History DethroningMoment / VideoGames

19th May '18 4:10:59 AM Killerweinerdog
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* {{Tropers/Killerweinerdog}}: Brace yourselves, ladies and gents because boy do I have a lot to say on this matter. I have been a fan of the Far Cry series since 2: It was a unique experience for me, a combination of FPS and sandbox RPG that made me fall in love. And from the beginning, I was well aware of the franchise's penchant for endings that aren't all smiles and rainbows, and I went into ''VideoGame/FarCry5'' knowing this, while still falling in love with the new mechanics: A customizable player character, new vehicles, even stepping up the flight mechanics from ''4'' to include actual airplanes ''and'' air combat! And that's just scratching the surface of the bits of gameplay that I loved. And, with this in mind, I really, ''really, '''really''''' tried to love this game. But I couldn't. Why? ''The endings.'' Good ''God,'' the absolute, comprehensive and complete piles of garbage, vomit, shit and piss that was the endings. You can literally see the point where an Ubisoft exec stood up during the storyboarding, "you know what? I don't want a good ending on this. Make it happen, chop-chop." And then it just completely blindsides you with awkwardly shoehorned-in [[DownerEnding downer endings]] out of nowhere. They render everything you did AllForNothing and turn the BigBad of the game into a massive KarmaHoudini. Yeah, I get it. Happy endings are overused. But there is a BIG difference between effectively using the Bittersweet/Downer Ending tropes and a half-heated attempt at one that just takes the reward of a completed game and rips it into pieces in front of your face, and then tries to make you, the player, feel bad. How dare you go after the Big Bad's family, despite the fact that everything you did was in defense of what they were doing to you (you know, the kidnapping/torture of you and your friends, hunting you down, repeatedly trying to kill and brainwashing you)! The absolute worst part of this is, when the endings were first uncovered by players, there were theories about how it may be AllJustADream to try and justify what they just saw, but then Ubisoft had the nerve to speak up and say, "oh no, if you were paying attention there was a radio report about a nuke going off in Moscow so the nuke ending actually happenned." Said radio report was never brought up in the story, and was simply just a 10-second sound clip you ''might'' have heard if you were lucky enough to have heard one of the dozens of random bits that play over the radio, assuming you listened to the radio at all while playing. Again, there's effective use of a trope such as {{Foreshadowing}} and then there's a half-assed attempt like this that completely misses the mark and makes a trainwreck out of the story.

to:

* {{Tropers/Killerweinerdog}}: Brace yourselves, ladies and gents because boy do I have a lot to say on this matter. I have been a fan of the Far Cry series since 2: It was a unique experience for me, a combination of FPS and sandbox RPG that made got me fall in love.hooked. And from the beginning, I was well aware of the franchise's penchant for endings that aren't all smiles and rainbows, and I went into ''VideoGame/FarCry5'' knowing this, while still falling in love with the new mechanics: A customizable player character, new vehicles, even stepping up the flight mechanics from ''4'' to include actual airplanes ''and'' air combat! And that's just scratching the surface of the bits of gameplay that I loved. And, with this in mind, I really, ''really, '''really''''' tried to love this game. But I couldn't. Why? ''The endings.'' Good ''God,'' the absolute, comprehensive and complete piles of garbage, vomit, shit and piss that was the endings. You can literally see the point where an Ubisoft exec stood up during the storyboarding, "you know what? I don't want a good ending on this. Make it happen, chop-chop." And then it just completely blindsides you with awkwardly shoehorned-in [[DownerEnding downer endings]] out of nowhere. They render everything you did AllForNothing and turn the BigBad of the game into a massive KarmaHoudini. Yeah, I get it. Happy endings are overused. But there is a BIG difference between effectively using the Bittersweet/Downer Ending tropes and a half-heated attempt at one that just takes the reward of a completed game and rips it into pieces in front of your face, and then tries to make you, the player, feel bad. How dare you go after the Big Bad's family, despite the fact that everything you did was in defense of what they were doing to you (you know, the kidnapping/torture of you and your friends, hunting you down, repeatedly trying to kill and brainwashing you)! The absolute worst part of this is, when the endings were first uncovered by players, there were theories about how it may be AllJustADream to try and justify what they just saw, but then Ubisoft had the nerve to speak up and say, "oh no, if you were paying attention there was a radio report about a nuke going off in Moscow so the nuke ending actually happenned." Said radio report was never brought up in the story, and was simply just a 10-second sound clip you ''might'' have heard if you were lucky enough to have heard one of the dozens of random bits that play over the radio, assuming you listened to the radio at all while playing. Again, there's effective use of a trope such as {{Foreshadowing}} and then there's a half-assed attempt like this that completely misses the mark and makes a trainwreck out of the story.
19th May '18 4:09:54 AM Killerweinerdog
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* {{Tropers/Killerweinerdog}}: Brace yourselves, ladies and gents because boy do I have a lot to say on this matter. I have been a fan of the Far Cry series since 2: It was a unique experience for me, a combination of FPS and sandbox RPG that made me fall in love. And from the beginning, I was well aware of the franchise's penchant for not just handing out happy endings, and I went into ''VideoGame/FarCry5'' knowing this, while still falling in love with the new mechanics: A customizable player character, new vehicles, even stepping up the flight mechanics from ''4'' to include actual airplanes ''and'' air combat! And that's just scratching the surface of the bits of gameplay that I loved. And, with this in mind, I really, ''really, '''really''''' tried to love this game. But I couldn't. Why? ''The endings.'' Good ''God,'' the absolute, comprehensive and complete piles of garbage, vomit, shit and piss that was the endings. You can literally see the point where an Ubisoft exec stood up during the storyboarding, "you know what? I don't want a good ending on this. Make it happen, chop-chop." And then it just completely blindsides you with awkwardly shoehorned-in [[DownerEnding downer endings]] out of nowhere. They render everything you did AllForNothing and turn the BigBad of the game into a massive KarmaHoudini. Yeah, I get it. Happy endings are overused. But there is a BIG difference between effectively using the Bittersweet/Downer Ending tropes and a half-heated attempt at one that just takes the reward of a completed game and rips it into pieces in front of your face, and then tries to make you, the player, feel bad. How dare you go after the Big Bad's family, despite the fact that everything you did was in defense of what they were doing to you (you know, the kidnapping/torture of you and your friends, hunting you down, repeatedly trying to kill and brainwashing you)! The absolute worst part of this is, when the endings were first uncovered by players, there were theories about how it may be AllJustADream to try and justify what they just saw, but then Ubisoft had the nerve to speak up and say, "oh no, if you were paying attention there was a radio report about a nuke going off in Moscow so the nuke ending actually happenned." Said radio report was never brought up in the story, and was simply just a 10-second sound clip you ''might'' have heard if you were lucky enough to have heard one of the dozens of random bits that play over the radio, assuming you listened to the radio at all while playing. Again, there's effective use of a trope such as {{Foreshadowing}} and then there's a half-assed attempt like this that completely misses the mark and makes a trainwreck out of the story.

to:

* {{Tropers/Killerweinerdog}}: Brace yourselves, ladies and gents because boy do I have a lot to say on this matter. I have been a fan of the Far Cry series since 2: It was a unique experience for me, a combination of FPS and sandbox RPG that made me fall in love. And from the beginning, I was well aware of the franchise's penchant for not just handing out happy endings, endings that aren't all smiles and rainbows, and I went into ''VideoGame/FarCry5'' knowing this, while still falling in love with the new mechanics: A customizable player character, new vehicles, even stepping up the flight mechanics from ''4'' to include actual airplanes ''and'' air combat! And that's just scratching the surface of the bits of gameplay that I loved. And, with this in mind, I really, ''really, '''really''''' tried to love this game. But I couldn't. Why? ''The endings.'' Good ''God,'' the absolute, comprehensive and complete piles of garbage, vomit, shit and piss that was the endings. You can literally see the point where an Ubisoft exec stood up during the storyboarding, "you know what? I don't want a good ending on this. Make it happen, chop-chop." And then it just completely blindsides you with awkwardly shoehorned-in [[DownerEnding downer endings]] out of nowhere. They render everything you did AllForNothing and turn the BigBad of the game into a massive KarmaHoudini. Yeah, I get it. Happy endings are overused. But there is a BIG difference between effectively using the Bittersweet/Downer Ending tropes and a half-heated attempt at one that just takes the reward of a completed game and rips it into pieces in front of your face, and then tries to make you, the player, feel bad. How dare you go after the Big Bad's family, despite the fact that everything you did was in defense of what they were doing to you (you know, the kidnapping/torture of you and your friends, hunting you down, repeatedly trying to kill and brainwashing you)! The absolute worst part of this is, when the endings were first uncovered by players, there were theories about how it may be AllJustADream to try and justify what they just saw, but then Ubisoft had the nerve to speak up and say, "oh no, if you were paying attention there was a radio report about a nuke going off in Moscow so the nuke ending actually happenned." Said radio report was never brought up in the story, and was simply just a 10-second sound clip you ''might'' have heard if you were lucky enough to have heard one of the dozens of random bits that play over the radio, assuming you listened to the radio at all while playing. Again, there's effective use of a trope such as {{Foreshadowing}} and then there's a half-assed attempt like this that completely misses the mark and makes a trainwreck out of the story.
19th May '18 3:52:15 AM Killerweinerdog
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* {{Tropers/Killerweinerdog}}: Brace yourselves, ladies and gents because boy do I have a lot to say on this matter. I have been a fan of the Far Cry series since 2: It was a unique experience for me, a combination of FPS and sandbox RPG that made me fall in love. And from the beginning, I was well aware of the franchise's penchant for not just handing out happy endings, and I went into ''VideoGame/FarCry5'' knowing this, while still falling in love with the new mechanics: A customizable player character, new vehicles, even stepping up the flight mechanics from ''4'' to include actual airplanes ''and'' air combat! And that's just scratching the surface of the bits of gameplay that I loved. And, with this in mind, I really, ''really, '''really''''' tried to love this game. But I couldn't. Why? ''The endings.'' Good ''God,'' the absolute, comprehensive and complete piles of garbage, vomit, shit and piss that was the endings. You can literally see the point where an Ubisoft exec stood up during the storyboarding, "you know what? I don't want a good ending on this. Make it happen, chop-chop." And then it just completely blindsides you with [[DownerEnding downer endings]] out of nowhere. They render everything you did AllForNothing and turn the BigBad of the game into a massive KarmaHoudini. Yeah, I get it. Happy endings are overused. But there is a BIG difference between effectively using the Bittersweet/Downer Ending tropes and a half-heated attempt at one that just takes the reward of a completed game and rips it into pieces in front of your face, and then tries to make you, the player, feel bad. How dare you go after the Big Bad's family, despite the fact that everything you did was in defense of what they were doing to you (you know, the kidnapping/torture of you and your friends, hunting you down, repeatedly trying to kill and brainwashing you)! The absolute worst part of this is, when the endings were first uncovered by players, there were theories about how it may be AllJustADream to try and justify what they just saw, but then Ubisoft had the nerve to speak up and say, "oh no, if you were paying attention there was a radio report about a nuke going off in Moscow so the nuke ending actually happenned." Said radio report was never brought up in the story, and was simply just a 10-second sound clip you ''might'' have heard if you were lucky enough to have heard one of the dozens of random bits that play over the radio, assuming you listened to the radio at all while playing. Again, there's effective use of a trope such as {{Foreshadowing}} and then there's a half-assed attempt like this that completely misses the mark and makes a trainwreck out of the story.

to:

* {{Tropers/Killerweinerdog}}: Brace yourselves, ladies and gents because boy do I have a lot to say on this matter. I have been a fan of the Far Cry series since 2: It was a unique experience for me, a combination of FPS and sandbox RPG that made me fall in love. And from the beginning, I was well aware of the franchise's penchant for not just handing out happy endings, and I went into ''VideoGame/FarCry5'' knowing this, while still falling in love with the new mechanics: A customizable player character, new vehicles, even stepping up the flight mechanics from ''4'' to include actual airplanes ''and'' air combat! And that's just scratching the surface of the bits of gameplay that I loved. And, with this in mind, I really, ''really, '''really''''' tried to love this game. But I couldn't. Why? ''The endings.'' Good ''God,'' the absolute, comprehensive and complete piles of garbage, vomit, shit and piss that was the endings. You can literally see the point where an Ubisoft exec stood up during the storyboarding, "you know what? I don't want a good ending on this. Make it happen, chop-chop." And then it just completely blindsides you with awkwardly shoehorned-in [[DownerEnding downer endings]] out of nowhere. They render everything you did AllForNothing and turn the BigBad of the game into a massive KarmaHoudini. Yeah, I get it. Happy endings are overused. But there is a BIG difference between effectively using the Bittersweet/Downer Ending tropes and a half-heated attempt at one that just takes the reward of a completed game and rips it into pieces in front of your face, and then tries to make you, the player, feel bad. How dare you go after the Big Bad's family, despite the fact that everything you did was in defense of what they were doing to you (you know, the kidnapping/torture of you and your friends, hunting you down, repeatedly trying to kill and brainwashing you)! The absolute worst part of this is, when the endings were first uncovered by players, there were theories about how it may be AllJustADream to try and justify what they just saw, but then Ubisoft had the nerve to speak up and say, "oh no, if you were paying attention there was a radio report about a nuke going off in Moscow so the nuke ending actually happenned." Said radio report was never brought up in the story, and was simply just a 10-second sound clip you ''might'' have heard if you were lucky enough to have heard one of the dozens of random bits that play over the radio, assuming you listened to the radio at all while playing. Again, there's effective use of a trope such as {{Foreshadowing}} and then there's a half-assed attempt like this that completely misses the mark and makes a trainwreck out of the story.
19th May '18 3:50:39 AM Killerweinerdog
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* {{Tropers/Killerweinerdog}}: I have been a fan of the Far Cry series since 2: It was a unique experience for me, a combination of FPS and sandbox RPG that made me fall in love. And from the beginning, I was well aware of the franchise's penchant for not just handing out happy endings, and I went into ''VideoGame/FarCry5'' knowing this, while still falling in love with the new mechanics: A customizable player character, new vehicles, even stepping up the flight mechanics from ''4'' to include actual airplanes ''and'' air combat! And that's just scratching the surface of the bits of gameplay that I loved. And, with this in mind, I really, ''really, '''really''''' tried to love this game. But I couldn't. Why? ''The endings.'' Good ''God'', the absolute, comprehensive and complete piles of garbage, vomit, shit and piss that was the endings. You can literally see the point where an Ubisoft exec stood up during the storyboarding, "you know what? Let's pull the fucking rug out from under the player. I don't want a good ending on this." And it just completely blindsides you with [[DownerEnding downer endings]] out of nowhere. It renders ''everything'' you did AllForNothing. Yeah, I get it. Happy endings are overused. But there is a BIG difference between a Bittersweet/Downer Ending and an ending that takes the reward of a completed game and rips it into pieces in front of your face. And don't even get me ''started'' on how awkward and shoehorned the endings themselves felt.

to:

* {{Tropers/Killerweinerdog}}: Brace yourselves, ladies and gents because boy do I have a lot to say on this matter. I have been a fan of the Far Cry series since 2: It was a unique experience for me, a combination of FPS and sandbox RPG that made me fall in love. And from the beginning, I was well aware of the franchise's penchant for not just handing out happy endings, and I went into ''VideoGame/FarCry5'' knowing this, while still falling in love with the new mechanics: A customizable player character, new vehicles, even stepping up the flight mechanics from ''4'' to include actual airplanes ''and'' air combat! And that's just scratching the surface of the bits of gameplay that I loved. And, with this in mind, I really, ''really, '''really''''' tried to love this game. But I couldn't. Why? ''The endings.'' Good ''God'', ''God,'' the absolute, comprehensive and complete piles of garbage, vomit, shit and piss that was the endings. You can literally see the point where an Ubisoft exec stood up during the storyboarding, "you know what? Let's pull the fucking rug out from under the player. I don't want a good ending on this.this. Make it happen, chop-chop." And then it just completely blindsides you with [[DownerEnding downer endings]] out of nowhere. It renders ''everything'' They render everything you did AllForNothing.AllForNothing and turn the BigBad of the game into a massive KarmaHoudini. Yeah, I get it. Happy endings are overused. But there is a BIG difference between a effectively using the Bittersweet/Downer Ending tropes and an ending a half-heated attempt at one that just takes the reward of a completed game and rips it into pieces in front of your face. And don't even get me ''started'' on how awkward face, and shoehorned then tries to make you, the player, feel bad. How dare you go after the Big Bad's family, despite the fact that everything you did was in defense of what they were doing to you (you know, the kidnapping/torture of you and your friends, hunting you down, repeatedly trying to kill and brainwashing you)! The absolute worst part of this is, when the endings themselves felt.were first uncovered by players, there were theories about how it may be AllJustADream to try and justify what they just saw, but then Ubisoft had the nerve to speak up and say, "oh no, if you were paying attention there was a radio report about a nuke going off in Moscow so the nuke ending actually happenned." Said radio report was never brought up in the story, and was simply just a 10-second sound clip you ''might'' have heard if you were lucky enough to have heard one of the dozens of random bits that play over the radio, assuming you listened to the radio at all while playing. Again, there's effective use of a trope such as {{Foreshadowing}} and then there's a half-assed attempt like this that completely misses the mark and makes a trainwreck out of the story.
18th May '18 2:53:09 PM Killerweinerdog
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* {{Tropers/Killerweinerdog}}: I have been a fan of the Far Cry series since 2: It was a unique experience for me, a combination of FPS and sandbox RPG that made me fall in love. And from the beginning, I was well aware of the franchise's penchant for not just handing out happy endings, and I went into ''VideoGame/FarCry5'' knowing this, while still falling in love with the new mechanics: A customizable player character, new vehicles, even stepping up the flight mechanics from ''4'' to include actual airplanes ''and'' air combat! And that's just scratching the surface of the bits of gameplay that I loved. And, with this in mind, I really, ''really, '''really''''' tried to love this game. But I couldn't. Why? ''The endings.'' Good ''God'', the absolute, comprehensive and complete piles of garbage, vomit, shit and piss that was the endings. You can literally see the point where an Ubisoft exec stood up during the storyboarding, "you know what? Let's pull the fucking rug out from under the player. I don't want a good ending on this." And it just completely blindsides you with [[DownerEnding downer endings out of nowhere. It renders ''everything'' you did AllForNothing. Yeah, I get it. Happy endings are overused. But there is a BIG difference between a Bittersweet/Downer Ending and an ending that takes the reward of a completed game and rips it into pieces in front of your face. And don't even get me ''started'' on how awkward and shoehorned the endings themselves felt.

to:

* {{Tropers/Killerweinerdog}}: I have been a fan of the Far Cry series since 2: It was a unique experience for me, a combination of FPS and sandbox RPG that made me fall in love. And from the beginning, I was well aware of the franchise's penchant for not just handing out happy endings, and I went into ''VideoGame/FarCry5'' knowing this, while still falling in love with the new mechanics: A customizable player character, new vehicles, even stepping up the flight mechanics from ''4'' to include actual airplanes ''and'' air combat! And that's just scratching the surface of the bits of gameplay that I loved. And, with this in mind, I really, ''really, '''really''''' tried to love this game. But I couldn't. Why? ''The endings.'' Good ''God'', the absolute, comprehensive and complete piles of garbage, vomit, shit and piss that was the endings. You can literally see the point where an Ubisoft exec stood up during the storyboarding, "you know what? Let's pull the fucking rug out from under the player. I don't want a good ending on this." And it just completely blindsides you with [[DownerEnding downer endings endings]] out of nowhere. It renders ''everything'' you did AllForNothing. Yeah, I get it. Happy endings are overused. But there is a BIG difference between a Bittersweet/Downer Ending and an ending that takes the reward of a completed game and rips it into pieces in front of your face. And don't even get me ''started'' on how awkward and shoehorned the endings themselves felt.
18th May '18 2:51:57 PM Killerweinerdog
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Added DiffLines:

* {{Tropers/Killerweinerdog}}: I have been a fan of the Far Cry series since 2: It was a unique experience for me, a combination of FPS and sandbox RPG that made me fall in love. And from the beginning, I was well aware of the franchise's penchant for not just handing out happy endings, and I went into ''VideoGame/FarCry5'' knowing this, while still falling in love with the new mechanics: A customizable player character, new vehicles, even stepping up the flight mechanics from ''4'' to include actual airplanes ''and'' air combat! And that's just scratching the surface of the bits of gameplay that I loved. And, with this in mind, I really, ''really, '''really''''' tried to love this game. But I couldn't. Why? ''The endings.'' Good ''God'', the absolute, comprehensive and complete piles of garbage, vomit, shit and piss that was the endings. You can literally see the point where an Ubisoft exec stood up during the storyboarding, "you know what? Let's pull the fucking rug out from under the player. I don't want a good ending on this." And it just completely blindsides you with [[DownerEnding downer endings out of nowhere. It renders ''everything'' you did AllForNothing. Yeah, I get it. Happy endings are overused. But there is a BIG difference between a Bittersweet/Downer Ending and an ending that takes the reward of a completed game and rips it into pieces in front of your face. And don't even get me ''started'' on how awkward and shoehorned the endings themselves felt.
13th May '18 1:48:34 PM DukeNukem4ever
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** [=DukeNukem4ever:=] Nothing personal, but your arguments are going completely against the fanbase and the main canon in general ([[spoiler:FNAF 3's Good Ending was revealed to be fake (as satisfying as it was), there was just no way Springtrap would survive the fire in such a cramped space with no exit and just because Mike survived being hijacked by Ennard does not mean he can survive the fire]]). Still, there is one DMOS for me. The mystery of the Bite of '87 and existence of Shadow animatronics went [[TheyWastedAPerfectlyGoodPlot completely unexplained.]] Since this is (currently) the GrandFinale, I was expecting these things to become finally clear. But no, once again we have to draw suggestions what exactly happened back then.

to:

** [=DukeNukem4ever:=] Nothing personal, but your arguments are going completely against the fanbase and the main canon in general ([[spoiler:FNAF 3's Good Ending was revealed to apparently be fake (as satisfying as it was), there was just no way Springtrap would survive the fire in such a cramped space with no exit and just because Mike survived being hijacked by Ennard does not mean he can survive the fire]]). Still, there is one DMOS for me. The mystery of the Bite of '87 and existence of Shadow animatronics went [[TheyWastedAPerfectlyGoodPlot completely unexplained.]] Since this is (currently) the GrandFinale, I was expecting these things to become finally clear. But no, once again we have to draw suggestions what exactly happened back then.
13th May '18 1:36:25 PM DukeNukem4ever
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** DukeNukem4ever: Nothing personal, but your arguments are going completely against the fanbase and the main canon in general ([[spoiler: FNAF 3's Good Ending was revealed to be fake (as satisfying as it was), there was just no way Springtrap would survive the fire in such a cramped space with no exit and just because Mike survived being hijacked by Ennard does not mean he can survive the fire]]). Still, there is one DMOS for me. The mystery of the Bite of '87 and existence of Shadow animatronics went completely unexplained. Since this was the GrandFinale, I expected these things to become finally clear. But no, once again we have to draw suggestions what exactly happened back then.

to:

** DukeNukem4ever: [=DukeNukem4ever:=] Nothing personal, but your arguments are going completely against the fanbase and the main canon in general ([[spoiler: FNAF ([[spoiler:FNAF 3's Good Ending was revealed to be fake (as satisfying as it was), there was just no way Springtrap would survive the fire in such a cramped space with no exit and just because Mike survived being hijacked by Ennard does not mean he can survive the fire]]). Still, there is one DMOS for me. The mystery of the Bite of '87 and existence of Shadow animatronics went [[TheyWastedAPerfectlyGoodPlot completely unexplained. unexplained.]] Since this was is (currently) the GrandFinale, I expected was expecting these things to become finally clear. But no, once again we have to draw suggestions what exactly happened back then.
13th May '18 1:33:53 PM DukeNukem4ever
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** Tropers/DukeNukem4ever: Nothing personal, but your arguments are going completely against the fanbase and the main canon in general ([[spoiler: FNAF 3's Good Ending was revealed to be fake (as satisfying as it was), there was just no way Springtrap would survive the fire in such a cramped space with no exit and just because Mike survived being hijacked by Ennard does not mean he can survive the fire]]). Still, there is one DMOS for me. The mystery of the Bite of '87 and existence of Shadow animatronics went completely unexplained. Since this was the GrandFinale, I expected these things to become finally clear. But no, once again we have to draw suggestions what exactly happened back then.

to:

** Tropers/DukeNukem4ever: DukeNukem4ever: Nothing personal, but your arguments are going completely against the fanbase and the main canon in general ([[spoiler: FNAF 3's Good Ending was revealed to be fake (as satisfying as it was), there was just no way Springtrap would survive the fire in such a cramped space with no exit and just because Mike survived being hijacked by Ennard does not mean he can survive the fire]]). Still, there is one DMOS for me. The mystery of the Bite of '87 and existence of Shadow animatronics went completely unexplained. Since this was the GrandFinale, I expected these things to become finally clear. But no, once again we have to draw suggestions what exactly happened back then.
13th May '18 1:32:49 PM DukeNukem4ever
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Added DiffLines:

** Tropers/DukeNukem4ever: Nothing personal, but your arguments are going completely against the fanbase and the main canon in general ([[spoiler: FNAF 3's Good Ending was revealed to be fake (as satisfying as it was), there was just no way Springtrap would survive the fire in such a cramped space with no exit and just because Mike survived being hijacked by Ennard does not mean he can survive the fire]]). Still, there is one DMOS for me. The mystery of the Bite of '87 and existence of Shadow animatronics went completely unexplained. Since this was the GrandFinale, I expected these things to become finally clear. But no, once again we have to draw suggestions what exactly happened back then.
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