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  • Acceptable Targets:
  • Awesome Music: Airfield from Crysis Warhead.
  • Breather Level: "Core" from the first game is a low intensity drift through the Ceph ship with few enemies, at least until the end.
  • Broken Base: The fanbase is divided over who's the best main character: Nomad, Alcatraz or Prophet.
  • Dancing Bear: The first game is best known for being the gold standard of PC performance benchmarks.
  • Demonic Spiders:
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    • The KPA soldiers wearing nanosuits, as while they don't have all the powers your suit has, they make up for it by being extremely tough, enough that even a precision rifle shot right to the face isn't reliably fatal
    • The KPA helicopters to an extent. They circle around you like vultures and never leave you alone, and they have incredible eyesight and can spot you anywhere. Their guns kill you within seconds and on top of that they’re hard to get rid of as they can only be destroyed by two shots of a missile launcher, if you can manage to accurately shoot them that is. And on top of that, their drone is obnoxiously loud in addition to constant, making it bound to get on your nerves.
    • the alien drones dropped by the Matrix-esque alien flyers, they jump around a lot, making them hard to hit, and the ones in "Paradise Lost" explode in a blast of (deadly) cold when killed.
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    • It actually gets worse in Warhead; a major complaint about the original game is that once the ice hits, the alien flyers turn the game into a standard shooter, because they have only rudimentary AI and behave stupidly compared to the human enemies. Later in Crysis Warhead, they use squad tactics just like the North Koreans.
    • In Crysis 2, this title goes to the Ceph Heavies, which soak up a tremendous amount of damage and deliver just as much.
  • Designated Hero: Prophet in all three games when you add Legion to the mix. He knew that Nomad's team was going to be killed by the Ceph and stood by and let it happen, and then takes control of the Nanosuit forcibly from Alcatraz at the end of 2.
  • Disappointing Last Level: The first two thirds of Crysis have players traversing a vast open-ended environment populated by intelligent, squad-based human enemies, filled with side missions and numerous possible means of reaching objectives, and variable battle tactics that give players numerous means for handling each encounter with either stealth or aggression. Everything changes when the player enters the alien mothership in the seventh of the game's ten missions. First, they must complete a zero-gravity level, which has mixed reception; it's objectively amazing, but frustratingly difficult to control and easy to get lost in. After that, the player character emerges back into the same open world he had been exploring before, only now many of the paths are closed off and all the human enemies are gone, replaced with flying, hard-to-hit aliens who are far less intelligent than human enemies but take many more bullets to kill and render stealth practically useless. From there, the game turns into a linear corridor shooter, corralling players down a single path with no significant deviations and a commanding officer barking orders at them at regular intervals, all leading up to two long final boss fights that essentially amount to shooting a giant target a ridiculous number of times without dying, with no way to determine how close the enemy is to death until they finally kick it. Even with all these changes the game is still pretty good, but given the drastic, unexpected and above all completely unnecessary shift in style, it's easy to see why fans tend not to think highly of the final levels.
  • First Installment Wins: You'll find few who are not of the opinion that the original Crysis is by far the most superior game of the series. Even GOG has only made both it and Warhead available, leaving the sequels out.
  • Game-Breaker: Proper use of the Invisibility Cloak mode can allow you to waltz through even the Harder Than Hard difficulty setting. It has been toned down a little in the sequel by putting a slight delay in the recharge time and making the enemy A.I. a little smarter and more aware.
    • However, the "Stealth Enhance" powerup (which greatly decreases the rate of energy consumption while cloaked) that can eventually be bought in Crysis 2 absolutely desecrates the balance of the game, turning even Supersoldier mode into a cakewalk for the reasonably skilled player, outside of the middle third of the game, where Alcatraz helps the Marines fight the Ceph (Also, most of the boss fights against the Ceph Pinger happen in this part of the game). Thankfully, after Eye Of The Storm, it's back to breaking the game.
    • Crysis 3 takes the stealth ball and runs with it, by adding the bow which can be fired while cloaked. Upgrade your stealth module, your power module and pick the heavy draw option for the bow, and only the bigger creatures will worry you. Even on the highest difficulty setting.
  • Goddamned Bats: In Crysis 2, CELL soldiers that carry K-Volts. They don't do much damage and die as easily as any other mook, but their K-Volts will chew through your energy really fast when they shoot you, even with armor mode on. Leaving you vulnerable as you can't cloak, can't engage armor mode, and have no shields.
  • Genius Programming: The series is done in a way so that it gets its famously-realistic graphical fidelity while keeping the size relatively small. Granted, 10-15 GB isn't exactly puny, but it's a far cry from the upwards of 30-55 GB that other games take up (a lot of it on visuals alone).
    • Averted however in how Crysis handled its performance and future-proofing. The expectation by its developers at that time was that PCs would continue to become faster from increasing CPU clock speeds, and that PCs would eventually catch up to the game. However, the industry shifted towards increasing core counts instead, with clock speeds remaining mostly the same (generally staying at around or below the 3.0 Ghz mark). This means that the reason that even modern PCs have trouble running Crysis is because the developers assumed that higher clock speeds would be the future, when instead, the market moved towards multiple cores and multi-threading.
  • Good Bad Bugs:
    • The noble Ascending Frog.
    • Pressing the HOME key on the numpad causes each member of the final boss fight in Crysis 2 to die instantly for no apparent reason.
  • He's Just Hiding!: Crysis 3 does a lot to suggest Nomad might still be alive; the collectible intel lists a whole bunch of Nanosuit soldiers as KIA during Lingshan (including Jester and Aztec, half of Eagle Team, and even Big Bads General Kyong and Colonel Lee), but Nomad's status is simply listed as "redacted". Only people who've read the interquel comic released between Crysis 1 and Crysis 2 will know that Nomad took a rocket launcher to the face courtesy of the CIA and is confirmed dead.
    • However, another collectible datapad suggests that Nomad might actually be alive, and a CELL operative referred to as "Commander Lockhart" (another guy who was also thought to be dead), is looking for him.
    • Also, Alcatraz in Crysis 3. Intel files indicate his personality matrix was "47% corrupted" but SECOND decided to hold onto them instead of deleting them. It helps that Legion, which is still canon-ish, made a point that most of his memories are still intact.
  • Hilarious in Hindsight: In Crysis 2, when Gould nags Barclay to attempt to rescue Hargreave, unaware that he's been dead for over a century:
    Barclay For all we know, Hargreave could be dead by now!
  • Ho Yay: Poked towards Nomad and Psycho, lampshaded in Warhead.
  • Idiot Programming: Visual Effects of Awesome aside, the first game does not perform as well on newer hardware as you'd expect it to be. The reason why is that Crysis was released when multi-core processors were fairly recent and Crytek made the unfortunate assumption that processor development would continue as it did up to that point, which is that the focus would be on improving single-thread performance (the opposite of what happened) and consequently the game does not take full advantage of multithreading. As a result, the game is heavily CPU-bottlenecked and later stages will still struggle on even top-of-the-line I7 processors.
  • It's Short, So It Sucks!: 3 gets this a lot by some fans. While they will admit that the graphics are at their best, and that the gameplay is pretty satisfying, the game can still be beat in just over half the length of Crysis 2 (depending on player skill).
  • Memetic Mutation:
    • The game's famously great (and system-intensive) graphics turned "But can it run Crysis?" into a common question when discussing the power of a new computer or console.
    • "MAXIMUM [Noun]!" (Adjusting the settings for the nanosuit, you'll often choose - and hear - "Maximum strength" "Maximum speed" and so on. The publishers even got in this, naming the special edition boxset "Maximum Edition".)
  • Most Wonderful Sound: Crysis 2's "Tactical Options Available".
  • Paranoia Fuel: In Crysis 2, the Ceph Guardians that appear periodically. They are actively stalking you, specifically, because the Ceph want their tech back. And you never know if one is just hanging on the side of a building, watching you under its cloak... Until you unlock cloak tracing, at which point you can punch them, disabling their cloaking.
  • Periphery Demographic: There are some non-gaming PC enthusiasts that buy these games simply for their value as benchmarking tools.
  • Spiritual Adaptation: Many consider these games to be some of the best Predator games ever made (especially due to how abusable the cloak mechanic is).
  • Tear Jerker: The 'Wall' trailer for Crysis 2 is pretty damn sad.
    • Also from that game, Gould's reaction when he finds out Prophet is dead.
  • That One Boss: Ceph Pingers have two different attacks that instantly drain all of your suit energy. They have a weak spot on the back, but they will ALWAYS face you, even if you're Cloaked, unless distracted by one of your allies. If you try to hide and recharge, they have a nasty habit of spamming more EMP, perpetually draining your suit. And you have to kill four of them!
    • There's a "boss" fight at the end of the freeway segment where you're piloting an APC in Crysis 2. The exit of the freeway is partially blocked, forcing you to go through a narrow doorway, and on the other side are two CELL APCs. They have anti-tank rockets which can kill your APC in one hit and fire in salvos of four at a time. Fighting past them is a frustrating challenge, but you have the option of just dismounting, going into stealth, and going around them.
  • That One Level: "Ascension", where you pilot a VTOL that literally handles like a pregnant cow. It's somewhat bearable if you just fly straight to your goal, but try to do the evacuation side missions where you must dogfight fast-moving Alien Scouts with your VTOL, and you'll probably need a new mouse/keyboard in a few minutes. You have an unlimited ammo minigun and 12 homing missiles, but the former is weak and the latter are seemingly plain useless as the targets are all airborne and they act like dumb rockets unless you hold the reticle on one for long enough that it gives a slight white glow, and THEN they'll home in to great effect. On a slightly more cheerful note, your VTOL's health regenerates. Very slowly.
    • Note that "Ascension" may have been added late in the game's development, after they had cut an entire third act or so from the game.
    • "Core" is also disliked by a fair amount of people in spite of its Visual Effects of Awesome, as they feel it's a very boring and confusing level that kills the pacing of the game and drags on for far too long. It's disliked to the point where some wish it was removed from the console versions instead of "Ascension", as at least the latter was straightforward once you got a handle on the controls.
    • Warhead's Escort Mission. Delta (highest) difficulty level removes the ability to drive and use the turret of the APC. Instead of the character you are escorting drive whilst you gun, he drives off in a light humvee whilst you drive in an APC you need to stop driving and switch to the gun turret to use.
  • They Changed It, Now It Sucks!: In addition to the "consolitis" outrages, the Crysis 2 Nanosuit has undergone some changes to "streamline" the Nanosuit's modes. Armor mode now reduces your maximum speed and drains your suit energy at a rather rapid rate (the same as walking normally in Cloak mode), and Speed mode and Strength mode have been combined into the suit's default Power mode.
  • They Wasted a Perfectly Good Plot: Crytek did not incorporate Peter Watts' novelization of Crysis 2 into the third game. That means all the plot threads left hanging in Legion, such as Jacob Hargreave possibly being much older than 127 years, are not addressed at all. Alcatraz is also dropped entirely, in turn dropping the "nerd being turned into an alien machine while fighting a war that scales up far beyond his comprehension" drama in favor of "Prophet the Scary Black Man". To be fair to them, the novel does acknowledge as directly as it can without breaking the fourth wall that it and the games are not exactly 100% compatible, and some events in the book are "inaccurate".
    • Crysis 2 is also guilty of this in regards to the first game. Its plot and setting are too far removed from the first game's cliffhanger, and it does practically nothing to fill the narrative gap that results. The comics haphazardly bridge the two, by dropping bridges on most characters in the process. And you'd be hard pressed to find people that read them. Crysis 3 amends this somewhat by having more ties to the first game's while still retaining some threads from two.
  • Visual Effects of Awesome:
    • If your specs are high enough, Crysis would actually look more realistic than real life. There are a ton of little features to the graphics that really show advanced Crysis was compared to most games at the time- things like realtime lighting, lightrays, wind effects on plants and trees, etc. The game still looks impressive to this day, and it's a testament to the expertise of the developers that the game looks better than most games that have come out almost 10 years later.
    • The sequel looks slightly worse than the first game due to having to run on now-ancient consoles, but it does have one amazing new feature: real-time global illumination, the ability to simulate bouncing light and color without prerendering anything. Not only was this one of the final barriers to having games look exactly like real life, but it has the potential to kill the Real Is Brown trope for good.
    • There is now a DirectX 11 upgrade for Crysis 2.
    • Now Crysis 3 has managed to look even better than both of those.
    • Now Crytek has announced its Remastered edition.
  • What an Idiot!: DARPA in Crysis 2 somehow concludes that the Marines that they're in the middle of deploying won't be enough and decides to bomb the dam and flood the city in an attempt to slow the aliens down. The aliens are nicknamed "Ceph", as in cephalopods. They're amphibious. Humans are not. Lampshaded by every single character.

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