The leader of the U.S. Army Delta Force's Raptor Team in Crysis 1/Warhead. The Dragon to Jacob Hargreave, as revealed in Crysis 2. Eventually his personality copy becomes the primary protagonist and playable character in Crysis 3.
- Angry Black Man: In the flashbacks of Crysis 2. His discussion with Hargreave leaves it completely justified.
- Back for the Dead: In Crysis 2. "Technically" subverted at the end.
- Badass Normal: He is a Major in the U.S. Army Special Forces' Delta Force unit, where being among the worlds biggest badasses is a requirement just to get in. Proven in the comics, he was already badass before putting on the suit.
- Badass in Charge: Of Raptor Team.
- Badass in Distress: After the emergence of the Ceph on Lingshan, his nanosuit was damaged, leaving him exposed to the now fridged temperatures. This required Nomad to protect him while he stayed close to heat sources.
- Bald of Awesome
- Better to Die than Be Killed: At the start of 2, he's infected with the Ceph bioweapon. He shoots himself in the head both to avoid succumbing to the virus and to break the link to his Nanosuit so that Alcatraz can use it.
- Blatant Lies: Repeatedly denies knowing what the Ceph are or what is happening on the island in general. Crysis 2 shows that he knew everything that could have been known about the Ceph and was sent there specifically to test the nanosuits against them.
- Blessed with Suck: How he views the Nanosuits after learning they are symbiotic.
- Brain Uploading: a copy of him was one of the two operators of the Nanosuit 2 in Crysis 2. The entire time, yes. And in Crysis 3, he's essentially performed a GrandTheftMe in a benevolent sense to keep fighting in Alcatraz's corpse.
- Dead Man Walking: Due to the Nanosuit. Also becomes quite literal in 3, where his copy is literally walking around in Alcatraz's corpse. This is lampshaded multiple times.
- Elites Are More Glamorous: A member of the Delta Force Raptor Team.
- Empowered Badass Normal: Thanks to the nanosuit.
- Father to His Men: NEVER ever mess with anyone on his team, he WILL kill you as some CIA assholes found out the hard way.
- Fusion Dance/Grand Theft Me: Of a sort with Alcatraz and SECOND over the course of Crysis 2. See Prophet IIs example.
- Heroic Suicide: "Had to break the link" to the Nanosuit 2, so he shot himself in the head after giving it to Alcatraz in Crysis 2.
- Hypocrite: He was furious with Hargreave for withholding info about the nanosuits from him, despite withholding his knowledge of the mission on Lingshan from his own team, even when directly asked.
- Majorly Awesome
- Take Up My Sword: Due to being infected with the swarm plague in Crysis 2, he hands off his suit and mission to Alcatraz.
- Supporting Protagonist: In every game but 3, where his copy is more up front.
The player character of Crysis 1. Second in command of Raptor Team.
- Dead Man Walking: Due to the Nanosuit.
- Decoy Protagonist: In 1, as revealed in later games.
- Dropped a Bridge on Him: Died in between Crysis 1 and Crysis 2, as shown in the IDW comic series, saving Prophet & Psycho from an RPG blast courtesy of the CIA, who tortured him beforehand. note
- Elites Are More Glamorous: A member of the Delta Force Raptor Team.
- Empowered Badass Normal: Thanks to the 'Suit.
- Glass Cannon: Though he can still dish out the damage, he's a lot less tanky than Alcatraz or Prophet 2.0 (or even Psycho in Crysis: Warhead), thanks to Nanosuit 1.0's much weaker Armor Mode. He's a little tougher in Crysis: Remastered, as Armor Mode now reduces incoming damage to about 30%, but still not nearly as tough as Nanosuit 2.0's Armor Mode.
Originally SAS, seconded to Raptor Team. He is Raptor Team's designated marksman. He originally appears as a friendly NPC in Crysis 1, gets his own playable story in Crysis Warhead, before returning as a friendly NPC in Crysis 3.
- Ascended Extra: From team member in the original Crysis to Player Character in Crysis: Warhead.
- Demoted to Extra: Returns as a team member once again in Crysis 3.
- Badass Normal: The guy's SAS AND Delta Force, arguably the two best Spec-Ops units in the world, before he even suited-up.
- Big Damn Heroes: When Prophet is captured and being sent to the skinning labs at the start of Crysis 3, Psycho and the remnants of Eagle team infiltrate and assault the CELL docks housing him, freeing Prophet and fighting their way back out.
- Blessed with Suck: Subverted. Even knowing that the nanosuits are symbiotic and eventually completely replace every cell of the wearer, in a way killing them, he is overjoyed at the idea and EXTREMELY pissed off when his suit is taken from him. His perspective is most likely that even even merged with the nanosuit, he is still himself, just super powered.
- Berserk Button: Has a few. He gets agitated if you mistake him for an American, try to play him for a fool, or jab at him for being a normal human. He gets homicidal if you kill one of his allies (even if he didn't know the guy personally) or are a member of Crynet/CELL.
- The Bus Came Back: Returns in Crysis 3 after an absence in Crysis 2.
- Dead Man Walking: Due to the Nanosuit. Subverted when CELL ends up "skinning" off the suit before 3. Double Subverted in the secret ending which implies that he wore the suit long enough, or retrieved it from the New York skinning lab, and became a "Post-Human Warrior" like Prophet.
- Elites Are More Glamorous: A member of the Delta Force Raptor Team.
- Was also previously British SAS.
- Friendly Sniper: He was Raptor Team's sharpshooter (his SCAR being modified for long range shooting) and his preferred weapon in Crysis 3 is a sniper rifle. He is also very friendly to those he considers allies, often cracking jokes and snark towards them.
- Guns Akimbo: During the secret ending in Crysis 3, he attacks the Crynet board members while wielding two Hammer II .50 pistols
- Hair-Trigger Temper: In contrast to his other teammates, who are usually calm and collected, Psycho is prone to fits of rage when he feels is he being toyed with or otherwise wronged. It doesn't hinder his decision making and his teammates usually feel the same way, he is just more open and showing of his emotions.
- The Heart: Acts as this towards Raptor team. He is more prone to emotional outbursts because he is more intune with his own emotions. He is the most friendly and concerned with the lives of his fellow soldiers and Marines. He is the first one to call Prophet out on his bullshit when members of their team start dying. But it is most prominent in Crysis 3 when he reminds Prophet of what they are fighting for and what they have sacrificed to get where they are, reminding Prophet of his humanity.
- Heroic BSoD: Twice Once after losing the Ceph container and the life of a Marine he was trying to save (briefly exited it to kill a surviving KPA soldier, before falling into it once again.), then after Claire dies when he was trying to rescue her.
- I Just Want to Be Special: In 3, he has a lot of angst over being a normal human. Prophet takes issue with this.
- Kubrick Stare: Gives one to the Crynet board members before killing them.
- The Slow Walk: performs one toward an injured KPA soldier who caused him to lose the Ceph container and to be unable to save the life of a Marine. Mixed with abit of Implacable Man as the KPA soldier attempts to gun Psycho down, but Psycho's nanosuit deflects the rounds effortlessly.
- The Lancer: Textbook example almost to the letter. Between him and Prophet, Psycho is the more combative and gun-ho, often butts heads with Prophet over philosophies, is not always a good team player, and is the more foul-mouthed of the two. Yet he is constantly depicted as Prophet's right hand man and when shit hits the fan he always has Prophet's back.
- Meaningful Name: He is named "Psycho" and he is the most likely to fits of rage and acts of glee out of the entirety of Raptor Team.
- Mook Horror Show: The secret ending of Crysis 3 has him picking off the Crynet Board Member's personal guards 1 by 1, having the survivors scared shitless, before killing the last 2 guards and confronting the board members themselves. Its played almost like the start of a certain sci-fi movie.
- Tranquil Fury: When he is yelling and being loud, he is only aggravated at best. Its when he starts being quiet that you should fear for your life.
- In contrast to his usual hotheaded explosions of rage, after losing the captured Ceph container AND being unable to revive the Marine he tried to save. He notices one of the KPA Nanosuit soldiers survived the fall. He calmly and quietly starts walking toward the injured soldier, before throwing him into the water and forcibly drowning him.
- A bigger example is when he calmly confronts the Crynet board members before killing them. His tone of voice and calm expression serve to make him scarier than ever before.
- Transhuman: Implied Trope. In the secret ending to 3, he demonstrates several of the Nanosuit 1.0's abilities: outpacing the CELL team sent to protect the Crynet board (Speed Mode), remaining unseen when targets looked in his direction in an area with little to no concealment (Cloak), and night vision in darkened environments despite having no visible night optics (Generation 1.0 Nanovision), and wields two .50 caliber pistols (thus using them 1 handed each) (Strength Mode). It's possible he regained and merged with his nanosuit between the defeat of the Alpha Ceph and the events of The Stinger. Alternatively, he may simply be just that good without superpowers, old man or not, he was still in both the SAS and Delta Force.
- Vitriolic Best Buds: He is this with Prophet in Crysis 3. He makes constant snarky remarks and jabs at Prophet (who does so in kind), but nothing could make the one leave the other hanging; and each considers the other their best friend.
- Also with Sean O'Neill. Their history together during the Raptor Team tests left their friendship somewhat rocky, and they tend to jab at each other over it, but they both readily come to the other's aid, even against orders, at the drop of a hat.
The player character of Crysis 2, a U.S. Force Recon Marine sent to New York City by submarine on a mission extract Gould, but his sub is ambushed by the Ceph, most of his teammates are killed, and he is fatally wounded. Prophet finds him and gives him his Nanosuit.
- Brain Uploading: Over the course of Crysis 2, his brain is steadily copied over into the suit. But as pointed out in Crysis 3, either not enough was copied before brain death or the data was corrupted too much, allowing Prophet's personality copy to take over.
- Contrasting Sequel Main Character: Nomad from the first game had a defined personality as well as being a covert operative. Alcatraz, in contrast, is a Silent Protagonist as well as a Force Recon Marine, making him much more frontal assault focused which serves to explain the second game's more linear, high-action combat.
- Dead Man Walking: Moreso than any other Nanosuit wearer. The injuries he sustained in the movement tutorial would have and will kill him if he takes the suit off, and the suit itself is harvesting his failing organs as fuel to keep him alive. This becomes literal in 3, where his mind "was lost" in 2's Dying Moment of Awesome, and Prophet is walking around in what little is left of his corpse.
- Deadpan Snarker: His narration in Legion makes it clear he is a very snarky bastard.
- Dying Moment of Awesome: The revisions in Crysis 3 turn the finale of Crysis 2 into this. During the destruction of the Central Park lithostructure, Alcatraz's mind was "lost" and half the backup file was corrupted, necessitating Prophet to take over.
- Empowered Badass Normal: Though he is essentially dying throughout the incident, he can wipe out an entire CELL force thanks to a combination of his experience in the Marines & the 'Suit.
- Featureless Protagonist: Since the game takes place entirely from an uninterrupted first person perspective, and since Alcatraz is interred inside the Nanosuit anyway, you never get a look at what he looks like. At one point in one of Prophet's flashbacks he's briefly seen in his Marine uniform, but his face is completely concealed by shadows.
- Fusion Dance/Grand Theft Me: Of a sort with SECOND and Prophet over the course of Crysis 2. See Prophet IIs example.
- Handicapped Badass: An extreme example. Due to his injuries, if the suit fails, his time left is measured in SECONDS. This is displayed a couple of times where his nanosuit is disabled and he can only stumble forward at best, is paralyzed, helpless, and dying on the ground at worst.
- Heroic Mime: Justified heavily. For the beginning, he's hungover, and then his lungs are injured beyond repair. In Legion, however, he talkative. Very talkative, and the 2.0 suit is actively making him more eloquent and verbose.
- Man in the Machine: And by the events of the third game, the machine is all that's left.
- Only Known By His Code Name: Unlike the other Nanosuit wearers, his name isn't even mentioned at all, nor his rank.
- Legion gives his old human name as "James Rodriquez", but only in passing. As far as he's concerned, his name is Alcatraz now.
- Our Zombies Are Different: Sort of. In 3, Prophet commandeers his corpse to keep going for over another 20 years.
- Pop-Cultured Badass: His narration in Legion is riddled with pop culture references, some of them quite subtle.
- Semper Fi: He's a Force Recon Marine. In Legion his personality is very much what you'd expect from such a person.
- Transhuman: In a way, the "original" Alcatraz died soon after being interred in the Nanosuit 2.0, as its pointed out later in the game that most of Alcatraz's thought processes are performed by the suit, not his own brain. Definitely by the end, when he really dies and the Prophet personality copy takes over whats left of his corpse.
- Why Did It Have to Be Snakes?: According to his narration in Legion, he is actually afraid of water due to a bad incident in his childhood. He got over it for the most part during training, but the sinking of his submarine brought it all the way back to the forefront.
Introduced at the end of Crysis 2, and the Player Character of Crysis 3, This Prophet is the result of the Nanosuits copy of the original Prophets mind taking over what remains of Alcatrazs as a result of his death, creating a gestalt that also calls itself Prophet, with enough of Barnes' and Alcatraz's memories to impersonate either of them.
- Angry Black Man: While he's mostly calm during the game, this trope is used to awesome effect in the final level of Crysis 3. How do you resist a super-powerful Eldritch Abomination's attempt to assimilate you into its Hive Mind? Prophet's answer is to get mad as hell about it. The subversion comes in that, while his personality is mostly based off of Barnes, if there are any human remains still within him, they are Hispanic.
- Animated Armor: This is essentially what he is. A major story element is Prophet coming to terms with who/what he is, since the original Major Lawrence Barnes committed suicide in New York 20 years ago; and Alcatraz, the Marine Barnes gave the Nanosuit to, is little more than the corpse that keeps the nanosuit human shaped, his personality having been lost at the end of Crysis 2. All nanosuits eventually copy the memories/personalities of the user, while consuming their physical bodies to be turned into more nanites for the suit.
- Badass Boast: Practically every line of dialogue Prophet says in the final mission of Crysis 3 is this."NO. This suit is MINE. Let me show you what I CAN DO!"
- Bald of Awesome
- Brain Uploading: What the nanosuits do to their wearers, subtly enough that they do not even realize it. Copying their memories and personality, even as they consume/convert the wearer's organic matter.
- Cloning Blues: Prophet has a hard time accepting that he is not the "real" Lawrence Barnes. Several people treat him as the same, but often still point out that he is really just Barnes' old suit.
- Clones Are People, Too: Prophet does his best to prove that he is still human, no matter what has happened to his original body.
- Dead Man Walking: A literal example in 3, where he is literally walking around in Alcatraz's corpse while assuming Barnes identity. This is lampshaded multiple times.
- Deadpan Snarker: In 3 and Legion.
- Dead Person Impersonation: It assumes Prophets identity. The revisions in Crysis 3 turn the entirety of Crysis: Legion also into this; turns out Prophet was using what small fragments were left of Alcatraz to impersonate Alcatraz in front of Marine command.
- Fusion Dance/Grand Theft Me: By the time of Crysis 3, neither Barnes nor Alcatraz exists anymore. They've merged together and with SECOND into a gestalt that also calls itself Prophet, with enough of Barnes' and Alcatraz's memories to impersonate either of them. The "Barnes" aspect of his personality is by far and wide the more dominant, due to Alcatraz dying before his upload was finished.
- I Just Want to Be Normal: His opinion in 3 is that while he's willing to use his abilities to help, he'd happily remove his suit and move on. Pity he can't do that.
- Last of His Kind: Subverted in 3. While he's the last anti-CELL Nanosuit wearer to not end up "skinned", supplementary information in intel items reveals that they have their own operator, Silverback. And the secret ending of 3 heavily implies that Psycho had several of his Nanosuit's abilities merged into him.
- Majorly Awesome:
- Red Right Hand: In 3, the Nanosuit's replication of Prophet's human body would be perfect if not for the glowing bits in his eyes.
- Walking Spoiler: The fact that he exists at all gives away the final fates of two major characters.
Leader of the US Marines detachment.
A researcher who is a member of the excavation team that found the Ceph Spaceship on Lingshan.
- Action Girl: In the comics, it is shown that she can also fight with Ceph, despite she doesn't have a Nanosuit.
- Bus Crash: The comics reveal she was killed by the CIA in between the events of Crysis and Crysis 2.
- Damsel in Distress: She was captured by Kyong during the KPA's infiltration on the research.
- Hot Scientist: She is called by Tim Gillespie as a "pretty girl".
The military leader of the KPA's military operations on Lingshan Island.
- Adaptational Badass: His A.I. has been improved in Crysis: Remastered to make the fight with him more of a dynamic boss fight. He can now jump between levels, allowing him to run around the entire arena instead of being limited to the upper platform, and can now use Speed Mode to Flash Step. This is actually a carry-over from the Xbox 360/Playstation 3 port of the game (on which Crysis: Remastered seems to be based), where the improvements to his A.I. were originally made (the main difference being he would use cloak mode to teleport instead of using speed mode).
- Authority Equals Asskicking: He's the General in charge of the North Korean military detachment on Lingshan and the toughest human opponent in the entire series.
- Contractual Boss Immunity: Averted. Kyong's suit may be overcharged and able to soak more damage, but he's still a human-sized opponent and thus subject to the game's physics system. Thrown objects will knock him to the ground and stun him, and you can even knock him into a nearby pool of water where he'll drown. In the original, unpatched version of the game, he could even be killed with a single thrown barrel using Strength Mode.
- Helmets Are Hardly Heroic: Villainous example as he doesn't wear a helmet in order to be more easily recognizable to the Player Character. Oddly enough he's still resistant to headshots when you fight him.
- Kick the Dog: He shoots a technician in the face for telling him his plan to open the Ceph ship is dangerous. Said technician was apparently an American hostage, so he's not necessarily a Bad Boss, although he is quite the asshole.
- Powered Armor: Has a Korean made Nanosuit. After the Ceph reawaken, it becomes overcharged with energy, allowing him to tank far more rounds than what the armor would normally be able to handle.
- Made of Iron: Thanks to his suit being overcharged by the energy burst from the Ceph vessel reactivating, he can tank a little over a full mag of automatic weapons fire.
- Mighty Glacier: Kyong wields a minigun and can take a lot more hits than a normal Nanosuit soldier, but he doesn't use any Nanosuit powers (other than punching you with strength mode if you get too close) and therefore isn't anywhere nearly as maneuverable as the regular KPA Nanosuit enemies. This is improved in Crysis: Remastered, which overhauls his A.I. and gives him the ability to use Speed Mode to Flash Step.
- More Dakka: Wields a minigun against Nomad after Nomad breaks free of his restraints.
- Regenerating Health: Like all enemy nanosuit soldiers, his health and armor regenerate over time just like yours does. Only his health and armor is a lot higher than any other nanosuit soldier, so it's best to kill him as quickly as possible.
- Yellow Peril: He is North Korean and the primary human antagonist of the game.
- Young Conqueror: It's mentioned that he's by far the youngest officer in the North Korean military to attain the rank of General, due to his successes in previous military campaigns.
U.S. Navy VTOL pilot and former Raptor Team candidate. In fact, he was supposed to be Nomad, but Jake Dunn ended up getting the position after O'Neill got kicked from the team due to a "Code Blue" incident during training.
- Ace Pilot: He is apparently this (minus getting shot down at the start of the game). Psycho readily vouches for his abilities, and its proven true when he uses his now unarmed VTOL to distract the Red Hunter Ceph while Psycho killed it.
- Big Damn Heroes: Is on the giving and receiving end of this. Receives it when his jet is shot down, and Psycho disobeys orders to go rescue him. Returns the favor twice: once when he shows up as "search and rescue", but he just uses that as an excuse to provide close air support for Psycho, and again when he returns with a heavy VTOL to extract Psycho and the captured Ceph container.
- I Just Want to Be Special: Never forgave himself or Psycho for whatever caused him to be kicked off of Raptor Team.
- My Greatest Failure: Feels that failing the "Code Blue" test and thus being taken off of Raptor Team to be this.
- Noodle Incident: Its unknown exactly what the "Code Blue" test that caused him to be kick off of the Raptor Team candidacy was. All we know is that it was a simulation that involved him, Psycho, and a nuclear warhead. Apparently something went wrong and he attempted to fix it, but he was urged and forced to "shut it down" by Psycho. Whatever this was, it was severe enough to have him take away from Raptor team.
- Vitriolic Best Buds: He is this with Psycho. Their history together during the Raptor Team tests left their friendship somewhat rocky, and they tend to jab at each other over it, but they both readily come to the other's aid, even against orders, at the drop of a hat.
- What Happened to the Mouse?: He seems to be the only named survivor of the Lingshan incident whose fate isn't touched upon in the later games.
A political officer sent by North Korea to capture any Ceph technology on the island for reverse engineering
- Bolivian Army Ending: Is left to one of these after Psycho throws him off the Marine VTOL. Leaving him with only his nanosuit calibrator as the Ceph fleet approaches.
- Chest of Medals: Has many service ribbons pinned to the left breast of his nanosuit's ballistic armor.
- Cold-Blooded Torture: Enjoys doing this to Psycho via electrocuting Psycho's nanosuit with a calibrator, causing the artificial muscles to contract and painfully squeeze him.
- Helmets Are Hardly Heroic: Villainous example. Like General Kyong, Colonel Lee does not wear a helmet in order to be more recognizable. He does, however, wear some aviator sunglasses. Although presumably he does carry a helmet on his person somewhere as he survives when the Ceph flash-freeze the area.
- Loophole Abuse: Averted. Lee tries to use this as justification for torturing Psycho. Lee claims that the Nanosuit is not a recognizable uniform, therefore Psycho does not qualify for rights as a POW. Abit of Didnt Do The Homework on the devs, as the Geneva Convention declares that a recognizable uniform is anything that easily distinguishes a combatant from a civilian, and the Nanosuit is VERY recognizable. Even still, the Geneva Conventions would still grant Psycho basic protections if he were dressed as a civilian. No matter which way you cut it, Colonel Lee was committing a war crime.
- The Political Officer: He is flatly stated to be one of these. He even has his own unit of nanosuitted soldiers, outside of General Kyong's command.
- Powered Armor: He wears a Korean Nanosuit
- The Unfought: Unlike General Kyong, Colonel Lee is never fought as a boss. Instead Psycho defeats him in a cutscene and leaves him to die at the hands (claws? tentacles?) of the Ceph.
- Yellow Peril: Even worse than General Kyong as he enjoys torturing his enemies.
Temporary CO of Raptor Team
- By-the-Book Cop: Military variant. She wants to run the mission as close to the books as she can, often arguing with Psycho and O'Neill when they improvise and change things up in the field. Although she very reluctantly goes along with their adjustments as long as they don't endanger the mission.
- Jerkass: Pretty much sums her up. She doesn't like O'Neill's constant intrusions on the mission (even though they are extremely helpful) and argues with Psycho when he improvises in the mission, even pulling support from Psycho when he undertakes non-critical objectives.
- Jerkass Has a Point: While she is wrong about O'Neill's skills, she is going on what it says in his file, which paints him as too unskilled or unstable to assist in the mission.
- Jerk with a Heart of Gold: Eventually shows shades of this towards the end, being more willing to go along with Psycho's field changes to the mission, as they have paid off every time. And she really does have the mission's best interests in mind.
- Mission Control: You never see her in person and she acts as this for Psycho during the main U.S. Assault on Lingshan Island.
One of the founders of the Hargreave-Rasch Biomedical Mega-Corp, former president of the board, and majority shareholder.
- Admiring the Abomination: He's utterly fascinated with the Ceph and their methods of exterminating humanity.Hargreave: Cleaning up - it's ingenious, isn't it. Think of the Argentine Cattle Crisis two years ago. Or the British BSE outbreak in the last century. The issue was not slaughtering the animals, that was easily done. The problem was disposal. What do you do with the millions of rotting corpses? Well, there you see the answer the Ceph have evolved. They wipe us out, they break us down, they reduce the environmental impact almost to zero. Exemplary.
- Affably Evil: "Evil" is pushing it due to his methods, but Hargreave is charismatic, well spoken and reasonable. Even when things don't go his way near the end, he still manages to be helpful. See Death Equals Redemption
- Badass Boast: Makes one toward Commander Lockhart when he states his intentions to kill Hargreave.
- "Better men than you have tried, son. Better men than you, and things so far beyond men you can't even begin to imagine them. Alcatraz - kill him!"
- Cessation of Existence: In his last transmission, he muses about the possibility of an afterlife, but after considering how his last 50 years have been spent as a Human Popsicle wired to a computer, he decides that he'd prefer simple oblivion.
- Corrupt Corporate Executive: In a sense. However, he is genuinely trying to help, in his own way.
- Death Equals Redemption: With his final words, he calls for CELL's remaining forces to stop fighting against Alcatraz, ultimately saving New York.
- Evil Is Hammy: Many of his line are delivered in a very gorgeously hammy way: "You fools! The suit, you fools! You'll destroy our only hope!!".
- Face Death with Dignity: With the Nanosuit beyond his reach, and the Ceph knocking down his door, his answer to them is chide them for taking so long to finally end him.Hargreave: Ah - the angels of death at last: my escort to human frailty! Took ya long enough!
- It's All About Me: Thinks that only he is worthy of using the Nanosuit to combat the Ceph.
- Noble Demon: When he realizes he won't achieve his goal of taking the Nanosuit and becoming humanity's savior, he accepts that the responsibility has fallen to Alcatraz and hands over the reins.
- Really 700 Years Old/Time Abyss: He's actually a Human Popsicle in a secret vault whose brain is connected to a computer network through which he interacts with the outside world. He apparently froze himself around the late 1970's, and the fact he was an adult at the time of the Tunguska explosion suggests the possibility that even before he went into cryostasis he had already extended his life unnaturally, perhaps using the same Ceph technology Karl Ernst Rasch did.
- Surrounded by Idiots: How he feels towards the rest of humanity. Given that the Pentagon's two major plans to defeat the Ceph in New York were doomed to fail from the get go (1. flood the city to drown the Ceph.....except the Ceph are cephalopods thus can survive in water. 2. Nuke the city....except that they used nukes on Cephs before and it just gave them a power boost.)....and the CryNet board wanted to kill Prophet (and the nanosuit program) even though his suit was literally the ONLY way to defeat the Ceph......can you blame him?
- Well-Intentioned Extremist: The creation of the Nanosuit itself can be considered extremist, but his methods overall can be considered this.
- Wicked Cultured: He's very eloquent with his vocabulary and when you visit his personal quarters near the end of the game, he has a massive library with suits of medieval armor and Nanosuits in glass cases.
The leader of the CELL forces in 2.
- Cluster F-Bomb: Very fond of using the word "fuck".
- Defiant to the End: Say what you like, but he went out like a badass. Takes balls to try and melee a guy in a Nanosuit when he's in the process of choking you to death. Even after Alcatraz then threw him through a window, Lockhart still tried to crawl away.
- Destination Defenestration: You finally kill him by throwing him through a third floor nanoglass window.
- Flunky Boss: When you finally confront him, he sends all of his remaining CELL troopers at you while firing at you from an enclosed room with a gauss rifle. When you finally kick the door to his room in, you take him out with a quicktime event.
- General Ripper: Hates the Nanosuit program...
- It's Personal: ...because he lost a nephew to it.
- Glass Cannon: He wields a gauss rifle when you finally confront him, but is otherwise just a regular squishy human. He's not even wearing body armor, not that it would make much difference against an opponent with a Nanosuit.
- Jerkass Has a Point: He's correct in his reasons for disliking the Nanosuit; it is indeed a biohazard, just not to humans, and it will eventually turn an unshielded user into a walking abomination. The tie-in novelization also reveals that he was being Properly Paranoid that Hargreave would lie to the U.S. government about its intent and capabilities.
- Large Ham
- Not Quite Dead: Collectible lore material in Crysis 3 makes mention of a Nanosuit'd CELL agent codenamed "Silverback" with his real name being "Lockhart". Whether this is Dominic Lockhart, or his nephew who was presumed dead during the Nanosuit trials, is unknown.
Major Strickland's daughter and a CELL special advisor. Is actually an undercover CIA operative. Later became a Senator.
- Daddy's Girl: Took the death of her father very hard to the point of drinking and doing drugs in order to cope that caused her to be discharged from the Navy SEALs only it was a convenient coverup so she could succesfully infiltrate CELL.
- Dark Action Girl: Former Navy SEAL working for CELL and Hargreave despite being much less evil or impulsively violent than Lockhart or the typical trope example.
- Turns out she's a regular Action Girl as an undercover agent.
- Good All Along: She seems to just be another member of CELL, but turns out to really be an undercover CIA agent.
The leader of USMC forces in NYC.
- Colonel Badass: Isn't intimidated by the Ceph threat at any point and has his men arrest CELL forces on sight.
- Happy Ending Override: Crysis: Escalation shows that things go very badly for him between the victory at the end of Crysis 2 and the events of Crysis 3 when CELL effectively takes over the world in the interim between the two games.
- Better to Die than Be Killed/Driven to Suicide: 24 hours after the U.S. government sells the Marine Corps to CELL, a group of CELL operatives arrives at his home to arrest him for treason against CELL. He kills the first group of 8 sent to take him in, but after seeing more reinforcements arrive, he chooses to shoot himself.
- Nerves of Steel: Treats the entire operation as routine regardless of the alien opposition and heavy losses, giving the impression if there was only one marine left he'd still expect him to follow orders without question.
- No One Gets Left Behind: Is determined to get all his Marines out of NYC, and take as many civilians as he can with them.
- Reasonable Authority Figure: It is so refreshing to know someone in the chains of command is still competent.
- Badass Beard: Have a look◊.
- Badass Bookworm: Earns this title just by surviving, much less without military training.
- Call a Smeerp a "Rabbit": Every now and then. It's actually a sign that he's teetering on the Despair Event Horizon.
- Conspiracy Theorist: Of his own admission. He keeps it toned down, but the Marines still make fun of him for it.
- Put on a Bus: In the third game, a dataslate says he was able to get a job as a biomedical engineer after the events of New York. Another dataslate indicates he was eventually sent to a CELL concentration camp after they took over the world, with his ultimate fate being left in the air.
The other founder of Hargreave-Rasch Biomedical.
- Brainwashed and Crazy: By the Alpha Ceph.
- Dying as Yourself: Prophet lets him do this, breaking the link to the Hive Mind before the Alpha Ceph blows up the tower they're all in.
- Evil Is Not a Toy: He's been using Ceph technology to extend his lifespan. While this has allowed him to remain active well into his 140s, it also allows the Alpha Ceph to take over his body.
- Honest Corporate Executive: He's a lot nicer than Hargreave. Or at least the Alpha Ceph is.
- Really 700 Years Old: Like Hargreave, stopping to do the math indicates that he's well over 140 years old, yet he looks in his late 50's or early 60's at most. Hargreave, who turned himself into a Human Popsicle to extend his life, mentions that Rasch took "a different road to immortality". Crysis 3 shows that Rasch has survived into the present day by integrating Ceph technology into his body, however this left him vulnerable to being taken over by the Alpha Ceph.
- Shadow Archetype: Like Prophet, he accesses Ceph technology. Unlike him, he lost his identity to the Hive Mind.
- Shock and Awe: Kills Claire with this when controlled.
- Walking Spoiler: His being alive is spoiled at the end of 2, meaning everything in 3 counts as this for him.
The controlling force behind Ceph forces on Earth, who is planning to bring the Ceph forces from outer space.
- Alien Invasion: His main plan.
- Arch-Enemy: Prophet considers him as this, as he refers Alpha Ceph as the "most powerful alien".
- Big Bad: Of the third game, and the entire series, as it's revealed that he is the main planner behind the Ceph attack that drove the plot of the previous games.
- Fantastic Racism: Towards humans.
- Final Boss: Alpha Ceph is the last enemy that was fought in the entire trilogy, but it was revealed to be the Ceph Warship from outer space at the end of the third game.
- Greater-Scope Villain: Of Crysis and Crysis 2.
- Hive Mind: He controls the Earth Ceph with his telekinetic powers and without it, they die.
Semiautonomous Enhanced Combat Ops: Neuro-integration Delivery AI (SECOND)
The AI included in Nanosuit 2.0.
- A.I. Is a Crapshoot: Averted. Its own creators are dumbfounded by the sheer extent to which it will work to keep its user alive. This includes not only curing the Ceph's Synthetic Plague, but re-engineering the virus to target its own creators.
- Artificial Intelligence
- Captain Obvious: At times, its advice and notifications of threat levels come at points where it's rather obvious to the player.
- Fusion Dance: Of a sort with Prophet and Alcatraz over the course of Crysis 2. See Prophet IIs example.
- Heroic Willpower: Rejects the suit rip Hargreave orders, allowing Tara Strickland to save Alcatraz's life. Its also possible that this was because of Prophet's personality copy trying to keep Alcatraz alive long enough to hijack his corpse.
- Imported Alien Phlebotinum: The only reason that SECOND is able to integrate with the Ceph Nano material and sabotage their technology is because the Nanosuit itself is stolen Ceph technology applied to a human form.
- Machine Monotone