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Barret's young daughter. Her biological father was his old friend Dyne, who supposedly died when their hometown Corel was massacred by Shinra. Barret found Marlene in the rubble and took her in as his own. After the events of the game, Barret leaves her in the care of Cloud and Tifa in Edge.
- Adult Fear: A good dose of this when she is taken by the Silver Haired Men.
- Cheerful Child: She is very well-adjusted and happy considering what she's been through.
- Children Are Innocent: Due to her age she doesn't fully understand what goes on around her. The intro to Advent Children has her explain Sephiroth's plan to kill all life and become a god as "Sephiroth hated the planet so much, he wanted to make it go away."
- Daddy's Girl: She adores Barret as much as a biological dad.
- Deadpan Snarker: Come Advent Children, she's begun to grow into a dry wit.Marlene: You've been trying so hard to find a cure for Denzel.
Cloud: You knew about that?
Marlene: Cloud, you should clean up your desk once in a while.
- Generation Xerox: Despite no family resemblance, she looks a lot like Aerith, and even has her iconic hairstyle with a ribbon in Advent Children. Word of God says she's picking up Tifa's stubbornness too, making her a combination of the two women.
- Happily Adopted: By Barret. And in the Compilation, Cloud and Tifa.
- Plucky Girl: She's eternally cheerful and upbeat, which is impressive considering the stuff she went through.
- Protected by a Child: Marlene does this for Tifa by throwing a Materia at Loz's head.
- What the Hell, Hero?: She calls out Cloud on his angst in Advent Children Complete, imitating Barret for good measure. "How are you supposed to look after your family if you can't even look after yourself?"
- Wise Beyond Their Years: She shows a remarkable amount of maturity for a 6 year old.
A young boy living with Cloud and Tifa in Advent Children, he's an orphan from Midgar that Cloud found in the Sector 5 Church and took in. When he caught Geostigma, Cloud left to try and find a cure to save him.
- Action Survivor: Living in the ruins of Midgar turned him from a normal kid to a resourceful scavenger.
- Adult Fear: He and other children with Geostigma are kidnapped by the Silver Haired Men and brainwashed by them.
- Flat Character: He doesn't get a lot of personality to build on in Advent Children; justified since he's fatally ill for much of it and not fully coherent for it. His novella expands on his character more.
- Happily Adopted: By Cloud and Tifa.
- Heartwarming Orphan: Despite living in absolute misery, he eventually found a loving family.
- Littlest Cancer Patient: He has Geostigma and curing him is an important subplot.
- Lower-Deck Episode: His novella serves to demonstrate how Midgar's civilian population handled the events of VII.
- Parental Substitute: After his biological parents died, Denzel went through two or three caretakers before winding up under Cloud and Tifa's care.
- Simple Staff: He used a metal pole to defend himself during his street days. In Advent Children Complete he gets a brief moment to do it again.
- Street Urchin: After Metorfall he ran with a gang of street orphans in the ruins of Sector 7, collecting and trading scrap for food. Many of the kids were too stubborn to give up their independence, at first. But when the heavy machinery moved in and Geostigma became more widespread, the gang started to break up. Eventually Denzel was the only member left, and he wandered the streets for a time before being found by Cloud.
- Upper-Class Twit: Has shades of this since his parents were too; he thinks slum people eat rats for instance.
Biggs, Jessie, and Wedge
The other 3 members of Barret's Avalanche crew consisting of Tough guy Biggs, Wrench Wench Jessie, and Rolly-Polly Wedge.
- Big Fun: Wedge is friendly and by his own admittance, rolly-polly.
- Forgotten Fallen Friend: Averted. Their deaths weigh on Barret through most of the game, and he talks about them from time to time.
- Karmic Death: Because their actions killed so many people, all three of them feel that their deaths are well-deserved during their final moments.
- Mauve Shirt: All of them are given a distinct personality, which makes their deaths early on in the plot all the more dramatic.
- Mister Exposition: Jessie has a conversation with Cloud giving him a rundown of Midgar that largely serves to inform the player about the city's overall structure.
- Rescue Romance: Downplayed with Jessie. She develops a crush on Cloud after he saves her from getting stuck as the Sector 1 Reactor is about to explode.
Aeris' adoptive mother.
The leader of Cosmo Canyon and Red XIII's adopted "grandfather". He knows much about the nature of the Lifestream and the planet and helps guide the party on their journey.
- Appears in: VII, Before Crisis
- Cool Old Guy: 130 years old and one of the most knowledgeable people in the world. There's a reason he commands so much respect in Cosmo Canyon.
- Guest-Star Party Member: A non-fighting variation when he accompanies the party to the City of the Ancients in order to unlock the secrets of the White Materia.
- Mr. Exposition: He exists largely to give info dumps on topics most other characters in the game are ignorant of, primarily the Lifestream and the Cetra.
- Parental Substitute: He's taken care of Red XIII for decades since his parents are gone.
- Power Floats: He inexplicably floats on a large green orb at all times.
- Shout-Out: He's named after the archeologist in The Omen (1976) who tells the hero the lore of the anti-christ.
- Appears in: Final Fantasy VII
The last pureblood Cetra, she was studied by Shinra as part of their research on the group until she escaped with Professor Gast. She bore a child to him, Aerith, but days after the birth Hojo tracked them down, killed Gast, and took the two captive. Ifalna and Aerith escaped Shinra years later, but Ifalna was injured in the attack and entrusted the care of her daughter to the passing Elmyra Gainsborough.
- Last of Her Kind: The last pureblood Cetra; Aerith is only half-Cetra.
- Mr. Exposition: Her video logs of her talking to Gast explain a lot of backstory.
- Orphan's Plot Trinket: Leaves the White Materia to Aerith, the only memento she has of her.
- Posthumous Character: She's been dead for well over a decade by the time the game begins. She appears only in flashbacks and in a series of video interviews Professor Gast has with her.
- Strong Family Resemblance: Her model and concept art depict her as looking just like Aerith, even wearing a red dress.
- Voiced by: Yuu Asakawa (Japanese), Kim Mai Guest (English)
A scientist working with the WRO, she is searching for a reason to live after her sister was captured by Shinra years ago.
- Artificial Limbs: She has a robotic left arm as a prosthetic. Backstory also establishes she was the one who gave Barret his gun-arm.
- Coat Cape: She wears a lap coat slung over shoulders like a cloak.
- Disney Death: Possibly. Her body is recovered and put in a medical capsule, but Yuffie says she has too much head trauma and will never wake up, and come the end of the game her broken capsule is left in Midgar's ruins as Omega is destroyed and the Lifestream rains down on her, so there's a chance she'll return. Word of God says they purposefully left her survival open to interpretation to look at in future games.
- Gory Discretion Shot: We don't see precisely what Azul does to her behind the door, but when she's being cared for afterwards it's mentioned she has head trauma.
- Heroic Sacrifice: Apparently dies helping Vincent and Shelke escape Azul.
- Hot Scientist: Outfit aside, she is very nice to look at.
- Luke, I Am Your Father: He sister turns out to be Shelke.
- Stripperiffic: It's a mystery where she buys clothes that look like that.
- Appears in: Final Fantasy VII, Before Crisis, Dirge of Cerberus, Crisis Core
Ancient bio-mechanical superweapons created by the planet 2000 years ago to fight Jenova, they were put to rest in the North Crater after she was sealed. The events of the series that throw the planet into crisis again cause them to awaken. Five Weapons appeared in the original game, the expanded Compilation added two more.
- Attack of the 50-Foot Whatever: The Weapons are massive, towering over skyscrapers.
- Beam Spam: Most of them attack with an assortment of rays and lasers. Emerald Weapon's four Eyes that accompany it only have one attack, Emerald Laser, so you'll be seeing a lot of it.
- Bonus Boss: All of them except Diamond Weapon are optional encounters. Ultimate Weapon has to be fought once but survives, and can be fought and killed at the player's choosing.
- Boom, Headshot!: Sapphire Weapon gets a point-blank blast from Junon's Mako Cannon, obliterating its head.
- Bragging Rights Reward: The rewards for defeating Ruby and Emerald are rewards that can be traded for a set of unique Master Materia, and a Gold Chocobo. But if you're strong enough to beat them, you've defeated the game's most powerful enemies, so you don't need those items now.
- Breath Weapon: Sapphire Weapon's attack is a blast of energy from its mouth. Ruby Weapon and Ultimate Weapon also fire projectiles from their mouths.
- Casting a Shadow: Ruby Weapon and Ultimate Weapon can cast Shadow Flare. Ultimate Weapon will use the attack as a parting shot should one be able to kill him; he'll usually attack his killer, so make sure they're the one holding the Enemy Skill Materia.
- Chest Blaster: Ultimate Weapon and Ruby Weapon fire attacks from orbs on their chests.
- Color-Coded Characters: One is red, one is green, one is blue, one is white, and one is black and purple. The additional weapons added in later games are dark green, and silver.
- Combat Tentacles: Ruby Weapon's arms.
- Cowardly Boss: After doing enough damage to Ultimate Weapon in any fight with it except the last, it flies off. On Disc 3, you then have to chase it down across the Planet to get back into battle with it except for the last fight, where it will be stationed over Cosmo Canyon.
- Dishing Out Dirt: When Ruby Weapon takes away two of your party members to fight only one, he does so by sucking them into quicksand.
- Duel Boss: Ruby Weapon's Whirlsand attack permanently takes two party members out of the fight, eventually making it one-on-one. The only way to avoid this (or at least have a choice in who gets taken out) is to enter the fight with two party members already dead.
- Four Is Death: Four of the Weapons can be fought as bosses (two HAVE to be fought to complete the game), and all four are very powerful and very dangerous.
- "Get Back Here!" Boss: Ultimate Weapon fights a few rounds, then flies away to be chased down and fought again until you whittle it down to nothing.
- Godzilla Threshold: They are the Godzilla in the trope name — when the planet is in dire danger or some threat appears that could cause mass destruction, the Weapons awaken to fight it off. Omega is the final one of these — when the other Weapons are gone and the planet is in danger still, it awakens to gather the Lifestream and take it to another planet to escape the threat, leaving the old planet to wither and die.
- Kaiju: They're enormous monsters who wreak havoc on humanity, so this is a given. For added points, they represent Gaia's Vengeance and all have a vaguely humanoid shape that harkens back to the People in Rubber Suits effect that Toho typically employed.
- Knight Templar: They exist to protect the planet from threats, but their only method for doing so is to destroy those threats.
- Marathon Boss: If you wish to fight Emerald and/or Ruby Weapon, you will be dealing with them for at least 15 minutes each (unless the player does Cait Sith's One-Hit Kill slot move or is underpowered; in the latter, the two Weapons will break AVALANCE apart in only a few moves). Chasing Ultimate Weapon on Disc 3 also can take a while.
- Off with His Head!: Sapphire Weapon's head is blown off by a point blank shot from the Sister Ray.
- One-Hit Kill: When fighting Emerald Weapon, make sure at least one person has less than 9 Materia on them; anyone who has 9 Materia or more equipped will be subject to this trope via Emerald's ultimate attack.
- Which can be reversed by Loophole Abuse by equipping your characters with two Materia that bring your up health to 9999. when it uses Aire Tam Storm it'll deal 2222 damage, trigger All Lucky 7s and take off a significant chunk of Emerald Weapon's health. With the proper build to back this up, one can subject Emerald Weapon to a Curb-Stomp Battle.
- Organic Technology: They're 2000-year old bio-mechanical weapons spawned by The Lifestream that appear to have mechanical workings and weapons.
- Playing with Fire: Ruby Weapon's Ruby Flame.
- Purple Is the New Black: Ultimate Weapon is referred to as the black Weapon, but is mostly purple with some black coloring.
- Sdrawkcab Name: The "Aire Tam" in Emerald Weapon's "Aire Tam Storm" is "Materia" spelled backwards, clueing you in as to what influences it.
- Shock and Awe:
- Aside from Ultima Beam, Ultimate Weapon attacks by shooting orbs of lightning at party members.
- Emerald Weapon's ultimate attack is called Aire-Tam Storm, which has him engulfing the entire party in a thunderbolt shower. This attack does 1,111 points worth of damage for every Materia a character has equipped, so if somebody has 9 or more...
- Shoulder Cannon: Emerald Weapon is armed with four, while Diamond Weapon has a series of flare launchers in its shoulders.
- Skewed Priorities: They come to life to protect the planet from whatever endangers it. In this case, they go after humanity as a whole, who are only progressively destroying the planet, instead of Sephiroth, whose threat level to the planet is much more immediate.
- It is implied that the energy shield around the northern crater, not only protects Sephiroth, but also hides him from/confuses the WEAPO Ns.
- Taking You with Me: If AVALANCHE is able to destroy Ultimate Weapon, he'll use Shadow Flare as a final attack.
- Theme Naming:
- The Weapons are Ruby, Sapphire, Emerald, Diamond, and Ultimate. Jade continues the trend, but not Omega, but then Omega is a special member of the group.
- Also carries into their attacks, which are named after them. Diamond Weapon for example uses Diamond Fire and Diamond Flash.
- Time-Limit Boss: Emerald Weapon is found on the sea floor after obtaining the submarine, and fighting him normally down here will give the team only 20 minutes to kill him before they drown and cause an automatic Game Over. Obtaining the Underwater Materia from the Kalm Traveler (you need to give him a Guide Book that has to be Morphed off one of the Ghost Ships in the underwater corridor connecting Junon to the Underwater Reactor) will remove the timer and allow the team to fight indefinitely. You will (probably) need the extra time.
- The Unfought: Sapphire Weapon is destroyed by Shinra before the party ever gets to fight it. In the first release of the Japanese version of the game, Diamond Weapon suffered the same fate, but the International version added a mandatory boss fight against him that was also added to later Japanese releases.
The goddess of the planet and the embodiment of the Lifestream's will. She's the goddess spoken of in LOVELESS and can be fought in Crisis Core's final mission as the game's Bonus Boss.
- Action Girl: Easily the most powerful enemy in Crisis Core.
- Badass Cape: Wears a pair of large white cloaks that hang from her armor.
- Big Good: Guardian of the Lifestream, goddess of LOVELESS, and protector of the planet.
- Blade on a Stick/Magic Staff: Her weapon is a bit of both; it's designed like a staff but comes to a point with bladed protrusions.
- Bonus Boss: The game's strongest enemy, fought at the end of a long chain of difficult Missions.
- Did You Just Punch Out Cthulhu?: Zack will probably do this literally, since Costly Punch is what you're likely going to be spamming against her.
- Evil Counterpart: Inverted, as a goddess who embodies the will of the Lifestream, she's a Good Counterpart to Jenova and Sephiroth, false gods who try to corrupt the Lifestream.
- Fire, Ice, Lightning: Crimson Flare, Krysta and Thor's Hammer.
- Gold and White Are Divine: Wears gold and white armor and has blond hair.
- Hair of Gold, Heart of Gold: As part of her appearance of a noble goddess and the good embodiment of the Lifestream.
- Hot Goddess: She is very lovely to look at and happens to be a deity.
- Luckily, My Shield Will Protect Me: Wields a shield on her left armor.
- Morph Weapon: Her shield, spear/staff, and armor and cape, come apart and combine to form a giant bow and arrow for Judgement Arrow.
- No Cure for Evil: Unfortunately she isn't evil, hence Blessing Light.
- Sacred Bow and Arrows: Her ultimate attack, Judgment Arrow, has her form a giant bow from her armor and fire her staff at Zack like an arrow.
- Valkyrie: Her armor and general appearance have this vibe.