History Main / WizardsLiveLonger

4th Feb '17 11:55:28 AM Dephlogisticate
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** in 5th edition, Oath of the Ancients Paladins, upon reaching a high enough level, outright stop aging and are unable to me aged magically.
30th Jan '17 5:45:10 PM intastiel
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* Channelers in ''Literature/TheWheelOfTime'' age more slowly the more powerful they are and can live for centuries. The age cap for modern Aes Sedai is about 300 years, though [[spoiler:the Oath Rod on which they swear their binding vows is revealed to reduce the lifespan drastically: a channeler from Seanchan is still spry at over 400]]. Inverted in the present day for male channelers, thanks to the Dark One's taint on the male side of the One Power destroying their bodies and minds early in adulthood, though it was played straight before the Taint and [[spoiler:after Rand cleanses it]].

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* Channelers in ''Literature/TheWheelOfTime'' In ''Literature/TheWheelOfTime'':
** Women who can channel the One Power
age more slowly the more powerful they are and can live for centuries. The age cap for modern Aes Sedai is about 300 years, though [[spoiler:the Oath Rod on which they swear their binding vows is revealed to reduce the lifespan drastically: a channeler from Seanchan is still spry at over 400]].
**
Inverted in the present day for male channelers, thanks to the Dark One's taint on the male side of the One Power destroying their bodies and minds early in adulthood, though it was played straight before the Taint and [[spoiler:after [[spoiler:goes back to normal after Rand cleanses it]].the One Power of the Dark One's influence]].



* In ''TabletopGame/{{Deadlands}}:
** ''All three of the "core" [[TheMasquerade openly magical]] [[FunctionalMagic Arcane Backgrounds]] have some way to reduce the effects of aging. [[BlackMagic Hucksters]] get a year of their life added in the here-and-now (unless they suffer a CriticalFailure) while [[ReligionIsMagic the Blessed]] and [[MagicalNativeAmerican Shamans]] have ways to greatly reduce the rate at which they age.

to:

* In ''TabletopGame/{{Deadlands}}:
''TabletopGame/{{Deadlands}}'':
** ''All All three of the "core" [[TheMasquerade openly magical]] [[FunctionalMagic Arcane Backgrounds]] have some way to reduce the effects of aging. [[BlackMagic Hucksters]] get a year of their life added in the here-and-now (unless they suffer a CriticalFailure) while [[ReligionIsMagic the Blessed]] and [[MagicalNativeAmerican Shamans]] have ways to greatly reduce the rate at which they age.
16th Jan '17 11:16:16 AM intastiel
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* [[TheNecromancer Necromancers]] in ''VideoGame/DwarfFortress'' stop aging as soon as they cast the spell that turns them into necromancers.

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* [[TheNecromancer Necromancers]] in ''VideoGame/DwarfFortress'' stop aging as soon as they cast the spell that turns them into necromancers. The transformation also makes them {{Perpetual Motion Monster}}s who don't need food, water, or sleep, but prevents them from developing their Attributes any further.
11th Jan '17 12:16:59 PM intastiel
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* The Others (mages [[TheMasquerade secretly living among]] humans) in SergeyLukyanenko's ''Literature/NightWatch'' series stop aging soon after their Initiation, that is, consciously using magic for the first time.
** Children will still tend to age to maturity at a normal enough rate, but if you're old and not initiated until say 70, good luck with being 70 for a very long time. (Even though magic can make that be a very healthy 70...)
** A few uninitiated Others refuse to undergo initiation and live out the rest of their lives as normal humans.

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* The Others (mages [[TheMasquerade secretly living among]] humans) in In SergeyLukyanenko's ''Literature/NightWatch'' series series:
** The Others (mages [[TheMasquerade secretly living among]] humans)
stop aging soon after their Initiation, that is, consciously using magic for the first time.
**
time. Children will still tend to age to maturity at a normal enough rate, but if you're old and not initiated until say 70, good luck with being 70 for a very long time. (Even time (even though magic can make that be a very healthy 70...)
**
70). A few uninitiated Others [[WhoWantsToLiveForever refuse to undergo initiation initiation]] and live out the rest of their lives as normal humans.



* Inverted in the ''Literature/YoungWizards'' series. Wizardry is a high-risk occupation, since being a wizard makes you a personal enemy of the [[BigBad Lone Power]]. And as you get better at magic, the riskier the jobs get, and all the while the BigBad keeps getting more and more pissed off at you. CastFromHitPoints and CastFromLifespan are also viable ways of tapping into extra power in a pinch, such as once incident where a main character uses a shield spell that uses up a year of her lifespan for every hit it takes.

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* Inverted in In the ''Literature/YoungWizards'' series. series:
** Inverted by default.
Wizardry is a high-risk occupation, since being a wizard makes you a personal enemy of the [[BigBad Lone Power]]. And as you get better at magic, the riskier the jobs get, and all the while the BigBad keeps getting more and more pissed off at you. CastFromHitPoints and CastFromLifespan are also viable ways of tapping into extra power in a pinch, such as once incident where a main character uses a shield spell that uses up a year of her lifespan for every hit it takes.



* Downplayed in ''Literature/TheElenium'': {{the Archmage}}s Sephrenia and Zalasta are centuries old and the Delphae may live even longer, although the MagicKnights of the Church have normal lifespans. However, ReligionIsMagic and Magic is Religion, so those powerful and long-lived mages are the rare few that have gained the personal attention of a deity.

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* Downplayed in ''Literature/TheElenium'': {{the Archmage}}s Sephrenia and Zalasta are centuries old and the Delphae may live even longer, although the MagicKnights {{Magic Knight}s of the Church have normal lifespans. However, ReligionIsMagic and Magic is Religion, so those powerful and long-lived mages are the rare few that have gained the personal attention of a deity.
11th Jan '17 12:11:02 PM intastiel
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* When Joey duels Yugi in the Duelist Kingdom arc of ''Anime/YuGiOh'', he uses his Time Wizard to make Yugi's Dark Magician 1000 years older. Not only does this fail to kill the Dark Magician, it ends up transforming him into the more powerful Dark Sage because the magician simply spent those thousand years studying and training.
** This mechanism is imitated in [[TabletopGame/YuGiOh the card game]], but it only works if the controller of the Dark Magician uses Time Wizard and only if they call the coin toss correctly.

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* When Joey duels Yugi in the Duelist Kingdom arc of ''Anime/YuGiOh'', he uses his Time Wizard to make Yugi's Dark Magician 1000 years older. Not only does this fail to kill the Dark Magician, it ends up transforming him into the more powerful Dark Sage because the magician simply spent those thousand years studying and training.
**
training. This mechanism is imitated in [[TabletopGame/YuGiOh the card game]], but it only works if the controller of the Dark Magician uses Time Wizard and only if they call the coin toss correctly.



* ''Literature/{{Belgariad}}'':

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* ''Literature/{{Belgariad}}'':''Literature/TheBelgariad'':



* Channelers in ''Literature/TheWheelOfTime'' live for hundreds of years because use of magic causes "slowing" (slowed aging), with the effect supposedly larger in stronger channelers (the age cap for present Aes Sedai is about 300 years). In later books it is discovered that [[spoiler:the Oath Rod actually ''drastically'' reduces one's lifespans; non-Aes Sedai channelers live ''much'' longer]].
** Averted, however, for male channelers, who quickly degenerate mentally and physically due to the taint on the male half of the One Power. Rand, the Dragon Reborn, is in his early twenties, and most inborn channelers (that is, those whose power comes on unbidden rather than needing to be taught) are of a similar age or younger. Rand is very interested when he meets Mazrim Taim, who he guesses to be in his mid thirties and still not insane. Neither of those things might be correct however.
*** Having said that, after [[spoiler: the Saidin is cleansed of the taint]], things might change.

to:

* Channelers in ''Literature/TheWheelOfTime'' age more slowly the more powerful they are and can live for hundreds of years because use of magic causes "slowing" (slowed aging), with the effect supposedly larger in stronger channelers (the centuries. The age cap for present modern Aes Sedai is about 300 years). In later books it is discovered that years, though [[spoiler:the Oath Rod actually ''drastically'' reduces one's lifespans; non-Aes Sedai channelers live ''much'' longer]].
** Averted, however,
on which they swear their binding vows is revealed to reduce the lifespan drastically: a channeler from Seanchan is still spry at over 400]]. Inverted in the present day for male channelers, who quickly degenerate mentally and physically due thanks to the Dark One's taint on the male half side of the One Power. Rand, the Dragon Reborn, is in his Power destroying their bodies and minds early twenties, in adulthood, though it was played straight before the Taint and most inborn channelers (that is, those whose power comes on unbidden rather than needing to be taught) are of a similar age or younger. [[spoiler:after Rand is very interested when he meets Mazrim Taim, who he guesses to be in his mid thirties and still not insane. Neither of those things might be correct however.
*** Having said that, after [[spoiler: the Saidin is cleansed of the taint]], things might change.
cleanses it]].



* Happens in ''Literature/{{Discworld}}''. Barring fatal accidents (or less commonly "accidents"), most mages live well past their nineties, even despite their horrible BigEater habits.
** Windle Poons died of old age at 130 years old and even spent a few days after that as a zombie.
*** Unlike most examples here they age at the same rate as normal people, thus having the same amount of youth and a lot more of being very old. Poons had been infirm with age half his life. Hence the footnote in ''Discworld/MovingPictures'' noting that wizards live a long time ... [[BlessedWithSuck and it feels even longer]].

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* Happens in ''Literature/{{Discworld}}''. Barring fatal accidents (or less commonly "accidents"), most mages live well past their nineties, even despite their horrible BigEater habits.
** Windle Poons died of old age at 130 years old
habits -- though it's AgeWithoutYouth and even spent a few days after that as a zombie.
*** Unlike most examples here they age at the same rate as normal people, thus having the same amount of youth and a lot more of being very old. Poons had been infirm with age half his life. Hence the footnote in ''Discworld/MovingPictures'' noting that wizards live a long time ...
[[BlessedWithSuck and it feels even longer]].longer]]. Windle Poons dies at 130 years of age and spent half his life infirm.



* Both the Elantrians and the Dakhor monks from ''Literature/{{Elantris}}'' have longer-than-natural lifespans, though ''how'' long precisely is never said.
** From the same author: the Steel Inquisitors in ''[[Literature/MistbornTheOriginalTrilogy Mistborn]]'' are longer lived than normal humans, though other forms of magic user (including the eponymous Mistborn) are not.
** In ''Literature/{{Warbreaker}}'' Awakeners have longer lives than normals and are resistant to disease. The most powerful are completely ageless and immune.
* The Fellowship of Seven in Janny Wurt's ''WarsOfLightAndShadow'' are over ten thousand years old. Their apprentices are also capable of avoiding aging, as are the Koriathain.
** The Koriathain process can only add up to 500 years to a person's lifespan and is only reserved for important members, which becomes convenient when one of them [[StarCrossedLovers falls in love with the protagonist, who just happened to drink from a fountain that gives one an additional five hundred (strife-filled) years of life.]]

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* In Literature/TheCosmere setting by Creator/BrandonSanderson:
**
Both the Elantrians and the Dakhor monks from ''Literature/{{Elantris}}'' have longer-than-natural lifespans, though ''how'' long precisely is never said.
** From In ''Franchise/{{Mistborn}}'', the same author: the Lord Ruler is functionally immortal and his Steel Inquisitors in ''[[Literature/MistbornTheOriginalTrilogy Mistborn]]'' Inquisitor servants are longer lived than normal humans, though other humans. [[spoiler:The Lord Ruler is revealed to be combining two forms of magic user (including the eponymous Mistborn) are not.
to violate EquivalentExchange and stockpile his youth and health, while his Inquisitors might be granted a lesser version through BloodMagic]].
** In ''Literature/{{Warbreaker}}'' Awakeners have longer lives than normals and are resistant to disease. The most powerful are completely ageless [[TheAgeless ageless]] and immune.
have perfect health.
* In Janny Wurt's ''WarsOfLightAndShadow'':
**
The Fellowship of Seven in Janny Wurt's ''WarsOfLightAndShadow'' are over ten thousand years old. Their apprentices are also capable of avoiding aging, as are the Koriathain.
aging.
** The Koriathain process can only add up to 500 years to a person's lifespan and is only reserved for important members, which becomes convenient when one of them [[StarCrossedLovers falls in love with the protagonist, protagonist]], who just happened to drink from a fountain that gives one an additional five hundred (strife-filled) years of life.]]



* Seems to be the case in ''Literature/RiversOfLondon'', with last english wizard being hundred years old.
** This appears to be a unique or at least recent phenomenon, however. It is stated that he began aging in reverse sometime in the 1970s, and he's as mystified by it as anyone else. Other wizards did not have this trait.

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* Seems to be the case in ''Literature/RiversOfLondon'', with last english wizard being hundred years old.
**
old. This appears to be a unique or at least recent phenomenon, however. It is stated that however: he began [[MerlinSickness aging in reverse reverse]] sometime in the 1970s, and he's as mystified by it as anyone else. Other wizards did not have this trait.



* Implied in ''Literature/TheElenium'' -- both Sephrenia and Zalasta are centuries old, and the Delphae may live even longer. The Church Knights don't appear to have gotten an extended lifespan, but for them magic is a sideline to beating people up the old-fashioned way.
** In The Elenium, ReligionIsMagic and Magic Is Religion, meaning that any spellslinger of note is someone at least one deity has taken a vested interest in. The Church Knights don't get the perks because the deity that gives them magic is not the deity they worship. They have enough pull to get a fireball or Zone of Truth when they need it, but not enough to get more life.

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* Implied Downplayed in ''Literature/TheElenium'' -- both ''Literature/TheElenium'': {{the Archmage}}s Sephrenia and Zalasta are centuries old, old and the Delphae may live even longer. The longer, although the MagicKnights of the Church Knights don't appear to have gotten an extended lifespan, but for them magic is a sideline to beating people up the old-fashioned way.
** In The Elenium,
normal lifespans. However, ReligionIsMagic and Magic Is is Religion, meaning so those powerful and long-lived mages are the rare few that any spellslinger of note is someone at least one deity has taken a vested interest in. The Church Knights don't get the perks because the deity that gives them magic is not the deity they worship. They have enough pull to get a fireball or Zone gained the personal attention of Truth when they need it, but not enough to get more life.a deity.



* In TabletopGame/{{Warhammer 40000}} psykers can live much longer lives than normal humans due to the power of the Warp, keeping them [[ReallySevenHundredYearsOld young and healthy for hundreds of years]], or [[PowerIncontinence they can burn out a few hours after their powers have been awakened and become ashes]], or [[BodyHorror mutate into a horrible creature]], or [[AgeWithoutYouth live a long time but steadily become older until they look like mummies without the wrappings]], or [[YourHeadASplode explode]] and usher in the doom of the planet as TheLegionsOfHell begin to march on it, or just live a normal lifespan with the added ability to set people on fire. It varies as the power of sheer unreality tends to do.
** In general, it seems to be a rule that races with psychic ability live longer. The Tau have almost no warp presence, and live 40 years. Humans have some warp presence, varying from person to person, and live hundreds. Eldar, the standard psychic powers race, can live to be over 1,000 (with specialized fortune-tellers living far longer, one even managing to stay alive for over 10,000 years). The two races most connected to the warp, the Orks and Chaos proper, are both effectively immortal, though still capable of being killed by injury.
** And much of the expanded lifespan is because of expensive rejuvenating technologies that can be used by non-psykers too.
*** Technologies rumoured to be [[PoweredByAForsakenChild fuelled with the lives of children]], mind.
* All three of the "core" [[TheMasquerade openly magical]] [[FunctionalMagic Arcane Backgrounds]] in ''TabletopGame/{{Deadlands}}'' have some way to reduce the effects of aging. [[BlackMagic Hucksters]] get a year of their life added in the here-and-now (unless they suffer a CriticalFailure) while [[ReligionIsMagic the Blessed]] and [[MagicalNativeAmerican Shamans]] have ways to greatly reduce the rate at which they age.

to:

* In TabletopGame/{{Warhammer 40000}} psykers can live much longer lives than normal humans due to 40000}}:
** Zig-zagged with psykers:
the power of the Warp, keeping Warp can keep them [[ReallySevenHundredYearsOld young and healthy for hundreds of years]], or [[PowerIncontinence they can burn out a few hours after their powers have been awakened and become ashes]], them to ash within hours]], or [[BodyHorror mutate them into a horrible creature]], creatures]], or [[AgeWithoutYouth live a long time but steadily become older until they look like mummies without the wrappings]], grant them AgeWithoutYouth, or [[YourHeadASplode explode]] and usher in the doom of the planet as TheLegionsOfHell begin to march on it, turn them into a planet-dooming {{Hellgate}}, or just leave them to live a normal lifespan with the added ability to set people on fire. It varies as the power of sheer unreality tends to do.
** In general, it seems to be a rule that races with psychic ability live longer. The Tau have almost no warp presence, and live 40 years. Humans have some warp presence, varying from person to person, and live hundreds. Eldar, the standard psychic powers race, can live to be over 1,000 (with specialized fortune-tellers living far longer, one even managing to stay alive for over 10,000 years). The two races most connected to the warp, the Orks and Chaos proper, are both effectively immortal, though still capable of being killed TheAgeless. The rules are muddied by injury.
** And much of the expanded lifespan is because of expensive rejuvenating
extensive life-prolonging technologies that can be used by non-psykers too.
*** Technologies
-- rumoured to be [[PoweredByAForsakenChild fuelled with the lives of children]], mind.
* All In ''TabletopGame/{{Deadlands}}:
** ''All
three of the "core" [[TheMasquerade openly magical]] [[FunctionalMagic Arcane Backgrounds]] in ''TabletopGame/{{Deadlands}}'' Backgrounds]] have some way to reduce the effects of aging. [[BlackMagic Hucksters]] get a year of their life added in the here-and-now (unless they suffer a CriticalFailure) while [[ReligionIsMagic the Blessed]] and [[MagicalNativeAmerican Shamans]] have ways to greatly reduce the rate at which they age.



* The mages of ''TabletopGame/MageTheAwakening'' tend to be able to live to a decent age, but especially those with sufficient Life magic. Fairly basic knowledge of Life lets one hold off injury and disease, purge toxic substances from their bodies, and enhance their bodily functions (such as metabolism and heartrate). More advanced Life magics can have a side-effect of increasing the mage's lifespan by somewhere between 30 and 130 years. The most powerful magics can let them slow down or stop the aging process (albeit with a spell with very short duration). Mages with mastery of Death magic can steal the lifespan of others, and mages with mastery of both Life and Death can BodySurf (which is heinously evil due to destroying the soul of the victim but can be used with artificial bodies or [[OurHomunculiAreDifferent homunculi]] that don't have souls).
** As with most things Mage in all editions, the system is really only balanced around single effects, so immortality starts becoming pretty commonplace as skill-sets get broader and combination effects start dominating. Using time magic to leave one's real body in stasis while working through a reanimated body or animal with death/life magic, building an immortal golem with matter and copying your mind into it with Mind, and so on.
** The changelings of ''TabletopGame/ChangelingTheLost'', also from the ''TabletopGame/NewWorldOfDarkness'', get longer lives the higher their Wyrd rises. Of course, as with all "supernatural power level" stats in the game, there are disadvantages associated with having a high Wyrd... Some of which are quite, quite horrible.
** In the ''TabletopGame/OldWorldOfDarkness'' game ''TabletopGame/MageTheAscension'', Life magic works much as in the newer game. There is also an option to select "Unaging" as a merit when creating a Mage, which gives eternal youth. This merit is quite inexpensive, because [[CrapsackWorld very few mages live to die of old age anyway]].
* ''TabletopGame/{{Exalted}}'' live much longer than mortal humans do, assuming nothing manages to kill them. On top of that, most kinds (except Sidereals, who have a preset death date [[BecauseDestinySaysSo due to the way their Exaltations work]]) can extend their lifespan even further through various kinds of magic.
** Solars and Lunars - apparently average around 2,000-3,000 years, though use of various Charms and treatments can push it ''much'' higher; Solars can theoretically hit 10,000 years.
** Sidereals - depends on when their Exaltation is due to move to a new host, but generally at least 3,000 years. One has been known to last 5,000.
** Terrestrials - 200-500 years, those with good Breeding tend to live longer than those without.
** Abyssals and Alchemicals - functionally immortal, as they are essentially {{Undead}} and {{Golem}}s, respectively.
** Infernals - depends on Essence, going from 150 years at lowest to 2500+ years at highest. However, they can [[OneWingedAngel gain apotheosis]] - and immortality - before age becomes an issue.

to:

* The mages of In the ''[[TabletopGame/OldWorldOfDarkness Classic]]'' and ''TabletopGame/NewWorldOfDarkness'':
**
''TabletopGame/MageTheAwakening'' tend to be able to live to a decent age, but especially those with sufficient has many life-extending options. The Life magic. Fairly basic knowledge of Life lets one hold off injury and disease, purge toxic substances from their bodies, Arcanum can maintain perfect health and enhance their bodily functions (such as metabolism and heartrate). More the body's performance, with more advanced Life magics can have a side-effect of levels increasing the mage's user's lifespan by somewhere between 30 to 130 years and 130 years. The most powerful magics can let them slow down or stop the even suspending aging process (albeit with a spell with very entirely for short duration). periods. Mages with mastery of Death magic can steal the lifespan of others, and mages with mastery of both Life and Death can BodySurf (which is heinously evil due to destroying -- though at the soul cost of the victim but can be used with artificial bodies tremendous ImmortalityImmorality, unless they're targeting non-sapient victims like golems or [[OurHomunculiAreDifferent homunculi]] that don't have souls).
** As with most things Mage in all editions, the system is really only balanced around single effects, so immortality starts becoming pretty commonplace as skill-sets get broader and combination effects start dominating. Using time magic to leave one's real body in stasis while working through a reanimated body or animal with death/life magic, building an immortal golem with matter and copying your mind into it with Mind, and so on.
homunculi]].
** The changelings of ''TabletopGame/ChangelingTheLost'', also from the ''TabletopGame/NewWorldOfDarkness'', ''TabletopGame/ChangelingTheLost'' get longer lives the higher as their Wyrd rises. Of course, as with all "supernatural power level" stats in the game, there are disadvantages associated with having a high Wyrd... Some of rises and they become more closely linked to Fate -- which are quite, quite horrible.
has the side effect of making them addicted to [[{{Mana}} Glamour]], vulnerable to the Wyrd's fairy-tale logic, and, worst of all, much more interesting to the [[TheFairFolk True Fae]].
** In the ''TabletopGame/OldWorldOfDarkness'' game ''TabletopGame/MageTheAscension'', Life magic works much as in the newer game.''Awakening''. There is also an option to select "Unaging" as a merit when creating a Mage, which gives eternal youth. This merit is quite inexpensive, because [[CrapsackWorld very few mages live to die of old age anyway]].
* ''TabletopGame/{{Exalted}}'' live much longer than mortal humans do, assuming nothing manages to kill them. On top of that, most kinds (except Sidereals, who have a preset death date [[BecauseDestinySaysSo due to the way their Exaltations work]]) BecauseDestinySaysSo) can extend their lifespan even further through various kinds of magic.
** Solars and Lunars - Lunars: apparently average around 2,000-3,000 years, though use of various Charms and treatments can push it ''much'' higher; Solars can theoretically hit 10,000 years.
** Sidereals - Sidereals: depends on when their Exaltation is due to move to a new host, but generally at least 3,000 years. One has been known to last 5,000.
** Terrestrials - Terrestrials: 200-500 years, those with good Breeding tend to live longer than those without.
** Abyssals and Alchemicals - Alchemicals: functionally immortal, as they are essentially {{Undead}} and {{Golem}}s, respectively.
** Infernals - Infernals: depends on Essence, going from 150 years at lowest to 2500+ years at highest. However, they can [[OneWingedAngel gain apotheosis]] - -- and immortality - -- before age becomes an issue.



* In older versions of TabletopGame/DungeonsAndDragons, wizards could craft potions that made them live longer. It took so long to reach that level of expertise that most wizards got old before they could brew these. And of course, if you messed up, you took back all the years delayed by the potion... Wizards never seemed to live longer just due to being magic though.
** In some editions Druids gain the "Timeless Body" class feature at higher levels, in 3rd they simply didn't lose ability points for aging and still died at the normal age, in 5th though their aging slows by a factor of 10.

to:

* In ''TabletopGame/DungeonsAndDragons'':
** Wizards in
older versions of TabletopGame/DungeonsAndDragons, wizards could editions can craft potions that made them live longer. It took so long to reach that level of expertise that most wizards got old before they could brew these. And of course, if you messed up, you took back all the years delayed by the potion... Wizards never seemed to live longer just due to being magic though.
** In some editions Druids gain the "Timeless Body" class feature at higher levels, levels; in 3rd 3[[superscript:rd]], they simply didn't don't lose ability points for aging and still died at the normal age, age; in 5th though 5[[superscript:th]], their aging slows by a factor of 10.



* In ''TabletopGame/{{Pathfinder}}'', wizards and {{alchem|yIsMagic}}ists can choose to become TheAgeless once they reach the highest level.



* Magic-users in ''VideoGame/{{Warcraft}}'' have an expanded lifespan (the most powerful like archmages or the Guardian of Tirisfal in particular can live for several centuries). However it's also mentioned that using magic also makes you age faster, even if your lifespan is increased.
** Then again, Aegwynn (Medivh's mother) was still fertile after a thousand years. Her use of magic didn't do much to age her.
*** Aegwynn used a specific anti aging spell to preserve not just her life, but her looks for hundreds of years. This was mentioned as being risky as it could possibly fail at any time. Eventually she sacrificed this spell to escape Medivh, and after the First War actually did look her age. For some reason, she was still as physically fit as a healthy woman at the younger side of middle aged.
*** After Medivh was resurrected (thanks to Aegwynn's remaining power) without [[TheDevil Sargeras]] in him, he used his Guardian powers to help his mother. This is mentioned in ''The Cycle of Hatred'' novel, when Jaina Proudmoore finds her childhood hero still alive and living in Kalimdor. Aegwynn eventually becomes her advisor.

to:

* Magic-users Zig-zagged in ''VideoGame/{{Warcraft}}'' have an expanded lifespan (the most ''VideoGame/{{Warcraft}}'':
** Some
powerful like archmages or the mages have hugely extended lifespans, though magic use can also accelerate aging. Medivh is centuries old, and his mother Aegwynn is young (and fertile) after millennia; though she [[NoImmortalInertia looks her age]] after sacrificing her youth-sustaining magic, Medivh later restores her with his power as Guardian of Tirisfal in particular can live for several centuries). However it's also mentioned that using Tirisfal. The fallibility of the magic also makes you age faster, even if your lifespan is increased.
** Then again, Aegwynn (Medivh's mother) was still fertile after a thousand years. Her use of magic didn't do much to age her.
*** Aegwynn used a specific anti aging spell to preserve not just her life, but her looks for hundreds of years. This was
mentioned as being risky as it could possibly fail at any time. Eventually she sacrificed this spell to escape Medivh, and after the First War actually did look her age. For some reason, she was still as physically fit as a healthy woman at the younger side of middle aged.
*** After Medivh was resurrected (thanks to Aegwynn's remaining power) without [[TheDevil Sargeras]] in him, he used his Guardian powers to help his mother. This is mentioned in ''The Cycle of Hatred'' novel, when Jaina Proudmoore finds her childhood hero still alive and living in Kalimdor. Aegwynn eventually becomes her advisor.
risk.



* In ''[[VideoGame/FireEmblemElibe Fire Emblem 7]]'' the only 2 heroes from the Scouring that are left alive are the spell casters.
** Just to clarify, the Scouring was an ancient war between humans and [[OurDragonsAreDifferent dragons]] occurred about 980 years before the events of ''Fire Emblem 7'' (1000 years before the 6th game).
* Archmages in Creator/{{Bungie}}'s ''VideoGame/{{Myth}}'' series of RealTimeStrategy games are known to live for very long times. Alric, a heroic archmage from the first game, was still alive and healthy enough to stride the battlefield in armor during the second game that takes place sixty years later. Even more than this, the Fallen Lords of the title, are even older, having been heroes from a millenia ago that have undergone an inverse HeelFaceTurn due to a cosmic system of cyclic fate (though they may be reincarnations rather than long-lived individuals.) Bungie has stated in interviews that some of the most powerful wizards in the ''Myth'' universe simply cannot be KilledOffForReal, as one could chop them up, burn their bodies, mix the ashes with salt, and drag them to the four corners of the world, but if someone put them all back together again they would simply reanimate. [[spoiler:Indeed, after beheading the BigBad in the second-to-last mission in ''Myth: The Fallen Lords'', you must then use the next mission to carry his head (still alive and taunting you) to a BottomlessPit and thow it in, thus preventing its retreval and restoration.]]

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* In ''[[VideoGame/FireEmblemElibe Fire Emblem 7]]'' the only 2 heroes from the Scouring that are left alive alive, nigh a millennium later, are the spell casters.
** Just to clarify, the Scouring was an ancient war between humans and [[OurDragonsAreDifferent dragons]] occurred about 980 years before the events of ''Fire Emblem 7'' (1000 years before the 6th game).
* Archmages in Creator/{{Bungie}}'s ''VideoGame/{{Myth}}'' series of RealTimeStrategy games are known to live for very long times. Alric, a heroic archmage from the first game, was still alive and healthy enough to stride the battlefield in armor during the second game that takes place sixty years later. Even more than this, the Fallen Lords of the title, are even older, having been heroes from a millenia millennium ago that have undergone an inverse HeelFaceTurn due to a cosmic system of cyclic fate (though they may be reincarnations rather than long-lived individuals.) Bungie has stated in interviews that some of the most powerful wizards in the ''Myth'' universe simply cannot be KilledOffForReal, as one could chop them up, burn their bodies, mix the ashes with salt, and drag them to the four corners of the world, but if someone put them all back together again they would simply reanimate. [[spoiler:Indeed, after beheading the BigBad in the second-to-last mission in ''Myth: The Fallen Lords'', you must then use the next mission to carry his head (still alive and taunting you) to a BottomlessPit and thow it in, thus preventing its retreval and restoration.]]



* Divayth Fyr is an example of this in ''VideoGame/TheElderScrollsIIIMorrowind'', where, due to being a sorcerer, he has lived to 4000 years of age.
** It is heavily implied (by means of explicitly stating it for several of his fellow Telvanni lords) that he has been actively using magic to live ''that'' long. Still, the implication picked up over the series is that mages do live longer than their less magically talented compatriots even without that -- just on the order of decades rather than ''millenia''. Neloth might likely be a similar case, as he's still alive by the time of Skyrim (which takes place 206 years after Morrowind). Neloth's health in fact improved after the Red Year: in Morrowind, he was an old wreck who never left his tower and needed his assistant to make him poultices and balms, but in Skyrim, he's spry enough to go gallivanting in Dwemer ruins with the Dovahkiin.
** Dark Elf lifespan in general is dependent on two things: social class and magic. A common-born and muggle Dunmer is not much more long-lived than a human (a modern human, mind, not a medieval one). Dunmer nobility and royalty such as Barenziah can live for centuries. Their sorcerers, however, have a really big reserve for increasing their lifespans: the aforemenioned Fyr was a contemporary of Nerevar.
*** There are quite a few non mage Dunmer and Altmer living more than 200 years,including Symachus(422) Barenziah non noble husband.
* Implied in ''VideoGame/TheElderScrollsVSkyrim''. The headmaster of the Mages College in Winterhold promises that the lessons you learn at the college will last a lifetime... or possibly several, if you prove particularly talented.

to:

* Divayth Fyr is an example of this in ''VideoGame/TheElderScrollsIIIMorrowind'', where, due to being a sorcerer, he has lived to 4000 years of age.
** It is heavily implied (by means of explicitly stating it for several of his fellow Telvanni lords) that he has been actively using magic to live ''that'' long. Still, the implication picked up over the series is that mages do live longer than their less magically talented compatriots even without that -- just on the order of decades rather than ''millenia''. Neloth might likely be a similar case, as he's still alive by the time of Skyrim (which takes place 206 years after Morrowind). Neloth's health in fact improved after the Red Year: in Morrowind, he was an old wreck who never left his tower and needed his assistant to make him poultices and balms, but in Skyrim, he's spry enough to go gallivanting in Dwemer ruins with the Dovahkiin.
In ''Franchise/TheElderScrolls'':
** Dark Elf lifespan in general is dependent depends on two things: their social class and magic. A magical power. The sorcerer Divayth Fyr in ''VideoGame/TheElderScrollsIIIMorrowind'' has lived over 4000 years with his power, while common-born and muggle Dunmer is not much more long-lived {{muggles}} only live slightly longer than a human (a modern human, mind, not a medieval one). Dunmer nobility and royalty such as humans. Nobility like Queen Barenziah can and her husband Symachus live for centuries. Their sorcerers, however, have a really big reserve for increasing their lifespans: centuries, though whether through magical potential or some other factor isn't known.
** In ''VideoGame/TheElderScrollsVSkyrim'',
the aforemenioned Fyr was a contemporary of Nerevar.
*** There are quite a few non mage Dunmer and Altmer living more than 200 years,including Symachus(422) Barenziah non noble husband.
* Implied in ''VideoGame/TheElderScrollsVSkyrim''. The
headmaster of the Mages College in Winterhold promises that the lessons you learn at the college will last a lifetime... or possibly several, if you prove particularly talented. Indeed, the Dark Elf mage Neloth from ''Morrowind'' makes an appearance, younger and sprier than he was 206 years before.



* In ''CodeNameHunter'', in Astoria, Mages can live up to two hundred, peasants, thirty. [[http://www.codenamehunter.com/archive/2011/09/12 Gadel is surprised it's different elsewhere.]]
* {{Inverted}} and PlayedWith in ''Sorcery101:'' sorcery takes a toll on one's body, meaning practitioners often have heart attacks at a fairly young age (though other kinds of magic work differently). As such, many people, including the protagonist, only start learning sorcery when they already have another means of immortality/preternaturally long life.
* In ZebraGirl it's stated that Wizards age more slowly the more magic they know - those who master it are nearly immortal. Plus they can occasionally "pull a Gandalf" to come BackFromTheDead in the right circumstances.

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* In ''CodeNameHunter'', ''Webcomic/CodeNameHunter'', in Astoria, Mages can live up to two hundred, peasants, thirty. [[http://www.codenamehunter.com/archive/2011/09/12 Gadel is surprised it's different elsewhere.]]
* {{Inverted}} and PlayedWith in ''Sorcery101:'' ''Webcomic/Sorcery101:'' sorcery takes a toll on one's body, meaning practitioners often have heart attacks at a fairly young age (though other kinds of magic work differently). As such, many people, including the protagonist, only start learning sorcery when they already have another means of immortality/preternaturally long life.
* In ZebraGirl ''Webcomic/ZebraGirl'' it's stated that Wizards age more slowly the more magic they know - those who master it are nearly immortal. Plus they can occasionally "pull a Gandalf" to come BackFromTheDead in the right circumstances.



* Inverted for the trolls of ''Webcomic/{{Homestuck}}''. The lower a troll's rank on the hemospectrum, the shorter their lifespan and the more likely they are to manifest PsychicPowers.

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* Inverted for the trolls of ''Webcomic/{{Homestuck}}''. The ''Webcomic/{{Homestuck}}'': the lower a troll's rank on the hemospectrum, the shorter their lifespan and the more likely they are to manifest PsychicPowers.



* ''WesternAnimation/AvatarTheLastAirbender'': Benders and the spiritually connected seem to have better than normal life spans (Bumi is over 112 and still active, and Guru Pathik is 150 and still active), and Avatars can live even longer than they do.
** Avatar Kyoshi, most badass Avatar ever, lived for 230 years, the longest of any known Avatar, and presumably retained all her faculties until the very end. (This was not merely a HandWave on the writer's part so that they didn't have to invent four more Avatars to go between Roku and Kyoshi. [[SuspiciouslySpecificDenial We swear]].)
** Aang himself is chronologically [[OlderThanHeLooks 112 years old]], due directly to his Avatar abilities. Physically and mentally he's still twelve. WordOfGod states that Aang's time frozen in the iceberg [[CastFromLifespan burnt out much of the extra time being an Avatar would have granted him.]] He died at the age of 66 (or 166 chronologically), relatively young for an Avatar, and because of this only about 70 years have passed since the end of the last series before [[WesternAnimation/TheLegendOfKorra Korra]] takes over.

to:

* ''WesternAnimation/AvatarTheLastAirbender'': ''WesternAnimation/AvatarTheLastAirbender'':
**
Benders and the spiritually connected seem to have better than normal life spans (Bumi spans: Bumi is over 112 and still active, and Guru Pathik is spry at 150 and still active), and active.
**
Avatars can live even longer than they do.
**
still. Avatar Kyoshi, most badass Avatar ever, lived for 230 years, the longest of any known Avatar, and presumably retained all her faculties until the very end. (This was not merely a HandWave on the writer's part so that they didn't have to invent four more Avatars to go between Roku and Kyoshi. [[SuspiciouslySpecificDenial We swear]].)
** Aang himself
) Aang, unfortunately, is chronologically [[OlderThanHeLooks 112 years old]], due directly only active for 66 years, thanks to his Avatar abilities. Physically and mentally he's still twelve. WordOfGod states that Aang's time frozen in the iceberg [[CastFromLifespan burnt out much of the spending an extra time being an Avatar would have granted him.]] He died at the age of 66 (or 166 chronologically), relatively young for an Avatar, and because of this only about 70 years have passed since the end of the last series before [[WesternAnimation/TheLegendOfKorra Korra]] takes over.century as a HumanPopsicle.
5th Jan '17 12:51:16 PM TudorRose
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* In Robin Jarvis' ''Literature/DeptfordMice'' books, the magic-wielding monarchs known as Starwives are given much longer lifespans than ordinary creatures. For example, one of them reigned for nearly three hundred years.
3rd Dec '16 9:45:00 AM cultureulterior
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* Accomplished village sorcerers live until about 200 in the ''Literature/Commonweal''. If you're any better than that, you have to become immortal, otherwise people are at risk for wizard dementia

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* Accomplished village sorcerers live until about 200 in the ''Literature/Commonweal''.''Literature/{{Commonweal}}''. If you're any better than that, you have to become immortal, otherwise people are at risk for wizard dementia
3rd Dec '16 9:43:57 AM cultureulterior
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Added DiffLines:

* Accomplished village sorcerers live until about 200 in the ''Literature/Commonweal''. If you're any better than that, you have to become immortal, otherwise people are at risk for wizard dementia
2nd Dec '16 1:34:58 PM Morgenthaler
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** Avatar Kyoshi, most {{Badass}} Avatar ever, lived for 230 years, the longest of any known Avatar, and presumably retained all her faculties until the very end. (This was not merely a HandWave on the writer's part so that they didn't have to invent four more Avatars to go between Roku and Kyoshi. [[SuspiciouslySpecificDenial We swear]].)

to:

** Avatar Kyoshi, most {{Badass}} badass Avatar ever, lived for 230 years, the longest of any known Avatar, and presumably retained all her faculties until the very end. (This was not merely a HandWave on the writer's part so that they didn't have to invent four more Avatars to go between Roku and Kyoshi. [[SuspiciouslySpecificDenial We swear]].)
9th Nov '16 8:36:30 AM Bosco13
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* Wizards in ''Literature/OffToBeTheWizard'' are able to use their reality-warping computer code to freeze their ages indefinitely. Usually at 23.
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