The Charred Council
The Charred Council
Voiced by: Fred Tatasciore
The Council appears as a group of three stone statues amidst a sea of fire. Having neither mercy nor pity, the Council will destroy anyone or anything that has dared to meddle with the precious balance that has existed since time immemorial. After an agent of theirs, War, seemingly begins the End War without their leave, they are... displeased.
- Balance Between Good and Evil: It is their job to uphold this, whatever the means necessary.
- The Corruptible: According to Lucifer in The Stinger to III, their actions that disrupt the very Balance Between Good and Evil they profess to uphold is evidence of them having become corrupted. Whether it is his doing, them being merely Drunk with Power or, as Envy suggests, the Seven Deadly Sins influenced their actions upon being set free because of the premature End War, is unclear.
- Greater-Scope Villain: It turns out they knew the whole time what caused the End War triggering too soon - they put War through everything to make sure he would hunt down those responsible, then planned to re-imprison him again after he accomplishes his mission. Simultaneously, the Council is actively trying to get rid of the rest of the Horsemen and Humanity.
- Hypocrite: As shown in III, they want to get rid of the Third Kingdom, realizing that Humans Are Special, rather than upholding the Balance Between Good and Evil until the organized, arranged End War. Lucifer even comments in The Stinger on how they work against the very balance they claim to uphold.
- Manipulative Bastard: The first game was essentially a Batman Gambit by them to manipulate War. The only reason it failed was because he saw a vision from the Tree of Knowledge, which War's Watcher didn't stop since it was to allow him to defeat The Destroyer.
- The Omniscient Council of Vagueness: Their mission statement isn't vague, but they aren't big on explaining themselves, or using straightforward means.
- Screw the Rules, I Make Them!: The Council aren't particularly concerned about the legality of their actions, especially when they're the strongest party. Of course, being appointed by the Creator is likely one of the reasons.
- Unskilled, but Strong: As shown by Envy and Fury's direct encounters with them in the Final Boss of Darksiders III, they are immensely powerful, but have gone so long unchallenged that they dont really know how to fight beyond brute force.
- You Have Outlived Your Usefulness: If anyone is appointed a Council agent, don't expect much of a retirement plan.
Voiced by: Mark Hamill
An agent assigned by the Council to monitor War on his quest, the Watcher is vicious and vile, only slightly more of a help than a hindrance, and if the Council hadn't granted him the ability to kill War on a whim, he wouldn't have lasted five minutes past their first meeting.
- Asshole Victim: When his arm is chopped off by Uriel and his head crushed by a newly restored War, one would be hard pressed to find anyone who thinks he didn't deserve it.
- Ended as one even earlier when Samael gets War to unlock his Chaos Form, where he renders the Watcher powerless and lets War land a big punch on him.
- Ax-Crazy: He delights in seeing killing, and Silitha's death as not painful enough (despite her getting impaled on a giant spike before War tore her heat out), at least for his taste.
- Dark Is Evil: He may be working for the council but there's little doubt he's an evil creature.
- Dirty Coward: Likes to act tough, but when Samael, and later War when the Seventh Seal is broken actually raise a hand against him, he's quick to beg for mercy.
- Everyone Calls Him "Barkeep": If the Watcher has a given name, we never get to learn it.
- Exposition Fairy: Can guide War on where he should go next.
- Jerkass: Almost every time the Watcher opens his mouth, he does it for the sole purpose of pissing someone off. He doesn't seem to care as much about the Charred Council's law as he does getting the chance to see harm inflicted on others, even seeing humanity wiped out doesn't faze him.
- Karmic Death: After spending the entire game treating War like trash, the Horseman finally gets to kill him by crushing his head after Uriel breaks the Seventh Seal.
- Kick the Dog: One of his favorite activities; bonus points for literally calling War his dog.
- Kick the Son of a Bitch: Is on the receiving end of this at least twice.
- Nice Job Fixing It, Villain!: Him provoking Uriel while holding onto the Seventh Seal causes her to break it, reviving War and Death.
- Politically Incorrect Villain: He's got a bad habit of hurling misogynist slurs at Uriel. Given that she helps kill him at the end, this probably wasn't the best idea.
- Restraining Bolt: He is one for War, his mere existence weakening him, and can restrain him whenever he chooses. The exceptions occur when Samael is exerting power over the Watcher and when the Seventh Seal is broken, leaving War free to do whatever he wants.
- Smug Snake: Bordering on Too Dumb to Live, he's so smug he'll throw insults at almost anybody he sees not expecting it to come back to bite him thanks to his position as given by the Council. This gets him clobbered by Samael and later a freed War, to his fatal regret.
- You Have Outlived Your Usefulness: Plans to do this after War kills The Destroyer. He ends up failing due to War having been prepared via a vision given from the Tree of Knowledge.
Voiced by: Fryda Wolff
A member of the same race as the Watcher of Darksiders, this Watcher has been assigned to Fury to be the Charred Council's eyes.
- Foil: To War's Watcher - both are from the same race and perform the same functions as the eyes, messengers and sometimes wardens of the Charred Council. However, this Watcher is far more courteous to others than her male counterpart. Then again, this Watcher was given to Fury for entirely different reasons and circumstances - whereas Fury is on an official "clean up the mess" mission from the Council, War was a "prisoner sent out to redeem himself or die" mission.
- The Watcher makes a lot of Oh, Crap! expressions when Lust offers to expose Envy to Fury in exchange for her life.
- Abraxis at one point tells Fury the weak envy the strong. He puts a weighty emphasis on the word "envy" and stares at the Watcher when he says that, adding "Isn't that right, Watcher?", to which she shrugs uncomfortably.
- Servile Snarker: She's not above making digs at her liege's expense.
- Sycophantic Servant: In contrast to her male counterpart, she acts largely subservient to Fury and even addresses her as "Mistress".
- Walking Spoiler: It's impossible to talk about either the Watcher or the climax of the third game without mentioning the fact that the Watcher is actually Envy in disguise. In fact it's up in the air whether there ever was a Watcher at all.
- What the Hell, Hero?: Calls out Fury for destroying a massive art collection during the fight with Avarice.