[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/buckle_your_pants_6265.jpg]]
[[caption-width-right:300:Give the performance of your life.]]

->''"What a strange, mysterious island! And what's this? The shore is riddled with little friend-sized footprints! Guess the tide brought them to land! How utterly CONVENIENT! But where have they gotten to? Who knows? I don't! [[CloudCuckoolander Do you? I don't! Do you? I dont!]] Do-[[LargeHam WELCOME TO BATTLEBLOCK THEATER]]! Go inside... the door."''

'''''[=BattleBlock=] Theater''''' is a 2D co-op style puzzle-[[PlatformGame platformer]] created by [[VideoGame/AlienHominid The]] [[VideoGame/CastleCrashers Behemoth]] for the Xbox 360 and Steam. The gameplay revolves around 'stages' in the decidedly gruesome prison/theatre that the game takes place in, where your character is currently locked up in, and the blocks that they are made up of. The game's co-op component is described as [[VideoGameCrueltyPotential "co-optional"]] (screwing each other over might as well be encouraged, or even mandatory), and there are many versus multiplayer gametypes, such as capturing tofu horses and shooting soccer balls into... basketball hoops. Based off their ''Alien Hominid'' PDA Games.

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!!''[=BattleBlock=] Theater'' as a whole is an example of:
* AbnormalAmmo: Weapons and tools can be a bit strange. Perhaps the toppers are a cannon that fires suction cup darts and the bubble blower... thing that shoots some sort of highly corrosive bubble.
* AnthropomorphicFood: Walking toast enemies pop up in a few levels.
* ArtShift: While the cutscenes have the same art direction as the main game, they're represented in a [[PuppetShows puppet show]] style, with every character and object being an unmoving cardboard cutout on a stick or string, and end up getting shaken around a lot. This is only for main cutscenes, though; the smaller ones (such as when the cats capture the player in the intro) are animated regularly.
* AttractMode: Leave the game alone before bringing up the title screen and you'll see a fairly long gameplay video demonstrating various useful tricks. It's quite entertaining, since it shows some recurring characters screwing with each other.
* BattleBoomerang: A weapon both the player and enemy cats can use.
* BearsAreBadNews: In one area of the chapter hub, there's a poster that reads "Bear Hug is Nigh" and depicts a bear wearing star pasties. It's probably no big deal. [[spoiler:And then it shows up at the end of the game. Gigantic and living in space. The scene is ridiculous and set up in a way that makes you doubt it is actually there, but no, it IS there and things only get more absurd as Hatty shoots it down with a huge laser. The icing in the cake is that this actually sets the events of The Behemoth's next game]].
* BigDamnHeroes: [[spoiler: After you've rescued Hatty and begun your escape, the other prisoners you've released show up with rifles and kill all the cats chasing you as you flee back to the now-repaired boat.]]
* BigNo: Hatty lets out a stream of these when [[spoiler:at the end his hat suddenly fires a laser that kills a giant space bear]].
* BittersweetEnding: [[spoiler: You make it off the island! However, no one is the happy, cheery person they were from the beginning, and Hatty seems to have become permanently vegetative.]]
* BlatantLies: The game's Steam trailer may be stretching the truth a bit, proudly boasting 1,000,000,000p graphics, 21,000 frames per millisecond, and {{Oculus Rift}} support... for up to five simultaneous "Oculuses".
* {{Brainwashed}}: Hatty Hattington, normally the friendliest of the friends, has become an assistant of the cats thanks to the top hat they game him.
* BreadEggsBreadedEggs: From the intro:
--> "Now one fine morning Hatty and pals set out for a new and exciting adventure! What fantastic wonders would they discover this time? Perhaps they would come across a scary ghost ship! Perhaps they would find an island made entirely of candy! Perhaps they would meet a band of swash-buckling pirates! And join forces to find an island made entirely of candy!"
* BuffySpeak: The Narrator indulges in this.
* CatsAreMean: Cats are the ones running the theatre, responsible for keeping you locked up, and watching you traverse the dangerous obstacles they set for you. They are sticklers for yarn, however, and you can make shady trades with the security to give you extra weaponry or tools.
* TheCameo: Pipistrello and the [[LateArrivalSpoiler Orange Princess]] from ''VideoGame/CastleCrashers'' appear in cutscenes. The alien from ''VideoGame/AlienHominid'' briefly appears during the ending. Both him and the knight from ''Castle Crashers'' can be used as avatars if you own their games. Other playable cameos include more characters from both games and the ''Madness Combat'' version of Tricky the Clown.
* CharacterCustomization: You keep gems you earn, and you can spend them to let security free some prisoners. These prisoners are actually what consists of your customizable appearance, and each one gives you a head as a prize. That's as far as it goes, however. The Narrator lampshades that much.
-->'''Narrator:''' Maybe you should invest in some clothes. You're awfully naked.
* CherryTapping: Most attacks performed with the X button don't do damage, and just push people around. That being said, it is effective for, say, moving enemies into the insta-kill trap directly behind them...
* ColorCodedMultiplayer: Teams have self picked colors. Players and other team related assets use those colors.
* ContinuingIsPainful: Insane mode's deal is that it disables checkpoints. Also, while a player in co-op would normally be allowed to continue if their partner died, the death of either one in Insane mode resets the level.
* CoolBoat: The S.S. Friendship. Too bad it gets shipwrecked.
* CosmeticAward: The only thing you can spend gems on are prisoners that give you extra heads. There are, however, many, many of these. You'll likely have purchased all of the weapons well before finishing the story mode, while your head collection won't even be a quarter complete. You can also trade these with other people, so if people are willing, they also have potential extra value too.
** After completing the game, your character will walk around with a trophy on his back at all times (well, unless you toggle it off, anyway.)
* CrapsaccharineWorld: Everything's so bright, colorful and [[WorldOfHam ridiculous]] that its almost enough to make you forget that you're trapped on an island run by [[ANaziByAnyOtherName fascist]] cats that force you to throw yourself into horrific death courses for the entertainment of the public.
* CrossPromotion: Not only do you gain additional bonus heads for having saves from both Castle Crashers and Alien Hominid with at least one achievement, the game itself provides a character for Castle Crashers.
* DeadlyDisc: Both the player and the cats can use them. The disc isn't the dangerous part, though; it's the fact that they ''explode''.
* DeathCourse: Pretty much everything outside of arena mode. Most of the stages have you running from point A to point B, all while saws, spikes, lasers, and numerous other things try to take you out.
* DeathIsASlapOnTheWrist: During single player, death plants you at the latest checkpoint with no lives to consider. During co-op, it is even less of an inconvenience, as dead partners tend to respawn on nearby safe surfaces. It is ''not'' a slap on the wrist in two instances, when you are finishing a level against the clock, and when it is on insane mode, where checkpoints do not exist.
* DepartmentOfRedundancyDepartment: A favorite of the narrator.
-->'''Narrator:''' Will you uncover the [[ShapedLikeItself mysterious mystery]] of the island?
* DirectionallySolidPlatforms: Cloud platforms are only solid from above. However, heavy objects will fall through them.
* DoubleJump: The game includes one for extensive platforming. What's notable about this particular iteration is that dropping off an edge of a climbable object does not consume the first jump, allowing for you to cross a major distance without touching the ground.
* EmptyShell: [[spoiler:Hatty is reduced to a seemingly permanent vegetative state by the end of the game.]]
* FauxHorrific: The Narrator exaggerates the scariness of certain parts of the story, including a smiling golden whale in the intro, as well as this part of Chapter 2's end cutscene:
--> '''Narartor:''' *While talking about the theater's age* Avert your eyes, children, avert them! *A cardboard cartoon skeleton flies down onto the screen* There's bony people skeletons everywhere! *Zoom in on skull* Scary, right?
* GainaxEnding: The stinger. [[spoiler: Hatty is dumped overboard, and that infernal top hat lands on his head. It glows green instead of red... and then a laser shoots upwards from it, apparently knocking the boat away and destroying numerous other things in its path.]] This is even touched on by the narrator, [[BlatantLies who says "It all makes sense now!"]]
* GenreSavvy: The Narrator, once again. When touching upon the top hat on Hatty's head, the Narrator makes mention of the fact it glows red. As everyone knows, glowy red stuff is ''always'' bad.
* GoombaStomp: Not present in the main game, but is present in others in the multiplayer. In some it only counts as a non-lethal hit, in others it is an instant kill.
* GotTheWholeWorldInMyHand: There is imagery of Purrham, a cat and Hatty standing over the Earth in this fashion during the ending, [[GainaxEnding for whatever reason.]]
* GottaCatchThemAll: Not a major part of the game but something many players feel they should do. Not too hard as on the PC heads are cheap (except for a certain summer sale exclusive one). The Xbox in contrast has repeat runs periodically for any head (even the one that's summer sale exclusive on Steam).
* GoshDarnItToHeck: The narrator tries to avoid profanity when possible.
-->'''Narrator:''' They're sick of Hatty's bullsh- be e- NONSENSE!
* HarmlessFreezing: Being hit by an ice cube does no damage, only slowing the character hit and preventing them from jumping.
* HeroicBSOD: [[spoiler:Hatty appears to have been so deeply traumatized by his endeavor by the end of the game that he has given up on attempting to move from his seat, and remains unresponsive even in the presence of any of his friends.]]
* HollerButton: Left Trigger allows you to cry for help (like a little baby). While it has the hypothetical purpose of alerting co-op partners to your presence, it can be used to call horses towards you if you need them and they are not nearby.
* HollywoodAcid: The Acid Bubble projectiles will cause anything that touches them to be StrippedToTheBone. Jumping on them is fine, though.
* HyperspaceArsenal: Gems and yarns appear roughly around the same size as the player character. At most, they can collect seven gems and one yarn per levels, and then they can carry so much more in the lobbies. This also includes the weapon they are currently using, which can also be as large as the player.
* AnIcePerson: Some cats can shoot freezing ice cubes, and a cannon that shoots them can be unlocked as a weapon.
* ImprobableWeaponUser: Both the prisoners and the cats can utilize an arsenal of unconventional weapons, ranging from exploding Frisbees to poisonous air bubbles to paper airplane bombs...
* IncendiaryExponent: There are a few ways to set things on fire: With the fireball weapon, or if [[MakesSenseInContext toast and lasers get involved]]. You live for a short amount of time after being ignited, and are still capable of fighting to your last breath, or even beyond if you find water, which launches you back into the air extinguished.
* InvincibleMinorMook: The bear-deer-racoon monster that appears a few times is immune to all player attacks. Since it can one-hit kill the player, it's to be avoided at all costs.
* ItsPronouncedTroPAY: The Narrator's description of the game's content rating in the trailer.
-->'''Narrator:''' Rated T for Blude, Veowlunce and Crud Hoomaw! Crud Hoo... what's that - like French, or something?
* LargeHam: The Narrator loves to be ridiculously over the top and hammy.
* LemonyNarrator: [[{{Cloudcuckoolander}} Extremely lemony.]]
* LimitedSpecialCollectorsUltimateEdition: The Steam edition trailer.
* LudicrousGibs: Exploding weapons are the quickest way to take you enemies out. Careful, as the same applies to the player.
* ManOnFire: Characters hit by the fireball weapon will scramble around in flames until they die or jump into a body of water. As fun as it is to kill people with it, [[CollisionDamage it's not hard]] [[TakingYouWithMe for the victim to set you ablaze as well.]] It also has a purpose for exploration, since water will put out the fire and lauch the character upwards instead of drowning it.
* MixAndMatchCritters: One recurring enemies has deer antlers and a racoon tail, and a bear-like shape.
* MoodWhiplash: The final cutscene goes from bittersweet to peppy to weird all within the space of a few minutes.
* MotorMouth: The Narrator. All the way.
* MundaneMadeAwesome: Most of the Steam trailer is this.
-->'''Narrator''': SOUND EFFECTS WHEN CHARACTERS DO STUFF! THE FUTURE IS NOW!
* {{Narrator}}: There is only one person who talks, and ''boy'' does he talk.
* NiceHat: Say nothing of the possible hats wearable by the player, the story revolves around a magnificent but cursed top hat possessing a friend of yours. [[spoiler:Though he doesn't seem to move very much after wearing it.]]
* NintendoHard: Furbottom's Features are always very difficult.
* OneHitPointWonder: Most attacks don't deal damage to the player. But if it does deal damage, they're dead on the spot.
* ThePiratesWhoDontDoAnything: Hatty seems to have been made a theater manager by the cats, but even under mind control, all he really does is sit in the room overlooking the gift shop, motionless for days on end. This doesn't go unnoticed by the Narrator [[spoiler:or the cats, as Hatty's uselessness starts to directly affect the theater]].
* PressXToDie: You need to press a certain key to enter doors in the HubLevel. If you [[ContextSensitiveButton press it anywhere else]], it will make your character start trembling and eventually explode. It actually comes in handy in the Insane Mode if you want to quickly restart the level.
* ProjectilePocketing: The boomerang weapon has this trait.
* PungeonMaster: The narrator.
-->'''Narrator:''' I see them lurking in the shadows. . . lurking hard! Or Hardly lurking, see?
* RecoilBoost: Some weapons have explosive abilities that can do this. Since most of those explosions are deadly if you're ''too'' close, the only one that it really works for is the Forceball.
* {{Rimshot}}: Happens in one cutscene after the Narrator makes a (unintentional) joke.
--> '''Narrator:''' *To the nonspeaking Hatty* Cat got your tongue? *rimshot* Shut up.
* {{Scatting}}: The song for the secret areas is clearly the narrator making just about any sound he can make, with occasional shouts of "It's a secret!". It's as silly as it sounds.
* SecretLevel: One in every world, gotten to from certain spots in levels. While they don't count towards completion, they all contain seven gems, a yarn ball, [[ArsonMurderAndJaywalking and the narrator scatting about it being a secret area]].
* SignificantAnagram: "Even the word 'hopeless' has 'hope' in it! And if you rearrange the letters, you get 'peeslosh'! ...The last part was probably unnecessary."
* SpikesOfDoom: What would a platformer be without them?
* SpringsSpringsEverywhere: This game's version of springs are charcoal blocks, which bounce you in the opposite direction you touch them.
* StuffBlowingUp: A lot of of weapons explode in some way, from somewhat-logical flying discs to rigged paper airplanes.
* SuddenMusicalEnding: [[spoiler: First comes the moving tribute to Hatty... and then an upbeat song about buckling your pants.]]
* SuperDrowningSkills: To a point that they're basically puddles, yet they're still deadly should you fall in.
* SurrealHumor: [[spoiler: The ending.]]
* TimedMission: The Finale and Encore levels in each world do this. The time limit is extended by touching checkpoints, but if it runs out, the level must start over.
* ToiletHumour: [[spoiler:Purham Furbottom, the man who created Battleblock Theater (In-Universe, of course), died because he couldn't reach the bathroom in time to take a dump, due to an illogical hatred of intermissions.]]
** The Narrator is also fond of making such jokes.
--->'''Narrator:''' [[SuperDrowningSkills Careful not to fall in that water.]] I saw somebody peeing in it.
* UnreliableNarrator: Surprisingly averted by the, ahem, eccentric narrator in general. Whatever he's saying seems to legitimately be what's going on in the game.
** This also helps show just how Genre Savvy the Narrator is: he's aware the player probably thinks this about him. This means that even when he's saying what's probably the truth (most notably, what's wrong with the hat,) he says he doesn't expect you to believe him.
* TheVeryDefinitelyFinalDungeon: The Vault.
* VideoGameFlight: There's three items that allow for flight in some way; the jetpack, which gives three fixed-angle jumps that can be use consecutively, the propeller, which gives more horizontal distance than vertical, and the wings, which gives a lot of small jumps in the air until it runs out.
* VillainousBreakdown: [[spoiler:As the story goes on, the cats become increasingly aggressive and outright ''insane'' as it becomes more and more clear that Hatty completely sucks at his new job.]]