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This page is for Touhou characters who debuted in Touhou Tenkuushou ~ Hidden Star in Four Seasons.
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    Eternity Larva 
https://static.tvtropes.org/pmwiki/pub/images/rsz_touhou_etarnity_larva.png

The Butterfly Fairy Close to the Gods
Eternity Larva

"I've got way more power than I know what to do with. I feel like I could even become the god of the new world right now!"

A swallowtail butterfly fairy, normally gentle in temperament, who was turned berserk by the current incident. She represents growth and metamorphosis, and as a result represents the caterpillar, pupa, and adult stages of a butterfly all at once. When she senses danger, she releases smelly danmaku from her antennae.


  • A Day in the Limelight: Appears in Chapter 8 of Visionary Fairies in Shrine, in which she details the story of Cirno's scenario in the game to the Three Fairies.
  • A God Am I: The incident has pumped her up so much so that she proudly boasts she could be the god of the new world. And there is some credence to her statement as Cirno's Extra route has Okina speculate that the swallowtail butterfly fairy is in fact a Tokoyo no Kami (or God of Perpetual Night) and one of Okina's enemies. Whether this is a coincidence, Amnesiac God, or Obfuscating Stupidity is anyone's guess.
  • Animal Motifs: Butterflies, in particular the Asian swallowtail butterfly.
  • Arch-Enemy: Once Okina learns that Larva's a swallowtail butterfly fairy, she suspects that she's the Tokoyo no Kami that acts as one of her enemies. It would, after all, explain how an idiot like Cirno found a way to counter her trap.
  • Foreshadowing: Her title, her name, and her pronouncement of being the god of a new world, all hint to her true nature of being a God of Perpetual Night.
  • God Was My Copilot: Larva is based on the swallowtail caterpillar that was worshipped by a short lived cult as Tokoyo no Kami, the God of the Everlasting World/Perpetual Night. As she's one of Okina's historical enemiesnote , Okina suspects that she's the reason why Cirno was able to beat her in the EX stage.
  • Graceful Loser: After losing to Cirno in her scenario, Eternity asks her to fight not only for herself, but for the sake of all fairies.
  • Instant Expert: In Visionary Fairies In Shrine, her experience with "out-of-control life force" lets her quickly recognise the similar properties of Clownpiece's torch and even use it to make plants grow. Clownpiece's response is asking Larva to teach her how she did that.
  • Leitmotif: "A Midsummer Fairy's Dream"
  • Little Bit Beastly: She has butterfly wings and even the horn of a swallowtail butterfly caterpillar, which like the real thing unleashes a foul smell when she's scared.
  • Nature Spirit: As a fairy, but Visionary Fairies in Shrine suggests that she is unusual for understanding her influence over nature on a more conscious level than most fairies.
  • Nice Girl: Is described as normally very gentle in her character profile, and Visionary Fairies in Shrine depicts her as fairly nice and lacking much in the way of arrogance compared to Cirno or even the Three Fairies.
  • Our Fairies Are Different: She's a fairy, but her design looks more akin to that of an insect youkai. Also, unlike the other fairies that we've seen, who represent different aspects of nature in a general sense (or in Clownpiece's case, minds), she's the first fairy to directly deal with animals, in this case the cycle of insect metamorphosis. In fact, when the Three Fairies first meet her in Chapter 8 of Visionary Fairies in Shrine, they initially have trouble believing she's a fairy because of how she looks.
  • Remember the New Guy?: Cirno's been acquainted with Eternity for ages, but she's never shown up until this game.
  • Shout-Out:
  • Smarter Than You Look:
    • If the theory that Eternity is actually a manifestation of the Tokoyo no Kami who serves as Okina's enemy is correct, and she helped Cirno defeat her, she's far smarter than the average fairy, if she's even actually one to begin with.
    • In Chapter 10 of Visionary Fairies in Shrine she easily dissuades Clownpiece from burning down the Hakurei Shrine by noting that all that would happen is everyone else at the party beating her up, showing a concept of self-preservation that fairies tend to lack, and reveals that she's capable of manipulating life energy by using Clownpiece's torch (which is made from the life-force of those who ended up in Hell).
  • Spanner in the Works: Okina suspects Larva of being one when she learns that she was helping Cirno. Fairies like Cirno are too idiotic to counter Okina's plan on her own. The Tokoyo no Kami that served as Okina's enemy, on the other hand...
  • Spell My Name with an "S": In the Hidden Star in Four Seasons demo, her character profile gave her name as "Etanity Larva", and in-game it was spelled "Etarnity Larva". This was fixed in the full release of the game.
  • Unwitting Pawn: Satono and Mai have been using her to spread seasonal energy around the Youkai Mountain's foothills without her knowledge.
  • Winged Humanoid: This is a given since she's a fairy, though unlike most fairies in Touhou, her wings aren't transparent and are very clearly meant to resemble butterfly wings.
  • You Gotta Have Blue Hair: In this case, turquoise.

    Nemuno Sakata 
https://static.tvtropes.org/pmwiki/pub/images/rsz_touhou_sakata_nemuno.png

The Mountain Hag Who Has Passed Beyond this Transient World
Nemuno Sakata

"You're not s'posed t' be here. We made an agreement."

A yamanba, a youkai species who have taken up residence on Youkai Mountain and have a non-aggression pact in place with the tengu. Her power is the ability to create consecrated ground.


  • Child Eater: In Gensokyo at least, the yamanba don't actually do this despite being commonly believed to. Instead they raise lost kids to the best of their abilities.
  • Creepy Good: She definitely gives off an eerie impression with her pseudo-ragged clothes, uncomfortably staring eyes and massive meat cleaver. The names of her spellcards only compound the "murderous child-eating witch" impression. In truth, however, she's completely harmless to adults and actually helps lost children, while her fearsome appearance and demeanor are most likely a mask she uses to scare outsiders away, since she'd rather be left alone.
  • Dark Is Not Evil: Despite their fearsome reputation, Nemuno and other yamanba are actually mostly benign.
  • Does Not Like Shoes: Goes around barefoot.
  • Flechette Storm: A lot of her spell cards involve the use of lots of thrown knives.
  • Foil: Yamanba serve as this as a whole to the tengu, who they have a non-aggression treaty with, being intensely solitary youkai who care little for forming groups or societies, much unlike the gregarious and stratified tengu.
  • Girl with Psycho Weapon: A cute girl with a giant meat cleaver.
  • The Hermit: As a general rule, yamanba prefer to keep to themselves, and don't even interact that much with one another. When they do bother to interact with others it tends to be in a very businesslike manner. Nemuno is a typical member of her species in this regard, having no interest in Gensokyo at large. In fact, she's so isolated that she doesn't have any idea about shrine maidens when Reimu tells her who she is, so she's likely been isolated long before the Great Hakurei Barrier was erected.
  • Holy Ground: Nemuno's ability is the power to create consecrated ground.
  • Leitmotif: "Encounter Deep in the Mountains", which starts out fearsome, but evolves into a more heroic-sounding tune, appropriate for Nemuno's creepy appearance versus her genuine personality.
  • Magical Barefooter: Has bare feet that emphasize her nature as a recluse and supernatural creature.
  • Making a Splash: Her Rain Sign "Captive Autumn Rain" and Rain Sign "Cursed Torrential Rain" spell cards are implied to use raindrops for danmaku.
  • Red Eyes, Take Warning: Subverted. While her eyes contribute to her unsettling appearance, she's actually a hermit with a soft spot for lost children.
  • Shout-Out: To the folk hero Kintaro, who took the name Sakata no Kintoki as an adult. She says Marisa reminds her of Kintoki, and her name implies she might have been the yamanba who raised him, putting her at over a thousand years old.
  • Sword Beam: Her Blade Sign "Yamanba's Kitchen Knife Sharpening" and Blade Sign "Yamanba's Oni Kitchen Knife Sharpening" spell cards have her create bullets by slashing her meat cleaver from side to side.
  • To Serve Man: Subverted; while it's believed that yamanba like herself eat humans that get lost in the mountains, and she threatens to eat Reimu and Marisa, in reality they send the adults back and raise the children as their own for unknown reasons.
  • Unwitting Pawn: Satono and Mai have been using her to spread seasonal energy around the Youkai Mountain without her knowledge.
  • Wicked Witch: A mountain hag, though she's not really wicked.
  • Wild Hair: Has messy, uneven grey hair coming down to about her waist.
  • Wild Man: Has a rather savage appearance, including clothes stylized to appear ragged without actually being so.

    Aunn Komano 
https://static.tvtropes.org/pmwiki/pub/images/rsz_touhou_komano_aunn.png

The Divine Beast Who Adores Gods
Aunn Komano

"Good luck! I'll be cheering you on from the shadows!"

A komainu with the nature of both a shishi and komainu. She went to the Hakurei Shrine for the sake of a flower viewing, only for the latest incident to break out. Her power is the ability to find gods.


  • Boisterous Weakling: Komainu and shishi are known for being enthusiastic guards, but they're generally weak, so they tend to lose.
  • Curtains Match the Window: Has green hair and eyes.
  • Everything's Better with Spinning: Her Spinning Top "Koma-inu Slalom Spin" Spell Card has her spinning around.
  • Evil-Detecting Dog: Tries telling Cirno in her scenario that she can sense an evil intent behind the increased power Cirno's gotten from the incident, but she leaves before Aunn can finish speaking.
  • Guardian Entity: As a komainu, it's in her nature to guard holy places such as shrines and temples, and she decides she wants to guard the Hakurei Shrine.
  • Horned Humanoid: Has a single horn atop her head.
  • Leitmotif: "A Pair of Divine Beasts"
  • Little Bit Beastly: She's got a horn and komainu ears, and the upper portion of her hair looks like a komainu mane. The music comments also mention she has a tail, which can be seen in Wild and Horned Hermit.
  • Meaningful Name: Aunn refers to the super-syllable Aum/Om (ॐ), which represents both the end and the beginning in both Hinduism and Buddhism.
  • Me's a Crowd: Has the ability to create a copy of herself, which references how there are traditionally two komainu statues positioned at the entrance of Shinto shrines, though according to The Grimoire of Usami it tires her out so doesn't like using it for too long.
  • Nice Girl: Has such a lack of malice that both Reimu and Marisa apologize for attacking her.
  • Remember the New Guy?: It's implied that Aunn has actually visited the Hakurei Shrine multiple times for its flower viewings but never formally introduced herself, so Reimu and Marisa don't recognize her despite Aunn greeting them like old friends in their scenarios. This is because, as revealed in Wild and Horned Hermit, she is actually the spirit of an old komainu statue on the Hakurei Shrine's grounds who was given physical form by the energy flowing from the back doors.
  • Simple-Minded Wisdom: In Wild and Horned Hermit chapter 43, after the Hakurei Shrine starts losing visitors to the Moriya Shrine's new ropeway, the protagonists build a series of gimmicky attractions on the grounds in an attempt to keep up. When this fails, Aunn advises Reimu to stop looking for a silver bullet and just work hard and honestly on running the best shrine she can. This strategy succeeds in earning Reimu a smaller but much more loyal group of worshippers... at least until Sanae tells her she's impressed, at which point she gets lazy and lets the shrine fall apart again.
  • Shout-Out: Her Dream Dog "101 Stray Dogs" Spell Card is a direct reference to 101 Dalmatians.
  • Unwitting Pawn: Satono and Mai have been using her to spread seasonal energy around the Hakurei Shrine without her knowledge.
  • You Gotta Have Blue Hair: In-game hers is seafoam blue, which makes it look like the mane of a bronze komainu statue. Wild and Horned Hermit depicts it as more of a seafoam green.
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    Narumi Yatadera 
https://static.tvtropes.org/pmwiki/pub/images/rsz_th16narumi.png

Magical Jizo who Manifested in the Forest
Narumi Yatadera

"My, what's going on? I'm practically overflowing with magic power... I've just got to try this out on the human in front of me!"

A humanoid magician who was originally a Jizō statue. Due to the Forest of Magic's energy, she eventually took on the form she currently has. While she did notice the strange seasonal powers that radiated throughout the snowing forest, she was unaware that she herself was the source of it. Her power is to control living things using their life energy.


  • A Day in the Limelight: Shows up in Chapter 31 of Curiosities of Lotus Asia.
  • Blush Sticker: She has one on each cheek.
  • Body Horror: Due to Okina's power, she has a door sprouting out of her back that constantly emits seasonal energy. Hilariously, the protagonist manages to get into Ushirodo-no-Kuni through said door, resulting in an amusing mental image of literally leaping into Narumi's back.
  • Born of Magic: She was a jizo statue turned youkai by the Forest of Magic's energy.
  • Giant Foot of Stomping: The flavor text for her Jizo "Bodhi Stomp" spell card has a giant jizo statue attempt to stomp Sumireko flat.
  • Girlish Pigtails: Has a pair of braided pigtails.
  • Golem: Since she's a stone statue that came to life, her profile describes her as being similar to a golem, which is referenced through her "Magic Sign 'Bullet Golem'" spell card.
  • The Hermit: According to Marisa in her scenario she prefers her solitude to interacting with others.
  • Homing Projectile: Her "Magic Sign 'Bullet Golem'" spell card and its variations have a large bullet following the protagonist. Sumireko's Spell Card comments in Violet Detector suggest that it might have some sort of living being inside, and The Grimoire of Usami confirms that all of Narumi's bullets are alive.
  • Leitmotif: "The Magic Straw-hat Jizō"
  • Life Energy: Mentions to Cirno in her scenario that if she got serious she could use her power to control living things to completely nullify her, but Cirno being powered by seasonal energy renders her immune.
  • Nice Hat: Wears a large, snow-covered suncap with a frilled cloth inset.
  • Pint-Sized Powerhouse: Narumi is extremely short, yet is able to battle with the protagonists with ease.
  • Playing with Fire: Her "Jizo 'Hellfire Salvation'" Spell Card uses fire bullets.
  • Remember the New Guy?: Marisa actually knows her as a fellow magician, but claims that she prefers her solitude, hence why she's not encountered onscreen until her debut game.
  • Spanner in the Works: Mai unintentionally left the door on Narumi's back opened, allowing Reimu, Aya, and Marisa to get into the Ushirodo-no-Kuni.(Cirno gets in by using the door on her own back.) After the main game, Narumi allows the protagonists to go through the door again to defeat Okina for real in the Extra Stage.
  • Spirited Competitor: Apart from being goaded by Mai, Narumi decides to fight the protagonists because she wants to test her abilities.
  • Supernatural Sensitivity: Sensitive to magic.
  • Technicolor Eyes: Red eyes.
  • Unusual Ears: Outsized ears, as befitting a former Jizō statue.
  • Unwitting Pawn: Satono and Mai have been using her to spread seasonal energy around the Forest of Magic without her knowledge.
  • Witch Species: A magician, though unlike the magicians we've seen beforehand, who were either humans who became youkai or born youkai magicians, she's a jizo statue turned youkai by the Forest of Magic's energy, making her more akin to Eiki Shiki.

    The Backup Dancers 
The All-Too-Dangerous Backup Dancers
Satono Nishida and Mai Teireida

Two former humans who, as children, were selected to become Okina's subordinates. Due to Okina's magical influence, they're losing their nature as humans.

Common Tropes between both:

  • Ambiguously Human:
    • They were originally human, but Okina's magic power is eroding that. However, they still retain their human personalities. ZUN even describes their species in their profiles as "Human (?)".
    • In The Grimoire of Usami Yukari describes them as being stuck in the space between human and youkai.
  • Co-Dragons: To Okina, being her direct servants.
  • Combination Attack: Their "Dance Sign 'Behind Festival'", "Mad Dance 'Tengu Odoshi''", "Mad Dance 'Fearsome Tengu Frenzy'", and "Bullet Dance 'Twin Typhoons'" spell cards have them attacking together.
  • Dance Battler: Dancing is quite literally their job. It even ties into their actual abilities!
  • Distinction Without a Difference: Constantly claim that they didn't "cause" the incident. The overpowered fairies and youkai did. They just boosted their powers.
  • Dual Boss: They both face you as the Stage 5 bosses, and as the Extra Stage midbosses.
  • Fashionable Asymmetry: Satono's right sock and Mai's left sock are longer than the one on their other leg.
  • Foreshadowing: Their "Mad Dance 'Tengu-odoshi'" spell card references the festival of the same name, foreshadowing their connection to Okina aka Matara-jin, and the enmity between her and the tengu that gets referenced in Aya's scenario.
  • The Heavy: Most of the plot takes place because of them, as they were the ones that drew out the fairies and others' powers, which ended up causing the changes in seasons. In Stage 4, Mai dances behind the Stage Boss to give her power in a fight against you.
  • Humanoid Abomination: Due to their identity as humans being slowly eroded by Okina's power, they're on their way to becoming something human-shaped but not truly human at all.
  • Legacy Character: After Marisa beat Okina in the Extra Stage, she asks whether she wants to be a Nishida or a Teireida. This implies there have been other Nishidas and Teireidas before Satono and Mai.
  • Leitmotif: "Crazy Backup Dancers"
  • Locked Out of the Loop: Okina doesn't tell them that her plan is to look for replacements for them. They do what they have to, but have no idea on the why.
  • Married to the Job: Both Satono and Mai show utmost but blind devotion to Okina, and even if they were aware of Okina's plan to find successors to them, they would still carry out their job.
  • Our Gods Are Different: Are based on the servants of Matara-jin, Nishita and Teireita, Satono carrying the ginger shoot and Mai the bamboo shoot. Together with Matara-jin they represent the three poisons of Buddhism, greed, hatred, and delusion.
  • Pieces of God: Their strengths and abilities are nothing more than an extension of Okina's own, making them some sort of divine equivalent to shikigami.
  • Red Oni, Blue Oni: Zigzagged. While Mai is the foolish one, she is still calculated in what she does, and while Satono is the more concentrated of the two, she tends to be overconfident.

https://static.tvtropes.org/pmwiki/pub/images/rsz_th16satano.png

Satono Nishida

"Oh, Mai. You're such a scatterbrain. You went and pulled a human in before the order even arrived..."

One of Okina's servants, her power is drawing out people's mental energy by dancing behind them.


  • Game-Breaking Bug: In a previous version, in Spell Practice only, Satono leaves when shot down, without ending the Spell, leaving you to wait until the timer runs out and promptly fail. During another Card, shooting her down would crash the game.
  • Psychic Powers: Draws out people's mental energy by dancing behind them.
  • Recurring Boss: Shows up as both the Stage 5 midboss, then the Stage 5 boss, and finally as one of the Extra Stage midbosses.
  • Stupidity-Inducing Attack: Her ability may be this, or a form of Mana Drain to complement Mai's Life Drain.

https://static.tvtropes.org/pmwiki/pub/images/rsz_th16mai.png

Mai Teireida

"Eh, well! The tide should turn in our favor now, anyway. I did a real spectacular job out there, after all."

The other of Okina's servants, her power is drawing out people's vitality by dancing behind them.


  • Attention Deficit... Ooh, Shiny!: Mai's a scatterbrain.
  • Bokukko: Uses the first person pronoun "Boku" when referring to herself. She's also the first female character in the series to do so.
  • Let's You and Him Fight: Or rather, "her". Mai invokes it by goading Narumi into fighting Reimu and Cirno in their scenarios.
  • Life Energy: Draws out people's vitality by dancing.
  • Meaningful Name: "Mai" means "dance".
  • Nice Job Fixing It, Villain!: The protagonist could never have solved the incident without Mai forgetting to close the door on Narumi's back leading to Ushirodo-no-Kuni behind her.
  • One Steve Limit: She shares the same first name with another character from Mystic Square. The difference between the two is that Mystic Square Mai is written in katakana (マイ) whereas this character is written in kanji (舞).
  • Recurring Boss: Shows up as the Stage 4 midboss, then as one of the Stage 5 bosses, then finally as one of the Extra Stage midbosses.
  • Star Power: Her "Bamboo Sign 'Tanabata Star Festival'" spell card directly references Tanabata.

    Okina Matara 
https://static.tvtropes.org/pmwiki/pub/images/rsz_th16okina.png
Okina's Stage 6 Form
Click here  to see Okina's Extra Stage Form

The Ultimate, Absolute Secret God
Okina Matara

"See it! Hear it! Speak of it! The secret god's true magic power shall be your greatest impediment!"

A so-called "secret god" who is one of the sages that helped to create Gensokyo. Through her heavily-concealed actions as a god, she ensures the protection of Gensokyo from any force who seeks to gain control of it. Her ability is to create 'backdoors' on any object; while this does sound very strange as a power, said doors lead to her secret world, the Ushirodo-no-Kuni (The Land of the Rear Door), which allows her, or her servants, Satono and Mai, to reach into any possible space in Gensokyo.


  • A Form You Are Comfortable With: Okina's true form is never to be seen, heard, or spoken of. In a subversion, she reveals it in the extra stage, and... it's just the same as the face she shows publicly, a mish-mash of other gods' forms.
  • All the Worlds Are a Stage: Memory Lane-style. Throughout the fight, Okina and the protagonist go through Portal Doors into, and fight within, the season-themed stages you previously went through.
  • Ambiguously Evil: Even more so than the usual Touhou final boss because she admits to intentionally giving off this vibe. While she still is very much Affably Evil she muses a couple times to Reimu in Chapter 42 of Wild and Horned Hermit that she could remake Gensokyo from the ground up if she wanted to. And with her ability to essentially create entirely new Youkai like Aunn, she is likely not bluffing. The whole meeting turned out to be a very sobering experience for Reimu, both literally and figuratively.
  • Ambiguous Situation: She decides to keep her current dancers at the end of the game. Whether it's because she likes having them around or replacing them isn't worth the trouble is unknown. Furthermore, her plan to change them could be either because she wants to stop them from turning into Humanoid Abominations or simply because she is tired of them.
  • Animal Motifs: Downplayed, but the above quote alludes to the Three Wise Monkeys, who trace their origins back to Tendai Buddhism and Koushin beliefs, both of which have ties to Matara-jin.
  • Arc Words: The word "Hidden" is in almost all of her spell cards as the Final Boss, while the word "Secret" is used in most of her spell cards as the Bonus Boss. Both refer to her status as a mysterious god.
  • Assimilation Backfire: Invoked in the Extra Stage, where the protagonist counteracts Okina's ability to absorb their seasonal energy by chanelling doyou, the transitional period between seasons. Okina congratulates them on this strategy, stating that absorbing it would amount to poisoning herself.
  • Attention Whore: Wanted to make a big show of herself and have everyone remember her. Wild and Horned Hermit puts an interesting twist on things: while she's made her big splash for this era, no-one really understands what happened... which is what she wants, since it's because the rest is mysterious that it becomes sacred.
  • Big Bad: While her evilness is not quite clear, she is the driving force behind this game's events.
  • Bigger on the Inside: Backdoors of any size can lead into the vast space of the Ushirodo-no-Kuni, even ones as small as the one attached to Narumi's back.
  • Bonus Boss:
    • Apart from Rika in Story of Eastern Wonderland and Alice in Mystic Square, Okina is one of the only characters in the entire series who is fought as both a maingame boss and the Extra Stage boss in their game. However, Okina is the only Final Boss who has this quality.
    • Interestingly, her form as the Bonus Boss also serves as the True Final Boss for Hidden Star in Four Seasons, as she was not truly considered 'defeated' in the main game.
  • Composite Character: To go with her nature as an Odd Jobs God, Okina combines elements of Yukari (leitmotif, abilities and position), Koishi (color scheme), and Junko (general design). Some minor elements come from Byakuren, with the symbols on her door in the extra stage being the same as those on the Sorcerer's Sutra Scroll, and Miko, as Okina shares her Spell Card background.
  • Creating Life: In Chapter 42 of Wild and Horned Hermit she reveals that her spreading of magical energy through a komainu statue at the Hakurei Shrine is what gave form to Aunn. Then she states that she essentially has the power to create new Youkai with a snap of her fingers. An ability that visibly makes Reimu nervous.
  • Curtains Match the Window: Blonde hair and yellow eyes.
  • De-Power: Her final attack on Stage 6 includes stripping the player of their powers, leaving them with 0.00 power and unable to collect more power again as she has stolen their sub-weapon to make her final spell card.
  • Didn't See That Coming:
    • In the Extra Stage, the protagonists fight her using the energy of the boundary between the seasons. Since this is something Okina never saw coming, she was eventually defeated.
    • Cirno's route had two. The first thing was Cirno herself, since the last thing she expected was that Cirno, a mere fairy, would be able to challenge her as a result of the seasonal energy powering up Cirno. The second was Cirno's friend and helper Eternity Larva being the Tokoyo no Kami that served as one of Okina's enemies, providing Cirno a way to counter Okina's trap and defeat her.
  • Disabled Deity: She's standing and walking in Hidden Star in Four Seasons and Wild and Horned Hermit, and is in a wheelchair in Visionary Fairies in Shrine, pointing to her being a wheelchair user with some degree of independent mobility (which is Truth in Television, as wheelchair users range the spectrum in how much they need their chair); given what she's shown herself capable of, this also makes her a Handicapped Badass. Out of universe, her use of a wheelchair represents her being a god of the disabled.
  • Energy Absorption: Because the protagonists' ability to absorb seasonal energy comes from her doors, she is capable of taking that energy for herself. However, she can't absorb the energies of doyou (the period between seasons) safely, which is used against her.
  • Expy: Her role in the game is pretty much ZUN's response to JynX's Tsurubami Senri, as both are powerful individuals and the culprits of their respective games. Like Tsurubami, Okina is secretly messing with some of Gensokyo's inhabitants to see if one of them is capable of taking a certain special job (in Okina's case, as her servant). Unlike Tsurubami, however, Okina's true main goal is making every single inhabitant of Gensokyo (including her fellow sages Yukari and Kasen) remember her name as one of the creators of Gensokyo. Also, while Okina is also not well liked, at least she's less oppressive and iron-fisted than Tsurubami.
  • Final Boss: Of Hidden Star in Four Seasons.
  • Flight, Strength, Heart: Her main ability may seem underwhelming for a final/extra boss, who are typically clear Superpower Lottery winners. However, she is also a seemingly high-level goddess, with the magical power that entails - by her own declaration, she could remake Gensokyo from the ground up.
  • Foil: To the Tengu. Aya comments that all Tengu were born from "the people of Hindrances." But there were some that "hid behind Buddha in human settlements", and Okina is related to this.
  • The Friend Nobody Likes: Okina is not well liked by Gensokyo's own, even with her fellow sages. Reimu seems less than pleased when she shows up to their flower viewing and acts uncomfortable around her, while Kasen explicitly states to Aya that she had the displeasure of meeting her.
  • Heart Is an Awesome Power: On paper, the ability to create backdoors on anything's back seems pretty lame, to the point that the fandom has taken to calling Okina "Nerfed Yukari" (her entire ability equates to just one application of Yukari's power, and even then she needs to stick her doors on the back of things while Yukari can pop her gaps anywhere, even in thin air). That being said, the backdoors she can create not only function as Portal Doors, but can be used to emit things such as Life Energy into Gensokyo. And she can use the energy they emit to create new youkai.
  • Hopeless Boss Fight: Her final attack in the main game is played up as this, as she manages to weaponize the player character's sub-season against her to create an extremely difficult attack that most players wouldn't get past with ease. Eventually, the player characters manage to defeat her for real in the Extra Stage.
  • I Have Many Names: Apparently, she has showed herself as a god many times and as a god of many different things through the ages, and though none of these names are revealed in the game, the god she's based upon, Matara-jin, is also said to be Okuninushi, a.k.a. Daikokuten, the original owner of the Miracle Mallet, the father of Take-Minakata and the deity who helped the White Hare of Inaba, as well as Hata no Kawakatsu, the man a certain Crown Prince commissioned to invent a performance art using a certain set of masks and who later became known as the deity Taikou Dai-Myoujin, an incarnation of Bishamonten.
  • Insistent Terminology: Quite insistent on being referred to as a god as opposed to a youkai.
    Okina (in Reimu's extra stage): I'm not a youkai, I'm a god!
  • Jerkass Gods: While generally more Affably Evil, Okina dips fully into this trope in Violet Detector, shunting Sumireko's consciousness out into the Dream World and giving her body to a dream-soul she tricks into believing it's the real deal, just to see how things would play out. To be fair, she does depower the dream-soul and allow Sumireko to destroy it, but she still basically tried to ruin Sumireko's life and trap her in limbo on what was seemingly a mere whim.
  • Leitmotif:
  • Let's Get Dangerous!: As the Bonus Boss, she leaves her throne and her hair grows out, meaning she means business now.
  • Life Energy: At some point, she gained a mysterious power to control vitality and mental energy.
  • Meaningful Name: To an extent not seen since Fujiwara no Mokou. Her given name, "Okina" (隠岐奈) refers to the noh mask Okinamen (翁面), a smiling, bearded old man, which is said to represent a Buddhist god who's often conflated with Matara-jin. However, Okina's name is written using the same kanji as the ones used when writing "Oki Islands," (隠岐諸島) the setting of the White Hare of Inaba and also where Lafcadio Hearn wrote a month's worth of content for the book Glimpses of Unfamiliar Japan. Additionally, the kanji carry some significance by themselves, too: 隠 (o) means hidden, which is meaningful enough when it comes to Okina, but it's also the etymological root to 鬼 (oni), tying into how Matara-jin was said to be a demon of the yaksha caste. 岐 (ki) means theatre, which ties into Okina's role as the goddess of noh, but it may also be an allusion to the kunado-no-kami (岐の神), the gods of crossroads, Matara-jin being said to have been one of their number. Finally, 奈 (na) could allude to naraka/hell, but it may also refer to a theatre's basement, once again tying into the noh motifs.
  • Nice Hat: Based upon the traditional, iconic headwear of Shinra Myoujin of Mt. Hiei, another one of Matara-jin's identities. The hat itself symbolizes a mountain or three.
  • Non-Standard Character Design: In Wild and Horned Hermit Okina is drawn in a distinctly more menacing manner than the other characters.
  • Odd Job Gods: Much like her conceptual inspiration, Matara-jin, Okina is the god of multiple specific concepts - an 'earth mother' goddess, a god of stars, a god of hindrances, a god of silkworm breeding, a god of noh, a god of burakumin, etc. ZUN also mentions that she's a god of the disabled in a Strange Creators of Outer World interview on Hidden Star in Four Seasons.
  • Orcus on His Throne: In both a literal and metaphorical sense. While Okina has the powers to do many of the things she can do by herself, she assigns many of her more basic and menial actions to Satono and Mai instead. She also sits on a throne during her appearance in Stage 6; ZUN mentions in the Hidden Star in Four Seasons Strange Creators of Outer World interview that her throne was originally meant to be a wheelchair to represent Okina being a god of the disabled, an idea that ZUN would later bring back for Okina's appearance in Visionary Fairies In Shrine.
  • Our Gods Are Different: A hidden god who lurks behind all things in creation, based on the Shinto deity Matara-jin, who is also known as "the god of the back door", and is believed to have been possibly syncretized with Daikokuten of the Seven Lucky Gods, who themselves was derived from Mahakala, the Buddhist version and one of the other names of the Hindu god Shiva.
  • Oxymoronic Being: A secret god who's not hidden.
  • Portal Crossroad World: Ushirodo-no-Kuni (The Land of the Rear Door) is this, filled with countless doors that go everywhere.
  • Portal Doors: Her ability allows her to create these on the back of anything.
  • Power Nullifier: In her final attack, she is immune to the damage from bombs; however, the bombs still work to clear the screen and last the normal amount of time.
  • Remember the New Guy?:
    • In Reimu's Extra scenario, she indirectly mentions Yukari and her manipulation of boundaries, implying she knew her at some point during the creation of the Great Hakurei Barrier. There's an implication that Yukari helped Reimu by suggesting she use the "boundary between seasons" to defeat her.
    • Kasen's an old acquaintance of hers, and knows her well enough to make a good guess at how she thinks.
  • Slouch of Villainy: During her fight in stage 6, she doesn't even bother standing up from her chair and fights you while sitting, only standing up during the Extra stage. Amusingly, this is the only thing Cirno remembers about her in the Extra stage, so she tries to push her away to find the person who she fought.
  • Super Empowering: Can use her backdoors to do this en masse.
  • Supernatural Gold Eyes: Has yellow eyes and happens to be a god.
  • Technicolor Fire: The concentrated amounts of seasonal energy that surround her appear like this, with pink being spring, green being summer, cyan being winter, and orange being autumn.
  • Teleporters and Transporters: Able to travel anywhere she likes using her Portal Doors.
  • Weaponized Teleportation: At the end of Stage 6, she uses the backdoor on the protagonist's back to banish them back to the place they were drawing seasonal energy from (after helping herself to the energy they gathered). In the Extra Stage they manage to shut this down by channeling doyou, which doesn't correspond to any one location.
  • Well-Intentioned Extremist: Much like Yukari, Okina's actions are for the protection of Gensokyo above all else.

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Alternative Title(s): Hidden Star In Four Seasons, Touhou Hidden Star In Four Seasons

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