History VideoGame / HyperdimensionNeptuniaVictory

3rd Dec '16 7:49:16 AM Wuz
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** ''Re;Birth3'' adds Makers back into the plot. It also gives the other Oracles the dignity of explaining what they're up to off-screen: Chika's dealing with a worker's strike, Kei got bored with her nonexistent workload and opened a business, and Mina realized she was a glorified babysitter and left to travel the other nations and see what a "real" Oracle was like. [[spoiler:If these sound less than permanent to you, [[TheBusCameBack you're absolutely right]].]]

to:

** ''Re;Birth3'' ''[=Re;Birth3=]'' adds Makers back into the plot. It also gives the other Oracles the dignity of explaining what they're up to off-screen: Chika's dealing with a worker's strike, Kei got bored with her nonexistent workload and opened a business, and Mina realized she was a glorified babysitter and left to travel the other nations and see what a "real" Oracle was like. [[spoiler:If these sound less than permanent to you, [[TheBusCameBack you're absolutely right]].]]



!! Tropes exclusive to [=Re;Birth3=]: V Generation:

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!! Tropes exclusive to [=Re;Birth3=]: ''[=Re;Birth3=]: V Generation:
Generation'':
3rd Dec '16 7:39:57 AM Wuz
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!!Tropes in Hyperdimension Neptunia Victory:

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!!Tropes in Hyperdimension ''Hyperdimension Neptunia Victory:Victory'':



* AlternateUniverse: While Neptune is the same as the one from mk2, she's been transported to an alternate universe similar to the 80s with most of, if not all of, the cast being alternate universe versions of themselves once again.

to:

* AlternateUniverse: While Neptune is the same as the one from mk2, ''mk2'', she's been transported to an alternate universe similar to the 80s with most of, if not all of, the cast being alternate universe versions of themselves once again.



* AwesomeButImpractical: The vast majority of Coupling and Formation Skills. They cost multiple levels of the EXE Drive Gauge but are only about as powerful if not weaker than the basic EXE Drives. Veterans of mk2 will be disappointed the first time they try to kill a boss with Violet Buster this time around.

to:

* AwesomeButImpractical: The vast majority of Coupling and Formation Skills. They cost multiple levels of the EXE Drive Gauge but are only about as powerful if not weaker than the basic EXE Drives. Veterans of mk2 ''mk2'' will be disappointed the first time they try to kill a boss with Violet Buster this time around.



* CassandraTruth: In the first two chapters you can talk with some minor characters who had appeared in the Gamindustri Graveyard in mk2, Deco, 1st-gen Compa, and Furapura, they express disbelief in being told that they're going to die and to be careful. At the start of Chapter 3, when speaking with Furapura she mentions that Deco has died and 1st-gen Compa has left on a trip.

to:

* CassandraTruth: In the first two chapters you can talk with some minor characters who had appeared in the Gamindustri Graveyard in mk2, ''mk2'', Deco, 1st-gen Compa, and Furapura, they express disbelief in being told that they're going to die and to be careful. At the start of Chapter 3, when speaking with Furapura she mentions that Deco has died and 1st-gen Compa has left on a trip.



* ContinuityNod: Neptune lampshades that she's been falling from the sky for three games now. And each time, she would usually lose her memory, though she doesn't this time in Victory. She even lampshades that it would be lame if it happened all over again.

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* ContinuityNod: Neptune lampshades that she's been falling from the sky for three games now. And each time, she would usually lose her memory, though she doesn't this time in Victory.''Victory''. She even lampshades that it would be lame if it happened all over again.



*** This was fixed in Re;birth 3, where the new Plan system means you MAKE the ability to buy a "[x] Style" item, but don't get a 'free' one.

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*** This was fixed in Re;birth 3, ''[=Re;Birth3=]'', where the new Plan system means you MAKE the ability to buy a "[x] Style" item, but don't get a 'free' one.



* LighterAndSofter: Compared to mk2 at least.

to:

* LighterAndSofter: Compared to mk2 ''mk2'' at least.



* LoadsAndLoadsOfCharacters: As with the previous game, Victory retains most of the previous game's characters while adding many more.

to:

* LoadsAndLoadsOfCharacters: As with the previous game, Victory ''Victory'' retains most of the previous game's characters while adding many more.



* {{Nerf}}: Remember "[[GameBreaker Violet Schwestern]]"? It's still in this game, now named "Violet Buster"[[note]]This change is actually the result of a mistranslation. The Japanese version of this game, all three of the remakes, and Victory II still call this skill Violette Schwestern (ヴィオレットシュバスター). Violet Buster came about because someone at [=NISA=] didn't catch a "Shu" syllable in the sequence, leading to said katakana sequence being read as (ヴィオレットバスター), which would translate as Violet Buster. This mistake would stick for all subsequent English localisations of the franchise.[[/note]]; however while it's still broken in terms of damage output, you can't exactly spam it over and over again thanks to the presence of the EXE Drive Gauge.

to:

* {{Nerf}}: Remember "[[GameBreaker Violet Schwestern]]"? It's still in this game, now named "Violet Buster"[[note]]This change is actually the result of a mistranslation. The Japanese version of this game, all three of the remakes, and Victory II ''VII'' still call this skill Violette Schwestern (ヴィオレットシュバスター). Violet Buster came about because someone at [=NISA=] didn't catch a "Shu" syllable in the sequence, leading to said katakana sequence being read as (ヴィオレットバスター), which would translate as Violet Buster. This mistake would stick for all subsequent English localisations of the franchise.[[/note]]; however while it's still broken in terms of damage output, you can't exactly spam it over and over again thanks to the presence of the EXE Drive Gauge.



* OneWingedAngel: After being backed into a corner by the goddesses at the end of Chapter 5, [[spoiler:Arfoire transforms into her FinalBoss mode from mk2. Nepgear notices this immediately, but that doesn't stop the party from grinding her into a pulp.]]

to:

* OneWingedAngel: After being backed into a corner by the goddesses at the end of Chapter 5, [[spoiler:Arfoire transforms into her FinalBoss mode from mk2.''mk2''. Nepgear notices this immediately, but that doesn't stop the party from grinding her into a pulp.]]



** Re;birth 3 noticed all of those problems, and adds an extra function to the Quests and Plans which outright says 'The item is THERE.'

to:

** Re;birth 3 ''[=Re;Birth3=]'' noticed all of those problems, and adds an extra function to the Quests and Plans which outright says 'The item is THERE.'



* {{Sequel}}: The first game of the series that can truly be called a "sequel", since mk2 was more of a ContinuityReboot.
** SequelDifficultySpike: Enemies hit ''a lot harder'' in this game now compared to mk2. To compensate however, you get more HP but that doesn't make things easier.

to:

* {{Sequel}}: The first game of the series that can truly be called a "sequel", since mk2 ''mk2'' was more of a ContinuityReboot.
** SequelDifficultySpike: Enemies hit ''a lot harder'' in this game now compared to mk2.''mk2''. To compensate however, you get more HP but that doesn't make things easier.



* YearInsideHourOutside: Just like in mk2, it takes 3 <insert unit of time here> for Histoire to finish something. This becomes absolutely ludicrous on Neptune's end, because what takes a day in the Hyperdimension, takes a ''year'' in the ''Victory'' dimension, [[spoiler:until the True End, anyway]]. This results in a TimeSkip early on where three years pass between Chapters before Hyperdimension Histoire can report back to Neptune and Plutia on her results.

to:

* YearInsideHourOutside: Just like in mk2, ''mk2'', it takes 3 <insert unit of time here> for Histoire to finish something. This becomes absolutely ludicrous on Neptune's end, because what takes a day in the Hyperdimension, takes a ''year'' in the ''Victory'' dimension, [[spoiler:until the True End, anyway]]. This results in a TimeSkip early on where three years pass between Chapters before Hyperdimension Histoire can report back to Neptune and Plutia on her results.



* BreakingTheFourthWall: In the new opening segment, when Nepgear reveals her new invention, the [[UsefulNotes/OculusRift Nepulus Grift]], they outright declare that the sub-plot is likely due to a quest line in Re;birth 2 where Nepgear and Uni invented something together.

to:

* BreakingTheFourthWall: In the new opening segment, when Nepgear reveals her new invention, the [[UsefulNotes/OculusRift Nepulus Grift]], they outright declare that the sub-plot is likely due to a quest line in Re;birth 2 ''[=Re;Birth2=]'' where Nepgear and Uni invented something together.



** [[VideoGame/HyperdimensionNeptuniaMk2 mk2]]: The intro melody is taken from Solid Park, the general battle music for mk2.
** Victory: In the full track, opening melody of ''Ultradimension! Fortune Material'' is briefly played before the chorus is played one last time.

to:

** [[VideoGame/HyperdimensionNeptuniaMk2 mk2]]: ''[[VideoGame/HyperdimensionNeptuniaMk2 mk2]]'': The intro melody is taken from Solid Park, the general battle music for mk2.
''mk2''.
** Victory: ''Victory'': In the full track, opening melody of ''Ultradimension! Fortune Material'' is briefly played before the chorus is played one last time.
3rd Dec '16 7:16:28 AM Wuz
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* AwesomeButImpractical: The vast majority of Coupling and Formation Skills. They cost multiple levels of the EXE Drive Gauge but are only about as powerful if not weaker than the basic EXE Drives. Veterans of Mk2 will be disappointed the first time they try to kill a boss with Violet Buster this time around.

to:

* AwesomeButImpractical: The vast majority of Coupling and Formation Skills. They cost multiple levels of the EXE Drive Gauge but are only about as powerful if not weaker than the basic EXE Drives. Veterans of Mk2 mk2 will be disappointed the first time they try to kill a boss with Violet Buster this time around.



** [[VideoGame/HyperdimensionNeptuniaMk2 Mk2]]: The intro melody is taken from Solid Park, the general battle music for Mk2.

to:

** [[VideoGame/HyperdimensionNeptuniaMk2 Mk2]]: mk2]]: The intro melody is taken from Solid Park, the general battle music for Mk2.mk2.
29th Oct '16 11:27:44 AM nombretomado
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** [[spoiler: Rei's land, back when she was still a CPU goddess was called [[{{Atari}} Tari]]. And the reason why it doesn't exist anymore is thanks to [[TheGreatVideoGameCrashof1983 The Great Crash]].]]

to:

** [[spoiler: Rei's land, back when she was still a CPU goddess was called [[{{Atari}} Tari]]. And the reason why it doesn't exist anymore is thanks to [[TheGreatVideoGameCrashof1983 [[UsefulNotes/TheGreatVideoGameCrashof1983 The Great Crash]].]]
10th Aug '16 2:50:58 AM valar55
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Taking place sometime (Histoire at one point mentions "years" having passed since the battle against the Diety of Sin) after the [[VideoGame/HyperdimensionNeptuniaMk2 second game]], Neptune is kicking back and enjoying the peace from Arfoire's defeat when she finds herself sucked into a portal and awakens in an alternate dimension. This world is a version of Gamindustri set in a time similar to the 1980's, under siege by a group of enemies known as the Seven Sages. Teaming up with this world's [=CPUs=], Neptune must figure out a way to get home and defeat these new enemies.

to:

Taking place sometime (Histoire at one point mentions "years" having passed since the battle against the Diety Deity of Sin) after the [[VideoGame/HyperdimensionNeptuniaMk2 second game]], Neptune is kicking back and enjoying the peace from Arfoire's defeat when she finds herself sucked into a portal and awakens in an alternate dimension. This world is a version of Gamindustri set in a time similar to the 1980's, under siege by a group of enemies known as the Seven Sages. Teaming up with this world's [=CPUs=], Neptune must figure out a way to get home and defeat these new enemies.
28th May '16 7:27:14 AM AzureSeas
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** Plans require certain items, but you can simply select an item to get the information on where it's found. It even lists the version(s) of the dungeon it is found and the way you can collect it (e.g. defeating enemies and/or opening item containers).

to:

** Plans require certain items, but you can simply select an item to get the information on where it's found. It even lists the version(s) versions of the dungeon it is found and the way you can collect it (e.g. defeating enemies and/or opening item containers).



* GoldenSuperMode: Non-CPU characters finally have their own SuperModes, referred to as ''Awakened'' mode. When used, the individual glows golden, akin to a [[DragonBallZ Super Saiyan]] or the [[Manga/{{Naruto}} Nine Tails Chakra Mode]].

to:

* GoldenSuperMode: Non-CPU characters finally have their own SuperModes, {{Super Mode}}s, referred to as ''Awakened'' mode. When used, the individual glows golden, akin to a [[DragonBallZ Super Saiyan]] or the [[Manga/{{Naruto}} Nine Tails Chakra Mode]].


Added DiffLines:

* ATasteOfPower: The new intro dungeon let you control a level 50 Neptune. As this is a character in a game they're playing, the level doesn't stay past the intro dungeon.
* YearsTooEarly: Exaggerated with one of Neptune's battle victory lines.
-->'''Neptune:''' It's one kajillion times infinity years too early for you to defeat me!
28th May '16 6:54:55 AM AzureSeas
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** PutOnABus: The only returning Makers are IF, Compa, and Falcom. Also, Nisa is [[ExiledFromCanon not coming back any time soon...]]
*** Rebirth 3 restores this, and then some, with virtually every single character from the Re;birth series so far returning.



!! Tropes exclusive to Re;Birth3 V Generation:

to:

!! Tropes exclusive to Re;Birth3 [=Re;Birth3=]: V Generation:



** Plans require certain items, but you can simply select an item to get the information on where it's found. It even lists the version(s) of the dungeon it is found and the way you can collect it (i.e. defeating enemies and/or opening item containers).

to:

** Plans require certain items, but you can simply select an item to get the information on where it's found. It even lists the version(s) of the dungeon it is found and the way you can collect it (i.e.(e.g. defeating enemies and/or opening item containers).


Added DiffLines:

* LoadsAndLoadsOfCharacters: With the DLC characters, there are 28 characters total in the party.
13th Apr '16 5:59:41 PM HashiriyaR32
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* {{Nerf}}: Remember "[[GameBreaker Violet Schwestern]]"? It's still in this game, now named "Violet Buster"; however while it's still broken in terms of damage output, you can't exactly spam it over and over again thanks to the presence of the EXE Drive Gauge.

to:

* {{Nerf}}: Remember "[[GameBreaker Violet Schwestern]]"? It's still in this game, now named "Violet Buster"; Buster"[[note]]This change is actually the result of a mistranslation. The Japanese version of this game, all three of the remakes, and Victory II still call this skill Violette Schwestern (ヴィオレットシュバスター). Violet Buster came about because someone at [=NISA=] didn't catch a "Shu" syllable in the sequence, leading to said katakana sequence being read as (ヴィオレットバスター), which would translate as Violet Buster. This mistake would stick for all subsequent English localisations of the franchise.[[/note]]; however while it's still broken in terms of damage output, you can't exactly spam it over and over again thanks to the presence of the EXE Drive Gauge.
9th Apr '16 12:58:46 PM SparksOfTheTempest
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Added DiffLines:

* BossInMookClothing: Metal Dogoos, found in Zeca Ruins No. 2. They don't appear on the field normally, but rather randomly appear in a group with various flavors of Shampurus. Unlike in previous games, Metal Dogoos here are ''much'' stronger than what you'd normally face at this point in the game, as they do a lot of damage and attacks on them do very little (on top of their traditionally high evade rate). To make matters worse, the Shampuru enemies they accompany can buff their already high attack and defense to absurd levels. [[MetalSlime Definitely worth it if you can actually kill one, though...]]
15th Mar '16 2:38:14 PM burnpsy
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The third game in the VideoGame/{{Neptunia}} series, {{JRPG}}s featuring [[MoeAnthropomorphism moe anthropomorphisms]] of the gaming industry in a humorous take on the UsefulNotes/ConsoleWars, as well as the first sequel in the series, due to the previous game being a ContinuityReboot.

to:

The ''Hyperdimension Neptunia Victory'' (''Kami Jigen Game Neptune V'') is the third game in the VideoGame/{{Neptunia}} series, {{JRPG}}s featuring [[MoeAnthropomorphism moe anthropomorphisms]] of the gaming industry in a humorous take on the UsefulNotes/ConsoleWars, as well as the first sequel in the series, due to the previous game being a ContinuityReboot.



A remake of this game for the Playstation Vita titled ''Hyperdimension Neptunia Victory Re;Birth 3 V Generation'' was released in Japan (as ''Ultra Dimension Game Neptune Victory Re;Birth 3 V Century'') in December 2014, with the English version released in June 2015, and the PC port of said English version released at the end of October the same year.

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A remake of this game for the Playstation Vita titled ''Hyperdimension Neptunia Victory Re;Birth 3 [=Re;Birth3=] V Generation'' was released in Japan (as ''Ultra Dimension ''Kami Ji Jigen Game Neptune Victory Re;Birth 3 [=Re;Birth3=] V Century'') in December 2014, with the English version released in June 2015, and the PC port of said English version released at the end of October the same year.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.HyperdimensionNeptuniaVictory