1 Days Left to Support a Troper-Created Project : Personal Space (discuss)

Characters / Scooby-Doo

Looking for characters from Scooby-Doo! Mystery Incorporated or the Direct-to-Video series? Visit their character pages here and here.

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Scoobert "Scooby" Doo

Voiced by:
Don Messick (1969-1994)
Hadley Kay (1997)
Scott Innes (1999-2001, 2001-2006 video games)
Neil Fanning (2002-2004 Live Action Films)
Frank Welker (2002-present)

  • Action Pet: When he needs to be.
  • Big Eater: With Shaggy. When Shaggy is about to bite his Dagwood Sandwich, expect Scooby to swallow it.
  • Big Friendly Dog: Scooby is not aggressive. He does not attack monsters. He runs away from them. It's easy to forget since he's so goofy, but Scoob's almost as big and heavy as a grown man.
  • The Big Guy: Dumb as a dog, but loyal — though he may require a Scooby snack — and necessary to sniff out clues.
  • Butt Monkey: Often drifts into this.
  • Cartoony Tail: Scooby's tail may closely resemble a real Great Dane's, but was designed to look and act like that of a cat's.
  • Catch Phrase: "Scooby Dooby Doo!" and "Ruh-oh!"
  • Classical Anti-Hero: In a way. With his massive cowardice, Scooby's just as likely to avoid taking part in a mystery, as he is to take the role of the hero.
  • Cool Uncle: Scrappy thinks of Scooby this way, despite Scooby's cowardice.
  • Cowardly Lion: Scooby's cowardice was likely Flanderized through time, but whenever you get in his way, he can definitely take you down.
  • Crouching Moron, Hidden Badass: In some iterations.
    • Scooby-Doo! Mystery Incorporated had his most Badass form when he "killed" a robot double who tried to kill his friends with a forklift! His line to the robot? "PLAY DEAD!"
    • Batman: The Brave and the Bold had the Scooby Gang run into Batman and Robin. It just happens that Batmite also helps Scooby and Shaggy into the fight as well.
    • In "Never Ape an Ape Man", not only he aided the actress to escape the Ape Man by holding the bridge, he barked at it and even fought him with punches and kicks while bouncing on a branch until he defeated the monster. And that was on its first iteration!
  • Detective Animal: Whenever the gang is investigating another mystery.
  • Dogs Are Dumb: Played with, for while he's certainly smarter than the average dog, Scooby is usually the least intelligent member of the team. There are times he gets lucky in what he does just happens to be heroic enough to save the day (once when Jeannie was trapped in a bottle and surrounded by a force field that only sound could penetrate, Scooby howled at a pitch high enough to shatter the bottle's glass). In the movies, he very obviously Took a Level in Dumbass.
  • The Drag-Along: Like Shaggy, Scooby has to be coerced with promises of Scooby Snacks.
  • Embarrassing First Name: The name Scoobert wouldn't be officially established until A Pup Named Scooby-Doo.
  • Flanderization: He was originally just scared easily but ever since What's New, Scooby-Doo? he has been looked upon as a full blown coward to the point just uttering the words haunted and place in the same sentence will make him run and hide for cover. The same with Shaggy as well.
  • Furry Denial: "Dog? Where?"
  • Heroic Dog: And the Villain of the Week would have gotten away with it, if You Meddling Kids didn't have a dog.
  • Heroism Incentive: Would You Do It For A Scooby Snack?
  • Heterosexual Life-Partners: With Shaggy, in a rare man and dog example.
  • Idiot Ball: Scooby carries this throughout some movies and incarnations.
  • Invincible Incompetent: With Shaggy. They always seem to end up finding the weekly monster despite their cowardice, laziness, and their usual lack of investigative skills.
  • Kid-Appeal Character: According to Word of God, in order to air the series on the CBS Saturday morning timeslot, the series had to lighten is Darker and Edgier atmosphere. Scooby's character, who was envisioned as more of a side character than anything else, was promptly made the lead, and the show became all about his comedic antics. His nephew would later follow suit.
  • Large Ham: Often in the original series when he needs to be the bait and tries to get out of it.
  • Let's Get Dangerous: When anyone he really cares about is in trouble. There was even one moment when Velma was captured and Scooby turned down a Scooby Snack, saying he didn't need it to be persuaded to help rescue her.
  • Lovable Coward: He and Shaggy provide the page image.
    Eddie Izzard: We love Shaggy and Scooby because they were cowards! Because we can identify with them. We love them! The other guys driving the van? Fuck off!
  • Only Known by Their Nickname: His real name is Scoobert.
  • Papa Wolf: In an episode of What's New Scooby Doo? he faced a huge menacing cat creature that was attacking a litter of puppies. Having spent the whole night already rescuing the pups from a pair of kidnappers, Scooby was in no mood to put up with the monster's threats, and flat out tackled it. Don't threaten innocent puppies in front of Scooby Doo.
  • Roger Rabbit Effect: Even though the humans are also cartoons, Scooby-Doo far exceeds them in his ability to do Toon Physics. Shaggy shares this ability to a lesser degree.
    • Scooby is CGI in the live action movies.
  • Speech-Impaired Animal: All of Scooby's words invariably start with an 'R', except for when he says his name, and sometimes even then.
  • Talking Animal: A talking Great Dane.
  • Team Pet: Although it could be argued that he is the hero, and the Meddling Kids are his sidekicks.
  • Took a Level in Badass: In some incarnations, mostly the movies.
  • Took a Level in Dumbass: In the live-action movies.
  • Took a Level in Jerkass: In Scooby-Doo! Mystery Incorporated, which adds to the attempt in developing the characters. He got better, of course.
  • Vocal Evolution:
    • Messick's original voice for Scooby was much higher-pitched and less raspy sounding before it transitioned to the style everyone's familiar with today. This is notable in several first season episodes of the original series; for example in "A Clue for Scooby-Doo", Scooby's voice repeatedly switches from the way it usually sounds to the higher voice throughout the episode, particularly in its second half.
    • Frank Welker's Scooby has all but lost the speech impediment in recent years, which is pretty evident in Be Cool, Scooby-Doo!.


Norville "Shaggy" Rogers

Voiced by:
Casey Kasem (1969-1997, 2002-2009)
Billy West (1998)
Scott Innes (1999-2001, 2001-2009 video games)
Scott Menville (2006-2008 Shaggy & Scooby-Doo Get a Clue!)
Matthew Lillard (2002-2004 Live-Action Movies, 2010-present)
Nick Palatas (Cartoon Network Films)

  • Adaptational Attractiveness: Not as much as Velma, but What's New, Scooby-Doo? and the live-action films do feature a Shaggy more attractive than the skinny, lanky original Shaggy.
  • Beatnik
  • Big Eater: With Scooby. If Fred wants to find a monster, Shaggy will volunteer to investigate the kitchen, and prepare a large snack for himself and Scooby — until the monster comes to interrupt the meal.
  • Butt Monkey: He is the victim of practically every unfortunate occurence in the series, from Fred's insane plans to simply being in the wrong place at the wrong time. More than one instance sees him as literal live bait.
  • Catch Phrase: "Zoinks!"
  • Classical Anti-Hero: Shaggy's probably even more likely to turn tail on a mystery than Scooby is.
  • Cowardly Lion: Not quite to the same extent as Scooby, but when his friends are in trouble he can be counted on to swallow his fear (and his goofiness) and help them any way he can - even if it means walking into danger.
  • Crouching Moron, Hidden Badass: In some iterations.
  • Depending on the Writer: Whether Shaggy is vegetarian or not. In The Movie he's portrayed as vegetarian, as he was in What's New, Scooby-Doo? and the Scooby Doo Behind the Scenes shorts, but recentlynote  he seems to be back to his old ways.
  • The Drag-Along: He always gets paired with Scooby even though both have a fear of the paranormal.
  • Embarrassing First Name: Norville. Thus, he only goes by "Shaggy".
  • Flanderization: He and Scooby have both grown increasingly cowardly over time, although they do have their Badass moments.
  • Grease Monkey: Some of Shaggy's careers are related to cars or mechanics.
  • Heterosexual Life-Partners: With Scooby. In fact, he's the only character other than Scooby himself to appear in every version of the franchise.
  • Invincible Incompetent: With Scooby. They always seem to end up finding the weekly monster despite their cowardice, laziness, and their usual lack of investigative skills.
  • Kavorka Man: Shaggy has been paired with more women than pretty much anyone else in the Hanna-Barbera line, including: Daphne (in The 13 Ghosts of Scooby-Doo), Googie and Sadie Mae in the Superstars 10 films, Mei Ling and a clerk girl in What's New, Crystal in Alien Invaders, Madelyn in Abracadabra-Doo, and later even attempted with Velma in the Mystery Inc. continuity.
  • The Lancer: When the gang does split up, Shaggy leads one half. Shaggy (along with Scooby) often notices creepy things that Fred had missed. Shaggy likes to sneak away with Scooby to eat a large snack.
  • Let's Get Dangerous: He'll do anything to help his dog. This applies also to the girls and Fred, but to a lesser extent.
  • Like Is, Like, a Comma: Part of his Hippie Speak. In one episode of Mystery Inc, like, Velma is trying to, like, make him, like, stop. It puts him on the receiving end of a scathing "The Reason You Suck" Speech from Harlan Ellison in one episode.
  • Lovable Coward: In the early seasons, it's justified as even though the so-called monster is a person pulling a Scooby-Doo Hoax, they are still sometimes dangerous criminals who will kill if their trick doesn't scare off the intruder. Later seasons remove that fact.
  • Lovable Jock: It isn't apparent at first, but Shaggy is actually a school athlete. His considerable speed - that he puts to use in running away from the monster - is the product of his time on the school track team, and in the original series episode "What a Night for a Knight", Daphne says that he's "the swinging-est gymnast in school".
  • Nervous Wreck: Usually.
  • New-Age Retro Hippie: Subverted; he's often thought as this by modern viewers, but he was based off a beatnik characternote  from the late 50's sitcom The Many Loves Of Dobie Gillis.
  • Non-Standard Character Design: An unintentional example. Shaggy kept his Skintone Sclerae twenty years after his initial debut, even throughout the late '80s, where he was placed with other characters who did undergo Art Evolution, and were granted white coloring to their eyes.
  • Only Known by Their Nickname: You'd never know what his real name was in the original show it was revealed in A Pup Named Scooby-Doo and reiterated in Mystery Inc. The name was used in one episode of What's New, Scooby-Doo? and his friends didn't know who "Norville" was until the character who mentioned the name said he's also known as Shaggy.
  • Stoners Are Funny: Shaggy may or may not be an actual stoner, but how can people not jump to that conclusion? He's always hungry (he eats dog treats, for crying out loud), he's always freaking out over monsters, he thinks his dog (Scooby) can talk though granted, his friends all think so too and he even looks and speaks like a hippie stereotype. Talk about Getting Crap Past the Radar.
  • Tough Room: Shaggy doesn't get laughs often, and when he does, it's usually just Scooby (who himself isn't too sure what's so funny.)
  • Valley Girl: Like, a male example of Hippie Speak. Still doing it forty years later, man.
  • Ventriloquism: Shaggy will sometimes use his ability to "throw his voice" to fool the villains.
  • Vocal Evolution:
    • Casey Kasem's Shaggy got slower and rougher as he aged.
    • When Matthew Lillard portrayed Shaggy in the live-action films, his voice sounded almost identical to Casey Kasem's, save for being slightly higher-pitched. Ever since he permanently took over voicing the character in 2010, the voice became goofier-sounding and more distinct from Kasem's portrayal.
  • Wag the Director: Invoked. Whenever Casey Kasem played Shaggy in later years, the character became vegetarian because Kasem (himself a vegetarian) refused to reprise the role otherwise.


Velma Dace Dinkley

Voiced by:
Nicole Jaffe (1969-1973, 2003 DTV films)
Pat Stevens (1976-1982)
Marla Frumkin (1979-1980, 1984)
Christina Lange (1988-1991 A Pup Named Scooby-Doo)
BJ Ward (1997-2001)
Mindy Cohn (2002-present)
Kate Micucci (2015-present Be Cool, Scooby-Doo)
Linda Cardellini (2002-2004 Live-Action movies)
Hayley Kiyoko (Cartoon Network movies)

  • Adaptational Attractiveness:
    • Varies, but she gets hit with this semi-often. While never truly ugly, Velma was traditionally overweight looking, with a short-and-stout appearance, tacky haircut and a relatively plain face. Starting with Zombie Island, this started to change somewhat, especially in What's New, Scooby-Doo? and the movies (much like Shaggy), where she's made very petite with a tiny waist and an hourglass figure, with a cute-as-a-button face to boot. And in the live action films, she's played by very attractive actresses. The most recent animated movies fuse these two somewhat, and Mystery Inc. also splits the difference Velma sports a cuter, more stylized version of her original appearance, complete with little bows in her hair. She didn't gain extra weight and freckles until a bit later after the debut so her new attractiveness is a bit closer to how she originally looked.
  • Added Alliterative Appeal: Half her dialog in The Mystery Begins.
  • Adorkable: Not so much in the original series, but definitely later on.
  • Adventurer Archaeologist: She becomes one in Where's My Mummy and probably has the greatest Crowning Moment of Awesome in Scooby history. Interestingly, in an episode of The New Scooby-Doo Mysteries, Velma has an uncle named John who's an archaeologist.
  • Agent Scully: She is the more vocal skeptic of the group, but for the most part she just goes along with it. Though in one episode of Mystery Incorporated, she wishes for once the monster turns out to be real.
  • Art Evolution: As mentioned in the Adaptational Attractiveness entry above, Velma didn't have freckles and was slightly thinner in the original series.
  • Blind Without 'Em: "My glasses! I can't see without my glasses!"
  • Brainy Brunette: Maybe not the original, but certainly one of the best examples... if one considers her a brunette (her hair has always been sort of brownish chestnut).
  • Catch Phrase: "Jinkies!"
  • Deadpan Snarker: Played up in her most recent incarnations, as well as the earliest shows before her smart guy traits were played up.
  • Flanderization: While she was always The Smart Girl, it wasn't really played up as the crux of her role in the formula until A Pup Named Scooby-Doo. These days, her being a Hollywood Nerd is typically exaggerated, and she's often the only one allowed to do intelligent things (like the summation).
  • Gadgeteer Genius:
    • At least in What's New, Scooby-Doo? where she's capable of building (among other things) a robot dog with a remarkable number of functions and an MP3 player the size of a sugar cube (though the latter lacked earphones).
    • In A Pup Named Scooby-Doo, she built (apparently from scratch) a computer that defies all manner of reality in how it can be stored or moved, and has features that even modern rigs lack
  • Hidden Buxom: Whenever she is in any outfit from her iconic sweater, she is shown to have a very nice figure.
  • Hollywood Nerd: Glasses? Check. Freckles? Check. Always looks for a logical explanation? Check. The third one comes back to bite her in The Goblin King, when freaky Halloween things start happening simultaneously.
  • Ink-Suit Actor: Velma is pretty much the spitting image of her first voice actress, Nicole Jaffe.
  • Magic Skirt: Her skirt almost never goes up. In one scene in Scooby-Doo on Zombie Island and an episode of Mystery Incorporated, she pulls her skirt down when she's up in the air.
  • Meganekko: Possibly even an Ur-Example of the trope.
  • Only Sane Woman: Compared to her friends at least. Then again, it's not hard to seem this way when paired with a talking dog, a cowardly hippie, an accident prone Valley Girl and an ascot wearing blond jock who drives a green hippie van with orange flowers on it.
  • Perpetual Smiler: Unless something annoys or scares her, she can almost always be seen sporting a content smile no matter what's going on - especially noticeable during the summations, which she almost always does with a big smile on her face. Particularly used in the more recent movies, where most things that make her frown last less than a few seconds. Dramatically reversed in Mystery Incorporated, where she spends a lot of time annoyed with her teammates. Her default facial expression here is "grumpy".


Daphne Ann Blake

Voiced by:
Indira Stefanianna Christopherson (1969-1970)
Heather North (1970-1997, 2003 DTV films)
Kellie Martin (1988-1991 A Pup Named Scooby-Doo)
Mary Kay Bergman (1998-2000note )
Grey DeLisle (2001-present)
Sarah Michelle Gellar (2002-2004 Live-Action movies)
Kate Melton (Cartoon Network movies)


Fred "Freddie" Herman Jones

Voiced by:
Frank Welker (1969-present)
Carl Stevens (1988-1991 A Pup Named Scooby-Doo)
Freddie Prinze Jr. (2002-2004 Live-Action movies)
Robbie Amell (Cartoon Network movies)

  • Agent Scully: Surprisingly enough, and likely in reaction to his portrayal in A Pup Named Scooby-Doo, the earliest installments of the video film series saw Fred insist that there must be a rational explanation for the supposedly haunted goings-on they kept running into. Problem is, this trend started with Scooby-Doo on Zombie Island.
  • The All-American Boy: A young, blonde, good-natured, fit and athletic Kid Detective (er...teenager) that always relies on his ingenuity and cunning.
  • Badass Driver: He's the one who actually owns the Mystery Machine, and it's one of the main reasons why he is needed on the team (along with leadership skills), because when you see the insane obstacle courses the gang encounter in all of these mysteries, you know that Fred has to be an awesome driver to make sure the mystery is solved. He never disappoints in this field.
  • Bowties Are Cool: Fred's stubborn attachment to his apricot ascot has evolved into a variant of this. Lampshaded and averted in Zombie Island when, while dressing for a fancy dinner, he stares at his ascot for a moment, contemplating it, then says "Nah" and walks off.
  • Brainless Beauty: In the live-action films, and occasionally elsewhere.
  • Catch Phrase: "Let's split up, Gang!" and "Looks like we've got another mystery on our hands!" In "What's New, Scooby-Doo?" He would often brag about being able to bench press 220 pounds, and said it enough times for it to qualify as a catchphrase.
  • Cloudcuckoolander: Often in recent times, but A Pup Named Scooby-Doo is the worst offender.
  • Clueless Detective: Fred started out as being perhaps the most intelligent member of the team behind Velma, and essentially become less competent the longer the franchise has run, with a lot of his intelligence and leadership qualities changing hands from him into Daphne. This reached its apex in situations where he became the least competent member of the team with Shaggy and Scooby often outwitting him. He's gotten a bit better since then.
  • Conspiracy Theorist: As a kid in A Pup Named Scooby-Doo. See the Red Herring example below.
  • Crazy-Prepared: In What's New, Scooby-Doo?, Fred has made enough "special modifications" to the Mystery Machine to put Han Solo and Batman to shame, including fitting it with a roof airbag which conveniently enables Shaggy to save Velma when she falls off a highrise movie set in "Lights, Camera, Mayhem". In an episode of "Be Cool, Scooby-Doo!" The Mystery Machine can be turned into a plane!
  • Dumb Blond: Has been Flanderized into this starting with A Pup Named Scooby-Doo, but more prevalent with his portrayal by Freddie Prinze, Jr. and then increasingly obvious in the instalments What's New, Scooby-Doo? and Scooby-Doo! Mystery Incorporated.
  • Flanderization: Into a Dumb Blond with equal parts of a Cloudcuckoolander and a Ditz. His interest in trap-building has turned into an obsession. A Pup Named Scooby-Doo could be considered a launching point for this characterization, as most modern versions of Fred are toned down from the nimrod he was in this show.
  • Gadgeteer Genius: In What's New, Scooby Doo?, Fred at least comes close with his improbably sophisticated modifications to the Mystery Machine. Turned Up to Eleven in Be Cool, Scooby-Doo! with modifications that would make Batman jealous.
  • The Generic Guy: Former Trope Namer. He was the least interesting member of the cast in the original series, but later portrayals of him avert this, usually making him goofy and naïve. Being The Hero also makes him the Standardized Leader.
  • The Hero: A rare case of being one that the series he's in doesn't focus on. See "Supporting Leader", below.
  • Heroes Want Redheads: To Daphne in several incarnation, especially in Scooby-Doo! Mystery Incorporated where the two has a real and problematic relation.
  • Iconic Item: He will defend his (outdated even at the time it was introduced) orange ascot vigorously against any fashion police who mock it.
  • The Leader: Type II/IV primarily, and a subtle Type III that gets Flanderized and parodied in later instalments.
  • Let's Split Up, Gang: The Trope Namer. Fred says this a lot. Lampshaded from time to time in the revival instalments.
  • Lovable Jock: Fits the mold a bit better than Shaggy does; Fred was on the football team and often boasts about being able to bench 220 in What's New, Scooby-Doo?.
  • Oblivious to Love: In some incarnations like Scooby-Doo! Mystery Incorporated Fred is a teenager with only one thing on his mind. Unfortunately for Daphne, that something happens to be "solving mysteries and building traps!"
  • Properly Paranoid: In A Pup Named Scooby-Doo.
  • Put on a Bus: In the 1980s era productions, Fred left the group and as revealed in a later appereance was revealed to have become a mystery novelist.
  • Red Herring: In A Pup Named Scooby-Doo, Freddy would constantly accuse The Bully Red Herring of being the culprit of whatever mystery they were looking into at the time. He was wrong in almost every case except for the gang's first mystery (which took place way back when in the sandbox) and the case where Fred was forbidden from accusing Red Herring at all by the gang.
  • Standardized Leader: Some of the later shows and movies try to remedy this, to the point where the Fred in one incarnation can seem like a totally different character from the Fred in another.
  • Supporting Leader: He may be the leader, but he isn't the main character. Except in Scooby-Doo! Camp Scare, which is something of A Day in the Limelight for him.
  • Took a Level in Dumbass: He was originally the second smartest in the gang but has Taken a Level in Dumbass ever since Daphne started becoming more competent. Essentially Daphne took a good portion of his leadership skills and intelligence. Some incarnations Flanderize this even more. He seems to have returned to his original portrayal in Be-Cool, Scooby-Doo while Daphne was turned into a Cloud Cuckoolander with an Ambiguous Disorder.
  • Tuckerization: Fred is named for television executive Fred Silverman, who helped with Scooby-Doo, Where Are You!'s development and subsequent broadcast.
  • Vocal Evolution: Over the decades, Frank Welker has given Fred more and more of a Minnesotan accent as a result of the character's personality becoming increasingly goofier... and when the movies started downplaying his silliness, Welker reigned it back in. As of Be Cool, Scooby-Doo, he has toned the voice back down to a more realistic level.

    Supporting Characters 


Voiced by:
Lennie Weinrib (1979-1980)
Don Messick (1980-1986)
Scott Innes (2002 Live-Action movie)

Scooby's more courageous nephew. The one who yells, "Let me at 'em!", when he sees the Monster of the Week. To prevent spoilers, some of Scrappy's tropes from the 2002 movie Scooby-Doo are not listed here.

Scrappy is famous as the Trope Namer for The Scrappy. But that's an audience reaction, and belongs in our YMMV section.
  • Adaptational Villainy: In the 2002 live-action movie.
  • Bratty Half-Pint: Although he never actually gets captured, the gang always has to grab him away before he is. (Although one has to wonder why they bother.)
  • Brooklyn Rage: In his earliest appearances he had a definite Brooklyn accent, which was toned down after a while.
  • Catch Phrase: "Da-da-da-da-da-da, Puppy Power!" and "Let me at 'em, Let me at 'em!"
  • Cousin Oliver: Scrappy was not in the original cast, but joined later. He is much smaller (and so we presume, much younger) than Scooby, Shaggy, or the rest of the original cast.
  • Expy: Of Henery Hawk, Foghorn Leghorn's pint-sized predator from Looney Tunes, according to Mark Evanier. Lennie Weinrib's original portrayal even sounds a bit like Henery (which makes sense considering H-B had tried [and failed] to recruit Mel Blanc himself to do the voice).
  • Fearless Fool:
    • Whenever a monster shows up, Scrappy always tries to fight it, with little to no effect. Several of these instances include real monsters, where if Scooby had not snatched him out of the way and ran, Scrappy would've been mince meat.
    • Averted a few times when his Scrappy traps seem completely capable to catching "something" (although Shag and Scooby get caught more often then the monsters) and in The Nutcracker Scoob, Scrappy has zero problem defeating a cat that's bigger than him and throwing it right out the building. He also dispatches of a larger human Farquard in Boo Brothers.
  • In Harm's Way: "Did you say haunted? Oh boy!"
  • Kid-Appeal Character: Word of God says this is exactly why he was created. At the time, it worked to save the franchise. Since then, it's been famously disputed.
  • Knight of Cerebus: Either Played Straight or Inverted, depending on your view of the character. His continuation within the series past 1979 opened a brand new threshold for the monsters to become Real After All, but also forced the show to take a Denser and Wackier approach to everything.
  • Leeroy Jenkins: "Let me at 'em, I'll splat 'em!" Scooby prefers to run away, but Scrappy likes to charge in and yell at the monster.
  • Let Me at Him!: His Catch Phrase.
  • Mouthy Kid: Or Mouthy Puppy. He is far more talkative than Scooby.
  • Nephewism: Scooby suddenly has a nephew. Scrappy often talks about "Uncle Scoob". Lampshaded in the title sequence. Scooby's just as confused as the viewers.
  • Pint-Sized Powerhouse: He is able to lift Scooby and Shaggy with one hand.
  • The Runaway: In "Runaway Scrappy" Scrappy gets awoken to his Uncle Yabba and Dusty loudly complaining about a mosquito that had been bothering them. He thinks they're talking about him, and so he sets off on his own-complete with a Bindle Stick.
  • Shoo Out the New Guy:
    • Oh, so much since the franchise's late-90's revival. One particular example In Mystery Inc., Daphne glances at a life-sized statue of him, about to wax nostalgic before Fred stops her calmly informing her that they promised to never speak of him again. Ever.
    • In a mock interview with the gang, Fred mentions the "6th member". Shaggy replies with,"Like, you said we weren't supposed to talk about Scrappy".
  • Small Annoying Creature: The most that Scrappy can do is annoy the monster, because Scrappy is no real threat. Some of his Scrappy-Traps do catch Shaggy and Scooby, so perhaps the monster would have been caught too had Shaggy and Scooby not gotten in the way.
  • Talking Animal: Lennie Weinrib in the first year, Don Messick afterward.


Voiced by Daws Butler

Scooby-Doo's cousin, who appeared in The Scooby-Doo Show. A grey Great Dane who definitely lives up to his name. Has not been seen or mentioned since the final iteration of the original series ended in the mid-80's.
  • Catch Phrase: "Dum dum dum DUM!" (from Ludwig van Beethoven's Fifth Symphony.)
  • Deep South: His speech was a (poor) approximation of that accent.
  • Dogs Are Dumb: He makes Scooby Doo look smart by comparison.
  • Fearless Fool: Played with. He's not fearless, as he can get scared, but most of the time he appears to be extremely brave, only because he's too dumb to realize he's in danger in the first place.
  • Meaningful Name: Just as dim-witted as his name implies.
  • Promotion to Opening Titles: Subverted. Scooby-Dum is featured in the opening sequence of the Scooby Doo Show, but only appears in four out of the forty total episodes.
  • Simpleton Voice
  • Talking Animal: Though he never has much interesting to say.
  • Toon Physics: Arguably even better at employing them than Scooby Doo. In "The Chiller Diller Movie Thriller," the gang are trapped in a tomb, so they stand on top of each other to reach the ceiling; they still can't reach. Scooby Dum, who is on the bottom, just pulled himself out from the bottom and climbed to the top, and since he can get away with that apparently because he doesn't know how gravity works, they escaped.

Flim-Flam McScam

Voiced by: Susan Blu

Flim-Flam joined the cast in The 13 Ghosts of Scooby-Doo. The only character who could possibly be more disliked than Scrappy.


Scrappy's other uncle and Scooby's brother. Seen only in the Old West segments of the 198283 season.

Vincent Van Ghoul


The Hex Girls

Voiced by:
Thorn: Jennifer Hale
Dusk: Jane Wiedlin
Luna: Kimberly Brooks

An all-girl rock band with a Goth motif, extremely popular in the Scooby-verse. They first appeared in Scooby-Doo! and the Witch's Ghost, and have popped up from time to time since, including in Mystery Inc., where they inadvertently have a major impact on the main gang's character arcs.

Red Herring

Voiced by: Scott Menville

A neighborhood bully in Coolsville and Freddie's prime suspect in any mystery in A Pup Named Scooby-Doo.

    Monsters and Ghosts 
  • Adaptational Badass: In the various video games, where it's required that they be more hostile and antagonistic.note 
  • Aliens Are Bastards: Natch. The Space Kook, the first of many other villainous "extra"-terrestrials, is an alien and it's just as troublesome as the other monsters they chase.
  • Ambition Is Evil: In the Scoobyverse, changing one's life means taking some frightening extremes. To be fair, some of this is because the villains take the villainous route even when they could do things honestly; for example, at the end of "Mine Your Own Business", the guy the villain was trying to scare off noted that it was too bad he resorted to bad tactics, as he would have been happy to be partners in the mining business.
  • A.I. Is a Crapshoot: Charlie the Funland Robot and Shari, a computerized "house of the future." Charlie was sabotaged by the caretaker's sister, while Shari grew jealous of her creator.
  • Animated Armor: The Black Knight Ghost(s) of "What A Night for a Knight" and "Scared a Lot in Camelot".
  • Bed Sheet Ghost: Three! The Phantom of Vazquez Castle, the ax-wielding phantom from "Haunted House Hang-Up", and the Ghost of Scooby Manor in "Scooby's Roots" which, bizarrely, turned out to be a real ghost in a costume.
  • Big Creepy-Crawlies: The mantis of Vulture's Claw.
  • Bigfoot, Sasquatch and Yeti: The Snow Ghost is the ghost of a deceased Yeti, and the ghost of Bigfoot showed up, too.
  • The Blank: The no-faced Zombie and the ghost of Captain Moody.
  • Blob Monster: Several. The Gloppy Green Ghost, the Wax Phantom, the Cheese Monster (seriously), the Tar Monster, the Mud Monster, and the Creature from the Chem Lab.
  • Blow You Away: The Windmakers.
  • Captain Colorbeard: Redbeard's ghost.
  • Co-Dragons: The Hooded Zombies to Zentuo in "Mystery Mask Mix-Up".
  • Cool Ship: Space Kook's UFO is a floating tennis birdy.
  • Cut Lex Luthor a Check: A few can fall under this if their effects skills are particularly good, but the biggest offender is probably the Creeper. He robs a bank overnight...when he's the bank president and should therefore be very rich.
  • The Cameo: Several of them appear in Mystery Incorporated as displays in the Crystal Cove spook museum. The Creeper also shows up in a flashback,whichnever happened thanks to Scooby killing the Nibiru Entity.
  • Defeat Catchphrase / Share Phrase: You know the one.
  • Everything's Better with Dinosaurs: The pterodactylnote  of "Hang in There, Scooby-Doo", the Snow Beast (of sorts) from "A Scary Night With a Snow Beast Fright", and the dinosaurs of "The Dinosaur Deception" and "3-D Struction".
  • Evil Chef: The ghosts of Chefs Maras and Pierre Ghoulache.
  • Evil Is Hammy: If they talk, this is usually guaranteed.
  • Evil Laugh: The Space Kook has an awesome one.
  • Evil Twin: Arlene's Long-Lost Relative of "To Switch a Witch".
  • From Nobody to Nightmare: Quite a few turn out to be people with rather humble occupations (Caretakers, Farmers, Fishermen, etc.).
  • Giant Flyer: The Giant Vulture, the Willawaw, and the Wakumi.
  • Graceful Loser: Unlike the other villains from the original series, Bluestone The Great doesn't show much resentment toward the Gang for foiling his plans. Rather, he proudly demonstrates how he was able to pull off such convincing illusions, not even uttering the famous "Meddling Kids" line.
  • Greed: The most common motivation of all.
  • The Grotesque: The Titanic Twist.
  • Headless Horseman: From Washington Irving's original creation, to a Totally Radical headless skateboarder.
  • Humanoid Aliens / Starfish Aliens: A little from column A, a little from column B.
  • Jekyll & Hyde: A monster from the original series. It turns out that "Hyde" is actually just Jekyll in a suit. Hyde is also the main disguise of the villain from the Sandy Duncan episode.
  • It's All About Me: Terrorizing people and stealing property is never a problem for them.
  • Laughably Evil: The Ghost Clown and the Phantom of Vasquez castle are clearly having a lot of fun messing with the gang.
  • Legion of Doom: Different teams of them appear in Cyber Chase and Monsters Unleashed.
  • Mad Scientist: Dr. Jekyll and the ghost of Dr. Coffin.
  • Monster Clown: Some ghostly, some robotic.
  • Light Is Not Good: The 10,000 volt ghost, the Neon Phantom, and the Star Creature.
  • Little Green Man in a Can: Space Kook seems to be a grey skeleton in a futuristic space suit.
  • Mix-and-Match Critters: The Jaguaro.
  • No Name Given: Some villains are never given proper identification, and Fanon has to fill in the blanks. Thus, nameless monsters like the ones in "The Creepy Cruise" and "The Creepy Heap From the Deep" have been dubbed, "the Future Shocker" and "the Creepy Heap", respectively.
  • Our Dragons Are Different: Common throughout the franchise.
  • Our Gargoyles Rock: The gargoyles of "Ready To Scare" and "A Good Medium is Rare".
  • Our Ghosts Are Different: The first of which was a Bedsheet Ghost; the series, particularly the first one, often went out of its way to ram home the fact that each monster was a ghost of some variety, even the vampire and the Space Kook.
  • Our Vampires Are Different: But are often classical.
  • Our Werewolves Are Different: The first of which was a Wolf Man.
  • Our Zombies Are Different: The first of which was a Voodoo Zombie.
  • Sea Monster: Every so often, such as the Creepy Heap and the Beast of Bottomless Lake.
  • Shark Man: The Pescado Diabolico and Demon Shark.
  • Snowlem: In "A Scooby-Doo Christmas".
  • Stock Ness Monster: In "The Loch Ness Mess", "A Highland Fling With a Monstrous Thing", and Scooby-Doo and the Loch Ness Monster.
  • Taken for Granite: The powers of the mummy of Ankha and the Moon Monster.
  • Villain Opening Scene: Most episodes and films open with the Monster of the Week, prior to cutting to the gang.
  • Witch Doctor: Several, from both a Hollywood Voodoo and Magical Native American perspective.
  • Wizards and Witches: Only a couple of the former, but plenty of the latter.
  • Would Hurt a Child: Some clearly had a little more guts than others.

Alternative Title(s): Scooby Doo Where Are You