Follow TV Tropes

Following

Video Game / Abobo's Big Adventure

Go To

https://static.tvtropes.org/pmwiki/pub/images/abobo-big-adventure_8139.jpeg
"Imagine you could put every NES game ever made into a blender and that's basically what you're dealing with here in the form of a huge Flash game."
The developers

Abobo's Big Adventure is a free to play Adobe Flash-based browser game made by "Team Bobo" and released to the public on January 11, 2012 after an extremely long development cycle. The game's development started in 2002 as a pet project of Roger Barr a.k.a. -RoG- of I-Mockery fame, who wanted to create the ultimate tribute to NES games. The early drafts of this project were scrapped because of other commitments, and -RoG- started anew in 2006 with a new group of developers, who strived to preserve as much as possible the look and feel of NES titles.

The game stars Abobo, the notorious Giant Mook of Double Dragon, in a quest to save his son Aboboy who has been kidnapped by a bunch of goons. He starts in the familiar streets of the game he came from, but eventually finds himself stuck in several classic NES titles such as Super Mario Bros., The Legend of Zelda, Balloon Fight, Contra, Mega Man and many more, smashing and killing everything in sight to find and destroy his son's kidnappers.

Abobo's Big Adventure quickly became popular on Newgrounds, being voted as Daily Feature and Weekly Users' Choice in a matter of days. If you want to experience it yourself, here's the official site.


ABOBO SMASH PUNY TROPES!

  • Ability Required to Proceed: In the Zeldabobo level, you need a ladder item to cross the water.
  • Abnormal Ammo:
    • The gun that shoots Lemmings.
    • Abobo even has an Abnormal Weapon. During the suiting up montage, which is clearly an ode to Rambo: First Blood Part II, Abobo arms himself with a spatula, a kitchen utensil, instead of a combat knife.
  • Adaptation Name Change: Machine Gun Willy is named as Shooter Gavin here.
  • Adaptational Villainy: Quite a few of the enemies are protagonists or allies/neutrals from different games.
    • The boss of Contrabobo is Kirby.
    • The Big Bad is Little Mac. Okay, Abobo was a mook and decimated everything that came anywhere close to his warpath, but kidnapping Aboboy is a bit of a dick move. He also punches Mario into a vat of Hollywood Acid if you lose to him by decision.
  • Affectionate Parody: The game is a big, bloody loveletter to Nintendo's 8-bit era.
  • All Your Powers Combined: In the Punch Abobo level, Abobo has the special rage attacks, characteristics, and mannerisms of all the non-Mike Tyson/Mr. Dream opponents in the NES version of Punch-Out!!, except, of course, for Glass Joe. He has Von Kaiser's intro music, Piston Honda's intro music/bandana/eye twitching and Hurricane Rush rage attack, Don Flamenco's intro music/flower dance and Flamenco Punch rage attack, King Hippo's intro music/jaw opening and closing and straight punch rage attack, Great Tiger's turban and disappearing/reappearing five-punch rage attack, Soda Popinski's laugh for whenever he knocks out Little Mac, Mr. Sandman's Dreamland Express rage uppercuts, Super Macho Man's manboob shaking and rage spin punches, and of course, Bald Bull's sprite/taunt pose, and the special rage attack he delivers to Little Mac, at the very end of the match, where he bull charges right towards him, and sends his head flying with an uppercut courtesy of the Power Glove.
  • Attack of the 50-Foot Whatever: The huge ass shark, the Old Man in Old Giant form, and notably the gigantic Kirby.
  • All Just a Dream: During the credits, in reference to Super Mario Bros. 2.
  • Background Boss: A truly enormous Kirby.
  • Bait-and-Switch Boss:
    • In the Contrabobo stage where the giant alien at the end is inhaled by a huge-ass Kirby before it can do anything.
    • You could also consider the Jaws battle to be one of those. With the menacing music that starts playing when you fight it, the shark is psyched as the final boss of the level... but turns out to be just another miniboss when after three hits it's eaten by a shark ten times its size with Frickin' Laser Beams attached to its head - the real boss.
  • Big Bad: Little Mac.
  • Beam Spam: The Death Blossom Rage Move.
  • Bloody Hilarious: Nearly a minute into the game, Abobo rips the head off a small boy walking by and eats it to regain his life. You can then use his body as a projectile and get an achievement for it. And that's just the beginning.
    • Possibly a tribute to another game that started out on Newgrounds, since in the original version of Alien Hominid, it was possible to do the same thing to the first character encountered, a small child. That is, eating a child's head, not using it as a projectile.
  • Boss-Only Level: The Final Boss fight against Little Mac.
  • Bow Chicka Wow Wow: Literally appears on the screen while Abobo's, er, mating with Annie the mermaid.
  • Breakout Mook Character: In Double Dragon, Abobo was just a Giant Mook who smashed walls and got his ass handed to him by the Lee brothers. Now he does essentially the same things to other NES characters as a protagonist!
  • Clipped-Wing Angel:
    • The final boss, Little Mac. Initially, his attacks require almost perfect timing to avoid, and take out huge chunks of your life-bar when they hit you, effectively killing you in only three to five hits, whereas Little Mac takes several hits, even though he's so short, he only comes up to Abobo's stomach. Special mention goes to his uppercut, which takes frame-perfect timing to dodge and hits you for almost half of your life bar. After being knocked down twice, he grabs a bunch of powerups from various other NES games, including a Super Mushroom that turns him into a hulking brute called "Big Mac." However, he actually becomes easier; his attacks, while much more intimidating, actually do less damage than his original form does.
    • The Old Man's third form, Old Giant, is easier than his other two forms. He's much easier to hit (though he has lots of health), and his attacks are telegraphed well in advance and very predictable.
  • Credits Gag: As stated above, the end credits are inspired by the ones from Super Mario Bros. 2. The "cast roll" includes totally unrelated pop culture icons such as Skeletor and Inspector Gadget in between the boss characters, followed by Aboboy and Abobo themselves, then pictures of the development team, and finally, the special thanks, before ending with the words "Goonies never say die!". It's charming in its own way.
  • Curb-Stomp Battle: Abobo vs. the guy from Urban Champion. The Trope Namer American History X is referenced in the ending when Aboboy literally curb-stomps Scrooge McDuck.
  • Death from Above: The Rage Move in the Contrabobo level is a bomber plane that torches the screen with a carpet bombing.
  • Decoy Protagonist: As a brief joke during the intro: one of the few possible NES characters appears in the open doorway during the beginning of the intro, making it seem that the intro text could be talking about them, but as the screen starts scrolling upwards, they quickly end up being scrolled offscreen and let out a quick "aww!".
  • Dishing Out Dirt: Abobo's first Rage Move is a rain of huge stone boulders.
  • Does This Remind You of Anything?: The Zelda dungeon has a familiar phallic shape.
  • Doppelgänger Attack: the Old Man splits into three Old Men wielding swords.
  • Easter Egg: Walking up the wall at the end of the first stage triggers a cutscene where Abobo enters a Dominatrix sex dungeon, but is promptly kicked (whipped) out.
  • Exploding Barrels: Donkey Kong throws these in the "Double Drabobo" stage. Also, oil drums will explode if picked up and thrown a certain number of times.
  • Expy: Aboboy is based on Rajiv (the captain of Team India) from Technos' Super Dodge Ball. Rajiv was the strongest captain of the strongest team in the game, so it makes perfect sense. Just slightly recolor his skin, replace his team outfit with small blue shorts, leave his pink slippers alone, and voila, Aboboy!
  • Extreme Omnivore: Abobo eats a lot of things that are normally not able to be properly consumed by a regular human being. Namely, the heads of River City Ransom passersby, a can with god-knows-what in it, Annie's head (if you so choose), loads of enemies in Super Mabobo, and the freakin' Triforce (!!!).
  • Face–Heel Turn: After Doc Louis finished training Little Mac, he used his skills for evil, like punching out Luigi and kidnapping Aboboy.
  • Fake Boss: In the Super Mabobo stage where you fight the shark from Jaws, and after defeating him he gets chomped by a much larger shark with a frickin' laser beam attached to his head named Bigdaddy.
  • Forced Level-Grinding: In the spin-off game Aboboy's Small Adventure, you need to gain levels in order to successfully beat the game in one sitting. When you destroy something or someone with your hugs, you'll collect coins. Collect enough of them, and you'll earn a level as well as a stat point. After completing each wave, you can then use them to increase your strength, your health, your ability to cling to coins and meat, your speed, and your focus. As many as 60 stat points can be earned.
  • Forced Transformation: The Old Man can turn you into a defenseless and slow snail for 10 seconds with his homing shots.
  • Framing Device: If the game's Newgrounds loading screen, and the prompt to enter the Konami Code, is of any indication, the game is Abobo himself playing an NES game.
  • Gaiden Game: Aboboy's Small Adventure, available for those who donated to the developers.
  • Gameplay Roulette: As every level is based upon a different NES title with its own gameplay and style, it is to be expected.
  • Giant Space Flea from Nowhere: Most of the enemies and bosses are completely random and often have nothing to do with the stages. All part of the fun, though.
  • Go Through Me: During the "Super Mabobo" level, Abobo can go through a door and find Annie the Mermaid (the Damsel in Distress from The Goonies II), then choose one of four things to do with her. "Mate" results in the birth of three "Merbobos," who will circle around Abobo and absorb some damage before dying.
  • Grievous Harm with a Body: The first thing Robobobo, the boss of the Mega Man stage, does is to throw Dr. Wily at Abobo, who splatters on the wall behind him.
    • As stated above, you can also throw the bodies of random kids at enemies... once you eat their heads first.
  • Groin Attack: Aboboy is kicked in the crotch by a mook and then kidnapped in the opening cutscene of the game.
  • Hammered into the Ground: The ending involves Abobo stomping Samus Aran's head into the ground. Bloodily.
  • Heads I Win, Tails You Lose: In the first stage, Double Drabobo, Abobo will die if he falls into the hole next to the conveyor belt. However, after Abobo defeats Shooter Gavin, a forklift with a pile of TNT runs into a pile of TNT. Abobo then fell into the hole because of the explosion, but he didn't die and falls into a room below, which has a pipe that leads to the next stage.
  • Heroic Comedic Sociopath: Abobo does not care about any bystanders he finds on his way to rescue Aboboy. They will be destroyed as gratuitously as the actual opposition, in Bloody Hilarious ways.
  • Hollywood Acid: In the "Punch Abobo" level, if you lose to Little Mac by decision (there's no way to win by decision, by the way), referee Mario will push the green button on a hanging switch, that will open the floor underneath Abobo, which contains Hydrochloric Acid, reducing him to only his skeleton. Afterwards, Little Mac will then punch Mario into the acid.
  • I'm a Humanitarian: See Bloody Hilarious
  • Impaled with Extreme Prejudice: The first boss gets impaled on a forklift truck. Also, the Amazon.
  • Item Get!: Occurs in the Zeldabobo level.
  • Joke Level: The level based on Urban Champion can't be lost no matter what, and the opponent can't even harm Abobo. This can be also a Take That! to Urban Champion itself, which is usually considered one of Nintendo's weakest titles.
  • Kamehame Hadoken: the giant laser Rage Move in Megabobo.
  • Kid Hero: Aboboy in Aboboy's Small Adventure.
  • Konami Code: If you lose all your lives in the "Contrabobo" level, you can enter the code to continue with 30 more. Since this level turns Abobo into a One-Hit-Point Wonder, you'll very likely need them.
  • Latex Perfection: After the Zeldabobo stage, Abobo finds his son tied to a chair (hidden in the Kung Fu Master basement, no less); however, after a brief happy moment, it is revealed that Aboboy is really The Amazon in disguise. The two of course look nothing alike.
  • Like Father, Like Son: Abobo and Aboboy enjoy killing everyone and everything in sight.
  • Limit Break: When Abobo's Rage meter gets filled all the way, he can perform a powerful Super move based on the stage he's in.
  • Loading Screen: While the game is loading, Abobo tries to get a copy of his own game to work on a NES, by blowing on the cartridge and repeatedly pushing the Power button. This gives the impression that we are playing as Abobo playing this game on the NES, confirmed when we see Abobo's hands holding the NES controller while inputting the Konami Code.
  • Made of Iron:
    • The Amazon, that yellow fish-dude from Pro Wrestling, is incredibly tough. Not only he is unaffected by any attacks during the Balloon Fight phase, he manages to survive a very violent wrestling match with Abobo, including when he basically nukes the arena with his Rage finishing move. However, the Spikes of Doom from Mega Man are too much even for him.
    • Abobo himself. During the fight with Little Mac, the right side of his face can be reduced to his bare skull and he'll fight completely unhindered.
  • Manly Tears: Abobo weeps in the intro where right off the bat, he doesn't see Aboboy where he normally sees him, and in between the 4th and 5th levels, Abobo sees his son, and runs to him with manly tears in slow-motion, only to be tricked, as it turned out to be The Amazon in disguise.
  • Massive Multiplayer Crossover: This game contains characters and settings from lots of different NES games.
  • Multi-Take Cut: The Coup de GrĂ¢ce Cutscene for the Final Boss shows Abobo's uppercut close in at four different angles. Those same four angles are then shown again in quick succession, this time with the punch connecting.
  • Nostalgia Level: Every level is based on one (or more) popular NES titles, with the original music and all.
  • Notice This: The pushable blocks in the Zeldabobo dungeon flash every few seconds.
  • Off with His Head!: The final fate of Little Mac.
  • Oh, Crap!: Can be read on the faces of the NES characters in the ending when they realize that Abobo and his son are going to murder every single one of them.
  • One-Winged Angel: The Old Man of the Zeldabobo level goes into two advanced forms during the battle with him, Robobobo turns into a much bigger robot made of liquid metal, while Little Mac of the final stage has a Big Mac form that he goes into upon getting knocked down twice.
  • Overly Long Fighting Animation: The Rage Move for the Level 5 boss fight, in which Abobo summons the Ultimate Warrior, "Rowdy" Roddy Piper, The Undertaker, and Hulk Hogan to give the Amazon a Humiliation Conga before Abobo himself gives him a giant pile driver that destroys the stadium.
  • Overly Long Gag: The first part of the ending consists of Little Mac's severed head flying by various NES game scenarios, still managing to make things difficult for the various heroes even after his death, culminating with it hitting the flagpole from Super Mario Bros..
  • Palette Swap: Abobo's sprite in Punch Abobo is clearly a swap of Bald Bull's sprite.
  • Pet the Dog: If you wait a few seconds when told to finish off the Urban Champ, the game flashes an alternate button input prompt: following those directions allows Abobo to use Johnny Cage's Friendship instead.
  • "Pop!" Goes the Human: If you stand in front of Dig Dug during the Zeldabobo dungeon, he'll inflate Abobo with his pump and cause him to move more slowly. Several enemies will appear in the room; you can't attack them, and you have to avoid them for 15 seconds until the effect wears off. If any enemy touches Abobo during this time, he'll pop like a balloon and lose one life.
  • Portmanteau:
    • Each of the eight mixed up worlds that Abobo must fight his way through, and adapt to, as each level has its own gameplay style, is short for the following: Double Dragon Abobo (Double Drabobo), Super Mario Bros. Abobo (Super Mabobo), Urban Champion Abobo (Urban Chabobo), The Legend of Zelda Abobo (Zeldabobo), Pro Wrestling Abobo (Pro Wrabobo), Mega Man Abobo (Mega Mabobo), Contra Abobo (Contr Abobo), and Punch-Out!! (Punch Abobo).
    • The developers of the game dubbed the theme song (which is entirely original) "The Abobo Boogie", or "The Aboboogie" for short.
  • The Power of Hate: It's what fuels his Limit Breaks (possibly a Shout-Out to Final Fantasy VII, due to Limit Breaks being justified as being powered by such in some sources).
  • Punny Name: Little Mac's beefed-up One-Winged Angel form is called Big Mac.
  • Red Eyes, Take Warning: Abobo can be seen with deadly eyes if he's really angry.
  • Reference Overdosed: This picture is just the tip of the iceberg.
  • Retraux: The official site even has a section that tells players how to connect a NES pad to the computer and play the game with it!
  • Roaring Rampage of Revenge: Seriously, don't mess with Abobo's kid.
  • Rocks Fall, Everyone Dies: Abobo's first Rage Move... literally.
  • Shared Life-Meter: The game features this when Kirby absorbs Krang and commandeers his giant robot suit. The player then has to attack and destroy the robot suit's head and right arm, along with beating Kirby himself, all of which share a life meter.
  • Shoot the Messenger: Abobo can do this literally in the "Zeldabobo" level.
    Mr. Informer: ROT IN HELL ABOBO !!!!
  • Shout-Out: There are simply far too many to be listed in this page. But for starters, the title is a reference to the film, Pee-wee's Big Adventure, cause, after all, who was known for having a big adventure in the 1980's? Why, Pee-Wee Herman, of course! No one else but.
    • And of course, there's also a reference about the Power Glove. "It's so bad!"
  • Signature Laugh: Abobo during the Punch Abobo level, and ending.
  • Spin Attack: Several Rage Moves, such as spinning to create a huge water funnel or causing a Death Blossom of flying projectiles. The Old Man clones in second form can spin with their sword extended.
  • Stationary Boss: Krangby a.k.a. Kirby inside Krang's giant humanoid robot.
  • Stealth Pun: The boss fight in Zeldabobo is located at the far right end of the dungeon, and after winning it you move one screen farther to go off the map. Given the dungeon's phallic appearance, completing it means you just reached a climax, as in... yeah.
  • Super Move Portrait Attack: Whenever you use the Rage Move. It even changes for each level. Averted in the final level, however.
  • Tempting Fate: The Amazon boasts that his jetpack will never run out of fuel. *sput* *sput* Uh oh...
  • There Is No Kill Like Overkill: Abobo in general is very fond of overkill, but the fate of the unfortunate Amazon takes the cake: assaulted by four wrestlers one after the other, then slammed from immense height into the floor hard enough to cause a massive explosion, bursting through the floor and getting impaled by a cluster of spikes.
  • Toilet Teleportation: Abobo eventually gets trapped in a cell without doors, and wind up escaping through the toilet. Which, predictably, leads him into the water-level based mostly on Super Mario Bros....
  • Traveling-Pipe Bulge: Happens whenever Abobo goes through pipes from Super Mario Bros..
  • Unstoppable Rage: Abobo's base emotion.
  • Victory Fakeout: At the end of the first stage, you can get the boss to walk over the conveyor belt and let him fall in the pit to his doom, just like in Double Dragon. The words "YOU WIN!" appear on screen... however, a second later the boss emerges from the pit with a jetpack, and the fight resumes! This is made just to mess with whoever played Double Dragon, but it should be noted that doing this results in an achievement and is incredibly difficult to do on purpose to begin with as the boss has a gun so you can't easily bait him near the pit, he performs an evasive roll whenever he gets up from knockdown, Abobo can't jump in the first level to get closer to him while he's firing and his dash attacks, which push his enemies back the furthest, require large chunks of his rage meter to perform.
  • Video Game Cruelty Potential: Abobo is able to harm some innocent bystanders throughout the course of the game.
  • Villain Protagonist: Abobo isn't really any nicer to innocent bystanders than the mooks he gratuitously slaughters, and will happily kill anyone in his way just for the sake of doing it. This is, of course, Played for Laughs.
  • Vomit Indiscretion Shot: When you beat Kirby at the end of the Contrabobo level, he shrinks from giant to normal size while puking out everyone and everything he's swallowed to gain power — with the exception of Doc Louis, who kills Kirby by punching his way out.
  • Walking Spoiler: Little Mac is the Big Bad.
  • Your Princess Is in Another Castle!: In reference to the Trope Namer, Toad appears in a secret area within the Zeldabobo level, to inform Abobo of this. Unfortunately for him, the latter is looking for someone else, so he gets a Bullet Bill in the face for his trouble.
  • Zero-Effort Boss: The Urban Champion, despite being the boss, is completely unable to harm Abobo who is built like a hulk.

Top