History DethroningMoment / FinalFantasy

4th Jan '17 2:04:25 PM HeroicJay
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** Tropers/HeroicJay: It's not that I disagree with you (I don't), but I suspect that the original script had all those characters (except Tellah) stay in the party long-term, with a party-switching system of some sort like later games (and some versions of ''IV'', later on) had, but technical reasons interfered with this. After all, doesn't every single one of the game's pseudo-sacrifices happen shortly before you would otherwise surpass the ArbitraryHeadcountLimit? This is even supported a bit by the game's code, as the original game would track the EXP of few characters (Cid, most notably) after they leave the team, and Palom and Porom kept learning spells long, ''long'' past the level the vast majority of players would have ever bothered to level them to (remakes notwithstanding).\\
Now, Tellah's sacrifice was foreshadowed, and he clearly does not have the stats to be viable in the late game, so I do believe his death was always supposed to be real. And a few other events that reduce your party count (Rosa's kidnapping, Leviathan's attack, Kain's HeelFaceRevolvingDoor, Fusoya leaving near the end) do seem necessary. Beyond those, though, the only one that adds anything at all to the game was the slapstick joke that leads to getting the Sylph summon, and there were other ways that one could have been handled. And furthermore, all your former party members (except Tellah and Fusoya) congregate in Mysidia late in the game -- yes, in ''all'' versions of the game! -- and that's where you go to switch characters in the GBA version and related remakes.\\
So, yeah, I think the pseudo-sacrifices were only meant to cover the intended-but-dropped party switching mechanic. I could be wrong, though. I agree that it was clumsily handled either way.
4th Jan '17 1:58:07 PM HeroicJay
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Added DiffLines:

** Tropers/HeroicJay: It's not that I disagree with you (I don't), but I suspect that the original script had all those characters (except Tellah) stay in the party long-term, with a party-switching system of some sort like later games (and some versions of ''IV'', later on) had, but technical reasons interfered with this. After all, doesn't every single one of the game's pseudo-sacrifices happen shortly before you would otherwise surpass the ArbitraryHeadcountLimit? This is even supported a bit by the game's code, as the original game would track the EXP of few characters (Cid, most notably) after they leave the team, and Palom and Porom kept learning spells long, ''long'' past the level the vast majority of players would have ever bothered to level them to (remakes notwithstanding).\\
Now, Tellah's sacrifice was foreshadowed, and he clearly does not have the stats to be viable in the late game, so I do believe his death was always supposed to be real. And a few other events that reduce your party count (Rosa's kidnapping, Leviathan's attack, Kain's HeelFaceRevolvingDoor, Fusoya leaving near the end) do seem necessary. Beyond those, though, the only one that adds anything at all to the game was the slapstick joke that leads to getting the Sylph summon, and there were other ways that one could have been handled. And furthermore, all your former party members (except Tellah and Fusoya) congregate in Mysidia late in the game -- yes, in ''all'' versions of the game! -- and that's where you go to switch characters in the GBA version and related remakes.\\
So, yeah, I think the pseudo-sacrifices were only meant to cover the intended-but-dropped party switching mechanic. I could be wrong, though. I agree that it was clumsily handled either way.
12th Dec '16 2:15:20 AM Sinister_Sandwich
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[[/folder]]

[[folder:Final Fantasy XV]]
* I had a lot of complaints with Final Fantasy XV's pacing issues, but nowhere do I feel this is more pronounced than the invasion of Insomnia cutscene early on in the first act. The cutscene plays out in a series of rapid and poorly edited sequences that make it look more like a film trailer than a proper cutscene, to the point that I thought it was a NightmareSequence due to Noct being shown waking up immediately after. What pushes this into suck territory for me is that I later discovered that a tie-in anime called Kingsglaive exists that shows this event in great detail, including the not-so-insignificant reveal that the demonic knight that kills Regis is actually the trusted advisor you left him with at the start of the game! This is not the only important thing the film covers throughout the game , and I resent the notion that I should be expected to watch a separate film just to understand the plot of my new game. Square-Enix, if this game is for 'Fans and First-Timers' then how do you expect the first-timers who aren't rabidly following your twitter feed to know about Kingsglaive? Imagine if FinalFantasyVII required you to read a separate book that the game in no way hinted existed just to understand what the hell's going on. Wouldn't be such a classic then, would it?
9th Dec '16 4:26:24 AM Sinister_Sandwich
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* I had a lot of complaints with Final Fantasy XV's pacing issues, but nowhere do I feel this is more pronounced than the invasion of Insomnia cutscene early on in the first act. The cutscene plays out in a series of rapid and poorly cut scenes that make it look more like a film trailer than a proper cutscene, to the point that I thought it was a NightmareSequence due to Noct being shown waking up immediately after. What pushes this into suck territory for me is that I later discovered that a tie-in anime called Kingsglaive exists that shows this event in great detail, including the not-so-insignificant reveal that the demonic knight that kills Regis is actually the trusted advisor you left him with at the start of the game! This is not the only important thing the film covers throughout the game , and I resent the notion that I should be expected to watch a separate film just to understand the plot of my new game. Square-Enix, if this game is for 'Fans and First-Timers' then how do you expect the first-timers who aren't rabidly following your twitter feed to know about Kingsglaive? Imagine if FinalFantasyVII required you to read a separate book that the game in no way hinted existed just to understand what the hell's going on. Wouldn't be such a classic then, would it?

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* I had a lot of complaints with Final Fantasy XV's pacing issues, but nowhere do I feel this is more pronounced than the invasion of Insomnia cutscene early on in the first act. The cutscene plays out in a series of rapid and poorly cut scenes edited sequences that make it look more like a film trailer than a proper cutscene, to the point that I thought it was a NightmareSequence due to Noct being shown waking up immediately after. What pushes this into suck territory for me is that I later discovered that a tie-in anime called Kingsglaive exists that shows this event in great detail, including the not-so-insignificant reveal that the demonic knight that kills Regis is actually the trusted advisor you left him with at the start of the game! This is not the only important thing the film covers throughout the game , and I resent the notion that I should be expected to watch a separate film just to understand the plot of my new game. Square-Enix, if this game is for 'Fans and First-Timers' then how do you expect the first-timers who aren't rabidly following your twitter feed to know about Kingsglaive? Imagine if FinalFantasyVII required you to read a separate book that the game in no way hinted existed just to understand what the hell's going on. Wouldn't be such a classic then, would it?
9th Dec '16 4:25:38 AM Sinister_Sandwich
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Added DiffLines:

[[/folder]]

[[folder:Final Fantasy XV]]
* I had a lot of complaints with Final Fantasy XV's pacing issues, but nowhere do I feel this is more pronounced than the invasion of Insomnia cutscene early on in the first act. The cutscene plays out in a series of rapid and poorly cut scenes that make it look more like a film trailer than a proper cutscene, to the point that I thought it was a NightmareSequence due to Noct being shown waking up immediately after. What pushes this into suck territory for me is that I later discovered that a tie-in anime called Kingsglaive exists that shows this event in great detail, including the not-so-insignificant reveal that the demonic knight that kills Regis is actually the trusted advisor you left him with at the start of the game! This is not the only important thing the film covers throughout the game , and I resent the notion that I should be expected to watch a separate film just to understand the plot of my new game. Square-Enix, if this game is for 'Fans and First-Timers' then how do you expect the first-timers who aren't rabidly following your twitter feed to know about Kingsglaive? Imagine if FinalFantasyVII required you to read a separate book that the game in no way hinted existed just to understand what the hell's going on. Wouldn't be such a classic then, would it?
15th Jun '16 8:35:06 AM Berrenta
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15th May '16 3:32:47 PM crazyrabbits
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* Tropers/{{Crazyrabbits}}: The original ending of the game (that is, the cutscene after defeating Sephiroth), before it was expanded/retconned by ''Anime/FinalFantasyVIIAdventChildren''. After Cloud somehow pulls himself and Tifa up onto a cliff ledge one-handed, we suddenly learn that the Highwind has a heretofore-unmentioned "escape" craft that can eject whenever the ship is badly damaged, Aeris is somehow still "alive" in the Lifestream (and seemingly stops Meteor herself), and it is implied that everyone is dead in TheStinger that occurs 200 years later, save for Red XIII (who's somehow sired a pair of cubs). It would have been a NoEnding at best, had the anime not cleared up most of the lingering questions from the ending.
3rd Apr '16 7:03:58 PM Loekman3
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* One moment per game to a troper, if multiple entries are signed to the same troper the more recent one will be cut.

to:

* One moment per for each game to a troper, if multiple entries of the same game are signed to the same troper the more recent one will be cut.



[[folder: Final Fantasy VII]]

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[[folder: Final Fantasy VII]]VII and its Compilations]]



[[folder:Final Fantasy XIII]]

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[[folder:Final Fantasy XIII]]XIII and its Compilations]]



[[/folder]]

[[folder:Final Fantasy XIII-2]]



[[/folder]]

[[folder: Lightning Returns: Final Fantasy XIII]]
28th Mar '16 11:38:21 AM Chimanruler15
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** Chimanruler15: What makes this even worse is that after listening to Barret's backstory, Yuffie outright states that she has no sympathy for Barret. Her reason for it? "He should never have trusted Shinra." Um, okay, and? I get that she has issues with the Shinra, too, but so what? A lot of people trusted Shinra and were screwed over by them. Are you not going to feel any sympathy for them, either? Perhaps Barret isn't the only person she doesn't feel sympathy for, but it just goes to show how much of a bitch she is. If she had a better reason for her lack of sympathy, it wouldn't be as bad.
28th Mar '16 11:20:32 AM Chimanruler15
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[[folder:Final Fantasy XIII]]
* Chimanruler15: ''VideoGame/FinalFantasyXIII''. Hope's bloodlust for Snow throughout the entire thing was somewhat annoying for me, and it was at its worst in the scene where he attempted to kill Snow. Apparently, Hope didn't bother to listen when Lightning, who isn't fond of Snow, either, pointed out to him in an earlier cut-scene that the Sanctum--not Snow--killed his mother. Vanille doesn't even back Snow up prior to this cut-scene even though she also witnessed the event firsthand, and Snow doesn't even try to defend himself by explaining to Hope that (a) Hope's mother willingly volunteered to be in Snow's resistance army and that (b) he was admittedly reluctant to let her join because she was a mother. Yes, Snow doesn't think through his actions, but come on, Hope. You saw that Snow didn't force your mother to fight, and you even saw her get blasted. Humans are not perfect, but I absolutely hate it when characters get blamed for things that are completely out of their control. Maybe if Hope had simply been extremely angry or even violent with Snow as Lightning was (I didn't really like that conflict, either, but at least Lightning apologized for it, and it was nowhere near as bad), I would have less of a problem with it, but no, the writers had to make him go and attempt to kill Snow. Really, Square?
[[/folder]]
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http://tvtropes.org/pmwiki/article_history.php?article=DethroningMoment.FinalFantasy