A very interesting entry from the earliest days in the Sonic the Hedgehog series, this 16 page oneshot promotional comic (simply named Sonic the Hedgehog Number 1) was crafted by Sega of America, with writing and artwork by Francis Mao, in an attempt to provide an origin story for Sonic in the western world, as well as promote his debut video game.
The comic starts with Sonic rescuing his friends from several badniks created by Dr. Robotnik, as they question where their friend Dr. Kintobor is—only for Sonic to drop the bad news that Kintobor IS Robotnik! He then flashes back into an origin story, where Sonic explains how he first met Kintobor.
His tale begins back when he was a prickly, brown hedgehog, with him accidentally burrowing into Kintobor's underground laboratory just as he is working on a Retro-Orbital Chaos Compressor— or just R.O.C.C. for short, which the good doctor intends to use to rid the hedgehog's planet of all evil as soon as he finds a Gray Emerald to counteract the other six in the machine. Sonic and Kintobor become fast friends, and after a freak accident involving a treadmill (due to Sonic wanting to kick the mass versus velocity theory in the dirt) Sonic's fur is turned from brown to cobalt blue, and his quills are permanently fused together from the heat of the speed he was going at—and Kintobor promptly gives him a special pair of friction-less shoes to replace his old ones.
But one day, Kintobor spills a drink on the R.O.C.C. controls, causing the machine to go haywire; not only scattering the R.O.C.C.'s containment rings all over South Island, but also bathing Kintobor in 10,000 bolts of Pure Evil Energy, causing him to transform into the evil Dr. Robotnik.
The rest of the comic is spent on Sonic partaking in loose adaptations of the levels from the games to try and stop Robotnik, as well as saving Porker Lewis in the end (albeit losing a Chaos Emerald to Dr. Robotnik in the process) and the comic telling the readers to go buy the game to see what happens next.
The comic was initially meant to be the canon backstory in some form or another for the western branch of the Sonic the Hedgehog series, per word of the original US series bible, distinguishing it from the storyline of the series Japanese branch. However, none of this backstory was ever brought up or acknowledged in any of the video games (understandable, since Sonic Team had no involvement with Sega of America's western localization of Sonic), and it is no longer considered canon (if it ever was in the first place) due to Sonic Adventure permanently merging the Japanese storyline of the Sonic games with that of the western Sonic games. It did provide the backbone for Fleetway's Sonic the Comic, which borrowed the same origin story (and curiously did an adaptation of Sonic Adventure without nullifying any of the previous continuity).
You can find the comic in question in its entirety here. It was included in some older early 90's comic books, and was also included in the october 1991 issue of Electronic Gaming Monthly, Superman #62, issue #8 of Sega Visions, Disney Adventures Vol. 2 No. 1 (the latter in a heavily abridged form that chopped out the entire Kintobor to Robotnik part) and others. Predictably, it was also given away as a standalone promotional issue.
Compare to the Japan only, three volume tie in manga, Sonic the Hedgehog Story Comic, which likewise provides a little backstory to Sonic before the main game (and are unrelated to the other Sonic manga series published there, which also had its own interpretation of the original games backstory drawn by the mangas artists, albeit as a tie-in to Sonic the Hedgehog 2 instead). Obviously, the former manga ignores the backstory established by the western continuity and sticks more closely to the source material, while the other manga plays fast and loose with it.
Tropes Related To The Comic:
- Adaptation Expansion: The game tries to elaborate on the backstory for the original game and explain elements of it, such as the purpose of the Chaos Emeralds (they were magical items intended to be used for good purposes and rid the world of evil) and the rings (which are handwaved as being "Containment Rings" for the R.O.C.C. machine and its energy, which got scattered all over the island when the machine went haywire).
- Alternate Continuity: The comic was meant to provide a distinctive backstory for western audiences of Sonic, which does not match up with that of the Japanese branch of the Sonic games.
- American Kirby Is Hardcore: The original game and what little backstory it had proper was a straightforward, kiddy good vs. evil scenario. This comic practically turns it into a tragedy for kids.
- Art Evolution:
- The unnamed squirrel girl is almost certainly a template for Sally, and she appears very different. She is not humanoid at all (the current one is essentially a photorealistic naked human with a anthro animal head stuck on, especially under Stevn Butler), wearing a pink bow (the current one has boots and a vest) and very diminutive.
- This version of the squirrel is essentially Ricky◊ with a bow on his head, trying to pass for a girl.
- Also applies to the unnamed rabbit (a Johnny Lightfoot prototype) and Porker Lewis. Thankfully, the current incarnations are not photorealistic humans with animal heads, however the new ones are more anthropomorphised.
- Artistic License Physics: Invoked; Kintobor's treadmill acknowledges a proper estimate of Sonic's natural speed using the Mass Versus Velocity theory as 17 mph, but Sonic, being as brash as he is, decides to spit in the face of it by going so fast that he breaks the sound barrier (767 MPH), and thus violently overloads the treadmill—and the heat from the speed also changes Sonic's color from brown to cobalt blue and permanently fuses his quills together. This does raise the question of why Sonic wasn't killed by having his body reach such a dangerously high temperature (we clearly see it burned his shoes into a crisp and warranted Kintobor to construct specialized frictionless shoes for him) or suffer from the inertia of launching himself and stopping at such incredible speed, unless we accept that he was somehow resilient enough to withstand that kind of situation in the first place.
- Balance Between Good and Evil: Kintobor believes he can tip the scales in the favor of good by using the R.O.C.C. machine to harness the power of the Chaos Emeralds and use them to rid the world of all evil, trapping it inside of the machine.
- Beneath the Earth: Where Kintobor's secret lab is located.
- Big Bad: Dr. Robotnik.
- Big Good: Dr. Kintobor, until he becomes Robotnik.
- Canon Discontinuity: Sonic Adventure brought the original japanese storyline back into the western Sonic games, knocking this early backstory out of the game canon forever from 1999 and on.
- Canon Foreigner: "A Gray Emerald" gets mentioned offhand in the story, even though at the time only six Chaos Emeralds existed in the early Sonic games. The seventh Chaos Emerald (of similar color) wouldn't become canon until Sonic the Hedgehog 2, and while the Grey Emerald could neutralize the others in Sonic the Comic, this concept wouldn't be applied in the games until the Master Emerald was introduced later on.
- Canon Immigrant:
- Porker Lewis would become a prominent character in the UK Sonic Comic.
- The squirrel wears a bow in her hair, resembling the Sonic the Comic version of Sally.
- The idea of a seventh Chaos Emerald would be used for the Sega Genesis/Mega Drive version of Sonic the Hedgehog 2.
- The idea of the Chaos Emeralds being able to control evil energy is an idea that would be used later in Sonic Adventure, albeit referred to as the Chaos Emeralds having both positive and negative energy inside of them.
- The basic plot of this comic was adapted as the canon backstory for the Fleetway Sonic comic series.
- Also, the idea of Sonic's shoes being designed to be heat-resistant was carried over to three other Sonic continuities; the Adventures of Sonic the Hedgehog cartoon, the Archie Sonic comics and the Fleetway Sonic comics.
- Cliffhanger: Basically an adaptation of the original game with an added background for Sonic and Robotnik, skipping Marble Zone and Spring Yard Zone, and stopping short of the Final Zone with the Chaos Emerald tally one-to-one. The reader is encouraged to play the Sega Genesis to play out what happens next.
- Clothes Make the Superman: Strangely, despite the original manual for the first Sonic game saying his sneakers are what gives him his speed note , the comic makes it clear that Sonic was already capable of breaking the sound barrier on his own without explanation. He does acquire a pair of fancy friction-less sneakers from Kintobor, but that was to replace his old ones that got burned to a crisp from the friction of him running so fast and ensure Sonic could run without having to replace his shoes each time.
- Continuity Drift: Initially the canon Sega of America backstory, but this was either ignored or forgotten (the actual game obviously does not acknowledge the western backstory this comic elaborates on, since Sega of Japan didn't have a hand in the comics creation, and Sega of America likewise didn't make the actual game), and it was made moot anyway when Sonic Adventure nullified the concept of different localizations getting different storylines. Later games like Sonic Adventure 2 would introduce story elements that would contradict the events of this comic anyway, such as the games clearly being set on Earth and Ivo Robotnik having a grandfather in canon whose surname is Robotnik, which rules out the Ovi Kintobor backstory.
- The Corruption: What turns Kintobor into Robotnik.
- Create Your Own Villain: Robotnik, who Kintobor unwittingly turned himself into by spilling a soda over the R.O.C.C. controls.
- Downer Ending: Not the main story itself (which counts as a Bittersweet Ending) but If you take the story at face value as the official backstory for the classic games, Sonic was never able to return Ivo Robotnik back into Ovi Kintobor.
- Dramatic Irony: The benevolent Ovi Kintobor built the R.O.C.C. machine to rid the world of all evil by using the power of the Chaos Emeralds, but it unwittingly ended up turning him into the very thing he wanted to destroy by transforming him, both physically and mentally, into the pure evil Dr. Ivo Robotnik.
- Early Installment Weirdness: The backstory presented here for Sonic and Robotnik is very odd and quite different from their more straightforward rivalry in the games proper. And because this was made as part of the long abandoned western storyline for the Sonic games, it also has outdated story elements that were ignored and later dropped from canon, such as Sonic being on Möbius instead of Earth.
- Establishing Character Moment: Sonic introducing himself to Kintobor.
- For Want of a Nail: If Kintobor had just kept that soda away from the machine (or at least bothered to make the machinery waterproof in the first place), the entire plot (and by proxy, the entire series) wouldn't have started.
- Fun with Acronyms: R.O.C.C.
- Gratuitous Latin: Kintobor refers to Sonic as an Erinaceus Europaeus, which a footnote claims is Latin for hedgehog—specifically, the Latin taxonomical name for the European Hedgehog species.
- Grimy Water: In Labyrinth Zone, due to Robotnik's pollution. Sonic almost drowns in it.
- Mecha-Mooks: The Badniks.
- Mineral MacGuffin: The Chaos Emeralds.
- No Celebrities Were Harmed: Ovi Kintobor is obviously patterned after Albert Einstein.
- No Waterproofing in the Future: Kintobor's R.O.C.C. machine goes completely haywire just from having a soda spilt onto its controls.
- Now Buy the Merchandise: Sonic tells the reader at the end to buy the game it's based on to find out how the story ends.
- Off-Model: The artist simply could not make up his mind about how big or small Sonic's features, head or girth are.
- Prequel: Intended to be one to the first game.
- Pungeon Master: Sonic.
- Sadistic Choice: In Scrap Brain Zone, Sonic is forced to choose between stopping Robotnik from stealing a Chaos Emerald, or saving Porker Lewis from being helplessly sliced in half by a buzz saw. Sonic ultimately saves Porker, but Robotnik makes off with the Emerald.
- Sdrawkcab Alias: Kintobor and Robotnik.
- Sliding Scale of Adaptation Modification: The comic is a Type 2 (Recognizable Adaptation). It follows the art style and character designs and the setpieces and enemies are lifted straight out of the video game, but the story itself is drastically altered from the basic good vs. evil conflict of the actual game.
- Super Hero Origin
- Super Speed: Sonic, naturally. He breaks the sound barrier early in the story.
- Token Human: Like in the pre-Sonic Adventure games, Kintobor/Robotnik is the only human in the story. The rest of the characters are animals.
- Walk, Don't Swim: Averted. Unlike the game its based on, Sonic is able to swim, but it doesn't do him any favors in the polluted waters of Labyrinth Zone.
- Writing Around Trademarks: While the Mass Vs. Velocity theory was written by Albert Einstein, here he's called Eggstein due to the Einstein name being trademarked.