History DethroningMoment / VideoGames

15th Jun '16 8:31:24 AM Berrenta
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9th Jun '16 9:14:10 PM Josef5678
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* ''DethroningMoment/{{Castlevania}}''
6th Jun '16 11:33:18 AM multibrawlr
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* multibrawlr: ''Beast's Fury'' (an indie 2-D fighting game with anthropomorphic characters) is my example. However, it's not so much because of anything gameplay story-related; the game was cancelled in the end. It's more due to the circumstances of its TroubledProduction. Basically, the developers -- Evil Dog Productions -- were hell-bent on creating a ''{{Game/Skullgirls}}''-style game, mainly because they wanted the same fame and recognition of Lab Zero (if not more). Poor budgeting resulted in the creation of no less that six crowdfunding campaigns on Kickstarter and Indiegogo. The developers [[CantTakeCriticism constantly ignored or shot down those who criticized the game]], and essentially begged the fighting game community for money promising characters voiced by [[LetsPlay/TheOnlineWarrior Maximilian Dood]] and [[WebOriginal/GameGrumps Egoraptor]]whilst attacking people on the ''Skullheart'' forums... including ''Skullgirls''' developer Mike Z. Online, [[Determinator they even followed critics to other websites and livestreams to further harass them]]. It seemed like karma finally struck, however, when Evil Dog started one last campaign for the game... which ended up failing because so many bridges were burned. There's also the fact that Ryhan Stevens, Evil Dog's leader, claimed in [[http://www.furaffinity.net/journal/7298947/ an interview]] on FurAffinity that he was essentially entitled to the money he received despite the game's cancellation, [[InternetCounterattack which naturally put fans into attack mode to expose his incompetence during the game's development online]]. Animators and voice actors have even claimed that Stevens never paid them in the first place and treated them horribly. For all that this game -- and its developers -- have done to the fighting game community is just embarrassing to even think about.
6th Jun '16 11:31:06 AM multibrawlr
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* multibrawlr: ''Beast's Fury'' (an indie 2-D fighting game with anthropomorphic characters) is my example. However, it's not so much because of anything gameplay story-related; the game was cancelled in the end. It's more due to the circumstances of its TroubledProduction. Basically, the developers -- Evil Dog Productions -- were hell-bent on creating a ''{{Game/Skullgirls}}''-style game, mainly because they wanted the same fame and recognition of Lab Zero (if not more). Poor budgeting resulted in the creation of no less that six crowdfunding campaigns on Kickstarter and Indiegogo. The developers [[CantTakeCriticism constantly ignored or shot down those who criticized the game]], and essentially begged the fighting game community for money promising characters voiced by [[LetsPlay/TheOnlineWarrior Maximilian Dood]] and [[WebOriginal/GameGrumps Egoraptor]]whilst attacking people on the ''Skullheart'' forums... including ''Skullgirls''' developer Mike Z. Online, [[Determinator they even followed critics to other websites and livestreams to further harass them]]. It seemed like karma finally struck, however, when Evil Dog started one last campaign for the game... which ended up failing because so many bridges were burned. There's also the fact that Ryhan Stevens, Evil Dog's leader, claimed in [[http://www.furaffinity.net/journal/7298947/ an interview]] on FurAffinity that he was essentially entitled to the money he received despite the game's cancellation, [[InternetCounterattack which naturally put fans into attack mode to expose his incompetence during the game's development online]]. Animators and voice actors have even claimed that Stevens never paid them in the first place and treated them horribly. For all that this game -- and its developers -- have done to the fighting game community is just embarrassing to even think about.
5th Jun '16 1:03:34 PM Peridonyx
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** Tropers/{{Peridonyx}}: For me, it's the {{Broken Aesop}}s for almost all of the endings in both games. In the original's Light Side ending, Kota gives Starkiller an IfYouKillHimYouWillBeJustLikeHim warning against killing Palpatine -- despite: (A) Starkiller having already used the Dark Side for good purposes multiple times before (including during this very battle) anyway; (B) him clearly having no desire to become another EvilOverlord, only wanting to finally get rid of his GreaterScopeVillain tormentor once and for all; and (C) Palpatine having repeatedly proven himself too dangerous to be allowed to live. The original's Dark Side ending likewise treats Starkiller killing Vader as an automatic MoralEventHorizon deserving of a FateWorseThanDeath -- despite, you know: (A) Starkiller's abusive childhood at Vader's hands evidently just not being punishment enough, according to this narrative; (B) Vader retaining little-to-none of his famous sympathetic qualities during this series; and (C) Starkiller still trying to help Kota and co. afterward, thus being more of an AntiHero rather than actually pulling a FaceHeelTurn. And the sequel's Dark Side ending is perhaps the worst of all, not even allowing Starkiller 2.0 to do anything even remotely consequence-worthy before he just gets killed as cheaply as possible by his aforementioned AssPull of an EvilTwin. Instead of letting DarkerAndEdgier actually mean something, this is just an unpleasant mess with a ButtMonkey protagonist and InvincibleVillain antagonists.

to:

** Tropers/{{Peridonyx}}: For me, it's the {{Broken Aesop}}s for almost all of the endings in both games. In the original's Light Side ending, Kota gives Starkiller an IfYouKillHimYouWillBeJustLikeHim warning against killing Palpatine -- despite: (A) Starkiller having already used using the Dark Side for good purposes multiple times before (including during this very battle) anyway; (B) him clearly having no desire to become another EvilOverlord, only wanting to finally get rid of his GreaterScopeVillain tormentor once and for all; and (C) Palpatine having repeatedly proven proving himself too dangerous to be allowed to live. The original's Dark Side ending likewise treats Starkiller killing Vader as an automatic MoralEventHorizon deserving of a FateWorseThanDeath -- despite, you know: (A) Starkiller's abusive childhood at Vader's hands evidently just not being punishment enough, according to this narrative; (B) Vader retaining little-to-none of his famous sympathetic qualities during this series; and (C) Starkiller still trying to help Kota and co. afterward, thus being more of an AntiHero rather than actually pulling a FaceHeelTurn. And the sequel's Dark Side ending is perhaps the worst of all, not even allowing Starkiller 2.0 to do anything even remotely consequence-worthy before he just gets killed as cheaply as possible by his aforementioned AssPull of an EvilTwin. Instead of actually letting DarkerAndEdgier actually mean something, this is just an unpleasant mess with a ButtMonkey protagonist and InvincibleVillain antagonists.
3rd Jun '16 10:25:22 AM Chimanruler15
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** Tropers/Chimanruler15: Fifthed. What makes all of this even worse is that the Piantas don't bother establishing a motive for Mario's supposed crimes. Do they even know how the legal system works? Mario was fighting a monster at the airport, something that the Piantas would have discovered if they had simply bothered to hear Mario, his companions, or any staff at the airstrip out. If Mario was doing something good for the town, then what reason would he have to vandalize everything? Oh, and the Piantas don't do anything while Mario is clearly chasing around the real culprit who captured Peach. I wonder how this town is able to function.
2nd Jun '16 6:33:08 AM Peridonyx
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** Tropers/{{Peridonyx}}: For me, it's the {{Broken Aesop}}s for almost all of the endings in both games. In the original's Light Side ending, Kota gives Starkiller an IfYouKillHimYouWillBeJustLikeHim warning against killing Palpatine -- despite: (A) Starkiller having already used the Dark Side for good purposes multiple times before (including during this very battle) anyway; (B) him clearly having no desire to become another EvilOverlord, only wanting to finally get rid of his GreaterScopeVillain tormentor once and for all; and (C) Palpatine having repeatedly proven himself too dangerous to be allowed to live. The original's Dark Side ending likewise treats Starkiller killing Vader as an automatic MoralEventHorizon deserving of a FateWorseThanDeath -- despite, you know: (A) Starkiller's AbusiveChildhood at Vader's hands evidently just not being punishment enough for this narrative; (B) Vader retaining little-to-none of his famous sympathetic qualities during this series; and (C) Starkiller still trying to help Kota and co. afterward, thus being more of an AntiHero rather than actually pulling a FaceHeelTurn. And the sequel's Dark Side ending is perhaps the worst of all, not even allowing Starkiller 2.0 to do anything even remotely consequence-worthy before he just gets killed as cheaply as possible by his aforementioned AssPull of an EvilTwin. Instead of letting DarkerAndEdgier actually mean something, this is just an unpleasant mess with a ButtMonkey protagonist and InvincibleVillain antagonists.

to:

** Tropers/{{Peridonyx}}: For me, it's the {{Broken Aesop}}s for almost all of the endings in both games. In the original's Light Side ending, Kota gives Starkiller an IfYouKillHimYouWillBeJustLikeHim warning against killing Palpatine -- despite: (A) Starkiller having already used the Dark Side for good purposes multiple times before (including during this very battle) anyway; (B) him clearly having no desire to become another EvilOverlord, only wanting to finally get rid of his GreaterScopeVillain tormentor once and for all; and (C) Palpatine having repeatedly proven himself too dangerous to be allowed to live. The original's Dark Side ending likewise treats Starkiller killing Vader as an automatic MoralEventHorizon deserving of a FateWorseThanDeath -- despite, you know: (A) Starkiller's AbusiveChildhood abusive childhood at Vader's hands evidently just not being punishment enough for enough, according to this narrative; (B) Vader retaining little-to-none of his famous sympathetic qualities during this series; and (C) Starkiller still trying to help Kota and co. afterward, thus being more of an AntiHero rather than actually pulling a FaceHeelTurn. And the sequel's Dark Side ending is perhaps the worst of all, not even allowing Starkiller 2.0 to do anything even remotely consequence-worthy before he just gets killed as cheaply as possible by his aforementioned AssPull of an EvilTwin. Instead of letting DarkerAndEdgier actually mean something, this is just an unpleasant mess with a ButtMonkey protagonist and InvincibleVillain antagonists.
2nd Jun '16 6:32:02 AM Peridonyx
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* Tropers/{{Peridonyx}}: ''VideoGame/StarWarsTheOldRepublic'' seemingly being so obsessed with making Vitiate a [[GodModeSue God-Mode]] VillainSue at [[spoiler:Revan]]'s [[TheWorfEffect continuing]] [[TraumaCongaLine expense]]. [[spoiler:And "Shadow of Revan" only ends up taking it FromBadToWorse]]. Congratulations, Creator/BioWare -- you've officially turned my nostalgia into DarknessInducedAudienceApathy.

to:

* Tropers/{{Peridonyx}}: ''VideoGame/StarWarsTheOldRepublic'' seemingly being seeming so obsessed with making Vitiate a [[GodModeSue God-Mode]] VillainSue at [[spoiler:Revan]]'s [[TheWorfEffect continuing]] [[TraumaCongaLine expense]]. [[spoiler:And "Shadow of Revan" only ends up taking it FromBadToWorse]]. Congratulations, Creator/BioWare -- you've officially turned my nostalgia into DarknessInducedAudienceApathy.



** Tropers/{{Peridonyx}}: For me, it's the {{Broken Aesop}}s for almost every ending in both games. In the original's Light Side ending, Kota gives Starkiller an IfYouKillHimYouWillBeJustLikeHim warning against killing Palpatine -- despite: (A) Starkiller clearly having no desire to become another EvilOverlord, only wanting to finally get rid of his GreaterScopeVillain tormentor once and for all; and (B) Palpatine having repeatedly proven himself too dangerous to be allowed to live. The original's Dark Side ending likewise treats Starkiller killing Vader as an automatic MoralEventHorizon deserving of a FateWorseThanDeath -- despite: (A) Starkiller still trying to help Kota and co. afterward, and (B) Vader retaining little-to-none of his famous sympathetic qualities in this series. And the sequel's Dark Side ending is perhaps the worst of all, not even allowing Starkiller 2.0 to do anything remotely consequence-worthy before he just gets killed as cheaply as possible by his aforementioned AssPull of an EvilTwin. Instead of letting DarkerAndEdgier actually mean something, this is just an unpleasant mess with a ButtMonkey protagonist and InvincibleVillain antagonists.

to:

** Tropers/{{Peridonyx}}: For me, it's the {{Broken Aesop}}s for almost every ending all of the endings in both games. In the original's Light Side ending, Kota gives Starkiller an IfYouKillHimYouWillBeJustLikeHim warning against killing Palpatine -- despite: (A) Starkiller having already used the Dark Side for good purposes multiple times before (including during this very battle) anyway; (B) him clearly having no desire to become another EvilOverlord, only wanting to finally get rid of his GreaterScopeVillain tormentor once and for all; and (B) (C) Palpatine having repeatedly proven himself too dangerous to be allowed to live. The original's Dark Side ending likewise treats Starkiller killing Vader as an automatic MoralEventHorizon deserving of a FateWorseThanDeath -- despite: despite, you know: (A) Starkiller still trying to help Kota and co. afterward, and Starkiller's AbusiveChildhood at Vader's hands evidently just not being punishment enough for this narrative; (B) Vader retaining little-to-none of his famous sympathetic qualities in during this series.series; and (C) Starkiller still trying to help Kota and co. afterward, thus being more of an AntiHero rather than actually pulling a FaceHeelTurn. And the sequel's Dark Side ending is perhaps the worst of all, not even allowing Starkiller 2.0 to do anything even remotely consequence-worthy before he just gets killed as cheaply as possible by his aforementioned AssPull of an EvilTwin. Instead of letting DarkerAndEdgier actually mean something, this is just an unpleasant mess with a ButtMonkey protagonist and InvincibleVillain antagonists.
1st Jun '16 9:29:59 PM AceTrainerAlicia
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* Ace Trainer Alicia: While "The Mighty Fall" is still the absolute worst quest in ''VideoGame/RuneScape'' history, I replaced my old DMOS because of the ''second'' worst quest having an even worse moment, and I don't just mean that everything about it boils my blood! "Hero's Welcome" starts off with preparations for the arrival of the titular hero [[ProudWarriorRaceGuy V,]] who had been teased for a couple years beforehand as the newest god to join the diverse Runescape pantheon. He's built up to be this mighty hero-type who will always defend his people, and there's even a rousing ballad that plays during the scene when he arrives to greet his people... but the DMOS comes almost immediately after: [[spoiler: He gets [[DroppedABridgeOnHim murdered]] almost immediately after being introduced, without ever getting a chance to do anything.]] What the hell, Jagex? You built up to [[spoiler: introducing a new god and expected us to care about him [[TheyWastedAPerfectlyGoodCharacter only to immediately kill him off?]]]] Not only is this a staggeringly bad way to [[spoiler: kill off a character,]] there's absolutely zero excuse for such shoddy writing, since previous quests have handled that sort of thing rather well to the point that even [[spoiler: the death of the World Guardian's one-note Main/SatelliteLoveInterest]] was bittersweet and tragic. To add insult to injury, the rest of the quest stops being at all about V and the [[HornyVikings Fremennik people]] despite being billed as being about them, instead choosing to focus on [[spoiler: some random [[MacGuffinGuardian Dragonkin]] we've never seen before]] as the [[PlayerCharacter World Guardian]] suddenly decides to [[spoiler: go on a RoaringRampageofRevenge for V's death, despite only knowing him for a few minutes.]] That's right, the entire plot hinges on the protagonist being enough of a suicidal moron with zero priorities to want to [[spoiler: [[RevengeBeforeReason avenge some dude s/he only knew for a couple minutes]]--a reaction s/he never even has the option to have about the death of his/her own wife/husband!]] The entire quest is an IdiotPlot! "The Mighty Fall" might still be slightly more awful, but at least it was honest about the story it wanted to tell, and it didn't have an IdiotPlot!

to:

* Ace Trainer Alicia: While "The Mighty Fall" is still the absolute worst quest in ''VideoGame/RuneScape'' history, I replaced my old DMOS because of the ''second'' worst quest having an even worse moment, and I don't just mean that everything about it boils my blood! "Hero's Welcome" starts off with preparations for the arrival of the titular hero [[ProudWarriorRaceGuy V,]] who had been teased for a couple years beforehand as the newest god to join the diverse Runescape pantheon. He's built up to be this mighty hero-type who will always defend his people, and there's even a rousing ballad that plays during the scene when he arrives to greet his people... but the DMOS comes almost immediately after: [[spoiler: He gets [[DroppedABridgeOnHim murdered]] almost immediately after being introduced, without ever getting a chance to do anything.]] What the hell, Jagex? You built up to [[spoiler: introducing a new god and expected us to care about him [[TheyWastedAPerfectlyGoodCharacter only to immediately kill him off?]]]] Not only is this a staggeringly bad way to [[spoiler: kill off a character,]] there's absolutely zero excuse for such shoddy writing, since previous quests have handled that sort of thing rather well to the point that even [[spoiler: the death of the World Guardian's one-note Main/SatelliteLoveInterest]] was bittersweet and tragic. To add insult to injury, the rest of the quest stops being at all about V and the [[HornyVikings Fremennik people]] despite being billed as being about them, instead choosing to focus on [[spoiler: some random [[MacGuffinGuardian Dragonkin]] we've never seen before]] as the [[PlayerCharacter World Guardian]] suddenly decides to [[spoiler: go on a RoaringRampageofRevenge for V's death, despite only knowing him for a few minutes.]] That's right, the entire plot hinges on the protagonist being enough of a [[IdiotBall suicidal moron with zero priorities priorities]] to want to [[spoiler: [[RevengeBeforeReason avenge some dude s/he only knew for a couple minutes]]--a reaction s/he never even has the option to have about the death of his/her own wife/husband!]] The entire quest is an IdiotPlot! "The Mighty Fall" might still be slightly more awful, but at least it was honest about the story it wanted to tell, and it didn't have an IdiotPlot!
1st Jun '16 1:04:57 PM AceTrainerAlicia
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* Ace Trainer Alicia: While "The Mighty Fall" is still the absolute worst quest in ''VideoGame/RuneScape'' history, I replaced my old DMOS because of the ''second'' worst quest having an even worse moment, and I don't just mean that everything about it boils my blood! "Hero's Welcome" starts off with preparations for the arrival of the titular hero [[ProudWarriorRaceGuy V,]] who had been teased for a couple years beforehand as the newest god to join the diverse Runescape pantheon. He's built up to be this mighty hero-type who will always defend his people, and there's even a rousing ballad that plays during the scene when he arrives to greet his people... but the DMOS comes almost immediately after: [[spoiler: He gets [[KilledOffForReal murdered]] almost immediately after being introduced, without ever getting a chance to do anything.]] What the hell, Jagex? You built up to [[spoiler: introducing a new god and expected us to care about him only to immediately kill him off?]] Not only is this a staggeringly bad way to [[spoiler: kill off a character,]] there's absolutely zero excuse for such shoddy writing, since previous quests have handled that sort of thing rather well to the point that even [[spoiler: the death of the World Guardian's one-note Main/SatelliteLoveInterest]] was bittersweet and tragic. To add insult to injury, the rest of the quest stops being at all about V and the [[HornyVikings Fremennik people]] despite being billed as being about them, instead choosing to focus on [[spoiler: some random [[MacGuffinGuardian Dragonkin]] we've never seen before]] as the [[PlayerCharacter World Guardian]] suddenly decides to [[spoiler: go on a RoaringRampageofRevenge for V's death, despite only knowing him for a few minutes.]] That's right, the entire plot hinges on the protagonist being enough of a suicidal moron with zero priorities to want to [[spoiler: [[RevengeBeforeReason avenge some dude s/he only knew for a couple minutes]]--a reaction s/he never even has the option to have about the death of his/her own wife/husband!]] The entire quest is an IdiotPlot! "The Mighty Fall" might still be slightly more awful, but at least it was honest about the story it wanted to tell, and it didn't have an IdiotPlot!

to:

* Ace Trainer Alicia: While "The Mighty Fall" is still the absolute worst quest in ''VideoGame/RuneScape'' history, I replaced my old DMOS because of the ''second'' worst quest having an even worse moment, and I don't just mean that everything about it boils my blood! "Hero's Welcome" starts off with preparations for the arrival of the titular hero [[ProudWarriorRaceGuy V,]] who had been teased for a couple years beforehand as the newest god to join the diverse Runescape pantheon. He's built up to be this mighty hero-type who will always defend his people, and there's even a rousing ballad that plays during the scene when he arrives to greet his people... but the DMOS comes almost immediately after: [[spoiler: He gets [[KilledOffForReal [[DroppedABridgeOnHim murdered]] almost immediately after being introduced, without ever getting a chance to do anything.]] What the hell, Jagex? You built up to [[spoiler: introducing a new god and expected us to care about him [[TheyWastedAPerfectlyGoodCharacter only to immediately kill him off?]] off?]]]] Not only is this a staggeringly bad way to [[spoiler: kill off a character,]] there's absolutely zero excuse for such shoddy writing, since previous quests have handled that sort of thing rather well to the point that even [[spoiler: the death of the World Guardian's one-note Main/SatelliteLoveInterest]] was bittersweet and tragic. To add insult to injury, the rest of the quest stops being at all about V and the [[HornyVikings Fremennik people]] despite being billed as being about them, instead choosing to focus on [[spoiler: some random [[MacGuffinGuardian Dragonkin]] we've never seen before]] as the [[PlayerCharacter World Guardian]] suddenly decides to [[spoiler: go on a RoaringRampageofRevenge for V's death, despite only knowing him for a few minutes.]] That's right, the entire plot hinges on the protagonist being enough of a suicidal moron with zero priorities to want to [[spoiler: [[RevengeBeforeReason avenge some dude s/he only knew for a couple minutes]]--a reaction s/he never even has the option to have about the death of his/her own wife/husband!]] The entire quest is an IdiotPlot! "The Mighty Fall" might still be slightly more awful, but at least it was honest about the story it wanted to tell, and it didn't have an IdiotPlot!
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