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** The North Koreans were originally meant to be Chinese PLA as evidenced by some leftover in-game files viewable in the Sandbox 2 editor (the warships off the coast of the island also resemble real-life Type 052D warships used by the Chinese PLAN). This was later changed to the North Korean KPA.
* TheWikiRule: [[http://crysis.fandom.com/wiki/Crysis_Wiki The Crysis Wiki.]]

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** The North Koreans were originally meant to be Chinese PLA as evidenced by some leftover in-game files viewable in the Sandbox 2 editor (the warships off the coast of the island also resemble real-life Type 052D warships used by the Chinese PLAN). This was later changed to the North Korean KPA.
* TheWikiRule: [[http://crysis.fandom.com/wiki/Crysis_Wiki The Crysis Wiki.]]
KPA.
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** Crytek made a version of ''Crysis 3'' for the UsefulNotes/WiiU (which they even said came closer to resembling the PC version than the other console ports), and wanted it to be published on the console. However, Creator/ElectronicArts refused to publish it.[[note]]The official reasons are unknown to this day but it has been agreed upon that it was due to a falling out between Creator/ElectronicArts and Creator/{{Nintendo}} over the Wii U's capabilities and Nintendo not giving special privileges to Creator/ElectronicArts after they helped with the development of the Nintendo Network. The fact that the Wii U wasn't selling well certainly didn't do anything to convince EA to change their stance.[[/note]]

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** Crytek made a version of ''Crysis 3'' for the UsefulNotes/WiiU (which they even said came closer to resembling the PC version than the other console ports), and wanted it to be published on the console. However, Creator/ElectronicArts refused to publish it.[[note]]The official reasons are unknown to this day but it has been agreed upon that it was due to a falling out between Creator/ElectronicArts and Creator/{{Nintendo}} over the Wii U's capabilities and Nintendo not giving special privileges to Creator/ElectronicArts after they helped with the development of the Nintendo Network. The fact that the Wii U itself wasn't selling well certainly didn't do anything to convince EA to change their stance.[[/note]]
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** Crytek made a version of ''Crysis 3'' for the UsefulNotes/WiiU (which they even said came closer to resembling the PC version than the other console ports), and wanted it to be published on the console. However, Creator/ElectronicArts refused to publish it.[[note]]The official reasons are unknown to this day but it has been agreed upon that it was due to a falling out between Creator/ElectronicArts and Creator/{{Nintendo}} over the Wii U's capabilities and Nintendo not giving special privileges to Creator/ElectronicArts after they helped with the development of the Nintendo Network.[[/note]]

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** Crytek made a version of ''Crysis 3'' for the UsefulNotes/WiiU (which they even said came closer to resembling the PC version than the other console ports), and wanted it to be published on the console. However, Creator/ElectronicArts refused to publish it.[[note]]The official reasons are unknown to this day but it has been agreed upon that it was due to a falling out between Creator/ElectronicArts and Creator/{{Nintendo}} over the Wii U's capabilities and Nintendo not giving special privileges to Creator/ElectronicArts after they helped with the development of the Nintendo Network. The fact that the Wii U wasn't selling well certainly didn't do anything to convince EA to change their stance.[[/note]]
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* GenreKiller: The below-expected sales of the first game, along with those of the same year's ''VideoGame/UnrealTournamentIII'' and ''VideoGame/EnemyTerritoryQuakeWars'', ended up demonstrating that the big-budget PC exclusives that pushed the boundaries of hardware were no longer a commercially viable proposition, and that tentpole games ''had'' to have some form of console release in order to have any hope of making any money. Tellingly, all three games would get console ports at one point or another.
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*ReferencedBy: [[ReferencedBy/CrySis Has its own page]].
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** Crytek made a version of ''Crysis 3'' for the UsefulNotes/WiiU (which they even said came closer to resembling the PC version than the other console ports), and wanted it to be published on the console. However, Creator/ElectronicArts refused to publish it. [[note]]The official reasons are unknown to this day but it has been agreed upon that it was due to a falling out between Creator/ElectronicArts and Creator/{{Nintendo}} over the Wii U's capabilities and Nintendo not giving special privileges to Creator/ElectronicArts after they helped with the development of the Nintendo Network.[[/note]]

to:

** Crytek made a version of ''Crysis 3'' for the UsefulNotes/WiiU (which they even said came closer to resembling the PC version than the other console ports), and wanted it to be published on the console. However, Creator/ElectronicArts refused to publish it. [[note]]The official reasons are unknown to this day but it has been agreed upon that it was due to a falling out between Creator/ElectronicArts and Creator/{{Nintendo}} over the Wii U's capabilities and Nintendo not giving special privileges to Creator/ElectronicArts after they helped with the development of the Nintendo Network.[[/note]]



* TheWikiRule: [[http://crysis.fandom.com/wiki/Crysis_Wiki The Crysis Wiki]].

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* TheWikiRule: [[http://crysis.fandom.com/wiki/Crysis_Wiki The Crysis Wiki]].Wiki.]]
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** The North Koreans were originally meant to be Chinese PLA as evidenced by some leftover in-game files viewable in the Sandbox 2 editor.

to:

** The North Koreans were originally meant to be Chinese PLA as evidenced by some leftover in-game files viewable in the Sandbox 2 editor.editor (the warships off the coast of the island also resemble real-life Type 052D warships used by the Chinese PLAN). This was later changed to the North Korean KPA.
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** The North Koreans were originally meant to be Chinese PLA according to some leftover in-game files.

to:

** The North Koreans were originally meant to be Chinese PLA according to as evidenced by some leftover in-game files.files viewable in the Sandbox 2 editor.
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** The first game was supposed to have Nomad fly back to the USS ''Constitution'' between missions and interact with the sailors and marines aboard. You can see evidence of this in [[https://static.wikia.nocookie.net/crysis/images/f/f8/81.jpg this pre-release screenshot]] showing the ship on a clear day. Also the latter phase of the game was supposed to have Nomad and the USMC team up with the North Koreans to battle the aliens in a fight for survival.

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** The first game was supposed to have Nomad fly back to the USS ''Constitution'' between missions and interact with the sailors and marines aboard. You can see evidence of this in [[https://static.wikia.nocookie.net/crysis/images/f/f8/81.jpg this pre-release screenshot]] showing the ship on a clear day. day whereas in the finished game it only shows up at the end on a rainy night. Also the latter phase of the game was supposed to have Nomad and the USMC team up with the North Koreans Korean KPA to battle the aliens in a fight for survival.
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** The first game was supposed to have Nomad fly back to the USS ''Constitution'' between missions and interact with the sailors and marines aboard. Also the latter phase of the game was supposed to have Nomad and the USMC team up with the North Koreans to battle the aliens in a fight for survival.

to:

** The first game was supposed to have Nomad fly back to the USS ''Constitution'' between missions and interact with the sailors and marines aboard. You can see evidence of this in [[https://static.wikia.nocookie.net/crysis/images/f/f8/81.jpg this pre-release screenshot]] showing the ship on a clear day. Also the latter phase of the game was supposed to have Nomad and the USMC team up with the North Koreans to battle the aliens in a fight for survival.

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