Video Game / Scooby-Doo! Night of 100 Frights
Scooby-Doo! Night of 100 Frights
is a 2002 video game based on the popular cartoon character of the same name
. In the game, Mystery Inc. travels to Mystic Manor to solve the mystery of the disappearance of Professor Alexander Graham, the uncle of Daphne's friend Holly. An eccentric villain known as the Mastermind is behind Professor Graham's disappearance, and has also somehow resurrected many of Scooby's old foes.
This game provides examples of the following tropes:
- Adaptational Badass:
- On the heroes side, Scooby-Doo is shown to be far more courageous, willing to take on his opponents head on rather than simply run away from them. Though he was willing to do this before, it has never been to this extent.
- On the villains side, the monsters are a lot more dangerous than their original appearance. For instance, the Spooky Space Kook is able to regenerate after a few seconds and wields a Ray Gun. This is especially true for the bosses, such as the Black Knight, who now generates electricity.
- Big Bad: The Mastermind.
- Big Bad Friend: Holly, the actual mastermind of the operation, who used her know-how of Mystery Inc.'s previous cases to orchestrate everything.
- Continuity Porn: Every mook and boss in the game is from one of the TV shows (mostly Scooby-Doo, Where Are You!)
- Fireballs: The Witch Doctor's primary power.
- Floating in a Bubble: The soap invention allows Scooby to blow bubbles to trap enemies.
- Gender Flip: For whatever reason, the Creepy Heap is given the soft voice of a young girl.
- Genius Ditz: Despite being an accomplished inventor, Professor Graham shows shades of this. An example is when he is falsely revealed as the Mastermind and asks, "it was me?"
- Holiday Mode: Hearts appear on the Scooby Snacks if the game is played on February 14, snow appears everywhere if the game is played on December 25, and fireworks appear when the game is played on December 31.
- Hologram: Holly Graham is revealed to be the Mastermind, using a hologram of herself so that both she and the Mastermind could be at the same place at the same time. The gang's old foes are also revealed to be holograms. This is foreshadowed by Holly's name being a pun on the word, "hologram."
- Invention Pretension: The items that Professor Graham "invents" include galoshes, springs, and a football helmet.
- Invincible Minor Minion: The ghosts are invulnerable to all of Scooby's attacks and can only be stalled by the bubblegum or soap.
- Large Ham: The Mastermind. Though what else would you expect from Tim Curry
- Laugh Track: The game has one in reference to how the older shows did.
- Mad Scientist Laboratory: Though it's big enough to be considered an Elaborate Underground Base.
- Over-the-Shoulder Carry: Daphne is kidnapped in this way.
- Paper-Thin Disguise: Scooby uses a lampshade and bunny slippers as a disguise. It manages to fool Mooks while standing still (Though you can sneak past mooks that are asleep or hiding). Its upgrade, the Black Knight Armor allows you to fool and sneak by Mooks at the same time.
- Rise to the Challenge: The final area of the caverns, which lead straight into the cemetery.
- Resurrective Immortality: The Space Kook has the ability to regenerate seconds after death.
- Sticky Situation: The bubblegum lets Scooby stop enemies in their tracks for a few moments.
- Take That: The random placement of the Laugh Track seems to be making fun of how the original shows would play it at very weird moments.
- Villain Song: Mastermind gets one in the final boss fight, complete with boasting about how he's too clever for Scooby and friends to defeat him.
- Villain Team-Up: Every enemy and boss in the game is a foe that the gang has encountered in the past.