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Hyperdimension Neptunia Victory (Kami Jigen Game Neptune V) is the third game in the Neptunia series, JRPGs featuring moe anthropomorphisms of the gaming industry in a humorous take on the Console Wars, as well as the first sequel in the series, due to the previous game being a Continuity Reboot.

Taking place sometime (Histoire at one point mentions "years" having passed since the battle against the Deity of Sin) after the second game, Neptune is kicking back and enjoying the peace from Arfoire's defeat when she finds herself sucked into a portal and awakens in an alternate dimension. This world is a version of Gamindustri set in a time similar to the 1980's, under siege by a group of enemies known as the Seven Sages. Teaming up with this world's CPUs, Neptune must figure out a way to get home and defeat these new enemies.

The game got released in Japan in August 2012, while other territories got it in March of 2013.

A remake of this game for the Playstation Vita titled Hyperdimension Neptunia Victory Re;Birth3 V Generation was released in Japan (as Kami Ji Jigen Game Neptune Re;Birth3 V Century) in December 2014, with the English version released in June 2015, and the PC port of said English version released at the end of October the same year. A port to the Nintendo Switch is slated for May 23, 2024.


Tropes in Hyperdimension Neptunia Victory:

  • Alternate Universe: While Neptune is the same as the one from mk2, she's been transported to an alternate universe similar to the 80s with most of, if not all of, the cast being alternate universe versions of themselves once again.
  • Anaphora: In Re;Birth3, when Neptune is yelling at her friends to think of her safety, transitioning to Epiphora of "me":
    Are you gabbing gals even listening?!
    Are you lippy ladies ignoring me?!
    Can't you flippant females hear me?!
  • Arson, Murder, and Jaywalking : When Hyperdimension Rei starts attacking Ultradimension Planeptune, Neptune lists suggestions for what's happening.
    Neptune: Lightning? Earthquake? An oil spill lit on fire? A really strict father?
  • Artificial Brilliance: Arfoire in Chapter 5 has a nasty penchant for always attacking Nepgear first. Someone doesn't like being demoted to extra.
  • Atop a Mountain of Corpses: Used by Neptune to describe Blanc to Plutia. She admits it's kind of an exaggeration.
  • Awesome, but Impractical:
    • The vast majority of Coupling and Formation Skills. They cost multiple levels of the EXE Drive Gauge but are only about as powerful if not weaker than the basic EXE Drives. Veterans of mk2 will be disappointed the first time they try to kill a boss with Violet Buster this time around.
    • Subverted with Guardian Force, which requires a specific party and costs the entire EXE Drive Gauge but actually has enough power to justify its use. By "enough power" we mean enough to kill whatever boss you happen to be fighting.
  • Boss in Mook Clothing: Metal Dogoos, found in Zeca Ruins No. 2. They don't appear on the field normally, but rather randomly appear in a group with various flavors of Shampurus. Unlike in previous games, Metal Dogoos here are much stronger than what you'd normally face at this point in the game, as they do a lot of damage and attacks on them do very little (on top of their traditionally high evade rate). To make matters worse, the Shampuru enemies they accompany can buff their already high attack and defense to absurd levels. Definitely worth it if you can actually kill one, though.
  • Call-Back: Neptune fighting the other three goddesses in the beginning. This time, however, that turns out to be a Fake Action Prologue; it's actually Noire, Blanc, and Vert ganging up on Neptune in a video game.
  • Cassandra Truth: In the first two chapters you can talk with some minor characters who had appeared in the Gamindustri Graveyard in mk2, Deco, 1st-gen Compa, and Furapura, they express disbelief in being told that they're going to die and to be careful. At the start of Chapter 3, when speaking with Furapura she mentions that Deco has died and 1st-gen Compa has left on a trip.
  • Casual Danger Dialogue: The party engages in this, much to the annoyance of their enemies at that time.
  • Combat Exclusive Healing: Can only use the very limited healing items outside of battle.
  • Cool Ship: Just like in the first game, we see a jet plane in the opening sequence. Any fan who has played the original Neptunia knows this is a transformation of Neptune's and will automatically assume it's useable in-game (It is). The viewers are also treated with a stealth-bomber like ship flying along side Neptune's jet, its shouldn't be too hard to guess who that may be...
  • Crash-Into Hello: How Neptune meets Plutia and Ultradimension Noire. How pretty much anyone meets Ultradimension Noire.
  • Continuity Nod: Neptune lampshades that she's been falling from the sky for three games now. And each time, she would usually lose her memory, though she doesn't this time in Victory. She even lampshades that it would be lame if it happened all over again.
  • Deity of Human Origin: The Ultradimension CPUs were humans before consuming a CPU memory.
  • Demoted to Extra:
    • Nepgear and the rest of the Candidates get shafted throughout this game. In Nepgear's case, she does go to the Ultradimension, but is made into a joke; meanwhile, Uni, Rom, and Ram don't appear until the end of the game. Nepgear even lampshades this:
    Nepgear: I was the main character last time. Really! I'm being treated like a punching bag this time around... The last time, I was a really good lead!
    • Hyperdimension IF and Compa got this pretty bad, as they don't even get character portraits before and after a certain age and are only usable as paid DLC. Their Ultradimension counterparts aren't any better, as they don't have a role in the story other than being kids for Neptune and Plutia to take care of, with Plutia herself and UD Noire taking Compa's and IF's place in this game as The Ditzy Combat Medic and Only Sane Man respectively. This rule also applies to every other Maker and Oracle (obliviously excluding Histoire), who were either this, Put on a Bus, or not mentioned at all.
    • Hyperdimension Noire, Blanc and Vert are mostly overshadowed by their Ultradimension counterparts. Lampshaded by the Candidates (whose roles have also been greatly reduced compared to mk2, but are at least still playable) in the True Ending when they note how much better off Neptune was by comparison.
    • Re;Birth3 adds Makers back into the plot. It also gives the other Oracles the dignity of explaining what they're up to off-screen: Chika's dealing with a worker's strike, Kei got bored with her nonexistent workload and opened a business, and Mina realized she was a glorified babysitter and left to travel the other nations and see what a "real" Oracle was like. If these sound less than permanent to you, you're absolutely right.
  • Denser and Wackier:
    • Overall, the tone of the game is a lot more comedic compared to its predecessor, with an occasional Black Comedy Burst sprinkled around it, especially when Iris Heart is around.
    • This goes for gameplay. If summoning Keiji Inafune as a sword or laser cannon in the previous game wasn't weird enough, this time around, Neptune can summon a four-pack of Keiji Inafune missiles or a spaceship with Keiji Inafune's head. Plus, Plutia, Vert, and Noire can acquire some oddball summon spells too.
    Black Heart: Ugh, why can't we have normal moves?
  • Discontinuity Nod: The game has several nods to the non-canonical first game placed here and there, for example Financier is now a citizen in the Basilicom.
    • When she finds out that Noire, who she landed on, has no idea who Neptune is, Neptune assumes that either she was the one to get amnesia or is just faking it. She tells Noire to not bother trying to force the memories and to trust her on the matter since she was a former amnesiac herself.
    • Overlord Momus gets a couple of mentions. The Vestiges of Momus enemy shares it's model with Arfoire's monstrous form, and there's a drawing from IF depicting Momus who looks like a cross between Neptune and Magic.
  • Disc-One Nuke: Stat Grinding aside, in Chapter 2, you can buy some accessories that boost your HP by 2500.
    • One of the most egregious examples of this trope is the "[x] Style" lineup, which consists of the original "[x]" and remaking them in Item Development with an "Invisibility Cloth", which can be used as early as Chapter 3. The buying price, for example, of a "Monochrome Jersey" is 5000 credits. The selling price of a Monochrome Style is a whopping 1.25 Million credits. This was fixed in Re;Birth3, where the new Plan system means you MAKE the ability to buy a "[x] Style" item, but don't get a 'free' one.
    • Vert's Dreadnought, the second-strongest spear and normally a near-end-game weapon, can be crafted practically as soon as she joins your party in chapter 4. All you have to do is run through a certain dungeon while avoiding all of the enemies to pick up the design and some materials, then gather the rest of the materials through harvesting and scouts.
  • Does This Remind You of Anything?: All of Iris Heart's scenes resemble that of BDSM, from her innuendos to the way she tortures her opponents. Downplayed as it's only a borderline example, since said scenes are pretty much exactly what they remind you of. Iris Heart just never gets a chance to... finish.
  • Dude, Not Funny!: The second boss battle with Copy Paste. After the guy helped fix Lowee not by being tricked mind you. Blanc goes off and attacks him. Her own workers actually became friends with the guy and called her out on how shitty she was. Neptune and Nepgear even state how they were being the villians in that situation and honestly could have avoided fighting.
  • Early-Bird Boss: Any Tough Foe in Chapter 2 and possibly 3 could qualify, though special mention goes to Achilles who is a Chapter 2 quest target and difficult even by Tough Foe standards. These enemies practically require the use of EXE Drives to beat, but those moves don't come until level 25. For reference, you start the chapter at around level 7 and a first-time player will likely finish the chapter at around level 17. Fortunately grinding to level 25 is very possible; the quest to obtain 3 Holy Whale Ball will likely take you most of the way and dungeon-wide EXP bonuses from scouts can help with the rest.
  • Early Game Hell: The game's power curve is generally very grindy. This isn't so bad later on, when dungeon-manipulating mechanics give you other incentive to clear places over and over, but this makes the first non-story, non-hopeless boss absolutely brutal. And this is before any option but good old-fashioned Level Grinding is available, you only have a handful of techniques, and filling up the EXE gauge is still an arduous process. Fortunately the devs seemed to have noticed this, and at the start of chapter 2 (right when this hits the most) an accessory becomes available that more or less doubles your HP at the time. It's not a perfect cure, but it goes a long way.
  • Earth-Shattering Kaboom: The final part of the "Plutia:HDD" attack, where Gamindustri gets exploded. But don't worry; just like with Neptune's ultimate attack in the first game, "This isn't actually happening."
    Plutia: Oh, did I overdo it?
    Neptune: It's okay. It's just a battle effect.
  • Enemy Mine: Copypaste, Abnes, Warechu, Ultradimension Rei, Anonydeath, and Mister Badd all help out the CPU goddesses to help maintain the Hyperdimension Gamindustri so that the group can get to 2012 Gamindustri and stop 2012 Rei.
  • Epic Fail: Among other things, the Virtual Boy conversation.
    Noire: Hey, refresh my memory. What was that binocular thing you released that gave everyone migranes?
    Blanc: Th-that was...!
    Noire: Man, that was the most epic of flops! It's almost like you planned for it all along!
  • Equippable Ally: A new game mechanic, the possibility of temporarily transforming your allies into weapons. Nippon Ichi aficionados might recognize the system as Magichange, and it's called "Final CPU Form", also referencing Kamen Rider Decade's similar Final Form Ride.
  • Face Ship: The game has one with Keiji Inafune's face on an airplane.
  • First-Episode Twist: Rei sending Neptune to an Alternate Gamindustri via a portal in the first Chapter spoils the reveal that she's the Hyperdimension counterpart to the game's real antagonist, who was a former goddess who brought her nation down through unrestrained power and a megalomaniac mindset.
  • Humongous Mecha: A couple of the new villains look like one, one of them even resembles an Eva specifically. Engage, Atranger! (skip to 5:10 for the scene itself)
  • I Choose to Stay: In the Good Ending of the game, Plutia stays in Neptune's world. They also leave Nepgear stranded in Plutia's world, saying that they'd get around to getting her out and that it's only a been a few days ignoring Nepgear's reminder that that means she's been left alone again for years.
  • If It's You, It's Okay: Neptune says this when offering her "sexy bod" in return for the CPU Memory that Iris Heart is holding. She regrets this immediately, as Iris Heart is going to hold her to it. Which she does, but as Plutia and in the form of a pleasant group bath.
  • Incest Subtext: Between Neptune and Nepgear, when the former tells the latter that she loves her in order to make her feel better. According to Plutia, at least.
    Plutia: (*blushing*) Oh, my! Incestual confessions!
  • Infinity Plus One Disc: The final blank disc you receive has lv.5 capacity for all three colors. The catch? You receive this disc only after you have obtained all 26 Large Medals, which are Randomly Drops from the most powerful class of boss monsters in the game. Once you get this disc you can create the Call of Duty godly game which confers the unique CPU Defense ability and the Break Damage Limit ability, making it useful for the final boss and the bosses which drop the designs for the ultimate weapons and armor as well as certain Colosseum fights.
  • Interface Spoiler: On multiple screens:
    • Neptune's status page shows she has lily points with Nepgear despite only battling with her before the system was introduced, spoiling the latter's return to the playable party.
    • It's possible to purchase crafting recipes for costumes and accessories that are associated with people that won't join your party for another twenty hours or so.
    • The DLC weapons can also spoil which CPU characters can join your party, since you get then immediately after download, regardless of your point in the story. As such, you can get Uni's, Rom's, Ram's and Peashy's weapons before even recruiting those characters.
  • In the Name of the Moon: Every party member has quotes that they say while striking a pose over a cool background when they transform.
  • It's All My Fault: Nepgear blames herself for Neptune getting sent to the Ultradimension due to her opting to send Neptune to get some work done without her.
  • Jerkass Ball: Neptune, Plutia, and the Ultradimension versions of Noire, Blanc, and Vert all have moments where they suddenly act unusually self-centered, petty, or otherwise jerkish, with the former's behavior lasting throughout the entire game, especially during the "Good" Ending. This is justified in the case of Plutia and the Ultra versions of Noire, Blanc, and Vert, as they have an excuse of being normal humans before becoming CPUs, and thus, it's likely they let the power go to their heads.
  • Lecture as Exposition: A unique variant. While Histoire lectures Nepgear and Neptune on what it means to be a goddess, Nepgear uses the lecture as a distraction to deliver exposition to the player.
  • Level Grinding: This game has more grinding than a strip-club. While all of the games have this to an extent, it's egregious compared to the prequel, actually coming close to requiring you to grind as much as the first one did. If you don't, you will get killed.
  • Lighter and Softer: While mk2 is a very serious game, begining with the CPUs being captured by CFW Magic and Nepgear kill all of her friends in the Conquest Ending, Victory is a relativity fun and light-hearted game with the use of 4th wall breaking. While the story does get a bit darker later on, with The Seven Sages kidnapping and brainwashing Peashy into becoming a CPU, Mr. Badd using a CPU Memory on untrained children that forcibly turns them into monsters, and Rei being a former CPU who was responsible for the destruction of Tari, it doesn't lose its comedic moments.
  • Lightning Glare: Between Noire and Blanc when they first meet in Chapter 2 and later again in the beginning of Chapter 4 when Neptune notices it.
    Neptune: Holy bologna! Their eyeballs are firing angry beams at each other right now!
  • Mirror Boss: The Fake CPUs that start showing up late in the game.
  • Mood Whiplash: Neptune's first attempt to return to the Hyperdimension in Chapter 4 has the tearful goodbyes cut short when Nepgear inadvertently screws up Hyperdimension Histoire's efforts and winds up falling into the Ultradimension, right on Noire like her sister. Repeatedly bringing this up is one of many humiliations Nepgear suffers in this game.
  • Ms. Exposition: Nepgear recaps the events of the second game for those who have never played it.
  • Mythology Gag: There are many references to the 80's and 90's video game industry in this game.
    • Ultradimension Blanc's main trim in this game is actually red instead of white/silver (referencing the original colors of the Famicom), while White Heart is even more aggressive than her Hyperdimension counterpart, referencing Nintendo's aggressive pushes to prevent digital piracy (such as the Seal of Quality and lock-out chips in the NES and SNES) in the 80s and 90s.
    • Vert is described as an "outside invader" and the continent she's from makes everything Big Fun, while Green Heart makes her The Ojou.
    • Noire is more of a Generation Xerox than anything else, while Black Heart has white hair and talks in Totally Radical.
    • Plutia is a Cloud Cuckoo Lander, while Iris Heart is a dominatrix (referencing Sega's aggression towards Nintendo during the Genesis's lifespan and their pushes to appear more mature in America during the mid-90s, with games such as Night Trap and the Genesis port of Mortal Kombat (1992)).
    • Rei's land, back when she was still a CPU goddess was called Tari. And the reason why it doesn't exist anymore is thanks to The Great Video Game Crashof 1983.
      • Related: Blanc's harsh measures and gruff demeanor suddenly makes a lot of sense, considering what kind of games were flooding the market before the crash (read: crap). She had to make sure that the Seal of Approval meaned something. Shall we call her Sheriff Ted Nindo?
  • Nerf: If you thought the "Violet Schwestern" from the previous game was bad, then the "Violet Buster" in this game is even worse note ; however while it's still broken in terms of damage output, you can't exactly spam it over and over again thanks to the presence of the EXE Drive Gauge.
  • Ninja Pirate Zombie Robot: One of your enemies is an eggplant with a cucumber spear riding on a horsebird.
  • Nominal Importance: Discussed with the Lastation soldier when he appears for the third time. According to Neptune, should he have had a name, it would've been obvious to the player that he would have an relatively important role, but now it's a twist. Immediately subverted when he promptly gets fired for not paying attention.
  • Noodle Incident:
    • While we discover why she's terrified, we never find out exactly what Iris Heart might have done to Noire the first time she transformed, just enough suggestions it's almost a surprise when Iris Heart later implies Noire has virginity left to lose.
    • Yet another one involving Iris Heart, but this time, her and Neptune. Apparently, something happened between the timeskip that causes Purple Heart to blush and say she just got carried away, or let her emotions rule herself. Yeah, we can see where that's headed.
  • Oh, Crap!: Whenever Plutia gets mad, expect every character to react with fear, knowing full well the trauma her HDD form would inflict on them. An example would be in Chapter 3, where she gets mad for the first time, Neptune immediately gets shivers and a really cold feeling. ("Cold like murderous penguins, not like cute penguins.") When Plutia does get mad a little while later (though not at Neptune and Noire this time) and transforms, she learns why this is something you should not want to happen.
  • One-Winged Angel: After being backed into a corner by the goddesses at the end of Chapter 5, Arfoire transforms into her Final Boss mode from mk2. Nepgear notices this immediately, but that doesn't stop the party from grinding her into a pulp.
  • Optional Boss: Several of the end-game scout dungeons have CPU clones for their Tough Foes. First of all, their respective dungeons must first be unlocked through scouting, then the dungeons themselves must be scouted while the flag is standing until the "spawn powerful monster" result is achieved. As for the bosses themselves, Tough Foes in general are the most powerful class of boss monster in the game but these enemies take it one step further by using their EXE Drives against you. None of these bosses are required for any quests, but beating them gives you a chance at acquiring the plans for their respective characters' ultimate weapons and armor (which are of course Randomly Drops).
  • Orphanage of Love: The Planeptune Basilicom gets turned into one early on in the story. While they repeatedly just call it a daycare, the fact that the only children ever seen live there it's at least serving as both daycare and orphanage.
  • Playable Epilogue: For the good end, you have access to only the last dungeon in the game and is only really helpful for leveling Uni, Ram, and Rom and crafting a few items. The true end lets you do all that, keep all of your characters, and use your scouts to find new post game dungeons, with a few subtle Sequel Hooks thrown in.
  • Precision F-Strike: During the Good Ending route, where Neptune and Plutia accidentally leave Nepgear behind in Plutia's dimension.
  • Randomly Drops: Over half of the Quests run off of this, even some that are mandatory to proceed with the story. There are Quests that require drops from a special monster that does not even begin to spawn until you've gotten a specific result from Scouting that dungeon... a result which is itself effectively a random drop. And even then, your gonna have a difficult time figuring out which dungeon to Scout for which monster. There's also the issue of all non story dungeons being hidden behind the Scout system. You can end up missing a lot, including some special skills and the True Ending simply because your scouts never found the dungeons the requirements were hidden away in. What's worse is that even if you do finally meet the target monster note , chances are its going to be way too powerful for you and introduce you to the Game Over screen. Re;Birth3 remedies this by adding an extra function to the Quests and Plans which outright says 'The item is THERE.'
  • Purposely Overpowered: EXE Skills. If you don't use them, chances are you'll be doing squat to the boss's HP.
  • Queer Flowers: The Relationship Values between every pair of playable characters are referred to as "lily points".
  • Regenerating Health: Of the Gradual Regeneration-type. At the beginning of their turn. Almost every boss in the game has this to some degree, and its a significant contributor to the increased difficulty.
  • Replay Mode: The game has the option to replay cutscenes, but only in certain places, namely Planeptune's Basicicom and the hotels in the other nations.
  • Relationship Values: Determine how helpful the party member in the Equippable Ally position will be. In a frightening lack of subtlety, they're called Lily points.
  • Relax-o-Vision:
    • At the end of Chapter 5, where Iris Heart tortures the shit out of Arfoire, you see an image of super-deformed Neptune standing at a meadow with the words "Please stand by." The image appears again during the Good Ending route, where Iris Heart frightens Uni, Rom, and Ram.
    • Get the True Ending and, for the image album, you'll unlock how the main cast colors said super-deformed Neptune.
  • Running Gag:
    • People getting threatened to have, or actually having, their face smacked, usually by Neptune.
    • People landing on Ultradimension Noire.
      Neptune: That's our loyal landing pillow! Noire, you never let us down!
    • Nepgear's random, unhelpful affinities.
      Nepgear learned the "Often Talks to Herself" affinity!
      Nepgear: Oh, come on, you guys! I even get those things during my narration scene!?
    • People mistaking CPU Memories for food. This stops being funny in Chapter 9.
  • Save Scumming: You will be doing this a lot if you want either A) different bosses or B) different items popping out. And that depends whether you have the flag either standing or broken.
  • Schrödinger's Butterfly: Shakeko, one of the more fleshed out Scouts, spends most of her time trying to turn back into a panda. Eventually she is informed that she still is a panda but only in another world and that while one form sleeps the other is awake. After this revelation, she claims to spend most of her time messing with people and fangirling over 1st Gen Compa, only ever mentioning her quest to become the panda again while working. Sure enough, in Neptune's world there is a panda instead of her.
  • Self-Deprecation: Neptune practically berates NISA as to why they can't debug their games properly. This is after the entire party gets curb stomped by Yellow Heart. The game itself is also chock full of jibes at failed console or game ideas that the various companies had in the past.
  • Sequel Escalation: The "Superior Angels" attack. The human version may be the same as before, but the HDD version... well, you never saw this in the previous game.
  • Sequel Hook: In the good end, Croire has taken Rei's powers off to some other reality to attempt to cause destruction there. In the true end, a permanent portal between the two Gamindustris is created and synchronizes the flow of time between the worlds. The Histoires point out that this will likely cause problems down the line. ASIC members are still running around in some of the post game dungeons, the alternate Gamindustri's Arfoire is still alive, and Croire gets captured by Ultradimension Neptune.
  • Shout-Out: This series has its own page.
  • Sleep Cute: The Good Ending has this with Plutia sleeping with Neptune.
  • Stat Grinding: New to the game mechanics that when you fulfill something, you get a boost in stats. Like doing nothing with your party leader on the field (with the maximum being at 5 hours), jumping, getting ambushed, almost anything. If you're willing, you could practically get a lot of boosts in Int boosts, Tech boosts, and Agi boosts BEFORE your first battle.
  • Take That, Critics!: The trophy you get for simply starting the game questions how many reviewers will actually have that trophy. Fitting given how often people write Compile Heart's games off as trash for simply being Compile Heart games.
  • Talking Is a Free Action: Seriously, Arfoire could have blasted Neptune, Noire, and Iris Heart all together when the three were talking with each other. Even Iris Heart thanks Arfoire for waiting.
  • The '80s: The inspiration for this game's setting.
  • The One Guy: This is the first game to have a male human character that's not just a silhouette and he's one of the villains.
  • The Stinger: After the credits roll for the True End, it shows Croire getting trapped by the alternate Gameindustri's Neptune.
  • Time Skip: Happens three times. It's been a few years in-game since the events of mk2 (enough that Neptune and Nepgear's levels would drop from laziness and Purple Heart's breasts would grow some). And after Nep is sent to the past Gameindustri, after Chapter 1, a three year timeskip takes place. The remaining two are a period of 5 and 10 years, the latter confirmed, the former hinted due to the aging of Iffy, Compa and Peashy. The latter timeskip allows for Iffy and Compa to age to adulthood and the new nation of Eden to become prosperous.
  • Title Drop:
    • In the Chapter 7 episode of Nepstation's Walletcrusher Nep, the game's title appears twice on the packaging for Hero Sausage.
    • In Chapter 4, when Neptune tries to get IF, Compa, and Peashy (as babies) to say her name, IF says, "Nep...tunia?"
      Neptune: It's important not to confuse my name with the title of the game, so this'll save me some trouble.
    • And then there are the Large Medals, where the description for each one, from A to Z, has that letter stand for something. For Large Medal V, "V is for Victory, duh!"
  • A Twinkle in the Sky: The human version of Beat Up Combo, where Peashy punches the enemy into Neptune so hard, the enemy and Neptune get launched into the sky.
    Yellow Heart: Huh? Neptuna flew away too?
  • Useless Spleen: After his defeat, Mr. Badd begs Iris Heart and White Heart to stop kicking him square in the spleen.
  • Vitriolic Best Buds: The Ultradimension CPUs are much more self-serving and confrontational than their Hyperdimension counterparts, with Iris Heart in particular being just as dangerous to her allies as her enemies. Neptune is a pretty big influence in them functioning somewhat as a team.
  • We Are Experiencing Technical Difficulties: In the final episode of Nepstation's Walletcrusher Nep, Neptune wouldn't shut up about the Nep Bull EX II medicine, and how it must have some kind of side effect. Ultimately, the screen went black with the message, "Technical difficulties. Please wait a moment." When the broadcast came back on, she had been removed from the stage.
  • What the Hell, Player?:
    • Make any one character jump at fields or in dungeons 700 times to unlock a bonus voice clip for her... where she scolds you most likely because of all that jumping.
    Neptune: Uh, did you, maybe, see something when I was jumping? Well, I mean, my skirt's partially at fault, but you're a CREEP if that's why you make me jump so much!
    Noire: What's with you, making me jump all the time? Calm down!... Wait... Are you doing it to see... THAT? YOU PERVERT! TOTAL PERVERT!
    Nepgear: Ahh! Did you, maybe... look up my skirt? Ugh! You pervert! You're the worst kind of sicko!
    • The "Mai Waifu" head accessories typically just poke fun at what sort of relationship that would be depending on the character. Peashy's though?
    You're kidding, right? C'mon, don't be weird.
  • Year Inside, Hour Outside: Just like in mk2, it takes 3 <insert unit of time here> for Histoire to finish something. This becomes absolutely ludicrous on Neptune's end, because what takes a day in the Hyperdimension, takes a year in the Victory dimension, until the True End, anyway. This results in a Time Skip early on where three years pass between Chapters before Hyperdimension Histoire can report back to Neptune and Plutia on her results.

Tropes exclusive to Re;Birth3: V Generation:

  • Anti-Frustration Features:
    • You no longer have to scout dungeons and hope that the alteration your aiming for gets triggered. Instead, you collect plans and research them, after which you can simply toggle the alteration of your choice on and off.
    • Plans require certain items, but you can simply select an item to get the information on where it's found. It even lists the versions of the dungeon it is found and the way you can collect it (e.g. defeating enemies and/or opening item containers).
  • Breaking the Fourth Wall: In the new opening segment, when Nepgear reveals her new invention, the Nepulus Grift, they outright declare that the sub-plot is likely due to a quest line in Re;Birth2 where Nepgear and Uni invented something together.
  • Bribing Your Way to Victory: As a plot in the True ending's Endgame+, and as DLC:
    • The DLC gives you 18 bonus characters to use, with 10 initial characters- They bypass party restriction battles.
    • The Super EXP up, does Exactly What It Says on the Tin, a huge EXP boost and breaks the game.
    • Stella's dungeon returns, with the Insurance plan intact, and with the bugs ironed out.
  • Call-Back: The opening video, and the full version of the opening track, to this Updated Re-release is full of call backs to the PS3 Neptunia games.
    • First game: The use of the "System Error" soundbite in the audio and the re-use of the animated Purple Heart segment in the video, from Bifrost of the Shooting Star.
    • mk2: The intro melody is taken from Solid Park, the general battle music for mk2.
    • Victory: In the full track, opening melody of Ultradimension! Fortune Material is briefly played before the chorus is played one last time.
  • Disk One Nuke: Histoire. Available in the start of Chapter 1, and attacks from afar, and can tank a lot of damage.
  • Ditching the Dub Names: Much like it's predecessor game, Warechu's name is restored in the Idea Factory International dub.
  • Endgame+: One involving Regu and Bamo, who terrorizes the Ultradimension with Pay to Win games, and the other being DLC.
  • Golden Super Mode: Non-CPU characters finally have their own Super Modes, referred to as Awakened mode. When used, the individual glows golden, akin to a Super Saiyan or the Nine Tails Chakra Mode.
  • A Taste of Power: The new intro dungeon let you control a level 50 Neptune. As this is a character in a game they're playing, the level doesn't stay past the intro dungeon.
  • Vocal Dissonance: The prologue includes Neptune being put into a video game with Nepgear's VR helmet, appearing as the game's Purple Heart without changing her personality or tone to the Lady of War that she's known for. Since Noire and Blanc find if off-putting, she switches gears to her HDD personality on a whim.
  • Years Too Early: Exaggerated with one of Neptune's battle victory lines.
    Neptune: It's one kajillion times infinity years too early for you to defeat me!

Alternative Title(s): Hyperdimension Neptunia V, Hyperdimension Neptunia Re Birth 3 V Generation

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