History DethroningMoment / VideoGames

26th Mar '17 9:02:15 AM nombretomado
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* Tropers/{{Redhead64}}: When I completed the NintendoDS version of ''VideoGame/DrawnToLife: The Next Chapter'' I began to wish I hadn't. Why? Because of the ending. In short, what it shows is that [[spoiler: the whole thing was AllJustADream of minor character Mike, and everyone else (Save for Heather) [[DreamApocalypse no longer exists]]. All those characters and towns I saved over the course of two games and You just erase them all from existence?!]] This is how you end the series?! It's quite possibly the most [[MoodDissonance jarring, infuriating]], [[{{Tearjerker}} depressing]] and [[ShootTheShaggyDog pointless]] ending I've ever laid my eyes upon! At least there's [[http://wattledee11.deviantart.com/art/DTL-2-Alt-Ending-Challenge-142002855 fanfiction]]...

to:

* Tropers/{{Redhead64}}: When I completed the NintendoDS UsefulNotes/NintendoDS version of ''VideoGame/DrawnToLife: The Next Chapter'' I began to wish I hadn't. Why? Because of the ending. In short, what it shows is that [[spoiler: the whole thing was AllJustADream of minor character Mike, and everyone else (Save for Heather) [[DreamApocalypse no longer exists]]. All those characters and towns I saved over the course of two games and You just erase them all from existence?!]] This is how you end the series?! It's quite possibly the most [[MoodDissonance jarring, infuriating]], [[{{Tearjerker}} depressing]] and [[ShootTheShaggyDog pointless]] ending I've ever laid my eyes upon! At least there's [[http://wattledee11.deviantart.com/art/DTL-2-Alt-Ending-Challenge-142002855 fanfiction]]...
25th Mar '17 1:04:42 PM Ninja857142
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* [=Ninja857142=]: Ugh, I'm probably in the minority when I say I didn't like ''VideoGame/TheLegendOfZeldaMajorasMask'', but... I just didn't. And one major moment which drew the whole thing down is a moment I had to go through again and again and again: [[ScrappyMechanic resetting time]]. It was so. So. Frustrating. I went through all this trouble to do this thing and now it's all lost. I kept trying to figure out all these convoluted actions to get to a dungeon and then try to conquer that dungeon, but now it's lost. Rupees? Sadly, I didn't even know about the bank till I lost it all for the nth time. I think I only completed one sidequest because of resetting time. Even though this game puts heavy emphasis on sidequests, I wonder if this game killed my sense of exploration in games. I didn't feel very rewarded for exploration; I struggled to find all these fairies in a dungeon, but I don't have time to get the last ones. Oh well, time to move on to the next dungeon. And that's how I wound up feeling about the entire game after I finally finished it: I wanted to move on. I wanted out of this annoying loop of frustration and futility. Maybe that was the philosophical viewpoint the game wanted to convey: that our actions are futile? Maybe... except that [[BrokenAesop woudn't make sense]]! Your actions [[EarnYourHappyEnding weren't futile in the end]]! Remember the ending of the game and the credits? The moon is gone and the people you helped out now get to live happily ever after! So from a philosophical perspective, any supposed "futility" ideas of the time loop would be superficial, and from a gameplay perspective, I found it as satisfying as locking your keys in the car for three days.
24th Mar '17 5:45:11 PM Ninja857142
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* [=Ninja857142=]: Ugh, I'm probably in the minority when I say I didn't like ''VideoGame/TheLegendOfZeldaMajorasMask'', but... I just didn't. And one major moment which drew the whole thing down is a moment I had to go through again and again and again: [[ScrappyMechanic resetting time]]. It was so. So. Frustrating. I went through all this trouble to do this thing and now it's all lost. Rupees? Sadly, I didn't even know about the bank till I lost it all for the nth time. I think I only completed one sidequest because of resetting time. Even though this game puts heavy emphasis on sidequests, I wonder if this game killed my sense of exploration in games. I didn't feel very rewarded for exploration; I struggled to find all these fairies in a dungeon, but I don't have time to get the last ones. Oh well, time to move on to the next dungeon. And that's how I wound up feeling about the entire game: I wanted to move on. I wanted out of this annoying loop of frustration and futility. Maybe that was the philosophical viewpoint the game wanted to convey: that our actions are futile? Maybe... except that [[BrokenAesop woudn't make sense]]! Your actions [[EarnYourHappyEnding weren't futile in the end]]! Remember the ending of the game and the credits? The moon is gone and the people you helped out now get to live happily ever after! So from a philosophical perspective, any supposed "futility" ideas of the time loop would be superficial, and from a gameplay perspective, I found it as satisfying as locking your keys in the car for three days.

to:

* [=Ninja857142=]: Ugh, I'm probably in the minority when I say I didn't like ''VideoGame/TheLegendOfZeldaMajorasMask'', but... I just didn't. And one major moment which drew the whole thing down is a moment I had to go through again and again and again: [[ScrappyMechanic resetting time]]. It was so. So. Frustrating. I went through all this trouble to do this thing and now it's all lost. I kept trying to figure out all these convoluted actions to get to a dungeon and then try to conquer that dungeon, but now it's lost. Rupees? Sadly, I didn't even know about the bank till I lost it all for the nth time. I think I only completed one sidequest because of resetting time. Even though this game puts heavy emphasis on sidequests, I wonder if this game killed my sense of exploration in games. I didn't feel very rewarded for exploration; I struggled to find all these fairies in a dungeon, but I don't have time to get the last ones. Oh well, time to move on to the next dungeon. And that's how I wound up feeling about the entire game: game after I finally finished it: I wanted to move on. I wanted out of this annoying loop of frustration and futility. Maybe that was the philosophical viewpoint the game wanted to convey: that our actions are futile? Maybe... except that [[BrokenAesop woudn't make sense]]! Your actions [[EarnYourHappyEnding weren't futile in the end]]! Remember the ending of the game and the credits? The moon is gone and the people you helped out now get to live happily ever after! So from a philosophical perspective, any supposed "futility" ideas of the time loop would be superficial, and from a gameplay perspective, I found it as satisfying as locking your keys in the car for three days.
24th Mar '17 3:35:49 PM Ninja857142
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* [=Ninja857142=]: Ugh, I'm probably in the minority when I say I didn't like ''VideoGame/TheLegendOfZeldaMajorasMask'', but... I just didn't. And one major moment which drew the whole thing down is a moment I had to go through again and again and again: [[ScrappyMechanic resetting time]]. It was so. So. Frustrating. I went through all this trouble to do this thing and now it's all lost. Rupees? Sadly, I didn't even know about the bank till I lost it all for the nth time. I think I only completed one sidequest because of resetting time. Even though this game puts heavy emphasis on sidequests, I wonder if this game killed my sense of exploration in games. I didn't feel very rewarded for exploration; I struggled to find all these fairies in a dungeon, but I don't have time to get the last ones. Oh well, time to move on to the next dungeon. And that's how I wound up feeling about the entire game: I wanted to move on. I wanted out of this annoying loop of frustration and futility. Maybe that was the philosophical viewpoint the game to convey: that our actions are futile? Maybe... except that would be [[BrokenAesop complete nonsense]]! Your actions [[EarnYourHappyEnding weren't futile in the end]]! Remember the ending of the game and the credits? The people you helped out now get to live happily ever after! So from a philosophical perspective, any supposed "futility" ideas of the time loop would be superficial, and from a gameplay perspective, I found it as satisfying as locking your keys in the car for three days.

to:

* [=Ninja857142=]: Ugh, I'm probably in the minority when I say I didn't like ''VideoGame/TheLegendOfZeldaMajorasMask'', but... I just didn't. And one major moment which drew the whole thing down is a moment I had to go through again and again and again: [[ScrappyMechanic resetting time]]. It was so. So. Frustrating. I went through all this trouble to do this thing and now it's all lost. Rupees? Sadly, I didn't even know about the bank till I lost it all for the nth time. I think I only completed one sidequest because of resetting time. Even though this game puts heavy emphasis on sidequests, I wonder if this game killed my sense of exploration in games. I didn't feel very rewarded for exploration; I struggled to find all these fairies in a dungeon, but I don't have time to get the last ones. Oh well, time to move on to the next dungeon. And that's how I wound up feeling about the entire game: I wanted to move on. I wanted out of this annoying loop of frustration and futility. Maybe that was the philosophical viewpoint the game wanted to convey: that our actions are futile? Maybe... except that would be [[BrokenAesop complete nonsense]]! woudn't make sense]]! Your actions [[EarnYourHappyEnding weren't futile in the end]]! Remember the ending of the game and the credits? The moon is gone and the people you helped out now get to live happily ever after! So from a philosophical perspective, any supposed "futility" ideas of the time loop would be superficial, and from a gameplay perspective, I found it as satisfying as locking your keys in the car for three days.
24th Mar '17 3:31:07 PM Ninja857142
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* [=Ninja857142=]: Ugh, I'm probably in the minority when I say I didn't like ''VideoGame/TheLegendOfZeldaMajorasMask'', but... I just didn't. And one major moment which drew the whole thing down is a moment I had to go through again and again and again: [[ScrappyMechanic resetting time]]. It was so. So. Frustrating. I went through all this trouble to do this thing and now it's all lost. Rupees? Sadly, I didn't even know about the bank till I lost it all for the nth time. I think I only completed one sidequest because of resetting time. Even though this game puts heavy emphasis on sidequests, I wonder if this game killed my sense of exploration in games. I didn't feel very rewarded for exploration; I struggled to find all these fairies in a dungeon, but I don't have time to get the last ones. Oh well, time to move on to the next dungeon. And that's how I wound up feeling about the entire game: I wanted to move on. I wanted out of this annoying loop of frustration and futility. Maybe that was the philosophical viewpoint the game to convey: that our actions are futile? Maybe... except that would be [[BrokenAesop complete nonsense]]! Your actions [[EarnYourHappyEnding weren't futile in the end]]! Remember the ending of the game and the credits? The people you helped out now get to live happily ever after! So from a philosophical perspective, the futility of the time loop would be nonsense, and from a gameplay perspective, I found it as satisfying as locking your keys in the car for three days.

to:

* [=Ninja857142=]: Ugh, I'm probably in the minority when I say I didn't like ''VideoGame/TheLegendOfZeldaMajorasMask'', but... I just didn't. And one major moment which drew the whole thing down is a moment I had to go through again and again and again: [[ScrappyMechanic resetting time]]. It was so. So. Frustrating. I went through all this trouble to do this thing and now it's all lost. Rupees? Sadly, I didn't even know about the bank till I lost it all for the nth time. I think I only completed one sidequest because of resetting time. Even though this game puts heavy emphasis on sidequests, I wonder if this game killed my sense of exploration in games. I didn't feel very rewarded for exploration; I struggled to find all these fairies in a dungeon, but I don't have time to get the last ones. Oh well, time to move on to the next dungeon. And that's how I wound up feeling about the entire game: I wanted to move on. I wanted out of this annoying loop of frustration and futility. Maybe that was the philosophical viewpoint the game to convey: that our actions are futile? Maybe... except that would be [[BrokenAesop complete nonsense]]! Your actions [[EarnYourHappyEnding weren't futile in the end]]! Remember the ending of the game and the credits? The people you helped out now get to live happily ever after! So from a philosophical perspective, the futility any supposed "futility" ideas of the time loop would be nonsense, superficial, and from a gameplay perspective, I found it as satisfying as locking your keys in the car for three days.
24th Mar '17 3:12:34 PM Ninja857142
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* [=Ninja857142=]: Ugh, I'm probably in the minority when I say I didn't like ''VideoGame/TheLegendOfZeldaMajorasMask'', but... I just didn't. And one major moment which drew the whole thing down is a moment I had to go through again and again and again: [[ScrappyMechanic resetting time]]. It was so. So. Frustrating. I went through all this trouble to do this thing and now it's all lost. Rupees? Sadly, I didn't even know about the bank till I lost it all for the nth time. I think I only completed one sidequest because of resetting time. Even though this game puts heavy emphasis on sidequests, I wonder if this game killed my sense of exploration in games. I didn't feel very rewarded for exploration; I struggled to find all these fairies in a dungeon, but I don't have time to get the last ones. Oh well, time to move on to the next dungeon. And that's how I wound up feeling about the entire game: I wanted to move on. I wanted out of this annoying loop of frustration and futility. Maybe that was the philosophical viewpoint the game to convey: that our actions are futile? Maybe, except... that would be [[BrokenAesop complete nonsense]]! Your actions weren't futile in the end! Remember the ending of the game and the credits? The people you helped out now get to live happily ever after! So from a philosophical perspective, the futility of the time loop would be nonsense, and from a gameplay perspective, I found it as satisfying as locking your keys in the car for three days.

to:

* [=Ninja857142=]: Ugh, I'm probably in the minority when I say I didn't like ''VideoGame/TheLegendOfZeldaMajorasMask'', but... I just didn't. And one major moment which drew the whole thing down is a moment I had to go through again and again and again: [[ScrappyMechanic resetting time]]. It was so. So. Frustrating. I went through all this trouble to do this thing and now it's all lost. Rupees? Sadly, I didn't even know about the bank till I lost it all for the nth time. I think I only completed one sidequest because of resetting time. Even though this game puts heavy emphasis on sidequests, I wonder if this game killed my sense of exploration in games. I didn't feel very rewarded for exploration; I struggled to find all these fairies in a dungeon, but I don't have time to get the last ones. Oh well, time to move on to the next dungeon. And that's how I wound up feeling about the entire game: I wanted to move on. I wanted out of this annoying loop of frustration and futility. Maybe that was the philosophical viewpoint the game to convey: that our actions are futile? Maybe, except... Maybe... except that would be [[BrokenAesop complete nonsense]]! Your actions [[EarnYourHappyEnding weren't futile in the end! end]]! Remember the ending of the game and the credits? The people you helped out now get to live happily ever after! So from a philosophical perspective, the futility of the time loop would be nonsense, and from a gameplay perspective, I found it as satisfying as locking your keys in the car for three days.
24th Mar '17 2:59:20 PM Ninja857142
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Added DiffLines:

* [=Ninja857142=]: Ugh, I'm probably in the minority when I say I didn't like ''VideoGame/TheLegendOfZeldaMajorasMask'', but... I just didn't. And one major moment which drew the whole thing down is a moment I had to go through again and again and again: [[ScrappyMechanic resetting time]]. It was so. So. Frustrating. I went through all this trouble to do this thing and now it's all lost. Rupees? Sadly, I didn't even know about the bank till I lost it all for the nth time. I think I only completed one sidequest because of resetting time. Even though this game puts heavy emphasis on sidequests, I wonder if this game killed my sense of exploration in games. I didn't feel very rewarded for exploration; I struggled to find all these fairies in a dungeon, but I don't have time to get the last ones. Oh well, time to move on to the next dungeon. And that's how I wound up feeling about the entire game: I wanted to move on. I wanted out of this annoying loop of frustration and futility. Maybe that was the philosophical viewpoint the game to convey: that our actions are futile? Maybe, except... that would be [[BrokenAesop complete nonsense]]! Your actions weren't futile in the end! Remember the ending of the game and the credits? The people you helped out now get to live happily ever after! So from a philosophical perspective, the futility of the time loop would be nonsense, and from a gameplay perspective, I found it as satisfying as locking your keys in the car for three days.
19th Mar '17 12:34:39 PM SenorCornholio
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* StarAndroidJaguar: ''{{VideoGame/Pokemon Sun And Moon}}'' had one in the demo: the confirmation of [[Anime/{{Pokemon}} Ash Greninja.]] They did so well designing the game, then [[PunctuatedForEmphasis almost. Completely. Blew it.]] By introducing that thing.
## [[VideoGame/PokemonXAndY Chesnaught and Delphox]] didn't get anything similar, so it excludes them and their fans. They could have just as easily added Mega Stones for the trio, like they made Z-Crystals unique to [[VideoGame/PokemonSunAndMoon Decidueye, Incineroar and Primarina,]] making it seem even more half-assed.
## The only explanation I can think of for this folly is a VoodooShark. If the game [[WhatDoYouMeanItsForKids is for kids, then why does the game include one of, if not the most]] [[VileVillainSaccharineShow psychotic and terrifying villain in the series?]] [[MortonsFork If it's not,]] why introduce something from [[SnarkBait what is essentially an ascended Pokemon fan-fiction,]] clearly pandering to the [[FanDumb kids]] among the fanbase who know nothing, due to {{The Anime Of The Game}} repeatedly being at odds with the games where it should not be?
## It could also possibly be a DiscOneNuke, for all the wrong reasons, namely being so over-leveled that any time it stops disobeying you results in a OneHitKill. Having such a strong pokemon at the beginning of the game destroys the purpose of training a good team yourself and growing affectionate towards them, instead advocating [[TheBrute brute force of one Pokemon]] over [[TheSmartGuy tactics and clever use of all 6 party slots.]]



* StarAndroidJaguar: ''{{VideoGame/Pokemon Sun And Moon}}'' had one in the demo: the confirmation of [[Anime/{{Pokemon}} Ash Greninja.]] They did so well designing the game, then [[PunctuatedForEmphasis almost. Completely. Blew it.]] By introducing that thing.

## [[VideoGame/PokemonXAndY Chesnaught and Delphox]] didn't get anything similar, so it excludes them and their fans. They could have just as easily added Mega Stones for the trio, like they made Z-Crystals unique to [[VideoGame/PokemonSunAndMoon Decidueye, Incineroar and Primarina,]] making it seem even more half-assed.

## The only explanation I can think of for this folly is a VoodooShark. If the game [[WhatDoYouMeanItsForKids is for kids, then why does the game include one of, if not the most]] [[VileVillainSaccharineShow psychotic and terrifying villain in the series?]] [[MortonsFork If it's not,]] why introduce something from [[SnarkBait what is essentially an ascended Pokemon fan-fiction,]] clearly pandering to the [[FanDumb kids]] among the fanbase who know nothing, due to {{The Anime Of The Game}} repeatedly being at odds with the games where it should not be?

## It could also possibly be a DiscOneNuke, for all the wrong reasons, namely being so over-leveled that any time it stops disobeying you results in a OneHitKill. Having such a strong pokemon at the beginning of the game destroys the purpose of training a good team yourself and growing affectionate towards them, instead advocating [[TheBrute brute force of one Pokemon]] over [[TheSmartGuy tactics and clever use of all 6 party slots.]]
19th Mar '17 12:28:08 PM SenorCornholio
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* [=SenorCornholio=]: I am easily one of the biggest Franchise/TheLegendOfZelda nuts out there; unless it's [[VideoGame/TheLegendOfZeldaCDiGames the CD-i games]], you'll see me being absolutely proud to own most of the Zelda series...with one small exception: VideoGame/TheLegendOfZeldaTriForceHeroes. Now, they can freely get away with making the story an ExcusePlot that largely focuses on comedy; said comedy reminds me a bit of VideoGame/EarthBound and I like that. What instead kept me from wanting to progress was the fact that the game outright required friends to 100% the game, and even then they'd have to have perfect coordination together; if you played by yourself, you'd have to resort to using Doppels which...well, when you find yourself unable to complete the second world, it's telling, then, how tedious of a process it was. So after a good long time of not touching the game, I decided to look up some game footage to see what I was missing, and not only did the game seem to not get better with its gameplay (in fact it got worse), but the story itself actually left me disappointed. For reference: the Witch of Drablands, Lady Maud, cursed Princess Styla ([[SuspiciouslySimilarSubstitute totally not Zelda]]) with a bland and hideous gimp suit [[DisproportionateRetribution all because she hated the way she dressed]]. That by itself is a pretty [[EvilIsPetty petty]] reason to curse someone, but whatever; [[VideoGame/TheLegendOfZeldaOracleGames another]] [[VideoGame/TheLegendOfZeldaALinkBetweenWorlds female]] [[VideoGame/HyruleWarriors antagonist]] in the ''Zelda'' series is welcome...unless your name happens to be Lady Maud. I know I'm not supposed to talk about entire characters, but [[PunctuatedForEmphasis this, is not, a character.]] This is a driving force for the plot, and nothing more. When you actually meet her, she reveals to have absolutely no threatening charm to her, thus wasting the idea for a [[VileVillainSaccharineShow vile witch in a lighthearted game]]. Now, I'm not saying she should be necessarily complex; several villains, including many incarnations of [[BigBad Ganondorf himself]], fall under CardCarryingVillain status quite often, but I was at least hoping she'd be at least a little bit of a threat. This old hag is not imposing like Ganondorf, Onox, or Demise, she's not clever like Veran, Vaati, or Cia, and she's not entertaining like Zant or Ghirahim; she's pretty much the equivalent of that one annoying old neighbor across the street who thinks she's hot stuff but really just annoys everyone surrounding her. On top of that, your first encounter with her has her siccing her "pets" on you in a BossRush, thus showing she has no intentions of proving her worth. And the FinalBoss fight against her just seems so slow and uninspired, it's a wonder she even counts as a villain. She's so ineffectual that the king at the end of the game [[KarmaHoudini doesn't even press any serious charges for her crimes]]. Give the likes of Yuga credit: at least he ''did'' something in the story aside from kick it off, and had several excellent boss fights to boot. That, and VideoGame/EarthBound had [[EldritchAbomination Giygas]]. With Maud however, the crimes she's committed would only really offend the people of Hytopia, and [[WesternAnimation/MyLittlePonyFriendshipIsMagic Rarity]]; other than that, this villain just plain sucks.

to:

* [=SenorCornholio=]: I am easily one of the biggest Franchise/TheLegendOfZelda nuts out there; unless it's [[VideoGame/TheLegendOfZeldaCDiGames the CD-i games]], you'll see me being absolutely proud to own most of the Zelda series...with one small exception: VideoGame/TheLegendOfZeldaTriForceHeroes. Now, they can freely get away with making the story an ExcusePlot that largely focuses on comedy; said comedy reminds me a bit of VideoGame/EarthBound and I like that. What instead kept me from wanting to progress was the fact that the game outright required friends to 100% the game, and even then they'd have to have perfect coordination together; if you played by yourself, you'd have to resort to using Doppels which...well, when you find yourself unable to complete the second world, it's telling, then, how tedious of a process it was. So after a good long time of not touching the game, I decided to look up some game footage to see what I was missing, and not only did the game seem to not get better with its gameplay (in fact it got worse), but the story itself actually left me disappointed. For reference: the Witch of Drablands, Lady Maud, cursed Princess Styla ([[SuspiciouslySimilarSubstitute totally not Zelda]]) with a bland and hideous gimp suit [[DisproportionateRetribution all because she hated the way she dressed]]. That by itself is a pretty [[EvilIsPetty petty]] reason to curse someone, but whatever; [[VideoGame/TheLegendOfZeldaOracleGames another]] [[VideoGame/TheLegendOfZeldaALinkBetweenWorlds female]] [[VideoGame/HyruleWarriors antagonist]] in the ''Zelda'' series is welcome...unless your name happens to be Lady Maud. I know I'm not supposed to talk about entire characters, but [[PunctuatedForEmphasis this, is not, a character.]] This is a driving force for the plot, and nothing more. When you actually meet her, she reveals to have absolutely no threatening charm to her, thus wasting the idea for a [[VileVillainSaccharineShow vile witch in a lighthearted game]]. Now, I'm not saying she should be necessarily complex; several villains, including many incarnations of [[BigBad Ganondorf himself]], fall under CardCarryingVillain status quite often, but I was at least hoping she'd be at least a little bit of a threat. This old hag is not imposing like Ganondorf, Onox, or Demise, she's not clever like Veran, Vaati, or Cia, and she's not entertaining like Zant or Ghirahim; she's pretty much the equivalent of that one annoying old neighbor across the street who thinks she's hot stuff but really just annoys everyone surrounding her. On top of that, your first encounter with her has her siccing her "pets" on you in a BossRush, thus showing she has no intentions of proving her worth. And the FinalBoss fight against her just seems so slow and uninspired, it's a wonder she even counts as a villain. She's so ineffectual that the king at the end of the game [[KarmaHoudini doesn't even press any serious charges for her crimes]]. Give the likes of Yuga credit: at least he ''did'' something in the story aside from kick it off, and had several excellent boss fights to boot. That, and VideoGame/EarthBound had [[EldritchAbomination Giygas]]. With Maud however, the crimes she's committed would only really offend two groups: the people of Hytopia, and [[WesternAnimation/MyLittlePonyFriendshipIsMagic Rarity]]; other Rarity]]. Other than that, this villain just plain sucks.
11th Mar '17 2:02:40 AM SenorCornholio
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* [=SenorCornholio=]: I am easily one of the biggest Franchise/TheLegendOfZelda nuts out there; unless it's [[VideoGame/TheLegendOfZeldaCDiGames the CD-i games]], you'll see me being absolutely proud to own most of the Zelda series...with one small excdption: VideoGame/TheLegendOfZeldaTriForceHeroes. Now, they can freely get away with making the story an ExcusePlot that largely focuses on comedy; said comedy reminds me a bit of VideoGame/EarthBound and I like that. What instead kept me from wanting to progress was the fact that the game outright required friends to 100% the game, and even then they'd have to have perfect coordination together; if you played by yourself, you'd have to resort to using Doppels which...well, when you find yourself unable to complete the second world, it's telling, then, how tedious of a process it was. So after a good long time of not touching the game, I decided to look up some game footage to see what I was missing, and not only did the game seem to not get better with its gameplay (in fact it got worse), but the story itself actually left me disappointed. For reference: the Witch of Drablands, Lady Maud, cursed Princess Styla ([[SuspiciouslySimilarSubstitute totally not Zelda]]) with a bland and hideous gimp suit [[DisproportionateRetribution all because she hated the way she dressed]]. That by itself is a pretty [[EvilIsPetty petty]] reason to curse someone, but whatever; [[VideoGame/TheLegendOfZeldaOracleGames another]] [[VideoGame/TheLegendOfZeldaALinkBetweenWorlds female]] [[VideoGame/HyruleWarriors antagonist]] in the ''Zelda'' series is welcome...unless your name happens to be Lady Maud. I know I'm not supposed to talk about entire characters, but [[PunctuatedForEmphasis this, is not, a character.]] This is a driving force for the plot, and nothing more. When you actually meet her, she reveals to have absolutely no threatening charm to her, thus wasting the idea for a [[VileVillainSaccharineShow vile witch in a lighthearted game]]. Now, I'm not saying she should be necessarily complex; several villains, including many incarnations of [[BigBad Ganondorf himself]], fall under CardCarryingVillain status quite often, but I was at least hoping she'd be at least a little bit of a threat. This old hag is not imposing like Ganondorf, Onox, or Demise, she's not clever like Veran, Vaati, or Cia, and she's not entertaining like Zant or Ghirahim; she's pretty much the equivalent of that one annoying old neighbor across the street who thinks she's hot stuff but really just annoys everyone surrounding her. On top of that, your first encounter with her has her siccing her "pets" on you in a BossRush, thus showing she has no intentions of proving her worth. And the FinalBoss fight against her just seems so slow and uninspired, it's a wonder she even counts as a villain. She's so ineffectual that the king at the end of the game [[KarmaHoudini doesn't even press any serious charges for her crimes]]. Give the likes of Yuga credit: at least he ''did'' something in the story aside from kick it off, and had several excellent boss fights to boot. That, and VideoGame/EarthBound had [[EldritchAbomination Giygas]]. With Maud however, the crimes she's committed would only really offend the people of Hytopia, and [[WesternAnimation/MyLittlePonyFriendshipIsMagic Rarity]]; other than that, this villain just plain sucks.

to:

* [=SenorCornholio=]: I am easily one of the biggest Franchise/TheLegendOfZelda nuts out there; unless it's [[VideoGame/TheLegendOfZeldaCDiGames the CD-i games]], you'll see me being absolutely proud to own most of the Zelda series...with one small excdption: exception: VideoGame/TheLegendOfZeldaTriForceHeroes. Now, they can freely get away with making the story an ExcusePlot that largely focuses on comedy; said comedy reminds me a bit of VideoGame/EarthBound and I like that. What instead kept me from wanting to progress was the fact that the game outright required friends to 100% the game, and even then they'd have to have perfect coordination together; if you played by yourself, you'd have to resort to using Doppels which...well, when you find yourself unable to complete the second world, it's telling, then, how tedious of a process it was. So after a good long time of not touching the game, I decided to look up some game footage to see what I was missing, and not only did the game seem to not get better with its gameplay (in fact it got worse), but the story itself actually left me disappointed. For reference: the Witch of Drablands, Lady Maud, cursed Princess Styla ([[SuspiciouslySimilarSubstitute totally not Zelda]]) with a bland and hideous gimp suit [[DisproportionateRetribution all because she hated the way she dressed]]. That by itself is a pretty [[EvilIsPetty petty]] reason to curse someone, but whatever; [[VideoGame/TheLegendOfZeldaOracleGames another]] [[VideoGame/TheLegendOfZeldaALinkBetweenWorlds female]] [[VideoGame/HyruleWarriors antagonist]] in the ''Zelda'' series is welcome...unless your name happens to be Lady Maud. I know I'm not supposed to talk about entire characters, but [[PunctuatedForEmphasis this, is not, a character.]] This is a driving force for the plot, and nothing more. When you actually meet her, she reveals to have absolutely no threatening charm to her, thus wasting the idea for a [[VileVillainSaccharineShow vile witch in a lighthearted game]]. Now, I'm not saying she should be necessarily complex; several villains, including many incarnations of [[BigBad Ganondorf himself]], fall under CardCarryingVillain status quite often, but I was at least hoping she'd be at least a little bit of a threat. This old hag is not imposing like Ganondorf, Onox, or Demise, she's not clever like Veran, Vaati, or Cia, and she's not entertaining like Zant or Ghirahim; she's pretty much the equivalent of that one annoying old neighbor across the street who thinks she's hot stuff but really just annoys everyone surrounding her. On top of that, your first encounter with her has her siccing her "pets" on you in a BossRush, thus showing she has no intentions of proving her worth. And the FinalBoss fight against her just seems so slow and uninspired, it's a wonder she even counts as a villain. She's so ineffectual that the king at the end of the game [[KarmaHoudini doesn't even press any serious charges for her crimes]]. Give the likes of Yuga credit: at least he ''did'' something in the story aside from kick it off, and had several excellent boss fights to boot. That, and VideoGame/EarthBound had [[EldritchAbomination Giygas]]. With Maud however, the crimes she's committed would only really offend the people of Hytopia, and [[WesternAnimation/MyLittlePonyFriendshipIsMagic Rarity]]; other than that, this villain just plain sucks.
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