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This page is for the sixth game in the franchise, Phoenix Wright: Ace Attorney – Spirit of Justice.

For other such moments in the series, see the appropriate subpages:


  • 8.8: While the majority of fans and critics hailed this game as one of the best in the series, IGN gave it a mediocre score of 6.5/10. Much of their criticism of this game comes from it being essentially a Mission-Pack Sequel (which applies to every game in the series after the first one), having a "bloated" middle act (disregarding the need for exposition and character development), and not innovating much in the way of gameplay (an odd complaint for a visual novel). Most bizarrely, they explicitly mentioned being disappointed that the investigation sections didn't have more puzzles like in Professor Layton vs. Phoenix Wright: Ace Attorney, disregarding the fact that that game was a crossover with investigations in the Professor Layton style, not the Ace Attorney style.
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  • Acceptable Professional Targets: Politicians. In Case 6-5, Apollo shows a lot of snark towards Paul Atishon stating he acts like a typical politician.
  • Alternative Character Interpretation:
    • Trucy forcing Apollo and Athena (once Apollo moved out to Khura'in at the end) to take part in her dangerous magic shows could be seen as her slowly turning out to be like Zak and Magnifi, her biological father and grandfather respectively.
    • Another interpretation regarding Trucy's actions is that she has already figured out that Apollo is her brother, and she wants to unlock his potential as a magician thanks to the Gramarye blood from their mother's side.
    • About Uendo Toneido, some fans theorize that his secret Owen personality is actually his original personality, with the main three personalities (Uendo himself, Patches and Kisegawa) being the alternate ones that ended up being developed and taking over when he was 5 years old. This is supported by the fact that Owen is a traumatized child, which is how mental disorders normally tend to manifest.
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    • Nahyuta could also be a Heel-case of Becoming The Mask, i.e. everything he did, he meant, even if his old self would have been against it. Granted, there is a considerable faction that see in him the signs of a Domestic Abuse victim, which could explain why he's such a doormat for Ga'ran.
    • Was Inga trying to get the Founder's Orb so he could give himself spiritual powers, or was he trying to get it so Rayfa could get the spiritual powers?
  • Arc Fatigue: "Turnabout Revolution", and not because it takes two trials. The second trial just goes on and on that some fans joke about losing count how many times the "To Be Continued" card appears on the screen.
  • Base-Breaking Character: New prosecutor Nahyuta Sahdmadhi. Some consider him funny and like him for providing the drama that Klavier Gavin failed to bring in Apollo Justice: Ace Attorney, but others find him insufferable. Nahyuta's tendency to insult the defense and at the defendant and his self-righteous remarks have grated on a part of the audience, who consider that his attitude is way overdone. When it was revealed that his attitude was a facade done to protect his mother and his sister, some accepted his excuse, but others were critical of this plot twist. Nahyuta's detractors considered that while he could have kept his facade in Japanifornia to avoid suspicion by Apollo or Ga'ran, he was too hateful to be excused, particularly when he manipulated Athena in "Turnabout Storyteller" for no good reason. The other main criticism is that the plot twist is inconsistent with the creed "A dragon never yields" that Nahyuta mentions at "Turnabout Revolution".
  • Best Level Ever:
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    • "The Foreign Turnabout", the first case, is a great start for the game, mainly for being a quite long, well-written and interesting trial where Phoenix is introduced to the absurd methods used in the Khura'in courts, and because of Pees'lubn Andistan'dhin, now known as Khura'in Jesus or Heavy Metal Jesus. It also doubles as being quite challenging for the first case (especially when taking on Andistan'dhin), much like with Dahlia Hawthorne in "Turnabout Memories" from Trials and Tribulations and Kristoph Gavin in "Turnabout Trump" from Apollo Justice.
    • The second case, "The Magical Turnabout", deserves a mention. Not only is it a very interesting case with Trucy of all people as the defendant, Ema Skye's return and Apollo as the lead attorney (with Athena as the assistant), but the case itself is also quite well-written, and it has a great villain to boot. Add some cool twists and challenging cross-examinations, and you have a very memorable second case. Many have compared it to "The Stolen Turnabout" in this regard, as both are highly regarded as great second cases in their respective games.
    • The final case, "Turnabout Revolution", is an excellent finale for the game, and possibly one of the best final (let alone general) cases in the series, much like "Farewell, My Turnabout" and "Bridge to the Turnabout". From being a very long case that spans two halves set in the game's main settings, being one of the toughest cases of the series in quite a while, taking the overarching story to its logical conclusion (a revolution in Khura'in), having Apollo as the central character and giving him a truckload of Character Development, several shocking reveals, multiple moments of awesome including Apollo's epic takedown on the Big Bad... If anything, it's quite a big deal to say that this case is by far Apollo's finest hour, and maybe also the new best case in the series, even better than the previously mentioned two; it's just that great.
  • Better Than Canon: Someone edited Pursuit ~ Overtaken (Variation) into Ga'ran's defeat at the hands of Apollo, and many fans agree that that scene should have played out that way in the game.note 
  • Bizarro Episode: Case 4. It has absolutely no bearing on the overarching story whatsoever and is particularly weird even by Ace Attorney standards. This is because it was intentionally designed to be a Breather Episode along with giving Athena and Blackquill A Day in the Limelight, as otherwise Phoenix and Apollo would have hogged it all.
  • Broken Base:
    • Cases involving supernatural elements tend to be more polarizing. Having an entire game based on mysticism cut the fanbase like a warm knife through a stick of butter.
    • While everyone was relieved to hear of a western release right off the bat for this game, most fans were disappointed upon hearing that there would be no plans to localize Dai Gyakuten Saiban, some even claiming they are much more interested in that game than this.
    • Some fans were disappointed that Phoenix is the main protagonist again instead of Apollo, since Phoenix already had four games about him while Apollo only had one and one third. These fans were placated a bit when Apollo was revealed to be in the game. And when it's revealed that he's the true protagonist of the story, well... On the other hand, there are those who wished that Apollo did not get extra focus in this installment or have his backstory expanded on due to the massive backlash towards him in his debut game (In Dual Destinies the backlash subsided since he was taking a backseat to Athena and Phoenix).
    • Some people are disappointed with how Maya barely changed in between Trials and Tribulations and this game, adding only a hood, more noticeable lipstick, and a bit more mature body. Others think it's actually a pretty good balance between nostalgia and maturity.
    • Maya's involvement in the story. Despite being billed as her grand return to the series in trailers and the anime prologue, Maya doesn't show up until halfway through the game before being accused of murder. She then isn't really used in the game again except as a Damsel in Distress for Phoenix. She never once accompanies Phoenix during an investigation phase in the main game. And then there are some fans that are hoping that this sets her up for something bigger in the future since she essentially took Apollo's spot in Phoenix's crew at the ending.
    • Fans are annoyed that once again the game will not be getting a physical retail release, only getting a digital eShop release. Others are shouting them down and saying it's better that they're getting the game at all and to "just accept the digital future". Countering this, many point out that it's unfair that they're getting a digital-only release whereas Japan has both physical and digital options, and that the physical format is better than the digital one in several ways. Even then, many point out that it's still better than not getting the game localized at all, but some would argue it's not enough and that limiting options for customers is unacceptable. And some are also angry that the digital-only release means they won't be getting the game in a legal manner because the e-Shop isn't available in their country, while others just suck it up and spoof their location in addition to paying through their nose for e-Shop gift cards, arguing that at least Nintendo doesn't really block one from buying the game.
    • The ending. Does it give Apollo some pretty good development by allowing him to stand on his own, a cheap way to write him off the series, or a perfect send-off for a divisive character in the fandom? Or will it in fact turn out to be a justification to keep using the newly-introduced seance insight system in future installments by having some cases focusing on him back in Kura'in? Though the fanbase has become slightly less broken when the post-credits scene came, which teases us with resolution of the Gramarye plotline, giving Apollo a chance to return.
    • Apollo and Trucy's relationship. Though Apollo Justice reveals they're siblings, this is the second game to sidestep Apollo and Trucy finding out. Some fans are okay with this since the post-credits scene hints that the reveal is coming soon while others feel it's a stretched out plot line with little to no payoff, not to mention that Apollo's departure to another country makes it a lot harder to do so.
    • The fourth case is easily the most divisive. Criticisms are that it's a pointless diversion from the main storyline, your client isn't particularly likeable, and the explanations of rakugo frequently go into Wall of Text Info Dump territory. On the other hand, some love it for being so unashamedly rooted in Japanese culture (for once, the localization didn't do anything to try and make it fit the American setting), having a lighter and goofier tone compared to the rest of the game, and many were glad to see Simon Blackquill back in a prominent role and getting further character development. As an added bonus, he even joins you at the defense's bench, and he pulls his asshole-prosecutor act on your behalf, which is immense fun.
    • The DLC case is right there with the fourth case. A lot of people like it because it gets the old gang back together, including Larry, but on the flip side, some people don't like that, and find that the killer and the twists surrounding it weren't as good as Dual Destinies's DLC case. Some people would have preferred a case focused on Athena or Apollo in Khura'in. And then there's Edgeworth's Took a Level in Jerkass moments toward the defendant for most of the trial. Some fans are able to overlook it due to his history of Good Is Not Nice moments; others, however, think that it just goes too far.
    • The fact that the two Asinine Attorney episodes are not ported to iOS and Android. On one hand, many fans didn't like those episodes anyway and a sub-group from that group were actually quite glad that Capcom didn't waste their energy porting those and channeled their energy into polishing the port instead. On the other hand, there are fans who quite enjoyed those chapters, or are intrigued by the chapters because they don't live in a region who have access to the eShop and want to experience everything AA, regardless of how bad it is.
    • The Punny Names this time around, due to the setting, are extremely blatant due to not actually being real names for the most part and are generally less clever than previous games due to how they're things like "real name" and "anonymous" spelled to look Khura'inese. However, some people still find the puns entertaining.
  • Catharsis Factor:
    • Seeing Nahyuta get nailed by his own beads every time he loses a case is nothing short of satisfying.
    • The final episode may have been long and daunting, but for all of Queen Ga'ran's 23 years of innocent blood spilled by her brutal laws, seeing Apollo finally bring her down makes it all the more Worth It.
  • Character Rerailment:
    • Ema Skye actually getting her dream job as a forensic investigator, and becoming nicer as a result, was probably done for this reason, as her personality and role as a Gumshoe Expy in Apollo Justice was a far cry from how she acted in the original series. Fans of her Apollo Justice personality meanwhile were pleased that Ema still retained her Deadpan Snarker traits and stayed distinct from Maya.
    • Dual Destinies gave Trucy very little focus, and most of that focus was spent on magic panties jokes or being a Damsel in Distress. Case 2 of this game gives her A Day in the Limelight, granting her much needed attention and Character Development while revisiting the still incomplete Troupe Gramarye subplot that was completely overlooked in Dual Destinies.
  • Complete Monster: Ga'ran Sigatar Khura'in is the sadistic megalomaniac responsible for the Kingdom of Khura'in's draconic legal system. After being passed over for the throne in favor of her gentle sister Amara due to lacking spiritual power, jealously led to Ga'ran orchestrating multiple attempts on Amara's life in order to strong-arm her into going into hiding while framing her husband Dhurke for her apparent murder. After seizing the throne, Ga'ran passed the Defense Culpability Act, which would force a defense attorney to suffer the same fate as the accused upon losing a case; this led to hundreds, if not thousands, of unjust deaths of defendants and lawyers alike under Khura'in's one-sided court system. Completely uncaring towards her own family, Ga'ran forces Amara and her nephew Nahyuta to cater to her whims on threat of ruining her neice Rayfa's life, and doesn't hesitate to blackmail them into taking the fall for a murder she committed or secretly ordering for Amara to be shot in court. Heartless enough to leave the baby Apollo Justice to die in a fire which she started—and killing Apollo's father while leaving—and egomaniacal to the point of making standing up to her a crime worthy of execution, Ga'ran proved to be among Phoenix Wright and Apollo Justice's most depraved foes yet.
  • Cry for the Devil:
    • A good amount of fans feel bad for Roger Retinz. Not enough to excuse him of killing his fan and student just for Revenge by Proxy, but he's still sympathized with because of how his life was ruined from getting kicked out of Troupe Gramarye, even if it was still technically his fault because he was told not to go onstage due to fear of injuring the other performers, and he did so anyway. It helps that the original Troupe Gramarye weren't exactly the nicest people (sans Thalassa and possibly Valant), to the degree that even though it's never explicitly confirmed, many fans are confident that Roger genuinely had legitimate reason to hold a grudge against Magnifi.
    • The game's biggest Asshole Victim, Inga Karkhuul Khura'in, gets similar treatment, especially in comparison to his Eviler Than Thou killer. Yes, he was The Heavy for both the Defense Culpability Act and the Big Bad (his own wife and eventual killer, no less), and he even abducted Maya and killed Dhurke during an attempted Starscream coup; but it's also revealed that he, unlike his wife, genuinely cared about Rayfa.
  • Ensemble Dark Horse:
    • The Khura'in judge earned lots of respect for passive-aggressively asking Rayfa to shut up and leave the courtroom.
    • Pees'lubn Andistan'dhin became popular very quickly after his design was unveiled, with many fans endearingly calling him "Kurain Jesus". And he only became even more popular when he revealed his true personality: a hot-blooded musician who can pull off quite an epic riff.
    • Bonny and Betty for their eclectic, likeable personality and having one of the most creative courtroom schticks in the game — though Bonny is liked far more than Betty for being much nicer.
    • Roger Retinz has managed to become popular for being an extreme Hate Sink TV producer who repeatedly makes things get worse during the investigation. He's also an old member of Troupe Gramarye and switches from sleazy producer to over-the-top vengeful magician once exposed, and the insane complexity of his plan to get revenge on the Troupe via Trucy, which involves manipulating Trucy's fangirl apprentice and her sister, sacrificing his one true fan, and ultimately shutting down the Wright Anything Agency while getting Trucy locked up for murder, makes him simultaneously despised and loved as one of the greatest minor villains in the series.
    • Datz Are'bal is liked for his hilarious animations and goofy antics while being a Crouching Moron, Hidden Badass who knows when to act seriously. Many have compared him positively to Larry Butz.
    • Uendo Toneido is a fairly positive portrayal (though basic) of mental illnesses such as Dissociative Identity Disorder — but out of Uendo's personalities, Owen has the most fans thanks to being such a sweet boy with the most adorable scared face when hiding in Uendo's cloak. There's also his cooperative disposition (at least compared to past witnesses) and his weird factor.
    • "Sarge"/Armie Buff, for being a Gadgeteer Genius lad-ette with both a downright Crazy Awesome toy helicopter and an absolutely Moe character design. Even more so when she provides the final evidence against her father's killer, thus avenging her father.
    • Despite being a smug blowhard, Paul Atishon is one of the most beloved witnesses in the series thanks to his hilarious lines and mannerisms that milk his "crooked politician" shtick for all its worth. It probably helps that his breakdown is hilarious as well and the fact that the game was released in 2016, during one of the most contentious presidential elections ever (not to mention local ones). No matter whom you back or whom you hate, or even if you hate all the options, Atishon hit the political nail on the head at just the right time. Empathizing with Apollo kavetching about his question-dodging and then getting to tear apart all those lies is downright cathartic.
    • Dhurke Sahdmadhi. He spent over twenty years on the run leading a revolutionary movement to restore Khura'inese law to what it used to be before the Defense Culpability Act. Not once did he stop thinking about Apollo. Then Apollo was about to drown in a cave, and Dhurke finally made up with Apollo for not keeping in contact in the ten years since Apollo was brought to the United States. He also died for Maya Fey, who was basically a complete stranger to him, and, even though he was really dead and was being channeled by Maya, spent his last few hours on the mortal realm with Apollo- all so he could pass on without any regrets.
  • Even Better Sequel: When compared to Dual Destinies. While the former was quite well received, the game received criticism for its hand-holding, easiness compared to previous games, and even the plotline to some, feeling like it focuses too much on Athena than in Phoenix or even Apollo. By contrast, Spirit of Justice is generally agreed to be a notable improvement over the previous game, mainly thanks to it being more challenging, having much less hand-holding, returning several beloved mechanics as well as introducing new ones like the Divination Seánce, as well as having a complex and interesting storyline that gives Apollo a heavy amount of Character Development and even makes him the protagonist of the story even more so than his debut game. To put it mildly, it's to Dual Destinies what Trials and Tribulations was to Justice For All, and the second Investigations game to the first one. Some are even calling it the best game in the main series period, which is saying something.
  • Evil Is Sexy:
    • Queen Ga'ran, especially once she takes over as the final prosecutor can certainly be this.
    • Geiru Toneido, albeit as an Anti-Villain example.
  • Fan-Preferred Couple: But of course. It's an Ace Attorney game, of course, there's fans coupling characters right and left. Ema Skye/Nahyuta Sahdhmadhi is a popular one, given how he's one of the nicest prosecutors to his partner detective in the series, and he starts off that way, with the worst punishment for her errors being him sermoning at her for eight hours, and only then for a genuine oversight on her part. Especially given how Ema's main complaints about him turn out to be an act on his part, which he cheerfully drops once Ga'ran's blackmail stops hanging over him.
  • Fashion-Victim Villain: Queen Ga'ran's prosecutor outfit looks ridiculous. It's a purple jumpsuit with gold swirls on her boobs and cleavage, multi-colored rings on every finger, long fingernails that somehow works as pens, two large pink jewels on the side of her head, and long blue hair that, thanks to Power Floats and the jewels on the side of her head, make her hair look like a giant spider.
  • "Funny Aneurysm" Moment:
    • When investigating Amara's tomb in "Turnabout Revolution", you find Inga's gun. It fired four bullets, but only one is accounted for. Athena jokes that maybe Dhurke, the accused murderer ate them. Then later in the trial you find out that Dhurke was shot three times by Inga...
    • During the first trial of "Turnabout Revolution", Trucy is worried that Apollo's confrontation with Phoenix will make things sour between them, enough for Apollo to leave the agency. Apollo laughs at the idea, and the player is likely to do so as well, thinking "Like You Would Really Do It" for a non-lethal case... but at the end of the game, Apollo really leaves the Wright Anything Agency to reopen Dhurke's law offices in Khura'in, leaving Phoenix, Trucy and Athena behind in the United States.
  • Harsher in Hindsight:
    • In case 5, Atishon wants to take the orb away from Dhurke, and he replies "Over my dead body!". Much later on in the case, you find out he was already dead when he said that; he was just being channeled by Maya.
    • The lyrics of "The Guitar's Serenade" become a lot harsher when you find out that Thalassa lost Jove (her first husband, a musician) and Apollo in a fire.
    "Burn my love away, all away..."
  • Hilarious in Hindsight:
  • "Holy Shit!" Quotient: The entirety of "Turnabout Revolution", especially during the Khura'in half. From Apollo and Dhurke's venture into Kurain Village, to Apollo taking on and defeating Phoenix during the U.S. trial, to the multiple reveals and twists throughout the case, to Apollo's Heroic BSoD after learning of Dhurke's death, and Apollo beating Queen Ga'ran and her henchmen when confronting her, this case is an emotional rollercoaster on the level of "Farewell, My Turnabout" and "Bridge to the Turnabout", only with Apollo as the main character instead of Phoenix.
  • Idiot Plot: While the second half of the game's fifth case is quite well-regarded, the first half, which pits Apollo and Athena against Phoenix in a civil trial, suffers heavily from forcing its characters to make numerous terrible decisions in order to drag out its plot. To begin with, the basis of Phoenix's reasons for opposing Apollo in the case is that his client is holding Maya hostage to force his cooperation. This plot is in itself a Recycled Script of the second game's final case, which placed Phoenix in the same scenario. The first time, it was only after he convinced himself to inform others of what had happened and accept their help that he was able to avert the crisis. In the civil trial, however, Phoenix simply behaves as if he didn't learn a single thing from the first time this happened, which to the audience causes him to appear as if he is acting completely out-of-character and causing an entirely unnecessary conflict between himself and his employees. In addition, Athena suffers from the same problem. Despite learning about Maya's kidnapping offscreen between court sessions, Athena simply decides to keep her mouth shut and leave Apollo -- and by extension the player -- completely in the dark, just so that Apollo would be estranged from Phoenix's group of friends for some reason.
  • Iron Woobie: Apollo Justice. First, he finally sees his foster brother Nahyuta again after 10 years, and Nahyuta gives him the cold shoulder and keeps prattling on about Apollo going to hell. He then finally sees his adoptive father after 10 years, but then finds out in the middle of a court case that he's been dead all along. Finally, he learns about his real father and has to watch his death through his eyes. Multiple characters point out that Apollo doesn't need to put on a brave face considering all the trauma that's happened to him, but Apollo soldiers on- with a smile on his face.
  • Jerkass Woobie: Rayfa at the beginning of her character arc. She's very nearly a Smug Snake, cannot go ten minutes without insulting Nick or making a death threat, cannot admit to error in any way and becomes massively petty if confronted with it...and has absolutely abysmal self-confidence, torturing herself whenever she fails to live up to her nearly impossible standards and sinking into a Corner of Woe every time she screws up, even if it's only in her own mind. Graduates to a plain Woobie later on, when she starts letting go of her prejudice...and it's revealed her adopted parents are two of the worst people in the cosmos, with her mother being an order of magnitude or five worse than Inga and actively abusive.
  • Like You Would Really Do It: A non-lethal case in "Turnabout Revolution". Trucy is worried that Apollo's court battle against Phoenix will make things sour enough between them for Apollo to leave the agency. The player isn't likely to take this seriously, not even Apollo himself... but he really does so at the end of the case to reopen Dhurke's law offices.
  • Love to Hate:
    • Roger Retinz, AKA the Ratings Rajah. On the hate side, he has many Kick the Dog moments against Trucy and the entire agency. On the love side, the way he pulls off a near-perfect murder plan with a hint of Rube Goldberg can almost make one admire how insane it was how he pulled it all off, just to spite Troupe Gramarye.
    • Paul Atishon. On the hate side, he is a terrible person with the persona modelled after a certain hated businessman-cum-TV-personality, plus his design bears a passing resemblance to a certain internationally-despised despotic dictator. On the other hand, he has side-busting hilarious lines and the case ends with him going into a hilarious top-notch breakdown.
  • Magnificent Bastard: Pierce Nichody is the seemingly helpful butler of the Sprocket Household. At first, he seems to only be executing the wishes of Sorin Sprocket's parents, it later turns out he's a surgeon, and had a hidden agenda. Wanting revenge on Sorin and his fiancée Ellen, for the loss of his fiancée, Nichody kicks up a framing plot that involved the usage of false time travel, Pierce organized a near perfect operation, to get both Sorin and Ellen confessing to the crime of murdering Dumas Gloomsbury, Pierce's co-conspirator. Despite insulting the judge and attorneys when cornered as well as bribing them with the company's wealth, Pierce still has a distinct kinder side to him in that he realizes albeit too late that Selena would not have wanted him to take revenge and is a surprisingly helpful witness despite being the killer. After admitting his guilt, Pierce's pocketwatch begins to function once more, thus giving him a rather tragic arrest. He even refuses to talk unless directly questioned knowing very well of Phoenix's tactics.
  • Memetic Mutation:
    • It was common to assume that Apollo had died, given the subtitle of this game. Of course, being Apollo, he's fine, but even after a trailer revealed Apollo as being in the game alive and well, the jokes didn't stop. The last case does involve the "spirit" of his dead father though, so those people were onto something.
    • The turnabout which involves Apollo facing against Phoenix led to numerous Civil War jokes, largely because of the similarity of the conflict between the heroes.
  • Moe:
    • Owen, Uendo's fourth, hidden (and very timid) personality is pretty adorable with the way he tries to shelter himself under Uendo's jacket.
    • Armie Buff, Archie Buff's 12-year old daughter who fancies herself as a Drill Sergeant Nasty, is absolutely adorable. Even Athena seems to agree.
    • Bonny de Famme. She's a sweet, soft-spoken girl who just oozes niceness. While there are points in the case where you come to question her true personality, those moments end up revealing it's her Jerkass twin sister Betty and that Bonny is every bit as lovable as she comes across as. While her Leitmotif is shared between multiple characters, it's so bouncy and perky that you instantly come to associate with Bonny on first thought.
  • Moral Event Horizon:
    • Amara's assasination attempt was this for Ga'ran. Not only was the queen herself targeted, two other random people were caught in the flames, including a baby (aka Apollo himself). From this point you know how far Ga'ran is willing to go.
    • Gaspen Payne wasn't much of a villain in Dual Destinies, just a huge Jerkass. Here, however, not only does he trick Phoenix into defending someone without telling him about DC Act, he outright demands his execution when the Judge claims he'll only be put to prison if he fails. Not only that, but he gleefully persuades the judge to give the death penalty to a nine year old boy just to make this happen. Even after Ahlbi is declared innocent, Payne still cares more about the fact that his unbroken winning streak in Khurain just got broken.
    • Roger Retinz murdering Manov Mistree. Retinz murdered someone who was not just his apprentice, but also a dedicated fanboy just to frame Trucy and destroy her life for something her grandfather did.
    • Rheel Neh'mu/Puhray Zeh'lot from case 3 crossed this by trying to murder the pregnant Behleeb Inmee for her and her husband's associations with the Defiant Dragons, mainly due to the fact that the Inmees trusted Neh'mu and viewed him as a surrogate son.
    • From what you find out about Inga Karkhuul Khura'in after his death, you might be tempted to conclude that despite his jerkass behavior he was actually a decent guy deep down, and only acted as he did because of fear of what Queen Ga'ran might do if he openly tried to oppose her. That impression is quickly crushed when you see a flashback depicting his fatally shooting Dhurke without a care in the world, simply because it was easier than actually going to the trouble of putting him on trial.
  • Most Annoying Sound:
    • True to the tradition of the series, the prosecutors' "Objection!"s have been this Up to Eleven:
    • Like Simon, Nahyuta Sahdmadhi has two of his own, both in English and in Khura'inese.
    • Nahyuta also has a habit of clapping his hands together dramatically, which is disproportionately loud in comparison to the rest of the game's sound.
    • Rayfa has "That's Enough!".
    • In the first case, the audience's chanting and demanding Phoenix Wright's death.
  • Most Wonderful Sound:
    "A dragon never yields."
    • Simon Blackquill's "Silence!" returns from Dual Destinies in case 4, only targeted towards the prosecution this time around.
  • Narm:
    • The end of case 3 where Beh'leeb and Tahrust say their final goodbyes before Tahrust departs for the afterlife once more. It's a heartwarming and sad scene that can be hard to take seriously thanks to the fact that due to being channeled by Maya, Tahrust looks ridiculous.
    • Beh'leeb muttering the words "it's that time again" may cause a few players to stifle a laugh or two over the poor choice of words during a dramatic moment where she confesses over her killing of Puhray Zeh'lot in self-defense.
    • While Apollo's Heroic BSoD upon learning of Dhurke's death is a genuine Tear Jerker, his line "Wh-Who... What... ...was I even fighting for?" may ruin the mood for people familiar with the infamous "WHAT AM I FIGHTING FOOOOOOORRRRR?!" in another Capcom game, Mega Man X4.
    • The final witness of the DLC case calling everyone in the courtroom "malignant tumors" can be hard to take seriously, especially as "cancer" has become a generic internet insult via Memetic Mutation.
  • Nightmare Fuel: See here.
  • Older Than They Think: The idea of lawyer genocide wasn't actually invented by this game. Over 10 years before the game's release Justice League used it in the episode "In Blackest Night" where an alien race claims that punishing the lawyers with their clients was how they "solved their lawyer problem".
  • Player Punch: Dhurke's death. He suddenly shows up in case 5 after being teased multiple times, and it turns out he's a hilarious father who wants nothing more than to reconnect with his foster son and figure out a way to have the revolution succeed. He manages to reconnect with Apollo after saving his life- but upon their return to Kuh'rain he manages to get framed for murder. He's made extremely lovable and sympathetic over 1 day in-game and then, as you slowly find out, he was Dead All Along.
  • Scrappy Mechanic: The fingerprinting in this game has gotten in some people's nerves. For starters, the player is required to examine a pretty large 3D object with white powder, but there's a limited amount and the action area is tiny compared to the object's surface. Not only that, but the player has to bear with a camera that's very zoomed in, requiring a lot of scrolling and rotating of the object. The blowing doesn't work sometimes, and to top it all off, the location of fingerprints is sometimes counterintuitive. Also, have you been 10 minutes searching for prints and want to save the game and leave? You can't. You need to finish taking prints in order to save.
  • Take That, Scrappy!: Many players find Prosecutor Nahyuta Sahdmadhi to be insufferable and irritating, with his extreme arrogance despite being on a gradually increasing losing streak, holier-than-thou attitude, pathological refusal to believe that anyone the police arrests could possibly be innocent, and repeated proclamations that every member of the Wright Anything Agency and all of their clients are going to burn in hell for all eternity. And even upon the learning that this was all an act he was forced to play, that doesn't make his behavior any less infuriating to sit through, and that's to say nothing of whether or not they feel this twist made sense. Thankfully for these people however, Nahyuta has possibly the most viscerally satisfying attorney breakdown animation in the entire series; he stretches his beads between his fingers in anger until they snap... and then every last one of the beads, as if by magic, flies straight into his face, assaulting him one after the other in rapid succession until he's finally knocked clean off his feet and falls flat on his back behind the prosecutor's stand.
    • In addition, when Blackquill steps in to assist Athena, it's extremely satisfying to hear his trademark "SILENCE!" directed at Sahdmadhi.
  • They Wasted a Perfectly Good Character:
    • Jove Justice, Apollo's biological father. Other characters speak well of him and his final moments in the Divination Séance are crucial to taking down Ga'ran. However, little else beyond him being a wandering musician is revealed. He isn't channeled either, despite them having his name and face, so players never see a scene of him talking or interacting with anyone.
    • Yay, Maya Fey's back! Except she doesn't actually appear until the third episode and after that she spends most of her time being a plot device over a character, either as a Damsel in Distress to give Phoenix angst or as a tool in Spirit Medium shenanigans, if not both. It doesn't help that both options are mere retreads of territory explored by the original trilogy without the benefit of Phoenix's and Maya's relationship being the centerpiece of the story to generate real drama.
  • They Wasted a Perfectly Good Plot:
    • Inga's relationship with Rayfa. While Inga helped spearhead Gar'an's oppressive regime, killed Dhurke, kidnapped Maya, and planned a coup, it's implied that he genuinely loved Rayfa. He not only used her birthday as a safe number but he also kept a card she made for him when she was younger, which touches and surprises Rayfa. However, this plot point is quickly dropped, making it feel wasted, particularly as it offers a contrast to how Gar'an treats Rayfa.
    • Somewhat with regards to The Founder's Orb: the mystery behind how it works is revealed but instead of using it for its intended purpose (as a tool to assist a qualified medium in channelling the Holy Mother), its used conversely to prove the lack of someone's spiritual power (by showing even though they have everything they need, they can't make it work). Unfortunately this means that it never gets out of MacGuffin status.
    • In Turnabout Revolution, despite using the Divination Seance to view their final moments, some people felt that not having Maya spirit channel Apollo's father Jove, despite having his full name and appearance, was a completely wasted opportunity, both for Apollo and Jove being able to interact for the first time since Apollo's infancy, and for Jove to recognize his death was not in vain. It is somewhat understandable, given the developers likely wanted to milk the new mechanic as much as possible, but the potential plot and character development that could have resulted leaves much to be desired by fans.
    • It would've been amazing if in addition to proving that Ga'ran had no spiritual power, Apollo had also goaded Amara into channeling the Holy Mother herself, and have a cutscene that show the Holy Mother not only giving Ga'ran her just deserts upon realizing what has transpired, but also granting Rayfa the spiritual power (a power upgrade if you will) to finally be able to channel spirits.
    • One of the characters of "Turnabout Time Traveler" has a mental disorder. Athena could have come in handy with her psychological knowledge, but she is kept offscreen in favor of Maya. It is understandable why, but Athena analysing that character or at least giving insights over them could have been interesting.
    • Some fans actually found the possibility of one of Uendo's multiple personalities being the killer a much more interesting scenario than the one that "Turnabout Storyteller" ultimately went with, as it would raise questions as to whether Uendo should be held accountable, and also be the first case in the series where the villain could have legitimately pulled the insanity defense, as opposed to Geiru's much more standard-issue revenge plot against Taifu.
  • Too Cool to Live: Dhurke. Leader of a revolution. Raised his son and foster son by himself, as an outlaw, for almost 20 years. Finally killed saving someone he didn't even know. And he even comes back from the dead to help finish out the revolution and meeting the son he never got to see one last time.
  • Trapped by Mountain Lions: Athena & Simon's role in case 4. It has absolutely nothing to do with the main story, its not nearly as interesting as the other cases, and it is sometimes criticized for being somewhat of a pointless case that disrupts the momentum that the first 3 cases built up.
  • Unintentionally Unsympathetic:
    • By the end of the game, Nahyuta becomes this for two key reasons after the reveal that he was forced to align with the Ga'ran regime because if he hadn't, Ga'ran would have revealed that Rayfa is Dhurke's daughter, causing Rayfa to be stripped of her royal title and become an outcast as the child of a criminal.
      • While the above meant to justify his abrasive behavior and betrayal of his father's ideals before this reveal, it also implies that Nahyuta chose to be complicit in the murder-by-court of dozens if not hundreds of innocent people he knew to be innocent, both at home and abroad, for no other reason than to protect his sister from a fate that both he and his father showed themselves to be perfectly capable of surviving in the name of doing what's right.
      • As far as we can see, he makes no attempt whatsoever to escape his predicament, despite having a father who would have be both willing and capable of helping him if he knew what was going on, and supposedly being raised as a Determinator by said father. As a result, he comes across more as an idiot/Extreme Doormat rather than a blackmail victim, something that comes off as an even worse betrayal of his father and his ideals.
    • The true culprit of the DLC case. His whole reason for wanting revenge against Sorin largely came about due to his own idiocy, which he doesn't acknowledge, and he flat-out ignores the fact that Sorin has his own painful experiences to deal with from the same incident. And yet when he's exposed in court, he's treated as a Tragic Villain rather than a murderous hypocrite out to ruin Sorin's life even further because of a misplaced sense of vengeance. To explain; after his fiance and Sorin were both caught in a car crash, Nichody agreed to perform lifesaving surgery on Sorin first, at the request of his even more badly injured fiance. Sorin meanwhile lost his sister (Nichody's fiance) in that same crash, and is literally unable to remember anything that happens after said crash.
    • Geiru Toneido as well. We're supposed to feel for her that she has an allergy to soba, and wanted to inherit her dad's legacy. The problem is she fakes being sad at Taifu's death that she caused, willingly put herself in harms way to kill him, and is, for the most part, an unrepentant murderer.
  • Viewer Gender Confusion:
    • It's really hard to tell what gender Nahyuta Sahdmadhi is, whose face borders on looking like a Bifauxnen woman and a very Bishōnen man. It doesn't help that his gender wasn't mentioned at all when the character was announced. The anime prologue finally resolved this by showing he has a clearly masculine voice. This is leftover from earlier designs where Nahyuta was supposed to be gender neutral, so likely Invoked.
    • Kisegawa. Since Uendo, Patches and Owen are all male it's easy to assume that Kisegawa is male as well, but a perceptive player may pick up on the fact that she uses the higher pitched bips. Additionally, if a certain statement is pressed Athena addresses Kisegawa as 'Ms. Kisegawa', confirming that Kisegawa is indeed female.
  • Visual Effects of Awesome: The team is clearly more accustomed to working in 3D this time as they go to much greater lengths to take advantage of it:
    • Even early screenshots of the game resemble the higher resolution of the iOS port of Dual Destinies.
    • When a new witness appears on the stand, the shot pans up from the floor.
    • The channeling dance demonstrated by Rayfa is a great achievement by itself as the most elaborate animation in series history thus far.
    • Bonny and Betty performing their teleporting trick in the courtroom, having them sit atop the defense and prosecution benches.
    • Phoenix manipulating Khura'in's Treasure Box.
    • Trucy actually demonstrating a trick during her testimony instead of simply describing it.
    • The confrontation between Dhurke and Inga, where Dhurke gets shot in the chest. Particularly the animation of Inga panicking, dropping his weapon, and running away, all done from the usual forward-facing investigation perspective.
  • Win Back the Crowd: Seems to be attempting this for those who have felt the series had declined since the original trilogy and weren't impressed with Dual Destinies. For starters, Phoenix is once again the main defense attorney, instead of introducing a new attorney with a gimmick; the main feature is tied to the court system itself, some taking place in another nation; and the game aims to be more difficult than the previous ones. It's also bringing back the spiritual themes that have been absent since the main trilogy. Apollo being shown in the defense bench also placated his fans who thought he'd be absent entirely, and Maya's return after a Long Bus Trip was excellent news to the fans who'd been waiting for her to appear in a game since Trials and Tribulations. The gameplay also hedges closer to earlier installments, such as going back to a "five strike" penalty system from the first game and having more freedom to examine environments in Investigation mode, along with the ability to Investigate anywhere.
  • The Woobie:
    • Ema Skye. She may have received the forensic detective position she always wanted ever since case 1-5, but between having to testify against two of her friends (Trucy and Maya), being subject to hours-long sermons by Nahyuta, and breaking the bad news about Dhurke's death to Apollo, things have been pretty rough on her. At least she finally gets to testify for her hero, Edgeworth, in the DLC case.
    • Armie Buff, Archie Buff's 12 year old daughter. Her mother died in a fire, she lost the ability to walk, and gained severe PTSD as a result, especially around fire, and she becomes a shut-in. 6 months later, her father is killed.
    • Ahlbi Ur'gaid from the first case. The poor kid is nine years old and not only is he accused of a murder, but the entire court wants him dead and the prosecutor is gleefully cheering them on. To make matters worse, the victim was someone he really admired but turned out to be a thief who actually pulled a gun on him in a moment of panic.
    • The culprit of case 3. Tahrust and Behleeb Inmee are both ultimately good people: one being a kindhearted priest and the other being his loving wife. But due to them associating with the Defiant Dragons who wish to overthrow the corrupt Khura'inese government, their lives are ruined when Behleeb kills a secret police member in self defense. Thanks to their connections with the rebels, Tahrust and Behleeb have no way to avoid being executed due to the corrupt DC Act, which leads to Tahrust killing himself and framing Maya Fey for it as well as the secret police member's murder in order to protect his pregnant wife.
    • The culprit of Case 4. Who actually had a good reason to want her master dead. Her reason for wanting her master dead was because he snubbed her by not giving her the name Uendo instead giving it to his junior disciple basically telling her (in her mind) that all she could ever amount to is being a balloon artist. She hates the job, and just wanted to follow in her daddy's footsteps who she really admired. Turns out the reason she wasn't given the name wasn't because she was talentless but because Taifu wanted her to find her own calling in life away from Rakugo and was making Udon noodles knowing perfectly well she was allergic to Soba to talk with her about exactly that. When she finds that out and is exposed as Teifu's killer, she cries tears of remorse. Geiru killed Teifu on impulse and a misunderstanding. When you find that out, you'll want to hug the poor thing after she's confessed
    • And just about everyone involved in "Turnabout Time Traveler," especially the defendant, her fiance, and the culprit.
  • Woolseyism:

Alternative Title(s): Gyakuten Saiban 6

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