This page details the Enemies and Bosses found in Paint the Town Red. Unmarked spoilers for "Beneath" ahead.
Your basic foes in the scenarios: angry dudes who just want to bash in some skulls, preferably yours. They come in biker, disco-goer, prisoner, prison guard, pirate, and cowboy flavors.
- All Bikers Are Hells Angels: The bikers you fight in the Bar scenario certainly invoke this imagery.
- Dance Battler: In a metaphorical sense; the guys in the disco are dancing before you show up to ruin their fun.
- Elite Mooks: The Biker Boss's bodyguards, the bouncers in the disco, and the saber-wielding pirate captains have more health than the typical Brawler and come equipped with some pretty dangerous weapons. They can still be knocked over and disarmed with a charged-up kick, though.
- Escalating Brawl: The moment you throw the first punch everyone will start brawling with each other.
- Full-Frontal Assault: On the prison and saloon scenarios; when the fight comes calling there's no time to put on pants.
- Gang Up on the Human: After a while, the remaining Brawlers will drop their spats and come after you instead.
- Improbable Weapon User: Once the fight breaks out, they'll grab whatever happens to be around to start beating on each other with them.
- The Goomba: They're your standard opponents and generally go down without much trouble one-on-one. That said, don't let yourself get swarmed by them.
- Heavily Armored Mook: Some of the prison guards have riot helmets that make them immune to blows to the head.
- Made of Iron: These guys can tank some horrific wounds no worse for wear.
- Made of Plasticine: Even taking a T-bone steak to the face can leave gruesome injuries on these guys.
- Shield-Bearing Mook: A few prison guards have riot shields. You can break their guard with a few good kicks, or just break the shield outright with melee strikes.
- Heroic Build: Some of the prisoners by weight rack are noticeably more "V-shaped" than the typical Brawler.
- Super Drowning Skills: The pirates in Pirate's Cove will die instantly if they get knocked into the water (as will you). Kinda justified since a giant shark eats them when they fall in.
- Turns Red: When their health gets low, they'll start running after you and attack more frequently. The angry teeth-bared expression will tip you off.
- Would Hit a Girl: Update 0.10 added female Brawlers. You know they're not going to spared from the carnage.
A trio of chefs who don't take kindly to your attempts to destroy their bar.
A prizefighter who's not afraid of showing you the old one-two if you pick a fight with him.
- Achilles' Heel: His gloves can't stop a knife or machete. Hey, anything goes in a real fight!
- Expy: Clearly one for Ivan Drago.
- Immune to Flinching: He cannot be knocked over nor stunned by your kick.
- Kung Fu-Proof Mook: He can block your punches and retaliate with a quick jab; you'd better use a melee weapon to deal with him.
- Palette Swap: There's a particular cowboy in the saloon scenario with his same moveset, known as the Outlaw.
Presumably the boss of the bikers in the bar.
- Machete Mayhem: In both appearances he wields a machete.
- Lightning Bruiser: He'll always run after you and that machete hurts, especially if he lunges at you. He also has significantly more health than a typical Mook.
- Unexplained Recovery: He somehow reappears alive and well (and very angry with you) in the prison level, despite it taking place after the bar level chronologically and the fact you likely smashed him to barely-identifiable pieces.
A pimp who hangs out at the corner of the dance floor.
- Achilles' Heel: He's pretty durable and his pimp cane is formidable, but if you knock him over with a kick you can steal it and beat him to death with it.
- Classy Cane: He carries around a cane topped with a dollar sign. It's one of the most powerful blunt weapons in the game.
- Non-Malicious Monster: He doesn't join in the chaos unless he's attacked.
- Pimp Duds: You know it. You can knock his hat and sunglasses off if you hit him in the face or kick him down.
A Yakuza-like crime boss who presumably owns the disco.
- Damage-Sponge Boss: He has an insane amount of health.
- Katanas Are Just Better: He wields a katana, the best weapon in the base game.
- Made of Iron: You can carve him up until he's mostly skeletonized, and he'll still keep trying to kill you.
- Mighty Glacier: He never moves faster than a Slow Walk, and his swings are slow and heavily telegraphed. However, his katana will slice you to pieces in two hits, and he has a truly staggering health bar.
- Yakuza: Presumably, though the disco level seems to takes place in a Western country.
A giant man held in solitary confinement at the prison level.
- Because You Were Nice to Me: If you throw an apple or orange into his cell and then open the solitary confinement cells, he'll join the brawl on your side.
- King Mook: He doesn't have a set appearance, so he'll typically resemble a generic prisoner blown up about 1.5x.
- Lightning Bruiser: He's huge and fast, and his punches have both a lot of reach and can demolish your health bar in short order.
- Palette Swap: A giant cowboy with the same stats and moveset appears in the saloon scenario as the Muscular Cowboy.
- Punched Across the Room: His punches will either send enemies flying across the room or explode them into tiny pieces.
- Combat Tentacles: Some zombies have these long purple tentacles they can use to strike you at range.
- The Goomba: They'll be your most commonly encountered enemy in Beneath, and they can usually be killed in one or two hits with almost any weapon. They can be dangerous in large groups, though.
- Undead Mooks: Well, they're the reanimated remains of UHDF Mooks, so they count.
- Apocalypse Cult: It's not clear what exactly they're trying to accomplish, but if it involves the Elder Gods it's nothing good for humanity.
- Knife Nut: Many of them spawn with knives and cleavers.
- Palette Swap: Fundamentally, they're just reskinned Brawlers.
- Token Human: The only non-reanimated human enemies in the Beneath.
- Attack Its Weak Point: Their legs are fragile, and severing them is the easiest way to get rid of these crabs.
- Beam Spam: If you have to face multiple crabs at once, be prepared for a barrage.
- Frickin' Laser Beams: They attack with a powerful laser blast.
- Giant Enemy Crab: The blue crystal crabs certainly count.
- Barrier Warrior: They can cast a shield to protect Giant Mages, the Beast, or the Necromancer.
- Frickin' Laser Beams: They can chase you around with a continuous laser beam from their staff.
- Squishy Wizard: Fragile as they may be, the laser beam the Minions shoot can rapidly drain your health if you don't avoid it.
- Barrier Warrior: If any Minions are around, they'll cast an impenetrable shield around the Giant Mage.
- Enemy Summoner: Capable of ripping open space to summon more enemies.
- Magic Missile Storm: They can send out a bunch of homing magic missiles after you.
- Mook Commander: Apparently one for the Minions and the Interceptors, since any of those nearby will attempt to protect the Giant Mage from your attacks.
- Superpowered Mooks: A marginal example in that they're capable of using Shockwave against you.
- Spiders Are Scary: Especially ones that jump at your face.
- Can't Move While Being Watched: When they're first aggroed to you, they'll approach you while your back is turned for a sneak attack. If you attack them, though, they'll drop all pretense of stealth.
- Living Statue: When you first encounter them, they'll be striking a pose.
- Rock Monster: They collapse into rocks when killed.
- Smash Mook: Attacks with punches and overhead smashes.
- Stone Wall: They're super slow and their attacks are easy to avoid, but they can take one hell of a beating.
- Advancing Boss of Doom: Once it shows up, all you can do is run the hell away.
- The Dreaded: Wanna know why the UHDF is sending you down to brave the horrors of the Beneath all alone? Because the more people they sent down, the sooner the Pursuers showed up to kill everyone.
- Grim Reaper: Looks like one.
- Guardian Entity: It's implied that the Pursuers were created by the Elder Gods to keep humans out of the Beneath.
- Invincible Boogeymen: They cannot be damaged nor will they ever break chase.note
- At least until Blood and Fire, where you can kill them with the ancient weapons laying around there.
- Touch of Death: Anything it touches (excluding Shard Lords) dies instantly. That includes you.
- Achilles' Heel: His flamethrower is thoroughly outranged by basically any gun available to you.
- Fake Ultimate Mook: Sure, he may be a Shard Lord and he may have a flamethrower that can do substantial damage if you let it hit you, but once he goes into cooldown he goes down as easily as almost any regular enemy.
- Playing with Fire: His staff lets him cast a continuous stream of fire.
Elder Gods (SPOILERS AHEAD)
- Achilles' Heel: He's rather weak to bladed weapons. In fact, if you manage to damage his midsection enough it's possible to instantly kill him by bisection.
- Lightning Bruiser: He may not walk fast, but get in too close and he'll clobber you faster than you can react. This is to say nothing of his huge healthbar, either.
- Magic Missile Storm: At range, he'll shoot a torrent of homing magic missiles after you.
- Necromancer: No duh. He'll routinely resurrect the enemies you kill in his arena, including the Minions.
- Shielded Core Boss: At the start of the battle, he'll be shielded by eight or so Minions around the arena.
- The Computer Is a Cheating Bastard: An In-Universe example; you're in his virtual world, after all. Aside from being able to change movesets on the fly, he's also the only enemy in the whole game capable of using firearms.
- Confusion Fu: He's capable of switching between four different movesets on the fly, each inspired by one of the Scenarios:
- Dual-wielded Black Katana spin attacks;
- The Boxer's gloves and moveset;
- Riot shield and pump-action shotgun combo;
- A pirate cannon and the ability to flood the arena.
- Duel Boss: Unlike the other Elder Gods, who spawn mooks to fight alongside them, The Trickster will face you alone.note
- Guide Dang It!: Getting to him is not straightforward at all. See here for how to reach him.
- Hoist by His Own Petard: He's presumably using the power of the Construct to heal himself when you empty his health bar; once you collect three Construct orbs, the simulation turns on him and blows him to smithereens with turrets, killing him for real.
- "Instant Death" Radius: Not quite to the level of instant death, but he's far more dangerous up close than at range. You'd better make sure to pack a shotgun.
- Luckily, My Shield Will Protect Me: His riot shield cannot be broken by any means; when paired with his shotgun, it's better to keep your distance while he's in that form.
- Marathon Boss: He's the only boss with multiple phases. If you get especially unlucky it may take you upwards of 10 minutes to beat this guy.
- The Most Dangerous Video Game: If you die in the Construct, you die for real. This backfires on The Trickster once you beat him in his boss battle.
- Platform Battle: In his Pirate's Cove form, he'll flood the arena with water, leaving some rock platforms you can jump on. Falling into the water is instant death.
- Puzzle Boss: He cannot be killed by normal means. Every time you drain his health, you'll need to run and grab the Construct piece that spawns in the arena. Once you have three, the fight's over for The Trickster.
- Boss Rush: He'll summon the six Shard Lords to aid him, two at a time. You'll need to kill them all in order to make The End vulnerable to your attacks.
- Clipped-Wing Angel: When you kill all of the Shard Lords, his armor will fall off, revealing a human-sized shadow figure who's now weak to your attacks. That doesn't mean he'll go down easily, however.
- Damage-Sponge Boss: He has at least twice as much health as the other Elder Gods.
- Flaming Sword: His BFS, which has a flaming blade.
- Final Boss: You can only face him after defeating the other three Elder Gods.
- Mighty Glacier: You can't even damage him for the first half of his boss fight, while in turn he can utterly wreck you in only a few hits. It's a good thing he's in no hurry to chase you down.
- Mirror Boss: His vulnerable form fights much like a player character does; he's capable of both light and heavy attacks and of kicking.
- The Pawns Go First: While he'll step in to fight from the get-go, sometimes when he summons Shard Lords he'll sit back down on his throne and watch you battle.
- Puzzle Boss: A minor one; when the battle starts he'll be totally invincible. It's only when you kill all of the Shard Lords that he'll be made vulnerable.
- To Hell and Back: His domain is a great sea of lava, and the source of the great beam of red light protruding from the Beneath.