Some settings speak louder than others. An Abandoned Warehouse screams "let's rumble" at about the same volume that a grand but derelict house on a hill shouts "supernatural and creepy". If any given cordial enemy says "let's meet in an abandoned warehouse", you can pretty much drop the "cordial" part right then and there, and if nobody fires a gun during the warehouse scene, it's only because it's a children's show. And even then, it'll still involve whatever nerfed magical battle powers the show entails.
For extra trope points, the warehouse should feature a large and complex series of catwalks running among the rafters. This allows the villain to position additional Mooks there for the hero to shoot down, and means that he may retreat onto them for the traditional Climbing Climax. There will also be lots and lots of chains hanging from the ceiling for unexplained purposes, as well as lots of water dripping from the roof to give off some nice and eerie clanking and dripping noises for the cat and mouse chase.
Common iterations: pre-appointed confrontations, busting up a bunch of Mooks in a video game, and ambushes for the Too Dumb to Live sorts in the cast. In Super Hero settings, there will generally be large amounts of property damage, since "abandoned warehouse" is shorthand for "building we can completely destroy without feeling guilty."
Warehouses are great locations for a film for a few real reasons, though - they're big, open spaces and require little set dressing. Production companies usually already know a lot of local warehouse managers as warehouses make great temporary studio sets when the studio is pressed for space. An empty warehouse (or a half full one) is usually happy to make a few extra bucks by hosting a film, and requires little more than making sure a maintenance guy is on hand to help with power, etc.
Contrast Not-So-Abandoned Building.
- Visoreds in Bleach occupy one in Karakura town. They protect it with forcefields that would turn any random passerby away, and have a giant well-lit cavern underneath to train in.
- The final confrontation of Death Note is deliberately arranged to take place in an abandoned warehouse with no windows and a single entrance.
- The end of the "Animation USA" episode of Excel Saga was in an abandoned pier, where Excel espoused the virtues of Western and Eastern animation while beating up gangsters.
- Yu-Gi-Oh! has a warehouse in the two yoyo gang stories and the Mokuba Kaiba capmon game. The Toei Yu-Gi-Oh! series gave a warehouse to the Killer Yo Yo yoyo gang, the Capumon guy and the guy who plays with 'digital pets'
- Disney Ducks Comic Universe: In the Don Rosa story "The Black Knight Glorps Again", Gyro Gearloose hid the Black Knight armor — coated in a universal solvent that dissolves everything but diamonds — in a giant cube of concrete in one such location. While checking to see if it had been stolen, Gyro comments on the ease of finding an abandoned warehouse.
- A key part of Spider-Man's origin takes place in an abandoned warehouse.
- The old Chicago Union Stock Yards is used as the home of the Netherworlders, a populace of metahumans. One of the settings for the Post-Hawkworld Hawkman series.
- It is possible that The Bunker is an abandoned warehouse.
- In Queen of All Oni, Monsieur Verde uses one as his base when operating in San Francisco. Uncle complains about the unoriginality and says that Section 13 should just buy up all such properties so that they can't do it anymore.
- In Webwork, Jade takes a fondness to these as her lairs after her transformation into a Jorogumo.
- Chang also uses one as his base when operating out of Mexico.
- The climax of With Strings Attached takes place in an abandoned warehouse that's being used to house the Vasyn.
- Filipino action films almost always use this trope. Occasionally they'll feature The Cartel's fancy villa instead.
- Quite a few Hong Kong action movies have shootouts or kung fu battles in warehouses.
- A Hostage for MacGuffin trade takes place in 1986 crime drama 8 Million Ways to Die. The villain is unaware that there are SWAT officers hiding in the rafters of the apparently empty warehouse.
- Rob Zombie's 31 takes place in an abandoned warehouse.
- The gangs in Death Wish II and Exterminator 2 used abandoned warehouses.
- Dick Tracy had an abandoned warehouse where Lips Manlis meets his own death by having cement poured on him by the Big Bad.
- John Woo's Hard Boiled has a big two-part shootout in one of these things. The first part has the bad guys led by Johnny Wong shooting up the place because they're taking over the gunrunning operation being run within from Uncle Hoi. The second part has Tequila rappelling in and blowing away the bad guys as only Chow Yun-Fat can.
- The final shootout in Hard Target, also directed by John Woo, takes place in a derelict warehouse.
- The final battle between Connor MacLeod and the Kurgan in Highlander takes place in an abandoned warehouse.
- Law Abiding Citizen. The Vigilante Man antagonist liquidates his assets and buys a large number of abandoned factories so he can carry out his plans undisturbed.
- The Saw franchise is set almost entirely in abandoned warehouses.
- Star Wars: Attack of the Clones ends with Count Dooku reporting to his master in a vacant factory complex.
- Subverted in the 2007 Transformers movie. It looks as though an action scene will take place in one, then the characters move on to somewhere else.
- It looked like Sam Flynn had made his home out of an abandoned warehouse in TRON: Legacy.
- The primary location in Unknown (2006) is an Abandoned Warehouse in the middle of nowhere, where the protagonist is trapped and try to find a way out.
- Parodied in Zoolander, where the walk-off is held in "the old Members Only warehouse."
- John Connolly's Charlie Parker Series: Every Dead Thing has a particularly horrible one of these where Parker discovers the bodies of dozens of murdered children.
- The Dresden Files:
- The White Council uses an abandoned warehouse in Chicago for trying and executing violators of the Laws of Magic.
- Such places turn up numerous times in the series. When used by practitioners of black magic, the abandonment is justified in-universe by the fact that even regular people sense something is not right and leave the areas alone.
- In Thief of Time, Unity bases herself in a roofed space between four industrial buildings, which might once have been a warehouse, but which all four now vaguely assume belongs to one of the others.
- Played With in case of the Pork Futures Warehouse - it's actually full of future pork (in keeping with the LiteralMindedness of Ankh-Morpork citizens), but it plays similar narrative role as an abandoned warehouse in e.g. Men at Arms and Thud! It's also very cold - with semitransparent carcasses of future pigs as a creepiness bonus.
- The city in Eden Green is going through a decade-long recession, leaving many businesses and warehouses boarded up perfect hunting grounds for giant alien needle monsters.
- Kane: In "Cold Light", Kane is being hunted by Lord Gaethaa and his men in the town of Sebbei, depopulated by The Plague. He lures two of them into an abandoned warehouse that was used to store textiles. He then proceeds to close the door to cut his enemies from the rest of the group and after a short fight sets the warehouse on fire. He escapes through a hidden tunnel. The other two don't.
- The Port in Septimus Heap is filled with these, mostly for goods impounded by the super-strict Port Customs Office. One of them becomes critical in Physik as the place where the Glass is.
- In the first Able Team novel, Carl Lyons and Rosario Blancanales capture three prisoners and take them to an empty warehouse so they'll think they're going to be tortured. The FBI agent who drops them off says, "You won't be disturbed in there. The previous tenants imported very illegal substances — they won't be back for ten to fifteen years."
- In Angel, Gunn's gang, as well as some street-level demons, use abandoned warehouses as their living and working area. Cordelia also gives birth to Jasmine inside an abandoned meatpacking plant, which is given a sinister air thanks to its rows of hanging meat hooks.
- In Arrow Oliver Queen's HQ is underneath one of these — but not for long, as he quickly turns it into a nightclub, giving him an excuse for being there. There are actually repeated instances of abandoned warehouses and other buildings being used as hideouts/bases by various characters throughout the series. To the point that in a Season 3 episode, Ray actually takes the time out of a serious mission to wonder just how many Starling City has.
- The same holds true for many of the villains in other series, including The Flash (2014) and Legends of Tomorrow.
- Lampshaded in the Supergirl crossover episode with The Flash, in accordance with the latter's repeated instances.
Barry: Livewire's ability to absorb the electrical energy in the air surrounding her gave me an idea. So I wrote an algorithm to monitor variations in meter usage around the city, and it all leads to that warehouse. I see bad guys love their abandoned warehouses on your Earth, too, huh?
- Every episode of the 1960s Batman TV series had the villain's hideout located in an abandoned warehouse.
- Parodied in the Boy Meets World episode "The Thrilla in Phila". When discussing where their grudge match should take place, Joey the Rat and Cory have the following exchange:
Joey: Tonight. Midnight. The abandoned warehouse on seventh.
Cory: No. Four o'clock. Feeny's backyard.
Joey: No! Eight o'clock! The abandoned shipyard by the pier.
Cory: No! Dinnertime! My kitchen!
Joey: Is it abandoned?
- Plenty of these in Buffy the Vampire Slayer. Lampshaded by a deleted line in "Crush" which had Buffy learning of some vampires hanging out in an abandoned warehouse and commenting, "Is there any other kind in Sunnydale?" Another example would be Spike and Drusilla using one as their lair in Season 2.
- The Professionals. CI5 used the former Wembley Palace of Engineering for training, and of course, scenes take place in the usual unused warehouses, derelict dockyards and decommissioned WW2 airfields.
- The Comic Strip Presents: Parodied in "Detectives on the Edge of a Nervous Breakdown" when our heroes find the Docklands are being redeveloped.
Bonehead: Where's all the wasteland and the disused factories, Foyle?
Foyle: Where's all the rusty girders?
Bonehead: Dammit, there's no puddles to run through!
- The Criminal Minds episode "Ashes and Dust" has an arsonist who likes to watch his victims burn to death and a man dying of leukemia who's disgusted and angered that the arsonist is using the group he founded to target victims. The arsonist gets lured by the man to an abandoned building filled with highly flammable material. When the arsonist asks how the man plans to escape, he says, "I don't," and lights the building up, killing them both. Doubles as a Thanatos Gambit and a Dying Moment of Awesome.
- Doctor Who: In "The Sound of Drums", the Doctor, Martha and Jack hide from the Master in an abandoned warehouse and discuss backstory.
- The second episode of Flash Forward had the main characters' investigation of the blackouts lead them to a creepy abandoned warehouse full of dolls hanging from the ceiling.
- Highlander Immortals seem to favor this trope as sites for their battles to the death or simple sparring practice.
- The MythBusters occasionally make use of real abandoned warehouses, usually at NAS Alameda, an abandoned United States Navy base, for testing some of their myths.
- Subverted in the Saved by the Bell episode "The Rave". Plans to host a rave at one of these are derailed when it turns out that the warehouse is being turned into a Walmart. "Stupid economic recovery." The episode aired two years before The Simpsons did it.
- Stargate Atlantis: Michael uses abandoned warehouses on evacuated worlds through the later seasons to set up his mad science laboratoria and safe houses.
- Supernatural: Crowley is fond of using abandoned warehouses, factories, and hospitals as his bases.
Dean: Wow, will you look at that? Our ninth abandoned factory. Ain't that America?
- Crowley's hardly the only one; supernatural creatures, in general, seem to love 'em.
- Dingy abandoned warehouses are fairly common battlegrounds for Tokusatsu shows, but they're everywhere in Super Sentai/Power Rangers, giving the Zords and giant monsters an endless supply of empty buildings to crush. The second season even occasionally referred to the "abandoned warehouse district" of the city.
- On Teen Wolf, despite supposedly being an out-of-the-way town in a non-coastal part of California, Beacon Hills has a seemingly endless number of these, with vast, cavernous interiors.
- In Teen Wolf, this is the current headquarters of Derek and his pack, with a couple of subway cars thrown in for good measure.
- In the Torchwood episode "Combat", there is a gang of men who hold death cage matches with Weevils (the vicious stock alien of Torchwood) in empty warehouses.
- On the Australian show Water Rats the Sydney Water Police often look for runaway kids in abandoned warehouses and other buildings.
- This trope is the setting for about half of all Metal music videos.
- The Janet Jackson video "The Pleasure Principle" seems to take place in one that was converted into a loft.
- Lindsey Stirling's "Spontaneous Me", along with a couple other pieces, include her dancing in empty parking lots or on abandoned and run-down buildings.
- A stage like this, appropriately called Vacant Warehouse, appears in Backyard Soccer.
- Many locations in the Carol Reed Mysteries are this.
- There is one in Cobra Mission near the end of the game. You can find a plot-important item there if you missed it earlier (which is very easy to do). However, there are no traps or enemies inside, so it's something of a subversion.
- Dragon Age: Origins has an abandoned warehouse that seems just to be there to loot. Dragon Age II is set in a city chock-full of hiding places for gangs, cults, blood mages and serial killers.
Fenris: These warehouses are occasionally used to store things. They're not just for clandestine meetings.
- The final parts of First Encounter Assault Recon takes place in an abandoned industrial district full of these.
- The Grand Theft Auto series (III and onwards) feature plenty of abandoned warehouses for shootouts. A nice example of this tropes would be in Grand Theft Auto IV when Dimitri arranges with Nico to meet in an abandoned warehouse after Nico killed Faustin, only to have Dimitri turn on him and have a grand shootout.
- In Half-Life 2, City 17 and the environs are full of old, rusty, decaying industrial works that have understandably been shuttered since the Combine invasion. There are a few warehouses and piers, but for some reason pride of place goes to the inordinate number of abandoned garages seen during the "Highway 17" chapter.
- Halo 3 has the multiplayer map Foundry. Notably, it was the first multiplayer map built from the ground up to be customized in Forge. That, in turn, influenced its design, and a large open warehouse was a logical square shape which could then be filled with any combination of crates and such for terrain.
- The Origami Killer from Heavy Rain has one of these. He uses it as a base where he can kill his victims without drawing suspicion to himself.
- Hellgate: London warehouses have the same random layout and collection of enemies as any other maps, but with their specific texture and a few unbreakable crates thrown in for props/obstacles. They can be quite fun if you have an attack that ricochets, off walls, ceilings and floors.
- In Left 4 Dead the survivors will usually pass through one or more of these on each level. The warehouse can be either abandoned or are crawling with infected.
- Saints Row 2 has a district of abandoned warehouses, in various states of decay and occupation.
- Stan Lee Lampshades this cliché in the Spider-Man PlayStation game.
- A common sight in the S.T.A.L.K.E.R. series. They tend to provide the best (read: only) defence against the elements in the Zone, and are reliable cover against blowouts, emissions, and bandit attacks.
- A large chunk of the levels in the Unreal series (especially the Tournament games) are described as being abandoned warehouses, factories, smelting plants, stress-testing labs, etc. that have been re-purposed as battle arenas.
- Subversion: The Renegades in Elf Blood appear to live in an abandoned warehouse to prying eyes, thanks to judicious application of Pixie Glamour. Inside, however, it's reasonably homely and they live there quite comfortably. It's still a warehouse, though.
- Subverted in Project 0. Owen actually lives in one
- The first lonelygirl15 Season Finale had the characters chased into one of these, although they hid and avoided an actual fight.
- In Sailor Nothing, Dark General Radon demands to meet Himei in an abandoned warehouse after kidnapping her cat.
- Abandoned warehouses appear in versions one, three, and four of Survival of the Fittest. In V1 A number of fights break out inside of it over the time the act is running, and towards the end, the warehouse is blown up altogether at the culmination in one of the most action packed scenes of the entire first game. The v3 one, on the other hand, is an abandoned military storehouse and (by implication) a rec center where the soldiers played cards. Version 4 has one that apparently used to contain logging supplies, but unfortunately, the boxes remain padlocked.
- In the Ben 10: Ultimate Alien episode "Double or Nothing", Albedo works on his "bomb" in an abandoned warehouse. Kevin lampshades it.
- Happens often in Darkwing Duck. It was even lampshaded.
Darkwing: It always comes down to this, Launchpad: You, me, a supervillain craving my destruction and an abandoned warehouse.
Launchpad: Yeah, I wish for once it could be a roller rink or something.
- DC Animated Universe:
- Batman: The Animated Series:
- Justice League Unlimited episode "Task Force X": Justified by Colonel Flag, when Lawton (AKA Deadshot) observes that the Justice League Spy Satellites could hear them when they celebrate the Suicide Squad reunion on this trope, Flag answers that the guy who abandoned this warehouse had a very good security installation on it.
- Used frequently in Megas XLR. Signs on buildings reading "Empty Warehouse", "Good thing this is abandoned", and "Abandoned Warehouse District" are common, since it's the writer's favorite trope to make fun of. Of course, there's also the "Gunpowder, Ball Bearing, and Shrapnel Factory", the local public school, and the PoP TV studio.
- In Sheep in the Big City, Sheep tries to lose General Specific in the "Spotlight, Dry Ice & Ominous Music Warehouse."
- Subverted in an episode of The Simpsons. Homer and Larry Burns are being chased by the police (since they faked a kidnapping) and Homer suggests they hide in a nearby abandoned warehouse. They open the door only to find that it's full of people at work.
Homer: "D'OH! Stupid economic recovery!"
- In another episode, Bart buys one for a buck.
- A common locale in the original Teenage Mutant Ninja Turtles cartoon. In one episode, Michaelangelo asked why villains always chose to meet in abandoned warehouses. Raphael told him it was "because there aren't any old, abandoned luxury penthouses!"
- Later, The Shredder subverts the trope by setting his hiding place in a hotel room and expecting the Turtles to look for him in abandoned warehouses.
- The future Detroit of Transformers Animated has a surprisingly large number of these, possible due to the "robot revolution" which made many human jobs redundant. The Autobots live in an abandoned warehouse/car factory, the Headmaster has his base in one, Lockdown was able to disguise his ship as one without anyone noticing, and Megatron found yet another one to meet Lockdown and collect Starscream from him. This is a bit justified because abandoned warehouses are one of the few places big enough to house giant robots comfortably.
- Actually, modern Detroit has plenty of abandoned warehouses already.