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Characters / Infinity's Row

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Infinity's Row has an abundance of characters, each with their own detailed history. They are divided into 2 groups - the First arc, which takes place in 700 AW, and the Second arc, which is upcoming and will take place 23 years after the end of the first.

Infinity's Row, Series I

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    Resh Archambault 
Resh Archambault is a 17 year old senior member of Runite's Row (played first by Hermione and then by Hime). He possesses an air of leadership, as well as a fiery temperament.

  • Abstract Apotheosis: Towards more modern events within IR, Resh has become a metaphorical symbol of hope – not that other characters don't represent this, of course, but the fact that Resh is able to use Runite’s power to defeat this evil once and for all demonstrates this concept.
  • Big Brother Instinct: Despite popular belief, Resh is ridiculously protective of those he cares for. Especially since he’s an older brother, this trait shines through more often than not.
  • The Casanova: “Love ‘em, leave ‘em.”
  • Challenge Seeker: Evidently, this holds true to his character. Whether his life is on the line or not, he’s constantly looking for an opportunity to prove himself.
  • Everyone Loves Blondes: Okay, let’s admit – not everyone loves Resh like some may. But is hair color is undeniably one of his defining traits, especially since it’s so fair.
  • Hero with Bad Publicity: …Getting arrested doesn’t help your case, even as a Row member. Resh is infamous, but not in a positive light.
  • Knuckle Cracking: This is a rather underground habit of Resh’s.
  • Mood-Swinger: Many are familiar with Resh’s frequent change of emotions… But hey, he’s a teenaged boy. What do you expect?
  • Obligatory Swearing: This guy’s got quite a mouth, either fired up or… Completely calm. He sees it as the simplest way to express himself.
  • Personality Powers: It’s no secret that Resh is a man of many personalities. Primarily, he’s known as a rather hotheaded and reckless guy who barely possesses a filter, and because of this, he’s very identifiable.
  • Rebellious Spirit: I think we’re all familiar with this one.
  • Signature Style: Resh has a thing for black articles of clothing, which is a signature of his. Also, most shirts he owns are likely sleeveless. He does, however, enjoy sporting the Row cape of a simple black one in colder climate.

    Yuffie Abatan-Bliss 
Yuffie Abatan-Bliss is a 17 year old senior member of Runite's Row (also played by Hermione and Hime). She at first held a reserved and shy personality, but throughout the five chapters (and especially during Arker's corruption) Yuffie has opened up and started taking control of her own life.

    Aidec Farenart 
Aidec Farenart is a 17 year old senior member of Runite's Row (played by Sentinel). Aidec's history is lined with mystery, tragedy, and general grayness - his parents were unwilling thieves who risked their freedom for their only son. At the age of ten, Aidec, with his parents during a robbery in Mandalore, accidentally shot and killed one of the Kryze's sons - who happened to be Azula's brother. He had no choice but to frame his mother and father, who ran off into exile. As a result, Aidec lived for 6 years in solitude, until he applied for Runite's Row and was admitted into the 121st Squad.

  • Aloof Ally: Aidec has been known to diverge from the Row in an effort to pursue his own family issues. He always comes back, though, as soon as his own job is complete.
  • Always Save the Girl: He always looks out for Yuffie, no matter what. Though he's coming to terms with her independence, he still fears that she's going to get hurt/in trouble again.
  • Anti-Hero: His former delinquency and continued habit of bending laws earns him this title.
  • Badass Family: Aidec is descended from both the Blundeaus and the Farenarts, who were rivals during the Clan Wars. This, however, also resulted in a Big, Screwed-Up Family, as Kilezhan hated Lyall, and a rift between the Farenarts and the Blundeaus opened.
  • Born Unlucky: He was born to two criminals (however loving), he lost his baby brother to SIDS, and was forced to be abandoned at the age of ten. Joining the Row partially ended this trope, until his mother was killed by Kilezhan.
  • Broken Hero: Aidec suffered a tragic past, yet for the most part managed to stay away from petty villainy.
  • The Chain of Harm: Aidec's entire existence is riddled with strife. Some would consider it a curse....
  • Climbing the Cliffs of Insanity: Aidec's trek up the Vernon Downs, his climb up the Great Midorian Canyon, etc.
  • Delinquent: Even as a Row member, Aidec still has a predisposition to break laws for his own gain.
  • Disappeared Dad: Throughout the majority of Runite's Return.
  • Emotions vs. Stoicism: Aidec lived for 6 years feeling little emotion, and he is still struggling to break down his stoic barriers.
  • Good Is Not Soft: Aidec is a nice guy, but he still hates evil, and is always up for the harshest punishment.
  • Jigsaw Puzzle Plot: Aidec's plot arc is ripe with confusion and plot holes, but as the RPG goes on we find that the loose ends are being tied together.
  • Knight Templar Parent: Marin and Lyall, who were basically homeless, and due to mysterious circumstances were forced into thievery to keep their son alive and well.
  • Morality Chain: Helped Yuffie break from Arker's control, recruited Row members.
  • My God, What Have I Done?: When Aidec accidentally kills Evander Kryze.
  • Mysterious Stranger: The museum curator that tasked the Farenarts with stealing the Kryze family sword. Who is he (or she)...?
  • Nerves of Steel: Even with the demons of Hell and a zombie apocalypse ravaging the country, Aidec always seems to keep his cool.
  • Parental Abandonment: Marin and Lyall Farenart were forced into exile after the manslaughter of Evander Kryze.
  • Recruited from the Gutter: He literally just walked off the street to apply. And he got in.
  • Train Escape: At the beginning of Apocalypse.
  • Undying Loyalty: Allied with the Fa'alwind Regime, Ald Ruhn Knights, and Runite's Row. Never gives up on N'al Ren. Looks out for his fellow Row members, even if he finds some of them annoying.
  • Universal Driver's License: He seems to get away with piloting hovercraft, trains, ships, etc. at the age of 17.
  • Weapon of Choice: Either an axe or a gun. But he prefers the axe.

    Gentry Yate 
Gentry Yate is a 15 year old (16 as of Awakening) senior member of Runite's Row (played by Writing Bookworm). She joined the Row in the first Infinity's Row RPG, only to be forcibly pulled out by her parents. She finally met up with them again after meeting Elias and proving herself to her parents in Interlude, and began to have a more active part in events. She's kind and friendly, but also very restless and hot-blooded.

  • Adventure Duo: Forms one with Elias. Even after they regroup with the Row, they work closely together. Eventually they graduate to Battle Couple.
  • Adorkable: Cute, a little awkward, and rather cheerful.
  • All-Loving Hero: Gentry's a very friendly and amiable person, and can usually see the good in people that may not be apparent to others.
  • Always Save the Girl: While this isn't as clear as Elias's protectiveness over her, it's definitely there. She's saved his life on more than one occasion, and even broke her Thou Shalt Not Kill covenant to defend him. In a fight, Elias comes first, no ifs, ands, or buts. She's also displayed this toward her parents. While her relationships with them are admittedly a little rocky, if either of them are in danger, then she'll go after them, no matter what.
  • Ascended Fangirl: Gentry loved hearing of Runite's Row's exploits before becoming involved in said exploits.
  • The Atoner: Was this at the end of Iron Maiden and beginning of Runite's Return. She felt she needed to redeem herself in order to make up for killing Mordecai. No longer struggles with this after she confessed to Natasha that she was the one to take her brother's life.
  • Badass Adorable: Awww, isn't she swee — wait, did she just shoot someone's balls off?!
  • Badass in Distress:
    • Subverted in Interlude. When Ryan Archer starts killing hostages, Elias initially thinks he hears her voice over the intercom, but it turns out that it's actually her mother. Gentry instead gets a Crowning Moment of Awesome in which she saves her mother and proves herself to her parents.
    • Played straight in Renaissance. After falling off of a building, Gentry gets captured by Mordecai — then known as the Reaper — in an effort to use her against Elias. Fortunately she escapes, with Elias finding her and shortly delivering her to safety.
  • Battle Couple: Forms an incredibly epic one with Elias after they get together. They even have their first kiss right before heading into battle.
  • Berserk Button: Underestimating her and/or threatening Elias are two of the fastest ways for her to put a gun to your head.
  • Beware the Nice Ones: Gentry's generally an easygoing person, but if the right buttons are pushed, then may Ciel have mercy on your soul.
  • Brooding Boy, Gentle Girl: The Gentle Girl to Elias's Brooding Boy.
  • Chronic Hero Syndrome: She feels a need to save every person possible, since she firmly believes that everyone matters. When she's in a situation where saving everyone just isn't possible, she becomes devastated, furious, or both.
  • Combat Pragmatist: Gentry may be nice in most social situations, but she is not nice in a fight. She's completely ruthless and determined, making her utterly abandon any sort of courtesy in battle, and has used a multitude of object as improvised weapons such as chairs, rocks, tables, hoverboards, and even Mordecai's scythe.
  • Curtains Match the Window: Has both brown hair and brown eyes.
  • Cute Bruiser: Gentry is a sweet little fifteen-year old that can completely annihilate you when she feels like it.
  • Dark and Troubled Past: Both played straight and inverted, in a way. Played straight in that she spent most of her days cooped up at Yate Manor and was always alone, but a bit inverted in that it isn't nearly as tragic as the backstories of others. To this day, Gentry's one of the only Row members with a family that is completely alive.
  • Deadpan Snarker: Normally she has a more quirky sense of humor, but when she's upset, then boy can she snark.
  • Determinator: She does not back down, ever. One example is in Renaissance, when she manages to surprise attack the Reaper/Mordecai and escape from him, all while fighting off two days' worth of drugs that should have left her unable to even stand. And that's just one example.
  • Disney Death: Many Row members believed she was dead after she fell of an insurmountably high building. In actuality, she was saved by Mordecai's aerokinesis before she hit the ground. He subsequently kidnapped her, prompting her brief disappearance.
  • Foil:
    • To Elias. He's logical, pensive, and brutal while Gentry is emotional, cheerful and kind.
    • She could also be considered this to Azula Royale. Both Azula and Gentry hail from prestigious backgrounds, but Gentry throws refinement to the wind and tries not to talk about her background while Azula carries herself like a duchess and makes it no secret that she has a vast expanse of wealth.
  • Girlish Pigtails: Inverted. Often wears her hair like this, but instead of making her look childish, it can actually make her look stronger, and more like herself.
  • Glass Cannon: Gentry hits hard, but she can also go down easily. Her offensive power is balanced by her complete lack of defense (seeing as guns aren't exactly things that can shield you). For the most part, she's tried to make up for this by getting very good at dodging and then retaliating afterwards. This way, she can't be hit quite so easily. The times she has been wounded, however, she nearly died of blood loss, and her allies had to quickly get her away to safety.
  • Good Is Not Soft: She may be kind, but she also knows how to get down to business.
  • Gunslinger: She's pretty well-known for carrying around a pair of twin handguns.
  • Gun Fu: This is essentially her fighting style. She's light, quick, and performs her fair share of backflips and other acrobatic moves as she shoots targets. She's also used her guns as close-range weapons, considering she's smashed them into opponents' heads before to knock them out.
  • Guys Smash, Girls Shoot: She's an incredible shot with her handguns whereas Elias prefers his sword.
  • Hates Being Alone: Being completely alone is one of her worst fears, seeing as many people in her childhood were either away from home half of the time or left her. One of the reasons she's so attached to Elias is because he's the first person who didn't leave her.
  • The Heart: Gentry’s well-known for being kind-hearted and cheerful, and does her best to keep the Row together.
  • Heroic BSoD: She's overcome with this after she kills Mordecai. After that, she's nowhere near as cheerful and extroverted as she used to be, until she finally manages to come out of it in Runite's Return.
  • Heroic Self-Deprecation: She struggles with this more than others or she herself may realize. She frequently wonders if she's good enough, of if she truly is cut out for Runite's Row.
  • Heroic Spirit: Gentry's really nothing if not this, given her kindness, courage, and sheer determination.
  • Heterosexual Life-Partners: Develops this dynamic with Natasha Reaves in Runite’s Return.
  • Honor Before Reason: Gentry is very prone to this, demonstrated by her need to save everyone and her refusal to kill. This is a major plot point of Interlude; Gentry was a big fan of Honor Before Reason while Elias abided solely by Reason Before Honor. Their conflicting ideals and morals caused them to seriously clash in Interlude, to the point where Gentry even called Elias a heartless bastard. Fortunately, the two realized they had more in common than they thought, and end up bettering each other with Gentry teaching Elias to hold himself to a higher standard than common criminals, and Elias allowing Gentry to see that she needs to be realistic and make some tough choices.
  • Insecure Love Interest: She can be this sometimes, the most prominent example being after Elias figured out that she had a crush on him. Honestly, it’s understandable, given that her love interest is Elias. Gentry’s mostly grown out of this ever since she and Elias officially started a relationship.
  • Light Feminine Dark Feminine: The kind, extroverted, and optimistic Light to Natasha’s introverted and brooding Dark.
  • Lonely Rich Kid: Her parents are billionaires, but that didn't help her make friends.
  • Meaningful Name:
    • Gentry means 'nobility', and is also a term used to describe people of good social standing.
    • Also applies to both of her pairs of dual handguns. From her first pair, Ferox and Immensus are Latin for 'fierce' and 'boundless', respectively, alluding to her personality. Her second pair, Fire and Ice, alludes to the dynamic she has with Elias.
  • My God, What Have I Done?: Her reaction after killing Mordecai.
  • Nice Girl: One of the most prominent examples in the RPG.
  • Not a Morning Person: Elias will more often than not receive a pillow to the face if he tries waking her up early.
  • Official Couple: With Elias.
  • Ship Tease: Plenty with Elias, until they finally get together.
  • Socially Awkward Hero: Has quite the penchant for forgetting peoples' names.
  • Spoiled Sweet: A nice girl that happens to hail from an incredibly prestigious and wealthy family.
  • Thou Shalt Not Kill: Throughout the first few Role Playing Games, Gentry vows never to take a life, and is horrified whenever she sees another Row member do so. However, in Iron Maiden, she shot and accidentally killed Mordecai, leaving her wracked with guilt. In spite of that incident, though, she still abides by this.
  • Tomboyish Ponytail: Occasionally sports one, although she usually has her hair in two pigtails.
  • Tomboy with a Girly Streak: Gentry may be a gun-toting Row member who's never afraid of a fight, but she also likes to wear dresses, adores romance, and is seen wearing pink on a regular basis.
  • Violently Protective Girlfriend: Mordecai found this out the hard way when he nearly killed Elias.

    Elias Carstairs 
Elias Carstairs is a 17 year old senior member of Runite's Row (played by Writing Bookworm). He joined the Row in the first Infinity's Row RPG following the death of his older sister, and remained out of touch with the rest of the Row until Infinity's Row: Renaissance, when he rejoined them with Gentry Yate and began to have a more active part. He's quite calm, and very well-known for his intelligence and cool under pressure.

  • The Ace: His physical prowess is remarkable, he naturally takes charge, and his intelligence is some of the highest in the history of Runite's Row. The trope is also interesting in that Elias feels like he has to be this — he tries to make himself seem untouchable and inhuman so that he knows that others won't screw around with him.
  • Adjusting Your Glasses: Usually by the bridge, but sometimes by the corner as well.
  • Adult Fear: Ever since Nora’s death, Elias has become terrified of losing loved ones (especially Gentry). He really closed himself off from others because of this fear, but he’s learning that because lives can be lost is exactly why he should open up.
  • Adventure Duo: Officially forms one with Gentry at the end of Interlude. Even after regrouping with Runite's Row, they work closely together. Eventually upgraded to Battle Couple.
  • Always Save the Girl: Has this mindset toward Gentry. He isn’t necessarily overprotective, because he knows better than anyone what she’s capable of and often trusts that she can take care of herself. But if he knows she’s in a bad situation she may not be able to get out of, then Elias will defy even logic and reason to keep her safe.
  • Animal Motif: Represented by a hawk while Gentry's represented by an eagle.
  • Anti-Hero: In the past, Elias has used interrogation, murder and sheer cruelty to get what he wants. He's getting better, though.
  • Awesome by Analysis: Definitely employs this. This is where a major part of his strength lies — in his ability to simply observe his surroundings, predict his opponents’ move, and proceed to take action accordingly.
  • Badass Bookworm: Takes this trope to a whole new level.
  • Badass Family: Elias isn’t the only one in his family to join Runite’s Row — so did his stepfather and his older sister. His stepfather was a very capable swordsman and a war hero who saved the current President’s life by taking the hit for him, and Nora was labeled the most prodigious recruits in years, having scored a 10 on nearly everything on her physical examination. With these things in mind, it’s safe to say that Elias may actually be the least badass of the three.
  • Battle Couple: Forms an incredibly epic one with Gentry after they get together. They even have their first kiss seconds before battle.
  • Berserk Button: Go on. Insult Nora. Or threaten Gentry. We dare you. Let’s see if you still have your head attached to your body by the end of it. The first one is lampshaded by Ryan Archer in Interlude.
    "Oh, no way! You really don't know! You're stupider than I'd thought! Almost as stupid as that vile sister of yours—what was her name again? Nora, wasn't it?"
    I punch him cleanly in the face.
    Archer slowly brings his face back to mine, this time with a deep red mark coloring the side of his nose. "A bit touchy there, aren't we?"
    I aim my fist for his head once again. He catches it this time.
    "My mistake," he says. "Very touchy."
  • Beneath the Mask: Outwardly, Elias is calm, composed, and never cracks a smile. If you’re lucky enough to really, truly get to know him, however, then it quickly becomes apparent that he’s actually extremely loyal, capable being lighthearted, and that he can love immensely and without reservation.
  • Beware the Quiet Ones: Both very quiet and very dangerous.
  • Big Damn Kiss: “Screw professionalism!”
  • Big Sister Worship: Nora really helped raise him in his early years, and he inevitably grew close to her, even if he wouldn’t admit it. Her death was a heavy blow because of this, but he’s slowly but surely accepting and moving on from her death.
  • Brutal Honesty: Elias will absolutely not spare your feelings if he thinks you're doing something stupid, dangerous, and/or wrong.
  • Comically Serious: Elias is so serious and uptight that it can allow for some amusing situations, like Amber’s occasional impression of him.
  • Cool Sword: It looks like an ordinary sword, but it’s actually a family heirloom that holds the potential to unlock one of the most dangerous weapons in N’al Renian history.
  • Dark and Troubled Past: Not nearly to the extent of other Row members, but it’s there. There’s a reason why he’s only seen his biological father once, you know.
  • Deadpan Snarker: Is he ever.
    Resh: Alright, recruits. You have to be super careful when you —
    *Walks into a door*
    Yeah. You can’t walk through doors.
    Elias: Do you see, everyone? For that was an excellent display of
    why you should watch where you’re going.
    Resh: Thanks, Elias old buddy old pal!
  • Death Glare: Gives these whenever he’s annoyed or ticked off.
  • Declaration of Protection: It’s subtle, and not very dramatic, but he does give one to Gentry while they’re trying to rescue the Duke.
  • Defrosting Ice King: Was this to Gentry before he fully defrosted. It can be a little hard to catch, but he’s also becoming this to the rest of the Row.
  • Four Eyes, Zero Soul: Glasses? Check. Cold, closed-off, and emotionally distant personality? Check. Fits this trope to a T? Check.
  • Freudian Excuse: Averted. In Interlude, Gentry says that she assumed something horrible happened to make him so cold and stiff, but Elias said that this was just the way he was. Granted, there are indeed some aspects about his past that he hasn’t told even to Gentry that have affected him more than he’d like to admit, but it still doesn’t completely account for his personality and/or actions.
  • Good Is Not Nice: Definitely not, in Elias’s case. He may fight for benevolence, but that doesn’t mean he’s benevolent.
  • Guys Smash, Girls Shoot: Elias uses a sword while Gentry's an incredible shot with her twin pistols.
  • Heroes Prefer Swords: Very handy with Legacy.
  • Huge Guy, Tiny Girl: The huge guy to Gentry’s tiny girl. Elias is 6’1”, making him nearly a whole foot taller than Gentry.
  • It's Personal: Silverbane made it personal right off the bat when he killed Nora. And as if that wasn't enough, Mordecai made the situation even MORE personal by kidnapping Gentry, deceiving the entirety of Runite's Row, calling Nora a whore, and proceeding to nearly kill both him and Gentry on multiple occasions. It's even lampshaded by Elias during his confrontation with Mordecai.
    "Well, you're getting in the way, now aren't you? So you also need to be removed from the equation. Nothing personal."
    I scoff immediately. "'Nothing personal'? You have made this incredibly personal."
    Mordecai's smile twists his face all the more. "Again. Details."
  • The Leader: Can fall into this due to his ability to take initiative and actively try to solve stressful situations instead of just moping around.
  • Like Father, Unlike Son: Both played straight and averted. Averted with his stepfather, who is just as rigid and severe as Elias, if not more so. But it's played straight with his biological father, who's hot-blooded, quick to anger, and very emotionally-driven.
  • Nerves of Steel: Never ever seen losing his cool in a stressful situation.
  • No Sense of Humor: Elias isn’t exactly a person that jokes around.
  • No Social Skills: He's too rigid and formal to properly socialize with others.
  • Not a Morning Person: Inverted. Elias is actually quite the morning person, and frequently wakes up at 2 or 3 in the morning. By the time Gentry drags herself out of bed, he's been up and alert for hours.
  • Not So Stoic: Pretty sentimental and emotional. He just suppresses it and acts according to his head so he can make it seem like he’s not emotional.
  • Official Couple: With Gentry.
  • Only Sane Man: There are two types of people: one performing insane, daring stunts, and the ones questioning their necessity. Elias is the latter.
  • Red Oni, Blue Oni: The blue to Gentry’s red. Of course, his blue personality can make just about anyone look like a red in comparison.
  • Roaring Rampage of Revenge: He was very dedicated to finding and catching Silverbane after he killed Nora, and he had his sights set on personally killing Silverbane for the deed. Would he have regretted it and realized vengeance was wrong if he had actually killed Silverbane? Probably not. It's safe to say he actually would have been satisfied. What does mark his character development, however, is that upon seeing that Silverbane really did mean to bring peace, he was willing to set aside his own personal feelings and give Damien Fausse a chance to prove himself. At the beginning, Elias would have never given him a second chance.
  • Sesquipedalian Loquaciousness: Elias uses a very formal way of speaking, since modern slang disgusts him. It actually isn't that bad, though others have had to ask him what a word means.
  • "Shut Up" Kiss: Gentry plants a very good one on him seconds before they go into battle.
  • Sibling Yin-Yang: Elias is cold and distant while Nora was fiery and outgoing.
  • The Snark Knight: He can be pretty snarky, around adversaries and comrades alike.
  • The Stoic: Calm, intelligent, and harsh.
  • Sugar-and-Ice Personality: It’s very hard to get past his calm, composed barrier, but if you actually succeed in doing so, you can see that he’s also very loving to a certain few.
  • Surrounded by Idiots: Frequently feels like this, especially around more hot-blooded Row members.
  • Take Up My Sword: One of the last things Nora asks of Elias is to promise that he’ll protect her sword. He agrees readily, and has really gone above and beyond to keep it safe.
  • The Teetotaler: Elias disapproves of alcohol and anyone that might drink it. He has good reason, too.
  • Took a Level in Kindness: At the beginning, he was completely distant and amoral. But by the end of Interlude, he finally began learning how to open up to a person, and has very slowly but surely continued this process ever since. By Runite's Return, he's still very formal and professional, but he isn't nearly as heartless as he used to be.
  • Training from Hell: He and Nora both underwent this thanks to their stepfather so that they would be prepared for the Row.
  • What the Hell, Hero?: Gentry calls him out on this in Interlude after he brutally interrogates and kills a man.
  • When He Smiles: Elias rarely holds the capacity to smile, but when he does, it genuinely is beautiful.

    Xanther Blundeau 
Xanther Blundeau is a 16 year old member of Runite's Row (played by Sentinel). He joined the Row during Infinity's Row: Renaissance in an attempt to escape his abusive father, who turned out to be in league with Fe Zenh'aliem. Xanther has a serious, yet comforting personality, and always manages to keep a cool head in times of chaos.
  • Ascended Fanboy: Despite being from Parivion, a far off continent, Xanther had been in love with Runite's Row, and applied as soon as he could.
  • Foil: Xanther is actually Aidec's foil. While the latter tends to stand out and strive to be the hero of the situation, Xanther is more of a tag-along, helping out behind the scenes. Even though they both bear many similarities, being cousins, Xanther tends to be the opposite extreme of Aidec's personality.
  • My God, What Have I Done?: When he kills his father. Kilezhan was a completely horrible man, but he was still Xanther's father. Killing him was not an easy decision.

    Caroline Fray 
Caroline Fray is a 16 year old member of Runite's Row (played by Lyssy-chan). She joined the Row during Infinity's Row: Renaissance after being invited by Laylet, accepting not only because she wanted to avenge her parents but because she wanted to help protect those so they could live happily with their families. Caroline is rather passive, and cares deeply about her relationships with Cameron, Melana, and her fellow Row members.
  • Action Girl: Has shown to jump—multiple times—into action.
  • Bad Dreams: Usually plagued with dreams of her parents murder she witnessed, or the lonesome moments at the Orphanage.
  • Beneath the Mask: She hides a lot of her pain behind lies by mainly smiles. She likes to put up a front so people don’t worry about her. Inside she's actually really broken and more of a mix of The Stoic and Emotionless Girl.
  • Berserk Button: Only seems to happen with her older sister, Melana, when she brings up things about Caroline “giving up” or “their parents death”.
  • Beware the Quiet Ones: She might be quiet but she isn’t afraid to kick some ass when she needs to. She’s willing to jump into action once things go down. (Also goes with Beware the Nice Ones.)
  • Break the Cutie: As stated by Mel, Caroline was ditzy, needed to be protected, and was very sensitive. Yet, things began to change in her as she watched her parents murdered in front of her and, literally, torn apart. This of course broke her but she broke completely when she was left in the Orphanage alone with no support and continued as Sergon died when she tried to save him.
  • Broken Hero: Despite her dark past she continues to fight for the good.
  • Broken Tears: Shown when she watched her parents murdered, when she was alone in the orphanage, and also after watching Sergon die.
  • Despair Event Horizon: Her parents' death is an event that supports this greatly, however when Sergon dies in front of her it leads to this. When he comes back it leads her to ‘Hope is Scary’.
  • Fake Memories: Implanted by Keiran, in reality her memory wasn't wiped just disorganized and jumbled to the point her own mind had to organize what was real and fake—leading to a minor "memory wipe" in a sense. That is why she cannot remember her sister or grandmother, but remembers her parents.
  • Flashback: When regaining the real memories Keiran replaced she is visited by a "flashback" before remembering what was actually there and what was missing. Certain things actually trigger these flashbacks, but it is unaware as to what will cause them. Her most recent one was when Azula hugged her and told her "you're like a little sister to me." Which then brought upon the real memory of Caroline having an older sister.
  • Five Stages of Grief: With her parents' death, 1-4 current trying to make it to step 5 of acceptance.
  • Good Parents: Had good, loving parents that cared for her and Mel.
  • Guilt Complex: Blames herself for her parents death (along with Sergon's), believing she could have done more instead of watching in fear under the kitchen table.
  • Hates Being Alone: Blames herself for her parents death, believing she could have done more instead of watching in fear under the kitchen table.
  • Heroic BSoD: Caroline tries to save Sergon but instead he ends up dying, afterwards the guilt she feels for not being able to save him and the built up guilt from not saving her parents gets to her and she breaks down, hurting herself in the process.
  • Hope Is Scary: Gets a very numb feeling here and there.
  • Kids Are Cruel: In the orphanage the older girls typically bullied her, even sometimes it being about her past.
  • Living Emotional Crutch: Cameron. He helps give her emotional support that she needs in order to remain somewhat sane after having no one to rely on for so long.
  • Nice Girl: Nice to everyone she meets unless proven otherwise—she also does not judge right away and doesn’t use first impressions.
  • Off the Wagon: When Cameron introduced her to alcohol she found it more as a way to escape from the reality of things—however once she was able to open up to Cameron and learned more about him she no longer wanted to drink. Now she doesn’t drink—period.
  • Orphan's Ordeal: Had to deal with her parents' death on her own and a pretty un-caring Orphanage system.
  • Parental Abandonment: Her mother and father were both killed by a Demon.
  • Purple Eyes: Purple irises “passed down by a blessing” from her clan. However, it’s actually just genetics.
  • The Quiet One: Being by herself most of the time she’s kept a lot of her thoughts internally and would rather keep to being silent than being social and always giving everyone her opinion or what’s on her mind.
  • Security Blanket: Her mother’s red hardcover book was her emotional crutch before she joined the Row and met Cameron. However, she still uses this sometimes.
  • Sibling Team: With Melana Fray.
  • Stupid Good: Too good to others for her own good at times.

    Melana Fray 
Melana Fray is a 17 year old member of Runite's Row (played by Lyssy-chan). She joined the Row during Infinit's Row: Iron Maiden, after reuniting with her younger sister, Caroline Fray. She is rather a mix of personalities and is known for her dedication to protecting her sister and those in need.
  • Deadpan Snarker: Shows to be this here and there, it’s not really clear but it’s there.
  • Five Stages of Grief: She never really got to see her parents death, so it really didn’t affect her as much as it did for Caroline—however she did go through the 5 stages and has gone through Acceptance a while ago.

    Jacobe Altir 
Jacobe Altir is a 15 year old member of Runite's Row (played by Shaybaysasuke). He joined the Row in Infinity's Row: Iron Maiden along with his twin, Dederick, and is considered the more quiet and kind of the two.

  • Coming-of-Age Story: Forced to grow up after they were left and then discovering his sexuality and becoming close to Jason
  • Cuddle Bug: Jacobe would absolutely want to cuddle, what with his kind nature and lack of physical intimacy.
  • Dynamic Character: He’s had character development while he’s been in the RPG, going through things that made him think about what is actually right and wrong and how he can help people.
  • I Am What I Am: This mostly plays into the fact that he’s gay and that is a trait (regrettably) looked down on by some. But he has come to ignore them while dating Jason.
  • I Thought Everyone Could Do That: His healing abilities come to him so well that it might surprise him that some people don’t know how to disinfect and wrap a wound properly. Or with his nearly photographic memory and how he teases Dederick so much when he gets lost
  • Now, Let Me Carry You: Whenever his brother or a team mate gets hurt he’s always there with a bandage and some encouraging words.
  • Putting On My Thinking Cap: Jacobe is very bright, always coming up with a great plan. He always knows what his next move is, unless it comes to talking to other people.
  • The Tell: Jacobe can always tell when his brother is upset or nervous, mostly from being around him so long. But even with others he can sense when something’s wrong and always helps to comfort them.
  • There Are No Coincidences: Jacobe believes that everything happens for a reason, with his parents leaving him to Sergon’s death even to being separated from Dederick he believes everything will all come together.
  • To Be Lawful or Good: Jacobe sometimes has to decide between what is right and what is wrong, despite what his heart is telling him, and learn to make his own decisions.
  • Took a Level in Kindness: Jacobe is incredibly sweet, never looking down on others or making them feel bad, but bringing them up and showing them how amazing they are.
  • Undying Loyalty: Jacobe would be the person to jump in front of a bullet for you without hesitation, he would be devastated if someone died when he could have helped and will always help to heal any injuries he couldn’t prevent.
  • Write What You Know: The creator based a lot of Jacobe’s personality on herself, and she thinks that makes him a bit easier to write for.

    Dederick Altir 
Dederick Altir is a 15 year old member of Runite's Row (played by Shaybaysasuke). He joined the Row in Infinity's Row: Iron Maiden along with his twin, Jacobe, and is considered the louder and brasher of the two.

  • Challenge Seeker: Dederick is always taking initiative on the battlefield, pushing himself to his limits to protect people.
  • Coming-of-Age Story: Forced to grow up after they were left, looking after Jacobe and gaining the protective instinct he now has
  • Dynamic Character: He has grown a lot since he was left, having to grow up faster than necessary in order to keep Jacobe and himself safe.
  • Grass Is Greener: Dederick was always looking for the Row, wanting a better life than the one he was living on their own. He wanted somewhere the two of them could be safe, and the Row was his silver lining.
  • Misery Builds Character: When Dederick’s parents left the twins, he had to grow up pretty fast. Learning how to fight, how to cook, how to save his money, and how to care for another person were many things Dederick had to learn on his own. He also gained a sense of protectiveness he still has.
  • Now, Let Me Carry You: Dederick will fight until the day he dies to protect his friends and family from harm. If someone dies and he can’t help to stop it, he will blame himself, promising to become even better so it doesn’t happen again.
  • Survival Mantra: While they were alone, Dederick would always say things like, “We’re going to get through this together,” and “I’m not going to let anything hurt you.” This was meant to reassure Jacobe, but in reality he was trying to convince himself of the fact.
  • Sweet Tooth: Dederick just really likes sweet things, they make him really happy and since he’s always hungry it’s perfect for him.
  • The Tell: Dederick always knows when his brother is upset, no matter how much he tries to hide it. He may not be the best at doing so with others, but he tries his best to help them when he can tell.
  • Took a Level in Badass: Dederick has always been the better fighter of the two, learning his skills by himself and then training in the Row, he became a total badass with a sword.
  • Took a Level in Idealism: Dederick had always been told that good fortune would come to good people, but after his parents left them he stopped believing in that fact. After years of fending for himself to stay safe, Dederick saw the world for an ugly place. It wasn’t until he found the Row that he saw that there were things worth fighting for.
  • Undying Loyalty: Dederick would give his life up in a fight in order for his friends and family to get away from danger, his last breath will probably be telling someone else to get away and stay safe for him.
  • Unluckily Lucky: Even though Dederick is bitter about his past, he still knows that without it he wouldn’t be able to help people like he is now.
  • Work Hard, Play Hard: Dederick is always happy and cheerful in peaceful times but when push comes to shove he can get his act together very quickly.

    Natasha Reaves 
Natasha Reaves is a sixteen-year-old Row member. She is the host of the Panther Jun, and sister to Mordecai Reaves. She was held in captivity for six years before breaking out at the very end of Infinity's Row: Iron Maiden.
  • Action Girl: Justified. During her years of captivity, Natasha was being groomed to become the ultimate living weapon, and that necessitated her development into this. Now, Jun host or not, Natasha can easily keep up with a majority of the Row, and is not someone to take lightly in combat.
  • Aloof Dark-Haired Girl: Has both black hair and a closed-off demeanor.
  • Dark Is Not Evil: Natasha dresses almost completely in black, yet is still a pure-hearted character.
  • Good Is Not Soft: While not quite on the level of an Anti-Hero, Natasha certainly doesn’t have a gentle appearance, and isn’t afraid to kill if it means getting the job done.
  • I Just Want to Be Normal: As opposed to Mordecai’s I Just Want to Be Special, Natasha is desperate for a break and just wants a peaceful, quiet life.
  • I Will Wait for You: Mordecai promised to come back for her, so she had faith that he would keep his word, even while in captivity. Finally realizing that he wouldn’t was what finally broke her.
  • Lady of War: She’s usually graceful and agile in battle, as opposed to Gentry’s shoot-and-punch fighting style.
  • Light Feminine Dark Feminine: The brooding and quiet Dark Feminine as opposed to Gentry’s kind and cheerful Light.
  • One-Winged Angel: At the cost of her own humanity, Natasha has the ability to transform into a giant panther and unleash hell on her enemies — and friends.
  • Person of Mass Destruction: Like all other Jun hosts, Natasha is the equivalent of a living nuclear bomb.
  • Power Incontinence: She has little control over her Jun abilities. Normally she’s able to avoid it by simply ignoring it, but has developed a habit of slipping into her Superpowered Evil Side completely unconsciously. That hasn’t led to especially dangerous results, but she briefly slipped into Stage One before Yupik’s own Superpowered Evil Side revealed itself, and she still hasn’t realized it.
  • Purple Is Powerful: She’ll have a purple aura if she begins to tap into her powers as a Jun host.
  • The Quiet One: One of the more reserved Row members.
  • Red Eyes, Take Warning: If Natasha’s eyes turn gold, run.
  • Superpowered Evil Side: Her status as the host of the Panther Jun gives her one of these. It only emerges when things are really getting bad, though.
  • Trauma Conga Line:
    • First her brother kills both of her parents on accident. Then she goes to a foster family that heavily abused her (during which their son was kind to her before ultimately turning on her), giving her permanent psychological damage. Then after becoming a Jun, said foster family sold her to an organization that wanted to harness her Jun power to create a living weapon. Then she was tortured and held in captivity for years, refusing to awaken the Jun in the hopes Mordecai would keep his promise and come back for her. Then Mordecai died on her.
    • Oh yeah, and in-RPG, she finds out that the brother she revered and had such a close relationship with turned evil while she was gone, and that her first friend in years was the one that killed him. Then she almost got captured again by Fe, who wanted her for her powers. In Awakening, she finds out Caria is a traitor, right before Elias tells her that Mordecai is back and on the hunt for her.
    • In Unbroken: Yupik gets kidnapped. She has to leave him shortly after for her own safety. Is almost kidnapped by Mordecai, and then has a nice time fighting him for a while before Pansa takes over and destroys Rundial. Then she really is kidnapped by Mordecai. She's in such a broken state by the time she gets rescued that she gets emotionally unhinged when it's even brought up, allowing Pansa to to take over again and nearly kill Aster.
  • Turn the Other Cheek: While there’s some initial shock, Natasha is very quick to forgive Gentry for killing Mordecai. Justified, since she was incredibly angry at Mordecai for turning into a ruthless mercenary, and she knew Gentry killed him out of defense.
  • Tyke-Bomb: The point of her capture was to make her into the perfect weapon.

    Elyse Persephone 
“In the real world, you receive a lesson much harsher then any other... We really know nothing at all."
—Elyse Persephone, Infinity's Row: Runite's Return

Elyse Almana was born fifteen years ago to a successful merchant/business family in Port Farvel. Later on, the Almanas moved to Bul Irsa mostly for economic reasons. About a month prior to her appearance in Infinity’s Row: Renaissance, she ran away from home intending to join Runite’s Row. When doing so, she adopted a new surname: Persephone.

  • Beneath the Mask: She's Elyse Almana, the whirlwind of emotions and painful confusion.
  • Beware the Nice Ones: She's known in the Row primarily for kindness... but she's not going to sit idly by when her friends and cause is in danger. That sword ain't there for looks.
  • Beware the Quiet Ones: Yea, basically, you can sum up Elyse with, "Don't ever mistake my silence for ignorance, my calmness as acceptance, or my kindness for weakness."
  • Dainty Combat: Elegant in a fight, relies on her gymnastics and dance training along with her traditional sword fighting.
  • Fragile Speedster: She's really quick and relies heavily on dodging, generally avoids taking a hit or wearing armor.
  • Friendless Background: Never had friends growing up.
  • Rebellious Spirit: Though none would see it in her, she's mentally very defiant. She just never acts on it. It's very restrained and near choked to death inside of her.But otherwise… how would she be here?
  • The Spock: Highly logical and doesn't rely on emotion.
  • Sugar-and-Ice Personality: She has both an emotionally dead and a warmer and kinder, yet emotionally unstable, side. Most people only see the nice one at first glance, and it's by no means this simple and black-and-white but more mixed into a spectrum of greys. The emotionally dead one is the dominant one, but uses the good aspects of the warm one as a mask.
  • Teen Genius: When it comes down to it, she's pretty darn smart.
  • Tomboyish Ponytail: Wears her hair up most of the time.
  • Unkempt Beauty: Neglects her appearance, but still manages.
  • What Is This Thing You Call "Love"?: Elyse doesn't understand it fully. It's not something easily explained and rational, and it makes her uncomfortable. Her only real idea of love is what she grew up seeing from her father and mother, and that doesn’t make her enthusiastic.

    Arker Zenh'aliem 
Arker Zenh'aliem was the main antagonist of Infinity's Row and Infinity's Row: Apocalypse. Created by Hermione, his goal was to conquer and oppress not just N'al Ren, but all of Purgatory as well.

    Serenity 'Ren' Altir 
Serenity 'Ren' Altir is a 17 year old major antagonist introduced in Infinity's Row: Runite's Return. She is an ally to Fe Zenh'aliem and the cousin of Dederick and Jacobe Altir. She is ruthless, willing to go to any lengths to get what she wants, and possesses no sense of morality.

  • Being Personal Isn't Professional: Everyone seems to know Ren’s name (mostly because she terrifies everyone) but she never seems to remember anyone’s name if they aren’t too important.
  • Challenge Seeker: Ren never backs down from any task presented to her, not even hesitating to kill her parents
  • Characterization Marches On: Once Ren begins to play a bigger part than she is now, lots more development will happen with her personality
  • Flat Character: There isn’t much to Ren now, but as the story progresses we will learn much more about her.
  • Hell Seeker: This girl has no morals whatsoever. She is willing to preform any task, knowing of the repercussions owing from it. “Some men just war to watch the world burn,” applies perfectly to her.
  • Misery Builds Character: Growing up with a family working so close to the Zen’heiliems is not a healthy way to live. Ren takes the pain and suffering that she witnessed as a young child and duplicates it on the others, because that was all she ever knew.
  • Picked Flowers Are Dead: Ren is always seeing the negative side of things, never trying to see the good in the world.
  • That Man Is Dead: The sweet little girl the twins grew up with is not the one they are seeing now, they are seeing the darker side of their cousin they weren’t expecting.
  • Tragic Dream: When Ren was young she always wanted to grow up as kind and caring as her mother, but when she was old enough to see the kind of people her parents really were, it broke the idea she had, turning into a more sinister one as she really did grow to be her mother.
  • We Used to Be Friends: This describes how close Ren had been to the twins before she killed her parents, going to work for Fe who is trying to kill the Row, which the boys are now a part of.
  • Where I Was Born and Razed: When Ren started to evolve her evil personality she killed her parents along with many other members of the family living in her hometown.

    Keiran Deyanira 
Keiran Deyanira is the first real friend of Caroline Fray (played by Lyssy-chan) that was introduced in Infinity's Row: Iron Maiden and later became a main character in Infinity's Row: Runite's Return. He comes off as quite a cold, emo (as joked by Melana), and somewhat emotionless—but he's actually a very protective and caring guy.
  • Bad Dreams: He occasionally has these and are haunted by the memories of his victims deaths.
  • Big Brother Instinct: With Caroline—despite being brother and sister he feels the need to protect her like one.
  • Cannot Convey Sarcasm: He’s not good at using it, let’s be honest.
  • Demonic Possession: He’s possessed by a Demon.
  • Fake Memories: This is what his power is. What it truly is. Most would assume that his memory wiping is just simply erasing them—but in reality it’s actually just him rearranging memories of those, sometimes even to the point where the brain tries to organize the memories and believes them to be false—resulting in a memory loss type state. These memories, however, can be reversed back to normal through certain trigger actions. What the actions are, however, depends on the situation.
  • Forced Sleep: He was forced into sleep by his guardian after discovering the Demon possessing Keiran’s mother escaped into him.
  • Love Hurts: He cares a lot for Caroline and wants to be with her, but she doesn’t return the feelings he does.
  • Mood-Swinger: Shown to do this when Cameron is around. Other than that this can be categorized with his Split Personality.
  • Older Than They Look: He looks like he’s about 19/20. He’s actually over 600 years old. The demon he possesses and that has basically become apart of him (and the fact he was sleeping since a little towards the end or possibly after the Clan Wars) it doesn’t actually show.
  • The Quiet One: He doesn’t really talk, usually only to Caroline—and even then it’s small talk.
  • Serial Killer: As his normal self, he is not one, but as his demonic form that’s all he wishes to do. As a Serial Killer he falls into the Hedonistic and Power/Control spectrum.
  • Split Personality: His “shadow” side and his “normal” side. When he’s in his demonic side he’s completely psychotic, but in his normal personality
  • Stoic Woobie: He will never show how much pain he’s in, let alone what he’s feeling. He won’t ask for sympathy and sure as hell refuses to be pitied by others.


Example of: