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Moved to the Next Console

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"Oh, and have it ready by launch. :-)"

It's not uncommon for a game to start off on one console and be released on the next generation console. This usually occurs to late-cycle games but can also occur to games stuck in Development Hell.

There are many reasons why this happens, the most obvious being in order to take advantage of improved hardware. Another common reason is because late-in-life titles don't usually sell that well. With many gamers making the leap to the newest console or handheld, porting or remaking a title for the next gen is the best bet for sales.

In a certain way, sometimes consoles themselves can have this happen, originating as add-ons or planned features for older consoles before eventually releasing as entirely new systems.




  • One of the last games in development for the Nintendo 64 was a Rareware title named Dinosaur Planet. It was well into development and was even late enough in development to be advertised at conventions. However, it was decided for it to be moved to the Nintendo GameCube in order to take advantage of the tech and because the N64 was at the end of it's life cycle. Development was extended further when Shigeru Miyamoto noted that the game looked like it could take place in the Star Fox universe and gave the idea to the team of reworking the title into a Star Fox game, with them reluctantly agreeing due to the increased sales potential of using the Star Fox brand, replacing main male Sabre with Fox. Unfortunately, Microsoft bought Rare out during development, and the deadline imposed by that forced them to make changes to get the game out on time before they had to leave Nintendo, including the main female (Krystal) becoming a Damsel in Distress instead of a major playable character (with her design being revamped to be Hotter and Sexier), many areas being removed and the number of Spellstones and Krazoa Spirits being decreased from six and eight respectively to four and six, General Scales having his boss fight cut, and most of the story getting cut (what was left got dumbed down). The game ultimately came out as Star Fox Adventures.
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  • Kameo: Elements of Power has its development span across four different consoles. It was initially conceived as an Nintendo 64 title before being developed as a potential GameCube launch title. Then developer Rare was purchased by Microsoft, at which point Kameo was shifted to the Xbox and began being retooled for the more young adult-skewing demographic of the console, which ultimately pushed it to finally release on the Xbox 360.
  • The Legend of Zelda:
    • The Legend of Zelda: Ocarina of Time started out as a 64DD title tentatively called Zelda 64. The 64DD being stuck in development hell for several years resulted in the game being changed to a regular Nintendo 64 title. This meant environment elements such as grass growing naturally and player footsteps remaining in the sand got scrapped for technical reasons. An expansion called Ura Zelda was also planned for the 64DD, and while this became vaporware, it would come to inspire the Master Quest mode in the GameCube re-release and Nintendo 3DS remake of Ocarina of Time.
    • The Legend of Zelda: Majora's Mask was planned as a 64DD Expansion Pack for Ocarina of Time called Zelda Gaiden. The failure of the Nintendo 64DD was the initial driving force to make the project a full-fledged sequel.
    • The Legend of Zelda: Twilight Princess was originally developed on Nintendo GameCube, but development delays led to the decision to release it on the Wii as well. In North America, the Wii version actually came out almost a month earlier than the GameCube version, though other regions got both versions closer together. The Wii version mirrors the entire game left-to-right, to account for the Wii's control scheme (most of the world is right-handed, while Link is traditionally left-handed). The HD remake for the Wii U was based on the GameCube version, with the Hero Mode being inspired by the Wii version.
    • The Legend of Zelda: Breath of the Wild: Originally developed for the Wii U, it ended up not being finished until Nintendo was ready to release their next console, the Nintendo Switch, which prompted Nintendo to make it a dual release on both systems.
  • Metroid Prime 3: Corruption was originally going to be released on the GameCube, but development was later shifted to the Wii.
  • Cubivore started out as a late Nintendo 64 title but was moved to the Gamecube.
  • Two games are notable for being announced as PlayStation 3 games, only to undergo some extreme schedule slip and end up coming out over several years later on the PlayStation 4:
    • The Last Guardian was announced at E3 2009 for the PlayStation 3 but didn't end up coming out until 7 years later on the PlayStation 4.
    • Nioh was announced even earlier at E3 2005 during the same press conference where the PS3 itself was revealed. The game wasn't released until 2017.
  • ICO started life as a PS1 title, but got ported to PS2 midway. One artifact of that is the game running in 240p mode, needlessly upscaled to 480i (or 288p to 576i for the PAL release).
  • Too Human started out as a PlayStation title, before becoming a GameCube title, then a Wii title, and finally an Xbox 360 title. The change resulted in Silicon Knights revoking their status as a Nintendo second-party developer to work with Microsoft.
  • Shining Wisdom was rushed to be released on the Sega Saturn rather than the Sega Genesis due to Sega's surprise launch of that console several months early.

First-Person Shooter

  • Halo: Combat Evolved went through three platforms before it was finally released. It started out as a Real-Time Strategy game for Mac computers, then became a shooter for both Windows and Mac, before Microsoft bought Bungie in order to make it an exclusive launch title for the Xbox. Funnily enough, it ended up getting ported to PC and Mac after all.



  • The most infamous example was the PlayStation and the SNES CD-ROM. The PlayStation originated as an CD-based add-on for the Super Nintendo Entertainment System that was a joint effort between Nintendo and Sony. However, Nintendo abruptly called off the deal when they discovered terms in the agreement that weren't to their liking, which prompted Sony to release the PlayStation as a stand-alone console in retaliation, to great success.
  • As supported by the number of GameCube games that ended up as Wii games, there's evidencenote  that the Wii itself started development as an add on for the GameCube that provided its signature feature of motion controls as well as slightly increased power. This idea was likely abandoned due to the shaky historical performance of console add-ons as well as the GameCube's limited install base making it a better strategy for Nintendo to release a whole new console. The internal hardware of the Wii also reflects this, given how it's basically an overclocked GameCube with extra memory.


  • Pokémon Snap started out as a Nintendo 64DD game, but like many similar projects, became a standard Nintendo 64 game after the failure of the peripheral.
    • According to New Pokémon Snap director Haruki Suzaki, when he was brought onto the project he discovered that there were several prior attempts to develop such a game for various (unspecified) consoles, before plans were finally settled to develop the game for the Nintendo Switch.

Platform Games

Racing Games

  • Kirby Air Ride for the GameCube started life as an early Nintendo 64 title called Kirby's Air Ride. The original incarnation was cancelled but ended up later being revived.
  • Donkey Kong Barrel Blast was meant to be released on the GameCube, using the DK Bongos made for Donkey Konga. It then became a Wii title, using motion controls instead of the bongos.

Role-Playing Games

  • EarthBound 64 (Mother 3 in Japan) started out as a Nintendo 64 title but it had a Troubled Production due to the creator's inexperience with 3D, which led to that incarnation of the game getting cancelled. Years later it came out as the sprite-based (and Japanese only) Mother 3 for the Game Boy Advance.
  • Fire Emblem: The Binding Blade was originally intended for the Nintendo 64, but some Troubled Production caused by the failure of the 64DD peripheral led to development being restarted from scratch and moved to the Game Boy Advance.
  • Shenmue was originally made under Sega Saturn during the last years of this console, but due to limitations of the system and the upcoming arrival of the then-next console Sega Dreamcast, developers decided to move the game to that new platform. Actually there're plenty of images when the game was in development, as well some videos. Also, there's a strong rumour about a Saturn ISO with the beta on the internet and some few people that claims they have this beta, but nothing confirmed until now.
  • Super Paper Mario was originally designed for the Nintendo GameCube, but it was changed over to the Wii during development. A dual-platform release was considered at one point.
  • This trope happened on two notable occasions with the Final Fantasy series:
  • When it was first announced, Persona 5 was intended to come out in 2014 for the PlayStation 3, which would have been a year after the launch of the PlayStation 4, but not an unreasonable time for a PS3 release. After Schedule Slip occurred and the game was pushed into 2016 (in Japan; 2017 for overseas release), it was decided to release it on the PS4 as well since by that time the next generation was well underway, and Sony was in fact discontinuing production of the PS3 during that time as well.
  • Atlus originally planned Persona 4 Golden as a PSP demake similar to what they did with Persona 3 Portable. However, when the Play Station Vita was announced, they chose to release it on that system instead since that would allow them to produce a Polished Port.
  • The original Shadow Hearts was originally planned for the PlayStation, like its predecessor Koudelka. Development shifted to the PlayStation 2 for the final release.
  • Tomato Adventure was originally titled Gimmick Land and intended for the Game Boy Color. Developer AlphaDream moved it to the Game Boy Advance and changed its name when that console got released.

Simulation Games


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