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Video Game / Yoshi's New Island

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Yoshi's New Island is a sequel, or rather interquel to Yoshi's Island DS for the Nintendo 3DS developed by Arzest, made of former employees who developed DS, and part of the Yoshi's Island series.

Taking place between the original Super Mario World 2: Yoshi's Island and DS, it turns out that the parents to which Mario and Luigi were delivered at the end of the former were not their actual parents. Surprised by the mistake, the Stork takes off to find the brothers' real parents, but gets attacked by Kamek once again, resulting in Luigi getting captured and Mario getting dropped, again. This time, Mario lands in the Yoshi's other home, Egg Island and the heroic Yoshis go off to reunite the to brothers and defeat Baby Bowser, who wants to turn Egg Island into his own personal resort.

New Island largely does away with the changes to gameplay introduced by Island DS, instead presenting itself as a more direct successor to the original Yoshi's Island. The art style itself is a mix of the original game's main art style with the claymation-style pre-rendered sprites from its intro.

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This video-game provides examples of:

  • Bad Ending: Beat any one of the levels with the Flutter Wings, and the Stork will deliver Babies Mario and Luigi to their correct parents, though Bowser will tear the screen in half and mock the player for cheesing the game with an easy win without fighting him.
    Bowser: Bwahaha! You wanna battle ME? Then beat every level without Flutter Wings! If you used those pesky wings, the level marker will be yellow even after clearing it. In other words, don't even TRY to pull a fast one on me. Bwa! BWAHAHAHA!
  • Beanstalk Parody: Big Beanie, the boss of World 1, is fought at the top of the giant beanstalk he is attached to.
  • Call-Forward: Bloopers reappear in the game menacing Yoshi, just like they will eventually do in Yoshi's Island DS
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  • Canon Character All Along: Mr. Pipe. It's-a Mario!
  • Damn You, Muscle Memory!: Defied just like in DS, as there are two control schemes corresponding for the SNES and GBA versions.
  • Eating the Enemy: Just like in previous games, Yoshi can eat enemies to turn them into weaponized eggs.
  • Fake Difficulty: The invisible clouds, which half of the game's red coins and smiley flowers are hidden in, which only appear (very transparently) for a split second at a time.
  • Generation Xerox: While they've always looked more similar than different, Yoshi's New Island uses a design for Baby Bowser that is perfectly identical to Bowser Jr. in every physical detail, minus the bandana, retconning what few tiny physical differences there used to be and adding even more to frequent confusion between them. It also doesn't help that the voice they use are stock clips of Bowser Jr.'s voice that are raised in pitch.
  • Giant Space Flea from Nowhere: Bowser appears this way. Unlike in DS, which had a story-based reason for his appearance, Bowser just shows up out of nowhere to be the True Final Boss.
  • Happy Ending Override: It turns out that the Mario Bros. were delivered to the wrong house, leading to the events of Yoshi's New Island.
  • Has Two Mommies: The ending cutscene implies Mario and Luigi's actual parents are both women, as bust outlines can briefly be seen on both when they react to the baby Bros. on their doorstep.
  • Here We Go Again!: The opening cutscene for reveals the stork dropped Mario and Luigi off at the wrong house at the end of Yoshi's Island, and when he rushes to deliver the babies to their proper parents Kamek intercepts him and makes off with Luigi again.
  • Identity Concealment Disposal: The epilogue in Yoshi's New Island reveals that Mr. Pipe, a warp pipe character that helps Yoshi if he loses too many lives in a incomplete level, is actually a time-traveling Adult Mario in disguise.
  • Immediate Sequel: Yoshi's New Island begins right where the original game ends, making it an Interquel between it and DS.
  • Interquel: Yoshi's New Island directly follows the original game, and thus is set before Yoshi's Island DS.
  • Invincible Minor Minion: The Blowhards and Cactus Jacks from world 4-2 are completely invincible and can only be stunned.
  • Mercy Mode: If you fail a level three times, a character called Mr. Pipe gives you Flutter Wings that allow you to hover at a constant altitude. If you still fail a level even then, you receive the Golden Flutter Wings that make you invincible and allow you free flight.
  • Nostalgia Level: The apparent final level, "Baby Bowser's Castle Break-In". Complete with Kamek ambushing, him suffering Bait-and-Switch Boss with Baby Bowser, Kamek then doing to the old Make My Monster Grow to him, them fleeing after his defeat, and the reunion of Yoshi, the babies, and the stork. And then adult Bowser ruins the whole thing.
  • Pushy Mooks: The Dr. Freezegoods from world 5-3 don't do any harm to Yoshi, but they push him aside while dying on contact.
  • Retaliation Mode:
    • Kamek, in all of his boss fights after getting hit: his first one has him tip all the buckets and unleash a rain of bombs on Yoshi, his second fight has him activate all the posts in the arena in succession, his third fight has him drop a bunch of bombs on the arena except for one spot, his fourth fight has him flip over all the platforms of one color, his fifth fight has him cast a magic orb that ricochets all over the arena, and his sixth fight has him make all the overhanging blocks fall down.
    • Big Beanie jabs a bunch of thorned vines upwards, while protecting himself with one of said vines after being hit.
    • Count Fang spins around the floor of the arena after being hit, much like one of the aforementioned Koopalings.
    • King Clawdaddy spins one of his claws around rapidly and charges towards one end of the arena.
    • Furious Fred leaps out of the lava and across the arena's platform when damaged.
    • Punkey the Pokey Prince spins and launches a bunch of spikes towards the other end of the arena when damaged.
    • Baby Bowser breathes several fire shots when damaged.
    • Giant Baby Bowser and King Bowser ground pound several times, drastically changing the arena in the process, when hit by one of Yoshi's Mega Eggdozers.
    • King Bowser puts an interesting spin on the trope: it's the Retaliation Mode that leads to his downfall, as it involves throwing a stomping temper tantrum and shooting one big fireball after being hit by a Metal Eggdozer, which causes the floor to eventually break.
  • Same Plot Sequel: The Stork goes to deliver the baby Mario brothers to their parents and gets attacked by Kamek, losing Luigi to him and dropping Mario onto a home island of the Yoshis, and the Yoshis agree to reunite Mario with Luigi at Baby Bowser's Castle. It's a slavish retread of Super Mario World 2: Yoshi's Island, with the only real addition being a time-traveling adult Bowser inexplicably appearing at the end.
  • Sequel Reset: Yoshi's New Island actually starts with the original Yoshi's Island ending, revealing that the stork actually made a mistake and delivered the Mario Bros. to the wrong couple. So the stork is off to get the babies to the right parents when Kamek returns to capture them again.
  • Theme-and-Variations Soundtrack: Yoshi's New Island features many (though not all) songs which are variations on the first level theme.
  • True Final Boss: If you beat all levels without using the Flutter Wings, you will get to fight the adult Bowser.
  • Unique Enemy: There is a single Bandit disguised as a red shy guy behind a tree in world 5-3. Given that it can be easily skipped and is not visible at all if Yoshi swallows the enemy, many players will not realize it exists at all. Normal Bandits appear in different levels, but always in clear sight.
  • The Unreveal: The Mario Brothers' true parents finally appear in the epilogue of Yoshi's New Island. Like the couple in the prologue, though, they are silhouetted and their faces aren't shown, leaving their identities up to our imagination.


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