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Dethroning Moment / L.A. Noire

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Even a neo-noir like L.A. Noire can have a few moments that leave the player wanting to press the X button to doubt.

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  • theenglishman: There's one absolutely groan-worthy moment in L.A. Noire during a flashback to Cole Phelps' memories of Okinawa. Cole, then a Marine officer, is trying to control his squad's bloodthirsty desire for Japanese casualties, and asks them why they're even fighting the Japanese in the first place. One says it's because the Japanese attacked Pearl Harbour, but Cole responds that the Japanese attacked Pearl because the US had cut off their oil supply to Japan. Then, with almost a wink at the audience, he wonders what they would all think if the US ever invaded another country for their own lack of oil. Realistic or not, it was such an awfully blatant Take That! that it ruined the entire scene. That being said, the rest of the game is so amazing that the amount of damage caused by this ultimate moment of suck is minimal at worst.
    • Naoto_Best_Waifu: Not to mention they act like America was in the wrong for not giving Japan (one of our allies enemies) access to a very useful wartime resource. America not giving a hostile enemy country oil does not justify them comitting a sneak attack on oblivious sailors that cost 2500 people their lives.
    • Kalmbach: It completely misses the point of why the USA embargoed shipments of oil (and steel, machinery, and several other goods) to the Japanese. It wasn't that Japan was an ally of our enemies (at the time, the USA hadn't entered the war and so had no enemies, even if they were obviously friendly to the Allies), but in response to Japanese war crimes in China. The term "Rape of Nanking" was not hyperbole.
  • egregious: Phelps' affair with Elsa. There is absolutely nothing to establish Phelps' relationship with his own family beyond a passing comment that he even has a family at all. His initial interaction with Elsa is through questioning about the stolen Army surplus goods and she's rather curt throughout the whole line of questioning. Literally the next thing that happens is the player tailing her cab to her apartment, she and Phelps sleep together, and he is demoted to Arson at the end of The Manifest Destiny case. Considering the game builds Phelps to be a By-the-Book Cop, this is quite a 180 degree turn for him..
  • Regu: The end of the homicide storyline ended on a very sour note that left a bad taste in my mouth. To elaborate, you spend an entire case figuring out who the Werewolf killer is and where he's hiding. The case itself is thrilling and makes you think by reading excerpts from famous poems to discover the next clue. After going through a maze, walking over the tar pits, climbing a to the very top of the library tower, and most dangerously, tight rope walking to a chandelier that is very high up to find a clue, and then almost falling with it when it collapses, you find the killer at an abandoned church. after a rather lackluster chase, you kill the Werewolf, only to have the Captain Donnoly tell you that his identity can't reveled to the public and the case will be closed... simply because the guy is the half-brother of a influential politician. The only good part is that the people whom you've wrongly accused are set free.
    • Bastard1: Throwing in my vote for "The Quarter Moon Killings" (and, by virtue of retroactiveness, the entire Homicide desk) simply because of the writers' complete ineptitude in handling the Black Dahlia case. When you invoke BD, a certain level of professionalism is expected. Reduced to being a part of a string of murders (whose Modus operandi in no way fits the pattern of what was done to Ms. Short) perpetrated by your dimestore "deranged killer doing God's work" cliche is a disservice to the departed Ms. Short. At best, it's a crutch for writers forced to drum up some publicity for a long-gestating work stuck in Development Hell; at worst, it's cynical exploitation of a true crime case by inept hacks. And as the icing on the cake, due to the killer's connections to some bigwig, it's being hushed up and besides your having solved some grievous murders and prevented future ones, all your work was for nothing seeing as how neither the public nor surviving relatives will ever know! And that, right there, is why I had to take month-long break from this game. And I never do that. That oughta tell you something.
  • Illuminatus: Manifest Destiny. The LA media learns at the beginning that the LAPD has been taking payoffs from a madam and basically running their own prostitution ring. Desperate to get out from under this, they jump at the opportunity to smear Cole when Roy Earle reveals Cole's affair. The problem is, the case itself is the climax of the side plot wherein Cole's former Marine underlings get so furious with his success that they rob the Army of crates of guns and drugs and become gangsters of their own - butting heads with the real-life Mickey Cohen. The case itself is a citywide bloodbath as Cohen tries to assassinate the Marines all at once, including attacking a public bus with a machine gun and murdering two of them right on the red carpet at the Chinese Theater. You also learn that the mafia has a mole inside the LAPD who fed them these names, leading to the deaths of most of Cole's old unit and indirectly to the death of several cops. Finally, the case reaches its high point when Cole arrests and confronts Courtney Sheldon, the mastermind of the heist and the man who shot him in the back on Okinawa, only for Capt. Donnelly to interrupt this pivotal scene to berate you for the affair and demote you to Arson. Almost none of these massive plot threads are mentioned again.
  • Cynical Bastardo: Cole's death left a sour taste in my mouth, because, unlike John Marston's Heroic Sacrifice in Red Dead Redemption, there's no real reason for it to happen. The flooding of the sewers comes across as a Diabolus ex Machina that seems tacked on for drama.
  • Kalmbach: "The Golden Butterfly" certainly has an interesting premise, the idea of bending the law to put away a known criminal, even if he's innocent of the crime for which he is convicted, at the expense of possibly letting a murderer walk free. You have heavy pressure from Captain Donnelly to pin the murder on an admitted child molester, and the evidence could go either way...except that it really can't, when you think about it. Even with technology of The '40s, it is possible to test Moeller's assertion that his shoes were stained with rabbit blood (indeed, in an earlier case, chemistry showed that the blood at an crime scene was from a pig, not a human); it would be extremely unlikely for Moeller and Rooney to wear identical work uniforms, even if the initials matched; and while it's established that the bloodied tire iron in Mrs. Moeller's car trunk was from a Chrysler, they never check Mr. Moeller's Chrysler to see if his is missing. While there is the excuse that Donnelly is pushing for a quick conclusion to the case, Phelps and Galloway never bring up any of these other avenues of investigation, and so miss the chance to explore the conflict between Donnelly's desire for swift, showy solutions and Phelps' more methodical and reasoned approach. And then it turns out that Moeller and Rooney are both innocent and none of this really matters in the end, except for the fact that a know pedophile is let back into society.

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