There are subjectives, and then there are these. While you may believe a work fits here, and you might be right, people tend to have rather vocal, differing opinions about this subject. Please keep these off of the work's page.
Please make sure the moment is fictional and is neither an event that occured in real life nor something gameplay-related. We have a perfectly good Scrappy Mechanic page for the latter.
No ALLCAPS, no bold, and no italics unless it's the title of a work. We are not yelling the DMoSs out loud.
Demonsead: Near the end of The Answer, a Playable Epilogue included in Persona 3FES, after finally getting through the hell that was The Abyss of Time, each member of SEES(except Metis) is given a key that would allow them to either leave the dorm(which would make the Abyss disappear) or use the door the the Main Character's dorm room(which is impossible to open normally for some reason) to travel back in time to the date of their final battle against the Nyx Avatar. Everyone is in agreement to leave....except Yukari, who wanted to use the keys to save the Main Character's life. This leads to a disagreement about whether it was right or not to undo his death, both for ethical reasons and for the possibility of fighting the Nyx Avatar again, and possibly losing. Yukari ignores all of this, says Junpei is just afraid to die, Calls Aigis out on not saying goodbye with the rest of SEES to the Protagonist after he died, says everyone else only cares about themselves, and single-handedly causes SEES to fight for the keys with the winner having them all. All of this unnecessary drama could have been avoided if she just accepted the past and the action of the Main Character like everyone else and just left the dorm, goddammit Yukari.
Hoki : For me, it was not Yukari's decision to fight for the keys to go back in time to save the Main Character's life. That was the moment of suck (her grief was partly understandable). It was the fact that the supposed smartest person in the group backed her up for no apparent reason (other than probably having an even playing field) knowing full well of the possible implications of going back in time. So much for being an honor student.
DemonGodOfChaos2: For me, it was earlier at the Love Hotel where The main protagonist is under the influence of a spell from the shadow, as is everyone else. After everyone snaps out of it, Yukari slaps the protagonist. It's bad enough already, but just before regrouping instead of apologizing for the misunderstanding, she says, and I quote. "If you ever say anything about this, I will never speak to you again." If it's one moment that cemented Yukari's scrappy status before The Answer, it's this one.
Namco: The last 10% of Suikoden V. While an otherwise refreshing game that wonderfully shows the implications of leadership of a queendom, the last bit is a horrid, horrid, Asspull to the story. Just after the last War battle, and fighting Allenia and Zahaak, the story spews out Ass Pull so Creator Pets, Gizel and Marscal Godwin are redeemed. I expected that after having every last of his plans destroyed, all of Falena agianst him after their Genocide plot, and even losing his home, I expected resident Smug Snake Gizel to go out into one of the biggest Villainous Breakdown in video game history. Instead, he goes off on a tangent about how the sun rune warped his and his father's minds into doing the worse things they did, and before you can call them on it, he then says they still knew what they were doing all along and were doing it for Falena's prosperity. There is so much wrong with this namely, they say the rune affteced them because they were near it. There are many, many, times where you see scholars in the same room as the damn thing, and they aren't afflicted at all! and the Godwins spend maybe 5% of the time they are in the room with it. Hey, if it afflicts those near it, how could anyone ever approach the Queen without being influenced themselves? Gizel's death after his duel with the Prince is handled in such a way that Tearjerker is impossible. After everything he did to screw with every citizen of Falena, players are supposed to feel Sympathy for the Devil which is very hard to do after watching the Meanwhile scenes: his Smug Snake personality is Up to Eleven as the new Knight Commander. Despite the fact the game could have ended there (Lym even points out how dumb it is that there's still more to do), developers felt the need for a textbook example of Xen Syndrome with Ashtal Mountain. It is the Scrappy Level of the game (Minus Twilight Forest) with Let's Split Up, Gang which, filled with Demonic Spiders and while done before in ruins, this time apperantly, the game needed padding for the dungeon of a boss (All That One Boss for bonus points) for each of the three parties (when you likely have maybe a party and a half of leveled characters to this point) and an extremely unsatisfying final boss which is a Giant Space Flea from Nowhere. Marscal taking the sun rune here is an absolute Wall Banger The final boss comes about because he's testing whether the Prince will be a good royal...except there's only ending in which he even becomes Knight Commander, and most probably shelled out for the 60-107 star ending. Afterwards, Lyon will die if you didn't 60 or more stars, or they will have a Disney Acid Sequence, and see the Prince's dead parents. What makes even this a fail? Zahaak and Allenia are there, and happy for them. The same girl who was going to kill the prince for Gizel is clapping for him. It is such a jarring Character Derailment for her after that it ruins the whole scene. Worse still, Gizel and Marstal are there, and happy as well, as if the whole thing was just for the Prince to be a better himself. This almost ruins the entirely because of how Out of Character everyone is. The final nail in the coffin? The Antaganists are five feet away from Ferid and Arshtot, and they don't even so much as repremend them, let alone call them out on everything they've done and how they haven't the right to act as if every death was just so the Prince could beat the Sun rune.
AnarchyBalsac: Shin Megami Tensei III: Nocturne has the True Demon Ending. You kill everything and everybody just to help some emo kid who's sore about getting his ass kicked grind his ax with God. Granted, God is supposed to be evil up until and through this game, but clearly you are too if you did this just to go after him.
magnum12: The end of Chapter 15 in Mortal Kombat 9. Cutscene Power to the Max is taken to ridiculously absurd levels when Sindel of all people (she's normally weak both in game and in universe) effortlessly rofl stomps 10 people at once. Johnny Cage and Sonya get beat up. Cyber Sub-Zero dies from being punched 3 times (despite Cage's blows looking more serious and being protected by armor). Kabal dies from being stabbed in the upper-left pectoral (near the shoulder) by a shoe. Striker is killed by a punch to the jaw. Smoke gets a Groin Attack followed by a neck snap. Jax gets stabbed by a shoe. Jade gets an organ pulled out. Kitana gets her lifeforce drained. Sindel is only killed by Nightwolf blowing himself up. Also gets combined with Idiot Ball as the defenders weren't smart enough to simply wolf-pack her (all 10 attack her at once from all sides) and by not using their powers. All of this is just an excuse to kill off most of the cast for the next game, much like Mega Man Zero 4's plot to Zero. One could compare this to the revelation that it was Dalton that defeated Guardia after the end of Chrono Trigger. Saying that a very large chunk of the fanbase considers this scene to be an outrage is an understatement (a lot of people are angry with it). It also has the effect of causing Sindel to develop a Hatedom.
PNF: Adding to that, Raiden then goes to the Netherrealm and offers their souls to Quan Chi in exchange for his service is a sickeningly, disgustful and immoral act. With that, Raiden's transformation into the Thunder Idiot God of Blunder was complete.
Knight9910: Oh good lord, yes! The sad part is that up until that point I actually liked MK 9's version of Raiden. He actually seemed like a good leader and a decent person who was trying to do the right thing but didn't understand how... and then we get to that point... Let's take a look at his offenses here, shall we? He abandons his followers when they need him most so that he can go make his deal, directly resulting in their deaths. He willfully betrays every single person who ever put their faith in him, selling them all out to Quan Chi. He kills Liu Kang, the person who up to that point was the closest thing he had to an actual friend, because Liu Kang didn't like his stupid plan. Granted, it's not exactly a Moral Event Horizon moment because Raiden does feel shame and remorse when he realize what he's done, but it's still a pretty epic Character Derailment, IMHO transforming Raiden from a good person to a complete moron. What the Hell, Hero??
AnarchyBalsac: Baraka's Arcade Ladder Ending. It's the only ending where Shao Kahn doesn't actually die, but rather, it was Shang Tsung pretending to be Shao Kahn. Worse, the tarkatans, a race of savage JerkAsses are elevated in Kahn's ranks because of this. Sure the Shokans and centaurs aren't much better, but they're not as bad as the tarkatans. It even surpasses Cyber-Sub-zero's Ladder ending in its suckage.
Lord TNK: Resident Evil 2 may not have such Narm howlers as the first game, but that can make the bad acting even worse. It's not even So Bad, It's Good. Sherry frantically shouting about her father getting caught by the monsters, and the very next sentence having a neutral tone, was probably the worst for me.
ShinyVulpix: In Resident Evil The Dark Side Chronicles Alexia is ultimately responsible for Alfred's death, instead of Steve. Alexia killed him because "he didn't wake her up on time". This felt as a slap in the face for me. In the original game, ''Resident Evil: Code: Veronica", Alexia genuinly loved her brother and even tried to avenge him. It was this particular thing that gave her character some depth. Instead, they made her another hollow villain with no redeeming qualities.
Some New Guy: The "reveal" of Dhaos' true intentions in Tales of Phantasia. Not only does it come completely out of nowhere, but the game seems to expect us to believe that it completely justified him launching a genocidal war against mankind. Protip: No, it doesn't. It actually makes Dhaos less sympathetic, since it makes it appear that Dhaos brought his end on himself by never bothering to explain his actions when he had multiple chances to. The Tales series has many sympathetic villains, but Dhaos does not deserve to be one of them. Wanting to help your own world is no justification for wanting to cause the destruction of another.
Sahgo: Tales of the Abyss, I love you, but I'll never forgive how Anise's betrayal subplot was handled. Let's count the ways; 1) It all begins when Anise was being a spy for Mohs for the sake of her parents. A little retarded (since she should know that the party is more than strong enough to take matters into their own hands), but understandable, since she's just a kid, and a desperate one at that. But it all goes to hell when she's asked to bring Ion to Mohs. She knew that he would get rid of him as soon as he read the Score, and she supposedly freakin' loves him! And yet she carries him to his death. 2) After the party kills Mohs for that, they feel sorry for him. Namdai, you're trying to make us feel sorry for Mohs, that's easier said than done (actually, scratch that; it's not even easy said). 3) After the whole thing, Anise gets no comeuppance whatsoever, particularly egregious since Luke got a much harsher treatment after committing a much more justifiable mistake. And 4) When Anise meets Arietta (another who cared deeply for Ion), she doesn't even bother to tell her of his death, and just kills her. There are no words.
Redhead64: When I completed the Nintendo DS version of Drawn to Life: The Next Chapter I began to wish I hadn't. Why? Because of the ending. In short, what it shows is that the whole thing was All Just a Dream of minor character Mike, and everyone else (Save for Heather) no longer exists. All those characters and towns I saved over the course of two games and You just erase them all from existence?! This is how you end the series?! It's quite possibly the most jarring, infuriating, depressing and pointless ending I've ever laid my eyes upon! At least there's fanfiction...
TheMustachioedOne: Alright, it seems unneccessary at this point to even bother going into this one, but no Dethroning Moment of Suck page featuring video games would be complete without that one moment in Sonic the Hedgehog (2006). After clearing all of the characters' stories, you unlock Final Story. And Sonic dies immediately after the chapter starts. You then have to go through the Very Definitely Final Dungeon... without the main character, the one whose name is on the fucking box. They still need him to defeat the final boss, and then comes the greatest Ass Pull the series has ever indulged in. The ChaosEmeralds apparently can bring one back to life now, something that's never been either established in previous games nor this one, so long as they're coupled with True Love's Kiss. Who delivers the kiss? The human princess, of course! The scene wouldn't be so squicky if the game's design didn't make the humans and the main cast look like they're from completely different universes, and if Sonic, of course, weren't a goddamn corpse. The game literally needed to write itself out of existence in order to avoid having to make Sonic commit to that sort of relationship.
InTheGallbladder: For me, it was Blaze's Heroic Sacrifice. I didn't like Silver, and turning a character I actually liked and thought they could do more with into his personal martyr didn't help.
Zoku 374: Not to mention, everything Sonic did in his story didn't affect the plot at all. Shadow, on the other hand was the only one who knew Mephiles was the true villain, and fought him twice. Smooth move, Sega. The title should have been Shadow the hedgehog 2 rather than Sonic 2006
Enchanter468: Let it be known that thus far I love StarCraft II, but one revelation really frustrates me. During The Reveal of the Bad Future, we learn that the Overmind, the world-devouringnightmare from the first game, didn't do any of said world-consuming of its own free will. Instead, it was forced to do that by its masters, and the Queen of Blades, implied in the first game to be the Zerg's ultimate weapon against the Protoss, was really created because she was the only way the Zerg could hope to be free of their enslavement. Not only does this Retcon contradict the way the Overmind acts in the first game's Zerg campaign (where it seems to be quite happy about its mission and never angsts about its children being "slaves"), but it turns an extremely coolBig Bad that turned against its masters and ate them before tearing across the galaxy with the desire to absorb the Protoss, into a Woobie, Destroyer of Worlds with no free will of its own, which inevitably brings on a large amount of Villain Decay. I like the way the new Eldritch AbominationBig Bad is shaping up, but did Blizzard really need to neuter the Overmind to get us here?
Monsund: World of Warcraft: Cataclysm probably has the ultimate Dethroning Moment Of Suck for Thrall. He's just teamed up with the player and a wily goblin called Sassy to defeat their former traitorous Trade Prince Gallywix. What does Thrall do after defeating him, make him racial leader again! This is after Gallywix betrayed the player twice, enslaved his own goblins in an abusive mine, teamed up with pirates, and right after he personally tried to kill Thrall and the player. Worse is that the player and Thrall killed tons of mooks to get to Gallywix and other goblins such as Sassy showed themselves to far more capable and caring then Gallywix. This moment totally derailed Thrall into a caricature that no no longer resembles his old self.
MiltiadesBooga: Further to the World of Warcraft example above - what in the sassy Francis with the derailing of Kael'thas and Illidan in Burning Crusade!? Wrath of the Lich King seduced me back to the fold (fist shaking goes here) but that little bit of WTF had me trying to throttle my keyboard. Blizzard, please don't let people who have never played WCIII write scenarios involving characters from WCIII.
CombatLibrarian: I found the entirety of the Goblin starter area to be a dethroning moment of suck. Let's see...for the first time ever in WoW, your character is given a canonical sexual orientation (straight). I tried to engage in some proactive suspension of disbelief ("Um...okay, my character is culturally being forced towards having a relationship with a guy but she doesn't like! Yeah, that's it...") Only to find that after the game-appointed S.O. leaves my character, my character is so overcome with jealous rage that she killed him, ripped the still-beating heart from his chest (I'm quoting), and then killed the goblin woman he left me for. It's worth noting that unlike all previous races, the Goblin and Worgen starter zones are completely unskippable and MUST be completed to progress to the rest of the game. Combined with the bizarre Fanon Discontinuity of making every single goblin player character the previous "next up and coming trade princess/prince", the entire goblin starter area was a WallBanger that I decided was a hallucination brought on by Kaja-Cola overdose.
Valkir: Another one from Cataclysm. Not the overall appointment of Garrosh Hellscream, but rather the precise moment they show it in the pre-event. He's suddenly a humble guy that wants what's best for the Horde and is being respectful to everyone. He says things and acts in ways that are radically inconsistent with his previous characterization in Wrath purely for the sake of revisionist history so Blizzard can force him down the player's throat. This moment specifically sets the tone for all future encounters with Garrosh, because it's nothing but shilling the Creator's Pet from there on out, with him suddenly being a competent badass due to events in Northrend that we as a player never got to see. Garrosh Hellscream, you made me, a fan of Warcraft for over 10 years and a hardcore raider, quit the god damn game.
Regu: A minor one from Cataclysm, but one that still made me mad. In the expansion, the Deadmines were completely re-done and even had a storyline in Westfall to explain. After discovering that the daughter of the former end boss has been reviving the Defias Brotherhood, you are sent in to defeat them. After running through an entire dungeon with completely new bosses, you fight the end boss. Oh but's not who you think it is, it's Cookie, you know that murloc who wasn't even required to down for completion. You can only fight Vanessa in the Heroic version. It's a complete and utter waste of time, and a crappy "twist" to boot.
PyroWildcat: The "Elemental Bonds" questline, full stop. This thing takes one of the longer-running plotlines in Warcraft lore, the festering hatred Fandral Staghelm had for both Malfurion Stormrage and the Dragon Aspects, one that had been ongoing for several years in real time, and a few millenia in-game, and completely shunts it aside to give Thrall center stage. And then both Alliance and Horde are "treated" to a long, obnoxious, overblown, irritating, and downright nauseating love letter from the developers to how "awesome" Thrall is. And, since Chris Metzen is so butthurt over the Fan Preferred Pairing for his little Thrall, we also get to hear over and over again about how awesome the utterly one-note characterAggra is, and how she and Thrall luurve each other so much. Oh, and the player is brought into this travesty under the pretext that they were going to witness the Cenarion Circle, the Earthen Ring, and the Dragon Aspects working together to restore the World Tree. What comes of this? Nothing! Apparently, the developers thought that Thrall's wedding was more important. To get an idea of how bad this was, this quest line was enough that even many of Thrall's own fans were sick of him afterwards.
Jerrik: In the Neverwinter Nights module, Maugeter - The Keys to the City, the final mission. And what's truly a shame is that everything before it was pretty good. It was a module with a unique premise, with your character moving to a city divided into seven districts (kind of like Ba Sing Se), and slowly establishing yourself there. You are contracted to complete tasks, most often to deal with all the criminals robbing everyone in sight, even though the city guard is everywhere you look. You use the money, reputation, and opportunities you get from this to buy houses, join the mercenary guild, and most importantly, obtain the gate passes that give you access to the more important and prosperous districts. And then with the final mission, it all goes horribly wrong. When you are investigating a possible criminal hideout, you are suddenly knocked out, taken prisoner, and strapped to a machine that drains you of your power, with no chance to avoid this. Some wizard you've never seen before turns out to be behind this, and he also turns out to be responsible for every criminal in the game. He did all this, you learn, because he used to be a hero, but he overestimated himself and got beat up by a Beholder, so he started draining peoples lives for power so he could be strong enough to 'save the world' (from what exactly is never established), the criminal activity was just to supply him with money, and the whole thing seems to be some kind of poorly thought-out Take That to every RPG ever. You are freed by one of the criminals you had fought earlier, and after helping you the guy goes to try to and kill his boss, dieing in the attempt, without ever explaining why he's doing any of this. Then, after you kill the wizard, you are taken prisoner again, this time by the totally incompetent city guard, and thrown in prison. You get some weird dream sequence of waking up in prison and escaping repeatedly, only to wake up for real to find out that city officials, being totally embarrassed that they didn't notice one of their heroes going crazy and eating peoples lives, have decided to charge you with everything from trespassing to murder in an attempt to cover up what happened, have decided to exile you from the city, and will send you to fight in some pointless war they're having with a neighbour of theirs. You are given no opportunity to do anything about any of this, you lose everything you gained, everyone you helped just abandons you with a "It was nice knowing you" attitude, and the game ends with you being sent to fight and most likely die in some war you don't care about. Also, you never get to see the seventh and last area of the city.
Crazyrabbits: Agreed, but this example needs some elaboration. Other M more or less legitimizes the Metroid manga series that was produced in the late 90's. In that story, Samus is the sole survivor of a massacre on her home colony by the Space Pirates and Ridley (who eats her parents), just like in the game. However, in the manga, Samus at one point experiences post-traumatic stress disorder during a battle with Ridley, where he goads her by mentioning how he murdered her parents. Samus shuts down for a period of time (and even contemplates suicide) before overcoming her demons and facing Ridley in an epic confrontation, monologuing that she's not afraid of him anymore. Why is this relevant, you ask? It's because by the time she encounters Ridley on the Bottle Ship, she's already fought him several times in several different forms. She should be at a point where the appearance of Ridley shouldn't even phase her (and has left several different versions of him in circumstances that shouldn't have been normally possible to come back from). In short, Sakamoto reintroduced a character flaw Samus already overcame in a prior story for the sole purpose of overcoming it again.
Mightymoose101 The absolute worse part of the scene? From a storytelling and overall narrative standpoint, it's completely pointless. The incident itself is never referred to again, Samus doesn't grow as a character from it and Adam doesn't seem even slightly upset that she got one of his men killed, Ridley is killed offscreen, denying Samus both the chance at avenging Anthony or facing her demons, the most Samus seems to think of Anthony afterwards is a brief musing on whether or not he was awake as he horribly burned alive in lava, and Anthony himself comes back to life through a sequence of events so contrived they had to have added it only to make Samus seem less incompetent. In short, Sakamoto reintroduced a character flaw Samus already overcame in a prior story for the sole purpose of overcoming it again, and then doesn't bother seeing it through.
Mr W: By far the moment where I lost all hope it was gonna get better was the Sector Zero scene. I could ramble on about it, but I will sum it up in a few words: Adam shoots Samus. Without any provocation. ...What the hell, Nintendo?
Korval: While the Sector Zero scene is the worst entire scene, the worst part of that entire scene isn't where Adam shoots Samus. No, it's the Ian Call Back. Because it says everything the game wants to say about Samus Aran. Samus never gets to avenge her mistake with Ian. She was wrong when she was a girl, and she's still wrong now. Even though the entire point of My Greatest Failure is to give the protagonist the opportunity to overcome their greatest failure, to redeem themselves. But not here; in this case, it exists solely to show that Samus is still childish, she still needs a man to tell her what to do. It shows that the true protagonist of Metroid: Other M is Adam Malkovich.
Abodos: In contrast with about half the people who played the game, I generally liked the gameplay but found the story to be passable, neither great nor abysmal. The part that really left a bad taste in my mouth, however, was the whole sequence between the awesome battle with the Queen Metroid and the end credits. The whole introduction of Melissa and her backstory felt very rushed and contrived, and the "boss battle," which consists of you merely aiming (not shooting) at Melissa, was very poorly done, especially in contrast to the previous battle. I hope that next time, Nintendo will look back at this game when making the next entry in the series and preserve the good parts while avoiding mistakes such as these.
Peteroak96: While the whole authorization to get new power ups was already stupid, the worst offender is entering Sector 3, the hot area of the game where you take damage because of the heat, without the Varia Suit activated, and taking damage for quite a few rooms until Adam authorizes it. Why even de-activate something that is suposed to help Samus and causes to problems to the ship is beyond me, but Adam should had authorized it beforehand.
Videogmer314: Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky. The Perfect Apples incident. You're supposed to go to Apple Forest to collect Perfect Apples because Team Skull ate the stock while the guild was sleeping. Team Skull, being the jerks they are decide to give you a hard time (again) and follow you. When you get there, Team Skull has beaten you to the punch and ambushes you, then steals the apples. Chatot decides this is somehow your team's fault, and he punishes you by making you go without dinner and face the wrath of the Guildmaster, only to find that Team Skull has saved one apple just for Wigglytuff just to rub salt into the wounds. The next morning, Ted Baxter Chatot pretty much tells you "Don't get your hopes up" when asked about being picked to go on the upcoming expedition. This is what solidifies Chatot's status as The Scrappy of Time/Darkness/Sky by the way...
fluffything: Aegis Cave. There's a very good reason why the entire dungeon is considered a Scrappy Dungeon. But, the absolute DMOS-worthy moment is that the whole thing was little more than a glorified treasure hunt. That's right, you just went through several hours of tedious puzzles and the same dungeon over and over again just for some treasure. Isn't that great!? About the only saving grace is that you can recruit the Legendary Golems (Regirock, Registeel, Regice, Regigigas) afterwards, but is it really worth going through the whole mind-numbing boredom again?
So We Ate Them feels your pain. That was the one major WallBanger in the entire spinoff. I mean, Keith pretty much stated outright that he was less important than the Gem, and yet the game itself contradicts him. It just comes off as really contrived. Chugga chugga chugga chugga...
Lily Nadesico: The end of the June mission in Valkyria Chronicles II, with Cosette going through a sudden Heroic BSOD for reasons that, while reasonable, end up seeming contrived and artificial within the plot of the game (she had healed people before, where does that fear of blood come from? And she's a medic who has a fear of blood? What gives?) and Avan shooting himself in the gut just to make a point and motivate her to get over her demons. Thereby irresponsibly removing himself from the chain of command and diverting medical attention from injured civilians and soldiers who needed it more than him. And we're supposed to consider him heroic and admirable for that. Geez, and people get all worked up over the infamousFaldio debacle in the first game...
King Zeal: Final Fantasy VIII gave me a Dethroning Scene Of Suck. The entire damn Garden War between Balamb and Galbadia gardens prior to actually entering Galbadia garden. Rinoa's Distress Ball derails almost everything happening concurrently in regards to plot and characterization. Examples? The Garden War scene where she's hanging from the edge and the party comes back to get Squall to rescue her. Keep in mind that, at this point, Squall has been deemed the commander of this war and the life of every Balamb student (SeeD or otherwise) is his responsibility. Squall refuses to go and save ONE student as opposed to the dozens, if not hundreds that need him now—then the party completely disregards what he says and tells him to do it anyway while they make up their own plan. I'm sorry, who was in charge here again? Worse, they use the phrase "Rinoa is one of us" for their justification (as opposed to, you know, the other people in the Garden whom many either grew up with and befriended long before Rinoa came along). Next, when Squall actually mounts his rescue, the means to do so literally drops into his lap through Contrived Coincidence. Third, after he rescues her, he and Rinoa run through an intense battlefield with warriors from both sides killing and being killed mercilessly while they head to defeat the Big Bad behind the whole war. Then, they suddenly decide to stop and have a cutesy romantic conversation involving Squall's ring—while the people under Squall's command are fighting and dying a few yards away.
Manwiththeplan: The dragged-out sequence where it was revealed that all the party members (sans Rinoa and including Seifer) all grew up together in the same orphanage, which was run by the apparent Big Bad Edea. This comes completely out of nowhere, as does the Ass Pull revelation that GF summons cause memory loss (Selphie's example of this happening is particularly forced) Irvine remembers everything though, which admittedly does add a much better motive to his hesitance to shoot Edea earlier besides "he's a coward", but the whole sequence is still very improbable, illogical, and in the grand scheme of things, adds little to the story other than a lame Shocking Swerve.
And Thus Discord: Vanquish. The ending. So, Burns dies. The Heel-Face Revolving Door antics were annoying, but okay. Killed off the only memorable character, but okay! We get to the end, we get a phoned-in Token Romance. Not unusual in a game with a mostly Excuse Plot. Suddenly, Remote-controlled robot suits! Winters commits suicide! The Big Bad is winning! What climactic final confrontation will round off this epic - oh. Roll credits. What an utterly transparent Sequel Hook. I'm not falling for that ploy.
sardns: Sora falling to his knees while grabbing Riku's hand, crying and saying "I looked everywhere for you!" in Kingdom Hearts II. He won't cry over Goofy supposedly dying, but he'll cry when he's reunited with his friend even though he at least knew Riku was still alive. That emotionally over-the-top moment was really, really awkward to watch. And in a series with one of the most annoying Yaoi Fangirl bases out there, it's really unappreciated by the rest of us.
Manwiththeplan: Also from Kingdom Hearts II: the entire Cloud vs. Sephiroth subplot. Sora, Donald, and Goofy literatelly do nothing to affect it, the fight against Sephiroth and his reasoning about wanting the Keyblade is dropped and never referenced again in favor of a generic showdown between him and Cloud that ends abrubtly with no resolution, and worst of all, the whole thing made no sense. Cloud is flanderized as his stoic, WangstyAdvent Children self with no explanation, his obsession with fighting Sephiroth isn't explained other than some weird bullshit about Sephiroth being "his darkness", and Tifa is his light, all the while she is derailed into some generic tough girl who single-mindedly seeks Cloud. Ugh, there is just so much wrong with this plotline and it's just so damn pointless save for pandering to the Final Fantasy VII base, just like that damn Complication.......sorry, Compilation.
Tropes/Finalark For me, Cloud's portrayal in Kingdom Hearts I was one big dethroning moment of suck. Originally, Vincent was meant to fill that role but it was handed to Cloud, a more popular character. The result is Vincent's personality implanted onto Cloud. This is where Cloud's Flanderization started. In Final Fantasy VII Cloud was much more of a complex character, coming off more as anti-social and kind of a jerkass than Wangsty. However, since Kingdom Hearts decided to give him a Wangsty personality an entire audience who are only familiar with Final Fantasy VII through Kingdom Hearts and Final Fantasy VII: Advent Children have made Cloud into the patron saint of overly emotional JRPG protagonists. Not only that, but Final Fantasy VII has become the go-to example of JRP Gs being somber, emotional epics. I doubt you'll ever see any modern Final Fantasy VII related material reference "DRINK YOUR DAMN TEA!" or the cross-dressing scene.
magnum12: The way certain plot elements where presented in Mega Man Zero 4. The guardians were killed off screen by Omega's death blast (officially they shielded Zero, but if it didn't happen on screen, then it did not happen). This in itself is a major WallBanger for one reason. They all have personal Trans-Servers, meaning that they can "Deep Strike" to a known location at will, including for the purpose of a quick escape. The finale of the first game shows that they have a quick cool down time of 15 seconds max. The time between their "deep strike" on Omega and Omega's death was WAY longer than the time spent after "deep striking" to Copy X's inner sanctum. In the words of Linkara, off screen character death is extremely lazy/bad writing. The fact that three major characters were killed offscreen makes it worse. In fact, Weil taking over in Zero 4 itself brings multiple continuity errors combined into WallBanger grade snarl:
His military power: To quote Harpuia "He's bluffing. He can't do anything in his current state." Weil's plan for domination was solely reliant on the use of Omega as a terror tool. Without Omega, he was powerless. Barring an Ass Pull, where did the vile forces and Craft come from. There was no hint of them existing in previous games.
Weil having full control of energy: What about the Ciel system which was established in Zero 3 to be vastly superior to anything Neo Arcadia had (established by Copy X in his comments on monopoly on both energy and Zero). The development of said system to bring peace to the world was an uber important plot point for the entire series and it got Put on a Bus in Zero 4 to make Weil seem all powerful.
Considering the events of ZX (especially Advent), Zero's sacrifice has become completely pointless as in a way (via corruption), Weil is behind everything wrong in the series. All and all, Zero 4 is a pointless sequel that only exists because some exec must of really liked Weil. We could of have ZX without Zero 4, as the Zero 3 ending left a perfect sequel hook for the ZX series. Weil could have just of easily created Model W as part of his next evil plans for world domination (without Ragnarock), placing his soul in it. Ciel's biometals could have just as easily been made via the willing interment of the souls of Zero, X (now in cyberspace), and the guardians eternally vigilant to combat model W if it shows itself.
MMTrigger: Additionally, the ending of the Mega Man Zero series, not because that Zero died, but because of what it suggested. The third game revealed Zero's mind was moved to a clone body, so he's still Dr. Wily's creation. Dr Wily is the one who ultimately, and unintentionally, ushered in the new age that Dr. Light dreamed of. Also, X and the guardians, who were derived from him, are barely mentioned in the fourth game. It's like after spending so many years with Rock and X, and following the morals presented in their 20-something games, we saw a complete reversal on that. Not helping is that fact that while Mega Man 7 and subsequent games imply that killing Dr. Wily is wrong, what ends the wars is the hero killing the human villain. It's somehow suggesting that the original series heroes were wrong the whole time, since killing Wily would've prevented Zero's existence. No Zero means Sigma would never have been infected with the Maverick virus. It also means no Omega, no Elf Wars, and no Neo Arcadia.
Tyrathius: The Kirby characters were a bit of a Spotlight-Stealing Squad for pretty much the entire game, but there's one moment in particular I thought was really stupid: The beginning of the game. The stadium is attacked by primids, but they are easily defeated by Mario, Kirby, Peach and Zelda. But then Petey Pirahna shows up, and somehow manages to One-Hit KO Mario, a character who has defeated him with ease numerous times in his own series. Petey then preceeds to capture Zelda and Peach without a fight, even though both of them are capable fighters in their own right. Yeah, a minor boss is able to defeat three of Nintendo's biggest name characters, for seemingly no reason other than to force you to do the subsequent boss fight using Kirby. Not only is that a bad idea from a gameplay perspective (what if the player just isn't any good with Kirby?) it makes Kirby seem like an unbeatable Mary Sue who trounces threats the other characters can't handle with ease. Even if they wanted the Princesses captured as a nod to their Distressed Damsel roles in their main series, there was no reason to get rid of Mario.
ilovedededeAGAIN: The worst scene in this game is when Luigi gets turned into a trophy. King Dedede, my trademark favorite character in video games (hence my username) turns Luigi into a trophy. Wario then comes along (with trophies of Ness and Peach or Zelda) in his vehicle and plans on taking the Luigi trophy. But then guess what happens: a squad of Waddle Dees come and attack Wario (WTH?) and King Dedede manages to steal Wario's vehicle. King Dedede may be a video game villain, but he's not THAT bad for a villain (compared to Bowser or Ganondorf), so there was no reason the writers of the Subspace Emissary cutscenes had to turn him into a car robber (at least he gets better close to the ending). The worst part, though, is that Wario never gets his car back. The whole plot of the Subspace Emissary would probably change dramatically if King Dedede stole Bowser's car (yes, he has one too) instead, because back in an earlier level he turned Donkey Kong into a trophy. It would actually be better than stealing Wario's car, since Wario looks like a weak fighter, compared to Dedede himself and his horde of Waddle Dees (don't forget his hammer). Wow, Sakurai. You really did it this time.
ShiningwingX: It gets even worse as the game goes on but the biggest kicker for me has to be toward the end. After all the characters are turned into trophies by Tabuu's Death Ray attack, who among them turn out to be the ones to save them all, and without whom the bad guys would have won? Kirby, and King Dedede. Somehow, Dedede had more insight into what was really going on than any other character and PLANNED for this with the revival badges. Up until this point Bowser and Ganondorf are known to have much more internal knowledge and involvement in the plot, especially with the scenes showing Ganondorf frequently speaking to Master Hand himself (who, we discover is being manipulated by Tabuu. Throughout the course of the story Dedede is shown to be just above Wario when it comes to being in the know so how in the WORLD could he have figured things out so easily when even Ganondorf was unable to? Its never explained but for an extremely vague explanation by Nintendo on the game's website, which mostly boiled down to "He just knew". As for Kirby, how does he manage to wake up and save the day after being blasted by Tabuu along with everyone else? He just eatsthe revival badge.
Ninetails2000 Dedede stone Wario's trophies to add to his army of fighters for when the shit inevitably hit the fan concerning the subspace army. He knew of Tabuu's plans and was trying to prepare a group of trophyfied fighters to use his revival badges on. He targeted Wario because he was riding around with a truckload of trophies, and he never comes into contact with Bowser. It is understandable for Dedede's actions to be interpeted as simple trolling, as it was cut from the game proper and only explained on the dojo website...which was promptly removed in favor of a new website for the new installment.
genericity The Showdown in Melee was a good final event because the characters you were fighting were thought of as evil and Mewtwo and Ganondorf play together excellently and Giga Bowser alone is a force of nature. What was Brawl's answer to this? A fight against Sonic, Snake and a giant Mario. The event is easy, the characters have no connection to each other and the AI is unexceptional. It just seems like a way for Sakurai to glorify Sonic and Snake's presence. And to add insult to injury there is a pathetically easy event where you fight Ganondorf, Dedede and Bowser together.
cookieman: Oh I thought this event was extremely anti-climactic as well. The point of the event was to illustrate the three companies: Nintendo, Sega, and Konami. Nintendo was considered the "big" company so Mario was big. I thought it was a stupid event too. I also hate the two-player version where you fight the villains and anti-heroes. I do however think the very last event of the Two-Player mode is a fun one (Fighting off every single character).
Ninetails2000 Brawl is a magnificent installment in the series, and nearly every part of it is brilliant!...But...the one thing I can't overlook is the blatant bias against the king of koopas. Bowser is always a big name whenever he pops up, a big threat when portrayed seriously and, in cases where he's part of a group, he usually acts as the Axe CrazyBig Fun. Not here. Here, he's stuck doing anything and everything any other villain could be doing. The only part of his iconic nature that's actually used is his Koopa Clown Car and his penchant for kidnapping princesses over anyone else. This is incredibly infuriating for Bowser fans such as myself who were expecting him to be a more active antagonist for Mario. His fight against Dedede is the closest he gets to his typical Axe Crazy personification as well, which ends with him on the receiving end of not just a swift beatdown, but a dismissive bitchslap for his efforts. Don't get me wrong, he does play his part in the story, but it always felt like he didn't get as much development as he could have in the story.
Muzzman: Megaman Battle Network, I played through all the games with only one real motive: To see where Roll.exe and Megaman.exe's romantic subplot went. Just like Mayl and Lan's romance, it gets absolutely no development, but in the very least, Mayl and Lan had the pilogue to tie things up.
Skywerewolf 1. They did give it closure in starforce. 2. Some character's appathy are really wallbanging. Right, the world is about to be destoryed. Why don't all those other people you fought in friendly competition do anything? In 3, only chad, dex, and Tora follow you. What happened to all those other people? Maylu and Yai were talked into waiting, but there are other hearty people who are older that would have been safe. Seriously, the people in that world are freaking apathetic.
Lord Daddy Funk: Jade Empire has a pretty big one, all game other characters have reported seeing a flaw in your fighting style, The reason for this is that Master Li purposely put one in that he could exploit later on to kill you, after roughly 12 hours of gameplay, with all this build up and foreshadowing, you finally kill the Emperor who you've been lead to believe was the real villain, and how does the scene where Li betrays you pan out? With your techiques being quickly exploited in a fight and him defeating you? Nope, you get distracted by something shiny and he kills you without anything save your attention span being exploited
Gyrobot: While the DLC for Star Wars Force Unleashed was always letting you be the bad guy. It seems that the Endor DLC proved to be a complete sacrilige to everything Star Wars stood for as you play as Starkiller as he takes out everyone in Endor in a tasteless matter that is stoking the creator's ego and the Kratos inspired sith sadist who indulges in the slaughter of not just Ewoks and Chewie but the entire Star Wars franchise.
Happy Man: I've never seen a single videogame moment/scene that enraged me so much as the scene where the Dark Apprentice kills both Chewbacca, Han, and later Leia. It's like a very, very, very, veeeeery bad fanfic brought to life. Even if it wasn't canon, seeing a God-Mode Sue (regardless of being the player) killing three beloved characters of the franchise was something beyond awful, and not fun at all.
SDRim_6: The Tenpenny Tower quest from Fallout 3. The quest revolves around a pre war fancy hotel that a group of ghouls (mutated people that are immortal and look like zombies) want to get in while the owner Alistair Tenpenny refuses them entry. Throughout the entire quest it paints the ghouls as the downtrodden good guys who just want a home while it paints everyone in the tower as racist assholes. But that isn't the real moment of suck. The real moment is taking the peaceful resolution to the quest and letting both the ghouls and the humans live together through negotiating. However, when you return a few days later, all of the humans are dead including the ones who were indifferent to, or even liked ghouls. Ok, grey on grey morality, I guess I can kill their leader who committed mass murder... The game begs to differ. When you kill their leader Roy Phillips you take a hit to your karma therefore making it bad that you killed a mass murderer. It's just one of those moments where someone tries to shove black and white morality in a place that has clear grey on grey, black on grey, or even black on black, (depending on how you view the situation) morality. It's safe to say I'm not the only one who hated this moment.
Crazyrabbits: For sheer story derailment, the "Arrival" mission for Mass Effect 2 (which is intended as a tie-in to the third game) is quite possibly the worst DLC in the franchise. This is due to the fact that many of the gameplay elements and plot points are designed to railroad the player into one choice, and one choice only: blow up a Mass Relay by ramming it with an asteroid that has 300,000 Batarian colonists living on it. Admiral Hackett forces Shepard to go on a solo mission for no other reason than "because the plot says so" - after 10 minutes of sneaking around (which is optional anyway), Shepard's cover is blown and he has to escape with Dr. Kenson. Later on, Shepard is knocked out for two days by the indoctrinated Kenson and her research team, and instead of killing him and/or dismantling the asteroid so that it won't be used as a weapon for his plan, they sit on their hands and leave him in a cell with two woefully-inept guards, access to a sentry robot and all his gear lying right outside the door. Really?
theenglishman: There's one absolutely groan-worthy moment in L.A. Noire during a flashback to Cole Phelps' memories of Okinawa. Cole, then a Marine officer, is trying to control his squad's bloodthirsty desire for Japanese casualties, and asks them why they're even fighting the Japanese in the first place. One says it's because the Japanese attacked Pearl Harbour, but Cole responds that the Japanese attacked Pearl because the US had cut off their oil supply to Japan. Then, with almost a wink at the audience, he wonders what they would all think if the US ever invaded another country for their own lack of oil. Realistic or not, it was such an awfully blatant Take That that it ruined the entire scene. That being said, the rest of the game is so amazing that the amount of damage caused by this ultimate moment of suck is minimal at worst.
egregious: Phelps' affair with Elsa. There is absolutely nothing to establish Phelps' relationship with his own family beyond a passing comment that he even has a family at all. His initial interaction with Elsa is through questioning about the stolen Army surplus goods and she's rather curt throughout the whole line of questioning. Literally the next thing that happens is the player tailing her cab to her apartment, she and Phelps sleep together, and he is demoted to Arson at the end of The Manifest Destiny case. Considering the game builds Phelps to be a By the Book Cop, this is quite a 180 degree turn for him..
Regu: The end off the homicide storyline ended on a very sour note that left a bad taste in my mouth.To eloborate, you spend an entire case figuring out who the Werewolf killer is and where he's hiding. The case itself is thrilling and makes you think by reading excerpts from famous poems to discover the next clue. After going through a maze, walking over the tar pits, climbing a to the very top of the library tower, and most dangerously, tight rope walking to a chandelier that is very high up to find a clue, and then almost falling with it when it collapses, you find the killer at an abandoned church. after a rather lackluster chase, you kill the Werewolf, only to have the Captain Donnoly tell you that his identity can't reveled to the public and the case will be closed... simply because the guy is the half-brother of a influential politician. The only good part is that the people whom you've wrongly accused are set free.
Illuminatus: Manifest Destiny. The LA media learns at the beginning that the LAPD has been taking payoffs from a madam and basically running their own prostitution ring. Desperate to get out from under this, they jump at the opportunity to smear Cole when Roy Earle reveals Cole's affair. The problem is, the case itself is the climax of the side plot wherein Cole's former Marine underlings get so furious with his success that they rob the Army of crates of guns and drugs and become gangsters of their own - butting heads with the real-life Mickey Cohen. The case itself is a citywide bloodbath as Cohen tries to assassinate the Marines all at once, including attacking a public bus with a machine gun and murdering two of them right on the red carpet at the Chinese Theater. You also learn that the mafia has a mole inside the LAPD who fed them these names, leading to the deaths of most of Cole's old unit and indirectly to the death of several cops. Finally, the case reaches its high point when Cole arrests and confronts Courtney Sheldon, the mastermind of the heist and the man who shot him in the back on Okinawa, only for Capt. Donnelly to interrupt this pivotal scene to berate you for the affair and demote you to Arson. Almost none of these massive plot threads are mentioned again.
The Dragoness: Duke Nukem Forever. Now this game was a dozen years in the making, and at best it was decent. There was a Capture the Babe mode that leaned towards Black Comedy Rape, and there was the Disappointing Last Level creeping in. However they're not on the list. What makes this the Dethroning Moment of Suck, I think we know where this is going, is the Alien Hive level. Now alien rape is something I'm fine with in the context of the story, however Duke comes across the twins he was with at the start of the game, who have been kidnapped, raped and are about to die a horrible death. For as much of a misogynist Duke is he's always been portrayed as genuinely loving and caring of women. How does he react to their plight?
Strategia: Heroes of Might and Magic V, the Hammers of Fate expansion. Good Is Not Nice / Light Is Not Good was well-established with Isabel and the Griffin Empire in the main game. It got jarring at some points, sure, when Isabel was carrying an Idiot Ball you could crush an elephant with, but that kind of fit with her character. In the first campaign of Ho F, the viewpoint switches to Freyda, who bears more than a passing resemblance to Isabel (minus the ruthlessness and being queen, ofc, and with a whole lot more naďveté), who gets sent off with a bloodthirsty murderer, an archbishop who's downright creepy when he's not being a total jackass, and an army of new, more than a little questionable troops (Griffins whose description hints that their "training" is little more than animal abuse, heavy infantry with horns and spikes all over their armour), to suppress some rebellions. The explanation Freyda is given is that the rebels are demonic cultists, evidenced by random low-level demons appearing out of nowhere, which means you get to murder hundreds of peasants, burn their huts, and then capture and raze entire cities, and watch Freyda's uncle get murdered in cold blood. She has deep misgivings about the whole affair, but continues with it anyway out of sheer bloody-minded loyalty, like someone combined Honor Before Reason with an Idiot Ball that would make Atlas proud. That's annoying to be sure, but it only forms part of this D Mo S. Playing the scenarios themselves, when I go beyond mere gameplay and stats and think about what it is I'm doing, I get deeply disturbed and disgusted. I'm commanding an army of elite soldiers, ravaging the countryside killing everyone they meet, for trumped-up reasons, in the service of an all-powerful, unquestioned leader of an increasingly zealous empire. I'm roleplaying the fantasy version of a Waffen-SS death squad. There's Good Is Not Nice, there's Light Is Not Good, and there's this - after the first mission or two, there's no justification for what you're doing, and it makes me feel sick just to sit through the cutscenes or burn down another town or two. I can never finish a mission in one sitting. This goes far, FAR beyond establishing that Isabel is not a Good queen, even knowing the reason behind it. I cannot fathom why the developers felt it necessary to stretch that storyline, which could have easily fit in one, maybe two missions, into a whole campaign. Not cool, Nival. Not cool.
Fofa: Wanna know what makes this even better? It turns out Biara was disguising herself as Isabel all along. Then it's shown in the Dungeon campaign after the Dwarf missions that the real Isabel was with Raelag all this time, giving many players the impression that they were "spending quality time together". Later Word of God statements only served to send this further into WallBanger territory: they answered that only Raelag caught on to Biara disguising herself as the fake queen, so he went to rescue Isabel by himself and it escaping from Sheog is a time consuming affair. First, this wasn't even implied at all in the cutscenes, so that could've been re-written, and second, why the hell didn't Raelag say anything?! If he told the other heroes who were with him at the time, all those innocent people might still be alive and averted most of the damage that was done. Definitely the lowest point of the series' writing, reminding me why I rarely play the campaign modes.
Jicragg: Nine Hours, Nine Persons, Nine Doors: While the vast majority of this game is superb, good story, good characters, good puzzles, it was wonderful. The full/True/100% ending had one horrific reveal that ruined this almost perfect game. I am quite happy with the background of the story, that Young Akane needed to connect with future Junpei so she could save herself in the past from being burnt to death alive. What completely destroyed the entire sturdy plot was what held it all together. The reason why Young Akane ended up in the incinerator in the first place. She, "young" 'Seven' and other people, including her own brother, were escaping from the incinerator and a group of insane maniacs forcing them to do life or death puzzles. She was ahead of them on the stairs when she realised she dropped something... a doll. So she went back down to get... a doll... and got caught by the then Big Bad and forced to do the puzzle before she burnt to death. Seriously! The whole story hinged on a piece of fabric! A meaningless piece of fabric shaped to be a doll! I had absolutely no intention of saving her. All that the other characters had been through (and since you need all the endings to get this one, you see everybody die at least once) because she wanted her doll. The sad music plays over all of this and the final puzzle and you're supposed to care and feel sorry that a Too Dumb to Live girl would go back to where she's been running away from to get a doll she got from a friend when another one could be bought easily. She even says she mustn't let anybody see her get it back because they would talk her out of it. Of course they would! They're smart! Any feelings I had towards the characters (cute and likeable) was replaced with utter disgust. I felt robbed and cheated. I bought this game, spent time on it, expecting something great and wonderful... and it all ended with a doll. And since the game is all about not judging things by its covers I think it worked out ironically for them. The game is great but was shattered by that... one little thing...
Capitaine Schizo: Yup, the ending was horrible on many levels. One particular problem stands out too: the heroine does her retarded move and walk back willingly in an incinerator, what the hell? Of course, she is found by the Big Bad, get trapped again, only to finally manage to tap into the morphogenetic field. Something, may I add, that brought nothing but confusion in a game whose strengh was in the investigation and puzzles, not in wacky superpowers. She has five minutes to find a solution before her demise. Being in love with The Hero at this time, she creates a contact with him. The player has then to believe that the six paths he went through happened in five minutes. Five short minutes where Akane narrated absolutely everything. Needless to say, the Willing Suspension of Disbelief shattered immediately and no one could collect the pieces anymore, ruining what followed afterwards. It ties in with another problem: the awful storytelling during the Coffin Ending. So, you're here, investigating a good mystery since hours and getting closer to the truth. At this point, the player is likely to want to know what happened nine years ago. Hell, he went through a whole game (probably several times) to reach that point. And then, the game just... stops. For absolutely no reason. Apparently, Akane pushed the reset button during those five minutes just because she felt Junpei didn't have the necessary clues to keep going. Don't expect the game to tell you why.
The Dog Sage: The ending of Castle Crashers. You rescue the orange princess and she removes a veil revealing Tricky The Clown who does a dance during an Acid Trip Sequence. Now, if this was a free flash game, that'd be fine, but not for something I coughed up money for. Honestly, I expected better than that. Doesn't stop me from playing the game, but still.
Jicragg: The ending of don't take it personally babe, it just ain't your story, a good free western Visual Novel about a teacher who oversees all of the students conversations and part way through a student kills herself. He starts getting creepy messages saying "why didn't you stop her?" etc, day and night, and eventually a woman will start talking to him asking him why he didn't help her. Throughout the story there's some other drama evolving a girl being a homophobic bully — the anvil is dropped onto your face that both of those are bad. Then at the end it all turns out that the students had set up a prank for the teacher to believe the girl was dead so he would lighten up and not take things so seriously... This is apparently okay! It was so... in your face that it wasn't just the darn characters! It was such a stupid prank! For starters there was a parent involved and she was fine with the possible mental and emotional scaring the man could have got from that, but no everybody was completely okay with such an outcome. It wasn't so bad that it was a free game but it felt like a waste of my time - after such lovely characters.
F: I really liked God of War, but the ease in which Poseidon and Hades get killed off is seriously awful. Zeus gets a long battle culminating with being impaled repeatedly on the Blade of Olympus, leaps away essentially unharmed given an opening of about a second, oneshots Kratos when he makes it to the top of Olympus, and then needs two equally epic battles in quick succession followed by a No Holds Barred Beatdown to actually kill; and his brothers are supposed to be almost as powerful as him, which they demonstrate quite admirably against the Titans. Instead, Poseidon is appearently essentially helpless without his Leviathan and Hades can be killed by an almost totally depowered Kratos; both of which happen in the first hour or so of the game. Not only is this doing a colossal disservice to two of the greatest of the Olympians, but it also means that none of the other boss fights are ever going to compare with them in magnitude; seeing as how Helios, Hermes, and Herakles aren't even close to their league. The almost total lack of a boss fight against Helios, the bizarre absence of Artemis, and the anticlimactic ends to Hephaestous and Gaea are one thing; but this is just too far.
F Mfan: The ending of the otherwise great expansion pack for Command & Conquer: Generals, Zero Hour. Basically, the GLA launches a counter offensive against the USA after they got the hell beaten out of them by the USA in not one, but TWO campaigns in a row. Their attack is successful beyond belief; not only do they completely obliterate US Forces in Europe and wreck the USA itself (due to the American leaders picking up the idiot ball), causing them to withdraw from all their strongholds in the world, but the GLA actually manages to launch a full scale invasion of Germany. What does NATO, the USA, and the EU do? Absolutely fucking nothing. They just sit on their hands while the dirt poor Middle Eastern / Central Asian army marches on Europe, leaving China to pick up the slack, which ends with China beating back the GLA and becoming the new world superpower. Regardless of your stance on current world politics, this ending is so improbable (requiring the US and EU to lose all semblances of competence and power, while making the Chinese a nation of Mary Sues) and unnecessary (completely negating the Crowning Moment of Awesome that was the Zero Hour US campaign) that it is ridiculous.
L Dragon 2. Mass Effect 3's endings. After all the hard work and toil that one has done over the course of three games, and with the hopes of at least getting an ending that reflects your choices, it ends up being confined to three choices: destroy the Reapers, sacrifice Shepard to control the Reapers, or turn all life in the galaxy into organic-synthetic crossbreeds. No matter what you choose, Shepard either dies or wakes up in a pile of rubble, the mass relays are destroyed, and the Normandy is stranded on a distant planet with all your squadmates aboard. Not only does this completely go against the whole idea of having meaningful choices in a game, as they clearly had no impact since one is forced to choose between these three endings, it also feels like a slap to the face of all the fans who had invested in the series. All of this just so Bioware could try to squeeze in a Bittersweet Ending. It wouldn't even be bad if there was a way to get a happier ending.
atrasicarius: Ditto, but for me, it's because the ending makes no sense, is completely contrary to the themes of the games, and makes all the things you did in the games completely irrelevant. I mean, you get pretty much exactly the same ending no matter which option you pick or how any war assets you have. That is not what they promised us the endings would be like.
Dr Zulu 2010: What's even worse, we have to agree with the Catalyst on his claims even if the bastard is the biggest fucking hypocrite of the whole galaxy. Because 1. He creates the reapers so we can be saved from the synthetics rebelling against the organics... by killing the organics, 2. That, despise the contrary (ie: The geth and the quarians), we can't go to peace with the synthetics, and 3. His logic is fully flawed. If he created the reapers and that "the created will always rebel against the creators", doesn't that mean that the reapers might rebel against him? I always hated that when they introduced a character at the last minute, worse if it an important one. Because that they make this for a cheap plot twist. Sorry Bioware but this is hardly better than M. Night Shyamalan.
Pikachu 4 Prezident: I'm disappointed in the fact that there was no epic, definite, final confrontation with Harbinger. Yeah, remember him? He hardly showed up in the game! So, retroactively, he becomes a Karma Houdini because of crappy writing (seems to me that there's a lot of these characters generating dethroning moments nowadays, and I'm really not big on them in general). The sacrifices you make in this game and the other two are all rendered moot and pointless all because of this sorry excuse for an ending! Bioware promised, and failed, to deliver, which in turn ruins the other two games and ultimately reduces the entire franchise to dust.
thenameisbean: For me, it's The Stinger. After pissing all over one of my favorite franchises, they have the nerve to stick in that little 'everything turns out alright but we're not telling you how! teehee' disclaimer. Not only are you irrevocably destroying one of the best new video game franchises, but you're mocking me as well?
Sachiko: The worst for me is not that it downplays the Reapers as villains after such a long buildup to a climactic moment, that it goes completely against the themes of the entire series, that your capability of choice is shattered beyond recovery, or that it has no sense of sensible conclusion and closure. The worst is that, apparently, the developers thought that it was meant to make sense! We, the players, are being treated like morons for saying that this godawful ending makes absolutely no sense!
Crazyrabbits: The "Refusal" ending in the Extended Cut. For one, the very act of shooting the Catalyst (which many commentators that critiqued the endings in the months following the game's release showed as a point of mockery) triggers what appears to be a whiny, petulant response, "SO BE IT," almost like the writers were venting their frustrations to the players. Next, Shepard's cycle apparently lost offscreen - even if we're to buy the notion that conventional victory is impossible (which the prior two games have shown is completely false, given that the galaxy has beaten insurmountable odds), why not give the player the chance to win or lose based on their Effective Military Strength, instead of still having it be a pointless game mechanic. Finally, we learn in The Stinger that the following cycle found Liara's plans and beat the Reapers anyway, making the whole exercise throughout the three games a near-pointless waste of time.
Umbrage: Agreed. There is absolutely no point to Refusal other than to allow the devs to get back at the players. "You don't like our endings? Fine, then YOU LOSE!!!" Although I didn't like the original endings, I didn't hate BioWare for making them and saw it as a forgivable mistakes. But Refusal was just insulting, a childish reaction to deserved criticism. It doesn't make sense with the rest of the games. If they didn't want to give us the chance for a different ending, fine, but this was a petty move, intentionally ruining the game just to spite the players.
Canonier: I was actually completely fine with the endings themselves, but the lead-up frustrated me like nothing else. First Shepard is blasted to the point where the only way he can move is a slow limp. Then he has to hold extensive conversations where everyone speaks slowly because they're too busy wheezing, all delivered by unskippable cutscenes. Then he has to once again limp to the ending of your choice. The net effect is extending the endgame by several minutes, with absolutely none of that time being spent having fun. It kills all sense of excitement built up just before.
Oris: For me, it wasn't necessarilly the content of the endings themselves (though that was still pretty bad) so much as the sudden derailment of Shepard's character. Yes, sure, it's a character you get to help shape over the course of three games, but some traits are pretty damn consistent - namely, the refusal to give up. If the war and physical trauma has worn Shepard down to the point where he/she has at last abandoned that trait, fine. Drama. Woo. But you have to draw some attention to that fact, you have to have some kind of obvious meltdown related to it - maybe with Anderson and TIM, or during the conversation with the Catalyst. The passive way Shepard just kind of stands there and nods while his/her greatest enemy gives what sounds, from an in-game perspective, like a completely bullshit speech just seems stupid. Especially since it comes on the heels of potentially talking down TIM. Without the knowledge that you are sitting there playing a video game, the scenarios Shepard is presented with seem so suspect that the Refuse ending - the worst ending - looks like the most logical choice, since all other options come from an apparent AI who insists that all AI will try to wipe out organic life, so you have to let him wipe out organic life, because it's the only way to save organic life. If you are going to present information that convoluted, at least provide a trustworthy source, rather than a totally new character who is apparently a genocidal lunatic. How does Shepard even know that anything he/she does will do what the Catalyst says it will? It's possible - likelier, even, than the truth - that the who Crucible was a trap and everything he/she could do would just be hitting a 'make the Reapers even stronger' switch. We - the player - know it probably isn't, but that kind of slip-up sort of defeats the whole purpose of roleplaying in the first place.
X Spectre Grey X: The endings singlehandedly ruined the entire trilogy for me. Not just the endings, but the final mission altogether and how it disregards player choices. It doesn't matter what resources you have, as long as you got the number. But the ending itself basically disregards everything you've done up until that point, and even things you didn't influence. Also, why would shooting at a machine turn it on? Why would jumping into the green beam do anything?! If synthetics are doomed to betray their creators, then won't the reapers betray you?! Better yet, won't you betray your creators (turns out you did)? And let's not even get into the science behind the space magic. The follow-up from BioWare didn't help either.
Storm Kensho: I object to calling the original endings anything close to Bittersweet. They were out-and-out Downer Endings. There is absolutely nothing in them that suggests that Galactic Civilization was going to recover. Absolutely no hope that anything turned out alright for any of the crew or Shepard. A Bittersweet Ending would be more along the lines of what the Extended Cut endings somewhat succeeded in making them: The losses were great, many planets will likely never recover from the devastation the Reapers wreaked upon them(see: Earth), and there will always be scars to remind the galaxy of what was lost. But, the galaxy's population, at least, was able to be spared the brunt of the Reapers' wrath, and the Reapers' defeat and the gaining of much of their technological knowledge can only mean a far brighter future than any preceding civilization. That would have been a Bittersweet Ending: A reflection on what was lost but hope was still present in what was won.
McJeff: Red Dead Redemption. Yeah, kill off the main character. Fine. Great artistic statement. Wow, what a great way to make me feel like I wasted the last 30 hours of my life. I don't have much tolerance for Downer Endings and Shoot the Shaggy Dog in the first place, but pulling it in a videogame, where I've actually done something as opposed to sat there and read/watched, just really fucking pissed me off.
Crazyrabbits: The Lightning DLC. Remember that cliffhanger over whether or not Serah would survive the merging of the universes? Nope, she's dead, and the game rubs it in the player's face several times. How did Lightning get into the other universe? She sat in a chair and waited. Basically, that whole cliffhanger at the end of the game was a waste of time, Serah's arc was a Shaggy Dog Story, and the big reveal of Lightning was underwhelming and pointless.
Fofa: Soul Calibur V, I have a problem with your writing. Pyrrha and Patroklos are the Spotlight-Stealing Squad and none of the other characters get any real story time. The Replacement Scrappy levels are too high, and the games' story could have just ended at IV. But I draw the line at how you wrote out my favourite character, Cassandra. Bascially, She was shocked into a one-blow submission from Sophitia's forced Face-Heel Turn and somehow ended up in an alternate dimension, unable to return. Come on Namco, Cassandra was more badass than that! I'm calling Fanon Discontinuity on this one.
Storm Kensho: What really teed me off about SC 5 was the developer justification for why Taki(longtime series Ensemble Darkhorse) had retired from her mission of hunting the evil of Soul Edge: Apparently, Taki being 46 years-old meant she was too old to be a ninja and, like a proper woman, retired and trained a successor. Talk about massive Values Dissonance! For one, anyone, especially a woman(who generally age a good bit slower than men, especially if they don't put their bodies through the stress of pregnancy and childbirth) will be more than capable of performing physical acrobatics and possess above-average flexibility into their fifties if they're vigorous enough with training and keeping themselves in shape, which Taki undoubtedly would due to being, y'know, Taki. Secondly, Mitsurugi is the exact same age as Taki in SC 5 and is just as skilled and as capable as he was 17 years prior despite being in a similarly-harrowing profession.
Animeking1108: What turned me against the game was Patroklos' Establishing Character Moment, where he murders an innocent man suspected of being Malfested. What made it even worse was the smug smile he had while saying "It's a shame you can't prove it" after the man claimed his innocence. Really, Namco? Designated Hero doesn't even describe him. I give Hank Hill, Carly Shay, and Haruhi Suzumiya crap for being in the Designated Hero trope, but at least they never killed anybody.
L Dragon 2: Prototype2. Much like the ending to Mass Effect 3, the ending here makes the whole series feel rather limp. Without going in too deep, you kill Alex Mercer, the main protagonist of the series. That alone is a rather poor story choice, but what makes it worse is just how they handled his character. In the ending of the original he had saved Manhattan, truly cared for his sister, was disgusted at the depravity of Blackwatch and Gentek, and was overall starting to become more human. 2 completely does away with all this, turning him into a generic villain that is too easily defeated, all to make way for a generic character to be the hero who doesn't even care about PARIAH or any of the evils of the corporations. To put it simply, They Wasted a Perfectly Good Plot.
AB Lb0y: Worst yet, the fact that when you kill Mercer, you magically shoot out a load of black tentacle thingys which somehow kill every infected person in Manhatten. Biggest. Cop-out. EVER.
Midna: Abobo's Big Adventure is made out of equal parts Rated M for Manly, Ludicrous Gibs, and Refuge in Audacity to begin with, so maybe the ending shouldn't have been a surprise. But it was - it almost looked like a montage of clips from a snuff film, for Christ's sake. Aboboy drinking from Shredder's bleeding arm was pretty funny in a Crosses the Line Twice kind of way, admittedly, but that doesn't come until after you're forced to watch Samus getting curb-stomped American History X-style. The game itself is pretty fun, but I still sort of have to question the sanity of whatever mad genius came up with that ending.
Gyrobot: Spec Ops: The Line, White Phosphorous. Now I understand it was meant to mercilessly attack the player for what he usually does in UAV style missions. But not even No Russian had done something like that. Actually, now when you think about it... How would you feel if No Russian had a "Infilitration Meter" where in order to keep your cover you are forced to kill civilians rather than walk menacingly with your Light Machine Gun? That was what the White Phosphorous event felt like.
Mightymoose101: I'd be more comfortable saying that everything Dragon Age II went out of its way to annoy me, but the revelation that Orsino worked with and aided a serial killer truly struck a bad chord. Bioware, we get it, the world of Thedas is oh-so-much darker and edgier than most fantasy settings. but hamfistedly shoving nonsense like this into every nook and cranny in a desperate attempt to invoke Gray and Gray Morality doesn't make the game any better, it just makes me lose all motivation to continue.
Dr Zulu 2010: In my opinion, Resident Evil 6 was the weakest of the series and the one who ticks me off for his ludicrous story; a major understatement in my part: mostly the Ada's doppelganger's subplot. Long story short, Ada has a clone who is in fact Carla Radames being injected with the C-Virus. Now, most clone stories I've heard has the people learned somewhere of the clone's existance and, if it is the Big Bad, stops his plans. But there, nobody except Ada acknowlege the clone's existance. Sure Jake is out of the case since he didn't see a lot of the clone and Chris is blinded by vengeance and, for all we know, the fake Ada is the one who considers like the real one. But, it is inexcusable in Leon's case since he saw a video showing the birth of the doppelganger. Considering that he knows Ada for a longtime, why didn't he say to Chris before they splitting up in Chapter 4 "by the way, there's an Ada clone roaming in the boat. You should be careful and not confuse her for the real one.
Treb: Bully for the most part is a fantastic sandbox game. However, there is a mission in the fourth chapter that is a horrible case of Gameplay Story Segregation. Stronghold Assault. Jimmy, seeking to take down the Jocks, comes and asks Algie for assistance from the nerds in the library. Now, I spent the entire game doing all the side quests for the nerds, having 100% respect from them, and it just doesn't make any sense that they would be so hostile towards Jimmy. From a gameplay standpoint, the mission involves fighting some enemies up to the observatory, before you finally face off with Earnest (Who Jimmy helps with his campaign earlier in the game) and what ensues in a repetitive, pattern based boss fight. This is a huge Out of Character Moment for the nerds who have, at this point, been built up as friendly and sympathetic characters.
matohibiki: Halo 4's ending. Reducing the final battle to what amounts to a cutscene, and a pair of one-button QT Es is just incredibly underwhelming. Not to mention the fact that the framework of the QT Es was stolen from Modern Warfare 2, and incredibly watered-down.
Mightymoose101: Dante bragging about murdering a women and her unborn child in Devil may Cry just to get a rise out of Mundus. The fact that Dante never even called Vergil out for this horrific act angered me enough, and I don't give a fuck if it was actually Vergil who did it, this was the Moral Event Horizon of the game which fully cemented Dante as a vile, disgusting little shithead whose sole existence pisses on the character's legacy and the entire franchise.
Sam Max: In WarioWare: Touched!, after Red fails to capture Orbulon (who was supposed to be an ingredient for some sort of potion or something, I don't remember), he apologizes, and Ashley forgives him. Sounds fine and dandy...but then she goes on to say that she would use Red instead. Okay, I recognize that this is a Widget Series with quite a bit of random humor, but didn't her theme song (nice song, by the way) imply (or in the case of the Japanese version, outright say) that she wanted more friends? I recognize that she's a little kid, but I imagine that even they know this isn't the way to do it! At least Red appeared alive and well in later games, so I am hoping she was just joking (helps that although she appears to be an Emotionless Girl most of the time, they never said that she didn't have a sense of humor). Too bad the game itself never clarifies that (and no, the moment that follows immediately afterward where they go to the Hawt House (yes, that's the name) isn't Canon, as far as I can tell). Maybe I'm just overreacting, but it still rubbed me the the wrong way.
Wooboo: Really, the whole plot was just such a disappointment. You get the feeling that there was supposed to be something more concrete, larger perhaps in the plot. It seems to be trying to make a thought-provoking story about violence in Africa, or some sort of odd reference/tribute to Heart of Darkness, but whatever semblance of plot is there quickly vanishes, gets pushed to the side and not mentioned again until the game suddenly decides to start telling a story at the end. It is fairly easy to see where the writers were going with the two factions as well, trying to make them both identical in their brutality and hollow in their aims beyond acquiring power, but it worked a little too well, creating a pair of boring, featureless factions and a story that does not stick with you at all. Also, just a little aside; why does the game have kick-ass female mercenaries, but denies you the option to play as them yourself?
Gameite2260: XCOM: Enemy Unknown has a very horrible and cliche ending. The psionic volunteer soldier you selected makes a Heroic Sacrifice to pilot a temple ship, to stop it from destroying the earth when it blows up. But after all, this was only one ship of theirs. Maybe the aliens will finally be mad enough to raid your base just like in the original ga- Nope! The game ends right there. Not only is this an unrealistic ending to the alien attacks, but it also left a lot of plot points unanswered. What was up with the Outsiders? They're never mentioned again. And why was the XCOM government leader guy so creepy?
nerullralishaz: An older game that always infuriated me was Shadowrun on the Sega Genesis. Without spoiling too much, you get to the final boss and fight him in a tough battle. Then at 25% health here comes an ally who you saved in a previous mission. He tells you the bad guy is too strong to defeat (despite having already knocked him down to 25% health). He then tells you how to trap the boss. Do you actually get to do so? No! Instead, it immediately goes to a (poorly animated) scene where they show you trap the boss. Game over, roll the credits. Huh? Just a little hint to a game designer: players might actually want to click a button or something to get to the ending. Not just have it handed to them out of thin air and then go to credits. Terrible ending to an otherwise entertaining game.
darkrage6: Army Of Two The Devil's Cartel is pretty good gameplay wise, but unfortunately much like Mass Effect 3, it has a really bad twist that casts a damper over the entire series. Salem is the main villain, yep that's right, the same guy who would do anything for his partner and generally went out of his way to save people in the previous two games becomes a full-blown psychopath who has no qualms about killing innocent people in cold blood(starting with the mayor) and couldn't give less of a fuck about Rios or anybody else but himself. This is completely nonsensical and asinine in so many ways. First, the reason given for him turning evil is REALLY shitty, basically Alpha and Bravo want to escort a girl to safety and Salem is against it, saying she "isn't their priority", (this coming from the guy who saved several civilians in 40th Day)after some persuading he reluctantly goes along with it, and his car gets hit by a rocket and everyone presumes him dead, and he essentially hates them for choosing the girl over him, I can understand him being upset, but turning against his own organization and his own fucking partner? No, just no. Second, the Cartel sparing Salem and allowing him to join their ranks, it makes no sense that a ruthless drug cartel would not only not kill a TWO operative when given the chance, but allow him to join them and order them around. Third, the game makes the ending of Rios shooting Salem in 40thDay Canon, WTF? Why make that ending Canon when it's made abundantly clear that the person you shoot in that ending is DEAD, now you're twisting it around so somehow Rios shot Salem and he survived? That's just lazy and idiotic, and if that's the case, shouldn't Salem have snapped long before he was "left for dead"? Fourth, in the final act of the game, after invading a compound to go after Salem and Bautista (leader of the Cartel), Fiona(the same girl you rescued at the beginning of the game)kills Bautista(after he taunts her in a long-drawn out speech), and Salem calls you over the radio(he's been taunting you over it for the past few missions) and tells you that it was all a setup? Seriously? Why would he deliberatly allow Fiona to escape and how did he know she would even kill the guy? What is he psychic? And what was the point of the setup anyways? Oh and then he holds Fiona hostage, and Rios still wants to take him alive(despite him killing the mayor, Rios should've realized that Salem was too far gone by that point to negotiate with him) and tries to talk Salem out of it, and then he kills Fiona(in a major case of Cutscene Incompetence, any one of three could've shot him right then and there), OK, why didn't he kill her before instead of waiting until Alpha and Bravo showed up? Was he just doing it to fuck with them? His "plan" makes no logical sense, he could've gotten rid of Alpha and Bravo much earlier, why did he spend most of his time running from them instead of trying to kill them? Oh and the final scene in the ending is Salem in prison writing ALICE on the wall? Huh? Why? Was Alice part of the reason why he went off the deep end? (BTW, the game never makes it clear if she's alive or dead, Salem even earlier asked Rios if he's heard from her) Congratuations Visceral Games on completely fucking up a beloved character! I truly hope that there is a DLC release that fixes the problems with the story, or at the very least that the next game in this series makes this entry non-canon
Purple Shirt: The ending of Fable. No, not the XBOX game - I mean the 1996 adventure game. I mean we have a plot that is actually pretty interesting. So now Quickthrope is going to get the knowledge of the ancients... So what happens next? Oh no the game pulls an just a dream twist and it reveals "lol it was all a book Quickthrope was reading in hell. Dude, that just came out of left field. twists like that only work when you don't just pull it out of nowhere.
Dr Zulu 2010: While I still consider Persona 4 to be my favorite RPG ever. There is one scene who really ticks me off. And that scene would be the buildup to Nanako's kidnapping. Long story short, Dojima send your MC to the police compound for interrogation because he thinks you're suspicious. Ok, nothing bad there. But this is where those two grab the Idiot Ball and never let it go. First, one of the choice you can tell him is that you can enter the tv. Dojima, of course, doesn't belive you. Now, it's not like there is a TV where you can stick your hand in and prove him that you're right, oh wait there is. In Dojima's case, it's even worse. Now, there is a murderer in Inaba and he has sent threat letters to you and your family. What is your course of action. Why let your daughter alone giving her a large chance to get kidnapped. Of course. Not only that shows how Dojima is useless, but also how he is a terrible parent. Seriously, he is almost The Scrappy for me if it weren't for his character developpment.
Calamity2007: Agreed on the part that Dojima doesn't believe you. Made even more frustrating is that, if prior to this, you have been working on his Social Link, where a good majority of his character development takes place, and actually makes it a little more understandable his rash reasoning that led to Nanako being kidnapped. It would have been nice to see a potential change to that scene, that if you maxed out his Social Link, he would at least believe you a little, but due to the events that happen afterwards, never really gets the chance to talk to you about them except for maybe the ending. But other than that it's just a single misstep on an otherwise great game.
Luca Earlgrey: The hot springs scene. So Yuu and his male company walk into the hot springs for a relaxing soak, sincerely believing that the spring is empty and is now on males-only hours, only to accidentally walk in on their female friends still splashing around. Chie and company immediately strike back at the guys, interpreting it as an act of perversion. After the guys flee, the girls then realize that they had stayed too long and were bathing well past their timeslot into the men's timeslot...then scoff it off and continue to bathe anyway. Easily the worst and dumbest scene in the entire game, and a sterling example of Double Standard: Abuse, Female on Male.
A Splashing Koi: In one of the routes in "The Last Hope I Had Left," (a Puella Magi Madoka Magica tie-in for the PSP) Kyouko and Madoka go to save Witch!Sayaka, like they did in the original anime. This time, though, Homura has already killed Oktavia. What does Kyouko do? She turns into a Witch. Yeah, the girl who watched her entire family die before her eyes all because of her wish despairs and turns into a Witch over someone she had known for less than a month.
Troper/Capa: I liked Dead Space 3, but the Dethroning Moment of Suck for me was When Ellie finds out that Isaac killed Norton in self-defense, even though Carver told her that he betrayed them and tried to kill Isaac, she still gets angry at him and basically accuses him of wanting to kill him all along. That makes no sense because even after he found about his betrayal, he still saved him from both Danik's men and the Nexus. If he wanted to kill him, he could just let one of the Unitologist soldiers or the Nexus kill him. This was the point that just ruined completely ruined Ellie's character for me and spoiled it.
Shadow200: Asura's Wrath. The disk material doesn't so much as end on a sequel hook. This wouldn't be so bad if it didn't essentially mean that in order to see how the story ends, or even how an incredibly large portion of the plot unfolds, you'd have to shell out even more money for their DLC. Keep in mind, Asura's Wrath isn't a freeware game. In my eyes, it was basically the point were Capcom decided that The Almighty Dollar was more important to them than their dwindling fanbase. It's not a good business practice in the least, and if anybody else implemented it, their clients would be ticked off over it. Capcom can calmly pucker their lips and kiss my ass cause I will no longer buy anything of theirs.
philipthepatsy: Animal Crossing : New Leaf is a fantastic game. However, there's one thing that really upsets me. When you receive a request to put in a police station, you are given two options. One option will give you Copper, the other will give you Booker. In every game before this, Copper and Booker were a team. Now they have to be split up?! Why would they do that? It may not seem like that big of a deal, but it's a big slap in the face for fans of both Copper and Booker.
Thragg Lootrippa: Long-time fan of the Dawnof War series here. Soulstorm already has a good deal of infamy for being a barely working game released as the last gasp of a bankrupt company. That's understandable. But the one moment that breaks the willing suspension of disbelief is the Chaos hero for the campaign, Lord Firraveous Carron. Blow up his dark temples and he starts crying. A Chaos Lord that has been in the business for anywhere up to thousands of years cries over destroyed temples. Defeat him on his territory and he flees the battle while having an emotional breakdown.
Dark Super Shadow 64: Kid Icarus: Uprising is awesome, but what I didn't like is the ending. Well not the actual ending, but the implications of it. The DMOS in my eyes is that Viridi didn't learn ANYTHING. Hades, Medusa and their commanders tried to murder everyone to feast on souls and make their army dominate. They all got killed. The Aurum harvested chunks of the planet and brainwashed one of the Gods. They got killed. Chaos Kin possessed Palutena and sent Centurions to attack the land. He (or... it) got killed. Viridi bombed a population of humans, and was attempting to do it more. She got off scot-free and went back to doing it more. Granted, I never liked Viridi to begin with, but could we at least see her comeuppance and gain satisfaction? She doesn't even need to die! I just want her to have a change of heart or something.
Slimbship4: Ambition by Zap Dramatic is full of So Bad, It's Good moments, but the third episode made me outraged to no end. The player is in charge of conducting a psychological exam on Ted Hartrup who spent the previous two episodes as a suicide bomber, threatening to "blow us all to hell". As suicide bombing is considered an act of terrorism, you'd expect to win by declaring him psychotic. But that's not the case. You win by declaring him sane despite the aforementioned suicide bombing and his claim that God is talking back at him. The game even says that he should not be held criminally responsible just because he had an amoral wife who didn't do much by that point. That completely cemented him as a Creator's Pet for the author, Michael Gibson, and a representation of his religious and social views. It's even more rage-inducing when you consider that Gibson intended for his games to be realistic. If they actually were, then Ted would actually be held criminally responsible if he was declared to be sane. What a total waste of $5 a month!
philipthepatsy: I love "Phoenix Wright: Trials and Tribulations", enough that I'd say it's my favorite game in the Ace Attorney series (so far). However, the ending to one of the cases really upset me: "The Stolen Turnabout." The case itself is awesome, but it's the dialogue of a certain character that makes the ending really irritating. It was established that Pearl Fey, Maya's little cousin and spirit medium in the making, had a skewed view on how relationships should work, due to not having a father and seeing many couples in the Kurain village fall apart. This is also the reasoning behind why she thinks Maya and Phoenix are an item (for the record, no matter if you ship Phoenix and Maya or not, their conversation here wasn't exactly pro-Phoenix X Maya). OK. That makes sense. However, this is apparently used to excuse the fact that every time Phoenix so much looks at another woman, Pearl slaps him to the point of unconsciousness. The first time it happens, Phoenix gets his client, Ron De Lite, acquitted from being the thief known as "Mask*De Masque". Dessie, Ron's wife, comes over to thank Phoenix for his hard work. Because she is incredibly attractive and somewhat flirty, Phoenix starts blushing, which causes Pearl to get the wrong idea and slap Phoenix into submission. Ugh... I know this is a probably a case of different styles of humor, as gags like this are quite common in Japanese fiction, but it doesn't make it any less infuriating. But then, it happens again, after Phoenix acquits Ron from a murder trial. The dialogue of both Dessie and Pearl slapping Phoenix is almost the exact same. At this point, Pearl Fey became The Scrappy for me, and it only got worse in the final case, as she still hadn't grown out of it. Hopefully, she'll have grown out of this in Dual Destinies...
Crashnburner187: I like Grand Theft Auto V but the scene where Trevor kills Johnny Klebitz really rubbed me the wrong way. I understand that the writers needed to show that Trevor was an unhinged homicidal maniac, but having him kill the main character from a previous game in the series only just cemented my dislike for this character. Especially so, since Johnny was a much more likeable protagonist than Trevor is. It just seems like a bad Revenge Fic was picked up by Rockstar and made canon
InTheGallbladder: I've played games that depressed me, games that disappointed me, and games that left me utterly infuriated. However, not once have I ever played a game that's left me feeling as though I was totally stolen from. That is, until Dark Matter, which ends all of a sudden on a white-on-black Wall of Text (sans BGM) which doesn't resolve or explain jack shit beyond the fact that the game has just ended, although it also gives you the friendly reminder that you can explore a bit if you want. I should note that this game was billed as being complete and sold for $15 USD on the market.
SomeNewGuy: The ending to BlazBlue: Chronophantasma is easily the single most horrific instance of a Sudden Downer Ending I have ever seen in a video game. In the course of only a few minutes, the heroes lose everything, all their victories are rendered pointless (Oh, Terumi's dead and Relius is left powerless? Here, have a villain that was never mentioned or foreshadowed who pulls story breaking powers out of her ass in order to destroy everything we've worked for for 3 games), all of the heroes are either dead (Platinum), Face Heel Turned (Nu, Ragna), beaten to the point they can't do anything to stop Izanagi (Noel, Jin), utterly broken by everything they've gone through (Bang, Litchi, Carl), utterly powerless to do anything to save the world (Rachel, Valkenhyn, Hakuman), or so consumed by their desire for revenge they're no better than the actual villains. (Kokonoe, Tsubaki). It is fairly safe to say that nothing was accomplished except giving the Big Badexactly what she wanted.