History VideoGame / BattleBlockTheater

3rd Dec '15 1:01:37 PM MarkLungo
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* BlatantLies: The game's Steam trailer may be stretching the truth a bit, proudly boasting 1,000,000,000p graphics, 21,000 frames per millisecond, and {{Oculus Rift}} support... for up to five simultaneous "Oculuses"
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* BlatantLies: The game's Steam trailer may be stretching the truth a bit, proudly boasting 1,000,000,000p graphics, 21,000 frames per millisecond, and {{Oculus Rift}} UsefulNotes/OculusRift support... for up to five simultaneous "Oculuses"

13th Nov '15 3:38:11 PM TrollMan
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* In this game, "horses" are cubes with four feet and a few tail-hairs, and have a face similar to Hatty's. * "Sharks" are green penguin-like birds that eat you and shoot you out as an egg. [[spoiler: Although in the credits, one of these "sharks" puts on a pair of pants and turns into an actual shark]].
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* ** In this game, "horses" are cubes with four feet and a few tail-hairs, and have a face similar to Hatty's. * ** "Sharks" are green penguin-like birds that eat you and shoot you out as an egg. [[spoiler: Although in the credits, one of these "sharks" puts on a pair of pants and turns into an actual shark]].
13th Nov '15 3:37:19 PM TrollMan
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* CallASmeerpARabbit: In this game, "horses" are cubes with four feet and a few tail-hairs, and have a face similar to Hatty's.
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* CallASmeerpARabbit: CallASmeerpARabbit: * In this game, "horses" are cubes with four feet and a few tail-hairs, and have a face similar to Hatty's.Hatty's. * "Sharks" are green penguin-like birds that eat you and shoot you out as an egg. [[spoiler: Although in the credits, one of these "sharks" puts on a pair of pants and turns into an actual shark]].
17th Jul '15 10:59:49 PM McMann
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* {{Narrator}}: There is only one person who talks, and ''boy'' does he talk.
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* {{Narrator}}: There is Voiced by [[https://www.youtube.com/user/StamperTV Will Stamper]]. He's the only one person who talks, and ''boy'' does he talk.
6th Jul '15 4:29:23 PM TinyTedDanson
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Added DiffLines:
* AffablyEvil: The entire theater, which runs on the brutality of colosseums but the charm and class of, well, theaters. Bonus points if you stick around until the Hall Of Dudes song loops: -->[music cuts]\\ '''Narrator''': (cheery) Just a reminder: anyone caught trying to escape will be executed on the spot. Good day!\\ [music resumes]

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* SidetrackedByTheAnalogy: Frequent with the narrator, such as in his gem lines: -->''"Toot-toot! All aboard the gem train! U-uh, next stop... Rich Town! Have your ticket ready."''\\ ''"Lets pile all of these into a big mountain, and call it "Gem Mountain"! And then go sledding down Gem Mountain on our toboggans! And then-- uh-- maybe go eat something, and-- g-- sh-- and get some cocoa... so-- w-with, uh, marshmallows."''\\ ''"Why don't you treat yourself and go out for cheeseburgers and chocolate milkshakes and take me with you and treat me too?"''
20th Jun '15 5:33:05 PM TinyTedDanson
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'''''[=BattleBlock=] Theater''''' is a 2D co-op style puzzle-[[PlatformGame platformer]] created by [[VideoGame/AlienHominid The]] [[VideoGame/CastleCrashers Behemoth]] for the Xbox 360 and Steam. The gameplay revolves around 'stages' in the decidedly gruesome prison/theatre that the game takes place in, where your character is currently locked up in, and the blocks that they are made up of. The game's co-op component is described as [[VideoGameCrueltyPotential "co-optional"]] (screwing each other over might as well be encouraged, or even mandatory), and there are many versus multiplayer gametypes, such as capturing tofu horses and shooting soccer balls into... basketball hoops. Based off their ''Alien Hominid'' PDA Games.
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'''''[=BattleBlock=] Theater''''' is a 2D co-op style puzzle-[[PlatformGame platformer]] created by [[VideoGame/AlienHominid The]] [[VideoGame/CastleCrashers Behemoth]] for the Xbox 360 and Steam. Riding aboard the S.S. Friendship, a crew lead by the world's bestest friend Hatty Hattington soon finds itself caught in a storm. Thrown off course and crashing on the island, Hatty is captured by the resident cat monsters and forced to wear a glowy red hat, turning him villainous. With the crew of hundreds imprisoned, they must fight like gladiators through numerous obstacle courses and rescue each other and Hatty. The gameplay revolves around 'stages' in the decidedly gruesome prison/theatre that the game takes place in, where your character is currently locked up in, and the blocks that they are made up of. The game's co-op component is described as [[VideoGameCrueltyPotential "co-optional"]] (screwing each other over might as well be encouraged, or even mandatory), and there are many versus multiplayer gametypes, such as capturing tofu horses and shooting soccer balls into... basketball hoops. Based off their ''Alien Hominid'' PDA Games.

* VillainousBreakdown: [[spoiler:As the story goes on, the cats become increasingly aggressive and outright ''insane'' as it becomes more and more clear that Hatty completely sucks at his new job.]]
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* VillainousBreakdown: [[spoiler:As the story goes on, the cats become increasingly aggressive and outright ''insane'' as it becomes more and more clear that Hatty completely sucks at his new job.]]]] ----
15th Apr '15 4:23:06 PM ZuTheSkunk
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Added DiffLines:
* PainPoweredLeap: This is what happens if you step on [[ConvectionSchmonvection lava blocks]]. Unusually, they don't actually harm you if you do this, and this feature is actually necessary to progress through the levels.
20th Mar '15 1:33:37 PM iwantedtoaddsomething
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* HollywoodAcid: The Acid Bubble projectiles will cause anything that touches them to be StrippedToTheBone. Jumping on them is fine, though.
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* HollywoodAcid: The Acid Bubble projectiles will cause anything that touches them to be StrippedToTheBone. [[GoombaStomp Jumping on them is fine, though.]]
18th Mar '15 3:23:43 AM Imperialcacti
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Added DiffLines:
**[[spoiler:This eventually comes to [[JustForPun light]] in the next Behemoth game.]]
5th Mar '15 9:19:01 AM Aipom14
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Added tropes and fixed mistakes.
* BindleStick: Pops up in one cutscene, when the Narrator is explaining how he'd end up abandoning the friends if he was in the player's place.

* BlatantLies: The game's Steam trailer may be stretching the truth a bit, proudly boasting 1,000,000,000p graphics, 21,000 frames per millisecond, and {{Oculus Rift}} support... for up to five simultaneous "Oculuses".
to:
* BlatantLies: The game's Steam trailer may be stretching the truth a bit, proudly boasting 1,000,000,000p graphics, 21,000 frames per millisecond, and {{Oculus Rift}} support... for up to five simultaneous "Oculuses"."Oculuses"

* BlatantLies: The game's Steam trailer may be stretching ** When the truth a bit, proudly boasting 1,000,000,000p graphics, 21,000 frames per millisecond, Narrator is explaining [[spoiler: the opening night of the theater while under Furbottom's managing]]: --> '''Narrator''': There was explosions and {{Oculus Rift}} support... for up to five simultaneous "Oculuses".dancing girls! Dancing girls who exploded! Exotic animals! Exotic animals who exploded!

* BlatantLies: The game's Steam trailer may be stretching the truth a bit, proudly boasting 1,000,000,000p graphics, 21,000 frames per millisecond, CallASmeerpARabbit: In this game, "horses" are cubes with four feet and {{Oculus Rift}} support... for up a few tail-hairs, and have a face similar to five simultaneous "Oculuses".Hatty's.

--> '''Narartor:''' *While talking about the theater's age* Avert your eyes, children, avert them! *A cardboard cartoon skeleton flies down onto the screen* There's bony people skeletons everywhere! *Zoom in on skull* Scary, right?
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--> '''Narartor:''' *While talking about the theater's age* Avert I mean, avert your eyes, children, avert them! *A cardboard cartoon skeleton flies down onto the screen* There's bony people skeletons everywhere! *Zoom in on skull* Scary, right?right? * FlippingTheBird: Subverted in one cutscene, where the Narrator states he'd show the cats "his favorite finger" before leaving. [[spoiler: He's referring to his thumb.]]

* GotTheWholeWorldInMyHand: There is imagery of Purrham, a cat and Hatty standing over the Earth in this fashion during the ending, [[GainaxEnding for whatever reason.]]
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* GotTheWholeWorldInMyHand: There is imagery of Purrham, [[spoiler:Purrham Furbottom]], a cat cat, and Hatty standing over the Earth in this fashion during the ending, [[GainaxEnding for whatever reason.]]

* GotTheWholeWorldInMyHand: HelpfulMook: There is imagery are plenty of Purrham, a cat and Hatty standing over ways enemies can help the Earth in this fashion during the ending, [[GainaxEnding for whatever reason.]]player: lighting them on fire so water can be jumped on, eating other enemies, providing projectiles to get jump boosts from, hitting switches, pulling them to a certain spot with a vacuum...

* GotTheWholeWorldInMyHand: There is imagery IAmNotWeasel: The narrator has a bad habit of Purrham, a cat and Hatty standing over referring to the Earth in this fashion during Ducks (which are barely ducks) as sharks. This means we get to see [[spoiler: Purrham Furbottom's corpse]] get devoured by the ending, [[GainaxEnding for whatever reason.]]silhouettes of ducks.

* InvincibleMinorMook: The bear-deer-racoon monster that appears a few times is immune to all player attacks. Since it can one-hit kill the player, it's to be avoided at all costs.
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* InvincibleMinorMook: The bear-deer-racoon monster Raccalope monsters that appears appear a few times is are immune to all player attacks. Since it they can one-hit kill the player, it's they're to be avoided at all costs.costs. They can be killed by sawblades, but only a few times are they in a position to be killed that way.

* InvincibleMinorMook: The bear-deer-racoon monster that appears a few times is immune to all player attacks. Since it can one-hit kill KindheartedCatLover: [[spoiler: Purrham Furbottom, the player, it's to be avoided theater's creator,]] really loved cats, explaining why they're still at all costs.the theater. Too bad the cats themselves aren't as nice.

* LudicrousGibs: Exploding weapons are the quickest way to take you enemies out. Careful, as the same applies to the player.
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* LudicrousGibs: Exploding Explosive weapons are the quickest way do this to take you enemies out. Careful, as the same applies to the player.anything they hit. No blood, but plenty of bones and a disembodied head.

* MixAndMatchCritters: One recurring enemies has deer antlers and a racoon tail, and a bear-like shape.
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* MixAndMatchCritters: One recurring enemies enemy, the Raccalope, has deer antelope antlers and a racoon tail, and but acts more like a bear-like shape.bear.

* MixAndMatchCritters: One recurring MookMaker: Toaster blocks shoot out toast enemies has deer antlers and a racoon tail, and a bear-like shape.to replace any that die.

* MixAndMatchCritters: One recurring enemies has deer antlers and OcularGushers: While Hatty doesn't exactly cry a racoon tail, and river, his tears are a bear-like shape.permanent fixture of his face while under control of the top hat.

* MixAndMatchCritters: One recurring enemies has deer antlers and a racoon tail, and a bear-like shape.PinballProjectile: A few weapons bounce off surfaces, with the Dodgeball being the most apparent one.

* MixAndMatchCritters: One recurring enemies has deer antlers PowerUpMount: The "horses" in some levels. They automatically jump up one-block heights, and a racoon tail, can walk over spikes and a bear-like shape.water.

-->'''Narrator:''' I see them lurking in the shadows. . . lurking hard! Or Hardly lurking, see? * RecoilBoost: Some weapons have explosive abilities that can do this. Since most of those explosions are deadly if you're ''too'' close, the only one that it really works for is the Forceball.
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-->'''Narrator:''' I see them lurking in the shadows. . . lurking hard! Or Hardly hardly lurking, see? * RecoilBoost: Some weapons have explosive abilities that RevivingEnemy: Missile Bots can do this. Since most of those explosions are deadly if you're ''too'' close, the be hit until they shut down, but they start back up in only one that it really works for is the Forceball.a few seconds.

--> '''Narrator:''' *To the nonspeaking Hatty* Cat got your tongue? *rimshot* Shut up.
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--> '''Narrator:''' *To the nonspeaking Hatty* SAY SOMETHING, HATTY! *incoherent babbling* Cat got your tongue? *rimshot* Shut up.up. * RocketJump: Some weapons have explosive abilities that can do this. Since most of those explosions are deadly if you're ''too'' close, the only one that it really works for is the Forceball. * SayingSoundEffectsOutLoud: The narrator, particularly in the intro. At one point, he ends up making the ''wrong'' sound effect (a lighting explosion for wind sounds), and clearly backtracks to fix it.

* SpringsSpringsEverywhere: This game's version of springs are charcoal blocks, which bounce you in the opposite direction you touch them. * StuffBlowingUp: A lot of of weapons explode in some way, from somewhat-logical flying discs to rigged paper airplanes.
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* SpringsSpringsEverywhere: This game's version of springs are charcoal lava blocks, which bounce you in the opposite direction you touch them. * StuffBlowingUp: A lot of of weapons explode in some way, from somewhat-logical flying discs logical grenades to the odd rigged paper airplanes.

* SpringsSpringsEverywhere: This game's version of springs are charcoal blocks, which bounce you in the opposite direction you touch them. * StuffBlowingUp: A lot of of weapons explode in some way, from somewhat-logical flying discs to rigged paper airplanes.SuperPersistentMissile: Missile Bots fire missiles that have very good homing capabilities. At least they're slow.

* ToiletHumour: [[spoiler:Purham Furbottom, the man who created Battleblock Theater (In-Universe, of course), died because he couldn't reach the bathroom in time to take a dump, due to an illogical hatred of intermissions.]]
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* ToiletHumour: [[spoiler:Purham [[spoiler:Purrham Furbottom, the man who created Battleblock Theater (In-Universe, of course), died because he couldn't reach the bathroom in time to take a dump, due to an illogical hatred of intermissions.]]

* ToiletHumour: [[spoiler:Purham Furbottom, TokenHuman: [[spoiler: Purrham Furbottom]] is the man who created Battleblock Theater (In-Universe, of course), died because he couldn't reach only human in the bathroom in time to take a dump, due to game, as the friends are AmbiguouslyHuman at best, and everything else is an illogical hatred animal, robot, or piece of intermissions.]]toast.

* VideoGameFlight: There's three items that allow for flight in some way; the jetpack, which gives three fixed-angle jumps that can be use consecutively, the propeller, which gives more horizontal distance than vertical, and the wings, which gives a lot of small jumps in the air until it runs out.
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* VideoGameFlight: There's three items that allow for flight in some way; the jetpack, which gives three fixed-angle jumps that can be use consecutively, the propeller, propeller or "whirlybird", which gives more horizontal distance than vertical, and the wings, which gives a lot of small jumps in the air until it runs out.
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