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Characters / Redwall Mossflower

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A cheerful-natured mousethief. He met Martin when they were put in the same cell in Kotir, and the two became good friends. He always looks on the bright side of things and usually has a song for the occasion.


Young Dinny

A strong young mole. He accompanies Gonff and Martin on the quest to find Boar the Fighter.

Bella of Brockhall

A badger. She opens her family home, Brockhall, to the woodlanders during Tsarmina's reign, and hopes that there is a way to bring her father, Boar the Fighter, home to Mossflower to lead the resistance against the wildcat.

  • Big Good Duumvirate: With Abbess Germaine.
  • Team Mom: She offers her home to the woodland creatures and has a sort of motherly role among them.
  • Time Abyss: Rivals Cregga for "oldest character when they finally die" in the series.


Abbess Germaine

A mouse. She was the abbess of Loamhedge Abbey, but its remaining inhabitants were forced to flee after a great sickness. She offers her guidance during the resistance against Tsarmina.

  • Actual Pacifist: She even gives a speech at one point how she wishes that they could just live in peace side by side with Kotir, but since Tsarmina and her army makes that impossible, then the next best solution is to flood Kotir, because it will avoid unnecessary bloodshed - a death is a death whether it is a woodlander or a Kotir soldier.
  • Big Good Duumvirate: With Bella.
  • Founder of the Kingdom: Architect and first leader of Redwall Abbey.


A pike kept by the otters to keep Kotir's forces out of the river.

Mask / Riverwyte

The brother of the Skipper of Otters, and a master of disguise.

  • Handicapped Badass: As an otter without a tail, he can't swim.
  • Heroic Sacrifice: He's killed while helping to rescue Ferdy and Coggs from Kotir.
  • Master of Disguise: When Skipper visits, he amuses him with different costumes, and then he puts it to real use to infiltrate Kotir disguised as a fox.
  • Posthumous Character: We don't even learn his real name until The Legend of Luke.

Verdauga Greeneyes

The once-mighty warlord of the Thousand Eyes, Verdauga Greeneyes is old, weary, and on the edge of death when we meet him in Mossflower. Having conquered most of Mossflower, Verdauga made peace with the woodlanders, allowing them to live around his fortress relatively unmolested. This doesn't sit well with his domineering daughter, Tsarmina, who tries her utmost to subvert his authority and run their domains into the ground.

  • Always Chaotic Evil: Notable as one of the major characters that averts this as well as Black and White Morality. Verdauga is a mostly sane, harsh yet fair conqueror. He rules very much as a feudal overlord, levying taxes and dispensing judgement but being generally decent about it.
  • Awesome Mc Coolname: What's not to like?
  • Benevolent Boss: From what we hear about him, it's obvious that the troops liked him a lot more than Tsarmina.
  • Big Bad Wannabe: When we first see him, it's safe to assume that he is the main villain, though he is not as evil as most villains in the series. Tsarmina rapidly establishes herself as being more evil as she is and kills him, thus cementing her as the true villain.
  • Cain and Abel: We meet his brother in Lord Brocktree. It turns out Verdauga was the good one.
  • Cats Are Mean: Well, he used to be.
  • Evil Overlord: Although he's a lot more tame than other examples in the series.
  • Noble Demon: While he does imprison Martin, he obviously understands that Martin's not from around here and is perfectly willing to release him after he's served his time.
  • Parental Favoritism: He favored Gingivere over Tsarmina, with good reason.
  • Pragmatic Villainy: After ruthlessly crushing a rebellion, Verdauga made peace with the woodlanders and treated them, although not exactly nicely, well enough that they weren't inspired to revolt against him. His taxes were manageable and he used Kotir's soldiers to defend them from bandits and other wandering hordes.
  • Repetitive Name: Verdauga ALSO means "green eye." His name is Greeneye Greeneye.
  • Retired Monster: As seen under pragmatic villainy, he made a sort of peace with the woodlanders after crushing their rebellion. His rule is still making things plenty difficult for woodlanders, though.
  • We Hardly Knew Ye: He dies right after we meet him.

Tsarmina Greeneyes

The mad, entitled daughter of Verdauga Greeneyes, Tsarmina is power-hungry, demanding, and completely unstable. Murdering her father and framing her brother, Tsarmina takes command of the Thousand Eyes army and the fortress of Kotir, only to watch as Mossflower's residents, unable to endure the vicissitudes of her rule, rise of up in rebellion, bringing her kingdom down around her ears.

  • Absurdly Sharp Claws: Tsarmina's claws tear Martin's armour right off of his body.
  • Authority Equals Asskicking: Entirely justified. Tsarmina may not have to fight as often as the troops under her command, but she's three or four times their size and equipped with claws and fangs that can punch through iron.
  • Ax-Crazy: Post Sanity Slippage.
  • Bad Boss: Unlike her father, she does not treat her troops very well, even the ones who are unfailingly loyal to her. Notably, she forces Ashleg to hobble ahead of her troops in the burning sun and lets Brogg die simply to help save her own skin.
  • Badass Cape: Shown in a purple cape in most official artwork.
  • Big Bad: Of Mossflower. She initially appears to be a Hate Sink that makes her father seem better in comparison... but it rapidly becomes apparent that she is the actual villain.
  • Cats Are Mean: Word of God says her name is a play on Tsar (as in Russian monarchs) and mean.
  • Contrasting Sequel Antagonist:
    • To Badrang , who chronologically precedes her as Martin's worst enemy. Badrang's a jumped-up corsair who wants to be treated like an aristocrat, and whose fearsome reputation as a fighter is belied by his actual record in combat, while Tsarmina's a seemingly prissy princess who degenerates into a slavering berserker and gives Martin the fight of his life.
    • Also to Cluny, who was in the book that came out before hers. While Cluny was the leader of a large group of fighters in search of a permanent base of operations, Tsarmina is a royal seeking to cement her authority over what she considers her rightful dominion. Cluny was an unsophisticated brute who nevertheless fought with considerable skill, while Tsarmina is far more refined despite relying heavily on raw power and sheer ferocity.
  • Cool Helmet: Not mentioned in the book, but some official artwork for the series shows Tsarmina in a face-concealing helmet.
  • Dark Action Girl: She acts like she's too good to get her paws dirty, only to turn around and give Martin the fight of his life when she's finally cornered.
  • David vs. Goliath: The Goliath to Martin's David.
  • The Evil Princess: Plots against her father and brother, ultimately killing the former and framing the latter.
  • Fantastic Racism: Looks down on the woodlander inhabitants of Mossflower, believing it impossible for them to pose a threat to her rule. When her castle is flooded and struck with catapult stones in the climax, she assumes that it has to be the work of her estranged brother, Gingivere.
  • Femme Fatalons: As a wildcat, this should come as no surprise.
  • God Save Us from the Queen!: Everyone - even her own army - wishes that her brother was the successor. They even prefer her father, who was a fairly vicious tyrant himself.
  • It's Personal: She destroys Martin's sword, causing him to vow that he would one day slay her.
  • Large and in Charge: As a cat, she's bigger than the rats and mustelids in her army and most of the woodlanders she rules.
  • Missing Mom: Verdauga's queen appears to have passed on prior to the events of the series.
  • Natural Weapon: Unarmed and unarmoured when confronted by Martin, Tsarmina makes do with her claws and fangs, nearly killing him.
  • Panthera Awesome: Out of all of Redwall's villains, she puts up the best fight by far against the hero. It's largely because, as a European wildcat, she's many, many times Martin's size.
  • Patricide: She murders her own father.
  • Purple Is Powerful: Favours a purple cape.
  • Sanity Slippage: She slowly goes mad through a mix of power and the constant sound of dripping water.
  • Self-Disposing Villain: Has a Freak Out! when she realizes that Martin isn't going to go down easily, and ends up accidentally drowning herself while trying to get away from him.
  • Self-Made Orphan: Poisons her father. He even suspects that she'll do it, but he's too old and decrepit to do much about it.
  • Sibling Rivalry: With Gingivere.
  • Strong Family Resemblance: To her uncle, Ungatt Trunn, whom we meet in Lord Brocktree. They're described in similar terms, and official artwork shows they even favour the same type of clothes.
  • The Unfavorite: Although it's not like Verdauga was unjustified in holding her in contempt. Lord Brocktree adds to this, with the obvious implication that Tsarmina is not only dangerously mad in her own right, but likely reminds her father of his psychopathic older brother, Ungatt Trunn.
  • Villainous Breakdown: Though her sanity is obviously slipping at certain points throughout the book, it isn't until the very end, when her castle is being flooded and hammered with catapult stones, that she completely snaps and starts shooting arrows into the forest at random. Then, in her fight with Martin, she's a shrieking berserker far detached from the imperious queen she was at the start of the book. Finally, when she realizes that killing Martin isn't going to be anywhere near as easy as she thought it was, she starts retreating in panic and accidentally drowns herself in the process.
  • Why did it Have to be Water?: She's incredibly hydrophobic. She's a cat, so it kinda makes sense.

Gingivere Greeneyes

The son of Verdauga Greeneyes, and brother of Tsarmina, Gingivere is a borderline pacifist who has little interest in ruling Kotir or oppressing the inhabitants of Mossflower. He's framed for their father's murder by Tsarmina, who has him imprisoned deep beneath Kotir.


Vizier to first Verdauga and then Tsarmina, Fortunata is a slippery character who works best behind the scenes.

  • Cunning Like a Fox: She's a fox, and is one of the smartest characters in Kotir.
  • Due to the Dead: In one of the most notable examples of the "evil" variant in the series, Tsarmina has Fortunata's corpse dumped in the woods as bait for Argulor.
  • The Evil Genius: She comes up with the plan to poison Verdauga.
  • Human Pincushion: Shot to death by squirrels after she is sent to spy on them.
  • The Mole: Tsarmina attempts to use her as such. However, the woodlanders were prepared for this with the Mask serving as a Reverse Mole, and Fortunata ends up paying dearly for it.


One of Tsarmina's advisors, Ashleg is a pine marten, and the Only Sane Man in Kotir's increasingly dysfunctional command structure.


Kotir's Captain of the Guard, Cludd the weasel is a professional soldier who served Lord Verdauga for years. He maintains his position under Tsarmina, and while no genius, is one of her more competent aides, successfully carrying out missions where Fortunata and Ashleg fail. Braver than most of his colleagues, Cludd is killed in single combat with the Skipper of Otters.

  • Alliterative Name: Captain Cludd.
  • Blade on a Stick: Like most of Kotir's soldiery he's armed with a spear.
  • The Dragon: To Verdauga and then Tsarmina.
  • Four-Star Badass: Cludd's title of Captain of the Guard makes him Kotir's equivalent of a general, and while he's not a brilliant officer, he proves that he's a brave one when he engages the larger, stronger Skipper in a one-on-one fight.
  • Impaled with Extreme Prejudice: On one of Skipper's javelins.
  • Villainous Underdog: The book makes no effort to hide the fact that Skipper, as an otter, is much more powerful than Cludd.
  • Villainous Valor: Cludd's no coward, willingly facing the bigger Skipper in paw-to-paw combat, and upon realizing he is outmatched, he goes for a weapon rather than running away, determined to finish the fight.
  • Wicked Weasel: Most of Tsarmina's troops are members of the weasel family. Cludd, as their leader, is one as well.


A weasel soldier whom Tsarmina promotes to the rank of Captain, Brogg eventually takes over as Captain of the Guard after Cludd's death. A genuinely loyal, and surprisingly brave soldier, Brogg serves Tsarmina faithfully, making his Queen's safety his chief priority during the final battle for Kotir.

  • Alas, Poor Villain: It's rather sad to see his loyalty to Tsarmina, who really doesn't deserve it, amount to nothing as she leaves him to dies so she can escape.
  • Badass Cape: Lifts Ashleg's red velvet cape from Bane's body.
  • Blade on a Stick: Like the rest of Kotir's soldiers, he carries a spear.
  • The Dragon: To Tsarmina after Cludd and Bane's respective deaths.
  • Four-Star Badass: Like Cludd before him, Brogg is a brave, if not particularly inventive officer, and his title of "Captain of the Guard" makes him the equivalent of a general.
  • Heroic BSoD: A villainous example. When Tsarmina repays his loyalty by ditching him to save her own hide, all Brogg can do is sit in shock, not even reacting as a giant boulder is flung at him.
  • Multi-Melee Master: Following his promotion to Captain of the Guard, Brogg goes into battle carrying both his old spear and Bane's curved sword, alternating between the two as necessary.
  • Sinister Scimitar: Helps himself to Bane's curved sword after the mercenary fox is slain.
  • Took a Level in Badass: After being promoted to Captain and then Captain of the Guard, Brogg becomes increasingly resourceful and brave.
  • Undying Loyalty: Brogg's main distinguishing characteristic is his loyalty to Tsarmina, whom he serves to the end.
  • Villainous Valor: Brogg, like Cludd before him, is no coward, and he engages Martin in single combat at one point, only retreating after being disarmed.
  • Wicked Weasel: Though notably less evil than many others of his kind.


A huge, blind water rat that's used as a secret weapon by Tsarmina and the Thousand Eyes, the Gloomer is an unthinking killing machine.


A mercenary fox from the Northlands, hired by Tsarmina to help round out her ranks. He quickly proves himself a far more capable leader than Tsarmina, earning the mad queen's envy and enmity in the process.


An ancient, half-blind golden eagle who returns to Mossflower near the beginning of the story. Argulor is too old to hunt properly. Instead he lurks about Kotir, preying on Tsarmina's soldiers, and dreaming of eating Ashleg, the only pine marten he has ever encountered.

  • Badass Grandpa
  • Handicapped Badass: The book notes he's almost blind.
  • I'm a Humanitarian: Argulor is the single biggest threat to Tsarmina's troops because of this. He actually prefers Tsarmina's beasts to the small birds he'd normally prey on, mainly because they're slow and stupid.
  • Mutual Kill: With Bane.
  • Trademark Favorite Food: Sort of, as he hasn't had it yet: Pine marten. That's what Ashleg up there is. Ashleg skipping town proved to be his undoing.
  • Worthy Opponent: He and Verdauga considered each other such. Tsarmina, not so much.

The Bats of Bat Mountpit, Mountpit

During the quest to Salamandastron, Martin, Dinny, and Log-a-Log are rescued by a tribe of bats within a mountain, led by Lord Cayvear.


Marshgreen is the king of a tribe of swamp toads.


Boar the Fighter

Son of Old Lord Brocktree and father of Bella of Brockhall, Boar the Fighter is an ancient silver badger, who rules from Salamandastron. Martin hopes to recruit him into the fight against Tsarmina, only to discover that Boar is on the verge of a final clash with his own archnemesis, Ripfang the searat.

  • Archenemy: Of Ripfang the searat.
  • Badass Grandpa: His fur is going silver, but that doesn't stop him from fighting pirates.
  • Deus Exit Machina: If Boar went to Mossflower along with the heroes, he would very likely be able to plow through Kotir single-handedly. However, he never gets the chance as he dies fighting Ripfang's horde.
  • Hero of Another Story: He used to be the ruler of Mossflower country; the whole reason Martin, Gonff, and Dinny look for him is so that he'll come back and kick Tsarmina's ass.
  • Large and in Charge: Of Salamandastron's hares.
  • Living Legend: Unlike almost every other badger lord in the series, Boar is presented and spoken of as a monumentally powerful, mysterious and powerful entity, almost like a deity living up on Salamandastron; very little is revealed about her personality and history other than that he loves to fight and used to rule Mossflower. Even his father, Lord Brocktree, when presented his own book, was treated more as a character than the living legend status that Boar is treated with.
  • Master Swordsman
  • Old Master
  • Shout-Out: His name and title are lifted directly from a poem from The Lord of the Rings (the scene from The Two Towers where Merry and Pippin first meet Treebeard). It's only one line, but it's sweet when you consider how many Tolkien influences seem to be in the books.
  • Ultimate Blacksmith: This is the one that forged the Sword of Martin.


The king of the searats at the time of Mossflower, Ripfang has sunk or enslaved all of his rivals, leaving him in command of the largest armada of searats ever assembled. Unlike most of his contemporaries, he does not fear Salamandastron, and has a long-running enmity with Boar the Fighter. See the folder for Lord Brocktree for the rat who may be his younger self.

  • Archenemy: Of Boar the Fighter.
  • Evil Old Folks: If he's the same Ripfang from Lord Brocktree he's very old indeed.
  • From Nobody to Nightmare: If this is the Ripfang from Lord Brocktree he went from a soldier in Ungatt Trunn's Blue Horde to king of the searats.
  • Large and in Charge: One head taller then the rest of the searats.
  • Red Right Hand: A single long tooth that portrudes out of his mouth
  • Slasher Smile: Has a permanent one thanks to his tooth.
  • Villain of Another Story: It's implied that he and Boar have been fighting each other for a long time.
  • Villainous Underdog: Ripfang's a big rat, but Boar's at least four or five times his size, and possibly more. To get around this problem, Ripfang waits until he has assembled the greatest searat fleet in history before assaulting Salamandastron, and always surrounds himself with a bodyguard.
  • Whip It Good: Carries a scourge and has it as his personal symbol.
  • You Dirty Rat!


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