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Video Game / Paint the Town Red

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Paint the Town Red is a Beat 'em Up by South East Games that is best described as Voxel Road House. The game revolves around the player walking into various locations and gorily murdering everyone inside in a massive, brutal Bar Brawl, taking out bystanders, musicians, DJs and the obligatory back room full of shady crime lords.

This PC game entered Steam Early Access on 13th October, 2015. The current build has a sandbox and four levels available: a biker bar, a disco, a prison, and a pirate's cove. There is also a level editor and access to user-made levels via Steam Workshop. An upcoming Rogue Like mode, known as "Beneath", adds in new weapons, enemies, and bosses for you to brutalize.

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This video game provides examples of:

  • Absurdly Sharp Blade: Taken to its logical conclusion, as even a basic cleaver can dismember in a single swing.
  • Bloody Hilarious: You can smash people's heads into powder with, among other things, a ham leg or play severed head soccer.
  • Breakable Weapons: Various objects can be picked up and used as weapons, though they will break after too many uses.
  • Bullet Time: Activates whenever the player uses Berserk or Smite.
  • Chef of Iron: There's a trio of chefs in the kitchen of the biker bar. They're all tougher than your average bystander, are armed with cutting utensils like meat cleavers, and have no qualms about using them on you.
  • Chunky Salsa Rule: While your opponents are often Made of Iron, decapitation is (almost) always a guaranteed kill.
  • The Determinator: Your opponents aren't about to let things like missing limbs or faces get in the way of kicking your ass (or the ass of whoever's closest if they aren't coming after you in particular).
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  • Escalating Brawl: Taken Up to Eleven. As soon as you throw the first blow, the entire bar will immediately erupt into a massive, chaotic brawl, even if you started fighting in one of the back rooms.
  • Everybody Was Kung-Fu Fighting: Even bystanders aren't above grabbing chairs, broken bottles or even swords and whaling on each other with them.
  • Everything Is Trying to Kill You: Even if you didn't provoke them, everyone in the level will eventually drop everything and come after you.
  • Giant Mook: The prison level has one such prisoner as a boss.
  • Gorn: You can rip limbs off, decapitate and disembowel people, and even skin faces down to the skull. The amount of carnage would be horrifying to behold if everyone didn't look like a Minecraft character.
  • Guns Are Worthless: The shotgun and flintlock pistol added in recent updates avert this with a passion. A single well-placed shotgun blast can potentially mow down a whole crowd of enemies, and is held back only by its limited capacity.
  • Heavily Armored Mook: Some of the guards in the prison level have riot helmets to protect their heads.
  • Impaled with Extreme Prejudice: Objects like spears and pool cues are available for you use as hole punchers. An update eventually made it so that thrown spears can impale dead enemies into walls.
  • Improbable Weapon User: Anything you can pick up, you can throw at or beat people with, and while there are more normal weapons like swords, knives and baseball bats, most of the time you're going to be wielding things like bar stools, glasses, ashtrays, pool balls, plates, mic stands and even T-bone steaks.
  • Infinity +1 Sword: The katana, which can cut clear through heads in a single slice and has decent durability. Fittingly, you can usually only get one via defeating the Yakuza/Katana Boss, who is arguably the single most durable enemy in the game.
  • Kill Sat: The Smite attack, which has the player painting individual targets with a Finger Gun before calling down some kind of aerial laser. Just one is enough to instantly gib most enemies (and even the tougher ones will feel the pain).
  • Limit Break: The player has a meter that fills with each successful kill. Once full enough, the player can access three attacks that each burn a certain amount of the gauge: Shockwave (which knocks all enemies in the immediate vicinity off their feed,) Berserk (which briefly increases your melee damage,) and Smite (which allows you to attack individual targets from a distance with a Kill Sat.
  • Ludicrous Gibs: The end result of any enemy dying to the above Limit Breaks.
  • Made of Iron/Made of Plasticine: It's way too easy to maim and disfigure your opponents (you can shave off your enemy's face with a plastic comb, for godssake), but enemies can still potentially take a ton of punishment before they actually die.
    • There are also a few level modifiers that can really swing it into the "Plasticine" direction. "Weak Enemies" makes enemies so brittle a mere punch is an instant kill, while "Weak Player" makes you a One Hitpoint Wonder.
    • Taken Up to Eleven with the Katana Boss, who can be relied on to take so many hits he'll be stripped down to the bone by the time you finally kill him.
  • The Mafia: The bar and disco maps have back rooms with a nondescript crime boss surrounded by bodyguards. Both the crime boss and the bodyguards have far more health than the average enemy, and the crime boss will typically carry some kind of sword.
    • Of course, if you find a Machete or Knife and play Assassin, They fall dead fast (one of them anyways).
  • Major Injury Underreaction: Enemies take losing limbs like they just found a hole in their favorite wifebeater; no physical pain, but definitely lots of anger.
  • Megaton Punch: Berserk makes your melee attacks so strong that you can turn heads into chunky salsa with a single punch or kick.
  • One-Man Army: The entire game revolves around walking into a bar and killing everyone inside. Of course the player is going to be one of these.
  • Paint the Town Red: It's not named that for nothing.
  • Railing Kill: It's possible to perform one in the biker bar by kicking someone off the balcony. Formerly, doing so didn't actually do damage despite the balcony's guardrails being coded to break, but eventually fall damage for enemies was added to the game.
    • Some custom maps take this trope even further, usually involving massive towers for you to kick enemies off of or even just outright bottomless pits.
  • Sinister Shiv: The prison level has some, made out of toothbrushes to boot!
  • Source Music: At first, the music is being played by an in-house band or a DJ. Attacking either of these will briefly stop the music as they focus on fighting you instead of playing.
  • Super Drowning Skills: Falling into the water in the pirate's cove level always results in instant death. Partially justified because a giant shark eats you if you fall in.
  • Throwaway Guns: Once they are out of ammo, the guns are little better than fancy clubs.
  • Turns Red: A mild case; enemies low on health will run after you and attack more frequently. The angry teeth-bared expression will tip you off.
  • Your Head A-Splode: The result of a very hard hit with a blunt weapon.

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