Dethroning Moment / Video Games

"What were they THINKING?!"
—One of The Angry Video Game Nerd's catchphrases.

Sometimes, it feels like the Disappointing Last Level is oncoming within these games, but it's really the bitter aftertaste from these moments. Sequence Breaking is perfectly acceptable if it means not having to view these scenes.

Keep in mind:
  • Sign your entries
  • One moment per game to a troper, if multiple entries are signed to the same troper the more recent one will be cut.
  • Moments only, no "just everything he said," or "The entire game" entries.
  • No contesting entries. This is subjective, the entry is their opinion.
  • No natter. As above, anything contesting an entry will be cut, and anything that's just contributing more can be made its own entry.
  • Explain why it's a Dethroning Moment of Suck.
  • Please make sure the moment is fictional and is neither an event that occurred in real life nor something gameplay-related. We have a perfectly good Scrappy Mechanic page for the latter.
  • No ALLCAPS, no bold, and no italics unless it's the title of a work. We are not yelling the DMoSs out loud.

The following series have their own pages:
  • Peridonyx: Star Wars: The Old Republic seeming so obsessed with making Vitiate a God-Mode Villain Sue at Revan's continuing expense. And "Shadow of Revan" only ends up taking it From Bad to Worse. Congratulations, BioWare — you've officially turned my nostalgia into Darkness-Induced Audience Apathy.
  • MinisterOfSinister: My Dethroning Moment is from the Baldur's Gate series, the second game, specifically. There are a lot of moments in the series, including some from either Enhanced Edition version, that arguably deserve to be listed here, particularly a large number of severe Karma Houdini incidents, but I'm going with one from the original second game because it's the single most groan-worthy part of the series as a whole; specifically, the prologue portion of the game. In this prologue, it's made clear to you how your character acted in the first game — like a good guy. And your companions were all good guys too. It's one thing for them to include Imoen in your canon party — because she's Imoen — but the others can't hold a candle to her. It's a ludicrous, even egregious example of Railroading and Cutting Off the Branches, and given the amount of work they put into the rest of the game it smacks of laziness and not caring. How hard could it possibly have been to have given different parties for each alignment to allow people who chose Evil not to suffer the logical dissonance of having travelled with people who are completely at odds with you in terms of motivations and morality. Not to mention that one of those characters is Minsc, a character I patently hate, and the game pretty much forces you to take him along at risk of being crushed under the blows of a Clay Golem or two. Overall, this moment is the absolute nadir of the series and my only comfort is that there are no other moments like it.
  • Namco: The last 10% of Suikoden V. While an otherwise refreshing game that wonderfully shows the implications of leadership of a queendom, the last bit is a horrid, horrid, Ass Pull to the story. Just after the last War battle, and fighting Allenia and Zahaak, the story spews out Ass Pull, just so Creator Pets Gizel and Marscal Godwin are redeemed. After having every last one of his plans destroyed, all of Falena against him after their Genocide plot, and even losing his home, I expected resident Smug Snake Gizel to go out into one of the biggest Villainous Breakdown in video game history. Instead, he goes off on a tangent about how the sun rune warped his and his father's minds into doing the worse things they did, and before you can call them on it, he then says they still knew what they were doing all along and were doing it for Falena's prosperity. There is so much wrong with this namely, they say the rune affected them because they were near it. There are many, many, times where you see scholars in the same room as the damn thing, and they aren't afflicted at all! and the Godwins spend maybe 5% of the time they are in the room with it. Hey, if it afflicts those near it, how could anyone ever approach the Queen without being influenced themselves? Gizel's death after his duel with the Prince is handled in such a way that Tearjerker is impossible. After everything he did to screw with every citizen of Falena, players are supposed to feel Sympathy for the Devil which is very hard to do after watching the Meanwhile scenes: his Smug Snake personality is Up to Eleven as the new Knight Commander. Despite the fact the game could have ended there (Lym even points out how dumb it is that there's still more to do), developers felt the need for a textbook example of Xen Syndrome with Ashtal Mountain. It is the Scrappy Level of the game (Minus Twilight Forest) with Let's Split Up, Gang which, filled with Demonic Spiders and while done before in ruins, this time apparently, the game needed padding for the dungeon of a boss (all That One Boss for bonus points) for each of the three parties (when you likely have maybe a party and a half of leveled characters to this point) and an extremely unsatisfying final boss which is a Giant Space Flea from Nowhere. Marscal taking the sun rune here is an absolute WTF moment. The final boss comes about because he's testing whether the Prince will be a good royal...except there's only ending in which he even becomes Knight Commander, and most probably shelled out for the 60-107 star ending. Afterwards, Lyon will die if you didn't 60 or more stars, or they will have a Disney Acid Sequence, and see the Prince's dead parents. What makes even this a fail? Zahaak and Allenia are there, and happy for them. The same girl who was going to kill the prince for Gizel is clapping for him. It is such a jarring Character Derailment for her after that it ruins the whole scene. Worse still, Gizel and Marstal are there, and happy as well, as if the whole thing was just for the Prince to be a better himself. This almost ruins it entirely because of how Out of Character everyone is. The final nail in the coffin? The antagonists are five feet away from Ferid and Arshtot, and they don't even so much as reprimand them, let alone call them out on everything they've done and how they haven't the right to act as if every death was just so the Prince could beat the Sun rune.
  • bulmabriefs144: In Dragon Quest IX, Marionette, having been animated by one of the Fyggs, is among the few characters to not actually transform into a monster. Possibly because the wish made was relatively unselfish, and perhaps because she wasn't actually the one to make it. Regardless, she tries to make friends as requested by his original owner Marion. After she is called a "monster" for standing up after apparently dead (dolls have no pulse, remember?) she lives just long enough to realize that she had no real friends for her trouble, tells the townsfolk that she is going on a trip, and is found lifeless near Marion's grave (having removed the Fygg from her body). The maid notices the doll Marionette, and drags her off unceremoniously. If you examine her after that, it just says "The doll just sits there lifelessly."
    • cricri3007: The ending. So all Celestrians go to Heaven? I guess they deserve it, for working for centuries for their God. What? The villain is totally redeemed? But he tried to kill God, resurrected an evil empire and abducted his fellow angels to power his minions up. And I, the guy who had to lose his holyness and become an human in order to defeat him, am rewarded with being the Guardian of the whole earth?! I call bullshit.
  • AnarchyBalsac: Shin Megami Tensei III: Nocturne has the True Demon Ending. You kill everything and everybody just to help some emo kid who's sore about getting his ass kicked grind his ax with God. Granted, God is supposed to be evil up until and through this game, but clearly you are too if you did this just to go after him.
    • JayJuJayMeMan: Made worse by the fact that you have to work hard to get this ending. You must complete a Bonus Dungeon, and face the game's True Final Boss.
    • Grumpy Old Man: I agree. Though Atlus may have been trying to make the point that working hard for someone who seems to be the good guy could backfire and turn you into a brainwashed monster, it was probably better presented in a way that didn't require long sidequests and an extra end boss.
  • Lord TNK: Resident Evil 2 may not have such Narm howlers as the first game, but that can make the bad acting even worse. It's not even So Bad, It's Good. Sherry frantically shouting about her father getting caught by the monsters, and the very next sentence having a neutral tone, was probably the worst for me.
  • ShinyVulpix: In Resident Evil The Dark Side Chronicles Alexia is ultimately responsible for Alfred's death, instead of Steve. Alexia killed him because "he didn't wake her up on time". This felt as a slap in the face for me. In the original game, Resident Evil – Code: Veronica, Alexia genuinely loved her brother and even tried to avenge him. It was this particular thing that gave her character some depth. Instead, they made her another hollow villain with no redeeming qualities.
    • Tropers/legomaniac90: If you think that's bad, wait until you see the bad end of Resident Evil: Operation Raccoon City, where you kill Leon and Claire in front of poor Sherry, and no, fading to black before it happens doesn't help. But that's not the DMOS. The DMOS comes when the game ends there, with no look on how this could affect the future of the franchise. Nothing.
  • Dr Zulu 2010: In my opinion, Resident Evil 6 was the weakest of the series and the one who ticks me off for his ludicrous story; a major understatement in my part: mostly the Ada's doppelganger's subplot. Long story short, Ada has a clone who is in fact Carla Radames being injected with the C-Virus. Now, most clone stories I've heard has the people learned somewhere of the clone's existence and, if it is the Big Bad, stops his plans. But there, nobody except Ada acknowledge the clone's existence. Sure Jake is out of the case since he didn't see a lot of the clone and Chris is blinded by vengeance and, for all we know, the fake Ada is the one who considers like the real one. But, it is inexcusable in Leon's case since he saw a video showing the birth of the doppelganger. Considering that he knows Ada for a long time, why didn't he say to Chris before they splitting up in Chapter 4 "By the way, there's an Ada clone roaming in the boat. You should be careful and not confuse her for the real one."?
  • Redhead64: When I completed the Nintendo DS version of Drawn to Life: The Next Chapter I began to wish I hadn't. Why? Because of the ending. In short, what it shows is that the whole thing was All Just a Dream of minor character Mike, and everyone else (Save for Heather) no longer exists. All those characters and towns I saved over the course of two games and You just erase them all from existence?! This is how you end the series?! It's quite possibly the most jarring, infuriating, depressing and pointless ending I've ever laid my eyes upon! At least there's fanfiction...
  • TheMustachioedOne: Alright, it seems unneccessary at this point to even bother going into this one, but no Dethroning Moment of Suck page featuring video games would be complete without that one moment in Sonic the Hedgehog (2006). After clearing all of the characters' stories, you unlock Final Story. And Sonic dies immediately after the chapter starts. You then have to go through the Very Definitely Final Dungeon... without the main character, the one whose name is on the fucking box. They still need him to defeat the final boss, and then comes the greatest Ass Pull the series has ever indulged in. The Chaos Emeralds apparently can bring one back to life now, something that's never been either established in previous games nor this one, so long as they're coupled with True Love's Kiss. Who delivers the kiss? The human princess, of course! The scene wouldn't be so squicky if the game's design didn't make the humans and the main cast look like they're from completely different universes, and if Sonic, of course, weren't a goddamn corpse. The game literally needed to write itself out of existence in order to avoid having to make Sonic commit to that sort of relationship.
    • InTheGallbladder: For me, it was Blaze's Heroic Sacrifice. I didn't like Silver, and turning a character I actually liked and thought they could do more with into his personal martyr didn't help.
    • Chimanruler15: The entire story was poorly written, but what annoyed me most was Sonic's character derailment. Of course, tropes are not bad, so completely changing a character is not necessarily a bad thing as long as it's done properly... but it wasn't. Throughout the story, Sonic, being an emotionless robot, shows absolutely no concern for anything and anyone besides Elise. He didn't even care that Silver tried to kill him twice, even though the subject was brought up four times. Apparently, someone you knew for only two days is THAT important. Here's the DMoS, though. When Sonic and his friends arrive in Soleanna after defeating Iblis in Flame Core, Shadow and Rouge are nowhere to be seen. While Tails reacts appropriately with concern, Sonic's response is nothing more than, "Those two can take care of themselves." Wow. If Sonic ever actually did care about anything besides Elise, then the writers did a very bad job of showing it. My goodness.
  • Enchanter468: Let it be known that thus far I love StarCraft II, but one revelation really frustrates me. During The Reveal of the Bad Future, we learn that the Overmind, the world-devouring nightmare from the first game, didn't do any of said world-consuming of its own free will. Instead, it was forced to do that by its masters, and the Queen of Blades, implied in the first game to be the Zerg's ultimate weapon against the Protoss, was really created because she was the only way the Zerg could hope to be free of their enslavement. Not only does this Retcon contradict the way the Overmind acts in the first game's Zerg campaign (where it seems to be quite happy about its mission and never angsts about its children being "slaves"), but it turns an extremely cool Big Bad that turned against its masters and ate them before tearing across the galaxy with the desire to absorb the Protoss, into a Woobie, Destroyer of Worlds with no free will of its own, which inevitably brings on a large amount of Villain Decay. I like the way the new Eldritch Abomination Big Bad is shaping up, but did Blizzard really need to neuter the Overmind to get us here?
  • Jerrik: In the Neverwinter Nights module, Maugeter - The Keys to the City, the final mission. And what's truly a shame is that everything before it was pretty good. It was a module with a unique premise, with your character moving to a city divided into seven districts (kind of like Ba Sing Se), and slowly establishing yourself there. You are contracted to complete tasks, most often to deal with all the criminals robbing everyone in sight, even though the city guard is everywhere you look. You use the money, reputation, and opportunities you get from this to buy houses, join the mercenary guild, and most importantly, obtain the gate passes that give you access to the more important and prosperous districts. And then with the final mission, it all goes horribly wrong. When you are investigating a possible criminal hideout, you are suddenly knocked out, taken prisoner, and strapped to a machine that drains you of your power, with no chance to avoid this. Some wizard you've never seen before turns out to be behind this, and he also turns out to be responsible for every criminal in the game. He did all this, you learn, because he used to be a hero, but he overestimated himself and got beat up by a Beholder, so he started draining peoples lives for power so he could be strong enough to 'save the world' (from what exactly is never established), the criminal activity was just to supply him with money, and the whole thing seems to be some kind of poorly thought-out Take That to every RPG ever. You are freed by one of the criminals you had fought earlier, and after helping you the guy goes to try to and kill his boss, dying in the attempt, without ever explaining why he's doing any of this. Then, after you kill the wizard, you are taken prisoner again, this time by the totally incompetent city guard, and thrown in prison. You get some weird dream sequence of waking up in prison and escaping repeatedly, only to wake up for real to find out that city officials, being totally embarrassed that they didn't notice one of their heroes going crazy and eating peoples lives, have decided to charge you with everything from trespassing to murder in an attempt to cover up what happened, have decided to exile you from the city, and will send you to fight in some pointless war they're having with a neighbour of theirs. You are given no opportunity to do anything about any of this, you lose everything you gained, everyone you helped just abandons you with a "It was nice knowing you" attitude, and the game ends with you being sent to fight and most likely die in some war you don't care about. Also, you never get to see the seventh and last area of the city.
  • SomeNewGuy: The "Blue Hard Mode" ending for Gunstar Superheroes. Congratulations on completing the highest difficulty setting with the more difficult character! As a reward, you get to see the entire Gunstar crew die horribly in a random ship accident, making the entire game *ding dong* entirely pointless.
  • Videogmer314: Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky. The Perfect Apples incident. You're supposed to go to Apple Forest to collect Perfect Apples because Team Skull ate the stock while the guild was sleeping. Team Skull, being the jerks they are decide to give you a hard time (again) and follow you. When you get there, Team Skull has beaten you to the punch and ambushes you, then steals the apples. Chatot decides this is somehow your team's fault, and he punishes you by making you go without dinner and face the wrath of the Guildmaster, only to find that Team Skull has saved one apple just for Wigglytuff just to rub salt into the wounds. The next morning, Small Name, Big Ego Chatot pretty much tells you "Don't get your hopes up" when asked about being picked to go on the upcoming expedition. This is what solidifies Chatot's status as The Scrappy of Time/Darkness/Sky by the way...
    • fluffything: Aegis Cave. There's a very good reason why the entire dungeon is considered a Scrappy Dungeon. But the absolute DMOS-worthy moment is that the whole thing was little more than a glorified treasure hunt. That's right, you just went through several hours of tedious puzzles and the same dungeon over and over again just for some treasure. Isn't that great!? About the only saving grace is that you can recruit the Legendary Golems (Regirock, Registeel, Regice, Regigigas) afterwards, but is it really worth going through the whole mind-numbing boredom again?
  • Arcadiarika: And speaking of Pokemon, its other spinoff series, Pokémon Ranger, has the infamous Yellow Gem incident in Shadows of Almia. After going through Hippowdon Temple and defeating one of the Gem Masters, Heath shows up and offers the gem for your partner. The kicker when you say "No"? "Oh? You not care about Keith? Not a very good friend?" That's right, you have to give the gem up for your partner despite him/her not being in complete danger. All that hard work ruined. Nice work, GameFreak, Creatures, Inc., etc., for doing such an infuriating scene.
    • So We Ate Them feels your pain. I mean, Keith pretty much stated outright that he was less important than the Gem, and yet the game itself contradicts him. It just comes off as really contrived. Chugga chugga chugga chugga...
  • Lily Nadesico: The end of the June mission in Valkyria Chronicles II, with Cosette going through a sudden Heroic B.S.O.D. for reasons that, while reasonable, end up seeming contrived and artificial within the plot of the game (she had healed people before, where does that fear of blood come from? And she's a medic who has a fear of blood? What gives?) and Avan shooting himself in the gut just to make a point and motivate her to get over her demons. Thereby irresponsibly removing himself from the chain of command and diverting medical attention from injured civilians and soldiers who needed it more than him. And we're supposed to consider him heroic and admirable for that. Geez, and people get all worked up over the infamous Faldio debacle in the first game...
  • And Thus Discord: Vanquish. The ending. So, Burns dies. The Heel–Face Revolving Door antics were annoying, but okay. Killed off the only memorable character, but okay! We get to the end, we get a phoned-in Token Romance. Not unusual in a game with a mostly Excuse Plot. Suddenly, Remote-controlled robot suits! Winters commits suicide! The Big Bad is winning! What climactic final confrontation will round off this epic - oh. Roll credits. What an utterly transparent Sequel Hook. I'm not falling for that ploy.
  • Lord Daddy Funk: Jade Empire has a pretty big one. All game other characters have reported seeing a flaw in your fighting style (the reason for this is that Master Li purposely put one in that he could exploit later on to kill you); after roughly 12 hours of gameplay, with all this build up and foreshadowing, you finally kill the Emperor who you've been lead to believe was the real villain, and how does the scene where Li betrays you pan out? With your techniques being quickly exploited in a fight and him defeating you? Nope, you get distracted by something shiny and he kills you without anything save your attention span being exploited.
  • Gyrobot: While the DLC for The Force Unleashed was always letting you be the bad guy, it seems that the Endor DLC proved to be a complete sacrilege to everything Star Wars stood for. As you play as Starkiller as he takes out everyone in Endor in a tasteless matter that is stoking the creator's ego and the Kratos-inspired Sith sadist who indulges in the slaughter of not just Ewoks and Chewie but the entire Star Wars franchise.
    • Happy Man: I've never seen a single video game moment/scene that enraged me so much as the scene where the Dark Apprentice kills Chewbacca, Han, and later Leia. It's like a very, very, very, veeeeery bad fanfic brought to life. Even if it wasn't canon, seeing a God-Mode Sue (regardless of being the player) killing three beloved characters of the franchise was something beyond awful, and not fun at all.
    • Peridonyx: For me, it's the Broken Aesops for almost all the endings in both games. In the original's Light Side ending, Kota gives Starkiller an If You Kill Him, You Will Be Just Like Him warning against killing Palpatine — despite: (A) Starkiller already using the Dark Side for good purposes multiple times (including during this very battle) anyway; (B) him clearly having no desire to become another Evil Overlord, only wanting to get rid of his Greater Scope Villain tormentor once and for all; and (C) Palpatine repeatedly proving himself too dangerous to be allowed to live. The original's Dark Side ending likewise treats Starkiller killing Vader as an automatic Moral Event Horizon deserving of a Fate Worse Than Death — despite, you know: (A) Starkiller's abusive childhood at Vader's hands evidently just not being punishment enough, according to this narrative; (B) Vader retaining little-to-none of his famous sympathetic qualities during this series; and (C) Starkiller still trying to help Kota and co. afterward, thus being more of an Anti-Hero rather than actually pulling a Face–Heel Turn. And the sequel's Dark Side ending is perhaps the worst of all, not even allowing Starkiller 2.0 to do anything remotely consequence-worthy before he just gets killed as cheaply as possible by his aforementioned Ass Pull of an Evil Twin. Instead of actually letting Darker and Edgier mean something, this is just an unpleasant mess with a Butt Monkey protagonist and Invincible Villain antagonists.
  • SDRim_6: The Tenpenny Tower quest from Fallout 3. The quest revolves around a pre-war fancy hotel that a group of ghouls (mutated people that are immortal and look like zombies) want to get in while the owner Alistair Tenpenny refuses them entry. Throughout the entire quest it paints the ghouls as the downtrodden good guys who just want a home while it paints everyone in the tower as racist assholes. But that isn't the real moment of suck. The real moment is taking the peaceful resolution to the quest and letting both the ghouls and the humans live together through negotiating. However, when you return a few days later, all of the humans are dead including the ones who were indifferent to, or even liked ghouls. Okay, grey and grey morality, I guess I can kill their leader who committed mass murder... The game begs to differ. When you kill their leader Roy Phillips you take a hit to your karma therefore making it bad that you killed a mass murderer. It's just one of those moments where someone tries to shove black and white morality in a place that has clear grey and grey, black and grey, or even black and black (depending on how you view the situation) morality. It's safe to say I'm not the only one who hated this moment.
    • cricri3007: There are a few things I don't like in Fallout4, but the real dethroning goes to the "East Chapter of the Brotherhood of Steel" wich is just a way to say "a slightly nicer Enclave". It may be more in line with the attitude of the West chapters, but not with the East one introduced in Fallout3, who had abandoned his initial mission to help people. To top it off, Owyn and Sarah Lyons are dead while the Lone Wanderer is not even mentioned. Congratulations, Bethesda! You made one of the very few good factions into what they were fighting and made the entire third game completely pointless! Thus ruining any enjoyment I would have of replaying it on top of making sure I would not buy Fallout 4 for a long time.
  • The Dragoness: Duke Nukem Forever. Now this game was a dozen years in the making, and at best it was decent. There was a Capture the Babe mode that leaned towards Black Comedy Rape, and there was the Disappointing Last Level creeping in. However, they're not on the list. What makes this the Dethroning Moment of Suck is the Alien Hive level. Now, alien rape is something I'm fine with in the context of the story; but Duke comes across the twins he was with at the start of the game, who have been kidnapped, raped and are about to die a horrible death. For as much of a misogynist Duke is, he's always been portrayed as genuinely loving and caring of women. How does he react to their plight?
    "Guess you're... fucked."
  • Fofa: In Heroes of Might and Magic V, it turns out Biara was disguising herself as Isabel all along. Then it's shown in the Dungeon campaign after the Dwarf missions that the real Isabel was with Raelag all this time, giving many players the impression that they were "spending quality time together". Later Word of God statements only served to send this further into WTF territory: they answered that only Raelag caught on to Biara disguising herself as the fake queen, so he went to rescue Isabel by himself and escaping from Sheog is a time consuming affair. First, this wasn't even implied at all in the cutscenes, so that could've been re-written, and second, why the hell didn't Raelag say anything?! If he had told the other heroes who were with him at the time, all those innocent people might still be alive and averted most of the damage that was done. Definitely the lowest point of the series' writing, reminding me why I rarely play the campaign modes.
  • Jicragg: Nine Hours, Nine Persons, Nine Doors: The vast majority of this game is superb, with good story, good characters, good puzzles; it was wonderful. The full/True/100% ending had one horrific reveal that ruined this almost perfect game. I am quite happy with the background of the story, that Young Akane needed to connect with future Junpei so she could save herself in the past from being burnt to death alive. What completely destroyed the entire sturdy plot was what held it all together. The reason why Young Akane ended up in the incinerator in the first place. She, "young" 'Seven' and other people, including her own brother, were escaping from the incinerator and a group of insane maniacs forcing them to do life or death puzzles. She was ahead of them on the stairs when she realised she dropped something... a doll. So she went back down to get... a doll... and got caught by the then Big Bad and forced to do the puzzle before she burnt to death. Seriously! The whole story hinged on a piece of fabric! A meaningless piece of fabric shaped to be a doll! I had absolutely no intention of saving her. All that the other characters had been through (and since you need all the endings to get this one, you see everybody die at least once) because she wanted her doll. The sad music plays over all of this and the final puzzle and you're supposed to care and feel sorry that a Too Dumb to Live girl would go back to where she's been running away from to get a doll she got from a friend when another one could be bought easily. She even says she mustn't let anybody see her get it back because they would talk her out of it. Of course they would! They're smart! Any feelings I had towards the characters (cute and likable) was replaced with utter disgust. I felt robbed and cheated. I bought this game, spent time on it, expecting something great and wonderful... and it all ended with a doll. And since the game is all about not judging things by its covers I think it worked out ironically for them. The game is great but was shattered by that... one little thing...
    • Capitaine Schizo: Yup, the ending was horrible on many levels. One particular problem stands out too: the heroine does her stupid move and walk back willingly in an incinerator, what the hell? Of course, she is found by the Big Bad, get trapped again, only to finally manage to tap into the morphogenetic field. Something, may I add, that brought nothing but confusion in a game whose strength was in the investigation and puzzles, not in wacky superpowers. She has five minutes to find a solution before her demise. Being in love with The Hero at this time, she creates a contact with him. The player has then to believe that the six paths he went through happened in five minutes. Five short minutes where Akane narrated absolutely everything. Needless to say, the Willing Suspension of Disbelief shattered immediately and no one could collect the pieces anymore, ruining what followed afterwards. It ties in with another problem: the awful storytelling during the Coffin Ending. So, you're here, investigating a good mystery since hours and getting closer to the truth. At this point, the player is likely to want to know what happened nine years ago. Hell, he went through a whole game (probably several times) to reach that point. And then, the game just... stops. For absolutely no reason. Apparently, Akane pushed the reset button during those five minutes just because she felt Junpei didn't have the necessary clues to keep going. Don't expect the game to tell you why.
  • The Dog Sage: The ending of Castle Crashers. You rescue the orange princess and she removes a veil revealing Tricky The Clown who does a dance during an Acid Trip Sequence. Now, if this was a free flash game, that'd be fine, but not for something for which I coughed up money. Honestly, I expected better than that. Doesn't stop me from playing the game, but still.
    • Marioking 98341: A similar mistake happens with the end of BattleBlock Theater. You beat the game, rescue Hatty, and it is revealed that Hatty is in a vegetable state. Okay, that actually works, it is actually a effective Tear Jerker. But than, the "Buckle Your Pants" song happens, and as catchy and ridiculously hilarious it is, it completely ruins the mood of what just happened. Thankfully the moment right after that was a bit of a Author's Saving Throw with the reveal of the hat growing green now, possibly giving life back to Hatty. If the 2nd and 3rd scenes were switched around, this ending would have been a LOT better. The game is still fantastic though.
  • Jicragg: The ending of don't take it personally babe, it just ain't your story, a good free western Visual Novel about a teacher who oversees all of the students conversations and part way through a student kills herself. He starts getting creepy messages saying "why didn't you stop her?" etc, day and night, and eventually a woman will start talking to him asking him why he didn't help her. Throughout the story there's some other drama involving a girl being a homophobic bully — the anvil is dropped onto your face that both of those are bad. Then at the end it all turns out that the students had set up a prank for the teacher to believe the girl was dead so he would lighten up and not take things so seriously... This is apparently okay! It was so... in your face that it wasn't just the darn characters! It was such a stupid prank! For starters there was a parent involved and she was fine with the possible mental and emotional scarring the man could have got from that, but no everybody was completely okay with such an outcome. It wasn't so bad that it was a free game but it felt like a waste of my time - after such lovely characters.
    • Catmuto: The above part mentioned was a pretty damn big moment and would have been my own, but I realized another moment that, albeit not as bad, was still bad. There is Akira and his eventual-boyfriend Nolan, who begin dating after Akira comes out of the closet. Late in the game, after the homophobic bully starts messing with their relationship out of hurt feelings (since she's Nolan's ex), Nolan becomes very protective and has one post on AmieConnect that says, "I am totaly in love with Akira. No homo." Those last two words... Those are it. That is my DMoS, the point where I could no longer believe that these guys were actually in a believable relationship. One could say he added the No Homo as a little joke, but given how his ex telling Akira that Nolan wasn't actually gay was the reason why Akira was feeling insecure and horrible, makes it come off as a very bad joke. And that coming from a supposedly loving boyfriend? And that's not even getting into Nolan's vehement mentioning that Akira is attractive, sure, but he could never actually imagine himself fucking him early on. For the homosexual couples in the game being an Author Appeal, this couple certainly seems to consist of a guy who obviously doesn't want to be in a relationship with another guy. If you want your homosexual couple to be believable, do not make even one joke about being 'No homo'.
  • F: I really liked God of War, but the ease in which Poseidon and Hades get killed off is seriously awful. Zeus gets a long battle culminating with being impaled repeatedly on the Blade of Olympus, leaps away essentially unharmed given an opening of about a second, one-shots Kratos when he makes it to the top of Olympus, and then needs two equally epic battles in quick succession followed by a No Holds Barred Beatdown to actually kill; and his brothers are supposed to be almost as powerful as him, which they demonstrate quite admirably against the Titans. Instead, Poseidon is apparently essentially helpless without his Leviathan and Hades can be killed by an almost totally depowered Kratos; both of which happen in the first hour or so of the game. Not only is this doing a colossal disservice to two of the greatest of the Olympians, but it also means that none of the other boss fights are ever going to compare with them in magnitude; seeing as how Helios, Hermes, and Herakles aren't even close to their league. The almost total lack of a boss fight against Helios, the bizarre absence of Artemis, and the anticlimactic ends to Hephaestus and Gaea are one thing; but this is just too far.
  • Kenya Starflight: I love and adore Undertale, and even like Alphys despite understanding why some players find her annoying. But her random text messages in the Hotlands zone feel pretty unnecessary, adding no story or character development that isn't already given in other parts of the game and doing little more than slow down an already lengthy section of the game. And if you're the kind of person who's driven nuts by chatspeak acronyms and smileys, hoo boy...
  • CPF Mfan: The ending of the otherwise great expansion pack for Command & Conquer: Generals, Zero Hour. Basically, the GLA launches a counter offensive against the USA after they got the hell beaten out of them by the USA in not one, but TWO campaigns in a row. Their attack is successful beyond belief; not only do they completely obliterate US Forces in Europe and wreck the USA itself (due to the American leaders picking up the idiot ball), causing them to withdraw from all their strongholds in the world, but the GLA actually manages to launch a full scale invasion of Germany. What does NATO, the USA, and the EU do? Absolutely fucking nothing. They just sit on their hands while the dirt poor Middle Eastern / Central Asian army marches on Europe, leaving China to pick up the slack, which ends with China beating back the GLA and becoming the new world superpower. Regardless of your stance on current world politics, this ending is so improbable (requiring the US and EU to lose all semblances of competence and power, while making the Chinese a nation of Mary Sues) and unnecessary (completely negating the Crowning Moment of Awesome that was the Zero Hour US campaign) that it is ridiculous.
  • McJeff: Red Dead Redemption. Yeah, kill off the main character. Fine. Great artistic statement. Wow, what a great way to make me feel like I wasted the last 30 hours of my life. I don't have much tolerance for Downer Endings and Shoot the Shaggy Dog in the first place, but pulling it in a videogame, where I've actually done something as opposed to sat there and read/watched, just really fucking pissed me off.
  • L Dragon 2: Prototype2. Much like the ending to Mass Effect 3, the ending here makes the whole series feel rather limp. Without going in too deep, you kill Alex Mercer, the main protagonist of the series. That alone is a rather poor story choice, but what makes it worse is just how they handled his character. In the ending of the original he had saved Manhattan, truly cared for his sister, was disgusted at the depravity of Blackwatch and Gentek, and was overall starting to become more human. 2 completely does away with all this, turning him into a generic villain that is too easily defeated, all to make way for a generic character to be the hero who doesn't even care about PARIAH or any of the evils of the corporations. To put it simply, They Wasted a Perfectly Good Plot.
    • AB Lb0y: Worst yet, the fact that when you kill Mercer, you magically shoot out a load of black tentacle thingies which somehow kill every infected person in Manhatten. Biggest. Cop-out. EVER.
  • InTheGallbladder: Can Your Pet? is ostensibly a lighthearted, if simple, Ridiculously Cute Critter Raising Sim. However, the ending completely ruins it. I won't go into detail, but simply put, the game suckers you into invoking Videogame Cruelty Potential to the nth degree and gleefully metes out its Videogame Cruelty Punishment. That's right, it exists only for a Player Punch built around a juvenile "dead baby"-style pun.
  • Midna: Abobo's Big Adventure is made out of equal parts Rated M for Manly, Ludicrous Gibs, and Refuge in Audacity to begin with, so maybe the ending shouldn't have been a surprise. But it was - it almost looked like a montage of clips from a snuff film, for Christ's sake. Abobo drinking from Shredder's bleeding arm was pretty funny in a Crosses the Line Twice kind of way, admittedly, but that doesn't come until after you're forced to watch Samus getting curb-stomped American History X-style. The game itself is pretty fun, but I still sort of have to question the sanity of whatever mad genius came up with that ending.
  • Gyrobot: Spec Ops: The Line, White Phosphorous. Now I understand it was meant to mercilessly attack the player for what he usually does in UAV style missions. But not even No Russian had done something like that. Actually, now when you think about it... How would you feel if No Russian had a "Infilitration Meter" where in order to keep your cover you are forced to kill civilians rather than walk menacingly with your Light Machine Gun? That was what the White Phosphorous event felt like.
    • cricri3007: The revelation that Konrad was Dead All Along. Other games had a similar message as this one, criticizing the player for being violent and a "monster". But what those games had is also something that could be said to be representative of the developers, something that caused your protagonist/the player to do those things. Ryan built Rapture, The Rook Island "call the strong" and make everyone crazy over time, among others. By revealing that Konrad didn't even exist, the devs are saying everything the player did is entirely his/her fault, without any acknowledgement about their part in it.
  • Treb: Bully for the most part is a fantastic sandbox game. However, there is a mission in the fourth chapter that is a horrible case of Gameplay Story Segregation. Stronghold Assault. Jimmy, seeking to take down the Jocks, comes and asks Algie for assistance from the nerds in the library. Now, I spent the entire game doing all the side quests for the nerds, having 100% respect from them, and it just doesn't make any sense that they would be so hostile towards Jimmy. From a gameplay standpoint, the mission involves fighting some enemies up to the observatory, before you finally face off with Earnest (who Jimmy helps with his campaign earlier in the game) and what ensues in a repetitive, pattern based boss fight. This is a huge Out of Character Moment for the nerds who have, at this point, been built up as friendly and sympathetic characters.
  • matohibiki: Halo 4's ending. Reducing the final battle to what amounts to a cutscene, and a pair of one-button QTEs is just incredibly underwhelming. Not to mention the fact that the framework of the QTEs was stolen from Modern Warfare 2, and incredibly watered-down.
  • Mightymoose101: Dante bragging about murdering a women and her unborn child (even if said child was the son of the Big Bad and a horrible abomination itself) in Devil may Cry just to get a rise out of Mundus. The fact that Dante never even called Vergil out for this horrific act angered me enough, and I don't give a fuck if it was actually Vergil who did it, this was the Moral Event Horizon of the game which fully cemented Dante as a vile, disgusting little shithead whose sole existence pisses on the character's legacy and the entire franchise.
  • Maxaxle: The ending of Far Cry 2, from the bit where you kill every surviving friend you had to the ending cutscene. At the beginning, I was feeling fairly positive about the game and thought that GTA-esque vehicles, explosive weapons, and incendiary weapons (considering the novel fire system) could make the game extremely memorable, nevermind the original driving force of the main character (to kill an immoral arms dealer). I quickly became jaded about it, however, having done dirty jobs for the two equally oppressive sides (and doing so was actually mandated by the plot to be necessary), blown up scores of mounted-gun-trucks, and killed easily a few thousand Mooks with relative ease, and found that most non-plot-related gameplay was useless unless you needed diamonds (and even then, the plot missions pay extremely well). As the "plot" dragged on (it consists entirely of you exploiting people for diamonds to pay for weapons, doing delivery missions for malaria medicine, and being revived by your original target every so often as a result of your own plot-mandated actions), I came to realize that, although the original intent is still in the Player Character's head, and supposedly the two employers are to be used for information on the target, the whole game is the protagonist going to South Africa to earn loads of diamonds, with the player along for the ride.
    • Cynical Bastardo: For me, the true low point is when the Player Character finally catches up with the Jackal... and decides to side with him. True, the UFFL and the APR are complete bastards, but to renege on the game's main objective seems pointless and a huge letdown to me. Furthermore, if you take the diamonds across the border to bribe the guards to allow the civilians to escape, he expects you to shoot yourself afterwards. Why anybody would do that at the behest of a man they were sent to kill in the first place defies all logic and reason.
  • Gameite2260: XCOM: Enemy Unknown has a very horrible and cliche ending. The psionic volunteer soldier you selected makes a Heroic Sacrifice to pilot a temple ship, to stop it from destroying the earth when it blows up. But after all, this was only one ship of theirs. Maybe the aliens will finally be mad enough to raid your base just like in the original ga- Nope! The game ends right there. Not only is this an unrealistic ending to the alien attacks, but it also left a lot of plot points unanswered. What was up with the Outsiders? They're never mentioned again. And why was the XCOM government leader guy so creepy?
    • Sensemaker It's also ridiculously bad science, the ship suddenly starting to act like a black hole isn't even wrong; it's nonsensical. (A black hole has the same gravitational effect as any other object of the same mass unless you are very close.) The rest of the game had been "somewhat plausible-ish", but now we descend into comic book science.
  • nerullralishaz: An older game that always infuriated me was Shadowrun on the Sega Genesis. Without spoiling too much, you get to the final boss and fight him in a tough battle. Then at 25% health here comes an ally who you saved in a previous mission. He tells you the bad guy is too strong to defeat (despite having already knocked him down to 25% health). He then tells you how to trap the boss. Do you actually get to do so? No! Instead, it immediately goes to a (poorly animated) scene where they show you trap the boss. Game over, roll the credits. Huh? Just a little hint to a game designer: players might actually want to click a button or something to get to the ending. Not just have it handed to them out of thin air and then go to credits. Terrible ending to an otherwise entertaining game.
  • Tropers/sanfranman91: Even though Batman: Arkham Origins was a obvious cash-in rush job, it was not the bugs or the repetitive gameplay that convinced me to return the game to Gamestop. Rather, it was the campaign's poor decision to crank a plot twist that damaged the Arkham franchise's image. What is the twist in question, you ask? The Joker is revealed to the main villain. Not only that, he impersonated Black Mask so he can order the assassins to hunt Batman down. Look, I understand that The Joker is Batman's unquestionable Arch-Enemy. That said, this is now the third Arkham game that features the Big Bad and the way Origins introduces the Joker instantly ruined what was once an interesting plot. Adding insult to injury, when Batman meets the real Black Mask, he turns out to be a tortured, weak-hearted Flunky Bonus Boss. Given that the assassin was hyped to be a dangerous and clever adversary for Batman, this left a bad taste in my mouth. I for one would like to explore the psyche, traits, and motivations of other members of the Rogues Gallery and perhaps have them be the center of the story. It would certainly lead to more creative stories and challenges than if the player was duped into playing yet another game of stopping the same villain over and over again. In short, it's a predictable twist that wastes an infuriatingly high amount of the plot's potential.
    • Sam Max: While I actually enjoyed Batman: Arkham Origins for the most part, my big problem is the battle against the Electrocutioner. Granted, it wasn't too far into the game, but I expected him to put up more of a fight than "taunt you and get defeated by one hit." Now, I don't know the most about his character, but the game itself portrayed him as a deadly assassin, so I don't know why WB Games couldn't at least make him a proper boss fight.
    • He-Who-Must-Not-Be-Usernamed: For me it was the last boss battle, when Jim Gordon chews you out for seemingly killing Bane. Commish, Bats clearly did it in self-defense, in a situation when there was no other possible outcome, after an entire night of doing nothing but help the police, and in doing so he managed to save your life as well. What the hell are you complaining about?
  • Tropers/neckinhalf: Don't get me wrong here: Batman: Arkham Knight is a good game. However, one crucial thing in particular just left that bad taste in my mouth: the "end" of the Arkham Knight. The Arkham Knight has assembled a freaking militia and drone tank army to defeat Batman. He was willing to help Scarecrow coat Gotham in fear toxin. Late in the game, it's revealed that the Arkham Knight is Jason Todd, one of the former Robins. Honestly, I don't know why I'm spoiling this, as it's extremely obvious if you know a drop about Batman lore. So, how does Bats finally defeat the revenge-filled man who was willing to do all of this to get to him? Talking to him. Not a fireside chat, of course, but a bunch of "This is not you!" statements, basically. With that, the "Arkham Knight" is gone. Easily Forgiven (on both sides) doesn't even begin to cover it.
    • cricri300: Four words: The Joker comes back. As the person above remarked, I don't know why I'm spoiling this, considering that, by now, it should be obvious that he'll appear in everything Batman-related, but he's here again! Oh, and the game is more Batman dealing with him than with Scarecrow. The Arkham Knight is like that because of him, he appears in almost every cutscene, follows Batman around commenting everything and has more screen time than the freaking main villain! What could have been a good plot with Batman interacting with other villains get flushed down the toilet because the Joker comes back!
    • Loekman 3: The moment when the Arkham Knight unmasks himself as surprise surprise, Jason Todd. This is a DMOS for several reasons and not just because it's so obvious it hurts:
    1. Any credibility or reputation as a badass antithesis of Batman is gone, his voice has gone from a menacing and badass into a whiny man who is willing to kill Batman and all of Gotham all because he felt abandoned by Batman.
    2. No matter how sympathetic you are, it does not excuse the fact that you hire hundreds of trained mercenaries, have them murder a couple of innocent people and turn the city of Gotham into ruins all to accomplish his objective, and this Moral Dissonance is never addressed at all.
    3. It fully cements Rocksteady's claim of him to be an Original Character a complete and total lie; aka he isn't an OC at all, he's just another identity that Jason took.
      • All in all, I can never think of Jason Todd and Arkham Knight as the same person at all, it does not mesh with each other.
    • Truffle: I was more annoyed with the ending. In particular, how we were Left Hanging. In what seems to be a last minute Deus ex Machina, Jason arrives just in time to stop Scarecrow, then just as quickly disappears into the night. Shortly after this, Bruce either kills himself, or fakes his death, meaning he and Jason never truly managed to make amends. How disappointing! All that build-up and drama, which ultimately leads nowhere.
    • MM Trigger: The worst thing is that the intended moral is about trusting one's allies, but it's made clear that Batman's just inevitably suffer due to their own incompetence. Additionally, and most likely unintentionally, the game suggests that Batman's biggest mistake was always letting his enemies live because:
    1. The entire series was Joker's fault; he hired the assassins, his plot in the original game was used to gain support to build Arkham City, and much of the plot in Arkham Knight ties back to his prior actions. If Batman never saved him in Batman: Arkham Origins Gotham would've been happier.
    2. His surviving enemies collectively funded the militia.
    3. A Gotham Story reveals that Gotham lost a class action suit against the Arkham City inmates, and a subquest about rescuing firefighters reveals that cutbacks and layoffs drove the chief to work with Firefly; saving the Arkham City inmates is what put the firefighters in danger.
  • Purple Shirt: The ending of Fable. No, not the XBOX game - I mean the 1996 adventure game. I mean we have a plot that is actually pretty interesting. So now Quickthrope is going to get the knowledge of the ancients... So what happens next? Oh no, the game pulls an just a dream twist and it reveals "lol it was all a book Quickthrope was reading in hell." Dude, that just came out of left field. Twists like that only work when you don't just pull it out of nowhere.
  • A Splashing Koi: In one of the routes in The Last Hope I Had Left (a Puella Magi Madoka Magica tie-in for the PSP), Kyouko and Madoka go to save Witch!Sayaka, like they did in the original anime. This time, though, Homura has already killed Oktavia. What does Kyouko do? She turns into a Witch. Yeah, the girl who watched her entire family die before her eyes all because of her wish despairs and turns into a Witch over someone she had known for less than a month.
  • Troper/Capa: I liked Dead Space 3, but the Dethroning Moment of Suck for me was when Ellie finds out that Isaac killed Norton in self-defense, even though Carver told her that he betrayed them and tried to kill Isaac, she still gets angry at him and basically accuses him of wanting to kill him all along. That makes no sense because even after he found about his betrayal, he still saved him from both Danik's men and the Nexus. If he wanted to kill him, he could just let one of the Unitologist soldiers or the Nexus kill him. This was the point that just ruined completely ruined Ellie's character for me and spoiled it.
  • Shadow 200: Asura's Wrath. The disk material doesn't so much as end on a sequel hook. This wouldn't be so bad if it didn't essentially mean that in order to see how the story ends, or even how an incredibly large portion of the plot unfolds, you'd have to shell out even more money for their DLC. Keep in mind, Asura's Wrath isn't a freeware game. In my eyes, it was basically the point were Capcom decided that The Almighty Dollar was more important to them than their dwindling fanbase. It's not a good business practice in the least, and if anybody else implemented it, their clients would be ticked off over it. Capcom can calmly pucker their lips and kiss my ass cause I will no longer buy anything of theirs.
  • philipthepatsy: Animal Crossing: New Leaf is a fantastic game. However, there's one thing that really upsets me. When you receive a request to put in a police station, you are given two options. One option will give you Copper, the other will give you Booker. In every game before this, Copper and Booker were a team. Now they have to be split up?! Why would they do that? It may not seem like that big of a deal, but it's a big slap in the face for fans of both Copper and Booker.
  • Sam Max: I liked Sly Cooper: Thieves In Time as a whole but Penelope's betrayal is a Base Breaker for a good reason: it practically came out of nowhere. Especially since Sly 3: Honor Among Thieves has her spend a good chunk of the game having a crush on Sly, yet here, she hates him because she felt her potential was being wasted, even though she didn't have that many missions in Sly 3, and seemed to have no problem with that. It's just frustrating all around.
  • Thragg Lootrippa: Long-time fan of the Dawn of War series here. Soulstorm already has a good deal of infamy for being a barely working game released as the last gasp of a bankrupt company. That's understandable. But the one moment that breaks the willing suspension of disbelief is the Chaos hero for the campaign, Lord Firraveous Carron. Carron is a Chaos Lord, a superhuman that betrayed his makers and has been killing other superhumans and aliens, scheming to bring more death and seize more power, or fighting other renegades for anywhere up to thousands of years. Being a Chaos Lord means being tougher then all the other traitors, being evil enough to conquer galaxies for one's goals. Invade his stronghold, blow up his dark temples and he starts crying. A Chaos Lord that has been in the business for anywhere up to thousands of years cries over destroyed temples. Sobs. Defeat him on his territory and he flees the battle while having an emotional breakdown, only to be crushed by the opposing commander. This is the behavior of a pathetic cult leader. Are you kidding me?
  • Dark Super Shadow 64: Kid Icarus: Uprising is awesome, but what I didn't like is the ending. Well not the actual ending, but the implications of it. The DMOS in my eyes is that Viridi didn't learn anything. Hades, Medusa and their commanders tried to murder everyone to feast on souls and make their army dominate. They all got killed. The Aurum harvested chunks of the planet and brainwashed one of the Gods. They got killed. Chaos Kin possessed Palutena and sent Centurions to attack the land. He (or it) got killed. Viridi bombed a population of humans, and was attempting to do it more. She got off scot-free and went back to doing it more. Granted, I never liked Viridi to begin with, but could we at least see her comeuppance and gain satisfaction? She doesn't even need to die! I just want her to have a change of heart or something.
    • Calamity 2007: The entirety of The Lightning Chariot chapter, not only is it a Marathon Level with tons of pits that are hard to avoid because of the game's controls, and filled with Mimicutes but because at this point of the story Palutena is Brainwashed and Crazy you have to deal with Viridi and Hades constantly belittling and mocking Pit throughout the level to the point where it quickly stopped being funny.
    • Phantom Heartless 5: I have to agree with the above. Kid Icarus: Uprising was the first game 3DS game I played for my birthday and I love it to death. And while Viridi is one of my favorite characters in the game, my only complaint was that there wasn't a boss fight with her. I mean come on! I get that she looks like a kid, but so does Pit! And she's a goddess at that! I'm pretty sure they could've squeezed a boss fight in there somewhere.
    • n00dl3gal: Kid Icarus: Uprising is one of my favorite games of all time, and while I loathe to criticize it, I have to acknowledge that the entire arc with the Aurum was stupid as hell. First it came right the fuck out of nowhere, and then it's never mentioned again. Not even Pyrrhon makes an appearance again. What a waste of three chapters.
  • Slimbship4: Ambition by Zap Dramatic is full of So Bad, It's Good moments, but the third episode made me outraged to no end. The player is in charge of conducting a psychological exam on Ted Hartrup who spent the previous two episodes as a suicide bomber, threatening to "blow us all to hell". As suicide bombing is considered an act of terrorism, you'd expect to win by declaring him psychotic. But that's not the case. You win by declaring him sane despite the aforementioned suicide bombing and his claim that God is talking back at him. The game even says that he should not be held criminally responsible just because he had an amoral wife who didn't do much by that point. That completely cemented him as a Creator's Pet for the author, Michael Gibson, and a representation of his religious and social views. It's even more rage-inducing when you consider that Gibson intended for his games to be realistic. If they actually were, then Ted would actually be held criminally responsible if he was declared to be sane. What a total waste of $5 a month!
  • Crashnburner 187: I like Grand Theft Auto V, but the scene where Trevor kills Johnny Klebitz really rubbed me the wrong way. I understand that the writers needed to show that Trevor was an unhinged homicidal maniac, but having him kill the main character from a previous game in the series only just cemented my dislike for this character. Especially so, since Johnny was a much more likable protagonist than Trevor is. It just seems like a bad Revenge Fic was picked up by Rockstar and made canon.
    • Vexer: That annoyed me too, though I just handwaved Johnny's death as being one of Trevor's drug-induced hallucinations like his mother. Unfortunately I couldn't really do that with the moment that annoyed me the most, specifically in the mission "Legal Troubles" where pretty much every character holds on to the Idiot Ball for dear life for completely nonsensical reasons. Basically Devin's secretary Molly wants to confiscate and destroy the physical copy of movie producer Solomon Richards finished film, Michael(thinking it's the only copy of the film) doesn't want that to happen so he goes after her, which results in a long car chase that ends with Molly getting killed by an air turbine, the stupid part comes when Solomon reveals that the physical copy of the film was not the only one(which most people playing the game had already guessed at that point) and there were digital backups, Solomon then says he thought Michael knew, despite Michael's actions clearly indicating otherwise. Solomon was stupid for not telling Michael before he went after Molly, Michael and Molly were both stupid for assuming the physical copy was the only one. The whole mission was basically one gigantic case of Poor Communication Kills that never should've happened, even with how over-the-top GTA is, there isn't enough Willing Suspension of Disbelief in the entire universe for me to believe that all of those characters could act this stupid in ways that defy any kind of logic, thus making the whole mission feel like a completely pointless Idiot Plot which killed off a potentially interesting character in one of the dumbest and most-contrived ways i've ever seen in any medium.
  • Silverblade 2: The end of Prince of Persia (2008), big time. First Elika sacrifices herself to seal Ahriman which already feels like a cheap Tear Jerker but wait there's more! After the credits roll, you have to destroy the very trees you have grown throughout the game because the prince would curse the world in order to revive Elika so everything goes back exactly like it was at the beginning of the game What a wonderful reward!
  • InTheGallbladder: I've played games that depressed me, games that disappointed me, and games that left me utterly infuriated. However, not once have I ever played a game that's left me feeling as though I was totally stolen from. That is, until Dark Matter, which ends all of a sudden on a white-on-black Wall of Text (sans BGM) which doesn't resolve or explain jack shit beyond the fact that the game has just ended, although it also gives you the friendly reminder that you can explore a bit if you want. I should note that this game was billed as being complete and sold for $15 USD on the market.
  • SomeNewGuy: The ending to BlazBlue: Chrono Phantasma is easily the single most horrific instance of a Sudden Downer Ending I have ever seen in a video game. In the course of only a few minutes, the heroes lose everything, all their victories are rendered pointless (Oh, Terumi's dead and Relius is left powerless? Here, have a villain that was never mentioned or foreshadowed who pulls story breaking powers out of her ass in order to destroy everything we've worked for for 3 games), all of the heroes are either dead (Platinum), Face Heel Turned (Nu, Ragna), beaten to the point they can't do anything to stop Izanagi (Noel, Jin), utterly broken by everything they've gone through (Bang, Litchi, Carl), utterly powerless to do anything to save the world (Rachel, Valkenhyn, Hakuman), or so consumed by their desire for revenge they're no better than the actual villains. (Kokonoe, Tsubaki). It is fairly safe to say that nothing was accomplished except giving the Big Bad exactly what she wanted.
    • Heartlesswithaheart: I felt it hit sooner than that, namely when everyone but Kokonoe decides to avoid sacrificing Celica (a character I already hate) in favour of... thinking of something else. Normally, this would just be a generic (and out of place for the series) shounen anime moment, but if they waited any longer, the world would be doomed and everyone would die. Obviously, that would include Celica, who everyone is trying to save. Not that it would matter much anyway, since she's a clone that would die in six months regardless of what happened, and Celica herself was fully for the idea of Kokonoe's plan. Then Rachel shows up and reveals that nobody needs to sacrifice themselves because of a reason that was not only vaguely foreshadowed, but would make more sense if it were revealed as something else. It felt very out of place for the series, felt like an Ass Pull, and existed to make Kokonoe seem like the villain for suggesting the choice that leads to the best outcome and getting annoyed with the "heroes" for suggesting what could be the worst possible choice aside from not doing anything.
  • Fofa: Soul Calibur V, I have a problem with your writing. Pyrrha and Patroklos are the Spotlight-Stealing Squad and none of the other characters get any real story time. The Replacement Scrappy levels are too high, and the games' story could have just ended at IV. But I draw the line at how you wrote out my favourite character, Cassandra. Bascially, She was shocked into a one-blow submission from Sophitia's forced Face–Heel Turn and somehow ended up in an alternate dimension, unable to return. Come on Namco, Cassandra was more badass than that! I'm calling Fanon Discontinuity on this one.
    • Storm Kensho: What really teed me off about SC5 was the developer justification for why Taki (longtime series Ensemble Darkhorse) had retired from her mission of hunting the evil of Soul Edge: Apparently, Taki being 46 years-old meant she was too old to be a ninja and, like a proper woman, retired and trained a successor. Talk about massive Values Dissonance! For one, anyone, especially a woman (who generally age a good bit slower than men, especially if they don't put their bodies through the stress of pregnancy and childbirth) will be more than capable of performing physical acrobatics and possess above-average flexibility into their fifties if they're vigorous enough with training and keeping themselves in shape, which Taki undoubtedly would due to being, y'know, Taki. Secondly, Mitsurugi is the exact same age as Taki in SC5 and is just as skilled and as capable as he was 17 years prior despite being in a similarly-harrowing profession.
    • Animeking 1108: What turned me against the game was Patroklos' Establishing Character Moment, where he murders an innocent man suspected of being Malfested. What made it even worse was the smug smile he had while saying "It's a shame you can't prove it" after the man claimed his innocence. Really, Namco? Designated Hero doesn't even describe him. I give Hank Hill, Carly Shay, and Haruhi Suzumiya crap for being in the Designated Hero trope, but at least they never killed anybody.
    • WRM 5: I agree with Animeking 1108, but I'd like to expand on it a bit. See, the bit that immediately precedes that moment is actually fine. Patroklos arrives in a town torn apart by war and is beset by three people who are fighting to end the bloodshed. He decides that they must be malfested and kills them. That's a great sequence and perfectly establishes what I think they wanted to say about Patroklos: he killed three people who weren't actually evil, yeah, but it was understandable: he was being misled and they did attack him first. If THAT had been Patroklos' Establishing Character Moment it would have been tremendously effective. Unfortunately, as has been mentioned, that wasn't the end of the scene because immediately after that Patroklos stops a homeless man on the street and declares him malfested because he's pale and filthy. First off, what? I thought the point of the preceding scene was that Patroklos doesn't actually know what a malfested is. The three guys he killed weren't pale or filthy. If being pale and filthy is a factor in determining who is malfested than that means he knew those three guys earlier weren't malfested and killed them for no reason. More than that, the smug expression and "pity there's no way to prove it" line is what really drives the point home: Patroklos knew full well that this guy was almost certainly not a malfested and he didn't care. He's not a champion of justice who's being misled by the villain, he's just a murderous bigot who enjoys killing people for little to no reason. So why is he the hero again?
    • Loekman 3: What made me truly hate him is when he sees Phyrra becoming the host of Soul Edge. So does he try to help his "little" sister to break free from the sword's control as his goal in the entire story, does he attempt to remind her of who she is or try ask for help to help free his sister? No!!! Instead, he just runs away from her immediately after seeing her in that state and when he met her again, he kills her without any remorse or pity, as he sees her as just another malfested for him to kill. And he would have done it too if it weren't for the Ass Pull time travel from the Edge Master. This is the real moment to me that cements Patroklos as one of the most triumphant example of Designated Hero in the history of video games.
  • ilovedededeAGAIN: I love Super Mario Sunshine, being one of my favorite Mario games, but the one scene I never liked was when Mario was on trial. There are so many things wrong with this scene. 1. A normal trial in Real Life would last a few hours to even a day. This one lasted only a good two minutes before Mario was deemed guilty. 2. What absolutely pissed me off the most was that the judge and the jury simply deemed Mario guilty: that part in particular left an absolute bitter taste in my mouth because the court had no evidence that Mario was the culprit, they deemed him guilty simply because they thought he was the criminal. They didn't even give him an attorney and there we're no witnesses called either, so this is a fail (even Chuggaaconroy pointed this out). To make it even worse, Mario wasn't even the criminal in the first place: it was a clone of him called "Shadow Mario" who is actually Bowser Jr. in disguise, and if you see him throughout the game, he has a light-blueish color to him - not like Mario. Are the judges idiots or what? Finally, they even didn't give Peach and Toadsworth to object (granted, they did try to object, but the judge automatically ruled it down before they could even say anything aside from "Objection!"), which just flat-out made me pissed because Peach is royalty - the judges should not be able to rule her down. And in the end, Mario is wrongly deemed guilty, gets put in the Delfino Plaza prison for the rest of that day, and is forced to clean up the entirety of Isle Delfino - while on a freaking vacation! And to make it more cheesy, the police said told Mario not to slack off as they'd be watching him. I've "slacked off" so many times in the game, even right in their freaking sight, and they don't even give a crap. As if they forgot that they we're supposed to be watching Mario! Poor Mario was nothing but a Butt Monkey woobie in that scene! What?!
    • Ninetails 2000: Agreed! The worst part of this is that the court mentions that the graffiti was part of a crime spree that's been going on for months. Mario arrived that day and before he even left the airstrip (after the plane he was on nearly crashed, no less), he had already set to work cleaning graffiti that was already there! And if you walk around and talk to the NPC's about it, they all immediately blame Mario for the problems. This becomes especially stupid given that Shadow Mario has (intentionally) made himself visible enough during his crimes for people to recognize him on sight. There's even an artist sketch that clearly shows that whomever it is is a solid blue individual with red eyes. Also, as the previous poster pointed out, where do they get off dismissing royalty like that? If a friggen' princess is coming to the defense of Mario, then maybe you should hear her out! F.L.U.D.D. even lampshades this during his talk with Mario by pointing out that the real criminal is still running rampant while they're busy throwing Mario under the bus.
    • Ecclytennysmithylove: Thirded. I expected some Character Development from the judge, the jury, and the Isle Delfino residents (i.e. they feel remorse for what they done after being informed that Bowser Jr. was the imposter, and then apologize to Mario for the misunderstanding). But no, in the end they just cheered for Mario for defeating Bowser and Bowser Jr.. Some friendly citizens they are!
    • Maths Angelic Version: Fourthed. The whole Kangaroo Court mess rendered the Piantas utterly unlikable to me. Either they're complete idiots, or they're cruel enough to realize that Mario is innocent, but decide to frame him anyway because he seems to be an appropriate scapegoat and a nice solution to their problems. Not that it's a great solution in either case. If I were Mario, you could bet I'd be trying to escape from Isle Delfino anyway (and rely on Peach to bail me out later if I got a criminal record). Not out of pure selfishness ("these idiot Jerk Asses don't deserve my help"), but also out of genuine fear for my safety ("if they'll throw me in prison for a crime I obviously didn't commit, what about harsher punishments?"). The worst part is that this idiocy is in no way necessary - the plot would have worked if Mario had simply arrived at Isle Delfino, been told that the Piantas needed his help, and decided to help them because he's a good guy.
    • Chimanruler 15: Fifthed. What makes all of this even worse is that the Piantas don't bother establishing a motive for Mario's supposed crimes. Do they even know how the legal system works? Mario was fighting a monster at the airport, something that the Piantas would have discovered if they had simply bothered to hear Mario, his companions, or any staff at the airstrip out. If Mario was doing something good for the town, then what reason would he have to vandalize everything? Oh, and the Piantas don't do anything while Mario is clearly chasing around the real culprit who captured Peach. I wonder how this town is able to function.
  • Silverblade 2: I don't usually care for "plots" in Mario games, but - god - the opening intro of Yoshi New Island is one big insult for fans of the original game. The beautiful ending is retconned for the sake of a cheap joke: the parents who were brought Mario and Luigi are actually not their parents. Makes even more pointless with this game's ending that recycles the opening verbatim.
    • Falcon Pain: In addition to the above observation, it raises an additional bit of Fridge Horror. So Mario and Yoshi defeat young Bowser and save the stork and Luigi, and then Kamek's back to kidnap them again and bring them to a new set of Bowser's castles before the night's over? As much mileage as the series gets out of the idea that Bowser kidnaps Peach "every other week", the rebound time has never been so low that you have to wonder if the period of freedom is less than the period of captivity, or if it's even possible to call it "defeating" Bowser. Also, the stork was so far off that he had to cross an ocean (complete with island of Yoshis) on the way between the wrong home and the right one? At this point, the Here We Go Again factor is so confusing and unrewarding that it would have made more sense to just make the game a remake of the first one with new levels and bosses.
    • Gunarm Dyne: I gave Yoshi's New Island the benefit of the doubt for the most part. I forgave the idiot retcon to the original game's ending. I forgave the butt kazoo title theme. I even forgave Bowser's Giant Space Flea from Nowhere appearance. What I could not forgive was the absolutely pitiful attempt at a climactic final boss with nothing that sounded like a final battle theme. It's hard to put into words but, suffice it to say, it completely ruined what was otherwise a decent boss battle. The original game's final battle was epic enough on its own but made legendary by its hard rock theme. The pathetic final fights in this game were simply the final nail in the coffin that destroyed everything that made the original game great.
  • Julayla: I would like to bring in one game no one expects, which I believe has a moment that sucks: Conker's Bad Fur Day. I enjoyed the game very much. Heck, I like to play it again or watch playthroughs of it. However, there is one thing I find that sucks: Conker's Idiot Ball when it came to Berri's resurrection. It happened when the game froze and Conker was talking with one of the programmers. With the help of the programmer, he should have been able to resurrect his girlfriend while getting some weapons and arriving to the throne room to finish off Heinrich. But no, it was not to be. When I played the game, I was like, "Did he actually forget about Berri?" Well, yes he did. Because after the final boss is killed by Kitana, when the people he dislikes begin appearing, Conker finally realizes that he forgot to bring back Berri and tries (and fails) futilely to get the programmer back, thus the Downer Ending we get. All I can say afterwards is, "What an Idiot indeed."
  • Lil Maibe: This troper loves Etrian Odyssey 4 to bits. So naturally I was looking forward to the European release of Etrian Odyssey Untold. And oh boy, was I disappointed. I wouldn't have expected a game that plotholeriddled after the excellence of the fourth one. But the bit that takes the cake, the point where even without thinking about the plot as such I stared at my 3DS half-blankly, half-ready to throw it came in the Story-Mode when you confront Visil in the 5th Stratum. How exactly can Visil, the father of Yggdrasil NOT know about the site the main character was summoned to investigate? This was the final straw for me because there's already been not a single element to the story in the new story-mode that would not have been there purely because the plot demands it, but too much is just too much.
  • Enigma Lobo: I have been enjoying the story of The Walking Dead: Season 2, watching how Clementine grows as a character and interacting with the new cast of characters. Everything seemed to go well right up until Amid The Ruins, where suddenly characters started dropping like flies and characters barely to seem care or even remember them. The deaths of Sarita, Nick, and Rebecca were forgivable, but the cruel treatment of Sarah, if the player chose to rescue her from the trailer house than leave her to be eaten by walkers drew the line and made me sick to the stomach. No matter what happens next Sarah is killed by the walkers after the conservatory deck collapse under her feet and traps her under the rubble. What makes Sarah's death unnaturally disturbing in the first place is the other character's lack of reaction to Sarah's death, the character's lack of effort to prevent Sarah's death, and how the game ignores the brutal death of Sarah a few seconds later to show a heart-warming scene of Rebecca's new-born son arriving to the world, shortly after a fifteen-year old girl being torn apart by walkers a few feet away from them, and no-one seems to care. The brutal death of Sarah from the conservatory deck felt mean-spirited and unnecessary, and made the surviving characters appear apathetic, selfish, and unlikable, to the point where it's getting harder to root for the remaining survivors to live in the final episode.
    • Pigeons: This! This was by far the worst moment of the entire (otherwise brilliant) series for me. It was so disgusting. The actual death itself I can handle - if the aftermath had been written well, in fact, it would have been the most effective player punch I'd ever seen. But... Sarah was a 15-year-old girl, possibly somehow disabled, who had gone through more than anyone in the group with what happened to her dad from episode 2 onwards and how much she'd had to cope with. My Clem was really close with her and protective of her, and watching her get eaten alive by walkers while screaming for help, and for her dead dad tore me apart, and then... Nothing. We're just supposed to enjoy the 'heartwarming' scene immediately afterwards. Sure, we got to tell Jane off briefly... But when she leaves the group soon after, because boo hoo, she's the only one affected by Sarah's death, and only for her own selfish reasons, we're supposed to be torn up about it. No way. I wanted to grab Jane and throw her down to the walkers, not be forced to feel sympathy with her. Every death afterwards left a bad taste in my mouth, and I couldn't get into the sadness of it. Sure, episode 5 was heartbreaking, but whenever someone died, I was sitting there grinding my teeth, because I kept thinking "oh sure, we'll be sad for Rebecca/Luke/whoever. Sarah mattered much more to me, so can we please stop mourning these people when the sweetest and most innocent character in the season (who's been with us since episode 1!) apparently didn't matter whatsoever?" Absolutely disgusting. As much as I love these games, I'm never getting over how awful that was.
    • Noa JM: A moment in the otherwise stellar Episode 5 of Season 2 stands out with myself. Firstly, Mike, Bonnie and if you're nice to him, Arvo. You're forced into a railroaded plot where no matter how nice you treat Arvo or how much you agree with Bonnie and Mike you're gonna get shot by Arvo and have to go with Jane and Kenny. Bonnie's attitude towards Clementine also forces her into Jerkass territory if you cover Luke instead of saving him, as she decides to blame her for Luke being dead and is willing to leave Clementine behind to bleed out from her gunshot wound. Mike is a painful example of Lima syndrome, as he disregards all sense of logic and is constantly sympathetic to Arvo (which, to be honest, can make sense if you robbed him). But still, taking the truck and all of the supplies knowing that there's an 11 year old girl and a newborn baby that needs it? Ultimate dick move, you three. And due to the story's penchant for open ended interpretation of characters that disappear offscreen, one possibility is that they Karma Houdini'd their way out of the situation.
    • Truffle: What annoys me is how much time and effort I put into bonding with the characters only to end up watching them die. The game constantly gives you the illusion of choice, except it's less of a choice, and more a case of delaying the inevitable. Saving someone in one chapter will only cause their death in another. If Walter saves Nick in chapter two, he'll die later in chapter four. If you convince Sarah to leave the trailer with you, she'll die later at the observation deck. And regardless of whether you run to help Luke, or choose to stay and cover him, he dies anyway. It really makes the game slip into Darkness-Induced Audience Apathy, and the only characters who impact the plot are Jane and Kenny, making everyone else expendable.
  • Maths Angelic Version: I love Professor Layton. Well, at least I did before the ending of Professor Layton and the Unwound Future made me swear off the series. It's revealed that Celeste is actually Layton's girlfriend. It was thought that she died when a time machine exploded ten years ago, but for reasons that don't make sense note , she was sent ten years into the future and is doomed to die soon. Claire won't let Dimitri continue his attempt to save her because she thinks tampering with time is too dangerousnote , so she says goodbye to Layton and goes back to get killed in the explosion. Then there's a Narmy scene that shoehorns in Snow Means Death even though the weather conditions imply summertime. What a stupid ending that only serves to give the player, and poor Layton, a slap in the face. How hard would it have been to let him live Happily Ever After after all he's been through? If Claire would get in the way for new plots after these events, just put her on a bus or something. At least the writers could have refrained from throwing this cruel Hope Spot at him. The fact that time travel is actually possible also reeks of They Wasted a Perfectly Good Plot, which is particularly jarring because the game has already wasted an interesting Bad Future plot. Oh, and just to rub salt in the wound, Luke moves away from Layton. After the first two games, I believed that Level-5 would write a satisfying conclusion that didn't rely on cheap tragedy via Ass Pulls and Shocking Swerves.
    • The Meteor King: One thing I absolutely despise about Professor Layton and the Miracle Mask is how at the ending it's revealed The Masked Gentleman is a pissed off Randall Ascot who hates how everyone moved on with their lives after he died. It has to be the weakest villain motive I've ever seen for someone who's been assumed dead for years would be so pissed off that his girlfriend moved on and married someone else, or that his family's fortune went to someone else. How spoiled and whiny can you possibly be to cause so much damage over that? Worse still is how in the end he's forgiven and it's revealed that the people he was mad at actually were just holding out for him being alive, despite having no obligation to believe he was. The ending just left a sour taste in my mouth altogether.
    • Melancholy Utopia: I immensely love the series; never has puzzle-solving been so much fun. But I cannot simply ignore how utterly stupid the reveal was in Professor Layton and the Azran Legacy with Layton holding the Idiot Ball, and it will never cease to piss me off. Descole is Layton's brother separated from him at a young age due to adoption, and Leon Bronev is his biological father. Boy, where do we begin? First of all, there was absolutely zero build-up to the reveal. It was never even foreshadowed that this was the case, and if there was, it was done with such subtlety it would put the Ass Pull of Frozen to shame. At least with Don Paolo, Layton figured out halfway through that he was an old classmate of his, but Descole needed to tell him straight to his face how he knew him. Another thing about this reveal is that Layton doesn't even remember him, which could have been easily forgiven if Layton was a newborn baby with poor memory span (come to think of it, why didn't Level-5 make it so?!), but that's the thing; he wasn't! He was around 5-7 years old, at that point, how could you have completely forgotten you have a brother?! To add insult to injury, Layton is supposed to be an intellectual who acknowledges small details that go unnoticed by most, but he forgets something as crucial as that. Another thing was how utterly poorly Emmy's betrayal was executed. Her reason? "Uncle Leon is all I have left in this world"... nothing more, nothing less. What the hell? I expected a flashback or such of Leon taking her in so we'll know how, but there's absolutely nothing explored on this matter. The only thing I really liked about the ending was that Layton told Leon to piss off (in his kind manner, but still) because he selfishly gave them up for adoption for his archeological research due to a promise to his dead wife. Unfortunately, this isn't enough for me to make up for the piss poor conclusion of an otherwise great gaming series.
  • Noa JM: Another day in Team Fortress 2 has the release of 'Blood In The Water' which features more hilarious hyper masculinity hijinks and more much needed backstory, but the most egregious example of all is that the fact that the Sniper is revealed to be not actually Australian, but New Zealand... lian? Anyway, this is annoying because his character was designed to be based on the stereotype of how an Australian was seen by the general American public and this is the TF2 Team giving the finger to the designers and artists who had spent many years of hard work designing his character. Which, to be fair, was thrown out the window when Valve decided that the Chuck Norris and 'Australians are manly' meme was funny despite it being out of date for several years, and introduced Saxton Hale and the subsequent comics that say that Australia is full of manly things and mustaches and who knows what else. But the point is, the comics are just unnecessary filler and now that they've destroyed an integral part of the Sniper's character, it is hard to look at the game and its community any more who insist on shoveling in lame jokes hoping that it would reach meme status, like their earlier works. Do note that this is merely the straw that broke the camel's back - I had thought that the game was slowly sliding downhill for years ever since the Sniper Vs Spy update. To summarize, what an insult to nine years of work - people toiled to bring a funny and stereotypical representation of a nationality, and it was changed in a heartbeat despite all evidence to the contrary. Shame on you Valve. Stop focusing so much on TF2 and bloating the plot with stupid, pointless backstories and let the cash cow rest.
  • InTheGallbladder: Ah, Professor Layton vs. Ace Attorney. A fun game, maybe a bit dumbed-down on a few counts, but with an engaging story... that's mercilessly trampled into the dirt by its own epilogue. Turns out Labyrinthia is not a fantasy land, but a massive conspiracy that the Storyteller has been keeping under wraps for about a decade. Okay, odd, but given the Schizo Tech in earlier chapters, I can't say it came out of nowhere. It does, however, provide the setup for something that single-handedly decimates the whole storyline; all the history, woes, and motivations of Labyrinthia and its inhabitants owe to the Storyteller trying to help Espella get through her childhood trauma with a succession of increasingly grandiose lies. Never mind that him lying to her is what caused the trauma in the first place. This culminated with him knowingly running roughshod over the lives and memories of Espella, Darklaw, and Newton. And yet the game still portrays him as sympathetic.
    • Mieu: I absolutely loved Professor Layton vs. Ace Attorney. But the ending completely ruined it for me, and when I replay it, I will just not play the Ending for two reasons: One, pretty much all of it is a click along. There's like two puzzles thrown in and the rest is a huge reverse exposition dump with the player as Phoenix occassionally making very easy deductions. Two: Everything is just a ruse to deal with and "solve" the never before mentioned childhood trauma if Espella! I loved that people actually died, but from the moment that Mya died on, I knew it wasn't going to be as epic as I'd hoped. But the ending was thoroughly anticlimactic, with a stupid last minute backstory and the magic not being real. I was hoping for so much more.
  • Lance Omikron: I really loved the F.E.A.R series, mainly due to how immersive the first two games are, especially the first. The action sequences made you feel like a badass with a plethora of guns and melee moves, and the horror sequences were impressively scary and made you question if your badassery would truly protect you. This all changed in F.E.A.R. 3. In F3AR, you have to earn experience to use the melee moves that are available right from the start in the other games, and one playthrough of the single-player mode will maybe get you enough to unlock only one move. Killing enemies causes achievement progress notifications to pop up on the screen, absolutely killing the game's immersion due to constantly reminding you that, yes, you're playing a game. But the actual DMOS that I'm building up to is... the Collectible Alma Dolls. Yes, each level contains a collectible doll made in the likeness of the series' main antagonist. Collect them all for an achievement! Horror games thrive on immersion, and if there's anything that can permanently destroy it, it's stupid, gimmicky, cartoony collectible items. To me, the Alma Dolls are the tombstone on the F.E.A.R. franchise.
  • darkrage6: Army of Two The Devil's Cartel has a really bad twist that casts a damper over the entire series. Salem is El Diablo, yep that's right, the same guy who would do anything for his partner and generally went out of his way to save people in the previous two games becomes a full-blown psychopath who has no qualms about killing innocent people in cold blood(starting with the mayor) and couldn't give less of a fuck about Rios or anybody else but himself. This is completely nonsensical and asinine in so many ways. First, the reason given for him turning evil is REALLY shitty, basically Alpha and Bravo want to escort a girl to safety and Salem is against it, saying she "isn't their priority", (this coming from the guy who saved several civilians in 40th Day)after some persuading he reluctantly goes along with it, and his car gets hit by a rocket and everyone presumes him dead, and he essentially hates them for choosing the girl over him, I can understand him being upset, but turning against his own organization and his own fucking partner? No, just no.
  • bisonx: The Gradius and R-Type fangame G-Type. It's not that bad of a fangame, but to me, I think the game completely jumped the shark when the game makes you fight a Brainwashed and Crazy Vic Viper that was assimilated by the Bydo, and needless to say, you end up destroying it. What, was this game made by anti-Gradius R-Type fans or what? Was this meant to be a Take That to Gradius?
  • bisonx: I'm a huge Contra fan, and I enjoy Shattered Soldier, but as fun as that game was, the only thing I don't like about the game is the game's Darker and Edgier plot. Bill Rizer, the John Matrix Expy, has been framed for destroying 80% of the world's population while Lance Bean, the Rambo Expy, is assumed to have been killed by Bill. And later, it turns out that Lance became the Big Bad, or so we think, but beating the first five stages with an A or S rank reveals that he only rebelled to overthrow the Triumvirate, and then he dies in Bill's arms before Bill and Lucia go after the Triumvirate. Something tells me some old folks back at Konami must have really hated Rambo.
  • bisonx: The infamous Conquest Ending from Hyperdimension Neptunia mk2. Nepgear is forced to kill her fellow CPUs, including her own sister, just to power up the demon sword. And because they can't defeat Arfoire without the Gehaburn. And in the end, with all the CPUs dead, Arfoire actually embraces her defeat, because without the CPUs, Gamindustri is doomed. So what was the point of getting the sword, anyway? Just to traumatize the player. I'm at least thankful that this ending is completely non-canon, though.
  • Ace Trainer Alicia: While "The Mighty Fall" is still the absolute worst quest in RuneScape history, I replaced my old DMOS because of the second worst quest having an even worse moment, and I don't just mean that everything about it boils my blood! "Hero's Welcome" starts off with preparations for the arrival of the titular hero V, who had been teased for a couple years beforehand as the newest god to join the diverse Runescape pantheon. He's built up to be this mighty hero-type who will always defend his people, and there's even a rousing ballad that plays during the scene when he arrives to greet his people... but the DMOS comes almost immediately after: He gets murdered almost immediately after being introduced, without ever getting a chance to do anything. What the hell, Jagex? You built up to introducing a new god and expected us to care about him only to immediately kill him off? Not only is this a staggeringly bad way to kill off a character, there's absolutely zero excuse for such shoddy writing, since previous quests have handled that sort of thing rather well to the point that even the death of the World Guardian's one-note Satellite Love Interest was bittersweet and tragic. To add insult to injury, the rest of the quest stops being at all about V and the Fremennik people despite being billed as being about them, instead choosing to focus on some random Dragonkin we've never seen before as the World Guardian suddenly decides to go on a Roaring Rampageof Revenge for V's death, despite only knowing him for a few minutes. That's right, the entire plot hinges on the protagonist being enough of a suicidal moron with zero priorities to want to avenge some dude s/he only knew for a couple minutes—a reaction s/he never even has the option to have about the death of his/her own wife/husband! The entire quest is an Idiot Plot! "The Mighty Fall" might still be slightly more awful, but at least it was honest about the story it wanted to tell, and it didn't have an Idiot Plot!
    • SCP Ihpkmn: I quit Runescape because of two reasons: the quest Firemaker's Curse and the third World Event. The former was a quest that was so utterly frustrating that it put me off playing the game for a month, full of frustrating fire puzzles that were almost unplayable because of the pathfinding system Runescape uses for firemaking, a Fake Difficulty boss fight which actually hit you harder if you had armor on, and a glitch which made the quest unbeatable until I logged out three times. The latter... it involved climbing onto the back of an apocalypse-bringing god who was going to devour Gilenor, the planet Runescape takes place on. It consisted of doing repetitive actions that weren't worth doing more than once a day, was swept by a faction of alleged militant atheists that most people picked because the actual popular factions in the game weren't represented, wasn't acknowledged at all by anyone outside of the event- despite it absolutely wrecking two major cities in the finale- and overall, stank.
  • InTheGallbladder: I loved Phoenix Wright: Ace Attorney: Trials and Tribulations, but there's one aspect of the game that still irks me even now: Near the end of "Bridge To The Turnabout" we find that Dahlia Hawthorne is being channeled. As even the case itself shows, this turns her execution into an extreme case of Might as Well Not Be in Prison at All. It also marks the point where the game wrote itself into a corner, as Hawthorne's final fate (condemnation to the eternal agony of being herself) clearly shows. In short, since her Death Is a Slap on the Wrist (a noteworthy exception to the rule) and there's nothing worse that can be done to her, she's a Karma Houdini as of "Bridge..." and could never have been anything but. Given everything she did in Trials, this is unacceptable.
    • AlienPatch: Agreed, it was infuriating, to say the least, to see her get away technically Scott-free after all she had done. Sadly, though, this is perhaps not the worst instance of unfair endings and ineffective punishments in the series. In Investigations 2 we get Ryouken Houinbou (or Shiran Dogen, if you prefer the unofficial translation), a blind serial killer who murdered around twelve people before Miles Edgeworth put an end to his career. In the past games, like Trials, we have seen people get sent to the death row for much less than what he did. However, here not only he merely got a life sentence, and has been in prison for quite some time without his life being at risk, as we find out later, he basically gets anything that he wants whenever he wants it, his dog is free to roam the place, has warden Miwa under pressure, and has many secret allies and henchmen who help him rule the place behind bars. Even worse, at the very end of the game he escaped from prison and appeared in time to save Souta from being gutted by Shelly De Killer, which means, if he wanted, he could have gotten out and resume his killing spree, or merely disappeared without a trace, at any time he pleased. In the end, he ended up returning to prison with Souta, but Dogen refers to it much less as a punishment, and more like “going back home”. All this proves that:
    1. Punishments in the Ace Attorney universe are highly inconsistent, inefficient and unjust, as certain prisoners don't seem to have it real bad behind bars, and a guy who murdered someone, even by accident, might actually pay the price more than a guy who did even worse.
    2. Police in this universe, as proven in past games in the franchise, are highly incompetent, as they not only let Dogen escape, but also lose important items and overlook dangerous activities inside prison (one inmate almost escaped successfully until Edgeworth and his allies found out about his escape plan.)
    3. Prison is being run by Dogen and his cronies. And even after all that happened, chances are, things are not getting any worse for him.
    4. And then you realize: What about all the extremely wealthy and powerful people Phoenix and Edgeworth sent to prison? If a blind yet highly dangerous guy like Dogen could have avoided capital punishment and make prison more his home and turf than a penalty, what could people like, say, Redd White or Matt Engarde, who had money, connections and influence, do inside prison? And what punishments did befall on them, for that matter? Did they, after all they did, got merely sent to jail and not executed for all they did?
    • Catmuto: My personal DMoS also comes from Case 3-5. The revelation of the murderer of Elise Deauxnim and how everyone treated it, I never had a shred of sympathy for Prosecutor Godot. I did not care for the murderer's (and writer's) saving-throw attempt at explaining his actions. It sounded like he was excusing himself. Especially since half of his reasons didn't apply to the situation he actually was in, after he first appeared in the game. Looking at the time-frame, he seems to have awoken in August or September and Dahlia was not executed until December, one month prior to Case 3-5. He had ample opportunity to demand an audience with her in the detention center, or prison itself, and get even the slightest of Schadenfreude by telling her that he had survived her poisoning him and simply go 'Nyenyenyenynenyeee' or similar. The murderer came across, to me, like a whiny excuse of a person who refused to move on from his past, tragic as it might be, and decided to wallow in his misery instead of becoming properly proactive; yet everyone acted like he was a poor man whom I should pity and feel sorry for. Also, he knew of the events that would transpire that night, well before things happened, but did nothing to prevent them. A weak reason is given of him wanting to Play The Hero. I never bought that reason. The entire ordeal could have been avoided, had Prosecutor Godot just burned the goddamn letter or exchange it for a different one. In fact, I was more appalled that not more emphasis was put on Pearl Fey who honestly couldn't have done any different, as said character did not know the full meaning of things. That was the character I felt sorry for in that case, not the what-they-called a Sympathetic Murderer.
  • Mudapa: Xenoblade Chronicles is a great RPG. If you never heard of it, check it out. It's one of the most solid games on the Wii. But, one moment really ticks me off. So, when Shulk and friends enter the Bionis Heart, they encounter Lorithia, who has Melia's Brother, Kallian, under her control. After her defeat, she has her as well as Kallian are killed. In Melia's mind, Kallian speaks to Melia one last time, saying she's the last hope for the High-Entia. This is a truly emotional moment. But, it seems as no one heard Kallian (besides Melia), except Riki! What?! Kallian's Last Words were for Melia. Riki has no reason hearing it anyway. And, the worst part is that it was never explained how he heard! Just the fact how The Goofball of the group heard out of all of them, ruins an emotional moment.
  • Kaxis 19999: For me, the cutscene before you fight Awakened Saiki in The King of Fighters. It seems like you could fight Mukai at first, but then he's killed by Saiki for disobeying his orders! Trust me, you could have used him as a shield while you escape, but no, you decided to take the Villain Ball and kill Mukai for disobeying a single order! As if your situation hadn't already gone From Bad to Worse.
  • Interceptor: I find Hopkins FBI entertaining for all the wrong reasons, but the target range scene had me shaking my head in utter disbelief and is just utterly stupid by any standards. In order to get the next clue left by Bernie Berckson, Hopkins had to shoot a target five times, which already sounds enough like an obvious trap already. Behind the target is a live victim which the clue is attached to, and killing her presents you with the next clue. Here's where it gets truly asinine: there's actually an option to check behind the target beforehand, but the game tells you there's nothing there. There's not even the slightest Hand Wave to why Hopkins couldn't see or hear anything beforehand; the game acts as if nothing exists until you shoot the target. The worst part: it's the protagonist's fiancée Samantha who was behind the target the whole time. That's right, the game forces you to kill her in order to progress. The protagonist's somewhat nonchalant reaction (a rather casual and monotone "oh no") doesn't help the situation at all.
  • Uttergenius: Freedom Planet is a great game with fun gameplay, awesome music, and a good story, but there is one moment that infuriates me to no end. But first, let me establish some context (warning: unmarked spoilers): Many years before the events of the game, dragons came to Avalice from outer space, imbued their wisdom to the people of Avalice, and interbred with them. However, they couldn't get back to their home planet; so they also formed the Kingdom Stone to provide the planet with immense energy as a selfless gesture. Fast forward to the game itself, and Lord Brevon crash lands on Avalice and manipulates the three kingdoms to obtain the Stone to power his own ship. Meanwhile, Torque has been tracking down Brevon for the Chasers to prevent him from getting it because he swore to his captain on his dying breath that he would not let Brevon get the Stone and become an unstoppable intergalactic dictator. Lilac and Carol set out to get the Stone back after Torque fills them in on Brevon's plans. Midway through Lilac's playthrough, she learns of the true significance of the Kingdom Stone and that she's the last descendant of the ancient dragons. Now, she's more determined than ever to retrieve the Kingdom Stone to stop Brevon, restore balance to her planet, and uphold her legacy. OK, the story so far is really good and has me invested. Well, now we come to the DMoS that effectively ruins the entire game's story. At the end of Final Dreadnaught 3, Lilac finds where the Kingdom Stone is powering the Dreadnaught and inserts a chip provided by Torque into the computer that shuts everything down so she can retrieve the Stone. Then Lord Brevon appears behind her with Milla in one hand and his knife in the other. It's clear what he wants: leave the Stone alone or Milla dies. At this point, Lilac has only known Milla for a few days. So she has no reason to endanger the lives of billions, including her own planet (it's implied that Avalice would be conquered by Brevon, or at least caught in the crossfire, if he kept the Stone) just to protect her friend. Surely she would honor her duty and her legacy. What does Lilac actually do? She takes out the chip, sets it near Brevon's feet, and watches as he crushes it. Let me repeat that: Lilac is willing to screw over countless worlds and betray the best wishes of her ancestors, the Magister, and Torque, to save a random puppy she hasn't even known a week! And it gets worse. After Lilac is forced to fight her, she thinks she's dead, cries, and storms off to find Brevon. And here's the sad part: the dialogue before, during, and after the fight with Brevon makes it pretty clear that Milla is all that's on Lilac's mind. That's right: Milla somehow became the most important thing in the world to Lilac. Not the Kingdom Stone, not her heritage, not even the countless people she turned her back on, but a child she barely knows! The entire game had been establishing Lilac as someone who realizes the importance of the Stone, but the Lilac who made that irredeemably stupid decision seems like an entirely different character. The majority of the game is very well-written, but the ending feels ripped from a bad fanfic. It's also a massive insult to the player as he had every right to believe that the Kingdom Stone is the end goal; then he gets to the Stone and can't influence Lilac's actions in the slightest; so he feels robbed. I can't even watch that cutscene; it's just too painful. It's also the scene the cemented Milla as my scrappy for this game as well as one of my most hated characters ever. Seriously, I can't stand that bitch. Fortunately, there is a Hope Spot: the events of the upcoming sequel seem to be a direct consequence of Lilac's Idiot Ball; so I'm hoping and praying there will be an Author's Saving Throw, because an action that indefensible (especially since she doesn't seem to regret it or get called out on it) should not be allowed to go unresolved. I still love this game, but... ugh. That. One. Cutscene.
  • FalconPain: The endgame of The Legend of Zelda: The Wind Waker is considered by many to be the high point of Ganondorf's characterization in the series, and I largely agree with that... except for one major misstep. A bit of context here: he obtains the full Triforce from Zelda and Link once the latter arrives. Ganondorf wants to revive the power of Hyrule and win it for himself, but King Daphnes intervenes, gets the Triforce before him and wishes for Hyrule to be destroyed forever. This makes Ganondorf go Laughing Mad, as he realizes that his plans are ruined and he is about to die. So he makes it his final goal to ensure that Link and Zelda die as well, and no longer holds back against Link. The fight starts, and Link swordfights a highly skilled Ganondorf while Zelda takes Link's bow and supports with stunning Light Arrows. And then the stupidity happens. Ganondorf rushes over to her location, puts one sword away and backhands her into temporary unconsciousness before drawing the sword again to face Link for the second phase. This... makes no sense. He is racing against the impending drowning of Hyrule and the act of sheathing his sword takes time. Why does he not simply strike her with it? It can't be a desire to leave her unharmed, as he is specifically trying to kill them. It can't be because she's a child, because he's going all out against Link. It can't be that he doesn't consider her to be a threat, as she has been filling him with arrows the whole time. It shouldn't be sexism, considering he was raised by an entire civilization of warrior women. Even the Doylist argument of antiviolence fails, since he has been striking Link with his swords repeatedly without blood or horrible implications. In fact, he could have easily struck her with the sword and it would not have broken our suspension of disbelief for her to recover for the third phase. In short, I am incapable of coming up with an even halfway plausible reason for him to go out of his way to punch her and it tarnishes an otherwise excellent final boss sequence.
  • Schismatism: I'm a big fan of Bit Blot's Aquaria, from its Ecco the Dolphin -styled gameplay to its presentation of a world filled with races which each caused their own extinction, but the game completely loses it in terms of plot when it introduces the Walking Spoiler known as Li. It's a baseline example, in my opinion, of a Romantic Plot Tumor, which takes Naija's motivations (exploration, learning, curiosity) and throws them right out the window. Many a player was thrilled when, at the end of the game in the good ending, Naija's mother shows up and voices these concerns.
  • Catmuto: My DMoS for Nicole has to be the revelation on who the kidnapper is. Before entering the game, there's the case of disappearances and kidnappings of women on the campus, and you know that one of the dateable guys is the kidnapper. With only four guys, there's a 25% chance of being correct, even if one guesses. Now, I played the game and after an early, mandatory scene with one of the guys, all I could say was "It's you. Isn't it? I hope it isn't, this would just be way too obvious." And it turns out that I was absolutely correct, that guy was the kidnapper. I already have a tendency to predict plot twists before they arrive, anyway, so it's difficult to surprise me - but this was so blatantly, insultingly obvious that it makes me wonder if the creators of the game were honestly attempting to make the mystery section of the game actually decent.
  • Miracle @ St. Olaf: The way Max Payne 3 resolves the conflict between Max and Serrano is just awful in every direction. Serrano had taken a flying leap over the Moral Event Horizon by murdering an innocent, helpless woman in cold blood, and yet the writers somehow expected us to pity and root for him once he runs afoul of another, slightly nastier villain and gets tortured. Well, boo-fucking-hoo, Rockstar; the guy's a remorseless killer and he came by his bad karma legitimately. Further rubbing salt in the wound is that Max frees Serrano, allows him to take revenge on the doctor who was torturing him, and then... he just lets the guy go. Remember, seeing women get hurt is one of Max's biggest Berserk Buttons. He fled from New York to Brazil in the first place because he killed a mobster's son for the act of hitting a woman. Not only does he completely forget about what Serrano did to Fabiana, but his internal narration even has him admiring the evil fucker and hoping he survived (Though the fact that the building that he was in completely collapsed thankfully means there was zero chance of him surviving). If Max suddenly being okay with violence against women was supposed to be some attempt at Character Development, then I have to say Rockstar's writers are even worse at their job than Joe Hazelwood was at his. I used to roll my eyes at complaints about video games being misogynistic, but stuff like this certainly makes me rethink that position.
  • Sammie1191: While I loved Fire Emblem Awakening, one particular moment in Chapter 13 pisses me off to no end. “Marth” is revealed to be Lucina, Chrom’s Kid From the Future, they share a tender moment, Chrom’s wife sees them… and assumes he’s cheating on her. Not only is this stupidly out of character for Childhood Friend Sully, Maribelle, who becomes a magistrate in most of her endings and Sumia, who ‘slapped’ Chrom in the face in an earlier scene but Olivia puts more effort into saving a dog from Henry than fighting for her baby’s family! She pretty much just rolls over and accepts it! You know what this tells me? They don’t trust their husband. The kicker? The Female Avatar is the only one who is remotely reasonable and trusts Chrom enough to let him calmly explain what’s going on. Don’t get me wrong, I ship Chrom with the Female Avatar, but why does she have to be the only one that doesn’t assume he’s cheating on her? Yeah, she’s not happy about it, but she just calmly says ‘I trust you, can you tell me what’s going on,’ why can’t the others do the same thing? The only one I can see this fitting is Olivia given how fast they marry, trust would be an issue, but the others have known Chrom long enough to know him better than that. It's just a stupidly out of character moment made to be a comedic moment when it wasn't called for.
  • bubblesishot46853: It's time to choose a side in Fire Emblem Fates. Naturally, if you want a fun, easy, lighthearted adventure, you side with Hoshido. Sure, there are a few untimely deaths, but nothing too big. So, we're almost done, and ready to fight Xander. Corrin's taking a beating and refuses to fight, that's fine. And Xander readies the killing blow... and suddenly Elise jumps in front and takes the hit. And she dies in Xander's arms. What...the fuck? This is supposed to be the happy-go-lucky easy path, not the tragic path! Worse, Elise's death does absolutely nothing. She wishes for Xander to be at peace, but Xander insists to keep fighting anyway, making her death entirely pointless. Yes, I know two of the siblings have to die, but why couldn't it have been Leo, since he has the legendary Brunhyldr? Or better yet, Camilla die, seeing as she's my most hated character? Overall, the story got unnecessarily dark from that point on, and Birthright's promise of a easy, light-hearted campaign became false advertising. It was an unnecessary dick move, and it made tons of people, myself included, completely shun Birthright. At least I have the comfort of knowing this doesn't happen in the other routes, and I can still pretend that Elise survived.
    • Dr Zulu 2010: I know that the localisation of FE Fates is rather controversial, but one thing who annoys me the most was in the Revelation path when they change the original dialogue from Saizou and Beruka's C support. In the original script, they both say about how they do to live up with so much deaths on their consience; setting up a Birds of a Feather type romance between the two, and how NOA and Treehouse decide to do with this serious conversation? By replacing the entire conversation with ellipses. I understand the defense of this as being a funny moment between two silent types and don't get me wrong; I like humoristic moment in works of fiction, regardless of how dark the work can be. But not when it comes to the detriment of character development. If Nintendo and Treehouse doesn't treat a character heavy moment with a good level of respect and seriousness, then why should I bother with buying more of their products if they're gonna treat them as a joke?
  • contrafanxxx: While Project X Zone 2 was a good game, I have a few gripes with it. One problem I have is Kogoro Tenzai and Mii Koryuji not being around for the sequel. Honestly, Mii in particular was built up to be the main character of the Project X Zone series, but instead, they throw both Kogoro and Mii out the window and replace them with Reiji Arisu and Xiaomu back as the lead characters. I don't mind Reiji and Xiaomu, but honestly, they should have had Kogoro and Mii return once again. Just as long as they don't become an Official Couple, despite the Crosspedia saying that Mii had a bit of a crush on Kogoro. And to top it all off, the biggest "fuck you" Bandai Namco could give to Kogoro and Mii and their fans is that the Koryuji mansion is featured briefly in the second game, yet the two don't even make an appearance, they're only mentioned in passing. Another problem I have is that they chose the wrong theme for Ingrid. Instead of "Heat Haze", they chose "Seek No Escape" from Street Fighter Alpha 3. You couldn't have her use her real Leitmotif, Capcom? What the hell were you thinking? Besides, she debuted in Capcom Fighting Evolution first, not Street Fighter Alpha 3.
  • SorPepita: Bioshock Infinite is and probably will always be my favourite videogame story of all time, but I believe they screwed up royally when retconning Daisy Fitzroy's motivation. Before the retcon, she was an excellent example of how one person can fight monsters while still being a monster herself, and anyone who doesn't think so can find plenty of examples in history (and there is one which greatly resembles Daisy's Moral Event Horizon of attempting the murder of an innocent kid despite what started as a noble crusade: Tsarism was hideous and revolting against it was fully justified, but the Revolution ended up killing Nicholas II's children, including 14-year old Alexei). But plenty of people complained that the Daisy they knew would never do such a thing (despite all previous interaction with her ammounting to a single cutscene), and so in Burial in Sea we learn that it was all a plan to motivate Elizabeth into destroying Comstock. Apparently being kidnapped and tortured by him for the purpose of turning her into the Lamb who would destroy the Sodom Below wasn't motivating enough. Yeah, the new Daisy makes oh so much more sense.
  • Peridonyx: While WWE SmackDown vs. Raw 2007 is definitely one of my all-time favorites, the Season Mode storyline "High and Dry" is just a complete Idiot Plot and Shoot the Shaggy Dog story. Your partner ultimately betrays you out of sheer Insane Troll Logic; your main tormentors ultimately get off completely scot-free; your General Manager keeps giving you explicit No Sympathy; and you ultimately don't even get the chance to win the Tag Team titles after all, regardless of whether or not you do end up winning the blowoff match against your now-former partner. Darkness-Induced Audience Apathy 101.