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  • Acting for Two: In Sonic X and the games through 2005-2010, Jason Griffith did both Sonic and Shadow — not to mention Jet the Hawk in Sonic Riders. Jaleel White also voiced Sonic, Sonia, and Manic in Sonic Underground. Ryan Drummond who portrayed Sonic in the old(er) pre-4Kids games also voiced Knuckles in Sonic Shuffle. On top of that, he and Metal Sonic shared the same voice actor in both the Japanese and American versions of Sonic Heroes.
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  • Adaptation Overdosed: An anime, an adaptation of that anime, an OVA, three US comics, a UK comic, four western animated series, two theatrical movies, several Manga, a short-lived French comic, and numerous book adaptations.
  • All-Star Cast: The post-2010 cast is made up of well-known voice actors, compared to the more modest 2000s 4Kids Entertainment cast and cast of the Sonic Adventure era (1998-2004).
  • Ascended Fanon: The full name "Dr. Ivo "Eggman" Robotnik" (formatted like "Miles "Tails" Prower") seems to have originated at Concept: "Mobius" before being officially adopted at least twice: once in Sega Genesis Collection, and once again in a flash comic included with first-print copies of Sonic and the Secret Rings.
  • Ascended Fan Nickname
    • The Sol Dimension was originally coined as such by an unknown editor at Sonic News Network — officially, it was only generically known as Blaze's world, contrasting Sonic's world. It was picked up by the Sonic the Hedgehog Sticker Collection.
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    • When Shellcraker and Snale Blaster respectively reappeared in Sonic the Hedgehog 4 - Episode I and Sonic Runners, their names were officially updated to Shellcracker and Snail Blaster. These Badniks' spellings come from Sonic Retro.
  • Cash-Cow Franchise: Even after Sega got out of the console business, it's still Sega's premiere franchise, one of the very few of their original series that still has games regularly made for it, and it has the most supplemental material and tie-ins out of all their series.
  • The Character Ice Cream Bar:
    • Blue Bunny has a blue raspberry and cherry flavored version of Sonic's head. It's also one of the longest running Character Ices, first released in 1995 and still in production to this day. Over the years, the only major change has been the gumball eyes changing from black to green after Sonic Adventure. Of note, the bar's packaging was once changed to advertise the ultimately unreleased Sonic X-Treme.
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    • Australia briefly had a Sonic ice cream consisting of milk ice and shock rocks. It was released by Toppa the same year that the Blue Bunny ice debuted and was a simple, bar-shaped ice.
  • Children Voicing Children:
    • Up until 2005, Tails was voiced by prepubescent boys in the 3D games. This started with Corey Bringas in Adventure 1 and Shuffle with his brother Connor taking over for Adventure 2 after his voice changed. William Corkery was the last child to voice him, voicing Tails in Heroes, Battle and Advance 3.
    • Christopher Welch and Bradley Pierce voiced Tails in Adventures of Sonic the Hedgehog and Sonic the Hedgehog (SatAM), respectively. In Sonic Christmas Blast, Chris Turner voiced Tails due to Welch's voice having changed already.
  • Cowboy BeBop at His Computer: There are a small number of fans who, be it out of ignorance, research failure or a schism between fans of the newer and older games, take the dub induced naming scheme of Robotnik having the nickname of Eggman with his real name put off to the side as meaning they're both two separate characters note , or, if they're really, really on the ball, say that Robotnik is Eggman's grandfather, both of which are completely contradicted by canon, not only because it's blatantly two names of the same character, but because Eggman already has a grandfather in canon—whose surname is Robotnik granted, but Gerald is obviously a separate character from his grandson Ivo in both appearance and personality (both before and after his tragic descent into veangeful madness), and had died long before Sonic was even born.
  • Creative Differences: Tom Kalinske, former CEO of Sega of America, said in an interview that he believes that Sega of Japan hated all the changes Sega of America was making to the series. He states that Sega of Japan resented that they had "softened" the character, as Sonic was originally envisioned as having sharp teeth, a busty girlfriend and was the front for a rock band, but Sega of America changed his appearance to better market the series globally.note  Kalinske also believes that this resentment is part of the reason why the series had a weak presence on the Sega Saturn despite its massive western audience.note 
  • Creator Backlash:
    • Mild, but Yuji Naka said that he feels the more recent Sonic games aren't as fun as the older ones, his main complaint being that they're too easy.
    • Sega has deliberately been pulling recent Sonic titles with a below average Metacritic score out of circulation in an attempt by them to improve Sonic's quality image. They're not too fond of Sonic 2006 and the black mark PR damage it gave them, even apologizing for its multiple issues. Despite including (refined) elements of it in the series Milestone Celebration, Sonic Generations, Sega was modest enough to joke about its mixed reputation in one ad; while it was very impartial to the previous Sonic games it celebrated, once it got to Sonic the Hedgehog (2006), the music stopped and Sonic got an angry look on his face.
    • On the subject of the newer games, the new development staff of Sonic Team admitted in Nintendo Power in a preview feature on Sonic Colors that the were-hog elements of Sonic Unleashed and the swordplay of Sonic and the Black Knight were not good ideas, and based Colors largely around the well-received day stages of the former.
    • Sonic Team openly despised the early American "Mohawk quill" redesign of Sonic featured in box and promo art, even seeing it as redundant because Sonic was designed to appeal to western audiences in the first place, and only relented when they felt that it and other Americanized changes to the series did help Sonic get off the ground in the long run. It became a moot point when the redesign was retired in artwork in favor of the original Japanese design by the mid 90s.
    • Simon "Stealth" Thomley of Headcannon openly vented his frustrations with how Sega handled the mobile remasters of Sonic 1, 2, CD, and his work on Sonic 3 & Knuckles for the Sonic Origins compilation on twitter due to being rushed for release Sonic's 31st Anniversary and the internal development team at Sega introducing more bugs and issues in said ports. He demanded more time to work on the ports to correct the errors and oversights that occurred during development, but he was denied of approval from the higher ups from Sega.
    • This trailer showing clips of the various Sonic console games throughout the years, with Sonic himself looking pretty exasperated once they get to Sonic Heroes (around the time the critical backlash of the games began). Also, much more polished beta footage of '06 is used, as well as only the daytime stages of Unleashed. However, Sonic and the Black Knight is completely omitted from the video, whilst its predecessor, Sonic and the Secret Rings notably wasn't.
    • This 25th anniversary video gives a sharp jab at Sonic 06 and most Sonic 3D games in general; the timeline runs down the series offering the notable things each game did, but when it gets to Sonic 06, it simply shows the infamous NOW LOADING text, and admits when it gets to Sonic Colors that "3D Sonic finally finds its footing", a dozen years after the first 3D Sonic game.
    • Jon St. John voiced Big in Sonic Adventure, Sonic Shuffle and Sonic Heroes. He later regretted doing so, going as far as deliberately forgetting how to do Big's voice just so he wouldn't get any call backs. However, he later clarified on his Facebook that he only hates the voice of Big, not the character himself.
  • Cross-Dressing Voices:
  • Dummied Out: Can be considered a Trope Codifier. Every game in the series has something major in it missing, and sometimes new games are born from those scrapped elements. For examples, see here.
  • Executive Meddling:
    • The unfortunate cause of Sonic X-Treme's Vaporware status, as well as the replacement of all the game voice actors with their Sonic X counterparts.
    • Executives often meddled to get games out for a Christmas release. It happened, but not too consequently, in some of the classic games. The original Japanese Sonic Adventure was particularly buggy, and that's why they made a re-release there with all the fixes made in the English version.
    • This is the reasoning behind the unfortunate state of Sonic 2006 also; it was rushed out to release in time for both the Christmas period and Sonic's 15th Anniversary, and as a result is wrought with bugs and is quite obviously unfinished.
    • SEGA has become infamous for the amount of mandates they have imposed over any property or company that tries to use Sonic, including themselves. This is especially bad with the comics as it was arguably in part because of the mandates (added in after Issue 250) that the former was cancelled after 24 years. Many feel that the even stricter mandates that came to be for the latter severely limit what it can do or show.
    • The reason Classic Sonic rarely appears in newer games is because Sega has a mandate that Modern and Classic Sonic can't appear alongside each other unless time travel is involved (such was the case with Sonic Generations and Sonic Forces). Classic Sonic was considered for an appearance in Sega & Sonic All Stars Racing Transformed, but Sega shot it down for this reason. Their style guide also says that Classic and Modern Sonic artwork cannot be combined in any product.
  • Exiled from Continuity:
    • Any content or characters created from outside the main series games are not allowed to be used in them or in future Sonic media. This is due to a combination of legal issues (at least in the case of the nasty legal battles regarding the Archie Sonic comics, since their entire character roster is now hanging in legal limbo) and, per word of Ian Flynn, Sega simply not being keen on giving attention to past incarnations of Sonic that aren't their own (i.e. the three DiC cartoons, the OVA, Sonic the Comic, etc.) and wanting to keep the focus on Modern Sonic product, and have thus forbidden using them.
    • Characters exclusive to Classic Sonic's world (e.g. Mighty, Ray, Nack/Fang, Bean, and Bark) aren't showing up in games or media set in Modern Sonic's world, due to the modern "Classic" games now considered separate franchise as of Sonic Mania.
  • Fandom Life Cycle: Has hovered around Stage 5 (full mainstream status) since the beginning, even though it is not as big as in the early 1990s.
  • Flip-Flop of God:
    • Sonic's age has been prone to flip-flopping over the years. Back in the Classic era, Sonic was originally listed as being 18 in the Sonic Technical Files before he was later listed as 16 in Sonic Jam. Beginning with Sonic Adventure, however, he would be listed as 15 years old, which would stick for most of the 2000s and The New '10s, before Sega decided to retcon that and give him (and the rest of the cast) a Vague Age beginning in 2022.
    • Blaze's home goes back and forth between being an alternate dimensionnote  and the futurenote . Iizuka has, at Sonic Boom 2012, confirmed that Blaze is in fact from the Sol Dimension, and that '06's backstory for her should be ignored. He still didn't explain why she appeared to be from the future in Sonic 2006, though at this point it's likely that they no longer care either.
  • Follow the Leader:
  • Franchise Zombie: After the series hit its peak with Sonic 3 & Knuckles, Sonic Team, burned out on their namesake series, focused on making original titles. Meanwhile, Sega, not willing to retire their cash cow, tried to continue the Sonic franchise without them to no success. After Sega Technical Institute'snote  Sonic X-treme - Sonic's intended Video Game 3D Leap on the Sega Saturn - failed to make it to shelves, Sega finally got Sonic Team back to give the series a proper 3D title for the Sega Dreamcast. Even then, Sonic Adventure (which had Yuji Naka and Naoto Ohshima on board) was the last game with any of Sonic's creators working directly on a Sonic game. Ohshima left Sega after Sonic Adventure finished development in 1998 to form Artoon for unknown reasons. Yasuhara didn't participate in Sonic Adventure because he had quit Sonic Team after Sonic 3 & Knuckles, ultimately leaving Sega for Naughty Dog in 2002. Naka himself left Sega in 2006 to form Prope as he was tired of being stuck with (executive) producer roles for original IPs made by Sonic Team. The series sticks around as it is one of Sega's few remaining cash cows, but it has had wild ups and downs since then.
  • Fountain of Expies: Sonic, as mentioned in Follow the Leader.
  • Genius Bonus: Planet Mobius was named for the Möbius strip, a reference to the loop-de-loops founds in the original Sonic game and its sequels. Neat, eh?
  • Keep Circulating the Tapes: The bulk of the original games have seen a rerelease in some form, but there are a handful of titles that haven't and probably won't get ports anytime soon:
    • The Sega Pico games Sonic the Hedgehog's Gameworld and Tails And The Music Maker and PC game Sonic's Schoolhouse also remain in limbo.
    • Sonic Pocket Adventure for the Neo Geo Pocket Color and the infamous Game.Com port of Sonic Jam have also never seen any rerelease.
    • A number of 7th generation games were delisted due to poor critical ratings, which also means they would not be rereleased in any capacity. Sonic Unleashed managed to avoid this fate in 2014 when it was added to PSN, but it is highly likely that Sonic '06 and the like will be disavowed completely and thus be increasingly difficult to obtain legally over time.
    • While the Game Gear versions of the 8-bit platformers remain easily accessible, the same can't be said for their Sega Master System equivalents as they've never had an official re-release outside of the Wii Virtual Console, which is now defunct, making them currently impossible to legally obtain outside of buying the original cartridges.
    • The Genesis versions of Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic 3 & Knuckles, and the 2011 remaster of Sonic CD were delisted from digital distribution for the 7th generation of consoles and Steam in preparation of Sonic Origins which contains remasters of the aforementioned games. The mobile versions of Sonic 1, 2, and CD, and the 3D and SEGA Ages versions of Sonic 1 and 2 on 3DS and Switch respectively are the only surviving releases, leaving the only way to legally obtain Sonic 3 & Knuckles is through Sonic Origins. Sonic 1 and 2 are also included in the Sega Genesis Mini, and Sega Genesis Mini 2 has the original Sega CD version of Sonic CD.
  • Kids' Meal Toy: The franchise had numerous toys from McDonald's, Burger King, Subway, Jack in the Box, Arby's, and Carl's Jr./Hardee's, usually to promote a then-new game or movie. A few memorable examples include the promotions for Sonic the Hedgehog 3, Sonic Adventure DX, Sonic Heroes, Sonic Boom: Fire & Ice, and Sonic the Hedgehog 2 (2022).
  • Killer App: The original Sonic games for the Sega Genesis, and arguably the Sonic Adventure games for the Dreamcast (at the time).
  • No Origin Stories Allowed: Sonic is restricted by Sega to not have a backstory, Origin Story or a reason on why the titular hog has Super Speed. In fact, the original story for Sonic Boom: Rise of Lyric was "Sonic Origins", exploring the origin of the character. No official reason has ever been stated, but corporate decisions have been suggested. That said, there are some versions of the character that have an origin story: Sonic the Comic, Sonic Underground, and Sonic the Hedgehog (2020). Sonic The Comic Origin Story of Sonic being friends with Doctor Kintobor and due to an accident turning him into the evil Doctor Robotnik/Eggman, was based on early drafts of the Sonic Bible, which is completely ignored by the games continuity.
  • The Other Darrin: The series has gone through a veritable revolving door of voice actors throughout the years, some more controversial than others. Tails, in particular, has gone through more voice actor switches than any other character. In both the English AND Japanese versions.
  • Promoted Fanboy: Pop trio Cash Cash, the people responsible for the vocals in "Reach for the Stars" and some of the tracks in Sonic Generations, are big Sonic fans themselves.
  • Production Nickname: Orbot's was SA-55, a Letters 2 Numbers rendition of "sass". Likewise, Cubot's was shown in comics to be IDI-07, "idiot".
  • Screwed by the Lawyers: The reason the original Sonic the Hedgehog theme is so rarely heard is because the rights to the song are owned by Dreams Come True, and Sega has to pay royalties to them for using it. They almost ran into trouble with this in Sonic Spinball, which originally used the theme without authorization from Dreams Come True under the assumption that Sega owned the song—they found out it was not the case just days before shipping, so the song was hastily Dummied Out of the game and replaced with new music. Additionally the original soundtrack CDs for both the first and second game itself didn't see any release until 2011 by Masato Nakamura himself.
  • Trope Namers for:
  • The Wiki Rule: Sonic News Network and Sonic Retro.
  • What Could Have Been: Has its own page.
  • Word of God:
    • Concerning canon, Aaron Webber, the social media coordinator of Sega of America, stated that "Everything is Canon." They seem to have started backtracking on this in recent years, however, with the 30th anniversary encyclopedia declaring that, at the very least, Sonic Chronicles: The Dark Brotherhood is definitively non-canon.
    • Whether or not Sonic and humans share a world has changed over time. According to two interviews, Modern Sonic's world is said to be split into two "separate worlds"—the human world and Sonic's world. TailsTube elaborated on this in 2022; Sonic and humans live on the same planet, with Sonic and his kind living on small islands and humans living on the larger continents.
    • They have also stated that other humans do exist in the Classic Era Sonic universe besides Eggman and Witchcart, they just don't appear.
    • As far as Sega is concerned, both Robotnik and Eggman are official, canon names for Ivo in the west, but they still insist on using the Eggman moniker.
    • Chaos is confirmed to be a Chao mutated by Chaos Emerald energy as opposed to a genuine deity the Echidnas worshipped.

Other trivia

  • Both Metal Sonic and an unknown robot resembling a form of Mecha Sonic can be seen in tubes in the Final Egg section of the Mystic Ruins in Sonic Adventure. In Archie Comics, the latter was called Silver Sonic II.
  • Want to know which version of the original Sonic the Hedgehog you're playing? Check out the clouds in Green Hill Zone. In most Japanese versions, they scroll, but in most U.S. versions, they're static.
  • Also from the original game, there was originally supposed to be a sound test menu with an animated band "playing" the music while Sonic partakes in some breakdancing. It was nixed so the game could meet deadlines, and its space was replaced with the famous "SAY-GUUUUH!" choir heard at the end of Sega's Japanese adverts for the company logo.
    • Furthermore, the synthesis player of the band, Vector the Crocodile, would go on to become a supporting player in the series.
  • Yuji Naka reportedly added the seventh emerald and Super Sonic to Sonic 2 as a Shout-Out to Dragon Ball Z. To make it even more obvious, in Sonic 3, Super Sonic had green eyes.
    • Also introduced in Sonic 2, the Death Egg was a Shout-Out to the Death Star from Star Wars. Supposedly this was to balance out the Japanese fanservice with some American fanservice.
  • The giant skeleton platform seen in Mystic Mansion resembles the character select screen of Golden Axe II.
  • There's an infamous "bug" in the original Sonic Genesis game where, if you land on a group of spikes after being hit without wearing a shield and without landing on the ground first, you will die regardless of the fact that you're supposed to have Mercy Invincibility, at that point. "Bug" is in Scare Quotes because digging into the code eventually revealed that it was a deliberately programmed behavior. In any case, all sequels and future releases of the game eliminate this behavior, and spikes respect Mercy Invincibility like anything else.
  • Almost all Badniks in Sonic the Hedgehog CD are based on bugs. The exception is Bigbom, a Giant Mook version of the first game's Bomb Badnik.
  • In the games and in Japanese promotional artwork, Sonic characters do not have toes. However, in Western adaptations, they do. And if Sonic & All-Stars Racing Transformed is anything to go by, they seem to have toe bones despite not having toes.
  • Amy Rose was originally brown and called "Eimi" in her debut manga, and instead of being Sonic's "self-proclaimed" girlfriend, she actually was his girlfriend (or at least, in love with his Secret Identity). Additionally, Amy is nicknamed "Rosy the Rascal" in the Japanese manual of Sonic the Hedgehog CD as well as her character card in Sonic the Fighters.
  • Despite the fact that Sonic Team was explicitly put together by Sega to create a game to compete with Mario, two of Sonic's co-creators, Naoto Ohshima and Hirokazu Yasuhara, have made contributions to the Mario franchise. Ohshima's two companies, Artoon and Arzest, contributed Yoshi's Island DS and Yoshi's New Island, while Yasuhara helped on a few of the Mario vs. Donkey Kong games.

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