Wizards Live Longer

"What you learn here will last you a lifetime. Several, if you're talented."

For some reason, just because you wield magic (or Magick), even if you don't practice the dark arts, your life span is expanded. This can be reasonable if you practice healing magic (as you can heal your body's natural decay). This increased life span is not dependent on the suffering of others or any other questionable method — it's just a simple equation. Got magic? Live longer.

Expect long lived wizards, especially of the Wizard Classic variety, to have particularly impressive Wizard Beards.

This is a Justified Trope in Taoism, since not practicing the dark arts would help one live longer. The energy from qi and the five elements is believed to be flowing through your body and supporting it. Practicing the dark arts would likely decay your body faster.

Subtrope of We Are as Mayflies, though it may not extend that far. Whether this is straight up immortality or merely a few tidy extra decades (or centuries), it certainly is a nice bonus — assuming you don't get killed in action. Universes where Cast from Hit Points and Cast from Lifespan are in play are less likely to have this hold true.

Examples

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    Anime and Manga 
  • In Hunter ◊ Hunter, nen practitioners tend to age more slowly because they can keep the aura that naturally leaks out of their bodies close to them, while a Muggle's aura just dissipates uselessly into the air.
  • When Joey duels Yugi in the Duelist Kingdom arc of Yu-Gi-Oh!, he uses his Time Wizard to make Yugi's Dark Magician 1000 years older. Not only does this fail to kill the Dark Magician, it ends up transforming him into the more powerful Dark Sage because the magician simply spent those thousand years studying and training. This mechanism is imitated in the card game, but it only works if the controller of the Dark Magician uses Time Wizard and only if they call the coin toss correctly.
  • Implied in Slayers when Shabranigdu tells Lina "Those who employ sorcery sometimes live for centuries". There are definitely limits, though, as Xelloss later makes clear:
    Xelloss: Rei Magnus was a sorcerer who lived five thousand years ago, you realize.
    Lina: Details, shmetails. What's a millennium or two among sorcerers? You can live as long as you want if you've got the guts!
    Xelloss: And what sort of life-extending magic guts might those be?
  • Mu, espers from Toward the Terra, not only live longer than normal humans, but also age more slowly. Itís implied that the more power they have, the longer they live. Blue, being one of the most powerful Mu, in age of 300 still looks like a young man, when his peers seem to be in their thirties or older.
  • Witches in Soul Eater live extremely long. Medusa was alive 800 years ago and still looks like she's in her 20s.
  • Fai D. Flowright in Tsubasa -RESERVoir CHRoNiCLE- looks to be in his twenties or so, but according to Yuuko he has already lived "several lifetimes".
  • In JoJo's Bizarre Adventure, one of the benefits of Ripple training is that it drastically reduces aging. Joseph Joestar is still relatively spry in Part III despite being a grandfather in his seventies thanks to the Ripple. In Part IV, time catches up with him and he finally starts looking and acting his age.
  • Hades/Precht, Warrod and August from Fairy Tail are three of the most powerful wizards as well as the most ancient human characters in the series, discounting immortals like Zeref and humans-turned-dragons like Acnologia and Irene. The first two are old enough to be the father of Makarov, himself an 88 year old man and accomplished wizard (and were in fact friends with his father, Yuri Dreyar), and August is only slightly younger than Makarov.
  • Witches in Little Witch Academia are implied to live very long lives. After a relatively normal schooling in their teens, they can live hundreds of years. The Headmistress looks like she's in her early 50s at most, and is well over 200 years old
  • Adventureres in Is It Wrong to Try to Pick Up Girls in a Dungeon?. While not wizards per se, though even those who aren't primary spellcasters tend to pick up a spell or two, have potentially longer lifespans that normal members of their race. It is explained that the same divine blessings that allow them to become stronger have a side effect of slowing the aging process and the effect gets more pronounced at higher levels. However being an adventurer is a high risk occupation, there's no guarantee that any given adventurer will actually get to enjoy their potentially extended lifespan

    Comics 
  • In Fables, wizards can live longer if they learn and use the right spells. Frau Totenkinder, true to her name, powers her immortality with child sacrifice. She sets things up in the mundane world so that every abortion that occurs all across the world feeds into her power, so she's set for a long, long time.
  • Wizards and witches in the Douwe Dabbert series of comic books can live for centuries and age very, very slowly.
  • The Ancient One, Doctor Strange's mentor, lived to be over 600. Strange himself is The Ageless, having come to an agreement with Death as part of his trials to earn the title of Sorcerer Supreme.
  • The Buffy the Vampire Slayer/Fray crossover ("Time of Your Life"), has Willow being still alive after having regained her powers. This takes place hundreds of years after Buffy.

    Film 
  • Inverted in The Covenant where magic shortens your lifespan.
  • Star Wars:
    • A possible explanation for Yoda's longevity expressed in Return of the Jedi (instead of a species trait). Star Wars Legends generally doesn't give ages, but agrees that Jedi have significantly longer lifespans than others of their species. This is justified by the healing explanation given above — one of the most basic Force techniques involves the manipulation of one's own bodily functions.
    • Also supported by the Legends character Fay, who is already several centuries old in her first-and-only appearance, and is stated to have such a strong connection to the Force that she might "live forever". Additionally, unlike Yoda, Fay is a Near-Human, and so doesn't have the potential species justification he does.
    • Obi-Wan, however, ages rather horribly, going from looking like he's in his late 20s or early 30s (at the age of 38) to an old man (at 57) in a timespan of just 20-odd years. This was partly because he's living in a harsh desert and because he is depressed and not taking care of himself. Or, possibly, it's a kind of a Fisher King effect: a character whose well-being is tied to the Light Side of the Force will not feel good living in a galaxy engulfed in the Dark Side.
  • Played straight in Ralph Bakshi's Wizards, where the good wizard Avatar, who already looks old, claims that he has at least another 1000 years to go before he might expire.

    Literature 
  • Wizards in The Dresden Files can live for about three or four centuries. One book has Harry's go-to doctor realize, after observing his x-rays over a period of time (Harry gets injured a lot), that this is because their bodies' natural healing processes, for some reason or another, work a lot better than that of normal people (though not faster, just better), healing them until they are perfectly well, instead of until the injured part can work again, and the cell copies are perfect.
  • The Old Ones in The Dark Is Rising are immortal.
  • The case of every wizard in Skulduggery Pleasant, though how long they live varies from mage to mage. The worst one mentioned ages at only half the speed of a normal human while Word of God says that the oldest mages live to be around two thousand.
  • The Belgariad:
    • It's stated that sorcerers live as long as they "need to," although notably even after the plot has been completely resolved, they show no sign of starting to die off. (For reference, the oldest sorcerer is over seven thousand years old at this point, and isn't much younger than human civilization.)
    • From the same series, witches (who use magical powers based on manipulating nature spirits, as opposed to sorcerers, whose powers come from within themselves) live quite a bit longer than normals, though not nearly as long as sorcerers.
  • Wizards in Fable Haven live for millennia, probably due to the fact that they were once immortal dragons that took permanent human form in order to increase their magical abilities drastically. Oh, and witches(different) seem to live a while, for some reason.
  • In The Wheel of Time:
    • Women who can channel the One Power age more slowly the more powerful they are and can live for centuries. The age cap for modern Aes Sedai is about 300 years, though the Oath Rod on which they swear their binding vows is revealed to reduce the lifespan drastically: a channeler from Seanchan is still spry at over 400.
    • Inverted in the present day for male channelers, thanks to the Dark One's taint on the male side of the One Power destroying their bodies and minds early in adulthood, though it was played straight before the Taint and goes back to normal after Rand cleanses the One Power of the Dark One's influence.
  • Mages in the Heralds of Valdemar series, especially the Tayledras and others who work with node magic, tend to be preserved at late middle age some years beyond the average lifespan. The flip side is that when they do reach the end of their life, they burn out and die in a matter of days or weeks.
  • In Sergey Lukyanenko's Night Watch series:
    • The Others (mages secretly living among humans) stop aging soon after consciously using magic for the first time. Children still tend to age to maturity at a normal enough rate, but if you're old and not initiated until say 70, good luck with being 70 for a very long time (even though magic can make that be a very healthy 70). A few uninitiated Others refuse to undergo initiation and live out the rest of their lives as normal humans.
    • Several novels mention that it works different for witches, who are Closer to Earth and, thus, can't completely stop their aging process. They can sustain themselves indefinitely through magic, but taking magic away drops the mask, and they end up looking like old hags and will, eventually, die if magic is held off for too long. One witch is so old that removing magic from her is likely to cause her to crumble to dust. Naturally, magic makes her look like a young hottie.
  • Wizards and sorceresses in the Witcher series can live for hundreds of years, and the oldest living wizard in the Saga is about five hundred. Season of Storms reveals this is thanks to a certain magical potion.
  • In Robin McKinley's Sunshine, the titular character has always thought of this trope as wish fulfillment. She learns from a retired professional magic handler that while most ordinary magic handlers won't notice much difference, those who are powerful and steep themselves in magic can live to be very old indeed. This is not a cheerful thought, given that The End of the World as We Know It is predicted within the next century.
  • In the Inheritance Cycle Dragon Riders live much longer than normal humans, and the witch Angela also mentions being "much older than she looks".
  • Happens in Discworld. Barring fatal accidents (or less commonly "accidents"), most mages live well past their nineties, even despite their horrible Big Eater habits — though it's Age Without Youth and feels even longer. Windle Poons dies at 130 years of age and spent half his life infirm.
  • Harry Potter:
    • Magical characters seem to naturally have a longer lifespan than average. Dumbledore is the picture of good health despite being 110 during the events of Harry Potter and the Philosopher's Stone, and there are several living characters that are a generation older than him — Bathilda Bagshot and Griselda Marchbanks to name but two. It has been mentioned that the wizard life expectancy was about 137 and 3/4, and the oldest known died at 755.
    • Nicolas Flamel, the wizard responsible for creating the Philosopher's Stone itself, is said to be 664 in the first book — though this is explicitly due to the immortality serum the Philosopher's Stone generates. Plus, this was stated in a book that Hermione got out the library, so it is very likely that he was even older since we do not know the book's publication date. It's implied that without the Stone, Flamel and his wife Perenelle won't live for very long. As Dumbledore put it, they have just enough serum to put their affairs in order before "the next great adventure".
    • Hagrid is well into his 60s by the time the books take place, though he doesn't look it. Having both wizard and giant ancestry gives him an extended lifespan even by ordinary wizard standards.
    • Word of God says that wizards can live twice as long as Muggles, though apparently this isn't always the case — most of the Black family seem to have died long before their 100th birthday (probably due to all that inbreeding).
    • Gellert Grindelwald manages to outlive Dumbledore by a year, before Tom "Uses Avada Kedavra on EVERYTHING" Riddle comes calling. And this was while he's imprisoned in the top floor of the prison he had used to house his opponents. Admittedly, he would have been 60-something by the time he was thrown in there, but still.
    • Armando Dippet, Dumbledore's predecessor, was in his 300s when he died, according to Word of God.
    • The big irony of all this is that Voldemort, the series' resident Immortality Seeker, ends up dying in his early seventies. He could have lived decades more if he hadn't messed around with Horcruxes and world domination.
  • The Lord of the Rings:
    • Justified with the "wizards", who are explained to be divine beings on the level of low-ranking Biblical angels.
    • Also justified with the nine sorcerer-kings who became the Nazgûl, as the Rings which gave them their powers also anchored their souls to the mortal world. Unfortunately for them, this had the ultimate side-effect of turning them into soulless, undead horrors after a few centuries.
  • In the Young Wizards series:
    • Inverted by default. Wizardry is a high-risk occupation, since being a wizard makes you a personal enemy of the Lone Power. And as you get better at magic, the riskier the jobs get, and all the while the Big Bad keeps getting more and more pissed off at you. Cast from Hit Points and Cast from Lifespan are also viable ways of tapping into extra power in a pinch, such as once incident where a main character uses a shield spell that uses up a year of her lifespan for every hit it takes.
    • Played straight for magic users who join the Lone Power, as it invented death in the first place, jealously protects it, and makes sure anything a natural lifespan can be traded in for... is very ugly indeed. Although there have been hints that the few wizards the Lone Power merely likes (they oppose it, but make useful tools) do tend to live long and stress-free lives - because they never confront it when it wants to win.
  • Inverted in CS Friedman's Magister Trilogy, where "ordinary" magic-users (witches) have drastically shortened life-spans because their magic slowly eats them up. Also played straight with the titular Magisters, who have learned how to latch on to the souls of others and use them as an alternate source of power, which has the side-effect of rendering them functionally immortal.
  • In the Dragonriders of Pern series, dragonriders can live well past 100 during an Interval (a minor character lived to 130 and was at most slowing down). During a Pass, however, the constant combat against Thread tends to give them shorter lifespans.
  • In Robin Jarvis' Deptford Mice books, the magic-wielding monarchs known as Starwives are given much longer lifespans than ordinary creatures. For example, one of them reigned for nearly three hundred years.
  • The Thousanders in Anathem are implied to be able to hold their long lives steady via manipulating worldtracks despite living near piles of radioactive nuclear waste.
  • Star Wars Legends states that Jedi tend to age more slowly than normal folk.
    • Knights of the Old Republic lampshades it when someone remarks that the Exile doesn't look a day older than s/he did during the Mandalorian Wars a decade earlier. By contrast, most Sith seem to burn out faster, but are still able to extend their life past what it ought to be using the Dark Side, to the point where they're almost zombies, Freedon Naad and Darth Sion being great examples.
    • The dark side version of this is displayed in Darth Xedrix, a respected Sith Lord likely well over a hundred years old. Though he tries to convince everyone that he is every bit as powerful as in his youth, when he is actually forced to fight he quickly reveals himself as a frail and powerless old man once he overexerts himself.
    • Human ages in Legends vary Depending on the Author; in Timothy Zahn's works a governor can be forty and considered young, and sixty is middle aged, perhaps because they have better medical technology in the Galaxy Far Far Away. At least one later-set book states that Han should have until he's about a hundred twenty before his faculties start to fail, though other books regard human ages with more Earth-standard eyes. However, a Force-Sensitive woman in The Courtship of Princess Leia is stated to be three hundred years old. According to the wiki, Tales of the Jedi has an example of a Force-Sensitive human living to eight hundred.
  • In German author Michael Peinkofer's Orks and Wizards series, mages are usually elves, but the only human mage also lives at least a thousand years without any explanation. On the other hand, his specialty is time magic, so maybe he's just lucky.
  • Sufficiently powerful sorcerers in the The Riftwar Cycle can live for several normal lifetimes; many evil ones use Black Magic on top of this to try for genuine immortality.
  • In The Cosmere setting by Brandon Sanderson:
    • Both the Elantrians and the Dakhor monks from Elantris have longer-than-natural lifespans, though how long precisely is never said.
    • In Mistborn, the Lord Ruler is functionally immortal and his Steel Inquisitor servants are longer lived than normal humans. The Lord Ruler is revealed to be combining two forms of magic to violate Equivalent Exchange and stockpile his youth and health, while his Inquisitors might be granted a lesser version through Blood Magic.
    • In Warbreaker Awakeners have longer lives than normals and are resistant to disease. The most powerful are completely ageless and have perfect health.
  • In Janny Wurt's Wars of Light and Shadow:
    • The Fellowship of Seven are over ten thousand years old. Their apprentices are also capable of avoiding aging.
    • The Koriathain process can only add up to 500 years to a person's lifespan and is only reserved for important members, which becomes convenient when one of them falls in love with the protagonist, who just happened to drink from a fountain that gives one an additional five hundred (strife-filled) years of life.
  • Inverted by chaos mages in ''The Saga Of Recluce'—unless a mage is extremely careful with chaos energy, it will degrade their bodies more quickly than normal, leading them to age and die sooner than non-mages (unless they Body Surf out, as some eventually learn to do; their new bodies go even faster). Order mages, on the other hand, do tend to live longer. The few mages who understand both have a technique to stop aging entirely, so long as they don't screw around with pure chaos.
  • Schmendrick in The Last Unicorn is temporarily immortal partially due to incompetence. His teacher decides there is no way he can reach his proper potential with a normal life span, since his talent for screwing up is even more powerful than his aptitude for magic. He's too potentially powerful to just let let him pass on unfulfilled, so he gives him immortality with a clause: if he ever figures out how to cast spells properly, he will be mortal again. Schmendrick wants to be a magician so bad, he regards his immortality as nothing more than proof of his failure.
  • In Lynn Flewelling's Nightrunner series (and by extension the Tamir Triad which occurs in the same universe) wizards can potentially live up to 400 years old. Mainly due to the (human) wizards of this world being genetic throw-backs to inter-breeding with the Aurenfaie (Elves, essentially), from whom they inherit the long lifespan and magical abilities.
  • Wild Wizards at least in David Weber's War God series. Wencit of Rum wasn't precisely young during the Fall of Kontovarr and is showing no signs of slowing down over a millenia later. The same 'magic field' that gives Wencit his power is also responsible for the Hradani living twice as long as humans and the immortality of the elves is explicitly linked to magic since they used to be a human strain of spellcasters with a specific natural gift rather than a learned ability.
  • In Dragon Wing, the first book of The Death Gate Cycle, Hugh the Hand remarks to King Stephen's court wizard how young he looks. He responds "wars and kingship age a man; magic does not." Further reinforced by the Sartan and Patryns, both Witch Species who can live for centuries.
  • Seems to be the case in Rivers of London, with last english wizard being hundred years old. This appears to be a unique or at least recent phenomenon, however: he began aging in reverse sometime in the 1970s, and he's as mystified by it as anyone else. Other wizards did not have this trait.
  • In the Deverry Cycle, Nevyn the wizard lived over 400 years... but he was fate's plaything and that's not normal. One of his rivals, an Old Master, lived to over 200 due to extending his life with (Dark) magic. Typically wizards don't seem to live longer though; only really skilled wizards master the art of living long, and Light dweomermasters aren't afraid of death because they know they'll reincarnate.
  • Downplayed in The Elenium: the Archmages Sephrenia and Zalasta are centuries old and the Delphae may live even longer, although the Magic Knights of the Church have normal lifespans. However, Religion Is Magic and Magic is Religion, so those powerful and long-lived mages are the rare few that have gained the personal attention of a deity.
  • The Druids in Terry Brooks' Shannara series discovered a magical technique called the Druid-sleep that allowed them to live much longer than normal men, with the price that they had to spend much of that time inert, in a suspended state between life and death. The plot of the first book, The Sword of Shannara, was touched off by the efforts of one Druid, Brona, to find a better way of extending their lifespans; he failed. Simultaneously inverted, as Allanon reveals to Wil at the end of the second book, Elfstones of Shannara, that all the magic he used in the war against the demons had physically aged him many years in the space of a few weeks, with his previously entirely black hair having turned all white.
  • In Wody Głębokie Jak Niebo the more powerful wizard is, the longer he will live. Sever who is one of the strongest mages in the book rules for over two hundred year and dies only because he himself wants to die. If a wizard starts getting ill it means that his power is decreasing. Some mages drink blood of their offspring to refresh their magic and prolong their own life.
  • In the Chronicles of Thomas Covenant, certain branches of magic serve to prolong the lives of their practitioners. In particular, this is seen with the Lords (the Old Lords could and did live for centuries; the New Lords, who are less powerful, are still fairly long lived, with Lord Mhoram being about eighty by the third book and looking around half that), Kasreyn of the Gyre (who, though not truly immortal, prolonged his life with Black Magic and a Deal with the Devil) and the Insequent (who are even more long-lived than the Old Lords, though exactly how long they live isn't clear), but even relatively weak elemental magic-users like gravelingases and hirebrands live longer-than-normal lives. Inverted with Drool Rockworm, whose magic visibly aged him (owing in part to the malignant nature of the powers he was trying to harness, and in part to his own ineptitude), and it's uncertain if the strange magic of the ur-viles and waynhim can produce extended life, as such creatures don't die of natural causes anyway.
  • In the Iron Druid Chronicles Druids have insanely strong regenerative powers when their bare skin touches earth. They are still subject to old age but they can heal any injuries or diseases which makes them long lived. The contrast between their lifespans and those of ordinary people must have been even greater 21 centuries ago when the Druids were wiped out by the Romans. Atticus has managed to become immortal by combining his druidic regeneration powers with a special rejuvenation potion that subverts the aging process.
  • True in Nick Perumov's books set in the Consistent multiverse. Local mages of various worlds, who may be powerful for their home settings but aren't as significant in the multiverse as whole, have lesser longevity: the archmage Seges of Diamond Sword, Wooden Sword is fairly within human age limits, something around 80, however she's a stunning beauty and not an old crone. The world-travelling mages, such as Clara Hummel and Ignacius Cooper, more powerful than local hicks, have greater longevity still; Clara is several centuries old, Ignacius even older. The Witch Species known as the True Mages, the most powerful of the lot, are The Ageless.
  • In The Lost Years of Merlin, wizards can live a thousand years or more. Interestingly, their non-magical descendants(wizardry often skips a generation, as is mentioned many times, seen in how both Merlin's grandfather and grandson possessed powers, but not his father or son) can too, since in the Sequel Series, The Great Tree Of Avalon, we find out that Merlin's son died in a fight when he was over 900. It has also been seen the wizard's blood has healing properties, and grants long life to those it is transfused into.
  • Daybreak on Hyperion has mages routinely living to two centuries barring illness or injury. Samarans lives a comparable time and it is suspected this is because they are inherently magical to some degree. Dhampire's may live even longer, or at least enjoy an extended period of youth.
  • In The Beyonders wizards could live for thousands of years, even minor Edomic practioners such as the Oracle's acolytes could learn techniques to slow aging.
  • Schooled In Magic: Wizards appear to live about two or three times longer than non-magical people. It is suggested that this is due to their power (most likely caused by spells) and so the more powerful wizards live longer than less powerful ones.
  • His Dark Materials: The witches age far more slowly than humans with Serafina about 300 years old but looks about 30 while the oldest can get over 1,000 years old. This actually can be a problem as they must mate with normal men (only women can be witches) and if they fall for the man, they have to live with watching him grow old while the witch barely ages. The same with having a son, who will have only a normal lifespan.
  • As warriors and magi in Coiling Dragon increase in rank, their lifetime extends from the normal 120-130 years to up to 500 years. To live longer than that, one needs to become a Saint.
  • Sorcerers in Tigana are noted to be long-lived (much to the displeasure of the people of the Peninsula of the Palm, most of whom are subjugated to one of two sorcerer-kings who won't even have the decency to die in a reasonable span). One sorcerer, King Brandin, is in his sixties, looks like he's in his forties, and fully expects to still be alive and hale after another sixty years, though his upper limit for aging isn't specified.
  • Implied in Skin Hunger, though the long life is the result of a magic spell, not something all witches and wizards have.
  • Wizards in Off To Be The Wizard are able to use their reality-warping computer code to freeze their ages indefinitely. Usually at 23.
  • Accomplished village sorcerers live until about 200 in the Commonweal. If you're any better than that, you have to become immortal, otherwise people are at risk for wizard dementia

    Live Action TV 
  • On Bewitched, witches and warlocks have extremely long lifespans, possibly thousands of years. However, they are technically a distinct species from regular humans, even though they can interbreed.
  • Linoge in Storm of the Century says he "only" has a century or so left to live, which is why he shows up on Little Tall Island to select an apprentice and heir from the town's children (whom he says will also live as long as he did). It's implied he appears in The Bible as the demon Legion, which would make him at least 2,000 years old.

    Tabletop Games 
  • In Warhammer 40,000:
    • Zig-zagged with psykers: the power of the Warp can keep them young and healthy for hundreds of years, or burn them to ash within hours, or mutate them into horrible creatures, or grant them Age Without Youth, or turn them into a planet-dooming Hellgate, or just leave them to live a normal lifespan with the added ability to set people on fire. It varies as the power of sheer unreality tends to do.
    • In general, it seems to be a rule that races with psychic ability live longer. The Tau have almost no warp presence, and live 40 years. Humans have some warp presence, varying from person to person, and live hundreds. Eldar, the standard psychic powers race, can live to be over 1,000 (with specialized fortune-tellers living far longer, one even managing to stay alive for over 10,000 years). The two races most connected to the warp, the Orks and Chaos proper, are both effectively The Ageless. The rules are muddied by extensive life-prolonging technologies — rumoured to be fuelled with the lives of children, mind.
  • In Deadlands:
    • All three of the "core" openly magical Arcane Backgrounds have some way to reduce the effects of aging. Hucksters get a year of their life added in the here-and-now (unless they suffer a Critical Failure) while the Blessed and Shamans have ways to greatly reduce the rate at which they age.
    • Mad Scientists, on the other hand, lack a method to slow aging, but can opt to go transhuman instead, like Darius Helstromme did. In the nineteenth century, "transhuman" equals "reanimated zombie brain in a jar in a clanky steam robot body".
  • In the Classic and New World of Darkness:
    • Mage: The Awakening has many life-extending options. The Life Arcanum can maintain perfect health and enhance the body's performance, with more advanced levels increasing the user's lifespan by 30 to 130 years and even suspending aging entirely for short periods. Mages with mastery of Death magic can steal the lifespan of others, and mages with mastery of both Life and Death can Body Surf — though at the cost of tremendous Immortality Immorality, unless they're targeting non-sapient victims like golems or homunculi.
    • The changelings of Changeling: The Lost get longer lives as their Wyrd rises and they become more closely linked to Fate — which has the side effect of making them addicted to Glamour, vulnerable to the Wyrd's fairy-tale logic, and, worst of all, much more interesting to the True Fae.
    • In Mage: The Ascension, Life magic works much as in Awakening. There is also an option to select "Unaging" as a merit when creating a Mage, which gives eternal youth. This merit is quite inexpensive, because very few mages live to die of old age anyway.
  • Exalted live much longer than mortal humans do, assuming nothing manages to kill them. On top of that, most kinds (except Sidereals, who have a preset death date Because Destiny Says So) can extend their lifespan even further through various kinds of magic.
    • Solars and Lunars: apparently average around 2,000-3,000 years, though use of various Charms and treatments can push it much higher; Solars can theoretically hit 10,000 years.
    • Sidereals: depends on when their Exaltation is due to move to a new host, but generally at least 3,000 years. One has been known to last 5,000.
    • Terrestrials: 200-500 years, those with good Breeding tend to live longer than those without.
    • Abyssals and Alchemicals: functionally immortal, as they are essentially Undead and Golems, respectively.
    • Infernals: depends on Essence, going from 150 years at lowest to 2500+ years at highest. However, they can gain apotheosis — and immortality — before age becomes an issue.
  • The immortal elves in Shadowrun are all stupendously powerful magicians, but the causality goes the other way around: they're that good because they've had thousands of years of practice, and because they know techniques from the previous magical age that everyone else hasn't (re)discovered yet.
  • Planeswalkers in Magic: The Gathering used to be able to live indefinitely, and post-nerfing they still live for a very long time. Even wizards who aren't planeswalkers can extend their lifespans by drinking water from an area where time passes more slowly.
  • In Dungeons & Dragons:
    • Wizards in older editions can craft potions that made them live longer. It took so long to reach that level of expertise that most wizards got old before they could brew these. And of course, if you messed up, you took back all the years delayed by the potion... Wizards never seemed to live longer just due to being magic though.
      • Warranted a lot of powerful spells, including the ones required to make magical items above +2 quality, literally drained your lifespan by a percentage. Resurrection (5% from caster and prevents spell-casting for a week), Restoration (2% from caster AND target), Wish (8% from caster, 3% for limited wish), Permanency (8% from Caster) Haste (1% to targets), Finger of Death (A chance of 4% from caster on a failed save vs death) as a few examples.
    • In some editions Druids gain the "Timeless Body" class feature at higher levels; in 3rd, they simply don't lose ability points for aging and still died at the normal age; in 5th, their aging slows by a factor of 10.
    • in 5th edition, Oath of the Ancients Paladins, upon reaching a high enough level, outright stop aging and are unable to me aged magically.
  • Justified in Ars Magica by a longevity ritual that any Hermetic mage can design. Mages can eventually get too old for the ritual to work, but most get partway through their second century before accumulating enough residual magic that Wizard's Twilight permanently glitches them out of reality.
  • In Pathfinder, wizards and alchemists can choose to become The Ageless once they reach the highest level.

    Video Games 
  • Aeons from Threads of Fate could live much longer than a regular muggle and wizard, due to their magical artifacts known as [relics] but, even though most lived for over 1000 years (an example is Fancy Mel), they were not immortal, so they tried to evade death as much as possible. Also, one of Valen's apprentices, was skilled enough to imitate a Valen Doll to perfection, however he had a soap opera disease, and even though he was taught by the in-game greatest sorcerer of the world, he still died prematurely.
  • Zig-zagged in Warcraft:
    • Some powerful mages have hugely extended lifespans, though magic use can also accelerate aging. Medivh is centuries old, and his mother Aegwynn is young (and fertile) after millennia; though she looks her age after sacrificing her youth-sustaining magic, Medivh later restores her with his power as Guardian of Tirisfal. The fallibility of the magic is mentioned as being a risk.
    • There's also Meryl Felstorm (formerly Winterstorm) from the expanded universe, who used his magic to become one of The Undead separate of the Scourge's plague that created the Forsaken. It's explained the only reason he hasn't crumbled to dust is because of the sheer power of his magic.
    • Fel Magic comes with a guarantees of an endless natural lifespan, but because Fel is naturally corrupting, someone who's lived past their first century will most likely be a shriveled husk with twenty different deformities that reveal them to the world.
  • Wizards in the Zork series display this thanks to the unashamedly named Long Life Spell. Semi-subverted in Zork: Grand Inquisitor where a wizard becomes suicidal but is unable to die because of casting this spell on himself.
  • In Fire Emblem 7 the only 2 heroes from the Scouring that are left alive, nigh a millennium later, are the spell casters.
  • Archmages in Bungie's Myth series of Real-Time Strategy games are known to live for very long times. Alric, a heroic archmage from the first game, was still alive and healthy enough to stride the battlefield in armor during the second game that takes place sixty years later. Even more than this, the Fallen Lords of the title, are even older, having been heroes from a millennium ago that have undergone an inverse HeelĖFace Turn due to a cosmic system of cyclic fate (though they may be reincarnations rather than long-lived individuals.) Bungie has stated in interviews that some of the most powerful wizards in the Myth universe simply cannot be Killed Off for Real, as one could chop them up, burn their bodies, mix the ashes with salt, and drag them to the four corners of the world, but if someone put them all back together again they would simply reanimate. Indeed, after beheading the Big Bad in the second-to-last mission in Myth: The Fallen Lords, you must then use the next mission to carry his head (still alive and taunting you) to a Bottomless Pit and thow it in, thus preventing its retreval and restoration.
  • Played straight in Arcanum: Of Steamworks & Magick Obscura, where elves, the most magically inclined race, have the longest lifespans, and humans who practise magic tend to live slightly longer than technologists. Elves who actively practice magic live even longer and can apparently watch an entire millennium pass by. Also subverted, since orcs and halflings, who were created by magical mutation, have shorter lifespans than their non-magical cousins, the humans and gnomes respectively.
  • In The Elder Scrolls:
    • Throughout the series, the Altmer (High Elves) are stated to be the most magically inclined race in Tamriel and are also the most naturally Long-Lived out of the already long-lived Mer races. Living for several centuries is fairly average for them, while extreme examples have lived for thousands of years.
    • In Morrowind, all of the Great House Telvanni councilors are implied to be extremely old by way of magic. Special mention Divayth Fyr, who at around age 4000, is said to be one of the oldest non-divine beings in Tamriel.
    • In Skyrim, the headmaster of the Mages College in Winterhold promises that the lessons you learn at the college will last a lifetime... or possibly several, if you prove particularly talented. Indeed, the Telvanni mage Neloth from Morrowind makes an appearance; even younger and sprier than he was 206 years before.
  • Usually the case in Dominions, where most mages start out older than usual and plenty live longer or never die. An exception are fire mages, who lose maximum age with more power.
  • Mages in Dragon Age can pull this off if they are willing to use Blood Magic. Zathrian and Avernus are the primary examples.
  • It's not directly addressed in as story-light a series as Super Mario Bros., but Kamek, Bowser's Magikoopa retainer and Dragon, raised Bowser from childhood and looks no visibly older now than he did back then (and is much more direct a fighter now than in the past, to boot).
  • Puyo Puyo briefly touches upon this by some small talk between Ms. Accord and Popoi. The two mention that everyone has access to (and been using) anti-aging magic, meaning that anyone could be many years older than they really are. In a case before this, Schezo's been around for at least 180 years and looks no older than 18 or so.
  • Implied for Laharl's mom in Disgaea Dimension 2. We never get her exact age, but there is a 376 year difference between Laharl and Sicily.
  • Intentionally averted via Word of God in Final Fantasy VIII in order to joss a fan theory that Rinoa ends up becoming Ultimecia centuries later.
  • Necromancers in Dwarf Fortress stop aging as soon as they cast the spell that turns them into necromancers. The transformation also makes them Perpetual Motion Monsters who don't need food, water, or sleep, but prevents them from developing their Attributes any further.
  • Vaguely implied in The Legend of Zelda: Breath of the Wild. When Zelda is finally freed from Calamity Ganon's grasp after a century of keeping him a Sealed Evil in a Duel, she looks no older than she did when she was first Swallowed Whole by him, and unlike Link wasn't in a Healing Vat that otherwise would have kept her in physical stasis. The implication is that the same Royalty Super Power that allowed her to keep Ganon from destroying Hyrule also kept her from aging.

    Web Comics 
  • In Code Name: Hunter, in Astoria, Mages can live up to two hundred, peasants, thirty. Gadel is surprised it's different elsewhere.
  • Inverted and Played With in Sorcery 101: sorcery takes a toll on one's body, meaning practitioners often have heart attacks at a fairly young age (though other kinds of magic work differently). As such, many people, including the protagonist, only start learning sorcery when they already have another means of immortality/preternaturally long life.
  • In Zebra Girl it's stated that Wizards age more slowly the more magic they know - those who master it are nearly immortal. Plus they can occasionally "pull a Gandalf" to come Back from the Dead in the right circumstances.
  • In Evon the titular character is 18, but looks a little younger. While the Cabal (those who will admit their ages) ranges in age from 100 to over 700.
  • Inverted for the trolls of Homestuck: the lower a troll's rank on the hemospectrum, the shorter their lifespan and the more likely they are to manifest Psychic Powers.
  • In Daughter of the Lilies, wizards — unlike normal mages — gain a lifespan several times longer than is normal. Their gifts are strongly implied to be provided by the setting's Crystal Dragon Jesus.

    Web Original 
  • Zig-Zagged in Suburban Knights. It turns out that magic is actually Cast from Lifespan, so using magic will actually shorten your life. However, we then learn that Malachite has lived for millennia because he has magic, but simply hasn't used it for a long time. So it extends your life, but only shortens it if you use it to excess. He's after the Hand of Malachite because it contains a gem that will allow him to use magic without the costs, and extend his lifetime indefinitely because of it.
  • Elementals in Phaeton start of aging much faster than humans, then around adolecence at the same rate as humans, before finally aging much more slowly, this aging process is both physical and mental.
  • In Void Domain, mages will tend to live longer if they are not killed. Not due to the ability to use magic, simply because there are ways of extending life by using magic and potions.

    Western Animation 


http://tvtropes.org/pmwiki/pmwiki.php/Main/WizardsLiveLonger