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Headscratchers: Scooby-Doo

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  • Why isn't Scooby Doo, Where Are You! a question?

  • Why don't they just grab the monster's face and pull off the mask the first time it shows up?
    • The screeching psychopath wearing a monster mask chasing after them in the dark, sure he may not actually be a monster, but does that automatically make the screeching psychopath wearing a mask chasing them in the darkness less terrifying for them?
    • I really doubt the monster would stay still for that.
      • It would've been really hilarious if they did this to the "monster" in the diving suit though. Hehehe...
  • Why do they even believe in monsters, anyway? As far as I know, they usually only encountered crooked land developers.
    • Yeah, but by the time they started getting Genre Savvy about that, the monsters started becoming real.
    • Um, am I the only one who doesn't think they were EVER real? It's just that the only people left in the cast were either cowards or a kid, and were hence more interested in escaping than unmasking (I only recall one of these "real monster" episodes, but as I recall they just escaped from it without proving it one way or the other).
    • In the Zombie Island movie, they try unmasking one of the zombies and fail...
    • In the classic series "Scooby Doo, Where Are You?" (the original Scooby Doo series) Fred, Velma, and Daphne did not believe in ghosts and monsters. Shaggy and Scooby apparently did—not so strange because there are a lot of people today who believe in ghosts and monsters (I think more than half of Americans believe in ghosts), despite how much evidence to the contrary there is. But it seems to me to make even MORE sense to run from a criminal wearing a mask than it would to run from a ghost. (Note that in the original series there were no ghosts and monsters, it was always a hoax. I always think that the later adaptations in which the ghosts and monsters turn out to be real have really deviated from the rules of the original Scooby Dooniverse.)
      • Just what "evidence to the contary" is there to show ghosts dont exist? You might be able to prove that a particular incident thought to be a ghost, wasnt, but how do you prove that ghosts, as a concept, arent real?
      • There is no evidence that ghosts are real (photographs can be faked, people can lie) so that should be reason enough not to believe in them. There is no evidence that ghosts are not real, but you could say the same thing about Yetis, fairies and basically anything.
      • They did once go against a legitimately dangerous foe that they had thought was a normal man. But it turned out to be an android. Not supernatural, but certainly turned out to be more fantastic than what the gang had originally surmised.
    • As far I remember, in every episode of classic series there was at last one scene when Scooby and Shaggy encountered REAL ghost, but they had never noticed it. Once they even found magic book, didn't believe in it and casted spell that turned them into demons and they were laughing how spell was silly. Then they had casted spell that turned them normal before they saw themselves.
  • Why the elaborate traps? Shouldn't four healthy teenagers and a gigantic dog be able to take down an old man in a rubber suit just by tackling him? Scrappy had the right idea, grow some cojones, Mystery Inc.
    • Because it's a kids show and that is violent. Plus they never know that they aren't real ghosts, they don't become genre savy until the monsters start becoming real.
    • They should guess after the first four or five times.
    • Even if the villain's human, he's still a potentially armed and dangerous criminal. They really don't want to go tackling a "ghost" that's actually a knife-wielding psycho or packing heat. Whatever the culprit is, it's just safer to get him tied up and call the cops.
    • Because half the time(which we aren't shown) the monsters are real,and the gang are part of an Ancient Conspiracy to cover up the supernatural
    • The rule seems to be that they're always (or almost always) real in the movies, and people in costumes in the show. I say let Scrappy beat them up and get it over with. Him and Velma were always the only two Genre Savvy ones in the series, anyways. (Spend 30 years watching a guy and his dog repeatedly running from the same guy in an obviously fake monster costume, you start rooting for Scrappy's approach quite a bit.)
  • Why don't the crooked land developers ever realize that pretending to be The Ghost of Phantom Swamp isn't going to scare people away, it's going to draw in curious teenagers and talking dogs from all over?
    • They all got the same idea from the one really bad infomercial. I saw it a while ago, I think it was on channel 37.
    • Well, look at it this way; the First Show was in the 1970's, news back then didn't travel fast enough, and things like "Teens Unmask Monster" Would be local news things, not world-wide phenomena. Sure, after like the 8th one the Mystery Inc kids would get national attention, but let's just say they never do. It's also never explained how far they travel in the First Series, but by the looks of it they go all across the United States and maybe even to parts of Canada and Mexico, far enough that the news can't spread quickly. The same can be said for all the Scooby Doo Series until What's New Scooby Doo?, at which point the Internet starts becoming popular. But by then, Mystery Inc. has started traveling across the world, and many people in the countries they do travel to probably didn't have regular internet Connections at that Time (This was the Early 2000's, after all). They also seem to arrive literally the day during or after the crime is to take place; the perpetrators could know about them, but they probably assume that Mystery Inc is far away in India or somewhere where they can get away with it before Mystery Inc can arrive. In Scooby Doo: Mystery Inc, all the crimes are localized in a city that: 1) Already loves the spotlight of ghosts and the paranormal, 2) Has a lot more people who are kind of just wanting for their to be ghosts, and 3) is destined to be destroyed anyways, so they might as well take advantage of the situation. Plus a lot of the Criminals in the latest series are smart, robot building people, who probably think they can outsmart Mystery Inc. And that is your Explanation. -Dingo Walley
  • How can the Doo family line talk? None of the other animals in the show can speak or do the kind of anthropomorphic stuff that Scooby, Scrappy, and the rest of the Doo clan can do. Did some kind of experiment happen with them during the puppy farm they were born at? Are they spawn of some kind of Noble Demon hellhound? What?
    • They're descended from Rex the Wonder Dog, who is, in turn descended from the dog in Wuthering Heights, who was present at the Wold Newton Meteor strike, thereby imbuing the lineage with extraordinary qualities. See here for further details. (See what happens when you ask silly questions? You get silly answers.)
      • Mad Writter wants to say That covers a possible universe—but not the true universe of Scooby-Doo universe.
    • I'm beginning to think it's just Shaggy hallucinating.
  • Why didn't Mystery Inc. just let Scrappy fight the ghost and let him get his ass handed to him? It'd get him to shut up, that's fer sure.
    • Because nothing kills the carefree party atmosphere quite like a dead puppy. Alternatively, they knew what he'd be absolutely insufferable if he actually managed to win.
    • The second explanation makes more sense than the first one. Certainly I would party harder if Scrappy's corpse were in the vicinity. Alternately, since he's Scooby's nephew (or something) Scooby probably didn't want to deal with his mother//father.
    • Yeah chances are the reason Scooby seems to tolerate Scrappy so much is more than likely due to his parents.
  • Who is funding the Scooby gang? Even at pre-1973 gas prices, they spend an awful lot of time driving around in that van, eating pizza, consuming Scooby snacks, and so forth, and we never see them collect any reward for solving their mysteries....
    • Aren't they teenagers? What are they doing on the road anyway?
    • Hey, in America, if you're over 16, you can get your driver's license. Fred looked about 40, so no harm done. And they were called Mystery, Inc., after all: who says they weren't running some sort of ghost/land developer protection racket?
    • They are shown in the movie to be somewhat famous, maybe they do the Derek Acorah thing and just do a lot of TV appearances.
    • I think the Word of God somewhere said Daphne's dad was an Eccentric Millionaire.
    • Makes sense, since Daphne became "the rich one" in A Pup Named Scooby-Doo.
    • Yes, it is mentioned in one of the episodes that they are effectively being bankrolled by Daphne's dad (he bought them the van, for example). This also might explain why Daphne is part of the group.
    • Perhaps they're selling all the, um, "Scooby Snacks" that Shaggy and Scooby aren't, um, ingesting?
    • There were a couple episodes where they got jobs. I can totally remember one episode where they got a job on a building site, and Scooby got to help Shaggy screw in these red hot bolts into these girders at like twenty stories up. Apparently safety wasn't all that important.
    • Many of the episodes I watch (why?) have justification. Winning a contest, going on a school sponsored event, just going down the road to a convention to meet an old friend... Of course, in the movies, they made mad green by busting ghosts. Which makes it all the more odd that people still -try-.
    • Mystery Inc. is supposed to be some kind of detective agency, so they probably bill people for their services sometimes. Remember, the kids don't always just dump into a mystery; They are often invited over and asked to investigate one.
    • Incorrect. It's been stated in at least one of the movies (Zombie Island)) that when they aren't working on their usual mystery solving fare, they hold down real jobs. Daphne's been a reporter(With Fred as her cameraman), Velma's gone from a librarian to a scientist at NASA, and Scooby and Shaggy tend to end up trying to barely hold down odd jobs such as airport security.
      • How does all of this make the previous comment incorrect? Who's to say they can't be making money on Mystery Inc. as well as the jobs you mention?
      • Those were post-Mystery Inc., anyway.
    • In the original series it was only implied Daphne was from a rich family. The first relative we meet of her's is a famous director. However over the years of constantly adding new relatives and plot devices it seems pretty clear all five gang members (even Scooby) probably are all pretty much set for life in terms of money
      • Interestingly the gang only really seems to need cash in one episode of The Scooby Doo Show, which they seem to no longer need by the end of the episode. So must have been between allowances that night.
  • A question that doesn't just apply to this show. Why don't any of the villains simply break out a firearm and leave the situation for the Crime Scene Cleaners to deal with?
    • Because the villains are idiots and because that would be "too violent" for a kids show.
    • Because theres a big mental lead between land developement scamming and cold-blooded murder?
      • Land Development scamming = Business man. Business man to cold-blooded murderer is less jumping to conclusions and more taking a step an the conclusion being there.
      • Uh... No it's not? That's still a HUGE leap between trying to get rich quick and trying to murder someone. You could make the same argument for Shaggy by saying "Eats a lot = Hungry guy, Hungry guy to cold-cold blooded cannibal is less jumping to conclusions and more taking a step ect."
    • Because that would inevitably draw the police's attention.
      • Also, how many Ghosts/Fish Monsters/Yeti go around shooting people? If their idea is to scare them away, that implies these people are Harmless Villains who don't have it in them to kill. Who knows? Perhaps those who "do" try to kill only make it seem so in order to amp up the scares. Then again, they might have to go for a kill that is "natural" to the monster they're impersonating to keep their cover.
    • In one episode, a villain chained Velma to the old log sawing machine, clearly intending on cutting her in half. So why didn't this villain, who clearly intended to kill a hero, just use a gun?
      • Because he didn't have a gun?
      • They probably spent their whole supply budget on costumes, dry ice, and treasure maps.
      • The real reason was Scooby ws created in 1969 in the wake of a Moral Guardian victory over violence in cartoons (see Speed Racer with its exploding cars for a good example). Scooby was intetionally created to be an exciting, yet non violent, cartoon.
      • The character was Genre Savvy enough that the rest of the characters would be Big Damn Heroes, therefore he wouldn't be killing her? I should point out that I never saw that episode.

  • Why exactly haven't the kids aged, changed their fashion sense, their slang, etc. since the late Sixties?
    • Because all of that is part of their characters.
      • Casey Kasem hasn't aged, why should Shaggy?
      • Well not anymore :(
    • Its lampshaded in What's New Scooby Doo? and A Pup Named Scooby Doo
    • Because they're retro.
      • Because they are clones,sent by the conspiracy,to deal with supernatural threats.Note:Original Mystery Machine had CIA grade surveillence equipment in the back.
    • They DID change their outfits (as was highlighted in Scooby Doo and the Cyber Chase where the kids meet virtual younger versions of themselves wearing their old clothes).
    • They're hipsters.
  • What's in those Scooby Snacks? It can't be marijuana, since ingesting it doesn't affect people that quickly.
    • Coke. Magical coke.
    • They make their own "custom" ingredients.
    • They're not necessarily druggies. Remember, they live in a cartoon, where talking dogs are actually normal. Shaggy has long hair because he was created in the 70's, that was the style then. And many teenage boys eat a lot anyways, regardless of whether or not they smoke pot. With that being said, there's two officially licensed Scooby Snacks products out there. One is dog treats, the other is cookies for humans.
    • Spinach, of course!
    • They must have done something particularly good to them in A Pup Named Scooby-Doo, since they apparently induce orgasms there.
  • How are the crooked real estate guys, bankers, etc so strong? Most old people can't lift and throw downed trees.
    • Powered Armour
    • Or an Unreliable Narrator
    • If they thought ahead, maybe they keep movie props around. They would look like trees and stuff, but be light enough to carry and throw (plus, they wouldn't hurt anyone if they did actually hit).
  • Right. In one episode Velma explains that she worked out who the culprit was because the 'ghost' had been supposedly sabotaging amusement park rides, but the rides turned out to actually be safe - they were just altered to look sabotaged. And apparently this means that this one person has to be guilty. My problem with this is that Velma is essentially implying that if any of the other suspects wanted to look like they were sabotaging something, they'd actually sabotage it. So she thinks that every suspect who turned out to be innocent is a sociopath, basically. And no-one takes offence at this.
    • Also from that episode: How can a ride "look" sabotaged? The ghost cut the string on a parasail, FFS! They're riding a giant glider that's suddenly become attached to nothing! There is no possible way that the ghost could've known exactly where the thing would land, and therefore she should NOT have been cleared of reckless endangerment.
    • That bothered me a lot too. Oh well, at least the culprit's mom will punish her severely.
    • I thought the reason she thought that was because she was the only person in the park who COULD sabotage the rides to still be safe since she was the person who designed all of the safety precautions for the ride. It's not that the other suspects wanted to kill people, but that they didn't know how not to. But the explanation did bother me too. There was no way Freddy, Daphne, and Velma were not in any danger falling down toward the spinning blades of death on the sky diving simulator.
  • Why don't they set up the trap for the monster before they go to all the trouble of splitting up and looking for clues? That way, it wouldn't appear and chase them in the middle of their search.
    • Because they'd probably have a lawsuit slapped on them if they couldn't prove a crime was being committed and that the guy in the suit was the one doing it before they went around trapping people.

  • How do they decide which criminals get off scot-free? In "What's New Scooby-Doo?" I seem to remeber one or two getting off the hook, because they apparently didn't commit any crimes. What about the miner 49-er? He just ran around and growled and tried to keep an oil discovery secret and yet he still went to jail.
    • Causing humans to believe they are in danger is a crime, I believe.
    • Reckless Endangerment, yep!
    • It probably depends on whether anyone's willing to press charges. In most cases, the villains were malacious enough and the victims harrassed enough that they're only too happy to call the cops, but every now and then, it's a lighthearted and personal enough situation that once the truth comes out, everyone involved is willing to laugh it off.
  • Many times, the inventions/costume used to scare away people from the treasure is worth far, far more then the treasure itself. I'm thinking of that semi-new episode with the animatronic dragon that did loads of stuff, including running. It could massacre a boatload of enemies on the battlefield.
    • Maybe the person didn't want to sell the dragon to the military because he dislikes war.
    • I remember another episode where the bad guy had a whole army of little robot tiki guys. Even assuming that he didnt want sell them to the military, there are other people to sell to. Or at least other places to find work with that kind of intelligence and engineering skill.
    • Yeah, villains who don't just sell their inventions instead of using them to commit crimes is a trope in itself. Every now and then the gang's pointed out that the villain could have easily made money legitimately, much to the crook's chagrin as they're being taken away by the police.
    • Plus I think there's a couple occasions where the criminal is motivated by other things than money.
  • Almost every time in the Direct-To-Video movies, the guy posing as the monster has some sort of mechanical frame built into the costume to help him maintain the image. How is it, then, that during the chase scene, they get hurt as if every part of the costume is their own flesh and blood?
    • Perhaps they want to keep the illusion that there's no protective mechanical frame surrounding them by faking pain? Of course there's always the other answer.
  • Why does Scooby have a speech impediment, but Scrappy talks absolutely normal?
    • Scooby's a lot older than Scrappy, whose balls have yet to drop.
    • Brain damage from too many Scooby Snacks.
    • Scrappy's parent got the good genes.
    • The dominant, superior genes.
    • Improvements in genetic engineering/spellcasting technique.
    • Why does my uncle stutter while I speak fine?

  • The thing that really bugs me is that Daphne and Freddy are obviously attracted to each other and yet they still haven't kissed! I mean every trope has happened to them and they still tease us!
    • I'm pretty sure they did in at least one of the movies.
      • Daphne kisses Fred on the cheek in Scooby Doo and the Cyber Chase.
    • Also, there's that fairly infamous line, "Daphne and I will check out the bedroom."
  • How come that Fred, Daphne and Velma are outright impolite or even rude with Shaggy and Scooby, and the formers never complain? Every time they try to avoid a most probable danger or discuss the planning of a trap, are usually snapped back with a "No, and now do it!". Are willing slaves?
    • If they lack the backbone to stand up to a middle aged Harmless Villain in mask and costume, what makes you think they have the courage to stand up to the friends with whom they travel across the country in close proximity?
    • Probably because Shaggy and Scooby are always trying to weasel out of helping with the job despite being perfectly capable of helping, and the others are intimate enough to call them on that with variations of "Enough with the excuses already!". Fred, Velma and Daphne are cooperative enough that this isn't needed when they ask each other for help.

  • Did they de-age in "What's New Scooby Doo?"? They called them teenagers.
    • Meddling Kids?
      • The Meddling Kids line has been lampshaded by Fred on at least a few occasions (With me half remembering him remarking that he's in his early twenties? 24? It was a long time ago.) So they may or may not be de-aged. Then again, they really never gave them a precise age to begin with...
      • There's some serious Comic-Book Time going on with Scooby Doo, but I'd divide it up like this. Scooby Doo Where Are You and the DVD movies take place in the same continuity, with the original series showing them as teenagers and the movies showing them in their twenties. What's New Scooby Doo is in its own continuity as a modern-day remake of Where Are You, with the gang as 21st century teenagers but otherwise having the same mystery-solving adventures. Mystery Incorporated is more of a reimagining that uses the Where Are You mysteries as a Broad Strokes backstory for Crystal Cove. So they're teenagers in all three shows, but adults in the animated movies.
    • The studio always had a sometimes they care and sometimes they don't attitude on any such thing. But if we as a fandom want to think out an answer, the only way to have all the shows work for all reasons such as this, would be faulty timeline. Aka all the time travel and supernatural shenanigans have screwed up the timeline and many things can change from episode to episode. This explanation would let you handwave most of the problems. However it does leave Mystery Incorporated out in the cold, as that show needs a Continuity Reboot to actually work, which wouldn't work in a faulty time line. But it's best to consider that show solo anyway. Luckily in the Scooby section of the library most of the issues really might as well just be the ages, it's not a hard stretch for most of the things that could have happened between series.
      • Would that work on Get a Clue or not?

  • What are Scooby Snacks supposed to be, cookies or dog biscuits?
    • Yes.
    • Dog cookies. I am more intrigued by the fact that Scooby apparently has his own brand of snacks.
      • Rebranded vanilla waifers. Seriously. I saw them on the store shelves.. :)
      • Well its been referred to many times that Scooby was indeed named AFTER the snacks he loves so much...

  • Where is Ruby Doo, anyway? We see her in a flashback when she gives birth to Scrappy, and then never again. It's a shame, because I find the idea of Scrappy being a total mama's boy in private...actually kind of, dare I say, sweet.
    • She later appeared in "A Pup" alongside Scooby's other siblings Howdy & Skippy Doo.
    • Maybe Scrappy being in the box was him secretly running away to hang with his Uncle? If you were Ruby Doo would you want your kid hanging out with your brother that seems to get chased by some crazy monster every where he goes?

  • Velma's hair. It looks red in every animated adaptation but it's apparently brown? Which is it?
    • It's both. Her hair was brown to begin with but after a coloring mistake they changed it to red and it stuck.
    • It looks red to you? I find that odd, and always saw it as either brown or Hair Color Dissonance.

  • How come Scooby and Shaggy never catch on to the fact that the "monsters" are just guys in costumes? After the two millionth mystery, you'd think they'd grow some balls (or at least a few functioning brain cells) by now.
    • Because one is a drug addict and the other is a dog that lives with a drug addict. How much can you possibly expect them to accomplish with crime scene investigations?
    • This is discussed in the video game Mystery Mayhem (2004). Shaggy and Scooby (once again) refuse to participate in capturing a villain. When Fred asks why they would still be frightened if they knew that whatever monster it would be was just a bad guy in a mask, Shaggy retorts that it's just that: Someone who willingly dresses up in a costume to scare people is not a person you want to be around. Besides, there have been some villains that were people dressed as monsters that have actually attempted to murder or critically maim the gang in order to keep their schemes safe (The Snow Ghost, Mr. Hyde, the Ghost of the Red Baron,among others). This gives Shaggy and Scooby a reason for their Lovable Coward moments, because there's an element of real danger despite the ghosts being fake.
    • The more recent adaptations, such as the film and Mystery Inc., have the whole team experienced enough to expect guys in masks.

  • Did Scooby ever have dark fur, a deep voice, and a red collar like his doppelganger in Cyber Chase? I've seen almost every SD media and never seen that. I suppose it was to make them easy to tell apart.
    • Bingo. Unlike the rest of Mystery Inc, Scooby's design has been absolutely unchanged for 40 years. I mean...he's a dog with a collar. Not much can be done, really, without drastically changing the character.
      • Give him a new collar? Even then a lot of people would complain since it's so iconic.

  • Scooby is eight - seven years old, right? He shows no signs of old age or even being older then the dog equivalent of twenty five. He's a Great Dane, which have short life expectancies, plus he's unhealthy which adds to that.
    • All that running-from-monsters is surprisingly-good exercise.
      • I suppose so, if his arteries aren't half clogged and his sugar up. But even then he seems young in appearance. His fur is perfectly fine for example, no grey.
      • Raw eggs as a main ingredient in Scooby Snacks?
    • Also, he's not a Great Dane, he's a bloodhound. No, he doesn't really look like one, but that's what he's supposed to be.
      • Oh, Scooby is a Great Dane, all right. He was first a sheepdog named Too Much, but they had to change him since the Archie Show (also on CBS) already had a sheepdog (Jughead's pet Hot Dog), One of the artists at Hanna-Barbera raised Great Danes as a hobby, so they made the dog a Great Dane. (An episode of 13 Ghosts certifies this uncontestably.)
      • Scooby was purpusefully designed as a Great Dane with the exact opposite of all the traditionally desirable physical traits of the breed — Scooby's so far away from the ideal Great Dane as it's possible to get with his large chin, his bow legs and his color (Great Danes don't actually come in that color). However, he doesn't seem to have any of the health problems normally associated with Great Danes either; Great Danes are a fragile breed but Scooby has an iron health and constitution. So Scooby and his family might simply be mutations of the breed, which may not have the traits to win prizes at dog shows but to make up for it have excellent health.

  • Why do the villains always say "I would have gotten away with it if it weren't for you blasted meddling kids!" when Mystery Inc. are clearly adults?
    • Most of the villains are pretty old guys, so as far as they are concerned, even young adults like the gang count as "kids".
    • Aren't they teenagers, though? I suppose most teenagers consider it condescending to be called "kids", but most adults don't care about that.
    • Interestingly enough most of the HB meddling kids are all supposed to have been high school teens, yet to be fair i would have pegged them all for early 20s college age. But then i wasn't alive in the 60s and 70s, is this more a generational gap between both the old bad guys in world and the younger set in real life?

  • Much of the time the monster turns out to be a trespasser who's protecting the mansion's hidden treasure, but every so often, it's the owner of the house, or a direct relative that the owner is close to. But even when the suspect owns the property and makes no attempt to harm the Gang (outside of a little scare), they still get arrested by the sheriff. Uh... why? And for that matter, why is the gang never arrested for trespassing, too?
    • That's not entirely true. There was the Headless Ghost episode in which the owner is trying to find something hidden on his property. After he's unmasked, the gang offer to help him, and find another person with an ax who is also trying to find said treasure. He's arrested for trespassing, but doesn't press charges on the gang cause they're helping him. It's been a while, but I'm fairly certain this is still true for other episodes in the original series where someone explicitly asked them to come or thanked them for their efforts.

  • The Doo family were somewhat talking dogs. So why was the existance of monsters so far-fetched?.
    • They've wavered on whether most people can understand Scooby; some of the movies suggest that Shaggy's usually the only one, with the rest of the gang just knowing Scooby well enough to get the gist of it (Scooby's wild gestures probably help). Some of Scooby's family could more talk more clearly in the '70s shows, like you said, but some of them owned their own homes, drove cars, had jobs and lived like humans. They come from an especially odd, Reverse Cerebus Syndrome period of the franchise that didn't exist during the original show, and has probably fallen back into Canon Discontinuity or Broad Strokes for the more recent ones.
    • It could also be seen as an over generalization. For example, if they found a real Big Foot, that doesn't mean they should then think ghosts are real too without actually finding one.
    • Considering by cross overs, talking dogs are the least of the universe's strange problems.

  • Why do no authorities in the country start getting suspicious about Mystery Inc.? They show up at just the right time to solve what is, on the face of it, an utterly ridiculous crime. And other than the (clearly deranged) villain's confession, the only evidence presented to the police is what the gang have found out. "That's right officer, this man has dressed up as a witch and his accomplice as a zombie and they go around a swamp using a pontoon to try and find an old sunken armoured car that they robbed years ago. Also they have an incredibly elaborate system of wires and smoke bombs that allows them to convince anyone nearby that they are, in fact, a real witch and a zombie." and the police go "Yup, that sounds legit" and haul the villains away and the gang just drive off. What the hell, cops?
    • The police aren't dragging the villains off for immediate sentencing, they're just arresting them for trespassing (which, regardless of anything else, the crooks are definitely doing) along with suspicion of all the other accusations. We can assume a more thorough police investigation happened offscreen, and it backed up everything the Scoobies said. When the police quip about how "where he's going he won't have to [insert snarky callback to the villain's scheme here] for a long time", they're just making offhand conversation (and assuring viewers too young for the subtleties of the legal system that yes, the bad guy goes to jail now).
      • Just looking at the latest season, we have a group of counterfeiters and a guy who almost killed off a policeman because of erratic driving. I think that's enough to send someone to prison, regardless of their ghost disguises.
      • All that being said, the cops would never allow the Mystery Inc. gang to just drive off like that. They'd ALL have to come down to the station and give their sworn statements as to what happened, otherwise the bad guy could easily have his "Meddling kids!" confession suppressed because he wasn't read his rights when he said it. And without that confession he could easily walk. Come to think of it, could this be why bad guys keep trying these zany schemes? Every time the bad guy is unmasked the Scooby Gang immediately flee the jurisdiction and the villain gets off scot free.

  • How did the ghosts become "real" in the 1980-1983 series, and an episode of The New Scooby-Doo Mysteries? Is that Seasonal Rot, or something else?
    • Not sure about "become real", while the gang had been finding a lot of fake ghosts and the occasional hint of one, this never would have stopped the existence of real ghosts all that time, the Scooby gang just didn't directly investigate one until the later years.
    • Also, would the 1983-1985 Scooby and Scrappy-Doo series have worked if Daphne and Velma had been Put on a Bus leaving just Scooby, Scrappy, Shaggy and Fred as the protagonists? What Could Have Been - would it have worked? As for Fred Jones in The 13 Ghosts of Scooby-Doo - imagine that!??
      • Fred didn't have a real personality yet. However if he had his goofball persona, Flim Flam probably wouldn't have been created, and Freddy and Scrappy could have been the second comic team.

  • In the episode "Bedlam in the Big Top", there are two things that have always made me scratch my head: 1st, when the hypnotist put himself in a trance, how was he lucid enough to give himself a hypnotic command and 2nd, assuming it's possible for him to be both hypnotized and lucid enough to issue a command at the same time, why would he continue going through with the command? Shouldn't a villain smart enough to pull off a plan like this also be smart of not to issue a hypnotic command that he knows will affect him?
    • Perhaps, since he could see he was looking in mirrors that Shaggy and Scooby were holding in front him. Either a case of cartoon license or not thinking this out far enough.

  • Why don't the cops ever seem to take an interest in reports of creepy monsters menacing people? The first five, maybe ten times, you could handwave it. Police departments in different cities don't network with each other as much as they should (especially back in the 60s) so it's easy for the individual departments to brush off monster reports as people letting their imaginations run wild. But after it keeps happening again and again and again across multiple towns and states, you'd think someone would wake up and say: "Hey, you remember that guy who said a Snow Ghost chased him away from the old silver mine? Maybe we should go check that out. It could be a guy in a costume, just like what happened in ten other towns in the last month alone."

  • Why is it only the Scooby Gang is able to do anything about the ghosts and monsters? Frequently there's large groups of people that end up being scared away by the villian's scary act all the time, and instead of investigating the monsters themselves they all just run away until there's only a 2 or 3 people left at the most by the start of the episode, this even extends to entire towns filled with hundreds of people sometimes. It isn't until the Scooby Gang shows up and catches the guy that anything gets resolved.

  • Weren't there two episodes where the ghost was not a bad guy in a mask - think it was Scooby-Doo Meets The Addams Family and Scooby Meets Jeannie in The New Scooby-Doo Movies. The bone that floats after the green ghost episode and in the snow ghost one, the weird monk guy does claim to have originally met the real yeti.
    • Plenty over the years, the earliest real things trace back to the first series.

  • One other headscratcher, does The 13 Ghosts of Scooby-Doo have a different continuity - no Fred or Velma, no bad guys in masks etc. ?
    • The continuity of the series is pretty much up to you, though I'd say that it seems likely this one stands out on its own.
    • Technically neither of those things originated in that series. So not really. However remember this is Hanna Barbera. Continuity wasn't always that important. But beware the times they pull a Mythology Gag it may just hit you like a load of

  • Is it just me or was The Summation in Creepy Cruise the epitome of Voodoo Shark? To summarize: the gang goes on a cruise where this scientist is experimenting with a time machine but something goes wrong and a monster from the future emerges. It is later revealed that the scientist and his shady financier had co-conspired to swindle their investors with a fake machine. The "monster" was actually a series of holograms projected throughout the ship with the financier wearing a suit whenever the monster needed to appear inside the machine. Problems:
    • In several points Shaggy and Scooby physically interact with the monster meaning it couldn't have been an image. If it was the financier, then why is he running around the ship still wearing the costume as opposed to laying low?
    • In the cold opening, the monster is briefly seen inside the machine while it's being hoisted aboard the ship. The scientist dismisses this and it's never mentioned again.
    • Eventually they corner the two by "repeating the experiment" and the monster appears in front of the stunned pair...only it's Shaggy in the suit. Where the hell did he find it?
    • In conclusion, one wonders if the inspiration for the ridiculous climax of "Korn's Groovy Pirate Ghost Mystery" was this episode...

  • What was the point of giving Shaggy a red shirt in The Eighties?
    • Wasn't it about time? He's been wearing the same thing long enough.

  • In the Blue Falcon movie, why didn't the gang suspect the actor who played the original Mr. Hyde of being the villain?

  • This troper has to ask, about the film. He could take the nonsensical plot and the bad jokes. But what this troper has to ask is annoys him more than that. When the Gang breaks up, it's understandable why Velma, Daphne and Fred hate each other. Fred takes credit for Velma's plans, Daphne hates being reminded of her constant Damsel in Distress and Fred....he's Fred let's leave it at that. However did they have to take it out on Shaggy and Scooby? So far not one of the three have any thing bad to say about them, even their clumsiness and cowardliness are overlooked. But they pretty much have been the only nice guys on the movie and have tried time and again to keep them together. And when The Stoner and a dog are The only sane men, that could be a problem.

  • How come the "monsters" in the newer movies are more dangerous and over the top than the ones in the 1960s. They come off as comic book super villains than greedy old men in costumes.
    • The Scooby Gang legend has grown, it's go big or go home. No one wants to go to jail and get laughed at for having a lame costume on that Scooby Gang revenge social network we now know exists in Scooby Doo Frankencreepy.

  • How come we don't see any of the past monsters make a come back (not counting robot duplicates and digital versions of the villains)? Why not go the Scream route and have a different man playing the same monster? For example, while Old Man Jenkins is rotting in prison, Farmer Brown takes up the mantle.

Samurai JackHeadscratchers/Western AnimationScooby-Doo! Mystery Incorporated

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