History VideoGame / HyperdimensionNeptuniaVictory

10th Aug '16 2:50:58 AM valar55
Is there an issue? Send a Message


Taking place sometime (Histoire at one point mentions "years" having passed since the battle against the Diety of Sin) after the [[VideoGame/HyperdimensionNeptuniaMk2 second game]], Neptune is kicking back and enjoying the peace from Arfoire's defeat when she finds herself sucked into a portal and awakens in an alternate dimension. This world is a version of Gamindustri set in a time similar to the 1980's, under siege by a group of enemies known as the Seven Sages. Teaming up with this world's [=CPUs=], Neptune must figure out a way to get home and defeat these new enemies.

to:

Taking place sometime (Histoire at one point mentions "years" having passed since the battle against the Diety Deity of Sin) after the [[VideoGame/HyperdimensionNeptuniaMk2 second game]], Neptune is kicking back and enjoying the peace from Arfoire's defeat when she finds herself sucked into a portal and awakens in an alternate dimension. This world is a version of Gamindustri set in a time similar to the 1980's, under siege by a group of enemies known as the Seven Sages. Teaming up with this world's [=CPUs=], Neptune must figure out a way to get home and defeat these new enemies.
28th May '16 7:27:14 AM AzureSeas
Is there an issue? Send a Message


** Plans require certain items, but you can simply select an item to get the information on where it's found. It even lists the version(s) of the dungeon it is found and the way you can collect it (e.g. defeating enemies and/or opening item containers).

to:

** Plans require certain items, but you can simply select an item to get the information on where it's found. It even lists the version(s) versions of the dungeon it is found and the way you can collect it (e.g. defeating enemies and/or opening item containers).



* GoldenSuperMode: Non-CPU characters finally have their own SuperModes, referred to as ''Awakened'' mode. When used, the individual glows golden, akin to a [[DragonBallZ Super Saiyan]] or the [[Manga/{{Naruto}} Nine Tails Chakra Mode]].

to:

* GoldenSuperMode: Non-CPU characters finally have their own SuperModes, {{Super Mode}}s, referred to as ''Awakened'' mode. When used, the individual glows golden, akin to a [[DragonBallZ Super Saiyan]] or the [[Manga/{{Naruto}} Nine Tails Chakra Mode]].


Added DiffLines:

* ATasteOfPower: The new intro dungeon let you control a level 50 Neptune. As this is a character in a game they're playing, the level doesn't stay past the intro dungeon.
* YearsTooEarly: Exaggerated with one of Neptune's battle victory lines.
-->'''Neptune:''' It's one kajillion times infinity years too early for you to defeat me!
28th May '16 6:54:55 AM AzureSeas
Is there an issue? Send a Message


** PutOnABus: The only returning Makers are IF, Compa, and Falcom. Also, Nisa is [[ExiledFromCanon not coming back any time soon...]]
*** Rebirth 3 restores this, and then some, with virtually every single character from the Re;birth series so far returning.



!! Tropes exclusive to Re;Birth3 V Generation:

to:

!! Tropes exclusive to Re;Birth3 [=Re;Birth3=]: V Generation:



** Plans require certain items, but you can simply select an item to get the information on where it's found. It even lists the version(s) of the dungeon it is found and the way you can collect it (i.e. defeating enemies and/or opening item containers).

to:

** Plans require certain items, but you can simply select an item to get the information on where it's found. It even lists the version(s) of the dungeon it is found and the way you can collect it (i.e.(e.g. defeating enemies and/or opening item containers).


Added DiffLines:

* LoadsAndLoadsOfCharacters: With the DLC characters, there are 28 characters total in the party.
13th Apr '16 5:59:41 PM HashiriyaR32
Is there an issue? Send a Message


* {{Nerf}}: Remember "[[GameBreaker Violet Schwestern]]"? It's still in this game, now named "Violet Buster"; however while it's still broken in terms of damage output, you can't exactly spam it over and over again thanks to the presence of the EXE Drive Gauge.

to:

* {{Nerf}}: Remember "[[GameBreaker Violet Schwestern]]"? It's still in this game, now named "Violet Buster"; Buster"[[note]]This change is actually the result of a mistranslation. The Japanese version of this game, all three of the remakes, and Victory II still call this skill Violette Schwestern (ヴィオレットシュバスター). Violet Buster came about because someone at [=NISA=] didn't catch a "Shu" syllable in the sequence, leading to said katakana sequence being read as (ヴィオレットバスター), which would translate as Violet Buster. This mistake would stick for all subsequent English localisations of the franchise.[[/note]]; however while it's still broken in terms of damage output, you can't exactly spam it over and over again thanks to the presence of the EXE Drive Gauge.
9th Apr '16 12:58:46 PM SparksOfTheTempest
Is there an issue? Send a Message

Added DiffLines:

* BossInMookClothing: Metal Dogoos, found in Zeca Ruins No. 2. They don't appear on the field normally, but rather randomly appear in a group with various flavors of Shampurus. Unlike in previous games, Metal Dogoos here are ''much'' stronger than what you'd normally face at this point in the game, as they do a lot of damage and attacks on them do very little (on top of their traditionally high evade rate). To make matters worse, the Shampuru enemies they accompany can buff their already high attack and defense to absurd levels. [[MetalSlime Definitely worth it if you can actually kill one, though...]]
15th Mar '16 2:38:14 PM burnpsy
Is there an issue? Send a Message


The third game in the VideoGame/{{Neptunia}} series, {{JRPG}}s featuring [[MoeAnthropomorphism moe anthropomorphisms]] of the gaming industry in a humorous take on the UsefulNotes/ConsoleWars, as well as the first sequel in the series, due to the previous game being a ContinuityReboot.

to:

The ''Hyperdimension Neptunia Victory'' (''Kami Jigen Game Neptune V'') is the third game in the VideoGame/{{Neptunia}} series, {{JRPG}}s featuring [[MoeAnthropomorphism moe anthropomorphisms]] of the gaming industry in a humorous take on the UsefulNotes/ConsoleWars, as well as the first sequel in the series, due to the previous game being a ContinuityReboot.



A remake of this game for the Playstation Vita titled ''Hyperdimension Neptunia Victory Re;Birth 3 V Generation'' was released in Japan (as ''Ultra Dimension Game Neptune Victory Re;Birth 3 V Century'') in December 2014, with the English version released in June 2015, and the PC port of said English version released at the end of October the same year.

to:

A remake of this game for the Playstation Vita titled ''Hyperdimension Neptunia Victory Re;Birth 3 [=Re;Birth3=] V Generation'' was released in Japan (as ''Ultra Dimension ''Kami Ji Jigen Game Neptune Victory Re;Birth 3 [=Re;Birth3=] V Century'') in December 2014, with the English version released in June 2015, and the PC port of said English version released at the end of October the same year.
4th Mar '16 2:55:08 PM Gouken20xx
Is there an issue? Send a Message


** PutOnABus: The only returning Makers are IF, Compa, and Falcom.

to:

** PutOnABus: The only returning Makers are IF, Compa, and Falcom. Also, Nisa is [[ExiledFromCanon not coming back any time soon...]]
*** Rebirth 3 restores this, and then some, with virtually every single character from the Re;birth series so far returning.



** [[UpToEleven Taken Up To Eleven]] with Quests that require drops from a special monster... a monster that does not even begin to spawn until you've gotten a specific result from Scouting that dungeon... a result which is itself effectively a [[RandomlyDrops Randomly Drops]]! [[GuideDangIt And good luck figuring out which dungeon to Scout for which monster...]] There's also the issue of all non story dungeons being hidden behind the Scout system. You can end up missing alot, including some special skills and the True Ending simply because your scouts never found the dungeons the requirements were hidden away in.

to:

** [[UpToEleven Taken Up To Eleven]] with Quests that require drops from a special monster... a monster that does not even begin to spawn until you've gotten a specific result from Scouting that dungeon... a result which is itself effectively a [[RandomlyDrops Randomly Drops]]! Drops]] [[GuideDangIt And good luck figuring out which dungeon to Scout for which monster...]] There's also the issue of all non story dungeons being hidden behind the Scout system. You can end up missing alot, including some special skills and the True Ending simply because your scouts never found the dungeons the requirements were hidden away in.


Added DiffLines:

** Re;birth 3 noticed all of those problems, and adds an extra function to the Quests and Plans which outright says 'The item is THERE.'
4th Mar '16 2:46:00 PM Gouken20xx
Is there an issue? Send a Message

Added DiffLines:

*** This was fixed in Re;birth 3, where the new Plan system means you MAKE the ability to buy a "[x] Style" item, but don't get a 'free' one.
26th Feb '16 4:19:20 PM Harco
Is there an issue? Send a Message

Added DiffLines:

* AntiFrustrationFeatures:
** You no longer have to scout dungeons and hope that the alteration your aiming for gets triggered. Instead, you collect plans and research them, after which you can simply toggle the alteration of your choice on and off.
** Plans require certain items, but you can simply select an item to get the information on where it's found. It even lists the version(s) of the dungeon it is found and the way you can collect it (i.e. defeating enemies and/or opening item containers).
26th Jan '16 10:13:16 AM GunarmDyne
Is there an issue? Send a Message

Added DiffLines:

* ItsAllMyFault: Nepgear blames herself for Neptune getting sent to the Ultradimension due to her opting to send Neptune to get some work done without her.
This list shows the last 10 events of 185. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.HyperdimensionNeptuniaVictory