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  • Acclaimed Flop: Every game in the series was critically acclaimed, especially the first. But due mostly to a combination of rampant piracy, the niche audience of the original,note  and misaimed marketing, the series as a whole barely broke even for Crytek.
  • Killer App: For graphics card manufacturers. In fact, one of the intro videos is nVIDIA's. Even thirteen years after its release, the original Crysis is still used as a graphics card benchmark.
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  • Port Overdosed: Downplayed even if you count only PC releases; the first Crysis was made available multiple times on Origin, Steam and GOGnote , before its Epic Games Store-exclusive Remastered release.
  • What Could Have Been: Crytek made a version of Crysis 3 for the Wii U (which they even said came closer to resembling the PC version than the other console ports), and wanted it to be published on the console. However, Electronic Arts refused to publish it. note 
    • Crysis itself serves as this trope for PC gaming hardware in general. The game was designed when the expectation was that CPUs would continue to become faster via increases in clock speed. As such, the game runs almost everything on a single thread with minimal multi-threading (due to it being added later in development), with the expectation that future CPUs with higher clock speeds would eventually be able to run it at max settings. However, CPU manufacturers moved in a different direction, favoring multi-threading and increasing core counts for performance. As such, future games, including Crysis's sequels and other games on the updated version of its engine, went in that direction instead.
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  • The Wiki Rule: The Crysis Wiki.
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