Main character of the first game and Prince of the Netherworld. After waking up from a two year "nap" and discovering that his father, King Krichevskoy, has died some time ago, Laharl sets upon claiming the throne for himself. Laharl is cocky, spoiled, and quick-tempered. How much of this is real and how much of it is a front he puts up to feel powerful is a question that most of his vassals ponder. He also has a physical aversion towards optimism and well-endowed women.
Tropes associated with Laharl:
Abdicate the Throne: In the Item God 2 ending, Laharl decides he is not ready to be Overlord yet and hands the title over to Etna.
Accidental Misnaming: He is not very fond of the pet name "Harlie" Jennifer decided to give him. Not like it'll stop her from calling him that.
A Child Shall Lead Them: About halfway through the game he becomes the Overlord, and even though he is 1313 years old, he appears to be mentally and physically about 13.
All Genes Are Co-Dominant: Averted - Laharl's mother was human, but his status as a Half-Human Hybrid is never brought up in the games though it is in the novels, he exhibits all of the traits of demons, and like all Overlords he's extremely powerful.
All There in the Manual: In the games' canon, his aversion to busty women is played for many laughs and jokes at his expense. The novels, though not canon to the games, paint a much darker story; Laharl's aversion to busty women was instilled into him by his aunt, a well-endowed demon that abused him quite severely after his mother's death (for an century's worth, no less), on the account that no one with human blood should take the throne of the Overlord.
D2 appears to retcon this, as it's strongly implied his phobia is due to the fact that Ranier used to babysit him, and her idea of how to make an infant sleep is to smother him into unconsciousness with her considerable assets.
However according to the D2 special edition artwork, its implied that Rainier could very well be lying to Laharl to get Laharl to let his guard down around her.
Aloof Big Brother: To Sicily in Disgaea D2, though it's justified since he doubts she's actually his sister. He subtly grows out of this, even before learning he actually is Sicily's brother.
Backstory: There will be spoilers. Laharl was born of the Queen, wife of the King Krichevskoy; Overlord of the Netherworld. Krichevskoy was so thrilled by his son's birth that he froze the ocean. Laharl was raised with love and care, his own mother preached to him about love regularly. He was also scolded by his mother whenever he did something bad, because she wanted to raise him to be a kind boy. He became greatly attached to his parents, especially his mother, but one day he was infected with a rare and deadly disease that could not be cured by normal means. The life of one who loved him was required to save him; the Queen took her own life to do just that, despite Krichevskoy's effort to stop her. From that point on Laharl hated and repressed the feeling and concept of love because it was his mother's love for him that drove her to kill herself. This repression of love was so strong that he did not even mourn his mother's death, but shut away his feeling of sorrow. He also became physically averse to the love phrases his mother had preached to him. Laharl came to distance himself from his father, going so far as to claim he hated him, but lived a comfortable life at the Overlord's Castle ordering and complaining to the servants at his own leisure. One day after his 1310 birthday decided Laharl to take 10 days nap, meanwhile Tyrant Overlord Baal attacked the Netherworld and Krichevskoy had use up all his energy to seal him. Later Etna poisoned Laharl at Maderas command, causing Laharl to sleep for over two years. Etna eventually woke him up and told him about his father's demise. Sequentially Laharl went on a quest to become the Overlord.
You do not sacrifice your life to save another's, especially his, regardless of your rank or status in his Netherworld. Period. The consequences for doing so are dire to both friend and foe, to say the least.
While he definitely thinks of himself as the superior Overlord, Laharl still clearly holds his father in very high regard, and using Krichevskoy's name in vain is a guaranteed invitation for a beatdown, as Garungun would find out the hard way when attempting to pass off a random prinny as a reborn Krichevskoy.
Laharl: "Etna. Do it."
Bad Liar: All his attempts to hide his nicer side to him. Nobody ever buys it, even Flonne sees through him.
BFS: Most artwork depicts him as carrying one that's bigger than he is.
Big Brother Instinct: Subtly develops one towards Sicily even before learning she really is his sister.
Bonus Boss: His appearances in games when he isn't the main character.
Bratty Half-Pint: Canonically, his height is four feet and five inches tall - not that anyone would pick up on that if his impressively sized ego was all they were measuring.
Break the Haughty: The ending where Flonne was sentenced to be a flower for all eternity because of Laharl can be seen as this. Even the traditional Bad Ending where he sacrifices his life to save Flonne counts, though it's a lesser example.
But Now I Must Go: In the ending you get if you've beaten the Item God 2, it looks like Laharl has killed Lamington, but it turns out he's still alive. Mid Boss comes and explains the situation and Flonne is returned to normal. Laharl declares that if he acted so quickly in anger he is not ready to be the Overlord and teleports away.
Butt Monkey: More so in the light novels, but he still has some moments in the game as well.
Cape Wings: According to The World of Disgaea artbook, Laharl had this ability with his scarf, though it never made it into the game. It does show up in the anime, though you have to wonder how he managed to take down a space armada without the ability to fly.
Colony Drop: His ultimate exclusive skill, Meteor Impact.
Cute Little Fangs/Fangs Are Evil: In his default state and less negative emotions, his fangs seem small and adds to his cute look, but when he's pissed off, his mouth will open wide and reveal two fangs that, more than anything else, resemble shark teeth.
Deceased Parents Are the Best: Laharl's mother was a loving woman and his father a righteous man - both conveniently dead. Deconstructed in that his mother's death had a hugely negative impact on him and his father, being reincarnated as Mid-Boss, is by technicality still alive.
Defeat Means Friendship: Most of the characters join him this way, but he always claims it's to make use of their skills as his vassals. He refuses to acknowledge that his decisions were influenced by friendship, love, or otherwise.
Defrosting Ice Prince: He starts out distant, constantly irritable, and condescending, but eventually warms up to Flonne and Etna.
Demoted to Extra: Over the years, Etna and Flonne have appeared in more spinoffs while Laharl has fewer significant appearances. He seems aware of this, as in a trainer for Disgaea D2 he protests Etna and Flonne proclaiming themselves the main characters of the game and proudly proclaims it's his turn in the spotlight again.
Determinator: His superior persistence is one of the attributes he is the most proud of. He won't let anything get in his way of what he wants.
Dodge the Bullet: In Disgaea 2, Etna and Flonne get pissed at Laharl for various reasons and attack him with swords and guns. He dodges all of the initial blows, though just barely, and shows off some nice foot work. He does this occasionally in Disgaea Infinite as well.
The Dutiful Son: Does not have any siblingsnote Until Disgaea Dimension 2, but Vyers calls him "quite the dutiful son" in the manga, which is very true; Lahal is quite devoted to his duty as per his heritage.
Elemental Punch: His Blazing Knuckle move is fire-based and runs off his physical attack stat.
Even Overlords Have Standards: Despite a Card-Carrying Villain who loves to plunder and kill everything, there are several lines Laharl will never cross. Case in point, Jennifer's sex-ed and rape, and he actually takes offense to accusations of demons as tentacle monsters.
Despite the fact that most demons approve of underhanded tactics, Laharl considers taking hostages low class and brushes off the Krichevskoy Group's suggestion of using Sicily as a hostage against the angels in Disgaea D2.
Evil Eyebrows: Different from normal evil eyebrows in that each look like a straight line, but they have the same effect as it makes him look perpetually angry even though he is not. He usually sports an ambiguous smile and acts rather content, but he's chronically irritable and never stays content for long.
Evil Laugh: "Laughing is very important to an Overlord!"
Exposed to the Elements: Laharl is one of the least dressed characters NIS has ever created, yet he never makes any remarks about changing temperatures, despite adventuring to parched lakes of lava and frozen tundras.
Expressive Hair: Laharl's antennas changes shape according to his current emotion. For example, they will curl up in shape when Laharl is lightly surprised, sharpen if he is annoyed and be perfectly erect if he is angry.
Expressive Scarf: Like his antennas, his scarf will change shape in accordance with his mood.
Fantastic Racism: Laharl is a victim of this in the novels, where his aunt and uncle organizes a resistance against his reign because he is half human.
Fetal Position Rebirth: In the opening art of the game Laharl can be seen sleeping in a loose fetal position floating in a void under the Red Moon, and in the Red Moon chapter Laharl is figuratively reborn by rediscovering love.
Friendless Background: When Laharl was asleep for two years, people just assumed that he was dead or simply forgot about him. No one cares beyond that, except Etna who wanted to use him for her own gain, and one of his vassals who expressed disappointment that she didn't get to use the grave she dug for him.
Gender Bender: In A Brighter Darkness, the Celestia flowers blooming in the Netherworld have the side effect of turning him into a well-endowed woman. This only lasts a whole episode, and his...er, her new looks causes Laharl to get a lot of popularity in the Netherworld (only as female Laharl, though).
First and Second Laws of Gender Bending: A rare situation where the two laws contradict each other. Etna points out that adjusting to your changes reverts you to how you were before. The two different endings for the episode adhere to one law or the other. Players can enforce both laws in the postgame, turning him back with a bill about him wanting to be popular again. Attempts to change back to a guy once again are met with a bill 100 times more expensive, and almost total opposition from the Dark Assembly.
Generation Xerox: Laharl's father does his best to invoke this trope, by working with Lamington to have Laharl become best friends with an angel of high expectations like himself and further the work to unite the Netherworld and Celestia that he started. It is also mentioned that Laharl and King Krichevskoy are rather similar. Laharl probably inherited his big ego from his father.
Glory Seeker: He desires to be respected and looked up to, and absolutely hates to be disrespected.
Glowing Eyes of Doom: Laharl sports bright yellow eyes when extremely annoyed and glowing red eyes when agonized or enraged,
Good Hurts Evil: Being horribly allergic to love and optimism makes Laharl Disgaea's prominent example of this, but any evil being can be hurt by Flonne's pendant, light or dark.
Greed: No one is touching his allowance, even if it is vassals late for their paychecks, and has been called stingy by Etna several times.
Hairstyle Inertia: Laharl may have been born with his current hairstyle if his baby picture from Takehito Harada is any indication.
Half-Human Hybrid: His mother is human, but most people still refer to him as a demon, if only for convenience's sake. Oddly, his half-human status is never even mentioned in the games proper, though in the novels it's an important part of his Backstory.
Hates Being Alone: Possess some severe abandonment issues thanks to the death of his mother.
Hates Being Touched: It's never stated directly that he hates to be touched, but the few times someone has approached him closely, he has reacted negatively, especially if said person is well-endowed.
Heavy Sleeper: In the intro to the first game, Laharl wakes up from a two-year nap, with Etna violently waking him up. Said nap was due to poison by Etna, but considering that he initially meant for it to be a ten-day nap, he's still playing the trope straight.
Hidden Heart of Gold: He does genuinely care about Flonne and Etna, and later Sicily, even if he won't admit it.
His Story Repeats Itself: Sacrifice seems to be very a common theme with Laharl. When he was inflicted with a deadly disease, his mother sacrificed her life to cure him, causing him to reject love altogether. At the end of the game, he watches Flonne sacrifice her life so that he and the rest will not suffer Lamington's punishment, causing him to lash out the Seraph. Then, after defeating the Seraph, Laharl attempts to sacrifice his life to bring Flonne back, though whether or not he does so depends on the ending (canonically, Flonne is revived thanks to Laharl sparing Lamington despite his anger).
In Disgaea D2, Sicily attempts to offer her life to Xenolith for the safety of the other angels, but Laharl refuses to let her do it. Laharl even notes that she's acting just like their mother. Sadly, if the player gets one of the bad endings, Sicily sacrifices her life to stabilize the Netherworld despite Laharl pleading her not to.
Hopeless Boss Fight: The first fight with him in Disgaea 2, he's level 1200, making him strongest enemy encountered during the main story.
How Dare You Die on Me!: Laharl's reaction to Flonne's death in the ending. "You're going to abandon me, like my mother did? I didn't give you permission! Is this what you call love? If it is, then I'll never believe in love! Ever!".
Disgaea Dimension 2 (apparently set in between the first and second games) reveals that almost no one even knows he's the overlord, and his own father's vassals are conspiring against him for being an Inadequate Inheritor. He gains their respect, but it requires saving the entire Netherworld.
I Miss Mom: He never says it, but he obviously does.
Invincible Hero: In the anime, the only time he's ever presented being in any danger of losing is due to his Weaksauce Weakness to Fanservice and optimistic talk, which is in a scene played humorously. Every other fight, he's unstoppable.
It's All My Fault: Upon hearing that Sicily was born in Celestia as a Demon Angel because of their mother's sacrifice and that her status made her an outcast, Laharl recognized that it was his fault for everything Sicily went through and even tells Sicily that she should be angry at him. He does this to also deflect any resentment Sicily might have against their mother for her sacrifice. Luckily, Sicily doesn't resent her mother at all and is happy that her brother lives.
I Was Just Passing Through: Laharl regularly insists that his less-than-evil actions are mostly for his own convenience. Nobody buys it.
Improbable Age: Even thought he is mentally and physically 13 in demon years he rules the Netherworld, but he manage quite nicely all things considered.
Inadequate Inheritor: His father thought he was this at the time of his death, so he had asked Etna to make sure Laharl became a great Overlord. Everyone seems to think Laharl is incompetent because he is such a Royal Brat, but the good news is that Laharl is better than he initially lets on.
This becomes a big plot point in Disgaea Dimension 2 where a group of former vassals plans to have him removed and constantly compare him to Krichevskoy.
Lamarck Was Right: Just as Laharl is able to hijack a meteor for his final attack, Meteor Impact, Mid Boss aka King Krichevskoy is able to drive a crescent moon into his enemies. Disgaea 4: A Promise Unforgotten also shows that Laharl inherited the Blazing Knuckles attack from his father, though his father's attack uses ice instead.
Lonely Rich Kid: His parents are dead, he is implied to have a vast fortune in money, he is implied to have no close friends other than Etna and Flonne, and according to Disgaea 2: Cursed Memories he has severe abandonment issues.
Loving a Shadow: It is mentioned that Flonne is very similar to Laharl's mother, and there is quite a lot of ship teasing between the two.
The Magnificent: In English Laharl calls himself "The great Laharl" and the like, instead of "ore-sama" like in Japanese.
Meaningful Name: In addition to the volcano Theme Naming Laharl's name means flow of mud from a volcano and the guy who fathered him is named after a real volcano (as a matter of fact, Laharl's name is the only demon part of the volcano Theme Naming that is not named after a volcano). This makes sense because of how Laharl is in comparison to his father.
Memento MacGuffin: In the novels, Laharl's mother used to wear a scarf that is very similar to his own. It's never stated that he inherited the scarf from his mother, but knowing Laharl, it's probably not a coincidence.
Mood-Swinger: He has 13 different moods that he drasticly swings between. Justified since such drastic mood swings are perfectly normal for a teenager. Not an extreme example, because all of the moods have recognizable causes and they are of a wide spectrum, not just extremes.
Muscles Are Meaningless: Does it look like he can lift his own BFS? Some weapons he can carry would probably weigh more than he does.
The Napoleon: The character notes in the World of Disgaea artbook even declare that he has a Napoleon complex.
Nigh-Invulnerability: His reaction to Gordon firing a raygun at maximum power in the novels? "It tickles." Etna also claimed that 5 shots from a rocket launcher, 4 missiles at point-blank distance and 3 X-ray beam cannons did absolutely nothing to him. However, he can still be injured by high-powered and magic-imbued weapons.
In the games, Laharl is Made Of Diamond, easily shaking of physical abuse from Flonne and Etna, even heavy abuse after a few hours nap, without a single scratch and talking like he did not even feel pain. Also has been shown to be able to be in the vicinity of his own planet-busting attack as of Disgaea 2: Cursed Memories.
Oedipus Complex: He openly acknowledges that he hates his dad note Though how much he hates him depends on whether or not you interpret his line as actual hatred or him simply acting like a typical demon, while he really liked his mother.
Though being just reminded of his father makes him change his mind about killing Hoggmeiser and stealing all of his stuff, that is a lot positive influence wielded but the guy he supposedly hate. Also Krichevskoy does not appear to believe Laharl when he claims he hates him in the flashback, he seems to simply dismiss it for an act to appear demonic and that Laharl will or have to grow out of it one day.
Thursday lampshades this when he and Gordon find his mother's picture stashed in his drawer in Disgaea Infinite.
108: Laharl has made 108 punishments for the Prinny squad, which are put to use if the Prinnies screw up. Number 1 is the least severe punishment and number 108 is NegativeSalary.
One-Man Army: Single-handedly made mincemeat out of 2,000,000 spaceships. While holding back. And in the field, his exclusive skills do huge damage over large areas, and with a good equipment set-up and some healing items, he can solo entire maps until the late game Difficulty Spike.
One Of The Girls: Is perfectly happy with being around Flonne and Etna, and shows no interest in finding some male friends to hang out with, though it generally stems from not caring much about gender differences.
Orgasmically Delicious: When Laharl gets his hands on Super Rare Pudding in Disgaea Infinite, he expresses its deliciousness with extreme delight and even has a hallucination of himself walking on a road of puddings in space! Justified because he had been starving himself to fully enjoy the pudding all day long.
Orphan's Ordeal: When Laharl lost his mother is unknown, but the negative, though unusual, impact it had on him follows him in plain sight like a shadow.
Overlords Prefer Swords: Most promotional art will usually depict him with a sword and his stats and weapon proficiency seem geared toward this. In-game, however, he's decent with any melee-type weapon and bows.
Percussive Maintenance: This is how Laharl wanted to deal with Mr. DVD Player in Disgaea Infinite when Flonne was upset because it will not play her Blu-ray Disc. "I'm sure a smack or two will fix everything."
Pretty Little Headshots: Laharl gets shot in the head by Etna at the start of Etna Mode, we never get see the wound, but the lack of severity of it is magnified by the fact that Laharl simply sleeps it off.
Reasonable Authority Figure: Disgaea D2 is pretty much about him growing into this. When the Krichevskoy Group insists the current state of the Netherworld is due to Celestia's intervention and Flonne and Sicily refuse to believe them, Laharl, showing a surprising amount of patience, tells everyone that he has to investigate the situation first before coming to any conclusions and will retaliate against Celestia should it turn out that the angels are behind everything.
Royal Brat: He initially refused to pay his vassals because that would involve spending his allowance. Also frequently confiscates Etna's desserts for his consumption.
Sacrificed Basic Skill for Awesome Training: Laharl trains everyday to surpass his predecessor according to The World of Disgaea, and is very capable and powerful, but he is incapable of performing mundane tasks and providing for his own needs, like food. According to the prinnies, he can't even set the VCR.
The novels and the anime takes it even further and have him use it has a shield, wings, and a long hand (kinda).
It's also pointed out in Disgaea Infinite, when Laharl tells Raspberyl to stop tugging his awesome scarf.
Skilled, but Naive: Laharl puts all of his soul, mind and power behind being a good Overlord, but lacks the experience of a leader; he has little to no idea what a good leader is supposed to do, leading him to deem important tasks as beneath him.
Slave to PR: He is overly concerned with his reputation and image. It's the main obstacle that keeps him from being honest about his feelings.
Slouch of Villainy: He does this in the credits. You can tell by his posture and grin that he has for a long time looked forward to the day that throne was his.
Smarter Than You Look: The Prinny that does the commentary in the port for the DS was surprised by Laharl's ample writing skill because he did not know Laharl knew how to spell.
Smug Super: Justified in that he really is as good as he says he is.
Socially-Awkward Hero: Laharl would much rather fight monsters than be honest about his feeling, and he often gets into disagreements and feuds with his vassals due to his defensiveness and pride.
Subordinate Excuse: It quite obvious that Laharl is fond of Etna; out of all the Demons in the Netherworld her approval of him means the most. Having her as a vassal suits him quite well, as it requires her to be around him, without him having to actually be a friend. Though Etna seems to thinks he just a spoiled brat who only thinks of himself.
Food As Bribe: In Prinny 2 it is confirmed he loves snacks and he will even help the Prinnies out in exchange for sweets.
Take a Third Option: People who have experienced tragic events often look for someone to blame. With that in mind, one could think Laharl would have had about two options after his mother killed herself to save him. One; blame himself for her death. Or Two; blaming his mother for abandoning him. But he chose a third option; he blamed the very feeling that compelled her to do so, love, and repressed it. By doing so he avoided sorrow and tainting his perfect image of her.
Take Me Instead: Laharl offering of his own life to god in exchange for Flonne's.
Take Over the World: Laharl wants to take over the Netherworld in order to become the Overlord. He also takes over the Earth in the Overthrowing Earth ending. Taking over Celestia has crossed his mind too.
True Companions: Anyone who hurts his best friends Flonne and Etna are in for a lot of pain. He might not have the guts to say he loves them, but he has no qualms about telling what bad idea it is to mess with them, because he will not let you get away with it.
Turn the Other Cheek: Laharl is usualy quick to declare minor actions to be unforgivable, but when it turns out that Etna poisoned him in his sleep and used him as bait for her revenge against Maderas, he instantly forgives her after it is over, proclaims that he does not mind that traitorous and selfish aspect of her and that he needs a someone like her to be his right-hand demon.
Unable to Cry: He claims he is unable to feel sadness and has never cried before. While this could be an example of Unreliable Expositor, when he finally sheds a single tear he is honestly surprised. This means he has not cried for at least as long as he can remember.
Unwanted Harem: In the novels, both Gordon and Jennifer's daughter and Flonne's little sister are in love with him, and even Etna and Flonne have a crush on him (rather surprising, since whether or not their game counterpart feel this way is VERY debatable). And the list does not end there: the girls and women who want to get into his shorts get more numerous as the novel series goes on, to Laharl's major frustration.
Used to Be a Sweet Kid: It's hinted that Laharl has not always had the attitude he has now, and was a more loving child when his mother was still alive.
Villain Protagonist: Teeters back and forth on the edge of becoming one, and ultimately subverts it.
You Killed My Father: Laharl is said to be in only one who has canonically defeated Baal, and continues to try to defeat him for good in several cameos. Why he bothers is not clear, but what we do know is that Baal was the cause of his father's death. Interestingly enough, Baal will always show up as a Bonus Boss whenever Laharl makes an appearance.
Laharl's version of the battle against Baal in Makai Kingdom makes it clear. The victory ending has Etna congratulating Laharl for finally avenging Krichevskoy while his last words in the defeat ending are essentially "I failed you, old man."
The Lancer and Laharl's second in command. Etna is a demon who has been working at the castle since before the Prince was born and not particularly impressed by his immaturity. She is also highly ambitious and has the tendency to transparently plot Laharl's overthrow, if only to keep him in line.
Tropes associated with Etna:
A-Cup Angst: She's very insecure about her lack of cleavage.
Almighty Janitor: Technically, Etna is considered a "Demon Lord" class; she "hacked" it to "Beauty Queen". However, it is pointed out in Disgaea 2: Cursed Memories that her strength is the same as an Overlord's.
Anti-Hero: Almost completely heartless in the beginning, though played for laughs. She mellows a little after she regains her memories.
Arson, Murder, and Admiration/Arson Murder And Life Saving: "You tried to poison me in my sleep... You used me as bait for your revenge... What kind of vassal are you? ...But! But, I don't mind that side of you. A true demon is always full of ambition and aims for the top. As King, I'll need a right-hand demon like you under my command." Laharl to Etna.
Bad Boss: Even as far as demons go, Etna is an infamously terrible boss to the Prinny Squad, and they are terrified of her anger. She thinks nothing of throwing them at enemies to detonate them as an attack, occasionally sits on one for a seat, and withholds their pay on a whim. She also makes it a rule that if they lose a fight she'll kill them herself, telling them this so they'll fight harder out of desperation.
Brilliant, but Lazy: Etna is both powerful and wise enough to be the Overlord, but as Etna Mode (where she ultimately decides it is not worth it) and the Prinny games (where she leaves the position open even though Laharl is a Prinny) have exemplifed, is too irresponsible and lacks the drive to do it. She does get the job in the anime and in the normal ending of the game... and then complains about it being so much work!
The Chew Toy: When she joins you in the second game. She even remarks that she's had nothing but bad luck after encountering Adell and company.
Clingy Jealous Girl: Etna's diary has some very interesting things to say about Laharl's father and mother...
Conflicting Loyalty: Etna has great loyalty to King Krichevskoy, so great in fact that it remained with her even when she lost her memory. But she also made a promise to him; to protect Laharl and make sure become a great Overlord, which may or may not be more than Etna can stand.
Even Etna Has Standards: In Etna mode, despite her usual treatment of Flonne, who she found annoying, she's disgusted when she finds how Vulcanus manipulated and almost killed her after gaining her trust.
Evil Redhead: Why don't you ask the Prinnies what they think Etna's place on the morality scale is?
Fist Pump: Etna uses this pose when she is pissed of.
Friend to All Children: Etna appears to have an easy time befriending children like Aramis and Hanako, and seems to genuinely care about them. This extends to the novels, even though Aramis does not appear in them, where Etna shows concern for Laharl's cousin Shas.
Her Code Name Was Mary Sue: She really loves doing this with her crazy episode previews. Laharl and Vyers provide snark, whereas Flonne plays along and CAPTAIN GORDON, DEFENDER OF EARTH! tries to steal the spotlight.
Hidden Depths: Etna gets very melancholic while she reminisces about the past and writes in her diary.
Hidden Heart of Gold: Sure, she'll stab Laharl in the back some day (it's in her job description as a Demon after all), but that aside she's genuinely fond of him and Flonne, who are for all intents and purposes her best friends. Her friendship with Laharl, due to his own Hidden Heart of Gold status, however, often leads to them being Vitriolic Best Buds anyways.
Similarly, in Disgaea D2, despite brushing off Xenolith claim that she's his sister and generally acting like she doesn't care about him, she chews him out for accepting death when he is dragged into the earth.
Laser-Guided Amnesia: Maderas targeted and stole all of her memories related to King Krichevskoy and her promise to blackmail her into working for him, while leaving enough information to know they're important to make sure she complies.
Little Miss Badass: Her strength is on par with most adult overlords, despite being physically and mentally around fourteen at most.
Loving a Shadow: It's pretty clear that Etna adored Laharl's father, and that she appreciates the moments Laharl acts like him and tries to make Laharl even more like him. One could argue this is because King Krichevskoy was a very good Overlord, and that Etna want Laharl to be the same, but when Etna displays less-than-minimal care for the lives of her unknown/known fellow demons, it makes her conversations with Laharl stand out.
Magic Skirt: Etna invokes this by belting the skirt to her hips.
Morality Chain: Without both Laharl and the memories of King Krichevskoy Etna would be an even more unpleasant person, as shown in Etna Mode. With them around, she's a mere Heroic Comedic Sociopath.
My Eyes Are Leaking: Etna starts to cry in Etna Mode when she realizes she broke the promise she made to King Krichevskoy, because she killed Laharl instead of protecting him, like she promised she would.
My God, What Have I Done?: Etna get this way when she remembers the promised she made to the King, that she would protect Laharl, in Etna Mode. A milder version happens throughout Etna's diary, when she remembers the promise and expresses guilt for just poisoning Laharl:
Even though my memories were stolen, I still broke my promise to the King... King Krichevskoy... You must be angry with me...
On the Next: Etna voices the between-chapter previews in the first game, often putting herself as the star player.
OOC Is Serious Business: Related to the above trope, the previews are usually humorous stock plots unrelated to what actually happens in the next chapter, while other characters comment on how silly Etna is acting. But for the preview for the final chapter, she plays it completely straight and serious, stunning everyone and causing them to panic, because if Etna is taking it seriously, they are in serious trouble. The same goes for Dimension 2.
In general, if Etna acts serious about anything, it means she's really pissed.
Our Vampires Are Different: Her theme song claims she'll sneak to your bedside by night and show you her gleaming fangs and that when she is tired of drinking your blood she'll throw you away. Averted in that even despite the imagery, she's not really a vampire.
Phlebotinum Overload: In Disgaea D2, Xenolith feared this would happen to Etna when she was young, so he used the Artifact of Absolute Death to drain away her power. The trope is played straight in one of the bad endings, leading to her death. It's thankfully averted in the True ending, where she is able to contain her power, though she ends up unconscious for months.
Picky Eater: She does not even consider Chilled Noodle Salad to be food.
Precocious Crush: Flashbacks in Etna mode and entries in her diary reveal that she developed one as a child when King Krichevskoy, the first person to show her kindness, took her in.
Sarcastic Devotee: She is the only one of the late king's vassals immediately willing to serve Laharl, and she's quite sarcastic to him, since he's a Royal Brat. Even though she uses him as bait to stop Maderas, she genuinely feels guilty about doing so, since she promised the king, the only person to ever show her kindness, that she'd protect his son.
In the sequel, she leaves him after a fight, but she returns to him after Flonne gets them to make up and apologize.
Subordinate Excuse: Despite her free-spirited attitude, Etna has lived her life in voluntary servitude. She adored King Krichevskoy, and being Laharl's vassal is good way to keep an eye on him, making sure he doesn't mess up.
At the end of D2, she's acting this way about her brother.
The Trickster: A very capable deceiver who openly questions and mocks authority (unless it is a Reasonable Authority Figure), encourages impulse and enthusiasm, destroys convention and complacency, and promotes chaos and unrest.
"Love Freak" and self appointed guardian angel of Laharl. Originally sent to the Netherworld to assassinate the late King Kricheveskoy, she decided to stick around in order to discover if demons were inherently evil. She is generally ditzy and absurdly idealistic, though with a few Berserk Buttons that lead one to wonder just how good she really is. Flonne is also a huge anime and TokuOtaku, so much so that she actually ends up being the mostGenre Savvy team member despite not being particularly smart.
Broken Messiah: Flonne does several deeds during the course of the story that are considered less than appropriate for an angel (helping Laharl to become the overlord and beating Gordon, for example). She doesn't realize it's treason against Celestia's dogma before it's too late and desperately tries to explain it away, but she doesn't fool anyone, not even herself.
Bunny-Ears Lawyer: She is a very flakyotaku, but she gives Seraph Lamington the results he wants. She continues to be one as an Archangel to the dismay of Artina, who often wonders how the Seraph and the other Archangels accept her behavior.
Cleavage Window: Though it goes mostly unnoticed thanks to the size of the window and her breasts.
Clingy Jealous Girl: In the novels, Flonne is very obviously in love with Laharl. She gets extremely jealous if Laharl gets close to another girl - whether Laharl likes said girl does not matter. A rather jarring difference from her game counterpart, who would do anything to spread love all across the universe and even volunteers to be Laharl and Etna's matchmaker in Disgaea 2. She is still a love freak in the novels, but the universe won't get Laharl without a fight, it seems.
The DLC cut scenes in Disgaea D2 hints at this. She misunderstands Rozalin saying that she is the daughter of an Overlord as "I am the daughter of Laharl", at which point she threatens Laharl that she'll interrogate him until he spills who the mother is. Sicily is understandably scared.
Flonne: "Nice to meet you! I'm an assassin. Whoops. I wasn't supposed to say that."
Collector of the Strange: Flonne collects stuff that an Otaku normally collects, such as Toku movies and series, but she also fancies bigger stuff like giant space ships (she claimed Gargantua), space cruisers (the Mk. III) and giant robots ( the Great Flonzor X).
Heck, in one of the in-stage conversations in Disgaea D2, Sicily accidentally calls Flonne "Mommy". This, combined with her taking care of Sicily and being often compared to Laharl's Mom in the first game, Flonne might actually be Sicily's Parental Substitute.
The Ditz: Though in her defense, she is quite capable in battle, her "unconventional" methods tends to work, she's open-minded, understanding, a fairly fast learner and quick to admit her own mistakes when she is proven wrong.
Does Not Know Her Own Strength: When Flonne gets excited, she has no grasp of her own strength, which is bad news for anyone she gets violent towards while influenced by a strong emotion. It's a good thing Laharl is Made Of Diamond.
Ironically, most of her methods of attack relies on intelligence and she will most likely be one of your best mage for most of the game. Also, outside of the original game, where all the plot characters have the same growth, she has a very high intelligence growth. Of course, she smarter than she appears anyways.
Every Proper Lady Should Curtsy: Flonne does this when she meets Laharl for the first time as a goodbye greeting. Spoofed in that it comes just after a promised second attempt at assassinating him.
Evil Costume Switch: After her fall, her blue hair ribbon is replaced with a red one, and she gains a one-piece swimsuit. Her personality doesn't change along with it. Oh, and she gains fangs like Laharl and the other demons.
Fallen Angel: She's constantly afraid that associating with demons is a bad influence on her and she'll become this. She does in the ending, though it doesn't exactly stick...
The Fundamentalist: Inverted. Flonne actually questions the beliefs the majority of her kind believes in before she came to stand face to face with the "enemy", and takes her sweet time to evaluate the situation when she does.
Glass Cannon: Her magic can deal a lot of damage, but she's not so good at taking hits, though she can heal herself.
The Glomp: In the Drama CD, Flonne practices to a recital, but when it's time no one shows up. She is driven to tears, but sings her heart out even without an audience. When she's done, someone starts to clap. Turns out Laharl and Etna came after all. This touches her so greatly, that she starts to cry tears of joy and glomp Laharl as hard as she can.
Glurge Addict: Show hints of this, especially when Laharl mentions bluntly that his father is dead and she starts to cry.
Holy Child: Seraph Lamington thinks she is the key to Celestia's future and that she will heal Laharl's heart and together they will reunite Celestia and the Netherworld. Vulcanus is jealous of the high thoughts the Seraph has for her and tirelessly tries to have her killed. In the canon ending, Lamington's proven right.
Horrible Judge of Character: In regards to Etna. Even though Etna plays tricks on her, she refuses to see Etna's more wicked characteristics. Though Flonne is not without reason because Etna does make sure to hide things from her, as Flonne is a Morality Pet to her and Flonne would get on her case if she found out about her deeds, like how much Etna really pays the Prinnies.
She's also the only character that can't tell that Vulcanus is evil.
Implied Death Threat: Her treat to Laharl that she will assassinate him if demons are really incapable of love.
And if necessary I'll carry out my original mission with a new target!
Asshole Victim: In Flonne's Tragedy Ending, she follows up on this claim and defeats Laharl with her blazing flame of justice because he tried to kill Hoggmeisernote and killed at least fifty allies, which is required to get this ending.
Implied Love Interest: In the Bad Ending, Laharl sacrifices his life to restore Flonne before coming back as a Prinny; other endings have this to a lesser degree. This isn't taking into account the massive amounts of Ship Tease, even including Lamington himself.
Incorruptible Pure Pureness: Subverted. Flonne learns a whole lot about herself from her visit to the Netherworld, particularly about her hidden deviant and easily tempted side.
Lethal Chef: In Disgaea D2, in one of the Overlord's Castle conversations, upon hearing that Flonne is cooking, Laharl hopes that she's able to come up with something edible. Sicily also notes that Flonne has difficulty cooking and offers her help. This may be part of the reason why their diet consisted of potato chips, instant ramen, and canned tuna in Disgaea 2.
Played up much more in the Disgaea anime and Disgaea 2 manga. In the anime, upon sampling her cooking, Laharl's face turns blue and thinks Flonne is trying to kill him. In the Disgaea 2 manga, when Flonne makes Laharl prawns, he looks at it with disgust and tries to escape when she attempts to feed him.
Through His Stomach: In the Disgaea 2 Drama CD, Flonne tries to make Etna help her cook Laharl a meal since he's so hungry and so that he and Etna can finally make amends. Etna refuses, so Flonne turns to Rozalin for help.
Love Triangle: In the Disgaea 2 Drama CD, Flonne also declares that it has become a Love Triangle between Laharl, Etna and Adell and the reason Etna does not want to come home with Laharl is that Etna and Adell are a couple. Etna runs along with it.
Magical Girl Warrior: Flonne imagines herself to be this, calling herself Guardian Flonne and Justice Flonne.
And in D2, she becomes Pure Flonne, the Awakened Angel!
Magikarp Power: Give her a staff and load her up with healing and elemental spells through the Mentor system, and she becomes perhaps more powerful and useful than Laharl. But don't rely on her too much on the first playthrough, given that she gets removed from your party for the last story boss.
Manic Pixie Dream Girl: Love Angel Flonne has descended from the heavens to teach you (Laharl) the importance of love!
Messianic Archetype: Lamington seems to think that Flonne is this, and she does indeed pass a lot of the qualifications, but whether or not she will live up to these expectations remains to be seen.
Nice Job Breaking It, Hero: In A Brighter Darkness,if the player loses to Barbara in Episode 9, Flonne's temporary Archangel powers go haywire, allowing her to defeat Barbara with ease...at the cost of not knowing how to stop said powers and greatly accelerating the spreading of the Yuie flowers. Oops.
Parental Substitute: Arguably Lamington. Flonne got parents of her own in the novels, but this is never mentioned in the game. He talks about her with great pride and fate, and the game shows she had permission to speak to him casually even thought she is a mere angel trainee and he is no less than the Seraph.
Pimped-Out Dress: Her archangel outfit; lots of ribbons, collar, mantelet, sleeves, several layers of petticoats, the inmost has golden heart embroidery, heart earrings and elegant sandals.
Plucky Girl: When the going gets tough, Flonne might grow sceptical, but she always tackles the challenge head-on anyway.
The Pollyanna: No matter what happens to her, she never gives up her ideals.
The Power of Love: Flonne is a big believer in this and even has a healing skill of the same name.
Pretty Freeloader: Flonne is not often referred to as Laharl's vassal (despite Laharl forcibly conscripting her into the role after her failed assassination attempt), she lives at Overlord's castle free of charge and her needs are taken care of by the Prinnies, which she feels bad about, as mentioned in Prinny 2.
Rank Up: From Disgaea 3's Raspberyl Mode and Disgaea 4 onwards, Flonne is the new Archangel, replacing Vulcanus..
In Disgaea 2, Laharl's eyes tear up when Flonne stays behind with the Disgaea 2 crew instead of coming with him. In Disgaea Infinite, Laharl is upset that Flonne might be leaving the Netherworld (though he is in denial about it).
Who could forget the final battle of the original game. Laharl goes into an unstoppable rage after he believes that Flonne is dead and can potentially kill the one responsible for it. Whether he strikes the final blow or not determines whether you get the "good ending" or the "normal ending."
Also of note is the opening theme of the Anime adaptation "Aishitageru", when translated into English, several things become clear. 1. It's obviously sung from her Point of View. 2. She admits she loves Laharl and sees past his Jerkass Facade. 3. Considers their meeting "a miracle". Who knows whether this will ever carry over into the games though, much less anything else.
"Super Sentai" Stance: Flonne tries to do this with Laharl and Etna in the picnic episode; they complain about her enthusiasm and after being forced to participate fail horribly, much to Flonne's dismay.
Thinking Out Loud: Flonne thinks loudly about her moral dilemma of whether or not assassinating someone she know/don't know is alright.
To Be Lawful or Good: Flonne decides over the course of the games if she is going to be a dutiful angel and follow the laws of Celestia, or if she is going to fight for the rights and recognition of demons and humans to be considered equals to angels. She settles on the latter and fights for it even at the cost of her life.
Token Good Teammate: She originally joins Laharl's group to understand demons and teach them about love.
The foppish, self-proclaimed "Dark Adonis" who has a penchant for random French, Vyers was quickly dubbed "Mid-Boss" by Laharl just before he had his ass handed to him in a humiliating defeat. He appears at the most inopportune times to challenge Laharl and regain some semblance of dignity. Overall, he appears to be a total ditz, though he may know more than he lets on...
Tropes associated with Mid-Boss:
Adorkable: He's awkward and silly, but it just makes him more endearing and memorable.
Anti-Villain: He's an antagonist but is a nice guy in reality, he's just opposed to your group. It says something that Flonne's pendant, that burns the evil-hearted Laharl and Vulcanus, has no effect on Vyers.
Baddie Flattery: He's very personable and friendly, and regularly compliments the party.
Distracted by My Own Sexy: According to the Prinny Times, Vyers likes to stare into his mirror asking who's the most adonic of them all.
Doppleganger Attack: Seems to be a signature ability of his. His Adonic Fury, his signature skill, summons three other copies of himself to gang up on a single foe while his Super Adonis from Disgaea 3 creates numerous copies that all magichange into a swords for him to throw. Apparently, it is an ability that Krichevskoy had that carried over when he became Vyers. In Disgaea 4: A Promise Unforgotten, he has a suped-up version of Adonic Fury called Majestic Shot and before the fight, he creates three doppelgangers to aid him.
Feather Motif: In his cameo in Phantom Brave and his appearance as DLC in Disgaea 3 Vyers shows in a soft explosion of white feathers. It fits with his ascension in the novels even though it never happened officially in the games.
I Let You Win: Vyers makes up petty excuses to end fights with Laharl, allowing him to win and get stronger. And if the loss is truly on his side, count on it being due to his bad case of acid reflux or severe constipation.
Interrupted Suicide: When he stops Laharl from from trading up his life to revive Flonne in the good ending. Subverted when he tried and failed to stop his wife from trading in her life to save Laharl.
Mr. Fanservice: He walks around with his nicely muscled chest on display, is very good-looking, and speaks French.
Narcissist: "O flowers! O trees! O grass! Come, celebrate my strength!"
Nice Guy: So pure that Flonne's pendant, which burns anyone with evil in their hearts leaves him completely unharmed, while it nearly roasts her master Vulcanus, ironically an angel, when he tried to hold it.
Noble Demon: He's an upstanding and kind person, and is also a demon like most of the cast.
Phrase Catcher: Nearly everyone that meets him pins him as some sort of mid-boss, regardless of whether or not they've heard the nickname before. This changes in Disgaea 4, probably because he finally dropped the act and got his power back.
Polite Villains, Rude Heroes: Vyers tries his very best to invoke this while talking to Laharl and co., but he is unable to keep his cool when they call by his new nickname. They proceed to exploit this as much as they can.
The former Overlord of the Netherworld, two years prior to the game he died, and its the resulting power vacuum that forms the major conflicts in the first half of the game. It's heavily implied, and outright stated in creation materials, that he has been reborn as Vyers.
Tropes associated with King Krichevskoy:
A Father to His Men: His most loyal vassals have quite fond memories of him, and many mourn him.
Doting Parent: We never see Laharl spend much time with Krichevskoy, but according to Etna he thought of Laharl's best until the very end, even though Laharl outright claimed he hated his old man. He also held great faith in Laharl, going so far as to put Etna and Flonne in charge of looking out for him to ensure that he succeeds, even after his death.
The Good King: King Krichevskoy was kind, honourable and well-intentioned.
The Wise King: He also seems to have an aura of melancholy surrounding him in Laharl and Etna's flashback.
Hair Antennae/Ojou Ringlets: King Krichevskoy's antennas were shaped like ringlets at the tip. He regains longer ones in Disgaea 4.
Mayfly-December Romance: We never get to know how old King Krichevskoy is, but he is a long time friend of Seraph Lamington who is 9147 years old, and Krichevskoy does not look younger than him. He got married to a human girl who looked no older than 20.
Ominous Walk: Krichevskoy's Blazing Rush starts with him slowly marching towards his frightened opponents before delivering a world of hurt on them. For added awesomeness, flames erupt from under his feet with each step.
Purposefully Overpowered: With the first game talking about how he was such a powerful Overlord, if he was to ever be playable, he'd have to be strong enough to uphold his legend. So Nippon Ichi did just that when he made his DLC appearance in Disgaea 4, giving him upgraded versions of Laharl's evilities (Especially his innate evility which increases special attack damage by 50% over Laharl's 20%) and stats and aptitudes on par with Tyrant Valvatorez.
Royals Who Actually Do Something: This goes for practically every noble character in the series, but King Krichevskoy especially as he did much more when just fight, he created the Dark Assembly and fought for equality between every creature, he even died protecting his world from Baal by sealing him.
Satan Is Good: Satan is never mentioned in the Disgaea series, but the closest physical equivalent are the Overlords, and Overlord Krichevskoy was not only good but also a longtime friends with the physical God equivalent Seraph Lamington. Amusingly, Lamington and possibly Krichevskoy both answer to God.
Ascended Extra: Had literally one line in the first game. In Disgaea D2, he has his own stage and he even shows up in the post game being kidnapped by Artina.
I Am Not My Father: Though he loves his father enough to protect him from Laharl's wrath, he hates his father's greedy ways, which is why he goes to Laharl for training in Disgaea D2.
No Name Given: He is only referred to as Hoggmeiser's son in the first game. He gets the name Koganesuki, his Japanese name, in the anime, while the Afternoon of Darkness' Etna Mode gives him his current name.
Genre Blind: On the other hand, he doesn't suspect that Etna will hate him so much she'll betray him and pay off the Prinny Squad he hired to watch her to work for her instead. A similar event happens in Etna Mode when his Durians turn on him and Etna attacks him the day before the agreed-upon time for their battle. The response each time to his anger is "we're demons, you expected any less?"
Dark Is Evil: Unlike other demons, this black-clad monster really is evil.
Dirty Coward: He relies on trickery and minions to confront Laharl rather than face him directly. It's only when all other options have been exhausted that he stands and fights. And then when he's defeated, he quickly begins grovelling for his life.
Family-Unfriendly Death: Implied in Etna Mode after he's beaten by Etna and Flonne and is killed by Vulcanus. We don't actually see what Vulcanus did to him, but Maderas' reaction implies it was extremely painful.
On Earth, he was a courageous and celebrated hero that descends from a long line of equally courageous and celebrated heroes. In the Netherworld, he's Laharl's recently acquired and usually mistreated slave thanks to an ill-placed bet on his victory. Even so, Captain Gordon, Defender of Earth! is a Hot-BloodedLarge Ham with a complete inability to keep quiet. As such, he will give his all in anything he does.
Tropes associated with Captain Gordon, Defender of Earth!
Badass Normal: Gameplay-wise, he's really good with an axe and has some powerful skills, but within the story, he tends to be dismissed quite easily. It's implied in the boss fight against him that Laharl actually had to work at beating him harder than expected, however.
What the Hell, Hero? - Episode 12: When the EDF arrives to conquer the Netherworld, Captain Gordon, Defender of Earth! stubbornly holds the assumption that they came to rescue the Defenders of Earth despite the overwhelming evidence of them being used and when Jennifer tried to directly warn him, he instead decides to dismiss Jennifer as his Assistant (causing Jennifer's Heroic BSOD) only to completely regret it a few momentslater.
Sidekick of Captain Gordon, Defender of Earth! Jennifer is busty, blonde, scantily clad and, against the rest of the group's expectations, brilliant. Jennifer is thoroughly skilled in subjects ranging from Robotics to Martial Arts and generally serves as the brains for Captain Gordon, Defender of Earth! Though technically in the same predicament as he, Jennifer seems to have gotten the much better deal out of it, likely because Laharl vehemently refuses to stand within five feet of her. As such, she seems to enjoy pushing Laharl's buttons and is something of a Cool Big Sis for Flonne and Etna. Considering her initial talk of tentacle demons, she seems to have a rather dirty mind.
Shipper on Deck: In the game and anime, Jennifer has shown shades of this regarding Laharl's relationship with Flonne. In Disgaea Infinite, however, she takes it Up to Eleven by being a shipper for almost every demon who passes by her.
In the novels she quite noticeably ships Laharl and Flonne, even though her own daughter is in love with him.
Smarter Than You Look: She "obtained every PHD by the age of ten," though her appearance wouldn't give you that impression.
Described on the main page as "a big ball of tropes, delivered one right after the other." Gets very little time during this game, but plays a bigger role in Cursed Memories. In "Hour of Darkness", he aids General Carter with the EDF's invasion of the Netherworld.
Why Couldn't You Save Them?: His Start of Darkness. his family was killed in a terrorist attack, and even though Captain Gordon, Defender of Earth caught the ones responsible, the fact that Gordon couldn't prevent the tragedy made Kurtis decide to become a better Defender of Earth than Captain Gordon, Defender of Earth could. No matter what...
The Unfought: Played straight in the main quest. Then subverted when he returns as the Bonus Boss of the Human World optional realm.
Unwitting Pawn: Vulcanus never intended for his invasion to succeed, just to weaken both Earth and the Netherworld.
Well-Intentioned Extremist: He claims the reason he wants to take over the Netherworld is for the space and resources, as the Earth is growing overpopulated and he fears the human race cannot survive without expanding to other worlds.
While still a jerk in the anime, the "Well-Intentioned" part is more noticeable when Jennifer has flashback to Carter delivering a Rousing Speech to the EDF about the urgency of finding ways to ensure the survival of the human race.
The Chess Master: A rare good one. The entire plot is essentially a giant Batman Gambit to bring peace between Celestia and the Netherworld. He's even smart enough to use the evil schemes of his treacherous right hand man which he knew about the whole time as part of his plan.
Wrong Genre Savvy: Oh boy is he ever. He doesn't get that he's a villain, makes assumptions that Flonne of all people is plotting against him, thinks all demons are evil, and fails to pick up that his boss knows he's evil.
You Have Out Lived Your Usefulness: Twice in Etna Mode. First, after sending Flonne to kill Etna and she repeatably fails, he supposedly gives her the power to kill Etna, but planned for his "help" to kill her as well. Later kills Maderas after he fails to kill Flonne and Etna, doesn't fall under You Have Failed Me since Maderas was only his Unwitting Pawn.
Voiced by: ? (JP), ? (EN)
Aramis is a resident child in the Netherworld whom Etna manipulates to make Laharl prove himself worthy of ruling. He owns many pet zombies. His favorite among them is a special combination of many parts.
Verbal Tic: She doesn't have one. When Flonne points this out, she quickly forces them in.
Spoiler tropes associated with Big Sis:
Ascend to a Higher Plane of Existence: In Disgaea D2, Lamington reveals that she actually had the potential to become an angel instead of becoming a Prinny. She gave that chance to Sicily instead, thus why she is a Prinny while Sicily is a Demon Angel.
Sadistic Choice: Disgaea D2 reveals that, when Laharl was sick with his deadly illness, she was also pregnant with Sicily at the time, meaning that she had to choose between letting Laharl die and saving Sicily, or killing herself to save Laharl, which would also kill Sicily. Luckily, she managed to take a bittersweet third option.
Take Me Instead: Her death was because Laharl became so ill even the King couldn't cure him. She took her own life to save her son.
In the case of Sicily, she gives away her privilege to become an angel to Sicily.
Unnamed Parent: She is only referred to as Laharl's Mom in the games. In the novels, her name is revealed to be Gwen.
Wizards Live Longer: We never get her exact age, but there is a 376 year difference between the ages of her children.
An angel from Celestia who claims to be Laharl's younger sister. She appears in his castle proclaiming she's the one entitled to be the Overlord instead of him, though Sicily tags along with him during his quest to crush the Krichevskoy Group.
Lamarck Was Right: Whether or not she truly is Laharl's sister, her first skill, Angelic Knuckle, is very much like Laharl's Blazing Knuckle and Krichevskoy's Freezing Knuckles except she gathers angelic energy into her fists .
Long Lost Sibling: Claims to be this, but everyone is skeptical, especially because Laharl was an only child when his Mom sacrificed herself to save his life and there's no way a demon and a human can give birth to an angel. Turns out his Mom was pregnant with Sicily when she sacrificed her life and Sicily was given life when their mother passed on the chance to become an angel so that Sicily may live.
Little Sister Heroine: While she naturally plays the trope straight, she tries to really invoke it for all it's worth by playing up her cuteness and offering sweets to convince Laharl to give up the title of Overlord . It only serves to further piss him off.
Episode 2 is itself a repeat of the first game where Laharl chases down an angel who's usurping him through an ice level. It even ends with Sicily summoning dragons and doing the same angelic incantations as Flonne did before.
Na´ve Newcomer: Having spent all her life in Celestia, she's naturally put off by the more negative aspects of demons like their selfishness and their propensity for violence, which is why she's initially more comfortable with Flonne.
Nonhuman Humanoid Hybrid: Revealed by Virunga to be a "Demon Angel". This is due to Laharl's Mom, who was pregnant with Sicily at the time, refusing the chance to become an angel and gave it to Sicily instead.
Otaku: Just like Flonne, but she's more mellow about it. She watches Effort Ninja Gorillian with Flonne and is able to recognize Flonne's Magical Girl Warrior outfit as that of Pure Pink from the Pure Seven Morphing Angels.
Crazy Cat Lady: Her post-game maps have her serving a horde of Slumber Cats, which you must defeat to re-recruit her. She likes them because, being cats, they think nothing of simply demanding food and attention from her without ever expecting her to think for herself.
Desperately Looking for a Purpose in Life: Because she has been conditioned to follow orders all her life, she has no thoughts of her own and has trouble thinking for herself. Laharl eventually makes her his vassal so that she may find that answer, though it's clear later on that he just wants to make good use of her obedience.
Literal-Minded: She can be ordered to fight. Be ordered to win said fight? She won't win if she's not ordered to do it! And if her orders are too vague to her, she won't carry it out.
I Am Not Left-Handed: Claims, backs up gameplay-wise, that she wasn't even using half her strength against Laharl the first time because she wasn't ordered to defeat him.
Just Following Orders: This is taken to the extremes with her. It does, however, allow her to be the only character to ever carry out one of Salvatore's crazy orders in the DLC.
Mighty Glacier: She's basically an Armor Knight that excels at dishing out and taking damage. This stems from her evility: Barbara is encouraged to use the defend command because it provides a massive boost to both her attack and defense power, and it guarantees her to counter any attack.
Submissive Badass: There is no doubt she can easily wipe the floor anyone who crosses her path, but won't do anything if she isn't order to do it.
A faction made up of previous vassals devoted to upholding the late King Krichevskoy's legacy, seeing Laharl as unworthy of the throne. The three leaders are Grosso the Gargoyle, Rainier, and Garungun the Golem.
Tropes associated with the Krichevskoy Group:
Big Damn Heroes: They along with Virunga help clear the way for the Disgaea trio so they can go after Xenolith.
Buxom Is Better: Rainier, who used to babysit Laharl when he was a baby. Her good looks would have killed him.
The Chessmaster: They openly admit that they're using Barbara's skills so she becomes the Overlord who will take their orders without talking back. She doesn't complain about it.
Cloud Cuckoo Lander: Garungun, who assumes there's a Majin sealed in his left arm and that only people with evil eyes can see his wings.
Fantastic Racism: Though it's hard not to see the transforming Netherworld as something related to Celestia, they never liked the improving relations between Celestia and the Netherworld and call out Laharl for having an angel in his party. In fact, angels are listed in the artbook as one of Grosso's dislikes.
Harmless Villain: Laharl always take them for more an annoyance than anything else.
Not-So-Harmless Villain: Come Chapter 8, he really should have at least put them on a leash, considering they almost destroyed the Netherworld by accident, and would have done so if you couldn't beat Barbara.
Jerkass: Rainier. She thinks very little of everyone around her and is not afraid to let them know, the late Krichevskoy being the only exception.
Know-Nothing Know-It-All: Even though they claim they are following Krichevskoy's will, they do not seem to have a grasp on what made Krichevskoy a great and charismatic Overlord. At one point, they suggest using Sicily as a hostage to put the angels at a disadvantage which Laharl disagrees with and, considering the tropes associated with Krichevskoy, so would Krichevskoy.
Miles Gloriosus: Garungun, a hammy golem with the title Obsidian Winged Destroyer and can summon a Majin out of his left hand. He also has no wings at all (which he claims is visible only to those with an evil eye), is unable to deliver on the Majin thing, and goes down just as easily as the rest of the Krichevskoy Group.
Puppet King: The Group's plans ultimately rely on placing a figurehead they control on the throne. At first they use Barbara, then a Prinny, and finally, in the postgame Darkdeath Evilman
Who Is This Guy Again?: Neither Laharl or Etna seem to remember these three when they were working for the king. It's justified, as Etna mentions the king had a lot of vassals to keep track of and Laharl was an infant (in demon years) to remember any of them.
Etna's older brother, and the primary antagonist of Disgaea Dimension 2. A powerful, noble demon, Xenolith originally spent much of his time fending off demons who wished to prove themselves to King Krichevskoy, until Etna's inherently overwhelming magical strength threatened to kill her. To stop this, Xenolith activated and merged with the Artifact of Absolute Death, a device that drains magical energy. While this successfully kept Etna's power in check, it also threatened to destroy the Netherworld, as it was draining the energy of the world as well. Stuck between saving either Etna or the Netherworld, Xenolith tried to save both by kidnapping and using the Celestian angels to fuel the Netherworld.
Following his downfall at the hands of Laharl and co., Xenolith gets dragged down into the depths of the Netherworld to answer for his crimes. In the epilogue, it's implied he's returned, and working for Etna in exchange for not letting Laharl get his hands on him.
Tropes associated with Xenolith:
Affably Evil: One of the nicest demons in the series, hands down. He's polite, soft spoken, helped save the Netherworld from the Krichevskoy Group's accidental black hole, and went out of his way to save his sister's life. Though, draining the netherworld's magic and kidnapping and draining a bunch of angels to stabilise said netherworld aren't exactly good things.
Anti-Villain: The only reason he was kidnapping angels was to stop the collapse of the Netherworld, which was happening because of the Artifact of Absolute Death, which he only has to keep Etna from suffering a Phlebotinum Overload.
Artifact of Doom: He has the Artifact of Absolute Death, an artifact that absorbs all kinds of magic, embedded in his chest.
The Atoner: Implied to be the reason why he allowed himself to be dragged down to the Netherworld. He couldn't forgive himself for hurting his sister or the crimes he had committed to protect her. Alas Etna tells Laharl to pardon him so its safe to assume that while he's off the hook he's still going to atone by working under his little sister.
Badass: He's fought off dozens of demons that have tried to kill him to prove their worth to Krichevskoy, without even using the Artifact of Absolute Death.
Badass Boast: "If you still want to fight me, I'll show you my full power. You will see absolute despair, and you'll never think of fighting me again!"
Berserk Button: A very subtle one but the D2 special edition artwork states that Xenolith hates being interrogates. Its subtle because during the final chapter when its revealed that Xenolith was the one kidnapping the angels and causing the Netherworld to turn into Celestia because of it, Laharl's group ends up demanding that Xenolith tell the truth on why he would use those powers. At first Xenolith was fine with Laharl's conclusion of he was using his powers to become the Overlord but once Flonne saw right through it and during the final battle where the group continues to tell him to remove the artifact, his tone of voice becomes deeper like he's irritated with all the questions. However he never blows up once his button is pressed. He only confesses that he did it to protect Etna.
Beware the Honest Ones: Xenolith is one of the most honest demons in the franchise not lying to Laharl's group even once. Keeping information like the kidnapping of the angels only occurs when they don't ask him specifically and has to be forced out of him. However whenever he speaks, no lies comes out but usually half truths such as keeping the artifact on him to save Etna but never denying the idea of Laharl's insistence that he's using it to become the Overlord.
Big Bad: All the major events of the game can be traced back to him absorbing the Netherworld's magic and kidnapping the angels.
Dragged Off to Hell: The Netherworld, angry at Xenolith for his crimes, drags him into the earth. If The Stinger is to be believed, though, he manages to return.
Energy Absorption: Through the Artifact of Absolute Death, it absorbs the magic from anything, and even has capacity to dry the entire netherworld. Also appears an ability in game for the last fight with him, where he drains 30% of the stats from anything within 10 spaces of him. It means unlike the previous end bosses in the series, he requires strategy to beat and can't stopped through a single overleved character or a Zerg Rush.
Final Boss: He's the final major opponent of the main storyline in Disgaea Dimension 2.
I Let You Win: Judging from the dialogue, Xenolith is more powerful than Laharl even when he's not at full strength. When you beat him, Laharl even comments that Xenolith took it easy on them and Flonne states it's because he didn't want to hurt Etna. Only in the bad ending where Sicily sacrifices herself to stop Xenolith does he go all out. Otherwise in the normal ending and the bad ending resulting in Etna's death, he indeed is taking it easy on the party.
Knight of Cerebus: None of the scenes with him are played humorously and the plot takes the inevitable serious turn when he shows up.
Knight Templar Big Brother: Would risk his life and the destruction and transformation of the Netherworld for the sake of Etna, even if Etna refuses to acknowledge him as her brother.
Long Lost Sibling: He is Etna's older brother who decided to leave her with Krichevskoy when she was young in order to keep her safe.
Noble Demon: From his introduction Xenolith is established as being noble amongst demons helping an angel out from a group of angry demons. This is already seen as odd given he seems to have no reason to help except for the fact he was just passing by (though he helped the angel only to kidnap her after the battle without Laharl's group knowing). The next chapter he sends a letter to Etna asking her to meet him alone in the place where she was found by the king. Etna of course is suspicious and thinks its a trap especially at the part about coming alone. Of course when she finally meets him and demands what he wants and what is the catch, to her surprise, there is none.
The Unreveal: Though the player never sees who Etna is talking to in The Stinger, her words indicate that it is Xenolith.
Villainous Rescue: Stops the Kirchevskoy Group's blundering from accidentally destroying the Netherworld. Granted it was partially his fault in the first place.
Wake-Up Call Boss: Unusual in that he's also the Final Boss, but nonetheless, the second fight with Xenolith serves as a hard warning of the difficulty of the varying bonus bosses of the post-game, and forces the player to use strategy rather than excessive Level Grinding.
Walking Spoiler: To the point where even his character design, which is similar to Etna's, can give away a major plot point.
Well-Intentioned Extremist: He used the Artifact of Absolute Death to absorb Etna's immense power so it wouldn't kill her. However, he couldn't turn it off and ended up draining the Netherworld of it's magic, causing it to collapse. To prevent that, he kidnapped the angels so that their power can stabilize the Netherworld, but it caused the Netherworld environment to morph into something similar to Celestia, causing rising tensions between the demons and angels.
Celestia's newest Archangel. Unlike the former Archangel Vulcanus, Virunga is soft-spoken, very loyal to Lamington, and cares a great deal about his fellow angels.
Tropes associated with Virunga:
A Father to His Men: He cares a great deal about his fellow angels and won't hesitate to go into the Netherworld himself or aid the Overlord during a Netherworld crisis if it secures their safe return.
Big Damn Heroes: He and the Krichevskoy Group help clear the way so that the Disgaea trio can get to Xenolith.
Bishōnen: A far cry from the more evil looking Vulcanus. Etna even comments that he's as much good looking as Vulcanus is not.
Fantastic Racism: While to a much lesser extent than Vulcanus, it's still somewhat there. When he finds Sicily, he urges her to return to Celestia, believing that Sicily is still mostly an angel and that she should remain there instead of being in the Netherworld regardless of her feelings.
Power of Love: Claims to believe in it, but his flawed views prevent him from truly grasping it. Laharl even says that Flonne, a Fallen Angel, understands the Power of Love far better than the Archangel.
Undying Loyalty: No doubt the biggest difference between him and Vulcanus is that he is completely loyal to Lamington.