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Video Game: Battle Block Theater
Give the performance of your life.

"Welcome to BattleBlock Theater! Go inside... the door."

BattleBlock Theater is a 2D co-op style puzzle type platformer created by The Behemoth for the Xbox 360 on Xbox LIVE Arcade, and is currently in the beta stages for a release on Steam. The gameplay revolves around 'stages' in the decidedly gruesome prison/theatre that the game takes place in, where your character is currently locked up in, and the blocks that they are made up of. The game's co-op component is described as "co-optional" (screwing each other over might as well be encouraged, or even mandatory), and there are many versus multiplayer gametypes, such as capturing tofu horses and shooting soccer balls into... basketball hoops. Based off their Alien Hominid PDA Games.


BattleBlock Theater as a whole is an example of:

  • Abnormal Ammo: Weapons and tools can be a bit strange. Perhaps the toppers are a cannon that fires suction cup darts and the bubble blower... thing that shoots some sort of highly corrosive bubble.
  • Bittersweet Ending: You make it off the island! However, no one is the happy, cheery person they were from the beginning, and Hatty seems to have become permanently vegetative.
  • Cats Are Mean: Cats are the ones running the theatre, responsible for keeping you locked up, and watching you traverse the dangerous obstacles they set for you. They are sticklers for yarn, however, and you can make shady trades with the security to give you extra weaponry or tools.
  • Character Customization: You keep gems you earn, and you can spend them to let security free some prisoners. These prisoners are actually what consists of your customizable appearance, and each one gives you a head as a prize. That's as far as it goes, however. The Narrator lampshades that much.
    Narrator: Maybe you should invest in some clothes. You're awfully naked.
  • Cherry Tapping: Most attacks performed with the X button don't do damage, and just push people around. That being said, it is effective for, say, moving enemies into the insta-kill trap directly behind them...
  • Color-Coded Multiplayer: Teams have self picked colors. Players and other team related assets use those colors.
  • Cosmetic Award: The only thing you can spend gems on are prisoners that give you extra heads. There are, however, many, many of these. You'll likely have purchased all of the weapons well before finishing the story mode, while your head collection won't even be a quarter complete. You can also trade these with other people, so if people are willing, they also have potential extra value too.
    • After completing the game, your character will walk around with a trophy on his back at all times (well, unless you toggle it off, anyway.)
  • Cross Promotion: Not only do you gain additional bonus heads for having saves from both Castle Crashers and Alien Hominid with at least one achievement, the game itself provides a character for Castle Crashers.
  • Death Course: Pretty much everything outside of arena mode. Most of the stages have you running from point A to point B, all while saws, spikes, lasers, and numerous other things try to take you out.
  • Death Is a Slap on the Wrist: During single player, death plants you at the latest checkpoint with no lives to consider. During co-op, it is even less of an inconvenience, as dead partners tend to respawn on nearby safe surfaces. It is not a slap on the wrist in two instances, when you are finishing a level against the clock, and when it is on insane mode, where checkpoints do not exist.
  • Double Jump: The game includes one for extensive platforming. What's notable about this particular iteration is that dropping off an edge of a climbable object does not consume the first jump, allowing for you to cross a major distance without touching the ground.
  • Empty Shell: Hatty is reduced to a seemingly permanent vegetative state by the end of the game.
  • Gainax Ending: The stinger. Hatty is dumped overboard, and that infernal top hat lands on his head. It glows red, then green... and then a laser shoots upwards from it, apparently knocking the boat away and destroying numerous other things in its path. This is even touched on by the narrator, who says "It all makes sense now!"
  • Goomba Stomp: Not present in the main game, but is present in others in the multiplayer. In some it only counts as a non-lethal hit, in others it is an instant kill.
  • Gosh Darn It to Heck!: The narrator tries to avoid profanity when possible.
    Narrator: They're sick of Hatty's bullsh- be e- NONSENSE!
  • Holler Button: Left Trigger allows you to cry for help (like a little baby). While it has the hypothetical purpose of alerting co-op partners to your presence, it can be used to call horses towards you if you need them and they are not nearby.
  • Heroic BSOD: Hatty appears to have been so deeply traumatized by his endeavor by the end of the game that he has given up on attempting to move from his seat, and remains unresponsive even in the presence of any of his friends.
  • Hyperspace Arsenal: Gems and yarns appear roughly around the same size as the player character. At most, they can collect seven gems and one yarn per levels, and then they can carry so much more in the lobbies. This also includes the weapon they are currently using, which can also be as large as the player.
  • Incendiary Exponent: There are a few ways to set things on fire: With the fireball weapon, or if toast and lasers get involved. You live for a short amount of time after being ignited, and are still capable of fighting to your last breath, or even beyond if you find water, which launches you back into the air extinguished.
  • It's Pronounced Tro-PAY : The Narrator's description of the game's content rating in the trailer.
    Narrator: Rated T for Blude, Veowlunce and Crud Hoomaw! Crud Hoo... what's that - like French, or something?
  • Mood Whiplash: The final cutscene goes from bittersweet to peppy to weird all within the space of a few minutes.
  • Narrator: There is only one person who talks, and boy does he talk.
  • Nice Hat: Say nothing of the possible hats wearable by the player, the story revolves around a magnificent but cursed top hat possessing a friend of yours.
Though he doesn't seem to move very much after wearing it.
  • Nintendo Hard: Furbottom's Features are always very difficult.
  • Sudden Musical Ending: First comes the moving tribute to Hatty... and then an upbeat song about buckling your pants.
  • Toilet Humour: Purham Furbottom, the man who created Battleblock Theater (In-Universe, of course), died because he couldn't reach the bathroom in time to take a dump, due to an illogical hatred of intermissions.
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