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Voiced by: Phil La Marr

"Feed my hunger, and I will feed your curiosity."

A demon merchant who aids the protagonists by selling them items and upgrades in exchange for souls and other currencies, Vulgrim also provides the Horseman access throughout the ruined Earth with Serpent Holes.

  • Black Market: A lot of his wares are described to be this.
    Vulgrim: I carry things others would... frown upon.
  • Friend in the Black Market: Heavily downplayed on the "friend" aspect (though he's not at all shy about trying to make you think he is one), but Vulgrim tends to be reliable when one needs certain merchandise. However, they may come at some... interesting prices. In Death's Door, he offers Death a pair of scythes in exchange for the tongue of a leviathan.
  • Collection Sidequest: War can collect relics that can be exchanged to Vulgrim for souls and Death can collect pages of the Book of the Dead for him.
  • I Gave My Word: When he bargains to look at Tiamat's heart in exchange for letting War use his Serpent Holes, he follows up on his end of the deal, albeit reluctantly.
  • Intrepid Merchant: More impressively, he's dealing with War, Death and Fury in roughly the same timeframe.
  • Knowledge Broker: Trades information to War and Fury in exchange for souls. It's just another spectrum of his business... and his appetite.
  • Our Wormholes Are Different: The Serpent Holes; inter-dimensional pathways between the realms that he uses to get around. They're how he pops up wherever you go, and he offers you the ability to use them as well.
  • Recurring Extra: Vulgrim appears in all three games thus far, offering his services to the Horsemen as long as they can pay him handsomely (with souls for War and Fury, and with gold for Death).
  • Villainous Friendship: Maybe. He seems to have taken a liking to Silitha of the Chosen, who was also a collector of knowledge. He bemoans her death after War slays her.
  • Would Hurt a Child: Subverted slightly as we never see him do it, but when War first pays him with collected souls he tastes that "there were a few young ones" among them and is delighted.
  • Your Soul Is Mine: Souls are his food source, and as such accepts them as currency in addition to gilt.



Voiced by: Vernon Wells

"Remember... Sometimes, the hero dies in the end."

A demon formerly under the service of the Dark Prince, Samael rejected his rule, which had led to his eternal imprisonment by the Destroyer. He is set free by War, who is searching for a way to enter the Black Throne. Samael bargains with War entry in exchange for the hearts of the Destroyer's Chosen.

  • A God Am I: See Badass Boast for the quote and context.
  • Affably Evil: From what has been seen of him so far, he states he has a code by how he makes deals and is surprisingly polite compared to other demons. How much this is genuine remains to be seen, given how he can still snap at you if you press the right buttons.
  • Asskicking Equals Authority: Is literally next in line to the throne of Hell, not by virtue of blood, but by virtue of his power note . It's implied in the comic for the first game that he was to ascend pretty soon, but Lilith mentions that he could have done that a long time ago. Whether or not he's still interested, if he ever was in the first place, is still unknown.
  • Badass Boast: Upon seeing War.
    Samael: War. Are you here to play executioner? They should have sent all four of you.
    • He has another one after the revelation of the Chosens' actual purpose and him consuming the final heart.
    Samael: With my powers restored, I am like unto a god! I could suck the marrow from your bones before you even drew another breath!
  • Berserk Button: He has no tolerance for people who try to barge in on any deal or conversation that doesn't concern them. He also doesn't care for being called a coward.
  • Big Red Devil: He looks very similar to modern depictions of Satan.
  • Call-Back: In the first game, he says to War that "Sometimes, the Hero dies in the end". In Darksiders II, Samael states the same thing to Death while fighting him.
  • The Chessmaster: Implied. It's hard to say at the moment how much control he has over current events, but whether he means to actually take over Hell or pursue a goal much greater, he's definitely up to something. Lampshaded by Ostegoth in the second game.
    Ostegoth: The demon Samael plays a game of his own devising. And we are his pawns.
  • Deadpan Snarker: Not to the degree of Death, but he has his moments.
  • Defensive Feint Trap: During his boss fight in Darksiders II, there's a moment when he abruptly teleports away from Death back to his throne where he slumps as if he was badly wounded. This gives Death the opportunity to wail on him. However, after a few swings in, Samael suddenly blocks him, flashes a Slasher Smile and initiates the second phase of the boss fight. The kicker? You have to attack him in order to proceed.
  • Evil Laugh: Lets out when War slugs the Watcher, and does them during the boss fight with him in the second game. Extremely hammy, contrasting with how restrained he usually is.
  • Evil Sounds Deep: Booming, even.
  • Foil: To Azrael in the first game. Both assist War on his quest and are powerful magic users, but Azrael is an archangel and a benevolent person helping War to atone for his actions, while Samael is a ruthless and manipulative demon prince helping War for his own reasons.
    • In Darksiders II, he's this to the Archon. Different races aside, it's revealed that the Archon is corrupted, and manipulating Death. Not only does Samael just skip to the boss fight without manipulating Death, he isn't shown to be corrupted. Then again, said boss fight takes place a century prior, when Corruption had not yet reached Shadow's Edge.
  • Graceful Loser: Seems to handle being beaten by Death rather well. In fact, he seemed impressed and expresses interest in the final outcome between Death and Absalom. After that, he just tosses the Demon Key to Death.
    • Although, given how it's implied that he's scheming something, it could be he was just holding back to "test/tease" Death.
  • I Gave My Word: Samael deliberately lies to War about the Chosen preventing access to the Black Throne, and after he regains his full power, claims he could just easily kill the Horseman. Nonetheless, Samael honors his promise, stating he respects War's desire for vengeance.
  • It's Personal: Implied. Though vague, his response to War's question as to why he challenged the Destroyer seems to have something to do with this. It may specifically have something to do with the Destroyer's true identity. Either way, he refused to elaborate.
    Samael: As for the terms of my "resignation"... (chuckles) well... I do not approve of the company my master keeps.
  • I Have Many Names: Even stated by others when Death visits Shadow's Edge.
  • It Amused Me: He didn't seem to make Death fight for the Demon Key for any reason other than he was bored, considering that he was asleep when Death walked into his throne room.
  • Large Ham: Depending on his mood.
  • Leitmotif: Lord of the Black Stone.
  • Manipulative Bastard: Turns out that he lied to War about the Destroyer's Chosen guarding the tower — they were preventing Samael from getting his powers back. See I Gave My Word for the result of War finding out.
  • Mister Exposition: He gives War a lot of information regarding the current events on Earth, from the location of the Destroyer's Chosen to Uriel's feelings towards Abaddon.
  • Noble Demon: See I Gave My Word.
  • Offhand Backhand: Does this the Watcher when he complains about him adding conditions to the deal for butting in on his talk with War. Samael apparently doesn't like be interrupted.
  • The Omniscient: He states very little escapes his attention when notes he observed War's meeting with Ulthane despite not having moved from the spot he stayed in the whole time.
  • Our Vampires Are Different: He displays some vampiric characteristics, such as consuming the blood from the hearts of the Chosen. Every time he displays use of his powers, particularly when teleporting, flying or opening portals, bats are seen hovering in the area.
  • Playing with Fire: Likely mixed with Evil Is Burning Hot.
  • "Psycho" Strings: His Leitmotif has them playing almost the entire time.
  • Red Baron: "The Blood Prince" or "the Red Wanderer", among others.
  • Shipper on Deck: A rather subtle version that is only brought up once in Darksiders. After War meets Ulthane and kills the Griever, he asks Samael about Uriel, to which the Demon Prince teases him with this quote:
    Samael: [chuckles] Oh, I thought the Horsemen were above such earthly pursuits.
  • Shock and Awe: Also has this in addition to Playing with Fire. In fact, he uses both of them during his boss fight at the same time.
  • Restraining Bolt: The Chosen's hearts seal away his power, not prevent access to the Black Throne.
  • Teleport Spam: His method of fighting Death in the second game.
  • The Un-Reveal: He never outright says why he rebelled against the Dark Prince, the most he said being that he doesn't approve the company he currently keeps.
  • Villain Respect: Implied to be part of the reason he helps War.
    Samael: [...] Besides, say what you will about balance and your ridiculous law, I recognize a quest for revenge when I see one. And revenge, I respect.
  • Wild Card: He'll help the Horsemen when it suits him, but his true goal is mystery. Lilith has claimed he could have taken over Hell if he wanted to, but he hasn't made clear if he's even interested in that.
  • Winged Humanoid: Like with most demons, he has these and they are upside down, but they're much larger.



Voiced by: Keith Szarabajka

The "Keeper of Secrets", the Crowfather knows everything that happens in existence and guards this knowledge well. From his throne on the summit of a bone-chilling mountain peak in the Icy Veil, the Crowfather rules his realm alongside his many crow familiars (of which Dust is rumored to have been stolen from by Death). While appearing sagely, the Crowfather lacks patience and humor, having been tormented endlessly by the crying souls of the nephilim inhabiting the amulet around this neck.

  • The Chessmaster: Lightly implied. Shortly before going to face Absalom/the Avatar of Chaos, Death asks the Crowfather if he's been "testing" him from the beginning. If that was really the case, then he may have also pulled a Thanatos Gambit.
    Death: The tree, the keys, the well — why do I get the sense you are testing me?
    Crowfather: You test yourself, old friend.
  • Cool Old Guy: After you meet him in the Dead Lands, as his only reason for resenting Death (the amulet) is a thing of the past.
  • Hearing Voices: The souls of the crying nephilim are locked within his amulet, and they've driven him insane.
  • Knowledge Broker: Subverted. He has all of the secrets of the universe, knows everything that happens, but is willing to die rather than help Death if he doesn't free him of the amulet with the imprisoned souls of the nephilim within. He's more personable and helpful after death, however. Being freed of the amulet helped.
  • Screw Politeness, I'm a Senior!: Granted, given this is Death, he sort of has a reason.



Voiced by: Nick Jameson

The last member of a race whose name has long been forgotten, Ostegoth serves as a merchant in both the Dead Lands and Shadow's Edge.

  • Fauns and Satyrs: He's some kind of goat-man-thing. No word on if he has cloven feet as his robe covers them all the time.
  • Good Smoking, Evil Smoking: Neutral Smoking in this case. Ostegoth constantly smokes a pipe; no word on what he is actually smoking, be it tobacco or otherwise.
  • Hand Wave: How does he manage to keep getting to places before Death? He just says he has his ways, and he's not going to reveal them.
  • Intrepid Merchant: He even goes to Shadow's Edge, the domain of Samael, to sell his goods, regardless of the fact that he mostly stays to the relative safety of the Kingdom of the Dead.
  • Last of His Kind: The last member of a race so ancient, Death doesn't even know what he is.
  • Mister Exposition: Of a sort, giving certain information about the Kingdom of the Dead.


    The Avatar of Chaos 

The Avatar of Chaos/Absalom

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Voiced by: Simon Templeman

A corruption that has spread throughout the various Kingdoms, this substance and its creator serve as the primary antagonist of Darksiders II.

Was originally Absalom, the leader and oldest of the Nephilim, who led his race to annihilate the populace of entire worlds. Upon seeing Eden being given to humanity, he felt the Nephilim were cheated out a world of their own and tried to take it by force, but four of the Nephilim turned on him and became the four Horsemen and wiped out the rest of the Nephilim, with Death personally finishing him off. His death, however, led to him become The Corruption.

  • An Axe to Grind: Absolution, the personal weapon of Absalom even before his death. Acquired by Death after the Final Boss.
  • Anti-Villain: He's only antagonistic because the majority of his kind was killed, and he wants to revive them and seek vengeance on the Council for their brand of "balance".
  • Ax-Crazy: He led to the nephilim to wipe out entire worlds.
  • Big Bad/The Heavy: Of the second game.
  • Badass Beard: In his pre-Corruption form.
  • Badass in Charge: Of the entire race of nephilim. Until the Horsemen defected and slaughtered him and his.
  • Came Back Wrong: Monster from Beyond the Veil variety.
  • Casting a Shadow: As the source of The Corruption.
  • "Could Have Avoided This!" Plot: He plays this off against Death when they first meet, claiming that had he joined the nephilim in their conquest, War would be fine and there'd be no Corruption. However, the Crowfather mentions that Corruption was created as a result of the nephilim's conquest and that said conquest would have destroyed all of Creation.
  • Combat Tentacles: Uses these aggressively in his final boss fight, including being able to whip around his axe like a flail.
  • The Corruption: Even called as such.
  • Dark Is Evil
  • Eldritch Abomination: He is the corruption spreading throughout the various Kingdoms.
  • Impaled with Extreme Prejudice: And he survives. It takes another cut to his neck to kill him.
  • Large and in Charge:
    • While it could be the Corruption, Absalom looks to be roughly on par with a Maker when it comes to size.
    • The flashback to when Death turned on the nephilim showed he was much smaller then, closer in size to War.
  • Make My Monster Grow: The second phase of the fight with him, he grows to several times his normal size before taking damage knocks down to normal.
  • Meaningful Name: The Biblical Absalom went on two separate rampages. The first was when his sister Tamar was raped by their half-brother, Amnon, who was killed by Absalom's hand. The second was when he lead a revolt against the Kingdom of Israel in a bid for power; it ended with him being put down. The Darksiders Absalom also went on a rampage, but the reasons for it seemed to be a combination of the two reasons stated above: the first was because his brethren lacked a proper home of their own and, if The Abomination Vault is any indication, he wanted power from the Abyss in exchange for the worlds they destroyed.
    ''If Oblivion was nothingness made manifest, the Abyss was darkness incarnate. Shadow, not as an absence of light, but a black radiance of its own; death, not as an absence of life, but a cold and ravenous presence. It was from the depths of the Abyss that the rampaging Nephilim had gained much of their power, and they fed the Abyss in exchange.
    They fed it whole realms."
  • Omnicidal Maniac: See Suicidal Cosmic Temper Tantrum. He wiped out an unspecified number of worlds.
  • Orcus on His Throne: Spends most of the game waiting behind the gate at the Well of Souls. When he is the Corruption, he doesn't need to move from there, his mere existence is a threat.
  • "The Reason You Suck" Speech: He gives more than a few to Death, the main theme of which being Death's betrayal and annihilation of his kinsmen, the Nephilim.
  • Suicidal Cosmic Temper Tantrum: The game is essentially this to him. He couldn't get the Nephilim back into Eden after the Council gave it to the Kingdom of Man, so Absalom wants to destroy the "balance" with his Corruption, essentially destroying the entire universe.
  • Super Prototype: Samael certainly thought so. It's stated that he was the first nephilim Lilith ever created, and all others were cast from the same mould.
  • Tragic Villain: When you get right down to it, he's more or less a victim of the Council. Lilith as well, possibly.
  • Take My Hand: Asks this of Death after the final battle, to hold his brother one last time, as he had when Death first killed him. However, subverted in that Death simply takes his scythe back instead.
  • Well-Intentioned Extremist: Absalom only went on his crusade because he wanted the nephilim to have a homeland of their own. Which isn't really that poor of a motivation. The bad thing, however, was the indiscriminate genocide he and his army unleashed upon countless other races in this pursuit.
  • Villain Has a Point: Tells Death that reviving humanity would only put them in a spot to get killed by the demons again, which Death doesn't argue against.

    The Creator 

The Creator

God, the Creator of All Things, who made all of Creation and its inhabitants.

  • The Ghost: Unlike Lucifer, the Creator is only alluded to throughout the series.
  • God: Heavily implied. Unusual for such a figure, even the denizens of the Second Kingdom seem to revere him, considering he created them as well.
  • I Have Many Names: For the angels, he's also known as "The Light" or "Father".
  • The Maker: Whatever his allegiance, he doesn't seem to think it necessary to interfere in the order of things directly.
  • Powers That Be: He's essentially god.

    The Lord of Hollows 

The Lord of Hollows

Voiced by: Darin De Paul

As his name implies, the Lord of Hollows presides over a realm called "The Hollow" — a place said to be worse than Hell itself. He assists Fury in Darksiders III by giving her Hollows, as well as asking her to kill a powerful demon named Abraxis.

  • The Atoner: He considers his hollowing of people which would ultimately end with his own death due to his "becoming" a source of great power for Fury to wield if she chooses to spare him to be a "final penance for a lifetime of complicity".
  • Humans Are Special: His motivations for hollowing people are so he can eventually help humanity reach their true potential. He claims they were meant to represent true Balance, but that some unknown force is actively trying to sabotage them.
  • Not in This for Your Revolution: In his introductory cutscene, the Lord of Hollows makes it abundantly clear that he could care less about the Balance and the Charred Council. He's only helping Fury under the condition that she slay Abraxis in addition to the Seven Deadly Sins. This is because he believes the Council no longer genuinely cares about the Balance and is just in it for their own power.
  • Take Over the World: According to Abraxis, the Lord of Hollows wishes to spread his dominion across the realms to become a god himself; starting with hollowing the Earth. However, the Lord of Hollows denies this. Given that he reveals his true intentions if you spare him, this is likely a case of Unreliable Narrator.
  • Sealed Good in a Can: Possibly along with the many hollowed souls, he gives the can to Fury for safe keeping.
  • Walking Spoiler: Should Fury choose to spare the Lord of Hollows instead of killing him at Abraxis' request, the Lord of Hollows reveals that he used to be a member of the Charred Council but became a Defector Of Decadence when they decided to focus more on restraining Heaven and Hell than protecting mankind. He even mentions that someone is actively restraining humanity's potential, but he doesn't know who. It's very difficult to talk about him as a character because of this.


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