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Reality Ensues/Surprisingly Realistic Outcome cleanup

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We don't want to clog this thread since Surprisingly Realistic Outcome is an Overdosed Trope. Before posting here, check if the example you're analyzing qualifies for summary deletion from the three criteria below by keeping this trope's rigorous definition in mind.

  1. Does the example involve Applied Phlebotinum (Functional Magic, Science Fiction, Artistic Licence) or a character reaction? If so, it instantly violates the definition's second bullet point's realism requirements, and you should delete it without question.
  2. Is the example a Discussed Trope or an instance of Conversational Troping? If so, it violates the definition's third bullet point's emphasis on only counting outcomes, and you should delete it without question.
  3. Considering the definitions, would the example qualify better for Deconstructed Trope or Deconstructed Character Archetype from the trope page's rules? If so, move it to the appropriate one on the spot.

If the example survived all three tests, it satisfies the second and third bullet points, so you don't need to change it immediately. If you feel like it meets the first bullet point's requirements for being surprising, you can leave it. However, if you believe it doesn't meet the first bullet point or aren't sure, talk it over in the cleanup thread before deciding.

Many Stock Phrases you'll see used in this thread describe a particular type of misuse:

  • Not surprising. — The outcome described isn't a Bait-and-Switch and merely follows expected genre conventions.
  • Plot happens. — The example merely describes an event or series of events but not why we would expect something different.
  • Too fantastical. — The causes/outcome described included the presence of stuff Impossible in Real Life such as Applied Phlebotinum, Functional Magic, or Science Fiction, meaning they're too unrealistic by default.
  • No character reactions. — The outcome involves a character reacting in a certain way or having certain emotions, which we can't gauge the realism of because people's emotional reactions vary far too much.
  • Not realistic.Exactly What It Says on the Tin, but this one requires you to write a short description for why it isn't realistic.
  • Too implausible. — The outcome describes an outcome that happened because of things too unlikely to count as relatively realistic compared to what they were subverting.
  • Cuttable ZCE.Exactly What It Says on the Tin.
  • Not an outcome. — The example is either a Discussed Trope, Lampshade Hanging, Conversational Troping, or happens over too much time to be momentary.
  • Too unclear. — The example is too convoluted or obtuse to judge.
  • Irrelevant. — The example describes stuff utterly irrelevant to the definition of SRO.
  • Bad indentation.Exactly What It Says on the Tin.

    Old OP 
I've been noticing a lot of Surprisingly Realistic Outcome misuse lately, from instances of Gameplay and Story Segregation to Awesome, but Impractical, and I thought a cleanup thread could help out a little.

A big thing I've noticed is that it's often used for anything remotely realistic, or something that's realistic but doesn't necessarily affect the story. Another problem is that the trope seems to be cherry-picked, where any instance of reality ensuing is put there, as well as when another trope could serve the example better.

Problematic examples from one sample page, SurprisinglyRealisticOutcome.Disney Animated Series:

"Despite his attempts Wander can't make friends with Dominator who constantly rebuffs his friendly gestures throughout season 2. Even at the end of everything, she still refuses. Sylvia even lampshades it, telling him some people are just like that."

"Spider-Man's fight against Sandman and Rhino, where Spidey uses Rhino's weight against him. rather than fighting him directly."

"Beshte gets sunburns all over his body and is easily exhausted while he is lost in the Outlands. Justified due to the fact that hippos need water to survive to avoid sunburn and overheating."

"It's heavily implied that being the leader of the Lion Guard has taken a toll on Kion's social and private life."

"Milo Murphy's Law is about a boy named Milo Murphy whose entire life is centered around Murphy's Law. In another cartoon, being The Jinx would cause people to be afraid of them, resulting in an unsocial lifestyle. That does not apply here. While everyone does watch their step around Milo, they do not hate him for it. Being The Jinx does, however, give everyone Paranoia Fuel, given that Murphy's Law can happen at any time, so chances are you might need insurance, a phone in case of emergencies, among other things. Milo himself (as well as his friends Melissa and Zack) just learned to adapt to his condition, being prepared for anything. He has lived with Murphy's Law his entire life after all. That being said, that does not mean that they don't panic all the time. Examples include Milo panicking over his monthly doctor's note, and Melissa panicking over riding a rollercoaster with Milo."

" Hiro is initially not allowed to use Tadashi's former lab, as it can only be accessed by upperclassmen who earned the privilege. Subverted in the second half of the pilot when Professor Granville decides Hiro using the lab would benefit him. On a related note regarding Granville, she is tough, but fair when interacting with the students. She might be, as Wasabi describes "a hard case", but Granville being a complete sadist and picking on Hiro would be unrealistic. She is actually a decent person."

-Edited with permission from the OP-

Edited by lalalei2001 on Aug 10th 2022 at 5:47:25 AM

jOSEFdelaville Since: Dec, 2018
#1926: Feb 22nd 2023 at 12:17:10 PM

[up] I'd say it's an attempt at SRO by the author, but they ended up being wrong, therefor, it ends up not being as realistic as intended, so I think it can be removed.

Edited by jOSEFdelaville on Feb 24th 2023 at 11:45:57 AM

Someoneman Since: Nov, 2011
#1927: Feb 22nd 2023 at 1:44:52 PM

Done. Also, some more Video Game examples:

    I-J 
  • Iji:
    • Going One Woman Army and slaughtering everyone in your path, then asking the enemy leaders to leave peacefully goes about as well as expected, and does serious psychological damage to Iji. Even in a Pacifist Run, neither the Tasen nor the Komato is going to just pack up and leave, because they're fighting for their own reasons. And despite Iji's efforts, she's still only one person in a war. People die no matter what she does. Chaacter reaction
    • The horrible deconstruction of the Alien Invasion trope. There's no sneaky infiltration or Old-School Dogfights with alien vessels or a heroic Last Stand against swarms of invaders. The Tasen do just what you expect of a civilization capable of interstellar travel meeting an unfamiliar, possibly hostile world; they park their fleet in orbit and fire on everything at once, devastating the entire surface of the planet. And because No Biochemical Barriers is very much not in effect, they didn't even need to preserve the biosphere. Iji isn't fighting to save the Earth from destruction, she's fighting to save what they missed. Not realistic, aliens don't exist.
    • Both the new endings in 1.7 are the result of this. In the Perfect Pacifist ending, sparing Iosa results in her killing both Iji and Tor while their guards are down after the final boss battle. Asha might have been deranged enough to kill himself over wounded pride, but of course, the murderous psychopath holds more of a grudge. It's cold comfort that reality also bites Iosa, as Tor's 2IC was watching and she's facing insubordination and mutiny charges. In the Total Berserker ending, getting too trigger-happy and killing the only person who can call off a planet-sterilizing orbital strike ends exactly how you'd expect. First one is a character reaction. The second one is a ZCE.
  • Injustice: Gods Among Us:
    • Harley Quinn allying with Batman and helping fight the Regime did not fix the fact she helped the Joker cause the incident that set the whole story of the game into effect. Several of Batman's allies point out that she could easily slip back into her old ways, and that she isn't excused for her actions. Harley herself even admits that she hasn't quite gotten over her villain phase and struggles with the mental damage that came from it. Character reaction
    • It turns out the whole "superstitious, cowardly lot" thing only works when nobody knows who you are. Thanks to Superman revealing Batman's secret identity in the tie-in comics, criminals simply aren't afraid of him anymore. Plot happens. Why would we expect Batman to still be feared after his identity is exposed.
      • The way Superman does it is funny; Batman, being Batman, disables the Watchtower's power and sends it plummeting out of orbit seconds before Superman outs his identity to the world. So what does Superman do? He gets Cyborg, who's basically a living supercomputer, to post "Batman is Bruce Wayne" on Twitter. Not surprisingly realistic. Might fit under a different trope like Anti-Climax.
      • This is further enforced by one of Scarecrow's intros with him in Injustice 2: Not surprising considering the above points.
        Scarecrow: I used to fear the Batman.
        Batman: You still should.
        Scarecrow: Nobody's afraid of Bruce Wayne.
  • Augustine spends the entirety of In Famous Second Son kicking puppies with wild abandon and abusing her power to suspend people's rights. When there are Bio-Terrorists to "protect" people from, she gets away with it. When a Good-Karma Delsin undermines her rhetoric by fighting the DUP's oppression and ultimately subduing her for the military to take away? He doesn't even have to follow it up; a backlog of very public human rights abuses means she's screwed. Plot happens. What's surprising here?
  • Infernax has two specific shout-outs to the Castlevania franchise where this trope comes into play:
    • There's a piece of meat hidden inside a breakable wall in one of the locations that Alcedor must clear to progress. Should Alcedor eat that meat, instead of being healed like a Castlevania player might expect, they are treated to a special cutscene where he immediately proceeds to vomit as a result, even lampshading how ridiculously dumb it was to eat that meat. Valid since it's deliberately mocking the Inexplicably Preserved Dungeon Meat trope for being unrealistic.
    • If Alcedor kneels at the wall at the far end of the Arkos Underpass for ten seconds, a magical tornado is summoned that envelops him before taking him off screen. Unlike the very similar instance that occurs in Castlevania II: Simon's Quest, where Simon is transported to one of the mansions that he must clear in order to progress on his adventure, this tornado utterly rips Alcedor apart. Thankfully, the game does extend one small mercy for those who witness this special event: contrary to what would otherwise be an instant death, Alcedor's pool of lives does not decrease by one as a result. Probably not a realistic depiction of death by tornado. This one doesn't count.
  • INSIDE (2016): During the final stage of the game, you become part of and take control of a giant Body of Bodies. While said monster may be able to smash its way through walls and windows, that doesn't mean that doing so doesn't hurt it — every time you do so, expect to hear a lot of moans and groans of pain. In addition, given how big and heavy said monster is, it manages to crush humans it lands on and break floors by sheer accident. Not realistic.

nw09 Since: Apr, 2018
#1928: Feb 22nd 2023 at 4:36:38 PM

Any opinions on the Grinch examples I posted?

Someoneman Since: Nov, 2011
#1929: Feb 22nd 2023 at 5:28:25 PM

[up]

  • Example 1: This is just the Grinch preparing to make sure nothing goes wrong with his plan, so it's him avoiding a "realistic" outcome. Delete.
  • Example 2: Maybe valid? It's a Zig-Zagged example, but there's no rule that SRO can only allow straight examples. Someone might expect Toon Physics to apply here and let Max pull the sleigh, which is what ultimately happens, but him struggling reminds viewers that this wouldn't work in real life.
  • Example 3: Not an outcome. Delete.
  • Example 4: Not really sure. Maybe keep, since example 2 above already led the audience to assume that the sleigh's weight doesn't really matter.
  • Example 5: Character reactions can't be SRO, since there's no universal way you're realistically supposed to feel in a given situation.

chasemaddigan I'm Sad Frogerson. Since: Oct, 2011
I'm Sad Frogerson.
#1930: Feb 24th 2023 at 3:55:34 PM

A few examples I found on Zack Snyder's Justice League that I figured should be looked at:

  • The Flash may have super-speed and a mild healing factor, but he's still physically an average guy who doesn't have years of training, in contrast with the other heroes. Whenever he gets shot or even knocked around, it takes a considerable amount of time for him to recover. Eh, I get he's not a trained combatant, but I'm not sure this counts. Maybe cut?
    • Likewise using his power when outside of his suit instantly destroys his socks and shoes. Showcased when he goes to save Iris West from a car crash, just pivoting his foot is enough to disintegrate them and leave him barefoot. Real life doesn't have super speed
  • After Superman's death, the world still honors his memory when they can, but he's become little more than just that — a distant memory. Only Lois is ever seen visiting his monument and even then she plans to kick this habit and move on with her life at the behest of "Martha". It's not healthy or even realistic to be in perpetual grief, as people will eventually heal with enough time. Character reaction and people grieve in different ways. It's not that weird for someone to grieve for a loved one for a long period of time.
  • Alfred builds a new pair of gauntlets for Batman that is capable of absorbing energy. Bruce is able to block Superman's heat vision with the gauntlets but eventually has to remove one of them as he is unable to withstand the amount of heat the gauntlet has gathered. I kinda see this one, where just because it blocks an energy beam doesn't it stops the heat transfer. But it's probably too sci-fi to keep.
  • One of the stingers reveals that Luthor still knows Bruce's identity from the Batman v Superman. Once he escapes prison, he freely shares it with another criminal, namely Deathstroke. If the "Knightmare" vision/possible future is any indication, that information ended up spreading to the point even Joker knows who he is. Yeah, why would Luthor forget Bruce's identity between films? It makes sense he'd use that information against him, so it's an obvious outcome. Plus the Knightmare sequences are set in the post-apocalypse, so there's no point in Batman keeping his identity a secret. Cut.
  • Batman and Superman are friends now...except Bruce still has PTSD. He still has nightmares of Superman turning on humanity, which leaves him waking up with feelings of self-loathing. Some problems can't be fixed no matter what. I think the film is hinting those are visions and not simple nightmares, what with Snyder's intended plans for the sequel. Plus, character reaction. Cut.

Honestly, I feel most of these can probably be cut. Anyone else want to weigh in?

Edited by chasemaddigan on Feb 24th 2023 at 6:57:15 AM

Someoneman Since: Nov, 2011
#1931: Feb 26th 2023 at 10:20:11 AM

The Justice League examples are all either unsurprising, or have an unrealistic element that disqualifies them. Cut it all.

Also, more video game examples. First part of the M folder.

    M 
  • Mark of the Ninja: Rock Beats Laser is averted, in gameplay and as a plot point. Elites can't be stealth killed with your sword unless you stun them first, but die easy if you trick a fellow mook into shooting them for you. The only reason your ninja clan has survived into the modern era, despite not using firearms and body armour, is because they have a trump card in the form of a poisonous flower that acts as a Psycho Serum that gives you magic powers. Also, the game begins as a result of your clan trying to rob advanced gears from a well-armed security company (due to the aforementioned flowers being all dead without replacement) without getting help from their sole member that can use said magic powers, and possibly use violence against said company's personnel as well. They, predictably, got caught, and the company retaliates as a result. The first point is Unexpectedly Realistic Gameplay. The second one is normal plot.
  • Mary Skelter: Nightmares:
    • Jack's blood is able to purify the built-up Corruption of Blood Maidens and also pull them out of Blood Skelter; even before he joined the Blood Team, he would frequently cut himself and allow his best friend Alice to calm herself with his blood. The first time he receives medical attention, he is diagnosed as a chronic anemic and is portrayed as being physically frail and prone to falling unconscious. Not sure. Might just be a Deconstructed Trope of Bloody Murder, especially since Jack's reasons for cutting himself are not realistic.
    • The Liberated District, humanity's only stronghold within the Jail, only exists because Snark allows it to. Mary Skelter 2 demonstrates this by having the Mysterious Nightmare, something not created by or otherwise under the control of Snark, easily trash the place and kill almost everyone. Why is this surprising?
  • Max Payne:
    • Reality ensued all over poor Vinnie, a mob lieutenant with more enemies than friends and such an incurable fanboy for a cartoon Kid Hero that he'll cosplay without hesitation. Doing so straps him into explosives, and since that puts him in an Enemy Mine situation with Max, you figure The Hero should be able to save his life. And he did. Temporarily. Wrong Genre Savvy
    • In the third game, the favela Gangbangers can threaten Max because of their numbers and Max's Cutscene Incompetence. They are still untrained rabble, however, and are utterly dominated by trained, better-equipped paramilitaries or military police special forces. Curb-Stomp Battle
    • You could say that reality ensues every time you exit bullet time in the middle of a jump in 3 and land with an audible thud. Or when you don't consider your trajectory properly and, thanks to Euphoria, collapse over an inconvenient couch or slam roughly into a wall and drop straight out of bullet time, struggling to stand up while continuing to take pot shots. Max's experience in this game is much more tactile than in the previous games. Not realistic. Bullet Time doesn't exist.
      • Leap down a flight of stairs and Max will slide down them and smack into whatever's at the bottom. Not surprising.
    • At one point, a character suicide bombs some mooks. Rather than leave a few burnt corpses, it results in the victims going from mooks to messes. Not surprising.
    • Max spends most of the first two games popping painkillers in his mouth like M&Ms in order to restore his health. Sure enough, come 3, he's addicted. Maybe valid, since players would start to view painkillers as just normal video game powerups rather than medicine with potentially harmful side-effects as they would be in real life.
    • After you defeat the final boss of 3, Max and DeSilva let him live because they already have more than enough to put him away for a while. He even gloats that he'll walk. At which point, Max cripples him because it was even more believable than him managing to survive a plane explosion unscathed. Soon after, he's found dead in his prison cell. Officials comment on whether he committed suicide because he was politically ruined, or if the prison guards decided to execute him for sponsoring an illegal organ trade. Either way, the media decides he's old news. Plot happens. What's the surprising outcome here>
    • After the previous two games let Max stuff a dozen or so guns in his coat, this time his options are limited to, at maximum, two handgun-sized weapons in shoulder holsters and one longarm in his hands; switching to one of the handguns after finding a long gun requires him to hold the latter in his off hand, and going Guns Akimbo forces him to drop the long gun entirely. Unexpectedly Realistic Gameplay
  • Megadimension Neptunia VII plays this for laughs by applying it unexpectedly. Arfoire assumes direct control of a Dark CPU, a skyscraper-sized humanoid. The protagonists scout her out as she chases them, and find out she's moving a lot slower than they expected. Arfoire has no idea of her new body's physics and keeps tripping over. Not realistic.
    • Battling against one runs into this trope in a slew of ways as well. A special field is required just so the party can get high enough to take a proper shot at them. Dark CPUs are so big that basic attacks would be pointless, only special attacks can be used (and certain specials that require being grounded are still unusable). Despite violating the Square-Cube Law, the Dark CPU is still so massive that simply jumping straight up and falling back to earth produces enough of an impact to injure everyone present. And so on. Not realistic either
    • In another scene, the protagonists discover the villains have an airborne battleship and wonder how they were able to procure one. Cut to the villains having a Seinfeldian Conversation about having bought the thing on finance and its effect on their budget overheads. Probably not an outcome if they're just discussing the consequences, but Offscreen Villain Dark Matter would be an Expected Unrealistic Outcome here, so this might still count.
    • A Cosmic Retcon is applied to the nations, changing their government structure. Lowee now has a lot in common with an RPG class system, with aptitude tests needed to get any sort of job, and when you do, it's all you do. This is a horrific dystopia that gives the guy on top far too much power and prevents those under him from organizing any ability to do something about it. Not realistic.
  • More than a few enemy descriptions in the Mega Man Legacy Collection compilations or in Mega Man 11 mention the corners that Wily had to cut when making them due to time, resource, and budget constraints. Even when you're an evil genius, building an army of Killer Robots every other year or so is incredibly costly. Similar to the Neptunia example above, it's Surprisingly Realistic since usually, villains don't need to worry about things like this, but it might not count as an outcome if it's only shown in side materials.
  • Mega Man Zero shows that just marching up and killing the dictatorial leader of a dystopian nation-city isn't going to magically solve everyone's problems. The first time Copy X is killed, the Four Guardians simply keep his death a secret and everything in Neo Arcadia continues on as normal, and when said leader is brought back as a puppet leader for Dr. Weil and Zero kills him again, Weil publicizes his death to demonize Zero (because even as a dystopian hellhole, the populace has still been propagandized for years and won't just change their minds at the drop of a hat) before stepping up and taking the reigns himself, turning Neo Arcadia into even more of a nightmarish hellhole. And even then, the humans who leave aren't doing it solely because Weil is a piece of shit and are just as distrustful of the Resistance Reploids; it's when they have a moment or two to think about everyone's motivations that human-Reploid relations actually begin to improve, even if Zero has to pierce their bubble to get them to do it. Sounds more like a Deconstruction since it has major effects on the plot. The second example sounds like a character reaction.
  • Mega Man Battle Network:
    • The need for proper computer security is hammered in repeatedly, as every almost single incident in the game is caused by black-hat terrorists hacking every element of the heavily networked and computerized world. Not surprising. It's the whole premise of the game. And the effects of these cyber-attacks aren't realistic.
    • MegaMan.EXE may be the strongest NetNavi in the world, but Lan himself is just a normal preteen. Multiple times across all six games, the usually thuggish, expertly trained, and morally unscrupulous villains actively try to kill Lan with their own two hands or with deathtraps that Megaman can't save him from, requiring a Big Damn Heroes from a more physically powerful character. Battle Network 5 even explicitly opens with the villains ambushing Lan and his friends and stealing their Navis to make sure they can't interfere; Lan and Megaman only escape because the villains Failed a Spot Check because Lan passed out behind a dividing wall. This fits better under Logical Weakness. The main characters depend on their Navis to fight, so stealing the devices containing the Navis makes them helpless.
    • In the second game, Lan goes to a foreign country. At the airport, a random NPC offers him a ride to the town. Lan takes it, and gets his battle chips stolen. This is why you don't talk to strangers, kids. Might be surprising, but not surprisingly realistic, since "don't get in cars with strangers" is a common lesson.
  • Mega Man Legends 2 combines this with Bag of Spilling as Roll is forced to sheepishly admit that she had to sell all of Mega Man Volnutt's weapons and gear, all high-end and worthwhile, to pay for all of the repairs done to the Flutter, which was damaged near the end of Mega Man Legends. They're Diggers and they just came out of the last game empty-handed and broke (the Bonnes took the gigantic crystal for themselves). Not surprising, since Bag of Spilling is expected with direct sequels. Having overpowered end-game gear from the start of the game would be strange. And judging the value of sci-fi robot parts and the costs of repairing a Cool Airship isn't something that can be done in reality.
  • Mega Man X4 explores the consequences of having a blanket term that basically marks someone for death as we watch the Repliforce be politically designated as "Maverick" despite their only crime being wishing for more freedom instead of the previous game's fairly strict definition ("actively malfunctioning or possessed by homicidal intent"), which results in them declaring war to protect themselves. This politicization of branding otherwise sane reploids "Maverick" for being inconvenient or in the way is only ignored for X5 (where the Sigma Virus making reploids go maverick is becoming a worldwide pandemic) and then for the rest of the X and Zero series, continues to be used as a political tool to effectively order legal assassination on troublesome robots regardless of their sanity. Not realistic. Reploids and Mavericks don't exist.
  • Mega Man X5
    • The plot revolves around the Maverick Hunters attempting to prevent the Eurasia Colony from crashing into the Earth by destroying it. However, even if the player succeeds in destroying it, pieces of the colony still make it through the atmosphere and crash into Earth anyway. It's not the near-extinction-level event that it's implied the entire intact colony colliding with Earth would be, but Mega Man X6 makes it clear that even in the good ending the aftermath is still devastating. Not sure if it's realistic. It might still count, since the expected outcome is that stopping the Colony Drop will prevent any major destruction from happening.
    • The heavily foreshadowed fight between X and Zero comes to pass after several games' worth of foreshadowing over the better part of a decade. What actually causes it in the good ending? Lifesaver tells X about a connection between the maverick virus and Zero, and the stress of the situation combined with a lack of clarity results in Zero attacking X out of fear he's going maverick because of his sudden paranoia (if playing as X) or X trying to bring Zero in because he feels like it's too dangerous for Zero to go after Sigma (if playing as Zero). The two's destined battle was caused by a mix of Poor Communication Kills and politicking between Signas and Livesaver while leaving X out of the loop. Character reaction. Also, not surprisingly realistic.
  • Mega Man 11 has Mega Man utilize an old prototype of Wily's Double Gear system made during his university days after Wily decides to revisit the concept in his next world domination bid. While this initially gives him a slight leg-up on his opponents (who are only equipped with either a Speed or Power Gear), Wily eventually unveils his perfected Double Gear system, which can run indefinitely, making it objectively superior to Mega Man's years-old, antiquated prototype. Not realistic.
  • The Mental Series has the three protagonists kill their way through four games to get to where they need to be. This is all glossed over until the fifth and final game (befittingly entitled Murder Most Foul), where the three are now the most wanted criminals in the country after all the murders that they have committed. Might count, since killing video game characters isn't usually thought of as a crime unless there's an explicit Wanted Meter game mechanic.
  • Metroid:
    • A Space Pirate Log in Metroid Prime reveals that their Science Team tried to make their own versions of Samus's Chozo technology for their use, including the Morph Ball. For reference, the Morph Ball is a device that compacts Samus into a sphere almost one meter in diameter without any lasting physical harm. However, the mechanics of this technology are a mystery even In-Universe (except maybe to Samus), the species that developed the original is presumably extinct, and the Pirates are only working off what they've seen in action. The result: their Morph Ball prototypes ended up lethally mutilating their test subjects; thus, Science Team deemed it a hopeless investment and moved on from it (which is saying something, given Science Team's usual M.O.). The closest any non-Chozo entity has come to safely replicating the Morph Ball is Sylux's Lockjaw, which is stolen Galactic Federation technology, and the Federation is Samus's most frequent contractor. Not realistic.
    • Metroid Prime 2: Echoes is so far the only installment where the Bag of Spilling occurs at the end of the game, specifically in regards to the upgrades that were created for that game. To start, some of the newest upgrades in that installment are Luminoth tech, and unlike the Chozo on other planets, the Luminoth aren't a dead civilization (even if the Ing war took its toll on them), so they were only letting her borrow their tech. Second, the upgrades in question either needed the Light of Aether to function, were built specifically for fighting against the Ing and surviving on Dark Aether, and/or were built to weaponize dark energy. With Dark Aether and the Ing gone by the end of the game, either those upgrades have become functionally obsolete or Samus wouldn't have much practical use for them elsewhere. Not realistic. And not surprising, since Bag of Spilling is expected to happen in a game with lots of upgrades.
    • Metroid: Samus Returns:
      • The outcome of the story (where Samus spares the last remaining Metroid) is the same as in the original game; but in this case, Samus is prepared to kill the Baby Metroid as soon it hatches. Even ignoring that Samus was sent to SR388 to exterminate the Metroids because they've been repeatedly used as living WMDs, one should still be cautious around the newborn spawn of a hostile animal (and even larval Metroids are notoriously hostile). Samus only dissipates her Charge Beam after enough time to conclude that the hatchling has no interest in harming her. Character reaction. And Metroids don't exist, so there's no realistic way you're supposed to act around them.
      • During the fight with Proteus Ridley, the Baby Metroid tries to drain the boss's life energy a few times to help out Samus. While larval Metroids are difficult to dislodge while feeding on prey (Samus requires bombs to do so), the baby was only recently hatched, and thus, its fangs are tiny and not fully developed. As such, Ridley, being a much larger and more powerful creature, is able to shake it off easily, and the only reason he doesn't kill it is that he needs it alive for the Pirates' plans. Not realistic. Metroids don't exist.
    • Super Metroid features Crocomire, who is defeated by being backed onto an unstable bridge and having its skin gruesomely melted off in acid. After it vanishes off-screen, the ominous pre-boss room theme starts playing. After Samus runs over to the spiked wall, the boss theme starts playing again, which seems to indicate that Crocomire is still alive and ready for a second phase. The skeleton of Crocomire breaks through the wall to leap at Samus... only to comically collapse and die before it can do anything else. Might be valid. It sounds like there's a deliberate attempt to create an Expected Unrealistic Outcome. On the other hand, it's an alien monster, so it not being able to survive acid might not count as realistic.
    • Metroid Fusion has a few cases.
      • One that makes up a major part of gameplay is the emergence of the X parasites, which are revealed to have been kept in check by the Metroids - the same ones Samus wiped out over the previous two games and the original game. Turns out you can't just entirely remove a species, especially an apex predator, from its food chain and expect what's left to sort itself out without severe repercussions to its ecosystem. It's true that in real life, species, even harmful and dangerous ones, are important and might cause problems if they are extreminated. But they're still unrealistic alien monsters, so it might be unrealistic anyway.
      • Samus' fusion suit is a massive downgrade in protection because a lot of her old power armor had to be forcibly removed after the X parasite infection nearly fused it to her skin in the process of killing her. This is reflected by Samus taking the most point-for-point damage out of any game in the entire franchise because her power suit isn't as thick and durable as it was, as it has barely if any plating on it. Likewise, the reason the SA-X is The Dreaded that Samus can't even think of fighting until the endgame is because that's where her infected armor pieces and lost upgrades went to - it takes Samus having the explicitly armor-piercing Plasma beam to even damage the SA-X. Game mechanics aren't outcomes. And power armor isn't realistic.
    • Metroid Dread
      • The game runs Tempting Fate by stating that the E.M.M.I. are plated with the strongest materials in the universe and that their mission on ZDR to track down an X parasite was practically guaranteed to succeed; however, communication with them was lost shortly after arrival, and by the time Samus finds them, they've deviated from their objective and are trying to kill her. Raven Beak and Quiet Robe both reside on the planet, and both are members of a species that is extremely technologically advanced, with Samus' Power Suit being an example of their race's prowess, and a Chozo Archive image shows Raven Beak subduing E.M.M.I.-01P singlehandedly; it should really come as no surprise the E.M.M.I. were all hacked once Raven Beak held down his sample long enough to have its control code reverse-engineered, and having nigh-indestructible armor is meaningless against wireless cyberwarfare. Not realistic. This example relies too much on sci-fi technology.
      • The Big Bad and final boss is Raven Beak, perhaps the strongest Chozo Warrior to ever live with an armament that puts even a max-powered Samus' to shame, and that Samus wouldn't stand up against her in a slugfest. When it finally comes time to fight Raven Beak, Samus does put up a hell of a fight and gets him on the back foot... and then he promptly thwarts her finishing move, grabs her by the throat and chokes her out, apparently none the worse for wear. Samus may be the strongest known warrior in the galaxy, but that doesn't mean there isn't someone out there, nor does it necessarily mean they can be overcome. If Samus' newfound Metroid powers didn't fully mature right before she fully lost consciousness, she would have died. Not realistic for the same reasons as above.
      • The Post-Final Boss takes place after Samus crashes Raven Beak's ship to the planet surface. He pulls himself out of the wreckage, seemingly ready for round 2... and is immediately infected and consumed by a stray X Parasite. It doesn't matter how strong you are, the X are only vulnerable to Metroids and can and will infect any and all biological creatures they find, even unstoppable Chozo warriors. Samus doesn't even bother absorbing the resulting RB-X, vaporizing it on the spot. X Parasites don't exist, so this is another unrealistic example.
  • Mindshadow (an adventure game released in 1984) - At one point fairly early in the game, you tie a vine around some rocks near a cliff to climb down. If you're carrying too many items (which, given the genre's "take anything that's not nailed down" mentality, is fairly likely), the vine will snap under the load, resulting in a game over. Valid. It's a gameplay thing, but it sounds more like a scripted event than a general mechanic, so it still counts as an outcome. Usually, adventure game protagonists can carry anything they want without worrying about its weight, so it's Surprisingly Realistic.
  • Minecraft:
    • Swords can be made of (in order of ascending rarity) wood, stone, iron, gold, diamond, and netherite. For the most part, the rarer starting materials result in stronger weapons, except golden swords deal as much damage as wooden swords and break even faster. It came as quite a surprise when the players realized the third-rarestnote  material made the weakest weapon, and a lot of people thought it was a bug... until they remembered gold is one of the softest metals in the world; just like in real life, gold weapons are only good for decorative purposes. However, gold is also used in conjunction with redstone in a number of craftable items that are considerably more useful, such as powered track. While gold is a terrible material to make armor, weapons, or blunt instruments out of, it is well known as an integral component in precision electronic devices. Not an outcome. Fits Unexpectedly Realistic Gameplay.
    • When parrots were first introduced in Snapshot 17w15a, they were tamed with cookies, likely due to being the closest thing Minecraft has to a cracker. This was a bit problematic as the cookies were clearly chocolate chip and chocolate is actually poisonous to parrots. They tried to anticipate the problem by adding a splash screen in the same update that said "Don't feed chocolate to parrots!", but decided to instead invoke this trope in 1.12-pre3 by making cookies insta-kill parrots, complete with poison particles as it dies. Now you have to tame them with seeds, which are a far more reasonable parrot food. Same as above.
    • Hostile mobs with a known weakness to environmental conditions (such as sun or rain) will actively seek shelter from those conditions. Skeletons and Endermen won't pursue you into an area hazardous to them. Not realistic or an outcome.

CelestialDraco from Florissant, Missouri Since: Jan, 2014 Relationship Status: Singularity
#1932: Feb 26th 2023 at 2:01:04 PM

  • A BFG's World Tour: The show isn't aired live, needing the film to be edited to add in the confessionals and edit out any unneeded footage. When DJ encounters Kitty during "Planes, Trains, and Hot Air Mobiles", only up to the third Aftermath has aired, requiring him to explain to her everything that's happened since then. Valid
  • A Return to the Falls: During the entire saga, the Pines family and Pacifica play loose with the law, and at one point erase Mayor Cutebiker's memory for his own good. During the final chapter, the consequences of their actions catch up with them, as the Mayor starts recovering his memory, and they're arrested on his orders. Actions have consequences
  • Fever Dreams: L and Light get sick from staying outside in the rain for an extended period of time. Valid
  • Fighting Crime, Spinning Webs: Gwen Stacey's death, though it's played differently from the comics. While Spider-Man uses his webs to catch her by the joints to prevent whiplash, the webbing that caught her by the neck was slowly suffocating her that by the time he came back from his battle with the Green Goblin, she was already dead. Too implausible. We can't know for sure if spider-man's webbing would suffocate a person in that situation
  • Five Petals (Naruto): Sasuke defies his doctors' orders in order to participate in his preliminary match. Not only does this not work out the way he hopes, but he's swiftly informed that he just ensured that his leg won't heal properly. Not surprising, given how it was set up.
  • Fractured Infinity: Mostly in regards to the crossover approach.
    • The main characters do NOT become friends immediately, instead clashing with each other due to their abrasive personalities. Character reaction
    • Fractured Infinity does not possess Infinite Supplies. And due to being Trapped in Another World, they cannot find the gainful employment necessary for income. Kaito gets around this problem by advertising their monster fighting as a business, so they can collect payment. Too implausible
    • As the experiment logs notes, a Big Bad Ensemble made up of egomaniacs will end up tearing itself apart and being easily defeated by the more teamwork-oriented heroes, as Team 3 demonstrate with their enemies. Plot happens
  • Girls und Panzer: Hope Dies: Miho's death and the arresting of Student Council force Ooarai to appoint a new captain. Not having Miho's tactical experience greatly demoralizes the team, and Ooarai loses the final match, which means the school is getting closed down. Plot happens
  • God Help the Outcasts: The implications of becoming a fifty-foot-tall giantess are explored, such as how things like basic hygiene, entertainment, and human contact would be much harder (namely the latter, as she could easily kill someone if she didn't watch her step). Too implausible
  • Gold Poisons: While Nie Mingjue and Jin Guangyao are close to full reconciliation by the end, they aren't quite there yet, as it's only been a few days. Mingjue is still incensed when he finds out Guangyao was ordered to kill him, even if he'd not gone through with it yet. Character reaction
  • Green Tea Rescue: Related to this, while Ochako is described as "chubby" in the manga (chubby by Japanese standards, at least), thanks to undergoing the same training as Izuku, she develops a more fit figure with noticeable muscles. Plot happens
  • Hard Enough:
    • Not all Pokemon trainers, or humans involving the matter of Pokemon, are going to be benevolent or would care for their Pokemon's wellbeing if they don't meet their expectations, which is something that was prevalent in the Original series. Too implausible. Pokemon trainers aren't real.
    • Unlike the games and as shown in the anime, Pokemon are living creatures that need constant care and regular schedule training in order to get stronger or keep up their current ideal level of strength and skill. Otherwise, much like Real Life athletes, their strength and skill will degrade. Too implausible
    • Unlike the games and as shown in the anime, Pokemon moves that would be considered a detriment can be used in an unconventional way that would result in a beneficial outcome. Too implausible
  • Heroes and Villains (Horrible's Igor): A very dark example at the beginning of the story: Elsa's extended stay in her Yosemite Palace without going down for food and water (similar to what happened in Frozen) leads to us finding her dying of hunger three weeks later. Her thirst is Hand Waved as being taken care of by her powers. Deconstruction
  • Hope of the Shield Hero: The Knights loyal to The Three Heroes Church should have known better than to go out into battle against Queen Mirellias' Royal Knights: who were armed with both weapons and shields. The Author made it a point in Chapter 53 that the Church Knights were Too Dumb to Live because of their faith. Curbstomp Battle shoehorn

Edited by CelestialDraco on Feb 26th 2023 at 6:47:09 AM

costanton11 Since: Mar, 2016
#1933: Feb 26th 2023 at 2:18:44 PM

I found these on Back to the Future Part III. Thoughts?:

  • Surprisingly Realistic Outcome:
    • As Doc reminds Marty, while Mr. Fusion powers the flux capacitor, the DeLorean itself is still a car that needs gasoline to work. And no, alcohol is not a viable substitute in a non-flex fuel vehicle: Doc and Marty's attempt to use high-proof liquor just wrecks the fuel injection manifold that would take a month to be rebuilt.
    • Doc originally dies six days after he sent the letter, so Marty sets the DeLorean to travel back to the next day from the letter. He thinks they have until the exact day Doc is stated to die. What never occurs to Marty (or Doc) is that someone can get shot and take days to die, while nothing can be done with the medical technology of the time.
    • Just like in the first two films, Marty gets in trouble with a Tannen while in a dining establishment, leading to a chase sequence, but unlike the previous two incidents, when Marty was simply up against a teenage bully, this time he's angered a hardened murderous outlaw. Instead of a whimsical and comedic chase, Marty gets easily run down by the outlaw and almost hanged.

ArthurEld Since: May, 2014
#1934: Feb 26th 2023 at 2:48:47 PM

The first and third ones aren't really surprising, and the second one isn't an outcome. Doc does not get wounded and linger on for several days before dying. The film briefly raises this as a possibility, but it doesn't actually happen.

Cut.

CelestialDraco from Florissant, Missouri Since: Jan, 2014 Relationship Status: Singularity
#1935: Feb 26th 2023 at 3:47:49 PM

Any opinions of the Valid ones for mine or potential other keepers?

Tabs Since: Jan, 2001
#1936: Feb 26th 2023 at 8:33:16 PM

The first Valid looks more like This Is Reality since the surprising and outcome are missing, and the second is not surprisingly realistic. Characters so commonly catch colds from bad weather that there's a trope for it.

nanakiro Since: Feb, 2011
#1937: Feb 26th 2023 at 9:01:12 PM

The God Help the Outcasts one reads more like a Deconstructed Character Archetype for Giant Woman.

The second bullet point for Hard Enough doesn't seem like an outcome if Pokémon care is a consistent plot point. The first one isn't so surprising, as neglect or Pokémon not living up to expectations has been explored in several series.

Edited by nanakiro on Feb 26th 2023 at 9:09:59 AM

costanton11 Since: Mar, 2016
#1938: Feb 27th 2023 at 8:13:08 AM

This examples for Back to the Future Part II have similar issues to the third film’s examples:

  • Surprisingly Realistic Outcome:
    • In 2015, Marty is terminated after Needles goads him into an illegal transaction. That action would get you fired in real life.
    • Doc reminds Marty of this when he suggests landing on Biff's car:
      Doc: Marty, he's in a '46 Ford, we're in a DeLorean. He'd rip through us like we were tin foil.

Edited by costanton11 on Feb 27th 2023 at 10:13:23 AM

Dramatic Since: Jun, 2012
#1939: Feb 27th 2023 at 9:51:11 AM

[up]
First example is just 'plot happens'.
I think the second example might be valid. I think a bit of dialogue that reminds viewers that the DeLorean is made of aluminium and is extremely fragile even compared to cars from 40 years earlier is a valid use of Surprisingly Realistic Outcome.

Someoneman Since: Nov, 2011
#1940: Feb 27th 2023 at 11:22:23 AM

[up] The second one is not valid, since it's just someone pointing out that an action would result in a realistic outcome. The outcome has to actually be shown to count.

SoyValdo7 I mainly fix indentation issues from La tierra de lagos y volcanes Since: Sep, 2022 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
I mainly fix indentation issues
#1941: Feb 27th 2023 at 11:39:29 AM

EDIT: Wrong thread. Nothing to see here

Edited by SoyValdo7 on Feb 27th 2023 at 1:59:18 PM

Valdo
CelestialDraco from Florissant, Missouri Since: Jan, 2014 Relationship Status: Singularity
#1942: Feb 28th 2023 at 4:38:32 AM

  • Squid Game:
    • Gi-hun's mother is disappointed that he won't fight for custody of his daughter when she drops the bombshell that Ga-yeong will be moving to the USA with her mother and stepfather since her stepfather got a better job offer there. She suggests if he proves that he could financially support a child then the courts could grant him custody and Ga-yeong could stay in South Korea. This becomes Gi-hun's motivation to enter the games initially before he learns the actual stakes. Episode 2 and the Season 1 finale reveal that this is a pipe dream: Gi-hun's ex and her husband make it clear that they can financially support Ga-yeong better and are willing to fight for her, even if it means separating her from her dad forever for her own good. Moreover, while Gi-hun doeswin the games with more than enough money to get custody of Ga-yeong, he also vanished for a few days to play them, long enough for his mother to die from her untreated diabetes and for him to develop PTSD from seeing more than 400 other people, including the small circle of friends he made, die senselessly. As a result, he loses the will to fight for Ga-yeong in the courts, and his odd behavior would at least spark interest from a family lawyer. On top of that, he spends a year not even touching the cash prize, except to maybe pay off whatever preexisting debts he had, and by then, Ga-yeong is long settled in the United States. The most he can do is rebuild his life with the money and pay for a trip to see her, but when he sees that the games are still going on and the people running it are keeping tabs on him still, to the point of threatening his daughter, he has to turn his back on that to protect her. Plot happens
    • There is also the moment in the episode "Hell" when Gi-hun tries to tell the police about the games and the mass kidnapping and killing of hundreds of people. While they do take down a report and dial the number on the business card (which simply directs them to a number that's not in service), most of the officers don't believe him, writing him off as crazy because he has no proof. Detective Jun-ho Hwang is the only Reasonable Authority Figure who notes that someone close to him (his brother) disappeared in a similar fashion, but he knows that pursuing the case would mean acquiring evidence from a potentially deadly situation given that Gi-hun saw several hundred people mowed down, and whoever organized this is clearly good at covering their tracks. He tries to ask Gi-hun for help in gathering the proof to avenge his brother and those innocent people who were killed, but Gi-hun understandably turns him down because he feels like he has no choice but to reenter the games. While Jun-ho comes close to cracking the case and taking down the operation, one single police officer on a Cowboy Cop mission with no backup cannot overcome a well-oiled system. Character reaction and plot happens
    • During the confrontation that leads to the Front Man and his guards cornering Jun-ho next to a cliff, the Front Man invokes this trope. Jun-ho with his dying phone sends a distress call to his boss, saying that he needs backup on a deserted island and asks the chief to triangulate his location on his cellphone, while trying to send files of the confessions and photos that he took. He even tries to put them under arrest, saying that if the Front Man surrenders to the Coast Guard that he's confident are coming any minute, he can get a plea bargain for his crimes. The Front Man points out that service on the island is terrible, and even if Jun-ho's location and files were sent to the police, Instant Emergency Response doesn't exist in real life. The South Korean police is slow and corrupt, so no one is coming to rescue Jun-ho and help him arrest the Front Man. Jun-ho goes for plan B: Do Not Go Gentle and stall. That also goes poorly when he aims for the Front Man's shoulder rather than his head to stop him, and he stands in shock on seeing the Front Man is his brother, the man who went missing. Plot happens
  • A short commercial parody (of Snuggle brand fabric softener) on MTV's The State features a woman discussing how her fabric softener has improved the quality of her laundry. Then when she sees a plush bear extolling the virtues of the product, she promptly begins screaming and beats the unnatural thing to death. Character reaction
  • Step by Step: J.T., the family dumbass, is eventually diagnosed with dyslexia. He thinks now he has an excuse for slacking off, but his older cousin, Cody, tells him this means he's now going to have to work harder to keep up with his peers. Plot happens
  • Romeo and Juliet ends with the Montagues and Capulets so moved by the tragedy that they make peace. Still Star-Crossed shows how a feud that has gone on for decades doesn't vanish overnight and, if anything, each family blames the other for the deaths to make tensions even worse. Character reaction
  • Stranger Things
    • The show takes awhile for the boys to get into the main plot because the boys, particularly Lucas, are initially reluctant to look for Will or keep Eleven's secret. They need to be talked into the former by Mike. Later, Eleven's telekinesis stops Lucas from exposing her to Mike's mom. Plot happens and too fantastical
    • Relatedly, the boys angrily insisting that the government agents will have to get through them first to reclaim Eleven in "The Upside Down" has the agents just easily pick them up and move them away since they are only kids. Not surprising
    • Discussed and then exploited by Murray Baumann when Jonathan and Nancy come to him to expose the laboratory in Hawkins. If he gives newspapers the completely unedited version of what happened in Season 1, it will be too unbelievable, the government will barely have to do any work to destroy it, and nothing will happen. As such, he comes to the conclusion that the most logical option is to fight fire with fire, exploiting the nature of this trope by giving a realistic version of what happened. As such, his official story is that Barb died in a gas leak of some sort. Not an outcome
    • Despite the Ship Tease that's been developing between Jonathan and Nancy over Season 1, she chooses to stay with Steve in the Season 1 finale. Though the wish-fulfillment conventions of the genre would have her go with Jonathan, from her standpoint it makes sense: she already has a sexy boyfriend who dumped his friends and then risked his life for her, so why give that up for a rather emotionally uncommunicative guy whose only close relationship has been with his little brother? This becomes Subverted in Season 2 when they do get together, but after Character Development. Plot happens
    • Nancy's attempts at Drowning My Sorrows in "Trick Or Treat, Freak" only result in her becoming a moody Jerkass and in no way help her feel better over her part in the death of her best friend Barb and subsequent cover-up of same. In fact, it actually serves as part of the impetus for her break-up with Steve later on in the season. Drowning My Sorrows deconstruction
    • Downplayed with d'Artagan, Dustin's "pet pollywog" (which turns out to be a juvenile Demogorgon). While it's still a wild animal and Dustin quickly realizes that it's very dangerous for him to be around it (what with it eating his mom's favorite pet cat and all), the creature still never directly attacks him and even lets him pass due to him having taken care of it. As it turns out, wild animals do not make good pets. Character reaction
    • Then there's season 3, where season 2's implications come home to roost. Getting rid of the government presence allows Russia to set up a hostile presence in the area to conduct their own experiments. Joyce suffers from wicked PTSD and mourning from losing Bob. Mike and Eleven's relationship goes through teen drama. The Upside Down ups its game, becoming more virus-like and aggressive. Plot happens
    • Also in Season 3, Nancy's Intrepid Reporter shenanigans get her and Jonathan fired from their internships at the paper. Even if Nancy was ultimately proven correct and there was some supernatural stuff going down, it doesn't change the fact that, in her pursuit of the story, she did a lot of very illegal things and opened the paper up to a potential lawsuit. Intrepid Reporter Deconstruction
    • Zig-Zagged in Season 4: In “Vecna's Curse” Angela and her friends target Eleven with a cruel prank, embarrassing her in front of Mike and everyone; she retaliates by smashing Angela's face with a rollerskate, and is arrested by the police for this in “The Monster and the Superhero”. However, Dr. Owens later tells Eleven he can make the charges "go away." In “The Nina Project”, Murray and Joyce are held captive by Russian smuggler Yuri on a plane, allowing them to knock over a crate of peanut butter jars (since he can't hear them over the engine) and use some of the broken glass to cut themselves free. However, cutting ropes with broken glass takes a long time and he simply looks behind him and catches them in the act. The zigzag part comes when Murray, a karate black belt who admits he has only ever sparred with teenagers, overpowers the gun-toting Yuri with relative ease. Plot happens
  • The Suite Life of Zack & Cody:
    • In the episode "First Day of High School", London makes an attempt to pay other female students to follow her around as if they are her friends. When London gets in trouble for breaking down a few lockers to make her own, however, those "friends" she paid for ditch her. London even lampshades the consequences of this at the end: Character reaction
    London: (Gasps) I just realized if you buy your friends, they're not going to really like you for who you are.
    • In the same episode, Nia stands up for Zack and beats up the bully who was trying to attack him for liking his girlfriend. Afterward, she and the bully both get detention for fighting on school grounds. As justified as Nia was, Zero Tolerance policies has made fighting immediate grounds for punishment. Valid
    • For a couple of episodes, London attends a prep school that Maddie also attends. She (somehow) becomes the Teacher's Pet (with her usual antics getting blamed on Maddie). Despite this, London is eventually expelled due to constantly skipping out on class. Even if you're the Teacher's Pet, that doesn't mean you can break school rules without consequences. Not surprising

CelestialDraco from Florissant, Missouri Since: Jan, 2014 Relationship Status: Singularity
Tabs Since: Jan, 2001
#1944: Feb 28th 2023 at 7:42:35 PM

A bit Meh on that valid one but maybe it's common in media to beat up bullies and live happily ever after. Still light on context because the entry tries to school the reader instead of explaining the "surprising".

badtothebaritone (Life not ruined yet) Relationship Status: Snooping as usual
#1945: Feb 28th 2023 at 8:00:16 PM

I don't think it'd be surprising enough even with an explanation, really. Getting detention for unjust stuff makes up a good portion of Detention Episodes.

Edited by badtothebaritone on Feb 28th 2023 at 10:01:51 AM

CelestialDraco from Florissant, Missouri Since: Jan, 2014 Relationship Status: Singularity
#1946: Mar 1st 2023 at 5:50:14 PM

  • Adastra (2018):
    • When Marco first meets Amicus, he ends up getting freaked out by the sight of a giant alien wolf that somehow speaks English in front of him. And his first reaction is to promptly kick him in the chest to get him away. Character reaction
    • Likewise, Cassius also has a major freak out when he first sees Marco unexpectedly, as he'd never seen a human in his life up to that point and naturally assumed he could be dangerous. The reason why Virginia and Neferu reacted calmer to their first encounter with Marco is because they heard about him in advance before seeing him, giving them time to prepare for the surprise of seeing a new species. Character reaction
    • One of the risks to a human being on a planet full of sentient aliens is that they're vulnerable of catching viruses and diseases that their bodies are not used to. At one point, Marco ends up catching something called avia pox, and while the average Adastran can easily deal with any symptoms, the human ends up suffering more severely (ranging from having violent hallucinations to slipping into a near coma-like state) as his body has no idea how to fight off the alien illness. Too implausible
    • After Marco is brought back to his Italian apartment room on Earth after spending about a year on Adastra, he notes that all his stuff is gone (presumably taken during a police investigation) and that his mysterious disappearance probably got a lot of media coverage akin to other strange disappearances in the area. Plot happens

Someoneman Since: Nov, 2011
#1947: Mar 2nd 2023 at 10:45:27 AM

The rest of the M examples. That finally takes care of Video Games A To M.

    M 
  • Monster Hunter:
    • The series takes a fairly grounded and realistic approach to its premise. Anyone who wants to fight monsters powerful enough to destroy towns not only needs to be tremendously skilled and strong, but also Crazy-Prepared enough to be ready for anything. However, even with all their gear, armor, and weaponry, Hunters are still regular humans going up against monsters many times larger than them. It only ever takes a few good hits from a monster to wipe out a Hunter's health bar, and any attack can send them flying. Not realistic. Monsters don't exist. And it's a general fact about the setting rather than an outcome.
    • Monster Hunter 3 (Tri) has a quest (no longer playable due to the shutdown of the servers, but available permanently in 3 Ultimate) that pits you against the colossal Elder Dragon Jhen Mohran, chasing it down with a Sandship. Contrary to environmental damage not normally appearing in the game, Jhen actually can and will destroy the Sandship if you don't learn how to use its armaments to hold it off, resulting in a quest failure. Unexpectedly Realistic Gameplay
    • Monster Hunter: World:
      • The game is set in the New World, where the only human settlement is the Research Commission's base in Astera. While it's fairly safe, it must be self-sufficient, as getting a ship there and back is a very risky proposition that depends entirely on the tides cooperating, which often doesn't happen for years at a time. Resources are pretty tight, and everywhere outside Astera's walls is untamed and dangerous wilderness; it's not the sort of place where you want to be having kids. It doesn't stop accidents happening, and with the vicious currents, sometimes they simply have to grow up in the New World. Just a general fact about the setting. Not surprising or an outcome.
      • The supply provisioner notes that when the first fleet founded Astera, being a temporary research outpost with a small population, they tried to be a moneyless society. Things quickly got too personal so they had the second fleet bring a few crates of currency so business stayed business and grudges didn't form. Plot happens. Not surprising.
      • The meals prepared by the Meowscular Chef are immense, more than a human Hunter should be able to eat. There's a good reason for such massive meals, however: between all the moving around you will do when fighting monsters and the size and weight of your armor and weapons, you're going to need a lot of extra calories to provide the energy needed to survive the fight. It's the same reason athletes eat giant meals before working out. Justified Trope
      • In the crossover event with The Witcher, when the Commission tries to pay Geralt a hefty bounty for killing a Leshen, he's forced to turn them down. As he notes, whilst what they're offering him might be a small fortune, it's in a currency none of the kingdoms in his world recognize, meaning it'd be worthless the minute he returns. Not an outcome
    • Spin-off Monster Hunter: Stories:
      • For the first time, it's shown what happens when a large monster breaks into a settlement, and it's terrifying. Just in the minutes it took the town militia to respond, a Nargacuga destroys several buildings and causes multiple human fatalities. A year later, the town is still fixing some of the damage. Not realistic
      • The game takes place in the same world as the main series, and it's immediately pointed out that while bonding with monsters is a traditional practice for Riders, the rest of the world views the ability to tame and ride such destructive creatures with all the fear and suspicion one would expect, and this actually drives a lot of the plot in the sequel, Wings Of Ruin. Character reaction
  • MORDHAU:
    • Armor is not useless, and in fact it will save your life in the frontlines if you cannot dodge or parry something. And sharp weapons will have a terrible time going through metal while doing a number on cloth and flesh. This is especially true of helmets; if you think you can show off that face and hairdo you spend a while on prepare to have your skull repeatedly split in half, impaled, reduced to chunks, and separated from the rest of your body. Unexpectedly Realistic Gameplay
    • The stamina system makes sure to cover the fact that parrying, swinging, and blocking, a battle in general, is a terribly tiring affair. If you're too tired to hold your weapon properly you're going to drop it as soon as you try to catch yet another attack with it. Same
  • Mortal Kombat:
    • Mortal Kombat 9 is the first game in the series where Johnny Cage performs his infamous Groin Attack against female Kombatants. In previous games, he'd do his split but not punch them, under the assumption that it wouldn't have the same effect on someone lacking testicles (despite the fact that he'd perform the move on robots in Mortal Kombat Gold, which realistically would hurt him more than the robot). In reality, getting hit down there hurts women just as much as it does men, and 9 finally reflected that. No idea why it still works on the robot characters, though. Surprisingly Realistic due to the Female Groin Invincibility trope, but not an outcome since it's a repeatable game action.
    • For all of its emphasis on Gorn, a tie-in comic to Mortal Kombat X shows some surprisingly realistic consequences for Kotal Kahn. He earned his nickname of "the Blood God" by drinking the blood of his enemies, even encouraging a Central American tribe to do the same with Spanish invaders. When Kotal Kahn went into the future, he found the tribesmen were all dead because they weren't used to the diseases in the Spaniards' blood, which effectively wiped out their civilization. Plot happens. Native Americans (or their fictional equivalent) getting wiped out by diseases from Europeans is a historical event that has been referenced enough times in media to not be that surprising.
    • Brutalities, in general, are essentially what would happen if the special moves acted in real life (i.e. D'Vorah's and Reptile's acid burning the flesh off someone, Kotal Kahn's macahuitl cutting someone in half, etc.). Another infinitely repeatable game action. The Brutality feature was advertised before the game released, so it's not meant to be surprising.
    • Mortal Kombat X takes place 25 years after the events of the original trilogy, and the returning Earthrealm characters are appropriately older with their adult children joining the fight. While the Edenians are relatively unchanged due to their slower aging, and the divine and undead characters don't age at all, the older humans are at least 50 (Kano is 60, as he was already 35 in the first game) and they look it. Plot happens.
    • Sonya Blade has been established as a Frontline General since Mortal Kombat X. This catches up to her in Mortal Kombat 11 and she ends up KIA, which is the last thing you want happening to a leader and exactly why modern generals do not lead from the front. Not surprising. Mortal Kombat is a series where Anyone Can Die.
    • Mortal Kombat 11 examines Kitana's desires in her arcade ending. She gets to go back in time and view Edenia in its prime. But despite being Edenian by blood and royalty at that, she knows nothing of their cultures, attitudes, cuisines, or traditions, as Shao Kahn prevented her from learning anything about her heritage growing up. But on the other hand, her upbringing under him was what shaped her into the woman she is today, and she can't just undo that. Kitana comes to accept that she really is an Outworlder. However, it doesn't end all negatively, for she will learn the ancient Edenian ways to make Outworld a much better place in the meanwhile. Character reaction
    • Losing his wife causes Jax to become a recluse. When someone loses their Living Emotional Crutch who helped them get over their trauma and PTSD, they do not take it well. And knowing his daughter is out there fighting supernatural forces, Jax had a panic attack due to the sheer stress of being unable to reach her when Earth's communications went down. It makes him very susceptible to Kronika's charisma and promises to change the past. Character reaction
    • Shang Tsung's Chronic Backstabbing Disorder is known across the realms by the time of 11, and none ally themselves with him without expecting him to betray them. It ultimately makes him kind of predictable, as Fire God Liu Kang lied to him about needing to control the Hourglass' decay so that he could monitor Shang Tsung's activities and attack him in his moment of triumph, a ploy right out of Shang Tsung's own playbook. Character reaction again
    • Guest Fighter John Rambo can eat bugs to replenish his health, but if he tries it too many times in a row, he'll eventually get sick and puke. Not surprising, since it's a repeatable game action.
  • The Mother trilogy is no stranger to this either, being devoted to deconstructing the RPG genre:
    • Various adults will question the party's free-range nature, with some pointing out that they should be in school. Character reaction
    • In EarthBound Beginnings:
      • The game pits Ninten and co. against three giant robots, each more powerful than the last. In a normal RPG, the heroes would defeat the robots with their strength & abilities alone after a challenging battle. As it turns out, giant robots tend to be very resilient and very powerful. These three can instantly KO a single party member, and can only be damaged by heavy artillery or another giant robot. Giant robots aren't realistic. And the Hopeless Boss Fight trope exists, so it's not that surprising.
      • Related to the above, the fight against R7038 ends up leaving Teddy in critical condition, presumably dead in the original 1989 version. Being beaten to a pulp by a robot the size of a large building will do that to you. Giant robots don't exist, so this can't really be called realistic, even if it's probably what would happen if giant robots existed and you tried fighting one.
      • The Bla Bla Gang stops attacking the party once Teddy joins. Sounds reasonable enough. However, as soon as Teddy leaves the party, the gang members go right back to assaulting the heroes at the slightest provocation. Just because Teddy was acquainted with you doesn't mean that his gang members will consider you an ally. Character reaction
    • In Earth Bound:
      • Ness can occasionally suffer from the Homesickness status effect that makes him unable to act in battle randomly because he misses the life he had back at home with his family after being away for so long. While adults can get homesick, they can usually cope. Children and teenagers usually can't handle being away from friends and family for a long peroid of time. While he is very brave and mature for his age, Ness is barely a teenager and he does miss his family like any kid would. Visiting Ness's house or having him call his parents removes the status effect. Character reaction
      • Ness gets a bike early on, which allows him to get around faster as opposed to just walking everywhere. Once Paula joins him, he can't use the bike anymore. Because it only has one seat. But if everyone else is dead, meaning that only their ghosts are following Ness around? He can ride that bike just fine. This is another repeatable player action
      • Buzz Buzz is basically the Exposition Fairy and tells Ness of his upcoming journey to save the world. He's also a powerful PSI user and is necessary to defeat the first Starman you meet. Despite this, he is still a bug, and no amount of PSI can stop him from dying when he gets swatted. PSI doesn't exist, so you can't say that it wouldn't be able to protect bugs.
      • After Ness defeats Frank Fly and forces the Sharks to disband, he earns the key to the Traveler's Shack and can access Giant Step from there. After completing the dungeon, he is immediately arrested for trespassing. Then, given the trilogy's setting, Ness gets subjected to a police beating (he manages to defeat the police, though). Plot happens. What's the surprising thing here>
      • Jeff has a very strained relationship with his father Dr. Andonuts since the latter's been absent from most of his son's life. Anyone with a working grasp of human psychology will know that reuniting with an absent parent is a very strained process, as the parent is essentially a stranger to their kid. Character reaction
      • Many of Ness's enemies show up in Magicant (a world inside Ness's mind), calling Ness out for killing them and their acquaintances. This is inevitable, as what kind of mentally-composed person in real life shows no remorse over harming others? Character reaction
      • Near the end of the game, Giygas pulls a last-minute invasion on Onett, implied to be the start of his conquest of Earth. At this point, Giygas's minions have been dropping like flies because of Ness, who's already awakened his true potential and is growing closer and closer to achieving victory. Given this, it's understandable that Giygas would panic and throw in everything he's got to try and stop the kid. Plot happens.
      • After Giygas is finally defeated, you'd expect Porky to be left at the mercy of Ness and his friends, begging for, well, mercy. Guess you forgot that Porky's a devious, borderline-psychopathic child who always finds a way to bail out. Porky proceeds to travel to a different era and decides to taunt Ness about it twice, as expected from a kid of his nature. Character reaction
      • Though it was Bowdlerized pretty handily in the US release, Porky's descent into villainy comes from a grounded place in the original translation. An early game scene implies his father's a deadbeat lowlife whose idea of punishment is close to abusive, and the second Porky steals the Mani-Mani statue and starts serving Giygas, his father joins him to ween off his success without so much as telling his family where they're going, only to be left alone when Porky takes Monotoli's chopper to make his escape from Fourside. In the ending, his dad's drowning his sorrows in a "coffee shop" without even thinking of returning home and his mom's started an affair and doesn't even seem to care where her son and husband got to. With a trainwreck family like that, Porky becoming a sociopathic monster serving an Eldritch Abomination isn't surprising in the least. Character reaction. Literally says it's not surprising.
      • After Giygas' defeat, a boy in Onett taunts Ness about all the homework he'll have to make up after skipping possibly weeks of school to go save the world. Not realistic, since going on a journey to save the world isn't something schoolkids do in real life.
      • Many of the items you find in trash cans are broken and need to be repaired by Jeff before they can be usable. Because they're garbage. Not surprising.
    • In Mother 3:
      • The first enemy in the game is a mole cricket who decided to pick a fight for no reason. Predictably he puts up almost no resistance and is beaten in a couple of turns. 3 years and 7 chapters later, the mole cricket encounters the party again and says he's spent every day training and preparing for this rematch... but he's still just a mole cricket, even not accounting that the party's own experiences have toughened them up and there's two powerful PSI users and a master thief, it's likely you'll take him out in a single attack, and even if you faff about until he attacks he'll barely scratch you. Not realistic. Mole crickets can't train to become stronger and fight humans.
      • After Lucas loses his mother, the trauma he experiences is portrayed disturbingly realistically. He is virtually catatonic for much of the first three chapters, seldomly talking and spending most of his time crying in solitude. As an adolescent, meanwhile, he has several flashbacks of his mom when she was still alive, and chapter six can be interpreted as a product of his grieving imagination. Overall, Lucas forgoes both Angst? What Angst? and Wangst, instead mourning his mother's death as any other person would. Character reaction
      • On the subject of Hinawa's murder, Flint's immediate response to it is also very realistic for someone like him. He's not afraid to put up a fight and get his hands dirty, and spends the first half of chapter one literally fighting his way through a burning forest. So, when he hears that his wife was found mauled to death, his aggressive side kicks in and he physically lashes out at everything & everyone around him. Same
      • Claus' response to Hinawa's murder is to avenge her with nothing more than a knife. The series has played the children save the world trope completely straight, so one might expect that Claus could be successful despite being just a normal kid with a weapon. He absolutely does not succeed in the slightest. Same
      • After Lucas learns that Claus is the Masked Man, the inevitable "I Know You're in There Somewhere" Fight occurs. However, Lucas can't do anything to fight back for most of the fight. This is a kid who's lost most of his family at a young age and has been sent to hell and back trying to save the world, all because he is one of a select few people who can use PK Love. Seeing that his final challenge is to relive one of his darkest memories is clearly gonna trigger something in him. Same
      • Then, when Claus finally regains his senses, he kills himself. Why? His mother died when he was young, his own life nearly ended during a failed revenge attempt, and for most of his life, he was the mindless slave of a Psychopathic Manchild. Given the fact that he is still a youth with a developing brain, he instantly jumps to the first (and easiest) solution he can come up with: suicide. Same
  • Myst III: Exile: Saavedro's plan hinges entirely on Atrus being the one to come after him, and he's so certain that this will be the case that he never bothers to check once the player has followed him. When he's finally confronted with the reality, he flips his shit. Didn't Think This Through
    • Similarly, the fact that you're not Atrus doesn't mean Saavedro's just going to let you go. Once in Narayan, you have to find a solution that works for all parties, because if you don't, this trope will hit you hard: and in most of the options, literally. If you go back to Tomahna without finding a solution, Saavedro will follow and kill you, Atrus, and his family. If you leave Saavedro on the platform but go back to him, he'll kill you. If you do as he asks and flip the switches, he'll throw the Releeshahn book into the water and leave. If you get the book back but leave him stuck between the platforms, Atrus will call you out for it. You have to get the book back and let Saavedro go home to get the ideal ending. Plot happens.
    • After Myst firmly established Sirrus and Achenar as a pair of psychopaths who tortured and murdered hundreds of people, is it really so surprising that there's at least one person out there who came looking for revenge? Character reaction

CelestialDraco from Florissant, Missouri Since: Jan, 2014 Relationship Status: Singularity
#1948: Mar 2nd 2023 at 1:27:17 PM

By the way, I never got any consensus with this one: A Plague Tale: Innocence.

Someoneman Since: Nov, 2011
#1949: Mar 2nd 2023 at 6:53:20 PM

The "Unsure" example sounds like it's just "weak point exists", which isn't enough to count as SRO unless there's a reason why players will assume the cart can make Rodric completely invincible.

costanton11 Since: Mar, 2016
#1950: Mar 3rd 2023 at 7:23:05 AM

Thoughts on these examples from Ferris Bueller's Day Off? They seem like misuse to me:

  • Surprisingly Realistic Outcome:
    • Because Rooney parked his car illegally near the Buller's home, his car gets a ton of unpaid parking tickets and eventually gets towed, despite Rooney's protests.
    • Because the intruder (Rooney) wasn't inside the house when Jeannie phoned the police, the police automatically assume Jeannie is a prankster and bring her in to the police station for questioning.
    • When Jeannie thinks she's found Ferris at home but it's really Rooney, rather than share an awkward humorous moment, she immediately freaks out, thinking it's an intruder and runs upstairs to call the police.


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