- Sign your entries
- One moment for each game to a troper, if multiple entries of the same game are signed to the same troper the more recent one will be cut.
- Moments only, no "just everything he said," or "The entire game" entries.
- No contesting entries. This is subjective, the entry is their opinion.
- No natter. As above, anything contesting an entry will be cut, and anything that's just contributing more can be made its own entry.
- Explain why it's a Dethroning Moment of Suck.
- Please make sure the moment is fictional and is neither an event that occured in real life nor something gameplay-related. We have a perfectly good Scrappy Mechanic page for the latter.
- No ALLCAPS, no bold, and no italics unless it's the title of a work. We are not yelling the DMoSs out loud.
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Final Fantasy IV
- Catmuto: The repeated SenselessSacrifices over the course of the game were pretty bad, but there are multiple ones and I cannot say one is worse than the other. And then I found the real DMoS in this game for me. It's the big, epic scene against the Giant of Babel, that shows that every single one of those sacrifices was reverted. They were all peachy-okay and no worse for the wear than before. It already made their silly sacrificial scenes come off worse, mocking the concept of sacrifices almost (which is weird, since Square overall seems to like the idea of at least one character sacrificing themselves for the great good in practically every Final Fantasy) and takes all the drama away. The only one who doesn't get 'resurrected' is Tellah, of course. A very bad design choice - either let those sacrifices stick or do not make me go through multiple sacrifices (even more than one for a character) to begin with.
Final Fantasy VII and its Compilations
- Catmuto: I overall didn't enjoy Final Fantasy VII, but there was this one moment in the game that made me hate ever having played the game to begin with. It's actually somewhat early on, Disc 1, when the group makes it to North Corel and learn Barret's background. Shinra wanted to build a Mako Reactor there and persuaded almost the entire town to say yes, even Barret was eventually persuaded, after being an initial nay-sayer. In the end, Shinra builds the Mako Reactor and the reactor eventually goes boom, lots of dead and injured and problems. And yet everyone in North Corel is blaming Barret, like he is the sole reason the Mako Reactor exploded or was built in the first place. Do these people have selective memory? Aside from seemingly denying that they said yes, too, the last person who was against the building of the reactor and kept saying no? Dyne! Dyne was the last person, he was the one who gave the final yes needed to build the damn thing. North Corel is full of people who are horrible jerks, I do not feel any sympathy for them and I see no reason why they blame Barret so much. I may not like Barret a lot, but he did not deserve to be hated that much by the townspeople.
- Chimanruler 15: What makes this even worse is that after listening to Barret's backstory, Yuffie outright states that she has no sympathy for Barret. Her reason for it? "He should never have trusted Shinra." Um, okay, and? I get that she has issues with the Shinra, too, but so what? A lot of people trusted Shinra and were screwed over by them. Are you not going to feel any sympathy for them, either? Perhaps Barret isn't the only person she doesn't feel sympathy for, but it just goes to show how much of a bitch she is. If she had a better reason for her lack of sympathy, it wouldn't be as bad.
- Crazyrabbits: The original ending of the game (that is, the cutscene after defeating Sephiroth), before it was expanded/retconned by Final Fantasy VII: Advent Children. After Cloud somehow pulls himself and Tifa up onto a cliff ledge one-handed, we suddenly learn that the Highwind has a heretofore-unmentioned "escape" craft that can eject whenever the ship is badly damaged, Aeris is somehow still "alive" in the Lifestream (and seemingly stops Meteor herself), and it is implied that everyone is dead in The Stinger that occurs 200 years later, save for Red XIII (who's somehow sired a pair of cubs). It would have been a No Ending at best, had the anime not cleared up most of the lingering questions from the ending.
Final Fantasy VIII
- King Zeal: Final Fantasy VIII gave me a Dethroning Scene Of Suck. The entire damn Garden War between Balamb and Galbadia gardens prior to actually entering Galbadia garden. Rinoa's Distress Ball derails almost everything happening concurrently in regards to plot and characterization. Examples? The Garden War scene where she's hanging from the edge and the party comes back to get Squall to rescue her. Keep in mind that, at this point, Squall has been deemed the commander of this war and the life of every Balamb student (SeeD or otherwise) is his responsibility. Squall refuses to go and save ONE student as opposed to the dozens, if not hundreds that need him nowóthen the party completely disregards what he says and tells him to do it anyway while they make up their own plan. I'm sorry, who was in charge here again? Worse, they use the phrase "Rinoa is one of us" for their justification (as opposed to, you know, the other people in the Garden whom many either grew up with and befriended long before Rinoa came along). Next, when Squall actually mounts his rescue, the means to do so literally drops into his lap through Contrived Coincidence. Third, after he rescues her, he and Rinoa run through an intense battlefield with warriors from both sides killing and being killed mercilessly while they head to defeat the Big Bad behind the whole war. Then, they suddenly decide to stop and have a cutesy romantic conversation involving Squall's ringówhile the people under Squall's command are fighting and dying a few yards away.
- Manwiththeplan: The dragged-out sequence where it was revealed that all the party members (sans Rinoa and including Seifer) all grew up together in the same orphanage, which was run by the apparent Big Bad Edea. This comes completely out of nowhere, as does the Ass Pull revelation that GF summons cause memory loss (Selphie's example of this happening is particularly forced). Irvine remembers everything though, which admittedly does add a much better motive to his hesitance to shoot Edea earlier besides "he's a coward", but the whole sequence is still very improbable, illogical, and in the grand scheme of things, adds little to the story other than a lame Shocking Swerve.
Final Fantasy XIII and its Compilations
- Chimanruler 15: Final Fantasy XIII. Hope's bloodlust for Snow throughout the entire thing was somewhat annoying for me, and it was at its worst in the scene where he attempted to kill Snow. Apparently, Hope didn't bother to listen when Lightning, who isn't fond of Snow, either, pointed out to him in an earlier cut-scene that the Sanctum—not Snow—killed his mother. Vanille doesn't even back Snow up prior to this cut-scene even though she also witnessed the event firsthand, and Snow doesn't even try to defend himself by explaining to Hope that (a) Hope's mother willingly volunteered to be in Snow's resistance army and that (b) he was admittedly reluctant to let her join because she was a mother. Yes, Snow doesn't think through his actions, but come on, Hope. You saw that Snow didn't force your mother to fight, and you even saw her get blasted. Humans are not perfect, but I absolutely hate it when characters get blamed for things that are completely out of their control. Maybe if Hope had simply been extremely angry or even violent with Snow as Lightning was (I didn't really like that conflict, either, but at least Lightning apologized for it, and it was nowhere near as bad), I would have less of a problem with it, but no, the writers had to make him go and attempt to kill Snow. Really, Square?
- ThatsNumberwang: The point where this whole game came crashing down for me was just how poorly handled the focuses are. Once someone becomes a L'Cie, they are given a mission to complete within a certain time limit or they will turn into a monster. Sounds straightforward so far, right? Except for the fact that you are never actually told what your mission objectives are making the whole thing a complete shot in the dark from start to finish. Oh, but don't worry, the Fal'Cie are good enough to give you a hint in the form of a short and hazy mental image with zero context to set you on your way. To put this into real life terms, imagine being handed a photograph of a random person or place without explanation by a guy with a gun who then tells you to complete the task before you lest he blows your brains out. And what makes this worse, what genuinely made me turn of my PlayStation and return later, is the revelation about two thirds of the way through that the Fal'Cie can talk. Any justification that the contextless focus dream is the only way that they can communicate with human beings is instantly shot in the foot when we learn that at any time they could have just told them exactly what it is that they wanted them to do. Yeah, you read that right: The Fal'Cie are intentionally setting up people that they've tasked with helping them to fail.
- Mousou: Final Fantasy XIII-2. It's a toss up, the canon ending gives us another The Bad Guy Wins scenario, the only characters who are alive at the end are Lightning, Big Bad Caius, and maybe Yuel. As mentioned above nothing is more infuriating in a game than ending by invalidating your efforts, especially in a game that can take well over 40 hours to complete. Put in the effort to get the 100% Completion Secret Ending, which due to all the Last Lousy Point and Guide Dang It! will take over 65 hours even with a guide, and you're treated to a short scene of the Big Bad taunting you, and revealing that no matter what he won and everybody died.
- Crazyrabbits: The Lightning DLC. Remember that cliffhanger over whether or not Serah would survive the merging of the universes? Nope, she's dead, and the game rubs it in the player's face several times. How did Lightning get into the other universe? She sat in a chair and waited. Basically, that whole cliffhanger at the end of the game was a waste of time, Serah's arc was a "Shaggy Dog" Story, and the big reveal of Lightning was underwhelming and pointless.
- Carroty: The gameís in-universe retconning of XIIIís ending as well as its message. In the first game humans were revealed to be special, and capable of choosing their own fate unlike the FalíCie, which is why the Fal'Cie used l'Cie instead of doing stuff themselves. Lightning and co. were able to overcome their destinies as l'Cie, and choose to save Cocoon rather than destroy it. The game also touched on the aspects of freedom versus safety. The people of Cocoon were like pets, entirely dependent on the FalíCie to provide their every need. Food, clothing, shelter, even their sun was provided by the FalíCie. To break free of the FalíCie would thrust humanity into the wilderness of the planet Pulse, and while XIIIís ending is optimistic there is uncertainty about how this society that has never had to worry about basic necessities would survive on its own. XIII-2 ruined all that. Instead it turns out that no, humans are not special or capable of overcoming their destinies. Lightning and co. did not succeed through their will at all, it took a goddess feeling pity on them to rewrite history for them to win at the end of XIII. Then we see what has become of humanity since leaving Cocoon and... beach houses. They built a bunch of beach houses. Even Serah lives in what looks like a luxurious tropical resort. They fish and grow gardens and everything seems too easy for what should have been humanity being forced to live on the surface of Pulse after generations of being pampered pets.
- Catmuto: Now, I personally enjoyed XIII and Lightning Returns. But something that pissed me off so much in this game was the sudden emphasis on a reciprocated love between Noel and Yeul. Recalling back to the previous game, the only time we actually saw the Yeul that Noel knew, it was in his dream world. Call me too cynical, but that is not a time where I would take such a revelation seriously. It was a heavily biased area, for all I know, Noel could have been simply showing the player what he wanted it to be, rather than what it was. And yet, it feels so suddenly out of nowhere, when pretty much every Yeul in the game says that this specific Yeul was in love with Noel, not Caius. It felt shoe-horned in, like Square wanted to stop people from shipping Serah and Noel together and had, honestly, no place in the game entirely.