope, an ideal she has taken to heart; hence why she joins with Superman, the House of El's exemplar, and why she later has her doubts joining him when she sees him become Earth's oppressor rather than protector. Both the Arcade mode and the Absolute Justice ending give her opportunity to do so.
  • Human Popsicle: Kryptonian Popsicle, to be more precise. According to dialogue with Black Canary, she spent the past thirty years in cryo-sleep.
  • Incorruptible Pure Pureness: Batman notes that Kara is "incorruptible".
  • In-Series Nickname: Called "Blondie" by Harley Quinn.
  • Instant Costume Change: She uses her Super-Speed to zip off and change clothes before the civilian glasses she takes off can even hit the ground. She even alters her hairstyle in the process.
  • Jack of All Stats: She's well-rounded and plays similarly to her cousin, albeit with an emphasis on mobility and range.
  • Kick Chick: While she does punch a fair bit, her strongest blows, including her uppercut and transition/wall-bounce attack, are done with kicks and her combos tend to include a kick or similar leg attack. Since she has Flight and doesn't need her legs to support herself or maneuver, this makes sense, and several of her kicks make use of the fact that she's not constrained by gravity.
  • Kind Hearted Cat Lover: One of her match intro dialogues with Catwoman reveals she has a cat named Streaky. Kara is a borderline All-Loving Hero, and turns against the Regime as soon as she realize what they're really all about.
  • Kirk Summation: She calls out Superman several times for his past as the former dictator of the Regime, although this one is the most notable.
    Supergirl: Diana said the Joker was executed. Were you the one who...?
    Superman: [angrily] I took one life to save millions.
    Supergirl: But it wasn't just one, Kal, was it? How many? How many?! Everywhere I go, people are afraid of this... [touches the S-Shield on Superman's chest] Now I know why.
    Superman: It's not how I've wanted things, but... Humans, they've been slaughtering each other for millennia. I stopped that violence. Humans need strong leadership. We have to save them from themselves.
    Supergirl: Whose son are you? Jor-El's? Or General Zod's? [storms out of the Fortress]
  • Late to the Party: From her perspective. She's only just arrived and the infant cousin she was supposed to protect is now fully grown and imprisoned for taking over the world.
  • Leg Focus: Two basic gear options are available to showcase the super gams, very short shorts instead of leggings, or a short skirt. The skirt comes in two varieties, a paneled one with trim that looks the usual Injustice aesthetic, and one that very closely mimics her typical comic book skirt. Even in her default costume, or gear options that give her pants, her outfit is still skin tight, her legs are long shapely, and her moveset focuses on them.
  • Lightning Bruiser: Despite having the same Kryptonian powerset, Supergirl's playstyle revolves more around speed and agility than Superman's, who's a borderline Mighty Glacier. She has quick, high-hit combos and a teleport punch.
  • Locked Out of the Loop: Having just woken up from cryosleep, Kara is initially unaware of just how dangerous and despotic Superman and his allies in the Regime truly are. She ends up finding out the hard way when Wonder Woman tries to kill Harley in cold blood, and when Superman supports her actions.
  • Magic Skirt: When she has one, it is not one of these. Hence her skirts having rather modest shorts beneath them.
  • Mini Dress Of Power: Her armor loadouts allow for several variations of the red skirt outfit from the comics.
    Captain Cold: You look like a cheerleader.
    Supergirl: Let me show you some spirit.
  • Morality Pet: Tries to be this to Superman, leaning on their family bond and the meaning of their family symbol to attempt to convince him to reconsider his Knight Templar attitude. It doesn't work, because Superman's too stuck in his despair to listen to her, even if he wants to.
  • My Greatest Failure: Superman becomes this to her by the end of the game, particularly in Batman's ending. She feels she failed her cousin, who she was supposed to protect from people like the Joker, and her family by being unable to stop the House of El emblem from turning into a symbol of fear and terror.
  • Naïve Newcomer: Due to not being around for the events of the first game, she joins the Regime out of family loyalty to Superman, refusing to believe that a fellow member from the House of El could be as evil as the rest of the world claims that he and the Regime are. Upon witnessing and preventing Wonder Woman's attempted execution of the reformed Harley Quinn and subsequently learning that the rest of the Regime's members have no qualms about supporting Wonder Woman's actions, she finally sees how far gone they are and immediately switches sides to align herself with Batman and the Insurgency.
  • Nice Girl: One of the kindest and most compassionate characters in the game. She saves Harley Quinn without a second thought after Wonder Woman mortally stabs her, and in the Absolute Justice ending, she tells Superman that, despite everything he's done, she still considers him family.
  • No Good Deed Goes Unpunished: During the final moments of the game, she ends up siding with Batman on the matter of Brainiac's fate, which doesn't end well for her if she ends up backing the wrong horse. If Superman is victorious in Story Mode or on the Ladder, she is locked in his old Red Sun cell and threatened with Unwilling Roboticization if she won't join his new Regime. And who's to say he cyborgized her as a way to prevent her from rebelling against him even when she reluctantly joined his side? During Wonder Woman's Ladder Ending, she is prosecuted in the courts by the restored Regime, along with Batman and his allies, for opposing Diana and Clark's efforts.
  • "Not So Different" Remark: Grodd tells her that humanity will reject her, yet Kara insists they won't because they need her. Grodd comments Superman thought the same thing.
  • Obliviously Evil: Not technically evil, but Kara is only helping the Regime only because she believes she is helping her cousin protect the Earth. She really doesn't learn that she is serving evil until it's too late.
  • Odd Friendship: With Harley Quinn. While it's not touched on in too much detail, Supergirl seems to take a liking to Harley as early as the meeting to discuss Brainiac, going as far as saving her life when she provokes Wonder Woman. Of course, she hasn't heard that Harley was party to the events that made Superman turn evil in the first place; if she knew, she probably wouldn't be so fond of her.
  • Older Than She Looks: You could be forgiven for thinking she's in her late teens or early twenties, especially with a name like "Supergirl". However, she is in her forties at the very least, given that she was a teenager when her cousin was a baby, who is now at least in his mid-thirties if not older. However, this is justified in that she spent the last thirty years as a Kryptonian Popsicle.
  • The Paragon: She a firm believer of the House of El striving to represent the trope. As a result, she doesn't take it well that her cousin was ultimately driven to despair and went against being the symbol of hope like he used to be. That said, in the"Absolute Justice" ending, Batman encourages Kara to become this as a means of her being allowed into Bruce's "circle of trust".
  • Pint-Sized Powerhouse: Downplayed, but there. She's physically much smaller compared to other heavy hitters like Darkseid, Atrocitus or even her own cousin but she's one of the strongest characters in the game.
  • Primary-Color Champion: Unlike her cousin, she wears her colors with pride and honor.
  • Rapid-Fire Fisticuffs: One of her moves is a swift barrage of fists followed by an uppercut.
  • Redeeming Replacement: Seeing how far her cousin has fallen, Supergirl ultimately decides to bring honor back to the House of El. It happens in both her Arcade ending and the Absolute Justice ending.
  • Reforged into a Minion:
    • In the "Absolute Power" ending, Superman threatens her to turn into a brainwashed minion like he did with Batman if she refuses to become The Dragon to his newly restored regime. It's unknown what became of her in Superman's arcade ending, but it's implied he did cyborgize her.
    • In his Arcade ending, Darkseid turns her into a Female Fury.
  • Religious Bruiser: Some of her dialogue indicates that she is resolute in her faith in Rao, the god of the Kryptonian Sun, and some of her combo names support this. She's also a Cute Bruiser.
  • Revenge by Proxy: On the receiving end from Darkseid in his Ladder Ending. Seeking revenge on Superman for killing his son Kalibak, Darkseid takes Kara with him back to Apokolips and has her tortured into being his minion; together with cloning a powerful new breed of Parademons from Superman's DNA, this is intended to avenge Superman's robbing him of his blood by doing the same to him in an ironic twist.
  • Sadistic Choice: In the "Absolute Power" ending, having gained control over Brainiac's ship after killing him, Superman offers her two choices: either become The Dragon to his restored Regime or be forcibly converted into a brainwashed cyborg if she refuses. Being that she's powerless, Superman knows she'll be in his fold one way or the other.
  • Shoulders of Doom: Some of her arm gear includes these. Notably, with the way the cape attaches to the rest of the costume, if you don't equip your Supergirl with some level of Doom Shoulders, the cape just Sticks to the Back.
  • Shut Up, Hannibal!: When she faces off against Red Hood, she scoffs at his cynicism because of "what he's seen", telling him, "It sounds like you're making excuses." Supergirl would know, considering what she experienced on Krypton.
  • Sixth Ranger: With only five of the Regime's members from the first game remaining with the faction, Supergirl becomes the sixth member of their current lineup and the only new member to join since the first game.
  • The Slow Walk: Supergirl can use up her remaining character trait bar to shoot continuous Eye Beams at her opponent, slowly walking forward as she does so.
  • Superpower Lottery: Much like her cousin.
  • Sympathy for the Devil: Towards Superman. Once she's had a chance to get over the shock of finding out he and his associates are Knight Templar types, she comes to realize that her cousin has his reasons for going bad, even going so far as to apologize to him for not being there to help him when he lost Lois and Metropolis. In the Absolute Power ending, Superman gives her a Motive Rant about why he stopped holding back, and all she can do is look at him sadly with an expression that says she understands.
  • Thicker Than Water: Joins the Regime in large part to help her cousin. And despite ultimately opposing Superman, she refuses to give up entirely on him, making frequent pleas and appeals to his better nature, but they fall on deaf ears as Superman is ultimately unable or unwilling to recognize how his actions brought out the worst of him. Even when she sees him sent to the Phantom Zone, she tells him they're still family and hopes he realizes that someday.
  • Token Good Teammate: Among Superman's allies. She isn't joining him for personal gain or because she agrees with him being a Knight Templar, but simply because he's family and he needs her help. Once it becomes clear that her cousin and his allies are tyrannical despots, however, her loyalty to him is tested.
  • Trapped in Villainy: In the Bad Ending. Being that she's powerless and locked up in a red-sun cell, the Tyrant of Steel knows she'll be in his fold one way or another, whether it's reluctantly joining the Regime or worse, being converted into a mindless cyborg.
  • Trauma Conga Line: Where do you even begin with this poor girl?
    • First she witnesses her friends, family, and entire civilization destroyed by Brainiac, jettisoned into space for survival with only the infant Kal-El entrusted to her care.
    • She then spends several decades in stasis. By the time she's found by Black Adam, she discovers that the cousin she was entrusted to protect has grown up and been imprisoned by an allegedly evil Batman...
    • ...which is her being manipulated and lied to by Black Adam and Wonder Woman to use her. She's horrified to finally discover the extent of Superman's crimes and realize how far he's fallen.
    • She gets brutally tormented by Cheetah, who uses her magically-enhanced claws to hurt her for no real reason except to demonstrate that she could.
    • She then initially thinks she has lost her only surviving family when Kal is seemingly vaporized by Brainiac.
    • It's taken up even further in the Absolute Power ending. She's defeated after siding with Batman and imprisoned in Superman's red sun cell, with Superman threatening to turn her into a brainwashed minion - as he's done with Batman - unless she becomes The Dragon to his reborn Regime. It's finally subverted somewhat in the Absolute Justice ending. Despite her cousin having fallen and the House of El symbol being tarnished, Batman offers Supergirl a place in the Justice League, where she can finally be the Hope Bringer she's always wanted to be, with the hope that her cousin would eventually redeem himself.
    • The real kicker, however, has to be Darkseid's Ladder ending. Superman and her would-be friends in the Regime are killed in front of her by Darkseid, who takes her back to Apokolips and has her tortured by Desaad until her will is broken and she becomes one of his Female Furies.
  • Uncertain Doom: In Superman's arcade ending, it's unknown what happened to Supergirl after he imprisoned her in a red-sun cell, but either she reluctantly joined the Regime, or worse, Superman turned her into a brainwashed mechanical monstrosity.
  • Unwitting Pawn: Of Black Adam, early in the game. He feeds her lies and half-truths to convince her the Regime is on the side of good, then uses her to free Wonder Woman from Themyscira and subsequently attack the prison where Superman, Cyborg and Robin are imprisoned. She only realizes she's been duped — and is horrified — when she confronts Supes about Wonder Woman's violent behavior.
  • Vomit Discretion Shot: If something someone says in intro dialogue with her disgusts her somehow, she replies, "Hold on, I'm gonna barf!" This ranges from Atrocitus claiming to see a future bathed in blood to Green Arrow claiming to have the power of love.
  • What the Hell, Hero?: She flips out when Wonder Woman tries to kill Harley. When she tries to explain the situation to Superman, his support of Wonder Woman's actions cause her to realize just why the House of El's coat of arms is feared on Earth, driving a wedge between them. She's upset when she realizes his despotic nature and outright compares her cousin to General Zod.
  • Wide-Eyed Idealist: Her support of Superman and his followers stems from not fully understanding what they're all about, but assuming that her cousin must be the good guy. She's left horrified when she realizes the truth about her cousin's checkered past as the Regime's High Councilor.
  • Wrestler in All of Us: She can perform a flight-assisted piledriver.

Alternative Title(s): Injustice 2 Batman And Allies, Injustice Batman

Top