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Awesome Music / Sonic the Hedgehog

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MC Sonic here to rock the place and to give you plenty of songs with attitude!
"It's no secret. Compared to the Super Nintendo, the Genesis wasn't exactly a killer in the sound department. It was fueled in part by what soundtracks really caught your ear. But for a real classic, you didn't have to look any farther than the Sega mascot."

Everyone's favorite hedgehog speedster has had quite a number of notable themes over the years which cements that, although the ride has been rocky with plenty of ups and downs and all arounds, and nobody can agree on what exactly are the ups and downs and all arounds (among other things), one thing everyone can agree on is that the music is awesome. We'd put "pretty much every piece of music from all the games" here instead of an actual article, but you probably want to hear them for yourself.

And now, you can get a lot of this music on iTunes!

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Main Games

    Sonic the Hedgehog 1, 2, 3 & Knuckles (Genesis/Mega Drive) 
Sonic the Hedgehog
  • There may be many themes people and fans associate with the Blue Blur, but the Green Hill Zone is the definitive Sonic tune. Like Mario and the very first beats of the Mushroom Kingdom, the melody of Green Hill would make sure Sonic's music stuck around just as long as his rival's.
  • The music for Marble Zone has an appropriately sinister edge for a set of lava-based levels.
  • Spring Yard Zone features an easy-going track that may be somewhat at odds with the chaos of the series' first zone to feature pinball bumpers as obstacles, but it's definitely a winner.
  • The bass-heavy Labyrinth Zone stage music takes a lot of the sting out of the series' first water levels.
  • The Star Light Zone is something of a Breather Level between the frustrations of the water-based Labyrinth Zone and the difficulty spike in Scrap Brain Zone, and its stage music is appropriately laid back, as well as being well matched to the level's "city by night" theme.
  • The Scrap Brain Zone theme (especially the first part) is one of the best tracks ever written to give the impression of "prepare for insane difficulty". Notably it, along with Star Light Zone, was reused as the music on the option screens for Sonic Advance. Furthermore, Scrap Brain Zone's theme, along with Green Hill Zone's music, were both included in Super Smash Bros. Brawl's awesome soundtrack.
  • The classic Robotnik boss theme. You can practically hear the sky clouding over the Green Hill Zone when this music kicks in for the first time.
  • Final Zone. The tune is more epic than the battle is.
  • The invincibility music is probably the catchiest 10 second loop ever.

Sonic the Hedgehog 2

  • The Sonic 2 Final Boss Theme. One of the most epic final boss battle themes in the series.
  • The Death Egg Zone Theme is, for a 16-bit era track, an eerie, haunting piece of genius, with an undercurrent of madness. You normally only hear a couple seconds of it as you run to the right and face Silver Sonic, but if you stand there and wait for a little while you'll start getting thoroughly creeped out. Bonus points for the top melody sounding like some sort of deranged lullaby.
  • No variant on the boss music is complete without a reference to the real boss theme. Where the original game had its own unique flavor and Sonic 3 would later aim for straight-up intensity, this is too iconic to go unmentioned.
  • Hidden Palace Zone's unused music is really good. Listen for yourself. As well as the enhanced version used in the hidden "Proto Palace Zone" in the mobile remake.
  • The Super Sonic theme in itself is almost enough incentive to get all the Chaos Emeralds. This is the only Genesis game where Super Sonic gets his own theme instead of just borrowing the invincibility theme from the game in question.
  • The stage music tracks run the gamut from the jaunty to the intense to the heroic to the sinister, every one a winner:
    • With Emerald Hill, the game's soundtrack hits the ground running, the lively, upbeat music setting the stage for the fast-paced fun ahead. It also contains a Musical Nod to the Green Hill Zone theme from the previous game.
    • The strident Chemical Plant theme is ideal for the bright factory theme of the level.
    • Aquatic Ruin is energetic yet dramatic, befitting a level revolving around underwater ruins.
    • The jazzy Casino Night music really adds to the "vintage Las Vegas" feeling of the stage.
    • The "harmonica"-led music in Hill Top has a pastoral, almost bucolic atmosphere.
    • Mystic Cave starts with a bass-heavy introductory figure that is reminiscent of the theme song of Inspector Gadget before leading into a tune that strikes the right blend of mystery and tension.
    • The heavily polluted Oil Ocean Zone is well matched with a weighty yet eerie track with heavy Middle Eastern influences.
    • Metropolis may have a simple melody, but it is incredibly catchy and infectious.
    • Sky Chase is appropriately light and ethereal for a level in which Sonic (or Tails if you're playing as him) rides on the wings of a biplane.
    • The martial music for Wing Fortress practically screams, "The final confrontation is coming up - go get 'em, Sonic!"
  • Similarly, the 2-player stage tracks hold their own against their 1-player counterparts in the awesomeness department:
    • Emerald Hill Zone (2-player) is as laid back and easy-going as the music for the game's easiest level ought to be.
    • Casino Night Zone (2-player) is more forceful than its 1-player counterpart, but just as catchy and suited to the theme of the level.
    • Mystic Cave Zone (2-player) has a reverberation-heavy atmosphere that is well suited to a cave level. It is later reused as the main theme of Hidden Palace Zone in the iOS remake.
  • Special Stage leads from a short fanfare to a relentlessly urgent track for the often chaotic journeys around the half-pipe stages.
  • The Two Player Results tune is a fairly happy and epic way to finish a 2 player stage.
  • The Ending Theme must be mentioned as a more than fitting a celebration for beating the game. All the more awesome that it's actually an arrangement of a song Masato Nakamura, the composer for Sonic 1 and 2, did as part of Dreams Come True.

Sonic 3 & Knuckles

  • The late Michael Jackson was hired to compose the entire soundtrack of Sonic 3, but bailed on the project after being dissatisfied with the Genesis's sound chip, leaving Brad Buxer, keyboardist and musical director of MJ, to do the rest. Similarities between songs in the finished game and songs by Michael have been noted by fans, but the only song actually confirmed to be composed by him is the credits theme, which featured a chord progression that would later be used in "Stranger in Moscow".
    • Ice Cap Zone Act 1 was actually an instrumental version of "Hard Times", a then-unreleased song by a group called the Jetzons, whose keyboardist (Brad Buxer) composed the music for the game after Michael Jackson quit. The song did eventually get released, but Sonic 3 was nearly 15 years old when it happened.
  • The Sonic & Knuckles Opening Screen Theme. Aptly used as a fist-pumping invincibility song, and its fanfare-like reprise in the very end of the Ending Credits is a thing of beauty. The Virtual Sonic remix is also great, with the 1:37 section probably being the most well-known section.
  • Angel Island Zone is backed by the tropical-sounding Act 1. Notably, it shifts from a major key to a minor key for Act 2, set in the blazing inferno that used to be a tropical paradise and emphasising the now raised stakes. Act 2 received a sweet remix for Sonic Pocket Adventure.
  • Hydrocity Zone is a level with a lot of water. Act 1 offsets the frustration that usually accompanies such levels with a catchy, jazzy tune, but when Sonic is sucked down a drain between Acts 1 and 2, the Act 2 remix kicks up the adrenaline level as the stakes are raised for the impending confrontation with Eggman.
  • Marble Garden Zone's slick beat with very well-accompanying melody and melancholic climax makes the zone so much more memorable.
  • Carnival Night Zone. Just the sound of that synthesized refrain as the deep bass and beats jam, punctuated by discordant quotes from "Entry of the Gladiators"... so cool. The Act 2 version is essentially the same as Act 1 but with some tracks removed for a few phrases; the sparser scoring suitably heightens the tension for the latest face-off against Eggman.
  • Ice Cap Zone Act 1 hits the ground running (or snowboarding, if you're playing as Sonic) with a pounding bassline under a simple chord pattern, followed by a whimsical, almost romantic melody that communicates the cold and wind of the zone perfectly. Ice Cap Zone Act 2 is just as awesome as the first, following the cue set by Carnival Night of keeping the same melody but paring down the "orchestration" (sometimes removing the bassline, sometimes removing the chords or the melody with which they alternate), as though the cold is continuing to set in, freezing out the missing instruments.
  • The groovy-sounding Launch Base Zone is just what the player needs to get the blood pumping for the final showdown of the uncoupled Sonic the Hedgehog 3, punctuated by synthetic voices shouting "Go! Go!". As with the previous two zones, Act 2 is simply a stripped down yet somehow more intense version of Act 1.
  • The legendary Mushroom Hill Zone. Act 1 is an easy-going track that settles the player back into a forest level after the frantic race through the Launch Base Zone, while Act 2 puts more emphasis on the bassline and drums to fire up the player for the zone's Eggman fight.
  • The Flying Battery Zone, in which Sonic infiltrates one of Eggman's ships and channels the best James Bond he can, has just the music for it. Act 1 takes wing straight away with an energetic bassline under a soaring octave figure, while Act 2 replaces the soaring octaves with a haunting vibes-like figure as the player heads deeper into Eggman's airborne warship to face the mad scientist himself.
  • The Act 1 music for Sandopolis Zone is appropriately sparsely scored for a level in which the player navigates an oppressively hot desert. But then Sonic/Tails/Knuckles enters a pyramid, and the far more sinister driving bassline of the Act 2 arrangement kicks in as the player fends off ghosts and other monsters, the darkness constantly threatening to close in.
  • Act 1 of the Lava Reef Zone announces itself immediately with a pounding bassline over which an almost ethereal melody appears, culminating in a dramatic and absolutely beautiful climax. The track is transformed completely for Act 2 as the Lava Reef Zone itself goes from fire to ice, the pounding bassline still audible but now much milder as a smooth variation on the melody takes centre stage; the music continues into the Hidden Palace Zone.
  • The triumphant, heroic tune that plays in Sky Sanctuary Zone really inspires a "Yeah, we're gonna go save the world!" feeling. Fittingly, in the end credits medley, it is the last track to be sampled before the main title theme rounds things off.
  • Death Egg Zone is just as driving and sinister as music for an epic-length storming of Eggman's stronghold - only explored very briefly in Sonic 2 - ought to be. Acts 1 and 2 follow almost identical outlines, but the melody in Act 2 is an octave higher than in Act 1 to get the player's heart racing for this, the final confrontation with Dr. Eggman.
  • The Act 1 boss music from Sonic 3, from the opening "WOO! COME ON!", is equal parts energetic and discordant, just what the soundtrack needs for a confrontation with one of Eggman's automatons.
  • The Act 1 boss music in Sonic & Knuckles may be a simple rising and falling melodic figure, but the relentless bassline makes it clear the player needs to stay focused to stay alive.
  • The Act 2 boss theme, especially with the immediately singable opening riff. It soon gives way to lofty, echo-laden melody over a thundering bass that complements the ambitious scale of the Eggman boss fights beautifully. It has the same basic tune as Sonic 2's boss theme, but sped up and much more intense.
  • The Doomsday Zone. This one set the standard for all future Super Sonic battles. Not only is it an awesome Final Boss theme, but it also accurately conveys the urgency of the situation; Sonic needs to catch Robotnik with the Master Emerald before his Super form wears off and Robotnik gets away. For those who couldn't get all the Emeralds, though, it was also used for the Super Mecha Sonic battle.
  • The final boss theme first shows up in Sonic 3, and it marks the first – and one of the only – times that Super Sonic is NOT invinciblenote . A grab attack from Big Arms will outright knock you clean out of your super form. This is the first time in this game that Robotnik's REALLY a true threat, and this music really knocks it home. An absolutely menacing tune that quickly picks up the pace, before climaxing on a surprisingly positive note. There's also the Sonic Pocket Adventure version of it.
  • The Dummied Out early credits are a standard Credits Medley like the other Genesis titles, but they still sound good!
  • Sonic 3's two-player competition mode was largely ignored in favor of the the one-player mode. A shame, as every track is a winner:
    • Azure Lake goes from an almost dreamlike opening gesture to a lively tune anchored by a frantic bassline, perfectly capturing the majestic beauty of Mother Nature in spite of its largely synthetic sound.
    • Balloon Park conveys a suitably circus-like atmosphere for a track set in a city at night and based around jumping off giant yellow balloons.
    • Chrome Gadget has a haunting yet energetic mood well matched to the industrial level it accompanies.
    • Desert Palace provides another driving bass figure sure to get the player fired up for a race through the sand.
    • Endless Mine has a certain warmth to it that makes it the perfect track to round off a run through all five courses.
    • The catchy Competition Select Theme is also very good.
  • The Special Stage Theme. This is the version heard ingame, where it gets fast and unbelievably awesome. That surreal blend of chirpy and mysterious at high speed is glorious.
  • The three bonus stages all have appropriately kickass tunes to accompany them. The "slot machine" stage takes a catchy bass riff and slaps an equally catchy melody on top of it. The "glowing spheres" stage has an otherworldly air to it befitting the bizarre world of magnetic globes that allow the player to outrun an Advancing Wall of Doom from below. And the "gumball machine" stage is backed by an energetic track that gives a real sense of fun to dispensing a long line of powerups and rings.
  • The catchy-sounding Knuckles' theme only makes a brief appearance in Sonic & Knuckles.
    • The Sonic 3 version, in spite of being more repetitive, is no slouch, either.
    • The arranged version also qualifies.
  • No Way! serenades you when you try to lock anything other than Sonic 2 or Sonic 3 onto Sonic & Knuckles. However, it sure doesn't sound like you actually made a mistake.note 
  • The level complete theme, which would be reused and rearranged numerous times in future games, probably the most of the level clear themes. It may be short and simple, but it conveys a real sense of achievement at getting through the level and getting the better of the boss.
  • The PC version of Sonic 3 (and Knuckles) on Sonic and Knuckles Collection has a few levels with tracks that are separate from their Genesis counterparts, some of them widely considered to be even better than them. There's a reason why these "new" tracks even exist at all:
  • On November 16, 2019, the unthinkable happened. 25 years after the release of Sonic 3, an earlier prototype of it was discovered, dated November 3, 1993. The biggest revelation about it is that the music thought to have been created just for Sonic and Knuckles Collection on PC turned out to be the original tracks this entire time, and that the Michael Jackson-inspired tracks were the replacements! Some fans consider these once-shelved themes superior to not only their MIDI versions on PC, but also to ValleyBell's take on them in Sonic 3 Complete, and sometimes even the MJ-based tracks in the final Genesis release, as well.

    Sonic the Hedgehog 1/2 (Game Gear & Master System) 
Sonic the Hedgehog

Sonic the Hedgehog 2

  • The Green Hills (yes, that's "Hills" with an S) Zone tune from the Sega Master System version of Sonic 2. It's "Sonic ~ You Can Do Anything" from the Japan/Europe version of Sonic CD! Even better is that Sonic CD was made – or at least came out – way after the Master System version of Sonic 2, so for Sonic CD they took a tune from a (probably) lesser-known Sonic game and turned it into a song! Now that is awesome!
  • The fast-paced Master System boss theme is also very good.
  • Underground Zone from the Game Gear/Master System version (from the first stage of the game, at that) is a great track that really exemplifies the speed of the series.
  • Scrambled Egg Zone carries the vibes of a Mega Man level as well as dread and tension as you head on to confront Doctor Robotnik.
  • Aqua Lake packs in a hydro-bop in its tune, almost to simulate the water splashing.
  • The Bad Ending theme is an eye-watering track that conveys a feeling that you failed to save Tails from Robotnik. To compare, the Good Ending theme is a very upbeat and euphoric track to congratulate you on the marathon of trials you overcame to get your buddy back. Sadly this theme is exclusive to the Game Gear version.
  • Short, but oh so sweet, the Title Screen. If anything it sounds better than the same tune used in Sonic & Tails (a.k.a Sonic Chaos), which came out over a year later.
  • The Invincibility theme is one of the best in the series.

    Sonic the Hedgehog CD 
Sonic the Hedgehog CD

Where to begin? First, the music shared between both soundtracks: the 'Past' music.

  • The tropical sounding music for Palmtree Panic, which is more laid back than the present music, fitting for the prehistoric setting the past takes place in. Way back when Palmtree Panic was going to be called Salad Plain, its Past theme originally used higher-quality Red Book CD audio instead of the Sega CD's lower quality PCM audio to produce an even more tropically-relaxing theme. This is the only track of its kind to be discovered, but it provides insight that the rest of the 'Past' themes in the game were also planned to be composed in this format, just like all of the Japanese 'Present' and 'Future' themes (and as such, would've likely even gotten counterparts for the game's American soundtrack).
  • Collision Chaos has a more subdued version of the beat from the Japanese soundtrack's present track.
  • Tidal Tempest would not sound out of place in a '90s computer game. It's a calmer, more subdued version of the Present theme.
  • Quartz Quadrant, which like Collision Chaos and Tidal Tempest has a subdued version of the beat from the Japanese present music.
  • Wacky Workbench, a Spaghetti Western-sounding track that goes with the wide open space around the area that can be seen in this time period's version of the factory while it is under construction.
  • Stardust Speedway, which takes the vocal sample from the Japanese version's tracks and makes them and the main track more quiet. (Bonus awesome points for being able to do this in a chiptune, which all the Past music is.)
  • Metallic Madness, which has the urgent beat of the Japanese present soundtrack and unlike that version is instrumental.

Japanese/European Soundtrack

  • Sonic - You Can Do Anything, Little Planet, and Cosmic Eternity - Believe in Yourself. The first 30 seconds could also qualify as a Tear Jerker.
  • The Boss theme, an upbeat theme that starts with a younger man and an older man laughing as if they're making fun of Robotnik for his continual defeats, getting your heart pumping as you "work that sucker to death!"
  • Palmtree Panic: the happy upbeat Present, the heavily-distorted Bad Future and Good Future. The Present seems good for a day at the beach, while the Good Future is fitting for an outright beach party. The Bad Future, however, sounds like a trip to the beach in a post-apocalyptic world, and the need to go back in time to before whatever apocalyptic event has ruined this once lush paradise.
  • Collision Chaos: the Present, the subtly darker take on the present that is the Bad Future, and the brighter and happier sounding Good Future.
  • Tidal Tempest: the ever-so-ambient Present, the groovy take on the present with the Good Future, and the subtly hectic and vastly different sounding Bad Future.
  • Quartz Quadrant: the catchy Present, the chaotic Bad Future, and especially the Sweet Dreams Fuel that is the Good Future mix.
  • Wacky Workbench: the chaotic, fast-paced techno Present, the even more so Bad Future complete with factory alarms blaring, and the bright, mechanical Good Future.
  • Stardust Speedway: the funky Present, the darker Bad Future, and the much brighter, calmer, and peaceful-sounding Good Future. Note that the Bad Future music plays during the Metal Sonic race even in the Good Future. Emphasis on "funky" for the present. It's even in the lyrics! "GET FUNKY! KEEP THE BEAT! BE FUNKY, YO HUSTLE! HUSTLE!"
  • Metallic Madness: The urgent Present, fitting for the final level, the you-screwed-up-big-time Bad Future complete with sinister-sounding instead of jolly versions of the laughing men from the boss track and a synthetic voice in the background saying stuff resembling anti-Sonic propaganda from Robotnik (e.g. "You can't do anything, so don't even try it, get some help," "Don't do what Sonic does," and finally, "Sonic, dead or alive, is mine"), and the a-winner-is-you Good Future that takes the instruments from the intro of the urgent present music and uses them for an upbeat version that frankly sounds almost like what the Good Ending's theme should be.
  • The Special Stage theme perfectly fits the feeling of running against UFOs in a psychedelic dimension.
  • The Game Over theme is a somehow funny Mocking Sing-Song which fits Eggman's personality perfectly.
  • Final Fever, when it's finally time to drive the man himself from the Little Planet once and for all. Special mention goes to the rearrangement in Christmas NiGHTS, which adds a new, more intense section to the track.
  • Little Planet, the theme of the D.A Garden mode (and a scrapped level theme), is a very groovy and peaceful sounding track, complete with relaxing bird sounds that really emphasize the peacefulness of the track.

North American Soundtrack

Instead of melodies, the American composers insisted on harmonies and atmosphere for a glorious result.

  • Sonic Boom, and the ending version.
    • This version of the Ending Arrange of Sonic Boom, from the Sonic BOOM Limited Collector's Edition soundtrack, has an extended outro that just works.
    • "Sonic Boom" turned out to be such a beloved song that even on the 20th anniversary release of the soundtrack, which contains nothing but the Japanese soundtrack, not only did they include "Sonic Boom", but a Crush 40 vs. Cash Cash remix that simply surpasses the original.
  • Palmtree Panic: the tropical Present, the darker Bad Future, and the calm and mysterious-sounding Good Future.
  • Collision Chaos: the atmospheric Present, the Bad Future, and the incredibly mellow and Sweet Dreams Fuel Good Future.
  • Tidal Tempest: the upbeat Present, the haunting Bad Future, the funky Good Future.
  • Quartz Quadrant: the upbeat and catchy Present, the somewhat heavier Bad Future, the angelic Good Future.
  • Wacky Workbench: Starting of course at the awesomely funky Present music, you then have the Bad Future, and, as with the JP/EU version, the bright (yet still mechanical) Good Future.
  • Stardust Speedway: Present, Bad Future, and especially the Good Future. Note in the remake that during the race with Metal Sonic, the Bad Future music plays even in the Good Future. In the original Sega CD release's Good Future, the corresponding music plays through the race with Metal Sonic.
  • Metallic Madness: the suitably metallic-sounding Present, Bad Future, and the Good Future, which is upbeat yet still mechanical as with the Good Future music for Wacky Workbench in both soundtracks.
  • The Special Stage music gives a darker tone to the Time Stones' levels wackiness and almost makes Sonic a '90s Anti-Hero.
  • The Boss, Final Boss and Game Over themes, despite being (or for some, because they're such) Nightmare Fuel, certainly qualify.

Mixes & Remixes

  • The Remix soundtrack is about an hour's worth of awesome.
  • The 20th anniversary album features completely new rearrangements of both Sonic Boom and the American Stardust Speedway Present by Jun Senoue (and his band Crush 40 for "Sonic Boom") and Cash Cash. Unsurprisingly, they are incredible takes on the tracks that stay true to the spirit of the tracks, all while giving them more of a Modern Sonic twist.

    Sonic Chaos 

    Sonic Triple Trouble 

    Sonic Adventure series 
Sonic Adventure
  • Also from Sonic Adventure comes the Casinopolis level. While it may not be anything special, the NiGHTS pinball area music is quite a joy to listen to.
  • It Doesn't Matter is a neat, concise description of Sonic himself and his attitude in life.
  • And the second part of Perfect Chaos also qualifies. It actually changes the mood of the battle from power-up awesomeness to a dramatic climax.
  • Awesome non-vocal tracks include Azure Blue World, Windy and Ripply, and Pleasure Castle. "Azure Blue World" has a gorgeous, Japanese cover that's been likened by Sonic fans as a great intro for a hypothetical Sonic Adventure anime. And even better? You can install a mod to Sonic Adventure DX on PC to replace the standard "Azure Blue World" with this cover.
  • The Casinopolis "Main Lobby" music. Is there anything equally as good as this when it comes to casino music? The music from the section down in the sewers is worth losing the pinball tables with less than a hundred rings (or going in as Tails) just to listen to.
  • Mechanical Resonance. And the metal version of Resonance with Crank the Heat Up! which is just epic.
  • "Twinkle Park" (Twinkle Cart) and "Windy Valley" (The Air), remixed from 3D Blast. Upbeat and inviting with sparkly instrumentation to welcome players for a ride or two.
  • Twinkle Circuit, especially one minute in when the instrumental dance-pop version of "It Doesn't Matter" plays.
  • Mystic Ruins' theme. Surprisingly ear-wormy, considering it's meant to sound vaguely tribal.
  • Lost World's theme: Tricky Maze is a tropical beat with lots of sinister sound effects to encapsulate the jungles.
  • "Calm After the Storm" , a relaxing, upbeat number that ostensibly serves as the music for the Egg Carrier after it crashes into the ocean, but for whatever reason, doesn't get used for this purpose. It's only used once in the game, during a cutscene of E-102 Gamma boarding the ditched carrier. And speaking of the Egg Carrier...
  • "A Song That Keeps Us On the Move", the theme of the Egg Carrier: an electronic medley that radiates the sprawling grandeur of Eggman's flying battleship.
  • "Mt. Red: A Symbol of Thrill", the theme for the first part of Red Mountain, is delightfully jazzy and adventurous, whether in the looping sound test version or the OST version. The second Red Mountain theme, "Red Hot Skull", is arguably even better. It trades the first theme's adventurous feel for a badass rock theme.
  • At Dawn is one of the most beautiful songs you'll ever hear in a Sonic game.
  • Tikal's theme, as mysterious and mystical as the girl herself.
  • Crazy Robo, E-101 Beta MkII's theme. Take the electronic and smooth feeling of Gamma's theme, speed it up, and slap on some Jazz. Perfect for a fight meant to represent the upgraded version of the E-series robots. Just don't get too caught up in the music as propeller-guided torpedoes and energy balls are flung at you!
  • The epic and at times, depressing E-102's theme is beautiful. Combined with the fact that an equally as awesome remix plays during the death of E-102, realizing that he is the last of the series...
  • Widely considered one of the best boss themes in the series: "Militant Missionary", the theme for the Egg Viper and Egg Walker. "GET A LOAD OF THIS!"
  • Both of Chaos' themes set the mood for fighting a pissed off godlike being, and both are just straight amazing to listen to.
  • Fishing. Even if you hated Big's story mode, there's no denying how awesome this theme is.
  • Tails's Theme carries a sense of admiration and longing to become a hero, an apt description of Tails' situation.
  • Want some Lazy Days? This song delivers with a swinging brass tune and two vocals to nail Big and Froggy's friendship.
  • Amy's teen-pop song "My Sweet Passion", which has become her trademark theme, except in Sonic Heroes. The two electronic remixes of "My Sweet Passion" from the Sonic Adventure Remix album are epic. The remix in Sonic & All-Stars Racing Transformed is not too bad, either.
  • "Believe in Myself," Tails' theme, is a rock song with a very upbeat, sunny mood and lyrics about how Tails strives to better himself so that he won't always depend on Sonic. As such, it's just as lovable as the fox himself.
  • "Unknown from M.E.", Knuckles' incredibly catchy rap theme.
  • Choose Your Buddy, the perfect tune for a character selection screen.
  • Be Cool, Be Wild, And Be Groovy remixed for Sonic & Sega All-Stars Racing DS. The original version is good, too.
  • Goodbye Chao, from both Sonic Adventure and Sonic Adventure 2. To hear this sad song, go to the Chao Garden, pick up a Chao, step on the Chao Transporter and select Good-bye. Who would send away a Chao after hearing this?
  • Zero's theme is an aggresive techno track that makes the part of Amy's story when you're finally able to beat the bolts out of him after being relentlessly pursued by him for a good chunk much more satisfying.
  • The theme of Chao, or more accurately their gardens, is a beautiful song filled with wonder and joy. It adds to the heart of raising Chao by a ton.
    • Surprisingly, another awesome (and very underrated) song is the Chao Race theme, Join Us 4 Happy Time. Makes raising your Chao so very worth it when you get to listen to this masterpiece once more.
    • But most awesome of them all, so amazing that it came back in the GameCube version of Sonic Adventure 2note , is the Race Entrance theme, Letz Get This Party Started. Notable in that this and the above theme both use a sample from The A-Team, "Layin' the wax and spinnin' the center."
  • "Funky Groove Makes U Hot!?" lives up to its name, being an excellent funky song that makes even the options menu a fun time.
  • Both themes for Hot Shelter are awesome. "Bad Taste Aquarium" is a great, rock-heavy track, while "Red Barrage Area" is jazzy and funky, with an amazing synth bridge right before the loop.

Sonic Adventure 2

  • Live and Learn, one of the best rock songs in gaming history. Say what you like about the Sonic games, but you cannot deny the sheer awesome of this song. (click here for the remastered version released in 2008). Johnny Gioelli, the vocalist for Crush 40, confessed this was his favorite song at the Sonic Boom 2011 concert.
  • "Escape From the City." "Live and Learn" is awesome, but this song is iconic, to the point that it's frequently been remixed and re-recorded for other games. Jun Senoue later admitted that it was his favorite song for this game.
    • In 2021, as the first of a series of remixes called "Sonic Sessions", a funk remix of "Escape From the City" was released on the official YouTube channel. It's a much more chill take on the track, borrowing elements from the Generations remix, but is nonetheless still as catchy. It's also essentially a look into what a Sonic/Persona crossover might sound like, as in addition to the funky instrumentation, this remix features Persona 5 vocalist Lyn as the singer.
  • Hunnid P's works are great. The distinct style of jazz rap (no matter how cheesy they might be) is Knuckles personified, and really bolsters the musical diversity of the Adventure series. For starters, Kick The Rock!, A Ghost's Pumpkin Soup, Dive Into The Mellow, Deeper, Space Trip Steps, and of course, Knuckles' theme Unknown from M.E..
  • Throw It All Away is a jarring soundtrack akin to heavy metal, with minor chords to encapsulate Shadow the Hedgehog's status as the Ultimate Lifeform and the inner sorrow he bears.
  • It Doesn't Matter gets a second rendition with a faster, more carefree tempo to highlight Sonic's positivity and derring-do.
  • E.G.G.M.A.N. is a booming rock piece with electronic vibes to showcase the genius of the egoistic doctor.
  • E.G.G.M.A.N remixed for Sonic & Sega All-Stars Racing DS nails the diabolical doctor's sheer power and rocket barrages. And the remix for Sonic & All-Stars Racing Transformed packs in an electronic punch to back up the main melody.
  • Fly In The Freedom, Rouge's theme. It's smooth, suave, and awesome.
  • Rhythm And Balance is a groovy tune to show Shadow's inner turmoil as he races through the equally messy jungles.
  • Soarin' Over The Space (Cosmic Wall). A bright, fast theme with some nice guitar riffs and a siren wail in the background. A perfect fit for what's considered Eggman's best level.
  • Trespasser, the theme for Lost Colony. Ethereal Choir with drums and electric guitar really capture the feel of exploring a dark space station that's been abandoned for decades with nothing but hostile robotic guards around.
  • While not being all powerful, manly or exciting like most music here in this page, Chao Garden on Sonic Adventure 2 is the most relaxing (and cutest) piece of music around. It's awesome in its own way.
  • The Biolizard has "Supporting Me". Compared to everything else on the soundtrack, the Soundtrack Dissonance only heightens both awesomeness and creepiness factor. Even if you do want to strangle the lizard with your bare hands because it's already cost you 20 or so lives. Someone remixed "Supporting Me" in the Sega Genesis soundfont. It was awesome.
  • Mr. Unsmiley (Sky Rail), Vengeance Is Mine (Radical Highway), On The Edge (Eternal Engine), I'm A Spy (Security Hall).
  • Dry Lagoon ("Bright Sound") brings a smooth, silky auditory flare to describe Rouge the Bat in music.
  • Rumbling HWY. Upbeat and dreamy.
  • Unstable World. Incredibly metal, and part of the instrumentation invokes and calls back the Death Egg Zone's theme from Sonic 3 and Knuckles.
  • That's The Way I Like It, Keys the Ruin, Won't Stop, Just Go!, and Scramble For The Core. And then someone took That's The Way I Like It and gave it absolutely EPIC lyrics.
  • Tails's Theme, Believe in Myself, is given a complete rewrite in the music, though the lyrics are the same. This version is a little slower and more emotional than the first - the verses sound quite downbeat, and make it sound like Tails is really struggling with his self-confidence. But the chorus has a more uplifting mood, showing us that Tails still remains hopeful for his future. All in all, this version isn't as sunshine and rainbows as the first, but it's a bit more structured in its composition and melody, and it's just as catchy.
  • Shut Up, Faker! is an epic piece before Sonic and Shadow's iconic- I'LL MAKE YOU EAT THOSE WORDS!
  • Way To The Base, very stylish and makes you feel like a total badass.
  • Sonic vs. Shadow, the theme that plays in the cutscene before the final battle with Sonic/Shadow on the ARK, builds up neatly for the final showdown between the world's fastest hedgehog and the ultimate lifeform.
  • For True Story, a suitably ominous theme for a final battle, complete with some downright apocalyptic sounding lyrics:
    Stars don't twinkle, the moon doesn't shine
    Stars don't twinkle, the moon doesn't shine...
    Birds don't sing, the wind doesn't blow,
    To the pure body, the perfect existence...
    I shiver with cold...
    I struggle against despair...
  • Suitable Opponent is metal and techno to showcase the might of Tails and Dr. Eggman's machines.
  • The hidden Green Hill Nostalgia Level (made in honor of the 10th anniversary of the franchise), the reward for getting all 180 emblems in the game, which comes complete with nostalgia sound effects and an awesome faux-square wave version of the classic theme.
  • "Space Trip Steps for Meteor Herd", a chill funky tune that gives off a futuristic space feeling which suits the overall layout of Knuckles' final level.

    Sonic Advance series 
Sonic Advance
  • Considering the original Sonic Advance is considered the Spiritual Successor of the classic Sonic games on Genesis/Mega Drive, the music has to be up to par as well, and it well was up to that prestigious level with tracks like the Egg Rocket Zone.
  • Sonic Advance Invincibility. Sound familiar? Interestingly, they were going to use a different Invincible song, but they decided to go nostalgic, and instead it went to be used in Sonic Advance 2 and 3.

Sonic Advance 2

  • Techno Base is an amazing song on its own, but it gets even more impressive when you realize that they made the GBA, a gaming system with a slightly more advanced soundchip than the SNES, produce full-on ACID TECHNO with a clear amen break sample in the second act! Truly an impressive feat!
  • Both Acts of Ice Paradise. Act 1 is an icy-sounding track that goes well with the Zone's snowy cityscape, while Act 2 throws in a Christmas vibe.

Sonic Advance 3

  • The map themes for Ocean Base and Cyber Track are really cool, even according to someone who doesn't usually like 8-bit music.

    Sonic Heroes 
  • The final boss theme, "What I'm Made Of..." like most, if not, all Sonic final boss themes, will get you pumped to defeat the final boss. Jun Senoue even considers it his favorite work for Crush 40 on his website, and for good reason. In The Best of Crush 40 Super Sonic Songs album, there are a few minor changes made to this song such as added distortion on the bass and the echo on the vocals at the end being removed. Check it out.
  • The Title Theme Tune gives you an idea of what is to come, music wise, being fast and urging you on to stop Eggman again.
  • The team select screen music is probably one of the funkiest video game menu themes ever conceived. The actual main menu music is a short loop, but even so is also quite the foot tapper.
  • Sonic Heroes is the only 3D Sonic game where one gets the Chaos Emeralds via a minigame rather than through the story. And you get to do it to really cool background music. Besides the Emerald Challenge, there's also the music for the Bonus Challenge special stage, which is probably even better.
  • Here's BINGO Highway's music (unlike some of the other 3D games, it didn't give names to the stage tracks). This song is so awesome, it got an official remix on the OST.
  • Other great tracks from the game include Team Chaotix, Team Dark's industrial-rock theme This Machine, Team Sonic's alternative theme We Can, Team Rose's upbeat pop-rock theme Follow Me, and even the Main Theme. It's one of Crush 40's most popular Sonic themes for a reason.
  • Grand Metropolis' theme is a pounding rock tune with a fast bass to reveal the hustle and bustle of this high-tech city.
  • Seaside Hill theme presents a relaxing rock tune fit for a vacation by the sea, while also sounding quick enough to remind you of Eggman's declaration. Even the piece goes into E major to urge our heroes and you to hurry to save the day.
  • Hang Castle is an eerie blend of Scooby Doo-style jazz and hip-hop turntablism that changes whenever the castle flips upside down.
  • Mystic Mansion. When you're playing the game proper, the part of the song that plays is dependent on which room you're in, just as an added fun detail.
  • Egg Fleet. And compared to most of the other tracks in the OST, which were happy and rocking, Final Fortress is no slouch either, with its definite intensity, cementing it as the final stage indeed.
  • Ocean Palace. sounds very energetic and cheerful while managing to sound very EPIC at the same time. It has one of the most well-composed, eargasmic climaxes ever composed with an electric guitar in any videogame.
  • Rail Canyon and Bullet Station.
  • Egg Emperor's theme has to be the most rock-heavy song to ever grace a Final Boss in Sonic history. Hot diggity damn!
  • One of the more esoteric songs of the game, Lost Jungle.
  • Metal Madness.
  • Casino Park. Instant Awesome Just Add Broken Piano.
  • Power Plant's theme is suitably epic for, well, a power plant.
  • Frog Forest has such a relaxing fast paced feel to it.
  • Somebody remixed several of the songs here for the DS version of Sonic & Sega All-Stars Racing. And boy is it AWESOME. Exhibit A: Final Fortress and Seaside Hill.
  • The heavy metal/techno stylings of Robot Storm.

    Sonic Rush series 
Sonic Rush
  • Vela-Nova plays during the Duel Boss between Sonic and Blaze, and could count as Blaze's theme. It's a smooth, jazzy song with sensual vocals in the background.

Sonic Rush AdventureWhile Hideki Naganuma didn't return, the composers (Tomoya Ohtani, Mariko Nanba, Seirou Okamoto) did a good job of imitating his style while giving it their own spin.

    Sonic the Hedgehog (2006) 
  • Aquatic Base ~Level 1~, an ambient IDM song.
  • White Acropolis ~Snowy Peak~, Mariko Namba doing techno.
  • All four Crisis City themes are excellent. A friendly reminder that these are all songs that come from Silver's first level, which is one heck of a way to kick things off!
  • End of the World, one of the most beautiful tracks in the game. What makes it so special is it sounds slightly different for each character. If you can believe it, it's theoretically inspired by the Five Stages of Grief.
    • Tails' theme sounds empty and depressing. His best friend, his brother, was killed, and he doesn't know what to do without him.
    • Omega's theme is action packed, as he is the most focused and doesn't have much of a connection to Sonic.
    • Knuckles' theme has that 'lost' tone to it. Despite their rivalry, he's Sonic's best friend next to Tails, and he wants to save him too.
    • Silver's theme has a mythical tone in it. He was tricked into killing Sonic, and then once he realised this, he teamed up with Sonic to help save his future, only for him to be killed anyway. He wants to put this right.
    • Rouge's theme has her jazz to it. She isn't that close with Sonic, but is on good terms with him no less and wants to save him like everyone else.
    • Amy's theme is a void of sadness. The guy that she loved so much has died, and she is desperate to find the emerald. Even said emerald she finds is blue, which represents her sadness and possibly Sonic himself.
    • Finally, Shadow's theme is action packed like Omega's, but has a haunting tone to it. He's focused on finding the emerald, but has more of a connection to Sonic and secretly misses him.
  • Mephiles and Mephiles Phase 2 by Hideaki Kobayashi, both of which are reminiscent of his PSO works.
  • Sonic's theme, His World, perfectly captures the blue blur's speed and attitude.
  • Silver's theme from '06, Dreams of an Absolution and the remix from Jun Senoue, is considered to have the best lyrics of any Sonic song.
  • Both Wave Ocean tracks, The Water's Edge and The Inlet are damn cool.
  • Flame Core packs in all the tension of a horror movie or Final Fantasy lava levels, a perfect description of this desolate landscape.
  • Some Eggman love: The Egg Cerberus music was already epic and made even more epic with the Egg Wyvern. Or how about this eerie tune played during Eggman's plan? Sure it isn't exactly subtle as it builds, but it's still sweet.
  • Kingdom Valley. Especially the Water part.
  • Sonic's ending theme was originally the ending song for Sonic the Hedgehog 2 for the Mega Drive; it was called "Sweet Sweet Sweet" and was performed by the Japanese band Dreams Come True. For Sonic '06, they actually did a remix of this song for Sonic's ending, and they did it with Akon! The Japanese version is "SWEET SWEET SWEET -06 AKON MIX-" and the English version is "Sweet Dreams".
  • How 'bout some event music? Mephiles' Whisper is supremely creepy, yet epic at the end as well. You Are My Companion (though not totally fitting for Silver's Ending) is a nice piece to set a tone of "I WILL get through the next character's story."
  • Crush 40's All Hail Shadow Remix from the game. It's one of their better covers of another band's song which actually manages to be better than even the original from Magna-fi. Just listen here which technically the Crush 40 remix first appeared in this game rather than Shadow the Hedgehog.
  • This song right here, which plays at the end of Shadow's story. It was actually part of the track "Showdown with Mephiles", for whatever reason.
  • Dusty Desert is a must-listen.
  • Radical Train, The Abandoned Mine and The Chase.
  • It's hard to deny that Princess Elise's Image Song "My Destiny" is simply gorgeous, reflecting her character arc pretty well.
  • The Results theme is a chilled out remix of His World that signals a breath of relief at having cleared another level.
  • Both phases of the Final Boss against Solaris have killer music.
    • Solaris Phase 1 starts off with Ominous Latin Chanting that quickly transitions into a booming and chaotic orchestra piece that mixes in pieces of the themes of both Mephilis and Iblis, emphasizing the sheer danger posed by Solaris and the high stakes the fight presents.
    • The crowning jewel of the entire soundtrack, and the final boss remix to end all final boss remixes, is easily Solaris Phase 2, a glorious, triumphant, and suitably epic reprise of "His World" that really sells the renewed hope after gaining the upper hand in the free-for-all to decide the fate of the entire world and is a perfect capstone to the game’s amazing soundtrack.
  • "Just Smile" from the final story's ending, which is an instrumental version of "My Destiny" that plays when Elise blows out the Flame of Solaris, thus preventing any of the game's plot from happening — which manages to be heartbreakingly beautiful and kind of a Tear Jerker.

    Sonic Unleashed 

    Sonic the Hedgehog 4 
Episode I

Episode II

    Sonic Colors 
  • There are no words to adequately describe the final boss music. Just listen. Also note that the first phase may very possibly be the only final boss music ever to feature taiko drumming.
  • Even the Result music is fantastic. Consider it an epic reward for making it through a stage. And that was just a short rendition of the Title Screen music. That song gives you the thrill that you're about to embark on a grand adventure!
  • The special stage theme from the DS version is just as frantic as the old previous special stage themes to urge you to get running along to the final point.
  • Game Land 3, a remix of Starlight Carnival Act 1's music in a chiptune form. It definitely sounds like something straight out of the 8-bit era, and it's beautiful. Not that the other Game Land songs aren't great as well.
  • Gotta Go by Gyom, which is used in the trailer for Ultimate, is a short, yet adrenaline-inducing rock tune.
  • Rival Rush - vs. Metal Sonic from Ultimate sounds like the Japanese version of Stardust Speedway while still being an original track, making it perfect for a fun and upbeat race/mini-game.

    Sonic Generations 
Console/PC Version

Nintendo 3DS Version

    Sonic Lost World 
  • The main theme, "Wonder World", is GLORIOUS.
  • Windy Hill Zone 2 is a very calming and bouncy tropical piece. Thank the flute!
  • Dr. Eggman Showdown, used for the final boss battle. That fricking violin/guitar riff is made of pure awesomeness.
  • Sea Bottom Segue, which is the calming and so very beautiful theme to Tropical Coast Zone 3 and Lava Mountain Zone 2.
  • The crowning jewel of Sonic Lost World's soundtrack, the insanely catchy Honeycomb Highway, for Desert Ruins Zone 2.
  • Desert Ruins - Zone 1 seems to be styled like a more extravagantly produced '60s surf rock number—think the popular version Dick Dale's "Misirlou", something to pump you up, with catchy, vaguely Egyptian-sounding guitar and horn riffs.
  • This variant of the Deadly Six's leitmotif is insanely catchy and awesome, and it could potentially be one of the very few video game boss themes to use a banjo throughout. The Boss Rush variant also absolutely rocks.
  • Sky Road Zone 1's music seems to encapsulate the spirit of Lost World... You're on a journey through a strange, exotic, and beautiful land. And Dragon Dance, from Sky Road Zone 2, is a perfect song to serve as a prelude to your first fight against Zavok, feeling like you're flying through enemy territory, ready for a climactic final battle with your nemesis.
  • Midnight Owl, from Silent Forest Zone 2, is perhaps the very first time a tango has appeared in a Sonic game and demonstrates that Sonic can handle ANY musical genre with mastery.

    Sonic Mania 
  • Much of the promotional videos for Sonic Mania uses the music of the artists Hyper Potions, which harkens back to the original 2D Sonic games that many fans remember and liked, compared to more recent 3D games where fans have had numerous gripes over:
    • The reveal trailer to the game has a beat that emulated back to the original games ("Checkpoint" by Hyper Potions). Even a cheery "SEGA!" echo in the background.
    • The intro animation is best described as a colorful throwback piece produced by comic bookwriter/artist Tyson Hesse coupled with the nostalgic beat provided by Hyper Potions, a song called "Friends." The song proved so popular that it was used to introduce Sonic in the Sonic movie!
  • Have to go back where we started? Well, what better way for it than the nostalgic Genesis-style Act 1 of Green Hill Zone? The Act 2 version has the Palmtree Panic vibe to it.
  • The ever-funky Chemical Plant Zone Act 1 is as catchy as, or even more catchy than, the Classic Generations version. The Act 2 Version adds electric piano and guitars to make it funkier than ever.
  • The initial reveal of the game showed three different songs, and they quickly garnered an extreme amount of praise from the fanbase. The most popular of the three, however, is the theme of Studiopolis Zone Act 1 Lights, Camera, Action!. It's groovy! It's funky! It's got a Sonic CD vibe! And it's catchy as hell! The Act 2 theme, Prime Time follows suit in a fast pace!
  • Feel like James Bond again? Flying Battery Zone Act 1 will give you an answer with more beats. Flying Battery Zone Act 2 gives the same deal which makes Eggman's airbase more sinister than before! Both themes feature new down-mixed sections that reduce the bass and creates an awesome-sounding crescendo when the main melody returns.
  • Press Garden Zone Act 1 (Tabloid Jargon) is very smooth yet hypnotic at the same time with added machine noises to fit in the press-paper factory. Press Garden Zone Act 2 (Blossom Haze) is a more relaxing Japanese theme that feels like it was based on the Shinobi series.
  • Stardust Speedway Zone Act 1 adds more beats and vocals to the past version making it mellow and relaxing. Stardust Speedway Zone Act 2 infuses its present counterpart with more jazz, funk and house tempos along with some elements from the good future version.
  • The catchy tunes keeps going with Hydrocity Zone Act 1. The adrenaline rises up even more on the Act 2 version to confront Eggman again, who really isn't happy that you are using his own machine against him!
  • Another catchy song is Mirage Saloon Zone Act 2 (Rogue's Gallery). Fitting its Western theme, it layers traditional instruments (like trumpet, flute, piano, and even whistling) on top of a jamming dance beat. The two Act 1 themes are fitting for their scenarios; the theme for Sonic and Tails (Skyway Octane) is a fast-paced number befitting the aerial chase after Heavy Magician, while Knuckles's version (Wildstyle Pistolero) is a slower-paced version to follow his fighting his way through the desert. For a taste of how Mirage Saloon would have sounded if it were in a Genesis game, composer Tee Lopes has made his own "16-bit remix" of the Act 2 theme.
  • The Oil Ocean Zone Act 1 theme is darker than the original. The Act 2 version will give you the chills by adding some Sandopolis Zone atmosphere!
  • Lava Reef Zone Act 2 has added great guitar riffs to make it a smoother theme. The Act 1 theme is not too shabby either, adding a new bridge that occurs before the loop that plays certain notes slightly off-beat before the theme starts over again.
  • Remixing the past version on Metallic Madness Zone with more jazz combined with a catchy house and techno feel, and making it tame as a preparation against Eggman. Act 2 remixed the present version with added bad future elements. Both songs have a barely comprehensible yet catchy rap provided by Tee Lopes!
  • Both themes for Titanic Monarch are amazing; the Act 1 theme, Built to Rule begins with some harpsichord notes and old dial-up internet sound effects before a powerful organ riff transitions into the song proper. It is very eerie which is fitting for a base of Dr. Eggman, but the tempo at the end gives you a sense of hope! Act 2's theme, Steel Cortex is creepier and more industrial-sounding, and gives you a feeling that there will be a tough battle ahead!
  • Super Sonic has his own theme again for the first time since Sonic 2 in the form of Glimmering Gift. And it is absolutely majestic, a super hero theme.
  • The track to start off Encore Mode in the Plus expansion is a wonderful remix of Angel Island Act 1, which takes the shortened rearrangement briefly featured in the beginning of the main story mode and expands upon it to feature the rest of the track in all its tropical glory.
  • All of the boss themes are awesome. Take your pick:

    Sonic Forces 

    Sonic Frontiers 
Before we say anything else regarding the soundtrack of Frontiers, one thing should be made very clear: this is the biggest soundtrack a mainline Sonic platformer has ever received by a country mile. Including the individual movements that comprise each island's musical suite, the Cyber Space levels' themes, vocal tracks, jingles, cutscene music, and the rest of the game's music, this soundtrack comprises roughly one hundred and fifty musical pieces, composed by a total of seven different composers. It's so big that the official CD release had to split it all up across six discs. And yes, we're glad to say, a lot of it goes extremely hard. The Final Horizon update would add another whopping 46 tracks.

  • The main theme of the game, "I'm Here", is a raw and powerful metal ballad that creates an eerie and dramatic feeling that sets the tone of more Seinen-esque story. The fight against Supreme, the final Titan, uses an edited version of the song that starts off as a more rock-infused instrumental version... then halfway through, as the second phase of the fight begins in earnest, the vocals finally kick in to drive you towards victory!
  • The themes for the first three of the Starfall Islands take a very unique direction: all of them are atmospheric musical suites composed in the vein of classical music, each split across 7 movements that build upon the last.
    • In keeping with the darker tone of the game's opening act, the first movement of Kronos Island is a fittingly grim piece primarily driven by moody synth instruments, with a somber piano chiming in every so often. As Sonic starts getting his footing, though, that piano becomes more prominent, traditional string instruments are added, and the synth instruments take more and more of a backseat, eventually reaching a breaking point in the more confident-sounding movement four, wherein the suite picks up in tempo and the music starts sounding more "Sonic-like". However, as the anticipated fight against Giganto approaches, movement six kicks in, and that confidence takes a backseat to a different emotion: dread, and it's soon followed by the seventh and final movement, which conveys one message loud and clear: it's do or die time.
    • Ares Island's suite, fittingly, carries very similar vibes to Dusty Desert from Sonic '06 and Shamar from Unleashed, complete with instruments hailing from the likes of Western Asia, the Middle East, and India, all regions whose climates are defined by deserts and rocky terrain. While movement one carries a slower, mysterious aura akin to Kronos' suite, movement two immediately picks up the pace, clearly indicating that, unlike the previous island, Sonic's got a good sense of what to do and where to go right off the bat. Once more of the island's explored and progression's further along, things pick up even more in the fourth movement, which almost sounds like a long-lost hub theme from Unleashed. Movements six and seven continue the bustling pace of the previous two movements, but like Kronos Island's final two movments, the dread of the upcoming Titan fight gives these pieces a more ominous vibe.
    • If you've ever wanted a theme that conveys finality in a chilling, yet beautiful and serene manner, the main overworld theme for Ouranos Island is the way to go. The piece is dominated by a piano and strings at the beginning, before the chorus kicks in with the synth, giving the piece an ethereal feel. The Very Definitely Final Dungeon indeed. The DLC adds a new remix of Ouranos Island's theme, incorporating trap beats into the song to add a sense of energy and tension.
  • The Cyber Space levels' tracks essentially pick up from where Forces' Avatar stage themes left off, complete with vocals on a couple of them! There's quite a bit of variety, too, thanks in part to Tomoya Ohtani being joined on these tracks by new composers Kanon Oguni, Kenji Mizuno and Rintaro Soma of maimai fame!
    • "Database" really sets the theme of what is in store for Sonic as he drops into this familiar yet strange new world, with its haunting piano keys followed by an airhorn building up into a ghostly choir and all manner of club/techno riffs along with the sole monotonous lyrics playing on repeat like a twisted mantranote . You know that Sonic is really in for it when something this foreboding plays as the theme of 1-1 for Sonic Frontier's first teaser of gameplay.
    • "Flowing", the theme of 1-2, provides a fast-paced track with fittingly light vocals, getting you pumped up for an adventure.
    • "Dropaholic", the theme for 1-5, was an instant fan favorite when first heard. The driving, rave beats just hit the spot. The sound team even acknowledged this in their commentary about the remix for 4-E in The Final Horizon update, which is just as good, if not BETTER than the original, with the lighter, brighter tone of the song and YURI's vocals coming together perfectly.
    • "Hype Street" plays in 2-4, and befitting its name, it fills the player full of hype! The DLC remix, courtesy of Rintaro Soma, slows down the tempo slightly but uses samples to great effect, making the song even more dance-worthy.
    • "Go Slap", the theme of 3-2, says it all in the name. It has an absolutely awesome slap bass accenting the main melody that gets the listener pumped!
    • "Enjoy this World" is the theme of 3-6; a suitably light-hearted happy hardcore track that encourages you to, well, enjoy this world. Funnily enough, it tends to go with many people's That One Level.
    • "Exceed Mach" plays in 4-1; a hard-hitting dubstep track that really serves to get the adrenaline pumping.
    • "Ephemeral", the theme of 4-2, mixing lo-fi drum-n-bass with sad, wistful vocals, helps evoke a feeling of loneliness as time goes on.
    • "Wishes in the Wind" plays in 4-4 and, like "Ephemeral", is a wistful drum-n-bass song for one of the most unique and longest stages in the game. The DLC remix by Ohtani, meanwhile, remixes the song into a blood-pumping psytrance number.
    • "Rewind to go ahead", the theme of 4-7, plays like a dancefloor drum and bass song and feels very triumphant as Sonic nears the end of his journey on Ouronos Island. Even though it isn't the final Cyber Space stage, the song itself more than makes the level feel like it and pumps the player up into conquering the last bits of Cyber Space.
    • "Signs", the theme of 4-9 and the final Cyberspace level, is very clearly inspired by the theme that plays in the interior of Arsenal Pyramid, but better in every way (same composer - Tomoya Ohtani - and all). A very high-energy techno piece that conveys finality as well as the overworld theme for Ouranos Island, it has an amazing reprise at the halfway point that really pushes you forward to see the story to the end.
  • Hiroshi "HIRO" Kawaguchi, who did a lot of the sound work on most of SEGA's classic arcade lineup, including the likes of OutRun, After Burner, and even SegaSonic the Hedgehog, provides some fittingly arcadey music for two of the game's mini-challenges: the music for the shmup-inspired hacking missions almost sounds like it was ripped out of a Konami game, while the sudden pinball minigame features an upbeat, cheery tune similar to HIRO's work on Fantasy Zone — it even uses the iconic whistle featured in that game!
  • The official launch trailer for the game is set to "Don't Stop Me Now" by Queen, an amazing nod to the song's use in the 2020 movie.
  • The Titans may prove to be a bit much for Sonic by himself to handle, but when you grab the Chaos Emeralds to turn the tables, the game makes you feel the power with a series of metalcore tracks (sung by Kellin Quinn of Sleeping with Sirens) that outright echo Metal Gear Rising: Revengeance while keeping in line with the mid-00's era style of punk rock that Sonic has embodied:
    • "Undefeatable" is an absolutely soul-shredding banger that will pump you up for fighting against the first of the game's Titans, with it being an awesome answer to Metal Gear Rising's "Rules of Nature" and Metal Gear RAY and essentially burning its way into players' memories for being associated with the game's Signature Scene. It makes such a strong first impression for the game, and the lyrics perfectly encapsulate the feeling of power that Sonic gains upon turning Super Sonic, a feat normally reserved for final bosses.
      And you can throw me to the wolves, 'cause I am undefeatable!
    • "Break Through It All", the theme for Wyvern on Ares Island, is a heart pumping Metalcore track that is about how you can't let anything stop you. If you never fight, you never win. So get up and break through any barrier in your path and don't let anyone or anything stop you!
    • "Find Your Flame", the theme for the Knight boss, is a Nu Metal track that goes phenomenally hard, harkening back to Infinite's theme (even having Tyler Smyth again doing the rap parts). The lyrics are just one giant Badass Boast about carving your own path and making a legacy for yourself, and how nothing will stop you, fitting Tails' character arc about becoming his own hero very well. The song can also be seen as a Good Counterpart to Infinite's theme with the parallels it has, and it being uplifting rather than hope crushing.
  • "Heart and Soul" is a somber theme that plays during one of Sage's cutscenes. It does a good job of showing Sage's depression over not having a "family born out of love" like Sonic.
  • "Time to Unite" starts off rather foreboding, where after Sonic has absorbed so much Cyber Corruption energy, his body gives out that traps him in-between dimensions, which is followed by The End setting itself free. Sonic's recently freed friends however won't let it end like this, where it then cues up a piano version of "I'm Here," and once they give up their bodies, Sonic is restored back to normal, with "I'm Here" going from somber to triumphant. This is followed by Sage pleading with Eggman to work together with Sonic to save the world, which is punctuated by Sage's own leitmotif (heard from "Dear Father" and "Heart and Soul") bringing a sense of hope.
  • The final boss' theme, "I'm with you", not only embodies the sheer epicness of the final battle, but also serves as a bittersweet conclusion to the adventure.
  • For the first time since Sonic Adventure 2, each playable character in the Final Horizon DLC has a character theme!
    • Amy's theme, "Maybe If...", is a slower, wistful song that perfectly fits the vibe of the Starfall Islands, but the beats in the middle continue to drive the song, and the player, forward.
    • Knuckles' theme, "Blood Flow", is more energetic, with its awesome piano solo helping to pump the player up for a new adventure.
    • Tails' theme, "Another Passage", is the most fast-paced of the vocal themes, with the guitar riffs fitting the more urgent feel of the DLC story.
    • Lastly, Sonic's theme, "Second Wind", uses the piano and guitar to effectively build tension, perfect for those tough tower climbs.
  • The Final Horizon update does not disappoint, with an orchestral Triumphant Reprise of "I'm Here" underscoring the battle with the True Final Boss. The metal ballad from before is uplifted with powerful orchestration that underscores Sonic's newfound strength in the cyber corruption that once proved near fatal while at the same time raising the intensity in response to the monstrous new form Supreme has taken to combat the hedgehog. Then the second phase begins, now playing "I'm Here - Revisited" which then changes the instrumentation and adds the vocals of Kellin Quinn, singer for the other three Titan themes in the game, making it a proper final Titan fight. It serves to round out the overall experience and properly send off Frontiers with a resounding bang.
  • The game's credits themes from the base game and the Final Horizon update manage to give fans something heartfelt after beating the game:
    • The base game's first credits theme is "Dear Father" playing after beating the game's final boss regardless of difficulty. It's a full extended vocal version of the above "Heart and Soul", where Sage realizes how much she loves Eggman, and wishes that they could have spent more time together. It's a heartfelt and bittersweet piece that brings a tear to the eye, especially when it follows the bittersweet "I'm with you" against The End.
    • The credits theme of the Final Horizon DLC, "I'm with you - Vocal ver.", is a vocal mix of the base game's The End boss theme, but this time sung from Sage's perspective about how she finally has the family she wanted.
    • "Vandalize" by One OK Rock is a nostalgic 00's-like rock song for the ending theme, at least on Easy and Normal mode of either the base game or Another Story. The chorus is catchy as hell! However...
    • Clear the base game or Another Story on Hard mode, and you'll get treated to "One Way Dream", sung by none other than Nathan Sharp! It even contains a small riff from "Reach for the Stars", making you feel that the journey's only going to get better from here! What makes it even more awesome? The song's composer, Tomoya Ohtani, said that the song contains a message from Sonic Team. Listening with this in mind makes it incredibly touching:
      They said we'd break, they said we'd lose
      But here we are, what else is new?
      Stronger with every fall
      Faster with every mile
      You and me, we're built on trust
      That's why we can always get up
      Even if they laugh, we'll never bite the dust
      Heads up high, reach for the top
      Give it everything that you've got
      This is how we ignite

    Sonic Superstars 
  • Hot off the heels of the Cyber Space levels from Frontiers, Rintaro Soma returns with the first act of Pinball Carnival Zone. Between the Sonic CD-style New Jack Swing vibes and the usage of both digitized voice clips and a catchy piano, Studiopolis Act 1's influence is pretty keenly felt — not that that's really a complaint, as Rintaro uses those elements alongside a few of his own touches (such as opening the track with the distinct sound of pinball flippers) to create a jammin' introduction to Superstars' own take on the casino/carnival zone.
  • Tee Lopes arranges a medley of all three acts of Speed Jungle Zone:
    • Act 1, composed by Lopes himself, is a bouncy, energetic track with some fittingly jungle-y synths perfect for a speedy run through the jungle.
    • Sonic's character-exclusive act features music by Chain Chronicle composer Takahiro Kai. Befitting the darker atmosphere of the act, Kai's track is a moodier affair, but still keeps the pace nice and fast.
    • Act 2 features the surprise introduction of Like a Dragon series music director and Super Monkey Ball and F-Zero GX composer Hidenori Shoji, who draws on his Monkey Ball expertise for an airy techno track that suits this act's rainy, foggy weather.
  • Fang Mk. II, Fang's theme when fought as the Final Boss of Trip's story, serves as a Call-Back to the synth-heavy themes of Sonic Advance and showcases that this time, It's Personal between Trip and Fang.

Side Games & Spin-Offs

    Dr. Robotnik's Mean Bean Machine (Genesis/Mega Drive) 

    Sonic Spinball 
  • The Boss Theme tends to be overlooked but it's quite catchy!
  • Lava Powerhouse. Holy shit. Oh and the very catchy Toxic Caves, which is a great piece of music to start the first level with.

    Sonic Labyrinth 

    Knuckles' Chaotix 
  • The music in Knuckles Chaotix makes the game worth playing, even if you're not a fan of the mechanics – case in point: the intro level theme, Door Into Summer.
  • Marina Madness' mesmerizing music, Seascape.
  • Midnight Greenhouse, the theme for Botanic Base, has a very groovy and laidback tone, which fits perfectly if your partner is Vector the Crocodile.
  • Needs more Surging Power. Best invincibility music ever.
  • Speed of Sound is a fast paced and energetic theme that is befitting of its name.
  • This Horizon is a really great theme for the title screen.
  • Labyrinth, the theme for Amazing Arena, when the lights are off, gives the zone a very eerie and mysterious vibe upon entering it. By contrast, the theme that plays when the lights are turned on, New Moon, is a lot more upbeat and fun.
  • Suprise!, the theme for the penultimate Metal Sonic boss fight.
  • Oriental Legend, the hard-hitting theme song for the final showdown against Metal Sonic's One-Winged Angel form.
  • The ominous Bad Ending theme, Destructive Power, perfectly nails how badly you messed up, while the Good Ending Theme Just Another Day revisits all the lovely music.

    Sonic Blast 
Sonic Blast
  • Red Volcano Zone has a catchy tune with a sweet hip-hop rhythm that was pulled off nicely despite the limits of the Game Gear/Master System sound chip.
  • Green Hill Zone deserves mention as well. It's probably the most beautifully composed opening zone song to appear on the Game Gear.
  • Blue Marine Zone has a very mellow piece of music that makes you feel like going underwater. It's the perfect tune for getting your feet wet.

    Sonic 3D Blast 
Genesis/Mega Drive

The 16-bit version of Sonic 3D Blast, soundtracked by Jun Senoue, has some tunes just as good as the technically superior Saturn version:

  • Rusty Ruins Zone Act 2. At least this game has some awesome music, even if it has some issues with the mechanics (Sonic and isometric projection don't mix well).
  • Volcano Valley Act 2 matches the atmosphere of the zone with a dark, foreboding memory and pulsating drums.
  • Panic Puppet Act 2, an absolutely amazing song that fits the fact that it is the final level.
  • The circus-sounding early boss theme, which ended up getting used in Sonic the Hedgehog 4: Episode I.
  • Both versions of Gene Gadget have a superb combination of bass and synth.
  • Every normal zone has a remix for Act 2. Green Grove has three remixes for Act 2, taking over 4 minutes to get through! Because of a bug, though, the longer you listen to it, the quieter one part gets, until it's basically an extra set of remixes.

Saturn & PC

    Sonic the Fighters 
  • The game's fast paced and energetic main theme, "Advertise", gets you pumped up and ready to take on Robotnic as soon as you start playing! Also, the remix kicks ass.
  • "Get Into the Wave", the character select music, and its remix. It's almost a shame that you only have 20 seconds to choose your character.
  • Kunckles' theme, "Lovers", sets the player up for a good ol' brawl.
  • Amy's theme, "Back to Soul", is an excited theme that also fits the silliness of fighting on a flying carpet.
  • Bark's theme, "Black Bed", is an awfully smooth tune to have your tail repeatedly handed to you to. Sega apparently liked it enough to specifically pick it out for a remix sung by Takenobu Mitsuyoshi.
  • Espio's theme, Come On, Mr Sonic, is a silly theme that gives the desire to smash all the buttons and to laugh at the irony of the character it represents.
  • Tails' theme, "Blue Garden" is a carefree cruise theme that fits well with the character's easy-going demeanor.
  • Fang's theme, "Here We Go", fits well for the frenetic battle against the cork-shooter.
  • Bean's theme, "Try Again", embodies the essence of Bean’s insanity and hyperactivity... regardless of whether or not he actually is either of those things.
  • Sonic's theme, "Fire Stone", is a fast-paced and almost dangerous-sounding tune, perfect for a brawl on the wing of an airplane.
  • If Sonic and Knuckles are fighting, the game plays "North Wind", a unique theme that wouldn't be out of place in a hero vs. rival shonen battle.
  • Despite being Dummied Out in the original game alongside its associated stage and character, the salsa-esque "Sunset Town" still makes appearances on the official soundtrack and with rereleases, and deservedly so.
  • Metal Sonic's theme, "Never Let It Go", is one of the lesser known and more underrated themes in the franchise.

    Sonic R 

    Sonic Shuffle 
  • For its other flaws, this game has some good music; Blizzard Coast for example.
  • Wave Taste and Pig City. Fun Fun Sonic and Sonic DJ respectively, two of the small handful of unique minigames that even the Mario Party series can't compete with.

    Sonic Battle 
Sonic Battle

    Shadow the Hedgehog 
  • Say what you want about Shadow, but it also has great music. I Am... All of Me, Never Turn Back, Chosen One, and Waking Up. "I am... All of Me" is essentially Shadow accepting what he is, and then basically daring Black Doom to control him and use him as his pawn as planned.
  • All Hail Shadow is a blaring tune which praises the hedgehog for being edgy.
    • The Magna Fi version is an equally rocking tune capturing Shadow's ferociousness.
    • The Hybrid Mix reveals Shadow's combat prowess and drive to win in loud rock and metal.
  • The player can only hear it once in the game, but the music that plays when Shadow becomes Super Shadow is nothing short of godly. It begins as a remix of "I Am...All of Me", but then switches to something even more familiar... It turns into a remix of "Live and Learn". A slightly more electronic-sounding version shows up as Shadow's All-Star theme in Sonic & All-Stars Racing Transformed, and it's just as great as the original.
  • "E.G.G.M.A.N.", Dr. Eggman's theme from Adventure 2, received a sweet remix. It's a good first impression from Bentley Jones, who contributed to other songs later in the series.
  • The Doom is ridiculously awesome, as are Lost Impact and Cosmic Fall.
    • Westopolis is the very first level, and it definitely gives the vibe of wanting to run away very quickly. Considering the surroundings it succeeds very well.
    • And Lethal Highway also wins in terms of wanting to make you do the opposite and chase something down.
  • Rounding out the list with Digital Circuit, Central City, GUN Fortress, Black Bull... in fact, just go look up all the stage themes or something. Chances are unimaginably slim that you'll find one that isn't awesome, let alone a bad one. Regarding Digital Circuit, here's the unreleased "original" version and remix version.
  • It's easy to miss this one. Prison Island is great, though the music doesn't quite match the level. The Black Comet theme is a supposed remix of it, which may give off some "bad future" vibes for any Sonic CD fans.
  • Also the lost tracks: Broken by Sins of a Divine Mother was to be used, but since they couldn't find one of the members to get permission, two of the others formed A2 and did Chosen One. Magna-Fi also have another song, Who I Am.

    Sonic Riders series 

Sonic Riders

  • The main theme, "Sonic Speed Riders", performed by runblebee (who would go on to do some other Sonic main themes, most notably the entire Sonic Storybook Series), sets the mood of the game straight from the beginning.
  • Sand Ruins would make for an excellent Prince of Persia battle theme due to the Arabesque influence.
  • SEGA Carnival, arguably one of the best tracks in the game, would not sound out of place in an actual carnival, and for good reason: the level celebrates the history of Sega up to that point.
  • Metal City, with its fast-paced techno beat that's both invigorating and hella catchy, works very well for weaving in and out of the hovercar traffic in a futuristic city.
  • Digital Dimension doubles as the final boss theme. It's full of mystical, echoing riffs and relentless pumping bass that gets the adrenaline raging.
  • High Flying Groove starts off slow and then transitions into a fast, pounding techno beat that wouldn't be out of place in the Coolest Club Ever.
  • Egg Factory takes some cues from Sonic Unleashed by combining menacing and villainous with catchy.
  • Green Cave is a weird sort of catchy, with mystical chants backed up with the usual techno.

Sonic Riders: Zero Gravity

Sonic Free Riders

  • This game's main theme, "Free", performed by Chris Madin. And the Crush 40 version.
  • Among the track themes, which are mostly instrumental, the Hideki Naganuma-style themes, with the samples and all, stand out:
    • The theme of Rocky Ridge, not "Shake it Baby", is a rare fusion of country and funk, yet very jaunty. It's often mistaken for a work of Hideki Naganuma, one of the most well-regarded video game composers (it's actually composed by newcomer Koji Sakurai).
    • The theme of Metropolis Speedway, not "I'm Still a Believer", a mellow yet grooving rock song that evokes the adventurous city feeling.

    Storybook Series 
Sonic and the Secret Rings
  • The music for Levitated Ruin, High and Broken. Easily the best track in the game.
  • No Way Through practically embodies the feeling of terminal dread on the high seas found within Pirate Storm. When Sinbad convinced Sonic that the Arabian Nights are filled with endless adventure, this theme proves he wasn't kidding.

Sonic and the Black KnightSonic and the Black Knight's soundtrack brought the return of Crush 40, who didn't fail to impress. Then again, Jun Senoue is the composer and part of the music department for Sega in general, so...

  • The Zelda-esque Deep Woods theme.
  • Then we have the insanely awesome Molten Mine music by Tommy Tallarico... which is itself a rearrangement of the "Action Theme" he composed for the completely-unrelated-to-Sonic game Black Dawn. Not that it's a bad thing.
  • Fight the Knight is an epic track that perfectly sums up both Sonic and King Arthur's willingness to fight each other over the fate of the kingdom.
  • Through the Fire, which plays during the battles with Lancelot, Gawain, and Percival, is a short but awesome anthem about taking down your foes.
  • Then there's the actual final boss theme with guitar work from ex-Megadeth bandmate Marty Friedman. With Me. Of course, Crush 40 covered it as well. Here are both together for the extra awesome.
  • Last, but certainly not least, the credits theme — another Crush 40 song — Live Life, a Carpe Diem song that'll have you in tears.

    Sonic Rivals series 
Sonic Rivals 2

Mario & Sonic at the Olympic Games examples go here.

    Sonic Chronicles: The Dark Brotherhood 

    Sonic Boom 
Rise of Lyric
  • Rise of Lyric features sweeping orchestral pieces that, while perhaps not catchy in that traditional Sonic sense, are quite beautiful and atmospheric. For example, Cliff's Excavation Site has a ethereal theme that inspires a sense of discovery and awe.
  • The first theme of The Pit is quite unnerving.

Shattered Crystal

  • Shattered Crystal has more typical Sonic-y tunes, such as the energetic Seaside Beach 1.

Fire and Ice

  • Fire and Ice continues the trend of Sonic-y music begun by Shattered Crystal with even bouncier and fast-paced tunes. Probably one of the best tracks is the upbeat and atmospheric Gothic Castle near the end of the game.

    Sonic Runners 
Most of the soundtrack sounds heavenly and joyful, feeling like a calm sunny day. Thank its composer, Tomoya Ohtani.

    Team Sonic Racing 
With Crush 40 guitarist Jun Senoue back at the helm after not being there since Sonic and the Black Knight, you know Team Sonic Racing is a return to form music wise, including the following:



    Scrapped Games 

    Non-Game media 
  • From the Virtual Sonic album, Metal Sonic's song is an intentionally loud grunge Villain Song where Howard Drossin describes how terrifying the robot is in the world of Sonic.
  • Sonic X's Japanese opening, SONIC DRIVE, sung by anime music legend Hironobu Kageyama.
  • While admittedly goofy (they did "I'm Too Sexy", after all), the music video for the Right Said Fred song "Wonderman" contains various references to Sonic the Hedgehog. The song itself was used in advertisements for Sonic the Hedgehog 3.
  • Sonic: Live in Sydney was a corny show, but of all the songs in it, "Thank You For Being You" probably stands out the most - not just because it's a song sung entirely from Sally Acorn's point of view, or because it's specifically about how much Sonic means to her, but also because it's in a show that came out in 1997. To put that in perspective, Ken Penders was doing Endgame at the same time, and fully intended to kill Sally off for good in that arc. Sega thankfully put the boot down because they wanted to put Sally in more stuff. Sega World Sydney ended up being all that came of it, but hot damn did Sega go all in. They made her a park mascot equal with Sonic, gave her merch that you could only get at that park, and ended up providing Sonally shippers with a shit-ton of shipping fuel all out of this one song.
  • An honorary part of this page, Sonic Youth by Crush 40 sounds like it could have been the main theme of Generations. Its lyrics contain nods to much of the most famous Sonic songs, making it an awesome tribute to the soundtrack of the series. Some fans have even considered it an unofficial theme to Generations.
  • The Sonic REMIX! Album contains remixes of gems from the JPN/PAL version of the Sonic CD soundtrack.
    • Track 01, "Love You Sonic" has a deliciously funky beat to it.
      (Love you) She never really shows how much it means to her. (Sonic!)
      (Love you) She will be yours, and that's forever, rain or shine. (Sonic!)
      (Love you) There isn't anything she wouldn't do for you (Sonic!)
      (Love you) Long as you tell her - Sonic please, say you love her.
    • Track 03, "Dr Gigglymen" puts a really strange but amazingly catchy twist on the Boss theme.
    • Track 04, "Brand New World" reinteprets "You Can Do Anything".
    • Track 07, "When We Reach For ~You Could It Be Right?~", turns the ending theme "Cosmic Eternity" into something truly memorable.
  • Sonic Boom's Background Music has a very Ren and Stimpy vibe that fits nicely with the comedy focus of the show. Its Background Music in season 2 has absorbed more emotion and action, making it sound really awesome.
  • Sonic Boom episodes "Lightning Bowler Society" and "Planes, Trains, and Dude-Mobiles" both have pieces of the same music used at their climaxes, which have the same song structure as Giorgio Moroder's "Push it to the Limit" (even lifting some of the notes straight from the song!). It can be heard here.
  • "K.T.E Cypher", a new Knuckles rap by Hunnid P featuring Doryan Nelson, has the original rap artist for Knuckles's themes in the Adventure series come back with an all-new and catchy rap number to celebrate Mania.
  • The Big the Cat song, an official song sung by Egoraptor that surprisingly has those sweet rock riffs courtsey of Crush 40.
  • From Sonic the Hedgehog (2020):
    • Speed Me Up has a nice tune filled with Sega Genesis sounds, and it has various references to other Sonic tracks, like Emerald Hill Zone from Sonic 2.
    • At one point in the start of the second trailer, there is a new remix of the classic Green Hill Zone Theme. A jazzy, calming piano rendition by Jon Batiste underscores the epilogue, but unfortunately becomes a Long Song, Short Scene.
    • While sadly unused, Chizzy Stephens & Thicc James' D&B single for the movie "Gotta Go Fast" (no relation to the Sonic X song of the same name) is another fantastic remix of Green Hill Zone.
    • The studio logos at the film's start have this familiar tune, that includes a brief version of the Green Hill Zone theme, as well as an operatic variation on the original 16-bit Sega chant. Yes, that Sega chant.
    • During the early scene where Sonic is having fun on Earth, Queen's "Don't Stop Me Now" kicks in with the bridge line "I wanna make a supersonic man outta you!"
    • "Welcome to Green Hills" is a very upbeat and happy tune to introduce the viewer to Green Hills.
    • "A New Home" is a incredibly heart-melting piece of music that plays at the ending, when Sonic is shown his new bedroom by Tom and Maddie and is essentially adopted by them.
    • "Boom" by X Ambassadors plays over the scene where Sonic uses his Bullet Time super-speed to stop an entire bar fight in a matter of seconds while managing to enjoy some chili dogs for the first time and take a selfie on someone's phone. The lyrics time in right with "My feet go boom boom boom, my heart goes zoom zoom zoom, I said hey, uh huh you can't stop me!".
    • Dr. Robotnik's theme is a close soundalike if not a direct remix of his theme from Adventures of Sonic the Hedgehog, and the film had turned it into a hell of a lot more threatening tune on top of that.
    • Robotnik's tunes of anarchy, a.k.a "Where Evil Grows", by The Poppy Family is a catchy one as it accompanies his amusing dance.
    • The 8-bit remix of "Blitzkrieg Bop" by The Ramones from the second half of the trailer calls back to the old Sonic games with a sense of nostalgia.
    • The song that plays during Baby Sonic's run around his home world? Friends from the Sonic Mania opening, showing his childlike sincerity and naivete.
  • From Sonic the Hedgehog 2 (2022):
    • The title announcement teaser alone gave us a short but sweet remix of the iconic Emerald Hill Zone theme that got us pumped for the action to come.
    • The first trailer blows us away with Really Slow Motion & Giant Apes' Age of Heroes, a sweeping score that perfectly encapsulates the high-octane adventure to come. As Sonic himself puts it: "Today's forecast calls for a 100% chance of adventure!"
    • As before, Junkie XL provides a top-notch score for Sonic's second cinematic spin.
      • "Sinster", the track that plays when Robotnik builds the Giant Eggman Robot, is an eerie and bombastic tune that even features the Death Egg Robot leitmotif at the end.
      • "You Don't Have to Be Alone Anymore" is a gripping track for when Sonic saves Knuckles from drowning after Robotnik steals the Master Emerald, with a brief snippet of the dreaded drowning music. (Check the 1:00 mark!)
      • "Okay, We're Not Friends" is an appropriately epic track for the debut of Super Sonic!
    • The songs are just as awesome:
      • Stephane Legar's "Speed Life" (exclusive to the French version of the film) is a fun beat that lifts the main chorus of Rockwell's "Somebody's Watching Me".
      • "Stars in the Sky" by Kid Cudi is a soft yet energetic melody that truly showcases how Sonic has found a home after so long alone in the world.
      • Sonic's scene as a vigilante has the energetic It's Tricky by Run-D.M.C. to perfectly set the playful mood.
      • When Sonic is left at home while Tom and Maddie go to Hawaii, does he get lonely again? Nope, he throws himself a wild house party with "Here Comes the Hotstepper" by Ini Kamoze as the perfect party theme.
      • When Sonic and Tails aren't doing so good at the pivonka in the Siberian bar, what does Sonic do? Turn up "Uptown Funk" by Bruno Mars and lead Tails on an amazing dance number which gets even better when Tails uses his gadgets to create stellar effects to win the pivonka.
      • Rachel gets a crazy awesome theme in "Barracuda" by Heart during her rampage against Randall and the GUN Commander for tricking her with that fake wedding.
      • When Robotnik uses the Master Emerald and makes the Death Egg Robot, what tops his World Domination Playlist? "Walk" by Pantera! Cue head-banging.

  • The Super Smash Bros. Brawl remix of Sonic 3 & Knuckles' Angel Island Zone composed by Jun Senoue is awesome.
  • Sonic Boom 2011. Half an hour of live Crush 40 audio bliss. Including a special guest appearance by Alex Makhlouf and a never-before-heard arrangement of Sonic Boom.
  • Mike Pollock, the voice actor for Dr. Eggman, decided to record his own version of the classic "Frosty the Snowman," as "Sonic the Hedgehog". It is hilarious and wonderful.
  • The soundtracks for the remastered Sonic Android/iOS Genesis games. The original Genesis soundtracks were not only re-used, but cleaned up with higher-quality samples to create CD-quality audio while simultaneously staying faithful to the originals. And it sounds glorious.
  • In celebration of the blue blur's 30th birthday, SEGA streamed a pre-recorded symphony performance of music from across the series' history, with additional performances by Tomoya Ohtani and Crush 40- and it's an utterly epic love letter to Sonic's legacy, with fans from all sides agreeing that it was the perfect way to celebrate 30 years of super-sonic speed. With a setlist that includes songs from nearlynote  every mainline series game (yes, even Sonic '06), Crush 40 performing damn near every main vocal theme they've provided (including, somewhat surprisingly, "I Am... All of Me" and "Knight of the Wind"), an intermission featuring a 10-minute long arrangement of the Chao Garden theme from Sonic Adventure 2, a couple vocal song covers with guest vocals from NateWantsToBattle, an orchestral cover of "Friends" by Hyper Potions playing over the credits, and, in a very unexpected move, individual medleys for the Game Gear games and Sonic's incredibly short tenure on the Sega Saturn, with the latter even featuring both the theme from NiGHTS into Dreams… and the Data Select theme from Sonic 3 & Knuckles as nods to the Sonic: into Dreams mode from Christmas NiGHTS and the Museum from Sonic Jam, respectively! Words really can't do this performance justice — just sit back, relax, and jam out to nearly two hours of pure audio bliss.
  • For Sonic's 30th anniversary, Masato Nakamura (the original composer of Sonic the Hedgehog and Sonic the Hedgehog 2) and his band, Dreams Come True, composed "UP ON THE GREEN HILL"note , a glorious and grand vocal rearrangement of his original Green Hill composition. Too slow and not Sonic-y enough? Well, Dreams Come True later released the Sonic-themed MASADO and MIWASCO version of the songnote , which is a more faithful rearrangement of the original 16-bit track that is just as glorious.
  • The 2020 Summer Olympics Parade of Nations was soundtracked by orchestral arrangements of video game soundtracks, one of them being a sweepingly wonderful orchestral arrangement of Star Light Zone. It is heard during Oman and China's parades, for the curious.
  • In honor of Sonic's 30th anniversary, the social media channels had begun uploading new remixes under the title "Sonic Sessions", bringing in fresh new takes on both classic and modern tracks that sound absolutely wonderful.
    • What happens when you mix a beloved Sonic vocal theme with the style of Persona 5's Music? You get the incredibly funky Escape From the City - Funk RMX, sung by Persona 5 singer Lyn Inaizumi.
    • Did you want to hear a jazzier arrangement of the Continue/NO WAY! theme from Sonic 3 & Knuckles by Jun Senoue, featuring Lyn Inaizumi scatting the main melody? We thought so.
    • Fist Bump - Edgy Remix reimagines the already awesome Fist Bump in the style of the hard-rock vocal themes of the early-to-mid 2000s Sonic games and to say it sounds absolutely badass is a bit of an understatement.
    • Youtuber Chris Niosi was able to team up with Jamison Boaz to do a cover of a cover of "His World" in commemoration of Sonic the Hedgehog (2006)'s fifteenth anniversary. It is a strong and touching tribute both to Sonic '06 and the Sonic franchise as a whole, complete with Jason Griffith and Pete Capella returning as Sonic, Shadow, and Silver for the first time in more than a decade.

Alternative Title(s): Sonic Boom, Sonic Mania, Sonic The Hedgehog 2020