History DethroningMoment / VideoGames

29th Nov '16 12:31:47 PM RyRodrigo
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* RyRodrigo: While ''VideoGame/StreetFighterV'' was, by no means, a terrible game, it still says a lot that I consider it the low point of the series, for several reasons. For starters, Capcom charging the full retail price of $60 for a bare-bones presentation in February annoyed me a lot, since rival game MortalKombatX gave you a healthy roster, an arcade mode and a fleshed out story mode, all of which are absent in the debut of Street Fighter V. And when Capcom finally got around to creating a Story Mode? It was the most stupidly written nonsense I have ever seen, the biggest sticking point would be that the most prominent terrorist organization in the Street Fighter world is invaded by a bunch of eccentric yahoos in costumes no less than three times in the story, and not once does Bison do more than send five unarmed guards to fight them in hand-to-hand combat. Did it ever not occur to him to, I don't know....'''give his soldiers guns?'' Oh sure, Avrile carries guns, but she stupidly empties her clip into Birdie's obviously bulletproof chains. And you would think that Shadaloo, moving forward with their doomsday device, would have stationed at least a hundred armed guards in the main control room to make sure nothing goes wrong, right? Surprise! A sweeping shot shows it completely EMPTY, allowing for Rashid to cripple it at a crucial time with the help of a six year old girl! Did it not ever occur to F.A.N.G. ''(himself a flipping moron)'' to install a fail-safe or a backup that wouldn't be thwarted by a pre-schooler? All of this makes me believe that Bison gave up on world domination ages ago, but just carried out the Dark Moon project just to screw with everyone. Fighting game wise, the game also makes the very odd decision of making several characters play nothing like how they used to in the other games unless they used the V-Trigger......so why in the hell am I activating a super mode to get back moves my character should have by default? Juri is the worst offender of this, nearly all of her trademark moves are GONE. She might as well not be in the game at all if that was the case! Also, one last thing - Capcom drew me in with the fanservice ''(yes, I'll admit that freely)'' and then proceeded to take it all away by getting rid of the jiggle physics, nipple details and covering up Juri's costume. Nice going, Crapcom. This entry in the series caused your company's flagship fighting game to de-evolve from a staple in tournaments to a laughingstock.
29th Nov '16 7:27:54 AM crazysamaritan
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*** [[SoBadItsGood If you've seen the whole story,]] then this is your payoff: being smothered by a [[EightDeadlyWords profoundly wretched]] cast of characters insulting your intelligence because of Michael Gibson's envy. ''Ambition'' was always [[LoveItOrHateIt polarizing,]] but never ''[[CrapsackWorld this]]'' [[IdiotBall incompetent.]]

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*** [[SoBadItsGood If you've seen the whole story,]] then this is your payoff: being smothered by a [[EightDeadlyWords profoundly wretched]] wretched cast of characters insulting your intelligence because of Michael Gibson's envy. ''Ambition'' was always [[LoveItOrHateIt polarizing,]] but never ''[[CrapsackWorld this]]'' [[IdiotBall incompetent.]]
25th Nov '16 11:15:35 AM Retloclive
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** Retloclive: For me, ''Starcraft II'' doesn't even come close to how great the original game's story was to the point that I could write a short book on all the problem I had with the sequel trilogy. However, the one thing I will mention that really pissed me off was when it was confirmed that Mengsk's Terran Dominion was still going to be the top-dogs of the Terrans in the Koprulu Sector, and sure enough, when ''Wings of Liberty'' came around, that turned out to be the case where the Terran Dominion are portrayed as the evil empire where Mengsk rules with an iron fist...It's like Creator/BlizzardEntertainment totally forgot that throughout the ''Brood War'' expansion to the original game, Mengsk's Terran Dominion had gotten their butts handed to them by both the UED and Kerrigan's Zerg Swarm to the point that Mengsk had nothing left but ruins of his former empire by the time ''Brood War'' was over. Sorry Blizzard, but I'm never going to buy the fact that it only took the four-year interlude between the original games and ''Starcraft II'' for Mengsk's Terran Dominion to suddenly rebuild and become the Terran powerhouse again, especially when other Terran factions like the Kel-Morian-Combine, and the Umojan Protectorate, are just sitting there ready to step in and take advantage of the weakened state that the Terran Dominion was left in after ''Brood War''. For me, this failure at world-building was the starting red-flag where I just knew right away that ''Starcraft II'' wasn't going to be as good as the original games.

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** Retloclive: For me, For ''Starcraft II'' doesn't even come close to how great the original game's story was to the point that I could write a short book on all the problem I had with the sequel trilogy. However, the one thing I will mention II'', something that really pissed me off was when it was confirmed that Mengsk's Terran Dominion was still going to be the top-dogs of the Terrans in the Koprulu Sector, and sure enough, when ''Wings of Liberty'' came around, that turned out to be the case around where the Terran Dominion are portrayed as the evil empire where Mengsk rules with an iron fist...fist... It's like Creator/BlizzardEntertainment totally forgot that throughout the ''Brood War'' expansion to the original game, Mengsk's Terran Dominion had gotten their butts handed to them by both the UED and Kerrigan's Zerg Swarm to the point that Mengsk had nothing left but ruins of his former empire by the time ''Brood War'' was over. Sorry Blizzard, but I'm never going to buy the fact that it only took the four-year interlude between the original games and ''Starcraft II'' for Mengsk's Terran Dominion to suddenly rebuild and become the Terran powerhouse again, especially when other Terran factions like the Kel-Morian-Combine, and the Umojan Protectorate, are just sitting there ready to step in and take advantage of the weakened state that the Terran Dominion was left in after ''Brood War''. For me, this failure at world-building was the starting red-flag where I just knew right away that the ''Starcraft II'' trilogy wasn't going to be as good as the original games.
25th Nov '16 11:06:58 AM Retloclive
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* Tropers/{{Enchanter468}}: Let it be known that thus far I love ''StarCraft II'', but one revelation really frustrates me. During TheReveal of the BadFuture, we learn that [[spoiler:the Overmind, the [[HordeOfAlienLocusts world-devouring]] [[BigBad nightmare]] from the first game, didn't do any of said world-consuming of its own free will. Instead, it was forced to do that by its masters, and the Queen of Blades, implied in the first game to be the Zerg's ultimate weapon against the Protoss, was really created because she was the only way the Zerg could hope to be free of their enslavement.]] Not only does this RetCon contradict the way the Overmind acts in the first game's Zerg campaign (where it seems to be quite happy about its mission and never angsts about [[spoiler:its children being "slaves"]]), but it [[spoiler:turns an [[EvilIsCool extremely cool]] BigBad that [[TurnedAgainstTheirMasters turned against its masters]] and ate them before tearing across the galaxy with the desire to absorb the Protoss, into a WoobieDestroyerOfWorlds with no free will of its own]], which inevitably brings on a large amount of VillainDecay. I like the way the new EldritchAbomination BigBad is shaping up, but did Blizzard really need to neuter the Overmind to get us here?

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* ''VideoGame/StarcraftII''
**
Tropers/{{Enchanter468}}: Let it be known that thus far I love ''StarCraft II'', but one revelation really frustrates me. During TheReveal of the BadFuture, we learn that [[spoiler:the Overmind, the [[HordeOfAlienLocusts world-devouring]] [[BigBad nightmare]] from the first game, didn't do any of said world-consuming of its own free will. Instead, it was forced to do that by its masters, and the Queen of Blades, implied in the first game to be the Zerg's ultimate weapon against the Protoss, was really created because she was the only way the Zerg could hope to be free of their enslavement.]] Not only does this RetCon contradict the way the Overmind acts in the first game's Zerg campaign (where it seems to be quite happy about its mission and never angsts about [[spoiler:its children being "slaves"]]), but it [[spoiler:turns an [[EvilIsCool extremely cool]] BigBad that [[TurnedAgainstTheirMasters turned against its masters]] and ate them before tearing across the galaxy with the desire to absorb the Protoss, into a WoobieDestroyerOfWorlds with no free will of its own]], which inevitably brings on a large amount of VillainDecay. I like the way the new EldritchAbomination BigBad is shaping up, but did Blizzard really need to neuter the Overmind to get us here?here?
** Retloclive: For me, ''Starcraft II'' doesn't even come close to how great the original game's story was to the point that I could write a short book on all the problem I had with the sequel trilogy. However, the one thing I will mention that really pissed me off was when it was confirmed that Mengsk's Terran Dominion was still going to be the top-dogs of the Terrans in the Koprulu Sector, and sure enough, when ''Wings of Liberty'' came around, that turned out to be the case where the Terran Dominion are portrayed as the evil empire where Mengsk rules with an iron fist...It's like Creator/BlizzardEntertainment totally forgot that throughout the ''Brood War'' expansion to the original game, Mengsk's Terran Dominion had gotten their butts handed to them by both the UED and Kerrigan's Zerg Swarm to the point that Mengsk had nothing left but ruins of his former empire by the time ''Brood War'' was over. Sorry Blizzard, but I'm never going to buy the fact that it only took the four-year interlude between the original games and ''Starcraft II'' for Mengsk's Terran Dominion to suddenly rebuild and become the Terran powerhouse again, especially when other Terran factions like the Kel-Morian-Combine, and the Umojan Protectorate, are just sitting there ready to step in and take advantage of the weakened state that the Terran Dominion was left in after ''Brood War''. For me, this failure at world-building was the starting red-flag where I just knew right away that ''Starcraft II'' wasn't going to be as good as the original games.
5th Nov '16 2:42:11 PM CerotechOmega
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* Tropers/CerotechOmega: As much as I like the ''[=BlazBlue=]'' series, one of my biggest complaints is that the series is about the Azure, its champions, and its corrupters as a whole, not "The Trials, Tribulations and Endless Suffering of Ragna the Bloodedge" -- emphasis on "Endless Suffering". While it started turning towards this particular tale during ''Chronophantasma'', there's one particular moment in ''[[VideoGame/BlazBlueCentralFiction Central Fiction]]'' that, in hindsight, makes the entire issue supercritical from day one. [[spoiler:That moment is where Ragna submits to becoming the world's enemy. Normally, I get depressed when a hero loses all hope in their own cause, like when Ragna admitted in CP that his destiny had already been decided for him to begin with (three games too late for that warning, Rachel), and look forward to when they bounce back, even if they never do, but it's the implications behind the story's existence in the first place that take the whole scene from distressing to disgusting. The entire story reads out like Amaterasu's badly-written cry for help from her younger 'brother' Susano'o, better known as Yuuki Terumi, who was revealed to be the cause behind the entire godforsaken plot and someone I shall henceforth call DS for "Discount Satan", because that's all he really is. Basically, [=DS=] manifests in the Susano'o unit after Amaterasu had been undergoing an existential crisis and, instead of thinking "this girl's whining is getting on my nerves; better find out what's wrong and fix it so she can shut up for once in an aeon, but in a way I can benefit from in the long run", decides that she doesn't deserve the power she possesses and decides to destroy it all out of raw spite and rewrite it in his own twisted image, which he sets about doing by abandoning the Susano'o unit and manipulating world affairs. So what does she do, especially with her chosen hero? Does she descend incognito and fight [=DS=], or guide anyone who can fight him into doing so? She doesn't. Is her plan "empower the hero to figure out what's going on and put a stop to him"? No! Did she entertain using her godly powers to manipulate affairs behind the scenes with [=DS'=] schemes in mind, moving every pawn on the field into his inevitable checkmate? Oh, I remember now! She orchestrates affairs so she can project the symptoms of her abuse onto her capital-T The Chosen One, having his mentor figures literally beat every third option and semblance of free will out of him -- something [=DS=] is more than glad to do on his own -- and reset affairs if Ragna takes the realistic outcome and decides "Forget my life", "Count me out", or "Screw the entire planet"! All of this amounts to literally making Ragna's fate as her "stress outlet" so concrete that he cannot even die of his own accord! Toshimichi Mori, am I remembering your story correctly?! Amaterasu literally empowers the abuse of Ragna the Bloodedge to forget the abuse she and her manifestation are already experiencing courtesy of [=DS=], which takes victim blaming and Stockholm Syndrome to their utmost repulsive conclusions, and that Ragna's entire story amounts to being the Cosmic Plaything until he agrees to be a pawn of fate, to which his only reward is the right to erase himself from existence, is an affront to ''[=BlazBlue=]'', common sense, and writing in general, especially since "rebellion against fate" was a major running theme for the series in the first place.]] The worst part of all this, and why it's my dethroning moment, is that up until these implications registered to me, Ragna was my second favorite character in the series, behind Makoto, only being held back from a narrower margin by how badly the universe has it in for him and how it never lets him do anything that isn't part of the game of destiny... [[spoiler:one which I learned is far too childish to be a suitable conflict between gods. I originally wanted Makoto's "death" in the story to be my dethroner due to how it perfectly embodies the story's treatment of the secondary cast, but that only applies to CF, whereas what happened to Ragna retroactively afflicts the entire series with terminal cancer and refuses to give it appropriate medical care. The disgusting implications of this entire plot paint every member of the core cast, save Jin, Tsubaki and possibly Makoto herself, in the most repulsive light imaginable, and have offended me to the point that I refuse to watch actual gameplay pan out and see the finer details anymore. Amaterasu, you finally got your broken shell of a man for all eternity, and this is the hero you deserve. I hope you're proud of yourself.]] Anyone who has stayed on for the plot, you are free to your interpretations, but at least try to entertain that my criticism is my own view of how things turned out. And Toshimichi Mori, to you and your writing team who made this entire debacle happen: inhale my [[PrecisionFStrike fucking]] dong.



* Tropers/CerotechOmega: As much as I like the ''[=BlazBlue=]'' series, one of my biggest complaints is that the series is about the Azure, its champions, and its corrupters as a whole, not "The Trials, Tribulations and Endless Suffering of Ragna the Bloodedge" -- emphasis on "Endless Suffering". While it started turning towards this particular tale during ''Chronophantasma'', there's one particular moment in ''[[VideoGame/BlazBlueCentralFiction Central Fiction]]'' that, in hindsight, makes the entire issue supercritical from day one. [[spoiler:That moment is where Ragna submits to becoming the world's enemy. Normally, I get depressed when a hero loses all hope in their own cause, like when Ragna admitted in CP that his destiny had already been decided for him to begin with (three games too late for that warning, Rachel), and look forward to when they bounce back, even if they never do, but it's the implications behind the story's existence in the first place that take the whole scene from distressing to disgusting. The entire story reads out like Amaterasu's badly-written cry for help from her younger 'brother' Susano'o, better known as Yuuki Terumi, who was revealed to be the cause behind the entire godforsaken plot and someone I shall henceforth call DS for "Discount Satan", because that's all he really is. Basically, [=DS=] manifests in the Susano'o unit after Amaterasu had been undergoing an existential crisis and, instead of thinking "this girl's whining is getting on my nerves; better find out what's wrong and fix it so she can shut up for once in an aeon, but in a way I can benefit from in the long run", decides that she doesn't deserve the power she possesses and decides to destroy it all out of raw spite and rewrite it in his own twisted image, which he sets about doing by abandoning the Susano'o unit and manipulating world affairs. So what does she do, especially with her chosen hero? Does she descend incognito and fight [=DS=], or guide anyone who can fight him into doing so? She doesn't. Is her plan "empower the hero to figure out what's going on and put a stop to him"? No! Did she entertain using her godly powers to manipulate affairs behind the scenes with [=DS'=] schemes in mind, moving every pawn on the field into his inevitable checkmate? Oh, I remember now! She orchestrates affairs so she can project the symptoms of her abuse onto her capital-T The Chosen One, having his mentor figures literally beat every third option and semblance of free will out of him -- something [=DS=] is more than glad to do on his own -- and reset affairs if Ragna takes the realistic outcome and decides "Forget my life", "Count me out", or "Screw the entire planet"! All of this amounts to literally making Ragna's fate as her "stress outlet" so concrete that he cannot even die of his own accord! Toshimichi Mori, am I remembering your story correctly?! Amaterasu literally empowers the abuse of Ragna the Bloodedge to forget the abuse she and her manifestation are already experiencing courtesy of [=DS=], which takes victim blaming and Stockholm Syndrome to their utmost repulsive conclusions, and that Ragna's entire story amounts to being the Cosmic Plaything until he agrees to be a pawn of fate, to which his only reward is the right to erase himself from existence, is an affront to ''[=BlazBlue=]'', common sense, and writing in general, especially since "rebellion against fate" was a major running theme for the series in the first place.]] The worst part of all this, and why it's my dethroning moment, is that up until these implications registered to me, Ragna was my second favorite character in the series, behind Makoto, only being held back from a narrower margin by how badly the universe has it in for him and how it never lets him do anything that isn't part of the game of destiny... [[spoiler:one which I learned is far too childish to be a suitable conflict between gods. I originally wanted Makoto's "death" in the story to be my dethroner due to how it perfectly embodies the story's treatment of the secondary cast, but that only applies to CF, whereas what happened to Ragna retroactively afflicts the entire series with terminal cancer and refuses to give it appropriate medical care. The disgusting implications of this entire plot paint every member of the core cast, save Jin, Tsubaki and possibly Makoto herself, in the most repulsive light imaginable, and have offended me to the point that I refuse to watch actual gameplay pan out and see the finer details anymore. Amaterasu, you finally got your broken shell of a man for all eternity, and this is the hero you deserve. I hope you're proud of yourself.]] Anyone who has stayed on for the plot, you are free to your interpretations, but at least try to entertain that my criticism is my own view of how things turned out. And Toshimichi Mori, to you and your writing team who made this entire debacle happen: inhale my [[PrecisionFStrike fucking]] dong.
5th Nov '16 7:33:30 AM CerotechOmega
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* Tropers/CerotechOmega: As much as I like the ''[=BlazBlue=]'' series, one of my biggest complaints is that the series is about the Azure, its champions, and its corrupters as a whole, not "The Trials, Tribulations and Endless Suffering of Ragna the Bloodedge" -- emphasis on "Endless Suffering". While it started turning towards this particular tale during ''Chronophantasma'', there's one particular moment in ''[[VideoGame/BlazBlueCentralFiction Central Fiction]]'' that, in hindsight, makes the entire issue supercritical from day one. [[spoiler:That moment is where Ragna submits to becoming the world's enemy. Normally, I get depressed when a hero loses all hope in their own cause, like when Ragna admitted in CP that his destiny had already been decided for him to begin with (three games too late for that warning, Rachel), and look forward to when they bounce back, even if they never do, but it's the implications behind the story's existence in the first place that take the whole scene from distressing to disgusting. The entire story reads out like Amaterasu's badly-written cry for help from her younger 'brother' Susano'o, better known as Yuuki Terumi, who was revealed to be the cause behind the entire godforsaken plot and someone I shall henceforth call DS for "Discount Satan", because that's all he really is. Basically, [=DS=] manifests in the Susano'o unit after Amaterasu had been undergoing an existential crisis and, instead of thinking "this girl's whining is getting on my nerves; better find out what's wrong and fix it so she can shut up for once in an aeon, but in a way I can benefit from in the long run", decides that she doesn't deserve the power she possesses and decides to destroy it all out of raw spite and rewrite it in his own twisted image, which he sets about doing by abandoning the Susano'o unit and manipulating world affairs. So what does she do, especially with her chosen hero? Does she descend incognito and fight [=DS=], or guide anyone who can fight him into doing so? She doesn't. Is her plan "empower the hero to figure out what's going on and put a stop to him"? No! Did she entertain using her godly powers to manipulate affairs behind the scenes with [=DS'=] schemes in mind, moving every pawn on the field into his inevitable checkmate? Oh, I remember now! She orchestrates affairs so she can project the symptoms of her abuse onto her capital-T The Chosen One, having his mentor figures literally beat every third option and semblance of free will out of him -- something [=DS=] is more than glad to do on his own -- and reset affairs if Ragna takes the realistic outcome and decides "Forget my life", "Count me out", or "Screw the entire planet"! All of this amounts to literally making Ragna's fate as her "stress outlet" so concrete that he cannot even die of his own accord! Toshimichi Mori, am I remembering your story correctly?! Amaterasu literally empowers the abuse of Ragna the Bloodedge to forget the abuse she and her manifestation are already experiencing courtesy of [=DS=], which takes victim blaming and Stockholm Syndrome to their utmost repulsive conclusions, and that Ragna's entire story amounts to being the Cosmic Plaything until he agrees to be a pawn of fate, to which his only reward is the right to erase himself from existence, is an affront to ''[=BlazBlue=]'', common sense, and writing in general, especially since "rebellion against fate" was a major running theme for the series in the first place.]] The worst part of all this, and why it's my dethroning moment, is that up until these implications registered to me, Ragna was my second favorite character in the series, behind Makoto, only being held back from a narrower margin by how badly the universe has it in for him and how it never lets him do anything that isn't part of the game of destiny... [[spoiler:one which I learned is far too childish to be a suitable conflict between gods. I originally wanted Makoto's "death" in the story to be my dethroner due to how it perfectly embodies the story's treatment of the secondary cast, but that only applies to CF, whereas what happened to Ragna retroactively afflicts the entire series with terminal cancer and refuses to give it appropriate medical care. The disgusting implications of this entire plot paint every member of the core cast, save Jin, Tsubaki and possibly Makoto herself, in the most repulsive light imaginable, and have offended me to the point that I refuse to watch actual gameplay pan out and see the finer details anymore. Amaterasu, you finally got your broken shell of a man for all eternity, and this is the hero you deserve. I hope you're proud of yourself.]] Anyone who has stayed on for the plot, you are free to your interpretations, but at least try to entertain that my criticism is my own view of how things turned out. And Toshimichi Mori, to you and your writing team who made this entire debacle happen: inhale my [[PrecisionFStrike fucking]] dong.
25th Oct '16 3:01:26 PM TheLuckyCat
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* TheLuckyCat: I enjoyed ''VideoGame/BatenKaitos'' for the most part, but there is one part of it that spoiled much of my gaming experience. ''The ending''. To put into context, once the final boss is defeated, [[spoiler: the islands land below the taint clouds, Xelha unleashes the ocean and [[DisneyDeath seemingly dies as a result]], but the Meemais form together to become the whale, reviving Xelha, who reunites with Kalas and the others.]] All this is fine and good, and it's a good payoff after everything the characters have gone through. But then the dethroning moment comes - basically, Kalas turns to you, [[PlayerCharacter the Guardian Spirit]] and says what amounts to, "Thanks for helping me on my journey, [[ButNowIMustGo but now you have to go home!]] Bye!" ...And that's ''it''. After ''everything'' that's happened between the player, Kalas, Xelha and the party [[spoiler: including having your memories wiped by Kalas and Melodia, his betrayal, siding wth Xelha to go back to Kalas when he redeems himself, Giacomo, Ayme and Folon blocking you off to fight him, ''killing a god'' together]], and that's all they could think of as the final send off? Kalas doesn't even ASK the Guardian Spirit what they want, if they want to stay with him in the new world. [[UngratefulBastard He gets what he needed out of them and then pretty much just tosses them aside]] [[spoiler: just like he did when he betrayed everyone, but because he's a good guy this time, he gets away with it.]] To add insult to injury, the characters then wave at you as the screen FadesToBlack in a way that makes it look like the ''characters'' are bored of this scene. Way to make an emotional impact, game developers!
21st Oct '16 5:36:52 AM Retloclive
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19th Oct '16 10:31:02 AM pgj1997
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* Tropers/{{Pgj1997}}: While I thoroughly enjoyed ''VideoGame/RhythmHeaven Megamix'', I'd have to say the ending of the story really sucked. I don't know if this was in the original Japanese version, or if this was the fault of the localization team, but either way, it's bad. Tibby has finally reached his mother, who has turned a purple color and won't speak. After a ListOfExperiencesSpeech, Tibby's Mom still won't talk, despite Tibby asking multiple times immediately after his speech. A few seconds later, Tibby's Mom finally turns back to her normal color, and then talks. Apparently, the reason she turned purple was because she was holding her breath to get rid of [[HiccupHijinks the hiccups]], which is how this whole kerfuffle started in the first place. [[FlatWhat What]]? After a big speech like that, with [[ThemeMusicPowerUp admittedly awesome music to go with it nonetheless]], that's the note we're ending on? I get that it's supposed to be a joke, but it's just insulting.
16th Oct '16 7:28:03 PM CerotechOmega
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* Cdv4 [[spoiler: hydrygon's]] death in Pokemon mystery dungeon gates to infinity. By this point you have put up with a ton of bullshit that most people could forgive. I mean [[spoiler: hydrygon]] was a few players favorite character mainly due to how funny he is. So when [[spoiler: hydrygon]] dies, it brought the whole game down. Sure, [[spoiler: he got better due to a bullshit "twist"]] but that was post-game. Also his death is very uncharacteristic for the game[[spoiler:[[GiantSpaceFleaFromNowhere Kyurem comes straight the hell out of nowhere]] and frezes hydrygon before [[LiterallyShatteredLives smashing the ice]] ]]

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* Cdv4 [[spoiler: hydrygon's]] Hydreigon's]] death in Pokemon mystery dungeon gates to infinity.''VideoGame/PokemonMysteryDungeonGatesToInfinity''. By this point you have put up with a ton of bullshit that most people could forgive. I mean [[spoiler: hydrygon]] [[spoiler:Hydreigon]] was a few players players' favorite character mainly due to how funny he is. So when [[spoiler: hydrygon]] Hydreigon]] dies, it brought the whole game down. Sure, [[spoiler: he got better due to a bullshit "twist"]] but that was post-game. Also his death is very uncharacteristic for the game[[spoiler:[[GiantSpaceFleaFromNowhere game ([[spoiler:[[GiantSpaceFleaFromNowhere Kyurem comes straight the hell out of nowhere]] and frezes hydrygon Hydreigon before [[LiterallyShatteredLives smashing the ice]] ]]ice]]]]).
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