Follow TV Tropes


Characters / Romancing SaGa 3

Go To

    open/close all folders 

    Main Characters 

Julian Nohl
A settler from the small village of Sinon. A free-spirited, upstanding young man, he becomes Monika's guard if you accept Mikhail's offer.
  • Bodyguard Crush: He is clearly smitten with Monika after she stumbles into the village, and goes on to become her personal guard after Katarina's banishment.
  • Country Mouse: He is a settler from the countryside and has the speech patterns of a rube to help show the cultural divide between him and Monika.
  • Heroes Prefer Swords: He is skilled with swords by default and as a recruitable party member.
  • Lost Forever: If the main protagonist is not Mikhail, Julian, or Monika, or doesn't recruit at least one of them during Buné's attack, then Loanne Castle (where they are located) is inaccessible.
  • Standard Hero Reward: If the right choices are made, he and Monika are wed after Mikhail grants him a noble title.
  • Praetorian Guard: He replaces Katarina as Monika's guard after the prologue, unless you refuse the position with him as your main character.
  • Unlucky Childhood Friend: He starts the game trying to win over Ellen, his childhood friend.

Thomas Bent
A fellow settler of Sinon, skilled in many fields, from cooking to fighting.
  • The Ace: He is a skilled warrior, cook, and merchant. This translates to gameplay where he is initially skilled with both a bow, spear, and Genbu Arts.
  • Blade on a Stick: His favored weapon by default and as a recruitable party member are spears.
  • An Entrepreneur Is You: He has a unique questline where you build his family's trade empire, initiated by forming an alliance with Fullbright's companies. Other characters can initiate the quest if they recruit Thomas, and do not need to keep him around to continue it.
  • Making a Splash: He knows the default Genbu Art, Squall, to start.
  • Magic Knight: His default stats allow flexible use of magic or spears.
  • Merchant Prince: He comes from a family of skilled merchants from Pidona, and his personal quest involves economics to expand his families trade empire.
  • Power of the Sun: His growth rate for Solar Arts is actually greater than his Genbu Art talent.

Mikhail Ausbach von Loanne
The Marquis of Loanne, he has been in control of Loanne ever since the previous Marquis died.
  • Awesome Moment of Crowning: At the end of his story, if you have done well enough, he can establish the kingdom of Loanne after it has grown in power and crown himself king.
  • Big Brother Instinct: He is very protective of Monika and will send her back to the castle if recruited.
  • Blue Blood: He is the Marquis of Loanne, as well as the descendant of the legendary Ferdinand, and the plot begins when he is facing a would-be usurper.
  • Disk One Nuke: Mikhail is equipped with a high level Estoc and Lordly Armor to start, and as a main character his personal storeroom comes filled with powerful equipment he can dole out to his party members.
  • The Good King: He is much beloved by his people for being a just and fair ruler.
  • The Leader: He has very high Charisma, which makes him very good as a commander when he is your main character.
  • Lost Forever: If the main protagonist is not Mikhail, Julian, or Monika, or doesn't recruit at least one of them during Buné's attack, then Loanne Castle (where they are located) is inaccessible.
  • Magic Knight: His stats by default make him very good at wielding shortswords and Solar Arts.
  • Mutually Exclusive Party Members: With Monika, if the player is not Monika herself or Julian. If he's the leader, Tatyana is also unavailable, though they can both follow someone else.
  • Power of the Sun: By default, he comes knowing Solar Arts and is specifically built to learn them quickly.
  • Royal Rapier: He is skilled with shortswords by default and as a recruitable party member, a fitting weapon for a nobleman such as himself.
  • Sibling Yin-Yang: He is arrogant and cold compared to his gentle and demure sister. This translates to their favored magic, as Monika is skilled with Lunar Arts while Mikhail is better with Solar Arts.

Khalid "El Nool" Tornado
A traveler and highly skilled warrior that left the Naj Kingdom. Ever since then, he has worked as a mercenary.
  • Berserk Button: The Order, to the point where he will refuse to disguise himself in their robes to get in the Archlord's Tower and has to bribe his way in instead.
  • Blow You Away: Although he does not start with any, his innate Soryu Arts talent is good, which fits well with his moniker of "The Tornado".
  • Cynicism Catalyst: The destruction of his homeland the Naj Kingdom by the Order has left him bitter and jaded.
  • Failure Knight: He is haunted by his inability to protect Princess Fatima when the Order attacked their homeland.
  • Hired Guns: He is a mercenary by trade since the fall of the Naj Kingdom.
  • Named Weapon: His king's scimitar back in the Naj Kingdom was named "Khamsin". Whatever scimitar is equipped in his first slot will be renamed that in his honor. The True Khasmin acts as his Infinity +1 Sword.
  • Master Swordsman: He is skilled with swords by default, and his first weapon slot can only be equipped with a scimitar. In-story he is a famous swordsman that is known throughout the world for his skill.
  • Only in It for the Money: He's more concerned about getting cash rather then helping out a good cause, and starts with a high greed count.
  • The Red Baron: He is renown all around the world as "The Tornado". Mikhail is able to recognize him on the spot and hires him on this reputation.
  • Sinister Scimitar: His weapon of choice is a scimitar, not to show him as a villain but rather as warrior from the fallen Naj Kingdom.

Monika Ausbach
Mikhail's sister, she escapes the castle after overhearing the plot by Baron Godwin and Loanne's minister so that she may warn her brother of the plot.
  • Arranged Marriage: Early on she is engaged to the Duke of Zweig's son, but she doesn't go through with it either because she is lost at sea or elopes with Julian.
  • Blue Blood: Like her brother Mikhail, she is of noble birth as a descendant of Ferdinand.
  • Lost Forever: If the main protagonist is not Mikhail, Julian, or Monika, or doesn't recruit at least one of them during Buné's attack, then Loanne Castle (where they are located) is inaccessible.
  • Lunacy: She does not come with any Lunar Arts, but is built to have the ability to learn them very quickly.
  • Hime Cut: She has a hime cut to symbolize her nobility.
  • Magikarp Power: She comes with no skills in any weapons or magic, but can learn anything fairly quickly.
  • Mutually Exclusive Party Members: If Mikhail is in the party, Monika is forced to leave it unless it is Monika or Julian who recruits him.
  • Royal Rapier: By default, her favored weapons are shortswords, fitting for a noblewoman.
  • Sheltered Aristocrat: Monika was protected greatly by her brother, and thus has no real skills in combat or otherwise to begin with. If Mikhail is recruited by anyone other then herself or Julian, he will send her back to Loanne Castle for her own safety.
  • Sibling Yin-Yang: She is gentle and demure to her brother's noble arrogance. This translates to their favored magic, where Monika is skilled with Lunar Arts while Mikhail is better with Solar Arts.
  • Uptown Girl: She is a noblewoman and quickly develops a mutual attraction with Julian, a country rube with nothing to his name.

Ellen Carson
The elder sister of the Carson family. Very shrewd at times, but is only is concerned for what is best for those around her.
  • An Axe to Grind: Her signature weapon and what she starts wielding, though her true specialty by default is fighting unarmed.
  • Bare-Fisted Monk: By default, Ellen's growths favor Martial Skills and will learn skills for unarmed combat more quickly.
  • Big Sister Instinct: Ellen is very protective of Sarah, and multiple times objects to her sister getting involved in danger, which causes some friction between the two.
  • Hot-Blooded: Ellen has a fierce temper and enjoys a good fight.
  • Tomboy and Girly Girl: The tomboy to her sister's girly girl.
  • Tomboyish Ponytail: The tomboyish Ellen's hair is tied up to contrast her sister's more feminine curls and Monika's Hime Cut.

Sarah Carson
The younger sister of the Carson family. A bit gullible and very kindhearted, she admires Thomas Bent quite a bit.
  • Anti Anti Christ: She's the inheritor of the Archfiend's legacy, rather than the Matriarch's.
  • Archer Archetype: The quiet and fragile Sarah is initially skilled with bows and has one as her default weapon.
  • The Chosen One: She is one of only two in recent memory to survive the Death Eclipse, making her a Destined Child..
  • Lunacy: She is built to be skilled in Lunar Arts contrasting the Boy being more skilled in Solar Arts.
  • Playing with Fire: Her potential talent for Shucho Arts is equal to that of Lunar Arts.
  • Shrinking Violet: Sarah is very shy and quiet and is frequently bossed around by her overprotective sister.
  • Mage Marksman: She is built to be skilled in both archery and in magic, specifically Shucho and Lunar Arts.
  • Tomboy and Girly Girl: The girly girl to her sister's tomboy.

Katarina Lauran
The guardian of Princess Monika and the Masquerade, a remnant of the Matriarch that is in possession by the Loanne Family. Has the distinction of being the only one of the lead characters that is unrecruitable outside of her scenario.
  • BFS: Her specialty is in greatswords and her initial weapon, the Masquerade, is a shortsword that can turn into a greatsword.
  • Blue Blood: She is of noble birth as a member of Loanne's court and Monika's personal guard. This makes her eligible to become Mikhail's wife if she completes her quest.
  • The Exile: Her failure to protect the Masquerade has her banished from Loanne until she can retrieve it.
  • Important Haircut: After her prologue she cuts her hair short as a symbol of her resolve after being tricked into losing the Masquerade.
  • Lady-in-Waiting: She serves as one to Monika during the prologue in addition to her bodyguard.
  • Kicking Ass in All Her Finery: In the prologue she is in a courtly dress rather than more practical clothes.
  • Ship Tease: She is clearly in love with Mikhail, which Jackal takes advantage of when he steals the Masquerade from her. If you complete her quest she and Mikhail will marry in the ending.
  • What Happened to the Mouse?: She is never heard of again after leaving to retrieve the Masquerade, unless you are playing as her.

    Recruitable Characters 

The Minstrel

A man who knows many tales, very similar to the bard from the first two Romancing SaGa games.
  • The Bard: He uses music in combat as a buffing tool.
  • Character Select Forcing: If you have him in the party, he will refuse to leave it until you defeat one of the Sinistrals.
  • Jack-of-All-Trades: He is equally skilled in all types of weapon and magic, with the exception of a minor penalty for Lunar Arts.
  • Multi-Melee Master: He is rather effective with any weapon type you can give him.
  • Nice Hat: A stylish one that keeps most of his face hidden because of the shawl.
  • Recurring Character: The Minstrel is an icon to the SaGa games and appears in some way in most of them.
  • Wandering Minstrel: To the point where that is what he is referred as, since there is No Name Given.

Fulbrite XXIII

The 23rd generation of the Fulbrite family and leader of the Fulbrite Firm. He's quick to ally with Thomas, and when not in his party, runs the unique entrepreneurial sidequest.
  • Dishing Out Dirt: Has some Byakko spells already learned when he joins.
  • Merchant Prince: His family has been in mercantilism for centuries, with Fulbrite XII even being a known associate of the Matriarch that used the connection to leverage his businesses.
  • Power of the Sun: He also starts with some Sun magic.

Muse Claudia Claudius
The heir to the Claudius family.
  • Deep Sleep: She is drugged by Ludwig's men (with assistance from Maximus) with a potion that plagues her dreams with monsters that will devour her soul.
  • Lady and Knight: The lady to Charl's knight.
  • Fallen Princess: Once the daughter of a powerful lord and general of Pidona's army, her family was stripped of its title and wealth after her father was killed when Ludwig's regime took over. All that remains of their past legacy is a unique gem, which Maximus steals while she's in her Deep Sleep.
  • Friend to All Children: She watches over the orphaned children of the slums in Pidona.
  • Lunacy: Her talent with Lunar Arts is on par with Monika, and surpasses Sarah.
  • Magikarp Power: She has no skills in weapons or magic to begin with, but her high magic and unique stat structure let her build levels in any type of magic quickly.
  • Overrated and Underleveled: If you don't do her quest early enough, her lack of starting abilities will hold her back.
  • Squishy Wizard: She can very easily level any kind of magic quickly, but she has a paltry 6 LP and poor constitution.

Tatyana Rzhyev
Heiress to the Rzhyev firm in Ryblov. She constantly changes her real name to various sweets when recruited multiple times.
  • Annoying Younger Sibling: In the eyes of the rest of her family.
  • Big, Screwed-Up Family: Tatyana has four elder siblings, all at least twenty years her senior who resent her for being her father's favorite.
  • Character Select Forcing: Once she's in the party, she refuses to leave, unless you try taking her home.
  • I Have Many Names: She prefers to go by the names of various sweets, providing her aliases as Sherbert, Mille Feuille, Candy, Crepe, Souffle, Bavarois, Eclair, and Tarte. Oddly enough, her current choice of alias affects whether she's currently more attuned to Solar or Lunar Arts.
  • Lunacy: Although her affinity for it can change with her name, her "Candy" identity is as talented at Lunar Arts as Monika and Muse.
  • Mutually Exclusive Party Members: If Mikhail is the main character, she cannot be recruited.
  • The Runaway: She ran away from home after two of her elder siblings tried to poison her favorite food on her birthday.
  • Youngest Child Wins: While her eldest brother will inherit her father's business when he dies, she is the one that will inherit the vast majority of his fortune, to the ire of her other siblings.

Artwork from Imperial SaGa
Muse's lover, an ex-runeblade who once served under her father, he has watched over Muse since the death of her father when Ludwig seized power.
  • Artificial Limbs: The Silver Glove allows his crippled arm to fight to his fullest.
  • Blade on a Stick: His specialty when it comes to physical weapons is a a spear, but the artwork of the game will always has him wielding a more romantic-looking sword.
  • Elemental Powers: He comes with a plethora of Shucho spells, having past experience as a Magic Knight.
  • Handicapped Badass: He has a crippled hand, greatly reducing his ability to fight. Obtaining the Silver Glove from Muse's nightmare allows him to fight to his fullest.
  • Killed Off for Real: If you let him go save Muse alone, he will die in the process.
  • Lady and Knight: The knight to Muse's lady.
  • Magic Knight: He is an ex-runeblade, a soldier of the Pidona army skilled in both weaponry and magic.
  • Playing with Fire: He starts with Shucho Arts, which can never be replaced with another "Earthly" element (Genbu, Soryu, or Byakko).
  • The Power of Creation: A very minor example, but the Silver Glove can only be found in Muse's Nightmare, and is the sole item from there that Charl can stop from fading away after.
  • Required Party Member: In Thomas' story, you temporarily work together to save a lost kid, which is a sidequest in everyone else's story. He's also necessary for the player to explore Muse's Nightmare, which both follows his other event, and is a prerequisite for uncovering Maximus' true identity.


The current owner of a Workshop in Pidona, which has been reduced to just herself and fellow blacksmith Cain after the death of their master and the theft of their masterwork..
  • The Blacksmith: She comes from a long line of them, although since the theft of their workshop's masterwork, their reputation has taken a hit.
  • Lost Forever: If you send her back to the forge and have her start creating equipment again, she can never be re-recruited.
  • Multi-Melee Master: She is skilled both with spears and clubs.
  • Wrench Wench: She has the look of one, unsurprising given her profession.

A man from the north who does odd jobs. Can join the party after helping each other with a job, unless the current protagonist's greed is too high.
  • Hunter Trapper: He is this by trade, and his recruitment quest involves culling the monster population so it doesn't deplete the wildlife.
  • Lost Forever: There are some opportunities to lower a player's greed, but they become inaccessible once maximum greed is reached, locking out Ward for that run of the game.
  • Mountain Man: He has the look and the trade of one, and is even recruited in a far northern village.


A thief, and the boyfriend of Nina.
  • Archer Archetype: His weapon of choice is a bow.
  • Guest-Star Party Member: If the party contains a girl and is kidnapped during an early quest to clear out a Thieves' Den, he rescues them and sticks around until the job is done. Otherwise, he isn't able to join until the party has defeated at least one of the Sinistrals.
  • Lost Forever: He only offers to join if the party also saved his girlfriend earlier, which is a missable event.
  • Lovable Rogue: A thief that cares more about things like the well-being of his girlfriend than about treasure.


An old man who seems to harbor a secret.
  • An Axe to Grind: He specializes in wielding axes, although he also has a Sword Cane.
  • Blow You Away: His younger self starts with a few Soryu spells.
  • Curse: He was cursed to become elderly.
  • Dub Name Change: His true identity was only known as Black in the japanese version. The english version added "Sparrow" at the end as a reference to Jack Sparrow.
  • Dressed to Plunder: Not a surprise given that he is a pirate.
  • Pirate: He is an elderly retired one, though he isn't actually all that elderly, just cursed.
  • Required Party Member: If the player has not bought his treasure map prior to needing said treasure to reach Fornerus, then he will withhold it unless the party lets him tag along to the fight. He's also necessary if the player wants to reveal Maximus' true identity and recover the legendary weapons, including Masquerade.
  • Secret Identity: If the curse is lifted by having him in the party when killing Fornerus, it's revealed that he's really the legendary pirate Black Sparrow.

The vampire earl of Podorui who is in possession of the Holy Grail (which in this setting, once held the Matriarch's blood).
  • Friendly Neighborhood Vampire: He's on good terms with the nobles of Loanne, and the people of his town don't really mind his habit of granting immortality to girls he fancies.
  • Our Vampires Are Different: He comes with unique "Abyss" magic that can charm foes and drain health, and it's impossible for him to learn any other spells. He also has 0 LP, but is instantly revived outside of battle if he's defeated.

A masked hero who defends the people of Yarmouth.

Fat Robin
An impostor of Robin who also attempts to defend the people of Yarmouth.
  • Acrofatic: In terms of stats, his speed is actually higher than regular Robin's.
  • Epic Fail: He appears to save Lime when the guy is about to be beat up for trying to rally the town against Dophore Corp, and then poses on a barrel...whose lid breaks due to his weight, trapping him inside and nearly getting him unmasked by the bad guys.
  • Mutually Exclusive Party Members: With the regular Robin.
  • Power of the Sun: His Solar Arts growth rate is fairly high.
  • Secret Identity: Trucks, the portly bartender of the local Seahawks Bar.

Artwork from Imperial SaGa
A water magician from Mahzoz who is at odds with the fire magician Volcano.
  • Arch-Enemy: With Volcano, splitting the town in half over who gets the treasure from the well in the center.
  • Killed Off for Real: If the player sides with Volcano instead of her.
  • Making a Splash: Starts with innate Genbu (Water) magic, and her talent at it surpasses even Boston and Flurry.


The head priest of the Divine Church.
  • Lost Forever: He can only join after revealing that Maximus is using the church for his own means, which requires Herman to activate; if the pirate ran out of LP before doing his part, Tiberius is unrecruitable.
  • Making a Splash: Starts with some Genbu magic.
  • Power of the Sun: Also starts with some Sun magic.

Zhi Ling

A girl who lives in Mung village, working as Bai Meinyang's assistant.
  • Archer Archetype: Her starting weapon, and best growth, is with a bow.
  • Bare-Fisted Monk: She starts with some skill in unarmed combat, but lacks the speed to make the most of it.
  • Just a Kid: She takes umbrage at Bai calling her "Lin Lin" and continuing to treat her like a child.

Yang Fan
A general of Xuan City's army, and former apprentice of Bai Meinyang.
  • Late Character Syndrome: Can only be recruitable after you sealed the four Abyss Gates and initiate the final stages of Huang and the Final Boss. By this point, you already have a strong party.
  • Lunacy: He starts with some Lunar Arts already learned.

Bai Meinyang

An eastern magician, renowned for her great power and wisdom.
  • Blow You Away: A master of Soryu magic.
  • Old Master: The most powerful caster of her element in the game, and former teacher of a great general.

A fairy who is held captive by a traveling circus.
  • Character Select Forcing: If the player does not save her from "The Great Fake Show", then trying to locate Aunas' lair becomes an exercise in Trial-and-Error Gameplay, as all the other fairies like to mess with humans and give intentionally conflicting information.
  • Dub Name Change: She was only known as Fairy in both the japanese version and the fan translation.
  • Lost Forever: It's possible to visit the travelling sideshow and not save Peony, which can cause the show to no longer appear in that run of the game.

An animated snowman from a town full of them.

A lobster-man who wishes to see the world.
  • Glass Cannon: His normal attack can deal up to 4 digits of damage, and his carapace armor gives him a permanent boost to Genbu Arts. But he can only equip rings, as the carapace cannot be removed (and makes him weak against blunt attacks).
  • Lost Forever: If you seal the Water Abyss Gate before defeating the Water Dragon, he and the rest of his tribe will be wiped out.
  • Making a Splash: Starts with innate Genbu magic that can never be removed.
  • Punny Name: Boston crab.

Rukh ("Zo" in some translations, Elephant in the japanese and fan version)
An elephant-man from an eastern town under the spell of the Archfiend.
  • Deep Sleep: Not him specifically, but his brother was a previous guardian of the Young Boy who was inflicted with this.
  • Dub Name Change: He was originally called Elephant. This was kept in the fan translation.
  • Lost Forever: Rukh's brother can only be cured by the Young Boy or Sarah, who may not be available if the party only heads to the Eastern lands after dealing with the four Sinistrals.
  • Stone Wall: Has 36 LP, the highest of any playable character in the game, and second-highest in the entire series.

A strange young boy wearing purple, Eastern-style clothes seen in various towns.
  • Blow You Away: The "Earthly" Arts type he has the highest affinity for is Soryu, which matches his talent for Solar Arts.
  • Character Select Forcing: In all but Sarah's story, he's forced into your party for the Final Dungeon, as only a Child of Destiny can open the gate.
  • The Chosen One: He is a Child of Destiny, a survivor of the death eclipse that kills all newborn life on that day and imbues the sole survivor with a great destiny; specifically, he's the successor of The Matriarch.
  • Doom Magnet: As a Child of Destiny, he has been hunted by monsters looking to kidnap him and bring him to the Abyss Gate since he was born. And because of this, every parental figure he came into contact with during his short life has died.
  • No Name Given: His name is never revealed. He might not even have one, considering the deaths of all who raised him.
  • Power of the Sun: He is built to be skilled in Solar Arts contrasting Sarah being more skilled in Lunar Arts.

    Other People 

Matriarch ("Holy King" in some translations)

The one responsible for the sealing of the 4 Abyss Gates years before the start of the game.


A girl who is concerned with the sacrifices at Kyrdlund. She's also in a relationship with the good-natured thief Paul.
  • Killed Off for Real: If the player doesn't brute-force the Algernon encounter in Kyrdlund's sacrificial cave, or does not quickly get rat poison from The Professor and return, then she ends up devoured.
  • Virgin Sacrifice: After saving the player's party from the sacrificial cave near Kyrdlund, she becomes the next sacrifice, though the "virgin" part is debatable considering her relationship with Paul.

The Professor
Artwork from Imperial SaGa
A female scientist who makes inventions for the Duke of Zweig.
  • Mad Scientist: Her creations include a collection of deadly "pets", a hyper-intelligent rat named Algernon, and an out-of-control car called the N.Zweiger.
  • My God, What Have I Done?: Goes into a state of despair when her N.Zweiger project goes out of control, though the player can quickly snap her out of it.

Artwork from Imperial SaGa
A fire magician from Mahzoz that's feuding with Undine.


The leader of the Pidona division of the Divine Church.
  • Looks Like Jesus: He's a religious leader with flowing brown hair and a beard.
  • Master of Disguise: In Katarina's story, he disguised himself perfectly as Mikhail to trick her into handing over the Masquerade.
  • Secret Identity: He's actually Jackal, a ruthless pirate that went missing some time prior of the events of the game. If Herman is in the party, he will blow Maximus' cover immediately after recognizing him.


The current commander of Pidona.

Matriarch Family

Descendants of the Matriarch. They reside in Lance, keeping watch over the temple.


The current mayor of Vanguard.


Leader of the Dophore firm of Yarmouth, which holds a monopoly on some types of items.
  • The Rival: To Thomas and Fullbright when it comes to business.


The descendant of a man who was burned at the stake for making accurate predictions based around the Death Eclipse, who has nonetheless followed in his ancestor's footsteps.


Johannes' sister, who can sell the ultimate "Earthly" spells to the heroes once the respective Sinistrals have been defeated.

Tao Gao

The Emperor of Xuan City, and leader of the human civilizations east of the great desert.
  • The Corruption: When the four Sinistrals are defeated, he attempts to harness the Abyss for himself using a secret fifth Abyss Gate, his mind tainted by its power.

    Beasts and Monsters 


The leader of the monsters in the cave by Kyrdlund. He's a rat given sentience and heightened intelligence by The Professor.
  • Achilles' Heel: While possible to defeat in an arduous battle, it's easier to escape at first and come back with some Rat Poison from the Professor. However, that's because he's immune to the poison.
  • Optional Boss: The player never has to fight him, though choosing not to do so leads to the death of Nina.


The descendant of Dora, a dragon who once aided the Matriarch.
  • My Instincts Are Showing: Although he tries to suppress it, he eventually succumbs to the urge to hoard treasure and destroys a small settlement near its mountain to take their coins.
  • Optional Boss: Can be challenged to a fight to earn a Dragon Scale.
  • Optional Party Member: You can convince him to help you fighting Bune.


The Sinistral of Earth.
  • Dishing Out Dirt
  • Warm-Up Boss: Its lair is the easiest of the four to access, as it's connected to the Archfiend's Palace in Pidonia, though the actual battle can be saved for last if the player wishes.


The Sinistral of Water.
  • Making a Splash
  • No Ontological Inertia: Killing him with Herman in the party removes the old man's curse and revitalizes him into Black. However, the curse remains if Herman isn't present.


The Sinistral of Fire.


The Sinistral of Wind.

Oblivion (The Destroyer in the fan translation)
Its base form
The game's final boss, the personification of the destructive power of the Abyss.
  • Anthropomorphic Personification: Of the Rise of Morastrum itself.
  • Elemental Powers: If the Sinistrals rematches are unfought prior to facing it, Oblivion can use all four Earthly elements at different phases.
  • Expy: To the Cloud of Darkness from Final Fantasy III. They both bear an androgynous appearance but are actually genderless. They both can be defeated by similar methods of defeating the four Sinistrals / Guardians of the Dark Crystals, and they both fulfill near-identical roles of returning everything to the void by pure destruction.
  • Giant Space Flea from Nowhere: Unlike the Cloud of Darkness, there was no build up or foreshadowing to its very existence.
  • The Juggernaut: As the party clashes against Oblivion, the destructive power of the Abyss grows so strong that the party (or the chosen ones) flat out admits, that they cannot do anything against it anymore. Offical Translation Lines 
  • One-Winged Angel: Has at least one alternate form when fought, plus an additional one for each Sinistral not defeated beforehand.
  • The Voiceless: In the official translation. Subverted in the fan translation. The text appearing in the final phase was interpreted as Oblivion's lines, where they state that it is a matter of time, till they are able to overwhelm the party. Fan Translation Lines 

How well does it match the trope?

Example of:


Media sources: