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* BeanstalkParody: Big Beanie, the boss of World 1, is fought at the top of the giant beanstalk he is attached to.


* SequelDifficultyDrop: The game is much easier than the original and especially ''DS''. Indeed, some of the carryovers from the classic game have been ''simplified''. [[spoiler:Take the final boss fight, where the arena is much more forgiving, for starters, as you aren't threatened by bottomless pits]].

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* RetaliationMode:
** Kamek, in all of his boss fights after getting hit: his first one has him tip all the buckets and unleash a rain of bombs on Yoshi, his second fight has him activate all the posts in the arena in succession, his third fight has him drop a bunch of bombs on the arena except for one spot, his fourth fight has him flip over all the platforms of one color, his fifth fight has him cast a magic orb that ricochets all over the arena, and his sixth fight has him make all the overhanging blocks fall down.
** Big Beanie jabs a bunch of thorned vines upwards, while protecting himself with one of said vines after being hit.
** Count Fang [[SpinToDeflectStuff spins around the floor of the arena]] after being hit, much like one of the aforementioned Koopalings.
** King Clawdaddy spins one of his claws around rapidly and charges towards one end of the arena.
** Furious Fred leaps out of the lava and across the arena's platform when damaged.
** Punkey the Pokey Prince [[SpikeShooter spins and launches a bunch of spikes]] towards the other end of the arena when damaged.
** Baby Bowser breathes several fire shots when damaged.
** Giant Baby Bowser and [[spoiler:King Bowser]] ground pound several times, drastically changing the arena in the process, when hit by one of Yoshi's Mega Eggdozers.
** [[spoiler:King Bowser]] puts an interesting spin on the trope: it's the Retaliation Mode that leads to his ''downfall'', as it involves throwing a stomping temper tantrum and shooting one big fireball after being hit by a Metal Eggdozer, which causes the floor to eventually break.





* FacePalm: The stork in the ''Yoshi's New Island'' intro upon realizing he brought Baby Mario and Baby Luigi to the wrong house.

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* %%* FacePalm: The stork in the ''Yoshi's New Island'' intro upon realizing he brought Baby Mario and Baby Luigi to the wrong house.


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* HasTwoMommies: The ending cutscene implies Mario and Luigi's actual parents are both women, as [[FreezeFrameBonus bust outlines can briefly be seen on both]] when they react to the baby Bros. on their doorstep.


''Yoshi's New Island'' is a sequel, or rather {{interquel}} to ''VideoGame/YoshisIslandDS'' for the UsefulNotes/Nintendo3DS developed by Arzest, made of former employees who developed ''DS''.

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''Yoshi's New Island'' is a sequel, or rather {{interquel}} to ''VideoGame/YoshisIslandDS'' for the UsefulNotes/Nintendo3DS developed by Arzest, made of former employees who developed ''DS''.
''DS'', and part of the ''VideoGame/YoshisIsland'' series.

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* CanonCharacterAllAlong: Mr. Pipe. [[spoiler: It's-a Mario!]]


''Yoshi's New Island'' is an infamous sequel, or rather {{interquel}} to ''VideoGame/YoshisIslandDS'' for the UsefulNotes/Nintendo3DS developed by Arzest, made of former employees who developed ''DS''.

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''Yoshi's New Island'' is an infamous a sequel, or rather {{interquel}} to ''VideoGame/YoshisIslandDS'' for the UsefulNotes/Nintendo3DS developed by Arzest, made of former employees who developed ''DS''.


''Yoshi's New Island'' is a sequel, or rather {{interquel}} to ''VideoGame/YoshisIslandDS'' for the UsefulNotes/Nintendo3DS developed by Arzest, made of former employees who developed ''DS''.

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''Yoshi's New Island'' is a an infamous sequel, or rather {{interquel}} to ''VideoGame/YoshisIslandDS'' for the UsefulNotes/Nintendo3DS developed by Arzest, made of former employees who developed ''DS''.


* {{Interquel}}: ''Yoshi's New Island'' directly follows the original games thus is set before ''Yoshi's Island DS''.

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* {{Interquel}}: ''Yoshi's New Island'' directly follows the original games game, and thus is set before ''Yoshi's Island DS''.


* DamnYouMuscleMemory: Defied just like in ''DS'', as there are two control schemes corresponding for the SNES and GBA versions

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* DamnYouMuscleMemory: Defied just like in ''DS'', as there are two control schemes corresponding for the SNES and GBA versionsversions.



* TheUnreveal: [[spoiler:The Mario Brothers' true parents finally appear in the epilogue of ''Yoshi's New Island''. Like the couple in the prologue, though, they are silhouetted and their faces aren't shown, making their identities up to our imagination.]]




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* TheUnreveal: [[spoiler:The Mario Brothers' true parents finally appear in the epilogue of ''Yoshi's New Island''. Like the couple in the prologue, though, they are silhouetted and their faces aren't shown, leaving their identities up to our imagination.]]


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[[quoteright:255:http://static.tvtropes.org/pmwiki/pub/images/yoshis_new_island.jpg]]

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[[quoteright:255:http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/yoshis_new_island.jpg]] org/pmwiki/pub/images/yoshis_new_island_8.jpg]]


* HappyEndingOverride / {{Retcon}}: It turns out that the Mario Bros. were delivered to the wrong house, leading to the events of ''Yoshi's New Island''.
* SequelReset / ShaggyDogStory: ''Yoshi's New Island'' actually starts with the original ''Yoshi's Island'' ending, revealing that the stork actually made a mistake and delivered the Mario Bros. to the wrong couple. So the stork is off to get the babies to the right parents when Kamek returns to capture them again.
* ThemeAndVariationsSoundtrack: ''Yoshi's New Island'' features many (though not all) songs which are variations on the first level theme.
* TheUnreveal: [[spoiler:The Mario Brothers' true parents finally appear in the epilogue of ''Yoshi's New Island''. Like the couple in the prologue, though, they are silhouetted and their faces aren't shown, making their identities up to our imagination.]]

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* HappyEndingOverride / {{Retcon}}: HappyEndingOverride: It turns out that the Mario Bros. were delivered to the wrong house, leading to the events of ''Yoshi's New Island''.
* SequelReset / ShaggyDogStory: ''Yoshi's New Island'' actually starts with the original ''Yoshi's Island'' ending, revealing that the stork actually made a mistake and delivered the Mario Bros. to the wrong couple. So the stork is off to get the babies to the right parents when Kamek returns to capture them again.
* ThemeAndVariationsSoundtrack: ''Yoshi's New Island'' features many (though not all) songs which are variations on the first level theme.
* TheUnreveal: [[spoiler:The Mario Brothers' true parents finally appear in the epilogue of ''Yoshi's New Island''. Like the couple in the prologue, though, they are silhouetted and their faces aren't shown, making their identities up to our imagination.]]
Island''.



* IdentityConcealmentDisposal: The epilogue in ''Yoshi's New Island'' reveals that [[spoiler: Mr. Pipe, a warp pipe character that helps Yoshi if he loses too many lives in a incomplete level, is actually a time-traveling Adult Mario in disguise.]]

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* IdentityConcealmentDisposal: The epilogue in ''Yoshi's New Island'' reveals that [[spoiler: Mr.[[spoiler:Mr. Pipe, a warp pipe character that helps Yoshi if he loses too many lives in a incomplete level, is actually a time-traveling Adult Mario in disguise.]]


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* SequelReset: ''Yoshi's New Island'' actually starts with the original ''Yoshi's Island'' ending, revealing that the stork actually made a mistake and delivered the Mario Bros. to the wrong couple. So the stork is off to get the babies to the right parents when Kamek returns to capture them again.
* ThemeAndVariationsSoundtrack: ''Yoshi's New Island'' features many (though not all) songs which are variations on the first level theme.
* TheUnreveal: [[spoiler:The Mario Brothers' true parents finally appear in the epilogue of ''Yoshi's New Island''. Like the couple in the prologue, though, they are silhouetted and their faces aren't shown, making their identities up to our imagination.]]


''Yoshi's New Island'' is a sequel, or rather {{Interquel}} to ''VideoGame/YoshisIslandDS'' for the UsefulNotes/Nintendo3DS developed by Arzest, made of former employees who developed ''DS''.

to:

[[quoteright:255:http://static.tvtropes.org/pmwiki/pub/images/yoshis_new_island.jpg]]
%%[[caption-width-right:255:some caption text]]

''Yoshi's New Island'' is a sequel, or rather {{Interquel}} {{interquel}} to ''VideoGame/YoshisIslandDS'' for the UsefulNotes/Nintendo3DS developed by Arzest, made of former employees who developed ''DS''.






!!Tropes in ''Yoshi's New Island''

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!!Tropes in ''Yoshi's New Island''!!This video-game provides examples of:



* TrueFinalBoss: [[spoiler:If you beat all levels without using the [[MercyMode Flutter Wings]], you will get to fight the adult Bowser.]]

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* TrueFinalBoss: [[spoiler:If you beat all levels without using the [[MercyMode Flutter Wings]], you will get to fight the adult Bowser.]]]]

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[[redirect:VideoGame/YoshisIsland]]

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[[redirect:VideoGame/YoshisIsland]]''Yoshi's New Island'' is a sequel, or rather {{Interquel}} to ''VideoGame/YoshisIslandDS'' for the UsefulNotes/Nintendo3DS developed by Arzest, made of former employees who developed ''DS''.

Taking place between the original ''VideoGame/SuperMarioWorld2YoshisIsland'' and ''DS'', it turns out that the parents to which Mario and Luigi were delivered at the end of the former were not their actual parents. Surprised by the mistake, the Stork takes off to find the brothers' real parents, but gets attacked by Kamek once again, resulting in Luigi getting captured and Mario getting dropped, again. This time, Mario lands in the Yoshi's other home, Egg Island and the heroic Yoshis go off to reunite the to brothers and defeat Baby Bowser, who wants to turn Egg Island into his own personal resort.

''New Island'' largely does away with the changes to gameplay introduced by ''Island DS'', instead presenting itself as a more direct successor to the original ''Yoshi's Island''. The art style itself is a mix of the original game's main art style with the claymation-style pre-rendered sprites from its intro.
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!!Tropes in ''Yoshi's New Island''
* DamnYouMuscleMemory: Defied just like in ''DS'', as there are two control schemes corresponding for the SNES and GBA versions
* EatingTheEnemy: Just like in previous games, Yoshi can eat enemies to turn them into weaponized eggs.
* FacePalm: The stork in the ''Yoshi's New Island'' intro upon realizing he brought Baby Mario and Baby Luigi to the wrong house.
* FakeDifficulty: The invisible clouds, which half of the game's red coins and smiley flowers are hidden in, which only appear (very transparently) for a split second at a time.
* GenerationXerox: While they've always looked more similar than different, ''Yoshi's New Island'' uses a design for Baby Bowser that is perfectly identical to Bowser Jr. in every physical detail, minus the bandana, retconning what few tiny physical differences there used to be and adding even more to frequent confusion between them. It also doesn't help that the voice they use are stock clips of Bowser Jr.'s voice that are raised in pitch.
* GiantSpaceFleaFromNowhere: [[spoiler:Bowser appears this way. Unlike in ''DS'', which had a story-based reason for his appearance, Bowser just shows up out of nowhere to be the TrueFinalBoss.]]
* HappyEndingOverride / {{Retcon}}: It turns out that the Mario Bros. were delivered to the wrong house, leading to the events of ''Yoshi's New Island''.
* SequelReset / ShaggyDogStory: ''Yoshi's New Island'' actually starts with the original ''Yoshi's Island'' ending, revealing that the stork actually made a mistake and delivered the Mario Bros. to the wrong couple. So the stork is off to get the babies to the right parents when Kamek returns to capture them again.
* ThemeAndVariationsSoundtrack: ''Yoshi's New Island'' features many (though not all) songs which are variations on the first level theme.
* TheUnreveal: [[spoiler:The Mario Brothers' true parents finally appear in the epilogue of ''Yoshi's New Island''. Like the couple in the prologue, though, they are silhouetted and their faces aren't shown, making their identities up to our imagination.]]
* HereWeGoAgain: The opening cutscene for reveals the stork dropped Mario and Luigi off at the wrong house at the end of ''Yoshi's Island'', and when he rushes to deliver the babies to their proper parents Kamek intercepts him and makes off with Luigi ''again''.
* IdentityConcealmentDisposal: The epilogue in ''Yoshi's New Island'' reveals that [[spoiler: Mr. Pipe, a warp pipe character that helps Yoshi if he loses too many lives in a incomplete level, is actually a time-traveling Adult Mario in disguise.]]
* ImmediateSequel: ''Yoshi's New Island'' begins right where the original game ends, making it an {{Interquel}} between it and ''DS''.
* {{Interquel}}: ''Yoshi's New Island'' directly follows the original games thus is set before ''Yoshi's Island DS''.
* MercyMode: If you fail a level three times, a character called Mr. Pipe gives you Flutter Wings that allow you to hover at a constant altitude. If you still fail a level even then, you receive the Golden Flutter Wings that make you invincible and allow you free flight.
* NostalgiaLevel: The [[spoiler:[[DiscOneFinalDungeon apparent]] final level, "Baby Bowser's Castle Break-In". Complete with Kamek ambushing, him suffering BaitAndSwitchBoss with Baby Bowser, Kamek then doing to the old MakeMyMonsterGrow to him, them fleeing after his defeat, and the reunion of Yoshi, the babies, and the stork. [[BaitAndSwitchCredits And then adult Bowser ruins the whole thing.]]]]
* SequelDifficultyDrop: The game is much easier than the original and especially ''DS''. Indeed, some of the carryovers from the classic game have been ''simplified''. [[spoiler:Take the final boss fight, where the arena is much more forgiving, for starters, as you aren't threatened by bottomless pits]].
* TrueFinalBoss: [[spoiler:If you beat all levels without using the [[MercyMode Flutter Wings]], you will get to fight the adult Bowser.]]

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